Rage In Motion

They only want your love

I don’t want to do overkill on the latest id game, but I’ve got a ton of info here and one massivo-post wouldn’t be anyone’s idea of a fun time. The hands-on preview is here, but while I pen the next chunk (about the finally-revealed multiplayer modes) here’s a trailer of one of the major singleplayer missions to be getting along with…

I played that mission, or at least part of it. The slime-spitting thing is an absolute bastard to kill; the damage isn’t that high but when it splatters your screen in horror-goo you’re completely bewildered. Which any passing mutants take full advantage of…


  1. Psychopomp says:

    Animation look off to anyone else?

  2. DanPryce says:

    Did you guys see that? He was carrying MORE THAN TWO WEAPONS. Good grief, I thought games had evolved beyond that – it’s not at all realistic. Imma play some Halo.

    • Corrupt_Tiki says:

      Despite what you say, Halo was a good game in its own right, tyvm

    • Felixader says:

      Oh Christ.

      Why do people call carrying only two weapons realistic?
      A normal modern gun doesn’t often weigth more then a few Kilogramm.
      And this scenario doesn’t put you into the shoes of a soldier, partz of a millitary that has to rationalise and standardise everything.

      Btw, do you know what I would call UNREALISTIC?
      A supersoldier like… let’s say The Masterchief, in an armor that weigths around 1 Ton only carrying 2 Weapons instead of a variety of several highly impacting weapons with incredibly amounts of ammo for them in bags strapped onto his mechanical metallic back.

    • GenBanks says:

      Most unrealistic of all in my expert opinion was the presence of giant goo spitting mutants and a defibrillator which allows you to absorb bullets

    • Christian Dannie Storgaard says:

      Behold! I come from the FUTURE! Where we have BAGS, BACKPACKS and other technological WONDERS!

    • ResonanceCascade says:

      I have nothing against two-weapons games, but I must admit it’s refreshing to see the old proper arsenal back, yes. Especially since even the Duke has gone the way of the Halo.

    • Recidivist says:

      Comment worthy of a /facedesk.

    • FalseMyrmidon says:

      I also saw regenerating health and a GUI element for selecting ammo that was designed for a D-Pad.

    • notjasonlee says:

      no iron sights? i’m out.

    • wengart says:

      Although I have no problem with a character who can carry multiple weapons. This is rather silly.

      “Why do people call carrying only two weapons realistic?
      A normal modern gun doesn’t often weigth more then a few Kilogramm.”

      I invite you to not only carry 2 rifles but also the ammo required for them, and then attempt to run, jump, crawl, and pretend you’re at war for a while. It’s not a thing easily done and I feel like allowing the player to carry 2 weapons is a generosity when it comes to realism.

    • Anonymous Coward says:

      i can’t believe it… there are really people that demand LESS guns in a shooter?

      if you don’t like a game where you can carry more than one gun because its unrealistic then that huge monster crushing into a burned out taxi not even moving it for an inch must have ruined ur day….

  3. supacoo says:

    Looking smooth.

  4. Corrupt_Tiki says:

    So what, is this a completely new IP or does it stem off the Quake universe somewhere?

    • Basilicus says:

      New IP, thank the gods. Unless they’re hiding info connecting the two from us.

    • Corrupt_Tiki says:

      Ah, ok, I haven’t really been following Rage too much, tbh, I’ve looked at a few articles here and there, but just doesn’t seem to tug at me I guess. Will keep my eye on it, but I’m not expecting that my opinion will change too much.

      Thanks for the info too ;P

    • supacoo says:

      Thank what gods? The world could do with another Quake game.

    • Turin Turambar says:

      There isn’t a lot of connect to previous IP from id in first place…
      It’s not like their games had a lot of background setting and lore.

    • Muzman says:

      Is it just me or is the way IP has crept into common parlance as a term for …uh, creativity, or lack thereof as far as I can tell, somewhat depressing?

    • bill says:

      I remember when Shakespeare was a young aspiring writer and he said to me “I just need to think of a good IP!”

    • Muzman says:

      And you said to just borrow from obscure Italian stuff and change it just enough so your lawyer says you’re in the clear.

  5. Ricc says:

    edit: not relevant anymore

    I’ll just say I’m really looking forward to Rage. :) Looks a lot more fluid than Doom 3.

  6. phosgene says:

    I really don’t like you.

  7. julianbenson says:

    Yeah, what a hideous game… are we looking at the same video? It looks pretty great to me.

  8. Corrupt_Tiki says:

    Le Troll is fail

  9. CMaster says:

    Can’t help but think of Borderlands with the setting, the characters, the cars and the frankly ludicrous guns.
    Admittedly a more serious, better executed Borderlands free of level progression.

    Also, nice to see that while said demo was obviously played with a controller, it was at least played by someone not incompetent like so many of these walkthroughs.

    • Rii says:

      Pretty sure that Rage predates Borderlands…

    • CMaster says:

      And Mad Max predates them both.
      Was just saying, having played a lot of Borderlands, it all feels kinda familiar.

    • El_MUERkO says:

      It’s so ‘Borderlands’ they should take out a restraining order!

    • GenBanks says:

      Hehe it’s frustrating for pc gamers to watch controller based gameplay footage, most of the time i’m gritting my teeth in frustration at the target reticule not being on the mutants at all times and the slowness of turning around

    • Recidivist says:

      “Also, nice to see that while said demo was obviously played with a controller, it was at least played by someone not incompetent like so many of these walkthroughs.”

      THAT was competent?! I’d hate to see someone who was incompetent with a controller..

    • mattjb says:

      That’s precisely what came to mind when watching this video. Borderlands, but without the loot system. The gun play does look more fun and the driving as well. Loot in Rage probably would’ve been pretty nice, too, now that I think about it.

  10. PJMendes says:

    Rage just took a 180 from Borderlands straight into a gray Stalker.

    And it was good.

  11. Kieron Gillen says:

    The first post was ironic.

    EDIT: As is the second post, though it’s making me worried.


  12. Teddy Leach says:

    I’m impressed with the environment and that’s about it. The game just looks very… Average.

  13. obvioustroll says:

    2.37 in, is it me or are those horns being over used now?

    • soundofvictory says:

      In reference to the background music? I hadn’t noticed any music at all until I read this comment. Then I went through and rewatched a bit of it while actually paying attention to the score. Its actually quite good. Parts of it reminded me a bit of Empire Strikes Back.

  14. Basilicus says:

    Is there any option for sneakery?

    It’s looking like a lot of fun. I was hardly expecting out of Skyrim/Prey 2/Rage that Rage would get me least excited, but they all look promising.

    Although it may be the least of those worlds, I’m willing to bet it has the best ‘dungeons’, as id have always prided themselves on straight-up level design, and for a reason.

  15. LarsBR says:

    It sure got some real purty mega-textures.
    And the enemies squeal like a pig too!

  16. Diziet Sma says:

    Hmm having watched that particular trailer, for the first time since hearing about Rage I am more than somewhat interested in the game.

  17. Kieron Gillen says:

    Don’t you think?

    (The giveaway wasn’t saying the graphics look nob, but saying that it’s the best thing since UU.)


  18. fenriz says:

    why are they so repulsed at the idea of giving environmental interaction, combining items, inspecting things, complex puzzles to solve? It would remain a FPS but it would be more realistic and compelling.
    How is repetitive shooting in anyway fun… now, in 2011?

    finally, don’t they realize that technology improvement has to be followed by gameplay improvement?

    • Casimir's Blake says:

      Fenriz: You probably have already, but I’d recommend just playing Stalker again. No-one should expect that kind of depth from an iD game any more. They don’t seem interested in such gameplay. They haven’t progressed with interactive environments since Doom 2, save for the interactive PDAs and stuff in Doom3.

    • Metonymy says:

      >>environmental interaction
      What does this even mean

      >>combining items
      Rpg? Adventure game? These things were handled by Zork and Kings Quest. Just so we’re clear, these are design choices, but they are not ‘design progression.’

      inspecting things
      >>Like Metroid Prime? Sure, that was awesome, but I’d rather have a game than a story. Player preference, there.

      complex puzzles to solve
      >>In a first-person game? Can you give me an example, where really challenging puzzles appeared in an action game, and everyone loved it?

    • skurmedel says:

      There are plenty of nice games with inventive ideas. I adore STALKER and other more thinky shooters. But ultimately a game needs to be entertaining, and for me this represents variety, even if turns out to be variety of the 1995 kind. I don’t mind corridors either, as long as they don’t pretend it’s anything but corridors (looking at you Call of Duty 2.)

    • Jesse L says:

      I invalidate your argument with the words “Serious Sam.” If that doesn’t work there’s nothing I can do for you.

    • Jad says:

      Just so we’re clear, these are design choices, but they are not ‘design progression.’

      I think this sentence needs to be slapped on almost every videogame thread out there. 3D is not a progression from 2D. Open-world is not a progression from linear. Adding weapon unlocking and player stats persistence is not a progression from level multiplayer playing fields. They are all design choices, and should be considered for incorporation in a game’s design on a case-by-case basis.

      So thank you Metonymy for putting into words things I’ve been trying to say for awhile perfectly.

      How is repetitive shooting in anyway fun… now, in 2011?

      Why would the passage of time make it less fun? Was it never was fun in 1995 and we were all fooling ourselves? Or have your personal preferences just changed since then?

    • fenriz says:

      why are you a slave of genres? They only limit your mind.
      A more complex interaction with the environment is not genre, it’s a game that’s better.
      Did you read your own words? Adventure. Does this willingly generic word indicate PER SE any crism? Didn’t they come up with this strange name only to indicate a story that is on a computer?
      What is role-playing? It’s you choosing a role in a given event. As you play your function in a story it becomes clearer until the endscene.
      That’s it. Where are the “limits” that say you can’t have puzzles in any game?
      Puzzles are not genres, they are something smart to do in a game, something human, something natural. It’s just you combing items. Isn’t it more odd that the other games don’t allow characters to touch objects?
      Ofcourse there’s people who also want light games blabla.
      But hey why can’t Rage be a good one? why do the mindless players have to GET rage TOO, among ALL the others?
      The argument would be valid if an equal distribution of light and hard games were respected, but it’s not, there are only light games. When do we get ours? Couldn’t it be rage?

    • Metonymy says:

      Say something specific so I can fight back

    • fenriz says:

      ah well, let’s see i got plenty of stuff.
      In film and books the user accepts phases of pleasure and others of concentration, of effort in understanding characters, plots, symbology and so on.
      But not in videogames. In a videogame you only accept easy fruition, gratuitous and uncompromised pleasure.
      And some wonder why the whole world thinks videogames are puerile. How dare they.
      In a videogame like Rage we SHOULD have great compelling pleasant shooting like it’s shown up there, but we should also accept periods of deep complex interaction. Just accept it because it’s more plausible that a character would use items and inspect the environment rather than just shooting and pushing buttons.
      This way nobody would say videogames are childish. AND the games would become more real and immersive. AND the feel of meta-gaming(the lack of suspension of disbelief) would disappear.

    • Metonymy says:

      Video games are super childish. If you can’t deal with that you probably shouldnt tell anyone you play them, because they’re always going to look down on you.

      You are again saying “This is the way it should be!!” without going into specifics. I believe that combining simple elements in unexpected ways can lead to great gameplay, and gameplay is the only thing that makes vidya distinct from other types of fun stuff. I don’t want to read a murder mystery, or get to know a cool fictional guy, or solve a sudoku puzzle.

      If that makes me a zombie who can’t hipster enough to win this argument, then that’s definitely who I am.

    • fenriz says:

      You are horribly wrong and it’s a common mistake, so common you’re an embodied cliché. A medium isn’t defined from low to high but viceversa. It means that makers are free to make their product either mature(like, say, IL-2 sturmovik, or pathologic, or the path) or childish(like almost anything that’s console and whatever shit bethesda does)… but you, as user, can’t do it. Can you ever tell a writer what he should be writing in this very instant? No because a medium is just tools, it(meant as one entity) doesn’t know its target.
      I agree on the gameplay thing. Stories and writing exist only to make gameplay better.

  19. hocevar says:

    And the gray layer strikes yet again

    • Teddy Leach says:

      And mega HDR. Or maybe it was bloom. I genuinely couldn’t tell whether that was snow toward the end.

    • Outsider says:

      There’s a place for greys and browns. A post-apocalyptic setting seems like a good place for one, the other or both, I think.

    • MadMinstrel says:

      Someone cranked the exposure setting waaaaaaaaaaaaaaaaaaay too high. Otherwise it looks quite nice.

    • Iucounu says:

      Yes, can we stop with the post-apocalypse now please? We did them in movies for a while because it was cheap to go and film in a quarry with everyone dressed in odds and ends and worshiping a burned-out TV set. Given that in CGI we can do anything, why does every single goddam game still have to be set in burning-oilcan-strewn rubblesville?

    • Outsider says:

      Given that in CGI we can do anything, why does every single goddam game still have to be set in burning-oilcan-strewn rubblesville?

      Well, every single game isn’t, so no need to worry.

    • Iucounu says:

      This was hyperbole intended for some meagre form of comic effect.

      Let me recast that. I for one am bored of shooters that take place in gloomy dilapidated hellscapes. It is my impression that there are quite a lot of these.

    • celewign says:

      Well, go play Crysis 2 then. Stop complaining. Games have to be SOMEWHERE and most people enjoy a post apocalyptic setting.

    • Iucounu says:

      I’m looking forward to Bioshock Infinite, which I imagine will look infinitely more interesting and colourful than yet another muted, war-ravaged cityscape. Which, forgive me if I’m misremembering here, we’ve seen an awful, awful lot. Crysis 2: isn’t that set in a war-ravaged cityscape?

      I don’t get the “games have to be set somewhere” argument. That’s self-evident. The more important point is surely that games can be set anywhere – so why do so many of them look so similar in terms of their art direction?

  20. Whenn says:

    I thought we were past the era of painting black holes onto weapons to save polygons. It really sticks out on that shotgun, but it’s looking amazing despite that.

  21. Casimir's Blake says:

    Best most original FPS/RPG game since ultima underworld!
    Was this supposed to be sarcastic? If not, you’ve obviously never played either System Shock.
    You have no business being here until you have, move along troll.

  22. pakoito says:


  23. Rii says:

    That didn’t look like 60 FPS to me.

    • bitbot says:

      You’re watching a video.

    • Baboonanza says:

      That didn’t look like Toy Story to me. I WAS PROMISED THAT GAMES WOULD LOOK LIKE TOY STORY!

    • TheSquarePear says:

      You’re watching a video.

      oh wait I think he/she meant 30/25 fps at least

      or in other words there was notable stutter even though Id engines normally run pretty smooth…

      It definitely looks different from other shooters and the shooting itself looks great because the NPC’s aren’t bullet sponges. Metro 2033, S.T.A.L.K.E.R. and Crysis (maybe FO:NV since it wants to be an FPS) are the biggest offenders in this accusation.
      Everyone knows that shooting is all that matters in an FPS (don’t go mixing genres on me :P)

    • skurmedel says:

      I don’t know what they promised for the consoles, but it seems to me it’s being played with a pad. If it is a console maybe they had to scale it back?

    • Rii says:

      Yes it’s the slowdown in various places that I was referring to, although I lol’d at bitbot’s comment too.

      60 FPS *was* the console target.

      Could be that it’s just not optimised yet, but I’m wondering if perhaps that target hasn’t been dropped as being too demanding?

    • Turin Turambar says:

      …. it’s a flash video.

      You would need special footage barely compressed and specifically recorded at 60fps to notice it.

    • Mo says:

      I read a recent interview with Carmack where he said 60fps is still the target for consoles and PC. If there’s anyone who can hit that, it’s Carmack.

  24. Metonymy says:

    I want what this is. I want a real action game. Not CoD machine guns+grenades, not ‘puzzles,’ not minigame gimmicks, not a bridge that falls down and open up the linear path to the red key. An action game requires powerful enemies, in large quantities, and powerful guns. The only thing that worries me is how easy it looked. Even the first miniboss looked like target practice. It did pick up right at the end though, I hope we can expect that level of difficulty, with a mix of open areas, corridors, and variable height arena areas. Plenty of ammo, limited health packs, spikes in difficulty that are manageable and impossible to memorize.

    I’m also really hoping the next fallout game is built with this engine, it would make me very happy.

    • Dervish says:

      It’s got regenerating health, unfortunately, but if they give you lots of enemies to handle at once and no guaranteed-safe cover to hide behind, it could still be good.

  25. killmachine says:

    hm. everyone who says the game looks average has obviously no idea about good level/environment design.

    i think it looks absolutely stunning. almost like cgi movie. i would like to see this video in full 1080p without compression artefacts.

    i can just suggest to look it again and discover all the detail work that went into the environments.

    • Outsider says:

      I really did like what I saw of the design. I’m kind of a sucker for destroyed and abandoned buildings though.

  26. Juiceman says:

    OH SNAP! Is that the throwing star thingy from Krull!?!

    • Jesse L says:

      It’s totally a glaive, bro! Except it only comes back if it misses. If it sticks in an enemy it doesn’t return.

      Much like the Krull glaive, come to think of it.

  27. Igor Hardy says:

    Visually looks great, but from that bit gameplay seems totally unremarkable. Reading the preview made me far more excited.

  28. Alexander Norris says:

    No, this is a good thing. Horace hasn’t been fed in a while, and requires his quarterly allotment of human sacrifices.

  29. eightbitrobot says:

    Looks great! I’m a big id fan and this trailer doesn’t disappoint.. the wingstick does look a bit lame though.

  30. jack4cc says:

    I see someone playing a shooter with some sort of controller in a world that tries not to look sterile, but thanks to consoletech it is. Which makes me cry.

    • mattjb says:

      I pretend the character is injured and wearing a stiff neck brace and it makes viewing the video slightly more bearable to watch.

  31. PleasingFungus says:

    Wow, I just… I don’t want to sound stereotypical, I’ll probably end up playing this and probably enjoy it, but…

    sheesh, is this game ever grey!

    (Also, the guy playing it wasn’t very good, but what can you expect? Those guns did look pretty fun – with someone competent behind them, this looks like it could be a very good time.)

    • NukeLord says:

      I quite liked that they weren’t very good at it, especially the bit with the crossbow.

      Pow, gotcha! oh wait I missed. Pow! there we go.
      Oh snap here come some more better pull out my AK.
      Bugger, they’re all over me now.
      Cut away, quick! Quick!

    • lokimotive says:

      Why is it that people assume that every game footage needs to be a competition? It’s supposed to be showing off the game not showing off how awesome the player is. Don’t you think it’s better advertising to imply that the game has some sort of challenge rather than showing someone breezing through it?

    • Turin Turambar says:

      There are parts seen in other videos which are brown instead of grey!

      2 colors!

    • Jad says:

      Quake 1 was the original “wow this only has two colors: brown and gray” game, so everyone else has just been ripping off id’s style and id is just sticking to form.

  32. hav says:

    I can’t watch the trailer, all the gamepad-turning is making me feel bad. :(

  33. Tei says:

    This looks very good. The weapons feel straight back to doom 2, thats good. A shotgun sould have some punch!. Also the sniper riffle has this deadly feeling I want from these type of weapons.

    The combat area looked like restricted, limited,… I suppose most of us are already spoiled by games withouth limitd on the borders of the maps..

  34. Moonracer says:

    Main thing that caught my eye was the first fight with that big guy dancing around beat up cars and the cars remain stationary. I guess after playing lots of Left 4 Dead I’ve come to expect cars and such as projectiles.

  35. inertia says:

    That stuff haemorrhages atmosphere. Considerably more interested in this game than I was before.

  36. GenBanks says:

    I have to say, I’m a wimp when it comes to fighting monsters but that looked FUN.

  37. Bilbo says:

    This… does not look like something I want to play.

    Who knew that the future of gaming was with the bedroom coders all along?

    …Doubtless lots of people knew that

  38. suibhne says:

    The buggy looks like it’s floating a few pixels above the ground.

    Otherwise, I’m impressed with the look of the game – the art direction is great. Gameplay seems iffier, but it might be a lot more fun than it seems in the video. At least there weren’t any monster closets!

  39. Urthman says:

    Watching people play games like this with a console controller makes me feel like Batman

    The Michael Keaton Batman.

  40. coldvvvave says:

    Great art design, bad gameplay.


  41. catmorbid says:

    It needs more gore. Holy crapload I miss the ultra-gory death-animations of Wolf 3D And Doom and others in the good-old 2.5D manshooting era. We should at least see some dismemberment and flying guts when blasting someone away with a fucking bazooka!

    Also, why isn’t there any 1st person close combat? Post-Apoc demands some 1st person close combat and sparing those precious bullets – but I guess its the videogame(tm) Stoopid-universe where bullets lie around every corner, thus no need for manual labour.

    • celewign says:

      I would kinda like to see a rocket launcher blow off parts of the monster instead of neatly kill it and watch it moan and hobble trailing blood to die in a corner because I would feel sad and I never feel anything in games anymore. There’s no reason we can’t anthropomorphize our enemies.

      I’m an animal lover.

  42. CaspianRoach says:

    I understand controller-played footage makes for a smoother picture but for the love of god the turning is slow

  43. Mario Figueiredo says:

    Alec, is the character turning motion the result of controller play, or does the game indeed introduce a tweening effect. I absolutely adored the turn fluidity in the video. But since it seems too slow, I’m confused as to whether this is a controller thing, or actual game code.

  44. FalseMyrmidon says:

    It was awesome to see that big monster walk OVER the concrete barricade instead of pathing around it.

  45. Very Real Talker says:

    I watched a few seconds of the video, and while it looks cool and promising, I’m wondering if it would have killed them to make the character a little bit faster. Why do modern developers hate fast protagonists in fpses? Did the scout rape their mothers or killed their family or something?

    • mattjb says:

      It’s a great way to artificially lengthen the single-player campaign so marketing can claim a hgh number of hours.

  46. MythArcana says:

    This looks like Crysis 2 with the color removed. And unlike Crysis 2, the background cityscape really looks flat…but it looks to be the same game to me.

  47. Kenny says:

    I cannot believe they tainted their corporate identity with that ****ing sound effect.

    What a way to start a trailer.


  48. Foowahchu says:

    Jeebus that spit effect. It’s like what my screen looks like after doing some…Internet research…yeah.

  49. Navagon says:

    So what happened to Zenimax anyway? Did they finally realise that Bethesda was the more recognised and generally just better name to be trading under?

    That aside, this video has made me considerably more interested in the game than pretty much everything else they’ve shown recently which has portrayed you as a shooter of corridors.

    Now you can see the corridors being walked down here. But equally there seem to be alternate routes. Whether these routes turn out to be dead ends when you play the game yourself is still a possibility though. Especially given that’s how Doom 3 did things.

    • tbradshaw says:

      Nothing happened to Zenimax. They are the parent company of both Bethesda Softworks (publisher) and id Software (developer). Perhaps you’re conflating Bethesda Softworks (publisher) with Bethesda Studios (developer of Elder Scrolls and Fallout fame).

  50. Thomas of Plum says:

    Why….why has no one mentioned the little shoulder-bot on the old man? WHY I ASK??! Details like that just make me glow when playing a game, and tell me the devs have a real love for what they’re working on. A good sign I think, a good sign indeed.