We like our historical grand strategy games like we like our cup of tea: deep, complex, and with some nuance to its presentation of political relationships. Fortunate for us, then, that Paradox are thinking about precisely this sort of thing in the design of Crusader Kings II. Their latest developer diary (chained up in the dungeon of this post) looks at how the game handles relations between different powers and delivers a more authentic experience of deal with the political intrigues of medieval powermongering.
We’re keen on seeing more of this beast ever since Quintin gave it a feel earlier this year. The game is out on the 13th of January 2012. Gosh, that seems like a long time away.