With Fire and Sword Demo, Release

Grandpa's renactment club turned nasty.
Hooray! Mount & Blade: With Fire and Sword has been released, and everyone can get a taste of it via the demo. This era-shifting expandalone for the warmongering ancient combat sandbox – which introduces firearms to horses to create crude tanks – is available to buy, too. I’m playing it right now! Well not right now, but it’s alt-tabbed so I can write this. More on that soon.

Trailer belooooow.


  1. groghog says:

    definitely picking the demo up, haven’t played this since before official release

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    • Stylosa says:

      The multiplayer is insane! Check out all the content over on our youtube channel for a better idea. http//www.youtube.com/unitlosttube

      We have quite a fair bit of content planned for this, so keep on the lookout! This has to be the most enjoyable multiplayer game I’ve played for a long time, I was literately wetting myself at times.

  2. Teddy Leach says:

    Does anyone else like the way Steam’s servers cack out every time there’s a release? Also, that trailer does seem to like it’s slow-mo.

    EDIT: Oh look, the game crashed after my first battle outside of the tutorial. This is off to a good start.

    • Dozer says:

      It’s downloading now at 180kbyte/s for me. My ADSL connection peaks at 280kbyte/s.

      edit: now it’s full-speed 280kbyte/s. Woo.

    • TheLastBaron says:

      Weird, for me I usually get ~500kB/s but when there’s a release I get 1.5MB/s. I thought steam was p2p for a while because of that.

    • anduin1 says:

      mine tend to go way way faster when theres a sale or release vs any other time. I can get up to 1mbs normally but on releases/sales it jumps to 1.5 at the lowest and up to 2.5mb/s. Needless to say I try to get stuff asap when its on sale.

  3. Qjuad says:

    Hurrah! Time to lose another chunk of my life chasing bandits around and raising my precious, precious profiencies (then weeping as my men desert because I failed to buy enough Cheese and Cabbages. Balls)

    • iniudan says:

      Are you sure it is not just because cabbage and cheese is an awful mix without some bread to put them between ?

    • jrod says:

      and not too mention that your camp would be a pretty intolerable place to be shortly after everyone eating like that!

    • Qjuad says:

      My God… you’re right.

    • adonf says:

      I heard that a diet of beans and garlic is an efficient way to keep enemies away from your camp.

  4. westyfield says:

    I’ve never played Mount and Blade. Should I play Mount and Blade? Is it best to start with the first, Warband or this?

    • Crimsoneer says:

      Definitely this – I’ve tried the preview version, and have just gotten my hands on the full game, and it’s a far more welcoming title than the original or Warband. Also, guns and silly(er than before) hats!

      My preview is here if you want to see what my first 3 or so hours were like link to brashgames.co.uk

    • Commisar says:

      Probably Warband, it is basically the original with lots of bugfixes, better graphics and an enormous community

    • DainIronfoot says:

      Warband is a fancier, better version of the original. No reason to play the original. This is essentially a standalone premium mod for warband.

      So I’d start with Warband.

    • tstapp1026 says:

      If the sale is still on at Steam, pick up all 3 for $19.99 and decide for yourself. This is one of those games that has a bit of a learning curve to begin with and then ramps up the fun factor rather quickly. Personally, I played about 4 hours of the original and moved on to Warbands. Warbands is just…. better. I can’t speak for the latest expandalone… I haven’t gotten home from work yet!

    • Dozer says:

      As of a few hours ago, in the UK, it is £1 cheaper to buy M&B:Warbands and M&B:F&S separately than to buy the M&B Collection, which also has the original Mount&Blade.
      I don’t know if there’s any need to have the original M&B if you have Warbands. I bought the Collection anyway.

      edit: Crimsoneer, I’m reading your article now. Before I get any further: you need to correct the “it’s” to “its” in the second sentence!

    • westyfield says:

      Ok, thanks guys. It looks like the Steam sale is over, so I’ll probably wait until after exams to buy it, unless it’s on sale again for some reason.

    • Crimsoneer says:

      You can get Warband for a fiver here
      link to dlgamer.com?

  5. h4plo says:

    What a terrible trailer. The best part of the original was the high-speed, momentum-based horsefighting. Slow motion deaths? Eh.

  6. Jake says:

    So did anyone else press play and then run to the window to try and spot the enormous birds?

  7. Kid_A says:

    Four ladders, but only one plank to put across the river? Oh dear.

  8. Coins says:

    I’m liking it so far, my only annoyance is that it appears I can’t pick female characters any more. What a shame. Though guns are indeed awesome.

  9. MajorTomG says:

    I’m a very big fan of M&B, especially Warband and some of its mods. I’ve just played 40 minutes of this, having pre-ordered it and I must say, I’m really disappointed.

    -The interface is essentially still the same with all its flaws in tact.
    -The map only has one kind of terrain, grassland. There are no hills, mountains, snow or desert areas and it looks incredibly bland.
    -Thankfully the combat is still as good and hiring troops from the new Mercenary Outposts is easier than hunting around hoping to randomly find what you need in a tavern (you can still do that)
    -Crossbows and Throwing weapons have been removed completely and replaced with Firearms and Grenades.

    I’ve not tried the MP yet.

    From what I can tell, this is much less of a game than Warband, which could easily have the additional features modded in I’d expect (some of them already have been).

    Buyer’s remorse.

    • TsunamiWombat says:

      From what I understand most of the new options are on the ‘endgame’ of gameplay- sieges, building towns, politics, etc.

      As for the terrain, it’s based on a real war in a real country. They probably didn’t think throwing random mountains into a map of Whereveristan (I honestly forget the country and war it’s set in atm, havn’t played yet) was a good idea.

      Look at it this way. Think of what the Modding Community can do with this.

    • Archonsod says:

      “From what I understand most of the new options are on the ‘endgame’ of gameplay- sieges, building towns, politics, etc.”

      Well, that and the fact it has a storyline.

    • TsunamiWombat says:

      Does being based on an actual war count as a storyline?

    • Archonsod says:

      As in an actual storyline. For the Poles, Muscovites and Cossacks.

  10. TsunamiWombat says:

    Warband IS mount and blade but improved. Also it has multiplayer. Fire and sword is also basically, Mount andBlade, but improved. With guns.

    You can start with any of them. I happen to own all of them, simply because they’re an indie developer and I am hipster scum. Where’s my cardigan?

    Honestly, whichever you prefer! I’m not really aware of any reason to buy Mouth and Blade over Warband. Maybe someone will correct me. The gameplay in Fire and Sword is said to be very different because it’s a different time period (realistic, real war, gun age) as opposed to the generic medieval grit fantasy of Mount and Blade. In Mount and Blade you have calvary charges, pike formations, archer salvos. Fire and sword- guns.

    • tstapp1026 says:

      aw what the hell, I’ll do it (correct you that is) – “Mouth and Blade”?


    • Teddy Leach says:

      Is that a dentistry simulator?

    • Gepetto says:

      The only real reason you might want the original M&B is the fantastic Star Wars mod for it. Sadly, not available for Warband.

      link to moddb.com

    • paterah says:

      I got the complete pack today but I have a feeling guns are going to make this game incredibly inbalanced…ah well, we’ll see.

    • Archonsod says:

      The guns are fine. In fact spend 10 minutes as a musketeer and you’ll be complaining bows are unbalanced since they can actually hit what they’re pointing at :P

    • hocevar says:

      One reason: mods

      There are quite a large selection of mods that are not compatible with Warband, SW: Conquest said earlier and, in my opinion, the best mod for firearms: 1866

  11. notjasonlee says:

    some m&b mods have more features than this “all new game”. at least it’s only $15.

  12. GenBanks says:

    The battles in the trailer involve enough combatants for it to look almost like a Total War game or something. That’s pretty impressive for a first person game.

    • Howl says:

      It looks like my cup of tea but I just can’t get excited about it after years of Dark Age of Camelot in its glory days, where every one of those figures would have been a real person, online, with a persistent character. There were sieges that could rage on for hours, days, sometimes even weeks trying to dislodge an enemy realm from a coastal foothold. You would have three way fights involving hundreds of players.

      I can’t believe nobody has gone and remade something similar with a modern game engine. It was truly unique and probably the best game I’ve ever played in over thirty years of gaming.
      /nostalgic sniffle

    • GenBanks says:

      Wow… I had no idea Dark age of camelot was that epic in scale. Sounds amazing!

    • zimbabwe says:

      Eh… it wasn’t, unless your definition of “epic battle with hundreds of players” actually means “20 guys flailing at each other while lag warping”. At least in M&B’s case they kept it to a level that the technology can handle.

    • oceanclub says:

      Nostalgia ain’t what it used to be.


    • Howl says:

      For an indie team the technology was great for its time, especially when you consider how badly WoW starts coughing up blood in relatively small scale PvP like Tol Barad. The only time you had bad lag warping in DAOC was when you had an extreme amount of players in the same area like relic raids. There were regularly hundreds of people in the frontier fighting every night because a /who command would tell you exactly how many people were around.

      There were always players with low end hardware and not enough ram that complained of ‘lag’. They were actually useful to have in a group as they got a lag hitch when enemy textures were swapped into memory, around twice your visual range. You knew you were about to run into an enemy group if they mentioned it in Vent.

      This is a lot of players and the only situations when you saw fairly unplayable gameplay for anyone but ranged classes:

  13. dead_phoenix says:

    Just a quick question for anyone that owns this game, did they change the campaign at all. I really liked that there was very little (if any at all) forced story in Mount & Blade, you could play through the game how you saw fit.

    • Archonsod says:

      Yep. There’s a bunch of changes to the basics like the map and recruiting, plus three faction based storylines to pursue (the Swedes don’t get a storyline). There’s no marriages and at the moment some confusion over whether you can actually become a king or not. Oh, and troop equipment can be upgraded, although troops at present can’t (though I suspect that might be a bug).

  14. magnus says:

    Guns? This quite obviously evidence of consolification and it’s PC only so obviously you have to buy a a PC to run it, that sounds like DRM in a grasping at straws for an excuse to pirate it kind of way to me, I’m so disgusted I’m going make a veiled threat about torrenting it, take that capitalism, I spit on you!

    • Teddy Leach says:

      What the…

      That was amazing. Of course, I’ve been drinking whiskey for the past hour, so this pencil is amazing as well.

    • RaytraceRat says:

      Dont forget about granades. It’s an obvious dumbification of the game – it’s like throwing weapons with AoE effect – requires much less skill and suits those Playbox X-station kids.

    • Om says:

      I’m just amazed that Teddy Leach managed to post this using only a pencil

    • Archonsod says:

      Don’t underestimate the powers of whiskey.

    • GenBanks says:

      I agree with Teddy Leach.

    • Quasar says:

      @Teddy – your comment made my day.

    • Dozer says:

      I will evoke an old forum meme (from a long time ago, in a forum far, far away):

      “That was the funniest thing I’ve read all day! Granted, I just got up.”

  15. oatish says:

    I have been jamming on Warband hard anticipating this but I finally have a decent Treasury and Army now and I don’t wanna restart…

    The TaleWorld forums have been flame warring all day over which iteration is better but if this one has awesome mustaches, I know where my vote goes.

  16. bluebogle says:

    I’m pretty upset they took away female characters and the backstory/character creation part of the game. You can still give skill points, but don’t get to pick your background.

  17. Fwiffo says:

    I think I’ll hang fire for now and carry on with Warband for the time being. The Brytenwalda mod for that is lovely.

    • Davie says:

      Yes, Brytenwalda is excellent.

      Hell, Warband has enough mods that I probably won’t bother with WF&S, since pretty much all its content is available in some mod or another. I’ll give them money when they make a proper sequel.

  18. TotalBiscuit says:

    The proliferation of firearms in this game effectively kills any hope of doing heroic 20 on 1 battles and it’s very possible to get gunned down within 2 seconds of making contact with the enemy. It’s definitely not as much fun to fight as it was in Warband. Perhaps at endgame when you get a ton of armour you’d be ok, but at the start, it’s so easy to die to even the most basic gun (which almost every enemy has) it ceases to be enjoyable. It’s definitely a more tactical experience, if people were looking for that (I wasn’t).

    • James Allen says:

      This, in my opinion, is a significant problem. I had to resort to using a money cheat just to afford enough cannon fodder so I wasn’t killed by 6 peasants armed with muskets in three seconds.

    • Archonsod says:

      Weird, in my experience the AI has difficulty hitting a barn, let alone the door. Unless of course you give them grenades, in which case they’ll hit you, the enemy and on some occasions themselves.

    • Mattressi says:

      I was kinda thinking it was the opposite. I’ve been destroying 10 man bandit parties with only my level 1 character. All you do is swerve side to side while riding towards them, then shoot one, ride off and repeat. Much easier than the start of the other two, where getting swarmed by enemies was more likely.

      BTW, I’m playing on normal difficulty with AI skill set to normal (highest it goes) and I’ve yet to be hit by a bullet which wasn’t my fault (i.e. I was riding right at someone aiming at me).

    • zimbabwe says:

      For better or worse, M&B has never been a game that rewarded players that just jumped right in. You have to take your lumps for a (quite very long) while at every single thing. I still have the original’s arena music stuck in my head after spending hours practicing not getting slaughtered 1v1…

    • Dozer says:

      I’ve found it relatively straightforward to kill the Bandits too. Typically half of them will be chasing after me with axes, while the other half tediously reload their muskets while scattered across a hilltop somewhere. I want the musketmen to fire more-or-less simultaneously so I can charge up to one of them, slow down a lot, point a pistol at his chest and watch him fall over. Then let them shoot at me while I circle round them all reloading my pistol.

      Charging at the musketman with a sabre can sometimes get him to switch to melee. Just blindly driving your horse into one will restart his reloading process – useful for encouraging them to sync up their firing. The deluded souls chasing your horse with an axe in hand can be easily dispatched by driving around in a gentle right-hand turn, firing at your 5-o’clock position as fast as you can reload.

      I’ve been easily taking out groups of up to 10 bandits this way. The biggest threat is losing your horse, which spells instant spiky death behind a lot of pikes. Of course if the AI melee soldiers ever learned they can’t catch up with a horse, and instead defended the musketmen, and if the musketmen ever learned to anticipate that you might stop moving sometimes and to hold their fire til then for a better shot – things would be different.
      Also, looters don’t carry guns. And because they’re on foot, you can catch them really easily when you’re solo on a horse.

    • weetchex says:

      I am in agreement with biscuit.
      While, yes it is fun to gun down guys with axes, it is not fun getting one-hit killed or having your horse shot out from under you repeatedly.
      Methinks this game will be good for multiplayer, but forget about SP.
      The epic victories over forces 10x your size that made SP so fun will be next to impossible in /F&S.
      Srsly, I haven’t even made it to a castle siege, but I have no hopes of making it through my first 10 or so attempts alive.

  19. Artist says:

    Wow, a mediocre mod packed as standalone! Ive expected more from a M&B-title… And it seems Taleworld dont update the previous installments any longer! Thats the price for the years the community (and modders) supported that company. Time to rip the indie-mask from their greedy faces…

  20. Will Tomas says:

    I picked up the collection in the steam sale, not owning any of the games but playing some of the original Beta. I’ll try Warband, and I need to try to get into it properly, but it’s a game that I struggled to engage with in the way I wanted last time i gave it a go. I suspect Warband has more of what I want though.

  21. Davie says:

    I’m sure this is at least as excellent as Warband, and I’m thinking of getting it.
    That said, that trailer sucked. Taleworlds needs to hire a couple of film students or something, because M&B trailers are universally awful.

  22. Crimsoneer says:


    link to dlgamer.com?

    Not sure about the site, but looks legit enough.

  23. Coldblade says:

    So do the enemies still own you in melee combat as soon as you’re off the horse? I remember playing the original and that was truly frustrating. They’d all viciously gang up on you and there was little way to fend them off.

    • Archonsod says:

      Depending on the AI level they won’t usually gang up on you unless you’re either alone or miles away from your own troops.

      WFaS has grenades, which can be useful if the AI opts to bunch up.

  24. Kid_A says:

    Just spent an hour or so with a friend on a Captain Team Battle (players each get a few soldiers to command) server, it was mad fun. the rock-paper-scissors of musket beats pike infantry beats cavalry beats musket seems pretty well balanced in MP, which I can’t help but feel is the main focus of this expansion. Not that I’m complaining.

  25. Zarunil says:

    After rage-quitting from being one-shotted in both of my first two battles, I meditated, swam with some dolphins, calmed down and tried it again. Only played it for an hour or so, and hitherto Warband with mods beats F+S into the mud and sits on it. Based on my experience, I recommend getting Warband, however I’ve heard F+S gets better further on. We will see.

  26. Kent says:

    Before I thought that this was just a rip-off of the far more interesting Blood & Steel mod on Warbands but a friend told me that a similar reasoning was probably how the original Mount & Blade crew thought about Warbands. I think that I’ll definitely give this game a chance at least in the demo – but my expectations are going to remain low on this one.

  27. mrchinchin25 says:

    I’ve been playing the hell out of WFaS multiplayer captain mode – it truly is epic.

    Any RPSers fancy some Captain FancyPants multiplayer action?