A Song Of Grass And Fire: Minecraft 1.6

Pasting patchnotes is such an easy way to make a 1000 word post

Version 1.6 of Minecraft will land in your javabox later this week, and it looks like Notch is planning on some pretty meaty tweaks. Tall grass! Craftable maps! Spreading mushrooms! Oh, and fire is made less firey.

The latter may possibly prove a little controversial, as outta-control flames have so characterised many of the most spectacular Minecraft disaster stories. Here’s the official description: “Severely nerfed fire so it spread slower, and doesn’t spread infinitely.”

Also nerfed (and what a silly word that is) is ’build[ing] solid blocks on the top layer of the maps.” You won’t be able to do that anymore as of v1.6, so better scratch that top layer itch now, while you still can.

Here’s the full list of tweaks and bug-fixes, stolen shamelessly from Notch’s blog.

+ Added Nether support to multiplayer
+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs

* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

Whew! And that’s only ‘so far’ – may be more to come yet.


  1. Olero says:

    Fixed rain falling too slowly

    Awwww. Can’t fall slow enough for me! I prefer the 1 drop/day rate

    • Worldbeing says:

      Rain doesn’t bother me, it’s the endless snow coating the entire landscape since weather was introduced that’s annoying.

  2. gwathdring says:

    ‘Beds in the nether “fixed.”‘


    • Groove says:

      Yes, that. It’s beyond ominous.

      Beds spawn zombie pigmen in them?

      When you go to sleep your world deletes itself?

      You have nightmares of the final scene of Half Life with the surrounding monsters all being creepers? Then you wake up and your bed has exploded?

    • JerreyRough says:

      If you placed a bed down and tried to enter, it would say “You can only go to bed at night”. Now it probably says that you cannot enter the bed in the nether.

      I hope it can still be used to set your spawn location though.

  3. Valvarexart says:

    That’s one long list of bugfixes, yes it is. Not a single insect is mentioned, though.

  4. Ross Mills says:

    Multiplayer Nether = Netherrack a-go-go!

  5. CowTsign says:

    I wonder if the hatch could be used like a drawbridge… I want a drawbridge over my lava moat!

    • Sinomatic says:


      I foresee a moat/giant water trap in my world in no time…

  6. Mr Chug says:

    Man, submerged boats rising fast was the best physics effect in MC, and he’s ‘fixed’ it. No more log flumes or super-fast elevators from the bottom layer, I guess.

    • Sulkdodds says:

      Goddamnit Notch, don’t remove rapidly ascending boats. How will anyone get into their sky fortresses?

    • MadTinkerer says:

      The planned piston blocks may allow rapid ascent. (pointed upwards pistons = aerial faith plates)

    • Pinky G says:

      Can someone offer a good reason to change this? I dont play minecraft, so this is a genuine question. Ive watched alot of minecraft videos and the boat rides look like one of the most fun things you can do in the game to me. If it aint broke dont fix it, so there must be a problem somewhere. Is it too fiddly for some players, too disorientating? I believe the game is played by many types of people that play games very differently including what some call ‘casuals’. Are these fixes (fire, water, boats, minecart boosting) to help them do you think?

    • CMaster says:

      Boat rides are still possible, just rising through the water is slower.
      It has to be said, the amount a boat would fly out the top of a water lift in the old system was completely ridiculous.

    • mwoody says:

      Aye, and – particularly on multiplayer servers, and at its worse if there’s a bit of lag – you could move so fast with a rising boat that you’d screw things up. Like, I once got a boat lodged in a wall. Just stuck sticking out of some obsidian. I could get out, taking a little damage in the process, but the boat – it just became part of the scenery. Like a teleportation test gone wrong.

    • Pinky G says:

      Yeah I realized elevators still work, just slower now. Cheers for answering! Sounds like an improvement overall so that’s cool.

  7. jon_hill987 says:

    I hope the mushrooms spread to make a ring.

  8. MajorManiac says:

    + Added Nether support to multiplayer

    Now thats going to be exciting.

    • MadTinkerer says:

      You could set up a portal network with shortcuts through the nether to various parts of the overworld. Then teleporting wouldn’t be quite as necessary a server mod as it currently is!

    • sana says:

      You could’ve also, you know, added a server mod that enables the Nether, lol

    • xrabohrok says:

      It used to be a server was in the Nether or wasn’t, portals were useless.

  9. Zanchito says:


    What else is there to add to Minecraft? More craftables, even if they are just cosmetic stuff, and more enemies of varied sizes, habitats and abilities maybe?

    • Teddy Leach says:

      I wish he’d make the Fancypack official. Or at least put in some actual furniture.

    • MikoSquiz says:

      Just off the top of my head: More different animals (ones that hunt each other and have territorial conflicts would be neat), more mechanicals (generators, electric lights, powered machinery like elevators), more building materials (roof tiles! siding for houses! paint!), things like bronze and tin and whatnot, firearms (crappy ones! muskets and flintlocks), vehicles, more monsters, proper dungeons, actual furniture (tables, chairs, chandeliers, candelabras) to decorate your house with, things in the nether, NPCs, maybe NPC villages (orcs, elves, humans, different factions?).

      That’s just off the top of my head right now, I’m sure I’m missing a lot of stuff. I’m not sure I’d want the NPCs. Maybe have them rare and optionally off.

      Also, a goddamn option to turn the bastard fucking creepers off in multiplayer without going to ‘peaceful’. Those things absolutely devastate any unmodded multiplayer server. Everyone’s shit is in ruins permanently.

    • ribidons says:


      Expand the tileset size. Improve liquid flow (again). Include a built-in option to use a large amount of system RAM to improve caching and r/w performance.

      Add more half-blocks (cloth, especially). Add editable integrated circuit blocks. Add an in-game method for placing ice blocks, even in warm biomes. Improve biomes generally, perhaps with an option to generate “mega” biomes (giant deserts, oceans, mountain ranges, huge forests, etc. Make good on the varied/prefix monsters thing, and include something that proactively destroys terrain. Include server AND singleplayer config options to deactivate this behavior. Add sandstorms that slowly replenish sand in some fashion (perhaps by generating sand item drops) to the desert.

      Add explosive arrows: 4 Arrows + 1 dynamite = 4 explosive arrows, each with a fraction of the blast strength of a TNT block, making something like a 3x3x2 crater on a wall.

      Have dispensers collect items, derailed minecarts, and boats that fall on their top sides. Make dispensers collect items from storage minecarts that travel across their top sides by rail. Disable dispensers that face solid objects other than chests and dispensers. Make dispensers that face chests or other dispensers push their contents into said containers, and make dispensers “draw” from chests adjacent to their other sides. Make dispensers deploy minecarts properly onto rail. Possibly, make dispensers energize the block they are sitting on if they are full (empty???).

      Just a few things.

    • JerreyRough says:

      Oh shush, this is Notch we’re talking about. Flash game maker turned millionaire; so long as there’s an active mod community, he probably won’t do that stuff in-depth >_>.

  10. thenagus says:

    * Fixed minecarts next to each other causing extreme velocities (sorry!)

    Sounds like all old-style rail boosters are going to be broken? Shame!

    • Kaira- says:

      I thought he said in some interview that he would leave that in game, because he believes that “fun bugs” should remain in game. Or so I remember.

    • GallonOfAlan says:

      Man fixes BUG in BETA SOFTWARE!

      Can’t really complain ….

    • MadTinkerer says:

      Well with the powered rails you don’t really need boosters anymore. Boosters take up way too much space anyway.

    • Harlander says:

      Man fixes BUG in BETA SOFTWARE!

      Can’t really complain ….

      You must be new here.

    • Pinky G says:

      I disagree strongly with GallonofAlan. So strongly. Its amazing how different we all are.
      Edit: For clarification, I think if a bug exists and a game would be worse if it was fixed, then it shouldnt be. Ofcourse this is subjective so it is complicated.
      I dont know about this particular case.

    • thenagus says:

      Im pretty sure too that Notch said he was going to keep them in, because they’re fun. Still, I guess as long as they’re moddable back in, it’s no problem!

    • Xocrates says:

      I don’t recall his exact words, but when he talked about keeping them he also mentioned that he might replace them by something that was mechanically similar.

      Which he did when he added booster tracks in the previous patch.

    • Phydaux says:

      Some gameplay bugs have been great, and the devs have kept them in. Ones I can think of include: Quake’s strafe jumping, Crackdown’s wall riding car. Some are best left in. I don’t know if the minecarts-touching-booster one is one of them, but it sure will break a lot of people’s cart systems.

    • Pinky G says:

      @Phydaux, I agree. And furthermore, the whole process of discovery and refinement and knowledge will be lost. The game itself loses some of its personality, its complexitiy, its depth. To me thats sad but like a phoenix, lets hope new discoveries will come out of the powered minecart tracks and elevate the game further.

    • ribidons says:

      There are two advantages to glitch-boosters. One is that they force cart velocity to a ridiculously high value so that carts travel LONG distances without additional intervention. The other part is that they enable Pez-dispenser cart storage. Those parts are kinda cool.

      However, there are downsides, too. They are very bad at handling heavy traffic, and generally CANNOT handle minecart “trains.” They are bulky, especially if they are being used as a traffic control mechanism. They are non-intuitive to newer players. They add lag to servers. Stack or “spinner” boosters can generate weird physics effects at a distance. They lead to lazy rail design, letting players largely ignore physics on corners and slopes. And, frankly, they look ugly and nonsensical, which is why most people building at all for appearance hide the things behind walls whenever possible.

      Powered rails have only two disadvantages: they eat a lot of gold (which is OK, because almost nothing else does), and they don’t push carts nearly as hard as glitch-boosters do. OTOH, a fully-functional PR booster takes up 2 blocks — rail and power source. Want a simple minecart launcher? No more push-starts, no more building elaborate trigger mechanisms: powered rail, button, cart, you’re good to go. Also, PR works as a proper in-line brake for carts, and functions in a “smart” manner when leading into a wall. PR doesn’t care how many carts travel over it — they all get boosted. PR handles unmanned minecarts fairly gracefully, although it does require a lot of PR (or ramps, or engine-carts) to move them very far.

      I, for one, love my powered-rail minecart station, and would never want to go back to boosters.

    • Xocrates says:

      @ribidons: Do note that booster rails are getting buffed this patch, so it’s entirely possible that they end up as powerful as the old-school boosters

  11. Teddy Leach says:

    Now that Nether support has been added, things should get very interesting in the Yogscast.

    • Crusoe says:

      So many Yognauts have waited so very long, too! :D

    • Zanchito says:

      That same thought crossed my mind as soon as I read that bullet point. Not just an equivalent thought in my mind, it was THAT one.

  12. NikRichards says:

    I’d really like to see some form of adminium dungeon at the lowest levels of the map, a maze of traps, monsters, and goodies that you can’t just dig your way into/out of.

    No idea how hard that would be to create tho.

  13. Tei says:

    Winter is comming :D

  14. Zeewolf says:

    But, but, but… where are the pistons?

    • MadTinkerer says:

      Notch says it’s being worked on, but maps were the “only new feature” for 1.6. So we also got tall grass and a few other misc. things, but maps are the only major new addition and the rest are bug fixes. I’m hoping for pistons in the next update too, though.

  15. godgoo says:

    my mouse arm elbow is currently resting on a copy of A Clash of Kings. I enjoyed the reference.

  16. Koozer says:

    Hatches sound nice. Now hurry up and do fluid physics properly.

    • Urael says:

      Oh god please yes a thousand times. Minecraft water really freaks me out. Flow properly yodsdammit.

    • Hypocee says:

      Really. Really? All he has to do is solve chaos theory, is that all you want? The heart of Minecraft – the single reason it has succeeded – is Notch’s editorial decision that anything that is difficult or impossible for computers to do be reduced shamelessly to a comprehensible cartoon analogue, consequences be damned. That’s what Minecraft is.

    • Urael says:

      Really Really. REALLY. Don’t be daft; solving chaos theory isn’t necessary to simulate water more accurately than Minecraft does currently – I’ve seen decent pixel-based water sims running on the Acorn Archimedes, for gawd’s sake. If I dig a hole next to a body of water, then chop away the blocks to let it flood in, it should fill that hole to the level of the original body of water (or thereabouts), not generate a flow that only covers the blocks it touches; that’s not cartoonish, it’s just silly.

    • saregos says:

      y’know, Minecraft doesn’t require (or benefit from) realism. There’s quite a bit (like the old boosters, dammit) that, while unrepentantly unrealistic, makes the game fun.

      TL;DR don’t break the things that make the game so entertaining in the name of realism. I’m not interested in (for example) finding a cave that’s completely underwater and can’t be emptied short of replacing every block individually just because there’s an opening in the bottom of the ocean.

      A realistic survival sim would, frankly, suck. Don’t break my quirky game in the name of realism.

  17. Freemon says:

    YAY! Pistons next!

  18. MrBRAD! says:

    Let’s see, has he done anything remotely close to the efforts of modders this time…


    • AndrewC says:

      He made the game?

    • Pinky G says:

      This video shows hatches

      Edit:I just want to add that im not passing judgment at all. I have lots of respect for Notch, his team and minecraft modders alike.

    • Teddy Leach says:

      Long grass already existed as a mod.

    • Tei says:

      Have you read the patchnotes? Is a km long list of fixes. Is simply amazing. I am modder, and I respect Notch work.

    • Durkonkell says:

      This “wah wah wah notch is obviously just rolling in money and has left it to modders to finish his abandoned game” bullshit is really starting to piss me off.

      Modders make some really impressive stuff, but it does not follow that all mods should have been made by notch and part of the game’s base code or it’s some kind of failure on his part. Mods add to and enhance the basic game, but part of the beauty of mods is that you can pick and choose which additional features you want (as opposed to having a bloated and confusing game – not to mention the risk that games aren’t completed due to feature creep).

      Besides, look at the patch notes. Most of it may not be groundbreaking, but there’s a lot of fixes and improvements.

  19. Meat Circus says:

    UNFIXED: Needs more “game”.

    • Tomm says:

      I haven’t played Minecraft in months, I may go back for 5 minutes to craft a map but I’ve been massively spoilt since I started playing Terraria :3

    • Meat Circus says:

      This is the problem. Whilst I know Terraria isn’t the same thing as Minecraft at all, my recent obsession with it has demonstrated what it was that was bothering me about Minecraft, what it has been lacking all along.

      It was lacking GAME.

    • Urael says:

      Congrats, Tomm. You win the ‘Inevitable Minecraft/Terraria Comparison’ Trophy for today. w00t! :D

      An interesting point, Meat. But I’d perhaps wonder if Minecraft didn’t become the phenomenon it did precisely because it favoured ‘world’ and ‘sandbox’ over ‘game’?

    • Tomm says:

      I think it’s a fair criticism. I’ve done my fair share of building in Minecraft, I’m just hoping that Minecraft gets more content for the adventurer and not just silly new blocks. For now, Terraria fills that void.

      Not that I was actually comparing them.

    • DainIronfoot says:

      Well if you delve into the mods there’s a few things that work really well. For example, a mod which adds random artefacts hidden around the world, a simple thing but one that really adds a new purpose to your exploration. I reckon little things to stumble upon or hunt for would really add a lot more purpose to the game than the achievements ever will.
      Then there’s the adventure map mod which lets you build maps with rules (no digging etc) for other players to journey through. Some good stuff out there.

    • Urael says:

      The gist of what you said, Tomm, was “Terraria fulfills needs for me that Minecraft doesn’t.” That’s a comparison right there. Implied, indirect, but still definitely a comparison. Plus, name-dropping Terraria into a Minecraft thread? C’mon, the implication there is enormous.

      And I’m not convinced it’s “fair” to criticise one game for not being as enjoyable (to you) as another, especially when millions of people find it easy to enjoy both on their unique merits.

    • Hallgrim says:

      When did criticizing one game for lack of fun, or just comparing it to another game, become “unfair”?

    • Durkonkell says:

      But minecraft IS fun! Maybe you don’t find it so, but I think it’s pretty obvious that a lot of people do. I like the fact that it doesn’t constrain you with predetermined goals. Aye, perhaps an adventurer mode would also be fun, but not at the exclusion of the current game.

      Essentially: yes, I think it is unfair to criticise a game as ‘unfun’ when there are a lot of people who do enjoy it. It might not be fun to you, but it is not objectively without fun. People are individuals with different tastes, etc.

    • Tomm says:

      | The gist of what you said, Tomm, was “Terraria fulfills needs for me that Minecraft doesn’t.”

      Yes, that need is fun.

      The point I was originally making before you jumped on me was, that as someone who has spent a lot of time, and had a lot of fun with Minecraft but ultimately has got bored, small patches like this (that don’t really add anything substantial) aren’t going to bring me, and many others who feel the same way, back for an extended period of time.

      The reason I mentioned Terraria? Not to compare it, or troll you, it is in fact what I’ve been playing a lot of recently. If I’d been playing any other game hours a day this week, I’d have mentioned that instead.

      | And I’m not convinced it’s “fair” to criticise one game for not being as enjoyable (to you) as another, especially when millions of people find it easy to enjoy both on their unique merits

      Oh I’m sorry, am I not entitled to personal taste?

      Edit: I’ll say this again: I’m not saying I don’t find Minecraft fun, it’s just it it’s become stale and these updates aren’t really enough to bring me back.

    • MikoSquiz says:

      I played Terraria compulsively for two days to the exclusion of all else. Now I’m done with it. I can’t imagine going back, barring a massive load of new content (say, about as much again as exists now). I’ve seen everything and got all the good stuff (except some crap you have to grind mobs for, and if I wanted to do that I’d shoot mys^H^H^H^H^H^H^H^H play WoW) now, I’m done. There’s nothing more there for me.

      But it was worth the €10 for the two days of fun, and got me back into playing Minecraft as a bonus, so I’m not complaining.

    • squareking says:

      This reminds me: I’d like to see a WiT for Terraria. Anything in the works, gents?

    • psyk says:

      Am I the only one who thought terraria sucked balls?

    • Urael says:

      Okay: clarification time. Sigh.
      @Halgrim. Let’s be precise in our use of English here. You can fairly criticise a game for a lack of fun (although that’s entirely subjective). You can compare it to another game. Neither of those are what I said. What I SAID was that using a comparison between games to suggest that one is more fun that the other is what’s not fair. If you find one game more fun that the other, that’s your subjective opinion and you are perfectly entitled to it (Tomm, take note). But saying/implying that game A is not as fun as Game B and is somehow the lesser of the two because of that subjective preference is what I find a teeny tad unfair. Minecraft seems to get a fair kicking and recently Terraria has been thrown at it by many as an example of “Minecraft done right”, which is nonsense. Minecraft and Terraria are merely different: no less enjoyable, no better or worse. That’s all I’m saying. And constantly drawing comparisons, directly or otherwise, between the two isn’t helpful and just encourages the kind of X Versus Y mentality that pollutes so many other facets of gaming.

      @Tomm: Okay. If you simply used Terraria as your ‘game of the moment’ to state that your time with Minecraft has been and gone, I’ll apologise. But you have to admit, given the similarities and the frequent use of Terraria to highlight Minecraft’s perceived problems your choice of game was highly likely to be misconstrued by someone. And I wasn’t “jumping on you”: believe it or not but actually wasn’t trying to be an ass here, just chat about something with you. See the smiley in my first post? Just teasing, is all.

    • Urthman says:

      Also, Burnout Paradise is a vastly better open-world racing game than Minecraft.

      Minecraft just isn’t scratching that high-speed stunt racing itch the same way as Burnout.

    • Tomm says:

      @Urael I wasn’t really aware that there was a whole “Terraria is Minecraft done right” thing happening. All the comments re: Terraria vs Minecraft I’ve seen are those suggesting Terraria is a Minecraft ripoff, which is absurd.

      Again I must clarify: I never said Minecraft wasn’t fun, just I’ve had my fun with it.

      I know you weren’t trying to be an ass, but it certainly came across as patronising :D

      (I put a smilie, it’s ok)

    • Urael says:

      @Tomm. Then I apologise for giving that impression; it certainly wasn’t meant as patronising. Let’s shake hands and move on. :)

    • Catalept says:

      Minecraft is a toy with (perhaps) a teeny bit of game in it. Primarily, though, it’s a toy… but toys can be fun too, you know.

    • Hallgrim says:

      @Urael: “Minecraft and Terraria are merely different: no less enjoyable, no better or worse.”
      That is, quite honestly, one of the most bizarre claims I have ever read in the context of gaming. Someone said they liked A more than B; it’s the most natural thing in the world to compare two similar things and judge them on their merits. You sound like you’re talking about your children, not video games.

      @Durkonkell: I think its pretty reasonable to assume that when someone says B is ‘unfun’ or ‘less fun than A’, they are talking about their own experiences and opinions, rather than claiming it as mathematical fact.

    • UberMonkey says:

      I don’t think we need to get stuck in this “one or the other” mentality all discussions seem to break down into. Minecraft really does need more “game,” even Notch has said that he’d like to add more advanced gameplay elements down the line.

      I know a lot of people are in it for the building, but I imagine an equal number of people are like me and really enjoyed the game initially because of the survival element that forced you to survive monster encounters while upgrading your stuff and gradually carving out a “safe zone.” I don’t see how these two elements have to battle each other; the game can have more building capabilities (new blocks, redstone devices, etc) and more gameplay (full-scale dungeons, more elaborate monster encounters and combat) without the two aspects stepping on each other.

      Terraria comes up as a comparison because they’ve managed to add some things that MC should have and that Notch has even talked about, like the boss monsters, more advanced dungeons (much easier to generate things like this in 2D), and somewhat more advanced combat.

      MC has been getting building feature updates for a long time, I’d personally really like to see some more gameplay updates for a bit (don’t think I’m the only one).

    • Urael says:

      @Hallgrim: If you haven’t grasped the difference between objective and subjective opinions by now (you’re talking about subjective opinions which are inherently unfair precisely because they vary so much) then no wonder you find my comments strange. A conversation for another time. :)

  20. Slade says:

    Recently saw this mod !

    link to youtube.com

    Back to the old days…

  21. Spacewalk says:

    I predict sliding players to be the basis for the next wave of hilarious Minecraft videos.

  22. Holysheep says:

    “* Fixed minecarts next to each other causing extreme velocities (sorry!)”


  23. Duffin says:

    Less firey fire is a design decision I can never support, no matter what the game.

    • Pinky G says:

      Haha, indeed. Who was it saying pyro is for newbs. Oh yes it was that pile of ash lying at my feet.
      I cant wait to play Farcry 2. Havent bought it yet.

  24. Raiyan 1.0 says:

    A little off-topic, but gentlemen, here’s a Minecraft video worth your time.

  25. Hallgrim says:

    reply fail

  26. B0GiE-uk- says:

    Wow grow them mushrooms and eat the lot!!!! What happens next…..link to youtube.com

  27. Alien426 says:

    They released a trailer for 1.6.

  28. JohnnyMaverik says:

    Awesome sauce ^_^

    I guess the Yogscast are off to the nether then…

  29. Vinraith says:

    Severely nerfed fire so it spread slower, and doesn’t spread infinitely


  30. Feralg says:

    Do hatches mean I’ll finally be able to make me some proper traps?

  31. Jetsetlemming says:

    Oh come on, I thought water elevators with boats was a FEATURE! It works so well, and it’s so useful! :(

  32. Felixader says:

    I still have a lot to do in Minecraft.

    The biggest problem i have is that i have no fricking clue how to set up an server, and sadly there is nowhere an Noobs-Guide for that.

    • CMaster says:

      Download and run minecraft_server.exe
      Make sure to forward the port on your router so other people can connect.
      Job done.

  33. thefattestman says:

    It’s notch’s job to make a game that works very well and appeals to everyone, you can’t just say NOTCH SHOULD ADD XYZ MODS BECAUSE MODDERS MAED THEM >:( because they don’t appeal to everyone. I think this update is an excellent one, he’s not stacking on unneeded features that don’t appeal to people, he’s polishing and consolidating the game, and listening to user input on small things, like “tall grass” and “nerf fire”.
    That being said, I look forward to using the new hatches. Are they basically horizontal doors?

  34. Moonracer says:

    I hope portal location matching gets improved in the process of SMP compatibility. I still get the thing where multiple portals take me to the same location. This will be especially annoying on public servers where everyone is going to create portals very close together and they all take you to unfinished tourist house number 17.

    • Urthman says:

      If distance in the Nether is 1/8 the equivalent distance in the regular world, then it’s mathematically / physically impossible for each regular-world portal to take you to a unique place in the Nether.

  35. Synesthesia says:

    * Fixed submerged boats rising very very fast

    My elevators!!!

  36. MythArcana says:

    Thousands have said it already, so I guess I’ll be just one more; Terraria in Minecraft would be the perfect game for me.

    At the rate Minecraft is going, we’ll be lucky if Glowstone Dust even has a function by release time. Minecraft definitely has the atmosphere and beauty going on, while Terraria delves into substance with a massive database of useful items – effectively lending a tasty RPG flavor to the mix.

    I love both games, but look what happened when they mixed chocolate with peanut butter ; WHOOOWAAAA! (*in Al Pacino fashion*)

  37. Gvaz says:

    A Dong of Blocks and Picks