Watcher Two Witcher 2 Videos

Some Witcher 2 fans on a forum recently.

The Witcher 2 comes out in… 631,800 seconds! (That’s the 17th May to you.) People are excited. Some are too excited. Others still are depressed, because they’ve realised that once it’s released they’ll no longer be able to make every single RPG thread on the internet the home of the tedium of their saying “Witcher 2 will be better,” no matter what is being discussed. But for those struggling to control themselves, there are two new videos of the game below.

Here’s one about how the game world lives around you. It’s really very impressive:

And here’s one about… ENVIRONMENTS! Although it does look bloody gorgeous:


  1. Wizardry says:

    In before Wizardry and his whole real-time crusade.

    • Malawi Frontier Guard says:

      I don’t think you’re allowed to do that. It’s illegal.

    • Nick says:

      CRPGs are too cerebral these days.

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    • Berzee says:

      lol :D My day, it is has been made.

  2. Will Tomas says:

    Meh. Witcher 2 will be better.

    Oh wait…

    • President Weasel says:

      Witcher 2 will be better than that post, and indeed this one.
      Depending on how bug ridden it is when released, and how soon CD Project announce a patch, people might still have the opportunity to post “Witcher 2 will be better” in a thread about Witcher 2. Woah.

    • FRIENDLYUNIT says:

      Yo dawg I herd you like Witcher 2…

  3. Rii says:

    Well for a fortnight or so it’ll be “Witcher 2 is better” and then “Witcher 2 was better” followed, hopefully, eventually, by “Witcher 3 will be better”. So don’t breathe easy yet, Arr Pee Gees, your days of being bettered by the Witcher are not over yet.

    • Dominic White says:

      Beat me to it – if it’s even half as good as it looks, it’ll still be better than most things released in recent years.

  4. jimjames says:

    When I hear ‘every villager leads his own life’ it really means every villager has a ‘NPC_Job_In ‘ ‘NPC_Job_loop’ and ‘NPC_Job_out’ animation.

    • Wizardry says:

      But will it be better than Ultima VII? That is the question.

    • Rii says:

      When I read this post all I see are neurons firing via various electrochemical processes.

    • TillEulenspiegel says:

      Yeah. I’m sure it’s an elaborate movie set rather than an actual simulated world where I could, say, kill the fishermen thereby driving up the local price of fish.

      Looks a little more convincing than yer average game backdrop, though.

    • jimjames says:

      Man, you guys would be easy to troll. But anyway… I just thought the ‘every villager is alive’ voice over came over a bit earnest. I’m not quite sold on each NPC being a believably solid character just yet.
      Don’t get me wrong, Its a beautiful looking game and I’m all for believable worlds.

      *spelling edit

    • subedii says:

      We’re going to dismiss attempts at world building because you can’t affect global market prices? Really?

      Nobody said it was an Nth power simulation. I can also guarantee you that If you stand still in-game for a year, the children won’t age.,

      it’s just meant to purvey the impression of a more involved world. Really, I’m not getting what there is to complain about there.

    • subedii says:

      Man, you guys would be easy to troll.

      You see, before you said that, I thought you were just expressing an opinion. Now you went out of your way to make the obvious comment, all I’m thinking of your post is well… this:

      link to

    • jimjames says:

      I’m not sure what you’re going on about subedii but I like you. Im going to call you Sparky.

    • Betamax says:

      Yeah it sounds almost identical to the system they had in the original Witcher and that worked really well when it came to making the world around you feel a little more alive. I think my favourite thing was the way they all run to get inside when it rains and moan about it the whole time.

      It was far from perfect, but if TW2 system does no more than emulate that with better dialogue then it’ll be a win. Of course I’m hoping Skyrim manages to push the boat out on this even further come the end of the year.

    • TillEulenspiegel says:

      Because it’s eye candy by any other name?

      When someone says “living world”, I vainly hope for something like Oblivion originally promised with Radiant AI.

      My gaming personality is very much that of Richard Bartle’s explorers. If you give me the illusion of depth without actual depth to poke around with, I become very sad.

    • VelvetFistIronGlove says:

      I think my favourite thing was the way they all run to get inside when it rains and moan about it the whole time.

      I too loved that in The Witcher. Of course, the NPCs also did that in Ultima VII, but this sort of thing has so rarely been done well since that it’s still neat to see.

    • FunkyBadger3 says:

      TillEulenspiegel: you can do that in the Fables, actually. Makes playing a militant vegan a viable choice.

    • Vorrin says:

      Totally with Wizardry on this one, will it be better than Ultima VII? (which had every single npc, aside from the guards, be its own person, with a place in town, both professionally and socially, and more often than not its own opinions on … well, the other npcs, life, the universe, and everything else).

      Usually the answer to that question is ‘no’, I think Ultima VII is still spoiling every single RPG that comes out.

      Well, hopefully it will push in that direction though…

    • Wozzle says:

      As long as it’s better than Oblivion, I’ll be happy.

    • Burning Man says:

      My only notable reaction to the first vid was, “Oh dear god you’re going to move from your places when it rains. AGAIN.”

      WHY, CD PROJEKT??! WHY??

    • Arbodnangle Scrulp says:

      Broken immersion, and I don’t think the studios understand this yet. Many people, even in medieval times, if they saw a bloke with two swords strapped to his back they would cross the road to avoid him. Likewise, not many people wouldn’t notice a guy (scary looking one at that) listening in on their conversation from less than three feet away.

      Until they get that fixed . . .

  5. Avenger says:

    So “unrealistically real”. So, Peter Molyneuxese. I have to see it myself before I believe it.

  6. CaLe says:

    A little worried when I see some FPS lag in a developer video. The game does look fantastic though..

  7. Adam says:

    Hey, a PC exclusive with DX11 sexiness. What’s not to love?

    • Peggle20 says:

      “Hey, a wannabe console port with DX9 crappiness. What’s to love?”

      Fixed that for you.

    • Zanthoroctu says:

      @Peggle20 Either you must be trolling, or you don’t know what you are talking about. Or both.

    • Hidden_7 says:

      Oh my goodness, I’ll be amazed if we’re now at the point in our platform xenophobia that we’re criticizing a game not for being a bad console port, or even for being a console port at all, but for potentially in the future maybe possibly being ported to console.

      Because if we’re allowed to do that? I gotta say, System Shock 2 was a really dumbed down from the first one for its wanna-be console audience.

  8. WoopKamachi says:

    I refuse to watch these videos! I’m now in “information lockdown” mode as I await delivery of the supremely over the top (and expensive) collectors edition. Nothing must spoil my fun! I can’t wait :)

  9. Thule says:

    I hadn’t seen that environment video yet. Some of the views in that look absolutely jaw-dropping.

  10. omicron1 says:


    Quite literally – I just now ran to take advantage of the $33 Direct2Drive preorder offer before it expired. The “living world” makes me think “open world” – at least partially… will we be able to wander into the wilderness, or will we be stuck traveling between locations? Only time will tell.

    Next step: Get a reasonably competent computer.

    • Rii says:

      “Next step: Get a reasonably competent computer.”

      Yeah. My video card (Radeon 6850) and RAM (4GB) are up to scratch, but my CPU (2.13GHz C2D) is below *minimum* spec. I’ve been holding out for AMD’s new Bulldozer CPUs with an eye to picking up a 6-core model, but unfortunately they’re still the better part of two months away. So I dunno whether I want to try and run Witcher 2 on my current system or wait until I can upgrade. =/

    • pistolhamster says:

      why do you want a 6 core cpu for gaming? I run a quad core with two virtual machines chugging on it and still have ample of oomph for gaming simultaneously.

  11. sonofsanta says:

    I am too excited.


  12. Ericisapixy says:

    Meh, we’ll still have comments on every MMO post about Guild Wars 2 being better than any other MMO currently in production.

  13. Lobotomist says:

    The only thing better than Witcher is Witcher itself

  14. Vexing Vision says:

    Meh, Witcher 1 is better.


    Seriously though, I took the Friday after release off for this game.

  15. Sidorovich says:

    I like the bit with the npc and her Imelda Marcus style shoe collection. Although they declined to say whether we’ll be able to pinch all her shoes and flog them for Orens to gamble away on dice poker.

  16. Nick says:

    Witcher 3 will be better.

  17. Defiant Badger says:

    The problem with this is, like oblivion, the world will become stale very quickly once you have seen it all. Which is why I wish games (especially rpg’s of this breed) used text for some if not all of the dialogue; it would give the writers a lot more freedom as it wouldn’t be as expensive (and time consuming) as using voice actors; which therefore would make the world a lot more immersive.
    An example of this is the comparision of the oblivion conversation options to the morrowind ones.

    • MiniTrue says:


    • RandomGameR says:

      How about speech synthesis + text? Sure, everyone would sound like Stephen Hawking, but he’s pretty cool, and reading is hard. Just imagine him complaining about mudcrabs. AWESOME!

    • Falx22 says:

      Bethesda!, hire this man too!

    • Jason Moyer says:

      The Morrowind conversation options weren’t any better than the Oblivion ones. It was still the same responses to the same lines over and over and over. After talking to about 3 characters I stopped reading anything unless the differently-colored text came up saying my journal was updated.

    • Defiant Badger says:

      @Jason Moyer I haven’t played Morrowind for quite a while but I distinctly remember throughout the whole game having fresh dialogue about all sorts of relavant things that weren’t all quest related. Which is a stark contrast to the “rumours” conversation option ( “You saw some mudcrabs? Well I never.”) and perhaps a couple of other options if your lucky or talking to someone of importance.

  18. Stevostin says:

    I really don’t get the hype around this game. The features described are pretty common, now, and actually if they were missing that would be a complaint. NPC certainly already had some forme of daily schedule by the time of Morrowind. Maybe it’s better implemented in Witcher 2 but that won’t show in a trailer, so why to put up a trailer about it ?
    Also I find the game to be visually repulsive – quite litterally : those two videos convinced me that I really didn’t want to even try a game with visuals that turned me off so hard. It’s hard to tell what’s that much wrong, but I’d say something between the fact it’s artistically dull design (i see 3D Mesh before I see what they are supposed to stand for), the lack of polish in crucial animation (a TPV showing a main character constantly “jumping” from one direction to another is a crime against immersion, with Massive Effect at least showing how it should be done if you really don’t plan on supporting FPV), and an awfull use of lights and colour turning even the most casual area into a discotheque with shiny out of place light source popping out of everywhere.
    The characters look quite nice, the monsters too, there are a few good images of light of ray through deep foliage, but really 97% of the images above just made me think “absolutely not a single chance I can cope with that”. Even hugely good writing and stupidly low prices won’t save this for me.

    • Sidorovich says:

      But..but…but, you can’t say that! This game was supposed to be the saviour of PC RPGS! (Even though I kind of secretly agree will all your points)

    • Rii says:

      “(a TPV showing a main character constantly “jumping” from one direction to another is a crime against immersion, with Massive Effect at least showing how it should be done if you really don’t plan on supporting FPV),”

      A crime against immersion? Having the player character lag behind what the player is telling him to do is a crime against gamefeel.

    • Zepposlav says:

      You’re trying too hard. Haters gonna hate.

    • Stevostin says:

      Well Rii if you ask me FPV is just hugely better anyway, but at least I can stand Mass Effect. I can’t stand Witcher 1 or Dead Space, for instance.

    • Wizardry says:

      NPCs had schedules by the time of Morrowind? Certainly. NPCs had schedules by 1988 with the release of Ultima V.

    • VelvetFistIronGlove says:

      “the lack of polish in crucial animation”? you dont know what your talking about this is the most polish game in the world

    • Donjonson says:

      Lol :)

    • Christian says:

      VelvetFistIronGlove wins the comment-of-the-day-award. Thanks for this, good sir, you made me laugh.

    • Stevostin says:

      I’d rather give the reward to Wizardry for showing outstanding gaming culture. It’s pretty rare someone is pointing out something I really had no idea about !

      For the crowd, this is Ultima V
      link to

      Knowing the detail of the game mechanics of this kind of game means something to me.

    • Jason Moyer says:

      Characters in Morrowind didn’t have schedules. There are probably mods that add that feature, but it’s definitely not in the vanilla game or its expansions.

    • Wizardry says:

      @Jason: He said “by the time of Morrowind.”

    • Vorrin says:

      See, Ultima, still the alpha and the omega of computer rpgs -_-

      And up to the 6th they were running on a c64 (amongst others) :D

  19. Freud says:

    But does the game float if you throw it in water?

    • sidhellfire says:

      In a closed box I am sure it will. But will it float as a standalone disc? We need to wait for a release to perform tests.

    • Kandon Arc says:

      There’s no need to throw it in a river, just check if it weighs the same as duck.

    • Marshall Stele says:

      Yes, a special hat pack is included that assists with the general buoyancy of in-game experience

  20. chrisguitar says:

    Damn this looks good…
    Oh my god! This is soooo great!!!

    Ok, calm down…

    Oh shit… don’t look at it!
    Think of something awful.

    Mum and Dad watching!

    Shit, doesn’t work! Oh god,,, oh god… oh GOD!….. ACK!!!!!….


    *goes and gets some kleenex*

  21. Gildon says:

    Witcher 1 has terrible combat mechanics, an extremely slow-developing story, annoying dialogue and crappy controls. Why’s this so hyped?

    • Sidorovich says:

      Because this sequel seems to have addressed all those points. People are desperate from some dev to fill the gaping void left by Bioware, now that they’ve turned their back on making proper rpgs. CDK are set to be the new Black Isle baby!

    • grasskit says:

      because despite all those things it was still a great game

    • Kaira- says:

      Because you are wrong on every aspect (well, excluding the slow-developing story).

    • Paul says:

      Witcher 1 had awesome combat mechanics, extremely interesting story, funny dialogues and flawless controls.

      And guess what, we are both right.

    • Gildon says:

      I’ve only played with witcher weapons. Maybe the combat is better when the mechanics aren’t a rhythm game without rhythm or music.

    • Wizardry says:

      @Sidorovich: What void left by BioWare? They are doing what they’ve always done, minus D&D mechanics. And if there is a void, in what way is The Witcher filling it?

    • paterah says:

      Because it’s Witcher 2.
      (and Witcher 2 has its own combat mechanics, story, dialogues and controls.)

    • Burning Man says:

      Sidorovich nailed it.

      I would still like to see someone do something BG2-esque, filling the game up with pretty artwork and tons of written material. New games of that kind seem to not bother with artwork at all or just go in for a cartoony, gamey vibe that completely breaks my immersion.

  22. subedii says:


  23. Cradlejoe says:

    Not entirely sure why fishermen wear hot pants…

    • skraeling says:

      Oh ho ho, then you don’t know fishermen and their love of after hours hot pants dance parties.

    • Jesse L says:

      It’s easier to get the fish out again when the legs of the pants are shorter.

    • Sleepymatt says:

      I’d be more likely to buy their fish if they didn’t leave them out on the street all night… hotpants or no hotpants!

  24. Premium User Badge

    phuzz says:

    Gah, still playing the first one (but then I don’t have any money to buy the second). Although, when I say playing, it does sometimes feel like a bit of a slog, but I’m enjoying it none the less.

  25. G_Man_007 says:

    This is going to be the besterest birthday present I ever bought myself!

  26. Blackseraph says:

    I hope it will be great!

    I also hope it sells much much more than DA2 to show bioware that consolization of their games is bad for business!

  27. Raye says:

    Videos look awesome :D I will agree with some of the comments that the NPC AI is not exactly something new or revolutionary, but meh. Still liked the videos.

  28. ukpanik says:

    When I wonder into a strangers home, I would like the occupants to throw potatoes at me and scream for the town guards…or something similar. Instead of ignoring or staring blankly as I take their belongings and sniff their panties.
    A small wish for RPG.

    • iniudan says:

      Throwing potatoes ? Come on, why waste potatoes that could be use to make vodka.

    • Christian says:

      I’m not really sure about this point.
      While I totally agree that it’s quite weird just marching into a house and stealing all of the people’s stuff while they’re just sitting around having dinner (like it was in the first game), I recall one or two games that did it differently (I can’t remember the names..anyone? Maybe Gothic?).
      That was annoying as well, maybe even more, because if you just looked at an apple in a house the wrong way you’d have the guards all over you.
      So I’d imagine this kind of stuff to be really complicated to implement in a way that it helps with immersion and fun instead of completely destroying it. I’m not sure I know a game that gets this right.

    • Raye says:

      Actually, the devs have already said that robbing people blind as they idly watch you is no longer possible.

    • Zenicetus says:

      Consequences for stealing NPC stuff has been around for a long time, although I can’t remember any of the earliest games that did it either. The recent Fallout games show certain items and resting places as owned by NPC’s or factions, and you take a hit on your good/bad status if you use them. It often feels very arbitrary (“what, I can’t lie down in this bed for just an hour or two?”…. “why can I open this box, but not that box over there?””), so it’s not a perfect system.

      For games like the Witcher, I just wish they wouldn’t put all that stuff in the cupboards and trunks of background NPC’s in the first place. It’s a stupid way for your character to collect loot, when it can be distributed in non-occupied areas, or tied to merchants and combat.

    • Wizardry says:

      The earliest? The very first Ultima game from 1980 included the ability to steal items from shops and castles. If you failed then the guards would chase you out of town. The earliest to include long term consequences such as negative karma for stealing items? Probably Ultima IV from 1985 as it reduced your Justice, Honour and Honesty scores.

    • Sunjumper says:

      As Wizardry said, probably Ultima 4.
      If you went around and just stole shit, in a game where you were trying to become a living embodiment of virute, you were fucked. When the seer(?) in Lord British’s caslte told you ‘Thou art a thief and a scoundrel. You shall never become the avatar.’ he certainly meant that. While you could get away with acouple of sins scrupously scrubbed away by good deeds, if you did not adhere to the honour codex of the Avatar no matter how high your level finishing the game was impossible.
      I had to resart Ultima IV from scratch because I had behaved like your usual RPG player.
      Ironically in Ultima V you started out so ridiculously poor that you virtually had to break into Lord Birtish’s treasure room and steal his gold if you did not want to die of hunger. I nver got far in Ultima V.

    • Raye says:

      I wasn’t saying it was a new feature to gaming as a whole. I’ve certainly gotten in trouble in other games for stealing stuff. But in TW1, you could rifle through people’s stuff, taking whatever you wanted (with a couple exceptions) and no one would do anything. They fixed it. that’s all.

  29. milprip says:

    Here’s another lovely witcher video for rps readers. I hope I don’t get banned for some nudity. :)
    link to

    • Donjonson says:

      I know I shouldn’t complain about youtube comments… but the first one has me cringing.. and I know I shouldn’t be embarrassed by the stupidity of people on the internet but 23 people felt the need to show their approval.. so embarrass me up.

      Thanks for posting this though, she’s incredible! It’s quite funny with yer man scowling away beside her too. Nude nudey nude. Loiks.

    • TillEulenspiegel says:

      Search for “YouTube comment blocker”. There’s one for Chrome, and probably Firefox too.

      Until there’s a way to remotely punch people in the face, it’s the best solution.

    • Donjonson says:

      Yeah… but they’ll still be there. Still there for the idiots to agree with. Thanks though :)

    • milprip says:

      @Donjonson, I can assure you that I’m not one of those people that “like” those kind of comments, I hate racists. If you unhide comment that got that reply, it says that it is “pathetic to use lust and sex to promote their game”, so those “likes” maybe were because they disagree with that statement, not because they are racists.
      @TillEulenspiegel, remotely punching people faces would be fun :)

    • Donjonson says:

      Ah yeah, the comment they’re responding to is pretty dumb aswell.

      Anyway, looking forward to this! A friend was QA-ing and liked it even though she doesn’t like computer games, so I’m thinking I might, seeing as I quite like computer games an all.

  30. RandomGameR says:

    These videos make the game look decent… but I still can’t bring myself to want to play a character with that haircut.


    • Paul says:

      most idiotic reason not to play awesome game ever?

      certainly a contender.

    • Stevostin says:

      I agree he looks pretty cheap (well, most video game character are pretty unconvincing anyway). When you spend ALL THE TIME YOU PLAY watching this guy, it certainly is an issue if he looks stupid to you. I mean, this isn’t Mario Kart, this his a story and character driven RPG.

    • Nameless1 says:

      Here they say: “la madre degli imbecilli è sempre incinta”.

    • Paul says:

      He does not look stupid, and it is practical for a monster slayer. If anything, it was stupid in the first game with hair flailing in the face during combat.

    • RandomGameR says:

      Long well brushed flowing locks of silver hair is not practical for pretty much of anything. He needs to get a haircut and a job and then get off my lawn.

      But on a more serious note, I find it hard to relate to characters that look stupid, generic, and/or clichéd and I think he looks kind of all of those. He looks like Sephiroth after losing a few bar brawls. I suppose that’s an rpg cliché that some people like?

      If it turns out to actually be a good game and it doesn’t release anywhere near Skyrim it’s possible I’ll come around and play it… I just can’t bring myself to be excited about it.

    • Raye says:

      I’m assuming 6 months is a big enough gap between this and Skyrim? ‘cus it comes out in a week and Skyrim is in November.
      I don’t think he’s particularly cliche, btw. The clothing is practical, and much more authentically medieval than many games, (but not completely authentic, which is good, imo, cus they wore some goofy stuff back then) and that’s a big thing. And the hair makes sense in context, it has an in-universe explanation (side effect of the mutation, plus he’s actually over a hundred years old… also due to the mutation) and is a holdover from the books, there’s not exactly a lot they can do about that.
      Besides. there’s hoods you can get as loot to wear, problem solved :p
      *edit – about 5 minutes in, hood: link to

  31. sebmojo says:

    I still think they should have called it ‘The Witchest’.

  32. Nameless1 says:

    Take my money. Please.

  33. Ultra Superior says:

    I finished Witcher 1.
    I never finish bad games, so witcher 1 was good.

    Choke on it.

  34. Wozzle says:

    I really wasn’t very interested before this post. Can’t say why, it just never roused me.

    Just pre-ordered it.

  35. Zanthoroctu says:

    I have to say I am quite enamored with the game after that. It’s seems lovingly hand-crafted, even if potentially flawed. Hopefully we get a game that puts the recent efforts of other developers to shame.

  36. Deano2099 says:

    So has anyone made a decent “Previously on The Witcher” video yet? As I played it well over a year ago now and can’t remember half the plot, and somehow a week isn’t going to be enough to get through it a second time…