Portal 2 DLC Should Arrive This Summer


Portal 2 DLC is on the way, perhaps this Summer. Valve’s VP of marketing, and all-round gatekeeper of information, Doug Lombardi told Fast Company that we can expect more content in a few months. What it will be is currently unknown, but since we know that Valve makes more chambers than they eventually release, there’s a good chance it could be further tests. Whether they’re single-player or co-op is anyone’s guess. But as Eurogamer points out, hopefully they’ll have learned their lesson that the players won’t be too delighted if it’s just a bunch more over-priced pictures of junk in a pretend shop. Because more Portal 2 would be a rather good thing, donchathink?


  1. Jonathan says:

    I guess this is as good a place to ask as any:

    Since Her Majesty’s Mail has failed to deliver my Portal 2 yet, and I’m itching for some Portal action, could any of you lovely people recommend some Portal 1 add-ons/mods/whathaveyou?

    • NeoShai says:

      Portal Prelude has some great voice acting and a brilliant script but the puzzles are insanely hard and not quite as polished as what you would find in Portal. Still good though.

    • airtekh says:

      Portal Flash maps are another very good, but very difficult, set of extra maps for Portal 1.

      Just google ‘Portal Flash Maps’ and you’re sorted.

    • Bhazor says:

      Portal ASCII is always worth a go. It’s got a small but dedicated community constantly pumping out new maps and features.

      link to cymonsgames.com

    • icupnimpn2 says:

      Hello fellow Jonathan. I didn’t want to plunk down for Portal 2 just yet so have been in the same situation.

      You may want to consider installing Desura since it integrates nicely with Steam and lets you install and manage some Portal mods pretty seamlessly.

      I gave the “Blue Portals” mod a go and it’s kind of interesting. It’s not entirely “more of the same” at least. In Blue Portals you can only shoot, er, blue portals. That means the orange portal is either in a fixed position or you have to use some switches to get it to change to a predetermined spot.

      With Desura installed, you can search for the Portal game, then click on the “mods” tab under the title picture. If you choose one to install Desura will find Portal on your drive and add the files, then they’ll show up in your “Play” list.

      I’m sure you can install any of these mods without Desura, but I found the interface helpful – especially the ability to read comments and updates and just gathering them all in one place.

    • WASD says:

      Gamma Energy link to moddb.com

      Lewis mentioned this a few weeks back: link to rockpapershotgun.com

      It’s pretty good too!
      Teaser – link to youtube.com

    • Gar says:

      I read an article not too long before Portal 2 released that mentioned the top six Portal mods that some site or another picked out. Their list goes as follows:

      Portal Prelude (as NeoShai mentioned)
      Aperture Deja Vu
      Portal Pro
      Portal: Project Beta
      Factum Solus
      Blue Portals:UP (as icupnimpn2 mentioned)

    • ResonanceCascade says:

      I’d say Blue Portals as well. It has more emphasis on good puzzles than ninja skills.

    • Dervish says:

      Gar mentioned Portal Pro, but I have to second it. It’s easily the best set of add-on puzzles for the game, if you’re looking for puzzles about tricky portal placement and logic instead of reflex tests. Expect to be stumped at least a few times.

      Portal: The Flash Version MapPack is the best if you just want more chambers around the same difficulty as Portal 1.

    • passingstranger says:

      Came here to also recommend Portal Prelude. It’s not Valve quality, but it’s continued Portal goodness with sometimes devious puzzles.

      Also, moments like this.

    • KenTWOu says:

      @NeoShai says: Portal Prelude has some great voice acting…

      Portal Prelude even has developers’ commentary mode, where they said that they use special software to generate all voices. It’s really great voice acting if you didn’t notice that :-P

  2. sonofsanta says:

    [insert sarcastic comment about £80 worth of Day 1 DLC here, followed by further self-centred rage, misunderstandings of capitalist business models, vague threats & meaningless self-defeating promises not to purchase any further Valve titles no matter how superb, and finally link the whole thing to a vague justification for piracy. Vigorously defend opinion to the death of the thread. Rinse & repeat three times weekly]

    • Corrupt_Tiki says:

      Very worthy comment indeed.

    • pepper says:

      [insert reprimand with vague counter argument and fanboyism followed by a flame’ish comment concerning the top posts sexuality]

    • sonofsanta says:

      So long as you only question the sexuality of my writing, and not me personally, I think I can live with it.

      Although, of course, [continues to ignore your comment due to clear fanboyism and a hypocritical hatred of people who have formed one opinion early on and who are unwilling to change said opinion despite any evidence to the contrary]

    • Uglycat says:

      [insert suggestion of dubious parentage and activities involving your mum]

    • MajorManiac says:

      Very nice.

      These comments should be posted as standard at the beginning of every post.

    • pepper says:

      [insert comment containing everything spelled in godwins law and comparing your country origin with morning feces calling the parent poster out as a troll]

    • bwion says:

      [bizarre insistence that this should be a turn-based isometric game]

    • FunkyBadger3 says:

      Good work, team. Take the rest of the day off.

      We’re done here.

  3. N'Al says:

    I think yes.

    In fact, my main (ever so slight) disappointment with Portal 2 was that there was no test chamber that combined ALL the different mechanics (light bridges, lasers, gels, etc.) into one huge puzzle – in singleplayer at least, haven’t tried coop yet.

    Any DLC that would remedy this – whether in campaign or Advanced Test Chambers format – will be greatly appreciated.

  4. Dominic White says:

    If Valve want to fund development of actual gameplay content to be delivered free to players via sales of imaginary hats, then I am 100% behind that. I have no interest in hats, but those who must have them can fund the adventure for the rest of us. Everyone wins.

    Well, except for the people who are furious that they don’t have hats OR money. Strange folks, those.

    • BaronWR says:

      N’Al: you should play the co-op: there’s some fun puzzles involving gel and light bridges…
      Given the existense of the portal 2 store, I’ve been assuming that DLC would be announced at some point: the co-op campaign really isn’t long enough to justify people buying pointless hats, so they must have some kind of plan to get people to buy them. More co-op is definitely a good thing, so I’m happy

      Edit: it would appear that I can’t use the reply button. What a shame

    • Bhazor says:

      Or people who don’t want to be given adverts for a game they’ve already spent £30 on.
      Or people who don’t like being reminded that publishers see them and all players as nothing but giant eyeballs with credit card details.

    • Hallgrim says:

      Every business everywhere sees people as nothing but monies. That’s why they’re called “businesses”.

      That said, the micro-trans-store shit is just that… shit. It’s like Lottery tickets… consider it a tax on stupid people that helps to build games. There’s no multiplayer advantage to buy, so who cares if people choose to buy it?

    • N'Al says:

      @ BaronWR:

      Oh, I will, no doubt.

      My designated coop partner has been on holiday so far, though, and he still needs to get himself a copy, so I haven’t had a chance yet.

    • WASD says:

      BaronWR said: “Given the existense of the portal 2 store, I’ve been assuming that DLC would be announced at some point: the co-op campaign really isn’t long enough to justify people buying pointless hats, so they must have some kind of plan to get people to buy them.”

      I think Valve have got a vs mode up their sleeve pipe. If they haven’t, then I can’t see anyone buying virtual crap just to play co-op once maybe twice.

    • Dominic White says:


      Given that the only time I’ve seen the hat-store or any hats in-game was the one time I accidentally clicked on the store button, it’s probably the most passive advertisement I’ve ever encountered in my life. It’s an optional silly little big of dress-up feature for folks who have more money than sense. It has no bearing on my enjoyment of the game, and if the folks who buy hats like them, then they’re happy too.

      If at the end of the day, we get more levels for free, I really cannot find anything to complain about.

    • Bhazor says:

      Reply to Dominic
      Theres a nice chunky advert whenever you start it up link to i53.tinypic.com
      And then theres those magic crates that outright tell you to buy a key to open them.
      “If at the end of the day, we get more levels for free, I really cannot find anything to complain about.”
      If can be a big word. How much longer before we start seeing “Premium” maps and levels? People willing to handover money already get new weapons days before anyone else. Then theres shop only items with special buffs.
      But all told I don’t mind it too much in TF2 because a) it was essentially given away free (or costs £6) and b) it’s a competitive online shooter where that stuff is kind of understandable if unfair. Portal 2 wasn’t a) and isn’t b).

    • DrGonzo says:

      I want more paid for levels. As long as we get a good chunk of em I will happily pay. In fact, I will be really disappointed if there aren’t lots and lots more coop campaigns out.

      As excellent as I thought the singleplayer was, the coop really was the highlight of Portal 2 for me.

  5. dsiglin says:

    The puzzles in Portal 2 were lackluster. Portal 1 seemed to have better thought out chambers that actually challenged. But the big win was the extra trial chambers. I’m sad they weren’t in Portal 2 from day one. Maybe Valve has something akin to trial chambers in the works. I hope so.

    • jplayer01 says:

      The Portal 1 chambers weren’t challenging in the slightest. It wasn’t even the intended design to make the puzzles particularly challenging. It was more like an extended tutorial on how to deal with the final boss. It iteratively taught you one game mechanic after another until you had them all down pat, then you faced the boss.

      If you wanted a challenge, you played the advanced or challenge maps.

    • Bhazor says:

      All six of them.

    • Xocrates says:

      I would like to point out that the only reason Portal ever felt hard was because we hadn’t learned to think with portals at the time, otherwise the campaign is often stupidly easy.

      This became incredibly obvious when I played through Portal 2 co-op campaign since we had to adapt into thinking with 4 portals and two people. As a result it actually took me as long, if not longer, to beat the co-op campaign than the single player.

    • Outright Villainy says:

      @ Xocrates: Pretty much this, exactly. I think a lot of people were playing a different Portal 1 to me. It was brilliant, don’t get me wrong, but the challenge came from getting your head around this new concept. Portal 2 didn’t dial back any difficulty at all really, aside from bullshitty flinging fake difficulty. It’s not dumbed down at all, it’s just everyone’s super pro at using Portal guns now.

    • VelvetFistIronGlove says:

      Not everyone is super pro at thinking with portals yet: link to youtube.com

      (Warning, video may cause you to gnaw your own face off)

    • Jake says:


      That’s the most infuriating thing I have ever seen in my whole life, I lasted a couple of minutes. It’s the most abominable thing I have seen all week and I watched A Serbian Film this week. The guys that run Guantanamo Bay ought to get a hold of this because they are wasting their time using Barney songs.

  6. CMaster says:

    A puzzle game like portal with discrete chambers seems much better suited to DLC than a story-driven epic RPG like Mass Effect.
    Wonder if this will be Valve’s first pay-for DLC, or if it will be like TF2 – free, but funded by additional sales of the game and item shop gubbins.

  7. icupnimpn2 says:

    Can’t yet afford Portal 2. Here’s to hoping I can buy it bundled with DLC in a few months at lower than the current price.

  8. NeoShai says:

    It’d be funny if the DLC was free on the PS3 and PC but not on the Xbox because Microsoft didn’t let them use Steam or something or other.

  9. mechtroid says:

    Said it before, I’ll say it again. I want a Portal DLC pack reminiscent of this: link to youtube.com

  10. track02 says:

    Hopefully some more challenging co-op.

  11. WASD says:

    “But as Eurogamer points out, hopefully they’ll have learned their lesson that the players won’t be too delighted if it’s just a bunch more over-priced pictures of junk in a pretend shop.”

    Couldn’t have said it better myself John.
    Also – link to youtube.com

  12. Lusit says:

    I thought that Portal 2’s puzzles were much more difficult than Portal’s, and required more thought than twitchy reflexes. I prefer my puzzles to require thinking and not fast thumbs.

  13. Felixader says:

    Okay sorry, off topic, but for a moment i did read that as Falco Lombardi. X-P

  14. Dominic White says:

    As we all know, Valve have a long history of breaking up the community by splitting players into ‘haves’ and ‘have-nots’ by selling overpriced level packs.

    Oh, no, wait. That’s *the entire goddamn rest of the games industry*. Valve have a 100% consistent track record of giving away post-release content for free, and (in recent years) funding the production of such content through the sale of cosmetic items.

    • WASD says:

      Valve doesn’t need to sell items to fund the creation of dlc. link to blogs.forbes.com

    • Dominic White says:

      They didn’t need to charge for Portal 2 either. They could have just released it entirely for free, if they’ve got so much money sloshing around.

      But that would be ridiculous. And you’re being ridiculous.

    • WASD says:

      I really don’t think I am.
      From John’s ‘over-priced pictures of junk’ link above – “you can buy everything currently available at 56% off for “only” £28, instead of £63.”

      That’s ridiculous. Especially as it’s Valve that’s doing it. I mean, yeah they’ve got to make money, so why not sell the soundtrack or something? You know, like other indie developers do?

    • Dominic White says:

      You’re acting like you’re being forced to buy hats, somehow. Or that there’s any reason to do it. Yes, they’re expensive and silly. They’re also entirely cosmetic and look ridiculous. Why do you even care?

    • Outright Villainy says:

      Yes, exactly! Seriously, how is charging for the cosmetic stuff a bad thing, when we get the real stuff for free? Why are people upset over this system, this is the perfect system. I must be living in backward land or something.

    • Wulf says:

      I’m sorry but I just have to call this. WASD is trolling, here. He doesn’t really have a problem with the cosmetic system, he’s just sore over how his fabricated expectations for the Portal 2 ARG didn’t quite fit with reality, and he’s been posting negatively about Portal 2-related things since. This is no exception. If I see shenanigans, I’m going to call shenanigans.

      And I agree. I don’t give a shit about cosmetic nonsense, but some people do. Some people have more money than sense. Some people thinks it somehow makes them better than other people, just because they have an entirely cosmetic item that gives them no gameplay benefits whatsoever. And because of those people, Valve can, as a company, budget further content for free. This system works.

    • WASD says:

      @Wulf; How is this trolling?:

      I really don’t think I am.
      From John’s ‘over-priced pictures of junk’ link above – “you can buy everything currently available at 56% off for “only” £28, instead of £63.”

      That’s ridiculous. Especially as it’s Valve that’s doing it. I mean, yeah they’ve got to make money, so why not sell the soundtrack or something? You know, like other indie developers do?

      The comments that I’ve posted under this article Wulf have nothing to do with the ARG. It seems that some will defend Valve no matter what.

    • Harlander says:

      WASD: Do you think you could state for the record what your problem is with being given the opportunity to buy overpriced stuff that you neither need nor want, given that it is completely optional and has no real bearing on gameplay?

      I don’t know if I’ve felt the shape of your objections wrongly, but it really tastes like that’s what you’re so exercised about.

  15. shoptroll says:

    Yes to more DLC which will likely be free for PC/PS3 and probably the equivalent of $9.99 in XBL funny money for the console toy. I doubt it’s going to be entirely more hats and accessories. Besides the best hat in the store is an unlock for beating the single-player campaign. I really don’t get why people were annoyed by this, none of the hats looked terribly good on the bots. Especially the TF2 hats you can import.

    Also, Portal 2 randomly gave me the 1..2…3… Kick it! flag at one point. No idea what triggered that. I have the potato sack, but I didn’t get any of the other flags so I don’t think that’s it. I wonder if they have a similar random drop system in place like TF2. Did anyone else have a similar experience?

    • Spliter says:

      Yeah, I got a companion cube flag drop, and my friend got another hat.
      Seems like it’s drop based though a bit more sparse than in TF2.

    • shoptroll says:

      Cool. That doesn’t really surprise me given how analogous the store is to the TF2 store.

      I wonder if there would be the same amount of rage if they had patched the store in a week later? The Mann Co. store whinging seems to have died down now that people understand what Valve is trying to do with it. I think people were caught off guard by it since Valve never mentioned it prior to release. If they had basically said “It’s the Mann Co. store for Portal 2” on the blog it would’ve gone over a little better.

      Also, their Portal 2 blog is terrible. No RSS is so 1980’s.

  16. daf says:

    I’m hoping it’s not just more valve made test chambers but a SDK like the one available for left4dead, I really loved the game but it did felt way too easy, specially after I got used to portal prelude level of difficulty, allowing the community to add their own chambers seems to be the ideal way to allow harder chambers and coop campains without forcing them on the entire player base.

    • Spliter says:

      Valve already announced SDK will be out. The only question is when. (I’m hoping before end of may, can’t wait to get my hands on those panels).

    • VelvetFistIronGlove says:

      No need to wait for the Portal 2 SDK—you can already use the free Alien Swarm SDK to create fully functional Portal 2 maps. Details here.

  17. Spliter says:

    I’m all for some portal 2 DLC. My money is on new multiplayer maps, No way they’re going to touch the sp now, but they left the MP story pretty much open.

    I just hope it’s not paid DLC. Valve has had VERY good run with TF2 free updates as well as L4D 1 and 2 ones, so I’ll hope they stick to it. I would still buy if it was paid, but couldn’t feel a bit disgruntled by it (they do deserve the money, but free stuff is free stuff, you can’t beat that).

    • shoptroll says:

      They could do a set of one-off test chambers as SP content. Basically the same idea as the Advanced and Challenge chambers from the first game. Which is basically what DICE did with Mirror’s Edge right?

      I don’t see Valve charging for this on PC and PS3 as it’ll be delivered via Steam on those platforms.

      I think they tried to work with MS to make Crash Course free for the 360 but MS wouldn’t let them, and other developers have said there’s some really draconian stuff in the XBL license that prevents them from doing nice things.

  18. edit says:

    The thing I want more than anything is a collection of increasingly difficult puzzles\chambers. The game does a great job of making absolutely sure the player learns all the concepts they need to to pass each level.. but the downside is that we are never thrown in the deep end and given real mind-benders.

    I would love a series of test chambers, ideally with multiple solutions, that require a lot of experimentation and whatnot, and that could conceivably stump me for hours, days or weeks. I crave a challenge. Also, co-op minigame chambers and sandboxey play environments!

  19. magnus says:

    Portal 2 DLC on the way? Now I’ve got the perfect excuse to turn my Tight Arsedness into a political statement and make thinly veiled threats to torrent it!

  20. Hatsworth says:

    I’m really hoping for the return of challenge maps. I’m guessing they will do mostly co-op stuff, but they should at least do some single player challenges.

  21. jonfitt says:

    More content, less hats!

    I imagine this will be co-op test chambers, and SP challenge chambers. Will they feature Chell or Atlas/Peabody though?

  22. The Dark One says:

    I’m having trouble even trying to grasp why anyone would assume that the future DLC would in any way be tied into their in-game store. They tried tying Mann-Co items to gameplay tweaks once in TF2 and backed away soon after.

  23. Branthog says:

    Look, I love Portal as much as the next guy, but it’s just a bunch of puzzles tied together with occasional quips from an auto-tuned bot. I’m just fine waiting for Portal 3. I have no particular hunger for some more-of-the-same DLC. Just save it for the next full game.