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Aha! Proper Info On Hitman Absolution

Get out of my gunman of eden, serpent

Following a distinctly unrevaltory teaser trailer earlier today, the slow dribble from the promotional teat for IO’s just-announced fifth Hitman is now running a little faster – we now have a few early details on the game’s theme and the tech behind it. “Never before seen”, “familiar but significantly different…” Uh-oh. Change – the internet’s least favourite thing. Prepare the twin engines of excitement and rage, faithful pseudo-asssassins….

The facts are few but these:

Agent 47 is on “his most dangerous contract to date. “Betrayed by those he once trusted β€” and now hunted by the police β€” he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world.”

This is to be powered by a new engine, made by developers IO Interactive themselves, named Glacier 2. Ice cool! This means the game “has been built from the ground-up”, and will feature “distinctive art direction and highly original game design.”

We have no specifics on the mooted changes, but game director Tore Blystad has this to say:

“For the first time we are taking Agent 47 on a personal journey which allows us to explore other parts of the Hitman fantasy. This is both a familiar and yet significantly different experience from other Hitman games; something our silent assassins will relish, as will all those new to the Hitman world.”

A PC version has been confirmed, along with the usual console fun-toys, and the game is promised for some time next year.

There’s a URL given too, but it still goes to the Eidos-branded Hitman Blood Money site for now. Sort it aaaaaaaaaaaht, Square Enix.

Here’s the trailer again, in case you’re too sleepy to read the other post:

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Alec Meer

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Co-founder of RPS. Dungeon Keeper & X-COM 4 Life.

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