A Smurf In Terraria: Part One

But when will they add double jump?

It’s always a special moment when a game grips you. And those special moments are becoming increasingly frequent in this beautiful new world of procedurally generated, emergent, single-player epics. I nearly didn’t click with Terraria. Now the clicking is deafening, and I want to play little else. So here’s an introduction to my intention to spend an awful lot of time with this one.

My first attempt to play Terraria didn’t go well. A 2D, side-scrolling world, a character equipped with a pick and axe, and the ability to chop up cubes of the world. It was Minecraft with a missing dimension.

Digging down, I found nothing but dirt and stone. Heading left and right I was relentlessly attacked by boring blobs of goo, and found nothing but trees. And after a few minutes I thought: “I could be playing Minecraft,” and quit.

The reason I went back was because someone mentioned a space gun. A what now? Minecraft doesn’t have space guns. Nor a War Axe of the Night. And it definitely doesn’t have a grappling hook. And I want a grappling hook.

It seemed I’d been unlucky with the world I’d spawned. Ditching it, I generated a new one, and this time had the good sense to skin my character to look like a Smurf. His name is Smurf.

It seems with Terraria that talking to someone else who’s played it can be helpful. (Thanks Phill!) Not everything is instinctive. However, there’s also the internal help of a character called Guide, who will wander about the lands and offer you tips if you ask him. Not many tips, admittedly, and they’re on a loop, appearing no matter how many times you’ve previously followed it. And sadly adding nothing new when you discover some of the game’s more esoteric inclusions. However, my Guide was somewhat less helpful by choosing to stand at the bottom of a deep pool.

The game’s world of squares is much like a flattened Minecraft, with tiles representing a large variety of substances, most of which can be hit with something, then added to your inventory. As you reconstruct the terrain, it adapts to your actions. Dig a tunnel at the bottom of a pool and water will flow into it. Knock out the bottom of a pillar of sand and it will fall down to replace it. So really there’s rarely a situation you can’t eventually fix. But my Guide being in this particular hole was not helpful.

I had to jump in, rattle through as many of his tips as I could before my breath ran out, then frantically swim for the surface. It wasn’t perhaps the ideal way to learn.

However, old Guidey now lives in my house. I call it my house. I think he thinks it’s his, what with his telling me that NPCs will only live one to a home, and his never leaving. But it’s mine.

That’s perhaps the first big distinction between Terraria and Minecraft – the NPCs. If you meet certain criteria (have collected so much money from drops, reached a certain level of health, etc) and built homes, people will move in. A house has to have two walls, a roof, background walls (a strange peculiarity of the game’s 2D nature is you must fill in the space between the walls with specifically crafted wall stones before it will be considered ‘indoors’), and be decorated with a table, chairs, and a light source. All that in place and people show up. Currently I’m sharing my little village with a Merchant, who will sell bits and bobs, and a Demolitionist, who has a nice range in bombs and dynamite.

Much of what draws me to constantly return to Minecraft is here too. Digging to explore, essentially. However the results here are far more frequent, and often more interesting. Like stumbling upon the writhing altars that hid deep beneath the ground below my house, from which I’ve learned I can summon the Eye of Cthulhu. You know, that sort of thing.

Of course, knowing what those weird tentacle things are isn’t something I could discern on my own. Which means the game really does require the companionship of its fan-made wiki. (Be a bit careful with that – it seems some pornographic pics have been loaded to its archive, and appeared on the front page for me earlier.)

Crafting is relatively simple. Mostly because you can see the end product without having to experiment. If you possess the ingredients in their right numbers, and are stood near enough to the correct crafting tools (there’s a crafting table, anvil, furnace, and even a chair and table for some more fiddly bits), possibilities will appear in your crafting menu. So it is that I’m now sporting a rather flashy pair of shades thanks to the combination of two lenses, obtained from the creepy flying eyeballs that appear at night time.

I’ve become very house proud. My home has two storeys, and a very smart chandelier. The others? They get grey boxes. I’m the king.

Death has been oddly punishing. You don’t lose any items – in fact you respawns with them all in your expansive pockets. Instead you lose half of your money. Which is brutal. There’s this miner’s hat the merchant sells. It has a light on it. I want it so much, but it costs a fortune. Each death, of which I’ve experienced four in the five or six hours I’ve been playing, has been a massive setback toward that goal. It makes me want to stay alive, an awful lot. It makes me play more carefully. You know, right up until the point that I realise I can store money in the chest in my house, and not lose it, and oh my goodness arrggghhhhhhh.

Anything I’ve seen so far in these first few hours barely scrapes the surface of what I’ve glanced at in the wiki. There is a lot to do, and I’m going to do it. And now I’ve crafted myself an iron pickaxe, upgraded from the copper one I was struggling with, I’m going to be able to do it a lot more quickly. Of course it’ll be nothing compared to the silver, gold, nightmare (goodness), and molten pickaxes that are to come. And the dungeons, the Corruption, boss fights, and figuring out how and when I get magic spells. Oh, and a grappling hook.


  1. pakoito says:

    Good Luck, little Smurf.

    • Spakkenkhrist says:

      OK I was utterly unimpressed by this game and have only played it once and have regretting buying it since, but based on what I’ve read in this article I will persevere and get my £5.99s worth of fun.

      edit: Note to self, reply to main article next time.

    • Meat Circus says:

      I Smurfing Smurf this motherSmurfing game.

  2. Bahumat says:

    I’m glad someone’s enjoying this game. I’ve given it two tries before, of about a half hour each. I know I’m not scratching the surface yet, but… ugh. It’s nothing that Minecraft is, in my book. =\

    • trjp says:

      Completely different game to Minecraft, really…

      Minecraft encourages free exploration and building anything you like – there’s no set way of playing it, no fixed objectives within it – it’s a paintbox and a pad of blank paper.

      Terraria has progression, enemies, bosses and a more finite world. It’s a journey to a destination rather than just a place to travel – it’s painting by numbers, if you like, with infinite pictures ready to fill-in.

      Terraria will work for people who thought Minecraft was too soapbox or that it lacked-a-point – people who want a LITTLE more focus in their gaming.

    • Temple to Tei says:

      I get the feeling I’m not a 2D guy
      And in the game.

      I played a few Spectrum games back in the day, but I never liked Mario, Sonic or any number of side scrollers. More recently could not get into Spelunky.
      More recently still King Arthur’s Gold showed me again that I don’t like 2D.
      How do the controls compare to KAG? (actually KAG may play better with a gamepad than mouse+keyboard)
      Gah, I really need a demo (or someone to hack my credit card details and buy it for me)

    • Brutal Deluxe says:

      That’s me! I am that people! I liked the concept of minecraft but it did my head in looking at so many cubes as well as finding that I didn’t really have any sense of purpose. So I shall consider giving this a good go.

    • Lilliput King says:

      No, but I’m enjoying it much more than minecraft for what that’s worth. It’s so much more of a game. There’s just so much more to do and find and see, so many more places to go. It makes exploration actually meaningful.

      I did like minecraft a lot, though. The games are different, but liking minecraft doesn’t mean you won’t like terraria.

    • Meat Circus says:

      Minecraft don’t got game, Terraria do.

      And it’s a FRIGHTENINGLY addictive dig-spelunk-find-loot-and-make-things-to-kill-monsters-em-up.

    • Tenorek says:

      This is how I sold my friend on the idea of Terraria. He was very into minecraft, and I explained that they are games with very different focuses, but similar gameplay. It doesn’t take all that long to see all that minecraft has to offer, it’s more about taking those things and making your own little world out of them. Terraria is more about character building and exploration. They can co-exist in my opinion.

    • PJMendes says:

      A “Let’s Play”er that I follow on Youtube, named Hypnotoad, categorized it as “more like Zelda than Minecraft”. The parts the game borrows from Minecraft, it loses to it (“crafting”, slimes and zombies as enemies, world navigation and interaction is fiddly because of trying to be similar to Minecraft), the parts it innovates, it shines.

    • p4n1k says:

      i feel that you all are talking about Minecraft as a full release. yes it has no clearly set goal, yes there is no npc’s; but Minecraft is STILL in development. if you’ve been playing MC since indev, alpha or even early beta you must have seen how far the game has come. Most of these features are being talked about and developed as we speak, its not like a studio quality 3d game like MC can be developed in less then a year. for what notch and the talented team at Mojang have done with it so far is extremely impressive (it reached 2 million sales just last month, and its only in beta.) everyone here has a very good point (albeit some are lacking in the logic department – @meat circus) but i think everyone shouldn’t see Minecraft as “what-it-is-now” but see Terraria as a example of “what-it-will-be”. i bought Terraria a few weeks ago and this article has made me want to try it again (i basically had the exact same experience with it as what the author did.)

  3. man-eater chimp says:

    I’m wary of getting this game as I fear I will become obsessed with it, right at the time I need to be revising. It looks utterly fantastic though! The day my exams are over I will buy and play this game.

    • Tenorek says:

      No need to fear friend, I can assure you that you will become obsessed.

    • Fudge says:

      Getting this before my last exam was the single biggest mistake of my year. I spent 5 hours on it today, and didnt really achieve much.

  4. mlaskus says:

    There is double jump in the game already, you simply need an accessory to use it. You can find it in pots and chests, it’s called Cloud in a Bottle, if I remember correctly.

    • NikRichards says:

      This man is indeed correct

    • John Walker says:

      This game only gets better.

    • mlaskus says:

      I think I have a few spare ones in my house, I could give you one. Knowing that you enjoy games so much more if they feature double jump, Mr Walker. :)

    • pakoito says:

      @John it keeps delivering new content even after 20 or 30 hours of game. There’s even armor sets after bosses.

    • NikRichards says:

      Yea double jump is great, if you havn’t got tripple jump rocketer mode yet (Rocket boots + cloud in a bottle, apparently)

      My personal favourite tool is the tripple grapple hook (Ivy Whip), very useful underground.

      I would however avoid taking things from other people, its just more forfilling to find the loot for yourself.

    • Stranglove says:

      If we’re offering Mr Walker our worldly goods, I have a spare red balloon and a spare Cloud in a bottle, which I would happily hand along. The Red balloon doubles your jump height. I don’t need the cloud in a bottle because I have ROCKET BOOTS.

    • mlaskus says:

      I was thinking of only giving the Cloud in a Bottle, so as not to ruin his fun of finding other stuff by himself.

    • mlaskus says:

      I just recalled something. Do you know that you can run the game in widescreen resolutions?
      Biscuit did a tutorial video.

      Basically you need to download the wrapper, put it in the game’s directory and then run it with a command line parameters -width and -height(you can put those in the shortcut, Biscuit’s video covers this)

      Disregard this, I just read the most recent update notes, the game is now natively resizable. Yay! :)

    • squareking says:

      I could offer a Magic Mirror, but I’d rather John find stuff as well. That’s the spirit of the game!

    • westyfield says:

      How is it that you guys can share items across games? Or is this some in-joke for Terraria players?

    • mlaskus says:

      Characters are independent of the worlds. When you want to play Terraria, you choose a character that has an inventory and then you choose a world to play in, which permanently stores all deployed blocks and items in chests. Then you can use the same character in a different world, or use the world on a server and invite others to see it. I really like this system.

    • westyfield says:

      Ooh, that is cool. Thanks for clearing that up for me!

    • Tacroy says:

      Yeah, I’m kind of afraid to actually visit anyone’s server with my character, because I’ve got a ton of end-game stuff both in my inventory and my piggy bank (which is like a chest, except it’s associated with a specific player so nobody can take stuff out of yours and it travels with you across servers). The potential for spoileration is massive.

      I’ll get bored and go mine for an hour in the underworld every once in a while, to the point where I have something like ten max stacks of hellstone bars (bars, not ore). I still haven’t found a Sunfury, though :(

      I’ve been thinking of starting a new character and world just to do it all again, but I don’t know.

    • mlaskus says:

      There is no need to be afraid if you are visiting someone’s server, nothing can be stolen from a character. People could steal your stuff if you hosted a server, but you can make a backup copy of your world before hosting and be completely safe, simply restore it if people steal your stuff.

    • Torgen says:

      I think Tacroy is afraid of spoiling the game for others, by showing (giving into temptation and gifting) end-game things to folks who’ve yet to discover them.

    • mlaskus says:

      Ah, yes, this seems more logical. Silly me.

  5. Ian says:

    So it’s rubbish and limited, then?

    • pakoito says:

      It beats (unmodded) Minecraft on content hands-down, but as a Sandbox it loses because it never meant to be one.

    • TotalBiscuit says:

      None of the above more like it.

      Minecraft is playing with legos, with the occassional hassle of dealing with things that get in your way. Terraria is an actual game with gamey elements and a decent sense of progression. Construction is part of the game, not the sole point to it.

    • Malawi Frontier Guard says:

      “I need to legitimize my decision not to purchase the game”

    • trjp says:

      That depends if you see ‘rubbish’ and ‘limited’ as related terms – and on your specific definition of ‘limited’

      In other words, you’re talking shite…

    • Ian says:

      I was humourously* responding to the glowing article that ended on a note of John saying how despite him having done all that stuff there was still loads more for him to try/discover.

      * Apparently wasn’t all that humourous.

    • MCM says:

      What Biscuit said. Just because the game allows you to build with blocks doesn’t mean it’s anything whatsoever like Minecraft beyond the pure “you can move blocks” part. Thinking this game is like Minecraft is probably the most misleading way to start it.

      This game is as much like Castlevania: Symphony of the Night as it is Minecraft and Dwarf Fortress.

    • imirk says:

      Well then, will somone invent a sarcasm font for the love of all the internet.

    • Daniel Rivas says:

      I find a smiley face works best for denoting silliness. :-)

    • westyfield says:

      link to en.wikipedia.org
      A backwards question mark has been suggested for irony several times, but never really took off. Exclamation/question marks inside brackets can also be used.

    • MikoSquiz says:

      It’s not rubbish, but it is limited. There’s a good couple of days worth of content, once you’re done you’re pretty much done. But as I say, not rubbish, and at that price a couple days is enough.

    • Jeremy says:

      Best part of this thread is that people are still responding to it with indignation in their tone.

    • MikoSquiz says:

      I’m not sure “two and a half hours ago” counts as “still”, technically.

  6. Batolemaeus says:


    • Eclipse says:

      I think that Clonk is way more advanced and better made, but maybe this is fun, i still have to try it

    • Meat Circus says:

      Clonk is a strategy game, this is a Spelunky-esque Metroidvania with Minecraftian exploration mechanics.

    • Urael says:

      Heavens, no. Clonk was not good. Got tedious really quickly.

    • Malawi Frontier Guard says:

      Clonk is nothing without all the custom content, most of which is only released in German.

  7. DarkNoghri says:

    I may have to get this.

    Darnit, I still haven’t even played my copy of Minecraft yet….

  8. arienette says:

    I love this game, played it obessessively for a couple of weeks. However, I got to a point where I felt I’d beaten it, which isn’t something you should be able to say about a game like this.

    • mlaskus says:

      I felt like that after 2 days of playing it a lot. I’ve killed all the bosses and found some of the best loot in the game. The only stuff I have yet to see are the Underground Jungle and the Floating Islands.

    • Hallgrim says:

      Yeah I agree somewhat with the “and now I beat it” feeling. That was, however, after ~40 hours of play. It is a wonderful type of game, and I hope they expand on it. More NPC’s, more mobs, more loot, etc. In my complete fantasy, the game has a randomize tech tree, complimented by randomized mob types.
      It would also be really nice to have some sort of in-game help on crafting etc, instead of the wikia. I probably would have spent more time enjoying things if I didn’t have to choose between “completely aimless” and “lazer focused” discovery of the crafting, loot progression, etc.

    • Lilliput King says:

      Hallgrim: Discoverable recipes or notes on progression found in chests and the like would be pretty cool. They’d make it possible to make progress without checking the wiki for guidance, which is a good thing in a game about exploration.

    • Tacroy says:

      The thing is, though, that the game was probably six months or so from really being released when they released it due to the leaked code. The fact that there’s 40 hours of play time already is kind of amazing, really, given that they were probably going to add a lot more stuff.

    • Malawi Frontier Guard says:

      It was set to be released in June before the leak.

  9. jackflash says:

    I got hugely addicted to it a week ago, but then got terribly stuck and the game does not offer much help about what to do. I want to avoid reading anything on the internets, as discovery is one of the most enjoyable aspects of the game, but damn.

    • trjp says:

      You can’t do that with games like this – you’ll never even scratch the surface…

      Minecraft is unplayable without reading a Wiki – Terraria doesn’t try much harder…

      Both games should do better – Terraria has some excuse for lacking instructions and guidance as it’s pre-release but Minecraft ran out of excuses for being obtuse and now just shouts insults from behind a pile of money when you ask why the fuck it isn’t helping new players more…

      I put it down to developers who’d rather play their own game than help others play it – it’s not a great way of doing business, really…

  10. Richie Shoemaker says:

    Every time I see this game it makes me think of Finders Keepers. I miss Magic Knight. I’d like to think he’d be happy in Terraria.

  11. Vinraith says:

    I’d been sort of interested in the notion of a “Minecraft but with more game” game, but had previously been put off by the character art in the videos (a bit too anime for my tastes). The ability to reskin to something silly like John’s smurf is actually kind of a big deal from my perspective. I was going to give this a try anyway, but it’s moved up the list a few ticks.

    Edit: Ah, there’s… no demo. I had it in my head that there was. Well, it’ll be a bit then, I’ve got no business buying a new game for the next while, the backlog has gotten completely insane.

  12. Berzee says:


  13. Stranglove says:

    I taught Phill everything he knows.

  14. Swanny says:

    If you make a chest, and put your gold in it, you won’t lose half when you die.

  15. Rob Maguire says:

    Bah, you think the miner’s hat is expensive? Wait until you see how much the MiniShark costs – 50 gold! And the hat becomes completely superfluous once you get the Orb of Light spell (fairly common).

    If you want my advice, I’d say you should go deep underground, kill some skeletons for hooks, and try to craft that grappling hook as quickly as possible. The game really opens up once you get decent mobility items. Plus, the chasms in the corruption – the source of half the decent early-game items, including aforesaid Orb of Light – become much less dangerous when you can grapple. Just remember to bring the dynamite.

    I think my one regret with Terraria is that past a certain point combat becomes trivial, due to the massive amount of knockback some weapons deal. The only thing that’s even slightly risky for my end-game character is the Dungeon, and that’s just because it constantly spams a ridiculous number of enemies (running, jumping, flying, and casting).

  16. KikiJiki says:

    Just a tip John:

    When you find some of the more out of the way areas (Underground Jungle being one of them) you might want to build a secret underground bunker there so you have a closer save point.

    Also you can use Piggy banks to magic your items around your world (they’re like a shared chest) and that even works with online worlds too if I’m not mistaken.

    Also, when you get far enough that you want to go to eh Underworld, building a Hellevator is great (a two block tunnel STRAIGHT TO HELL that you can fall down by virtue of the Golden Horseshoe accessory, which removes fall damage or, by using your cloud in a bottle just before you hit dirt when they fix the bug with that, or by draining water down to the underworld, which is a good idea anyway for obsidian farming)

    • PanzerVaughn says:

      I built a small wading pool (2sq deep) at the bottom of my hellevator, went back up, and washed some down from the nearest pool. No fuss, no muss. (with the potential ‘muss’ consisting of your organs shooting out your knees, this is incredibly useful.)

      Also something thats not quite obvious, you CAN build houses below 0, the Rocky-background doesnt count as a background, and you ca place walls there. You’re still succeptable to worms and imps, and if you DO want to get back to the surface, it could be a chore. ( a separate up-shaft, with wood planks set grappling-hook distances apart works good for that) Very handy if youre making repeated excursions into Jungle or Dungeon or Underworld that isnt directly under your city.

  17. frenz0rz says:

    Am I the only one who read the feature tag as “Terraria Diarrhea”?

  18. Oneironaut says:

    I really loved Terraria. The only problem is that once you’ve explored most of the content (Killed all bosses and collected most of the high-end loot) it gets kind of dull. Of course, not everyone gets bored at this point as I did, but after 17 hours of play I feel like I’m finished. I’m sure I’ll be able to go back once a few updates have been added. The developers have announced that they intend to continue developing the game, so it isn’t in it’s final form yet.

    I do enjoy it more than Minecraft because it is much more guided. There’s a logical progression to how you go through the game, and it doesn’t require as much creativity to entertain you.

    • mcnostril says:

      This is the sentiment of everyone I know that has the game.

      Honestly though, I spent about 30 hours before getting to that point (and I still feel like going back every once in a while because I haven’t found the jungle yet). Those 30 hours were spent constantly finding new stuff and just exploring knowing that I could stumble upon something awesome (it’s once you’ve found every awesome thing that suddenly it loses its luster) or some terrible monster.

      $10 for the kind of enjoyment I got out of it is more than fair, and the promise of more stuff to do and find is an alluring one.

    • MCM says:

      They’re going to keep adding new content anyway. For $10 USD I could hardly go wrong.

    • DarkFarmer says:

      Actually, I’m really glad the game has an ending, because I couldn’t take another week of 7 hour gaming sessions!!!

  19. Flibberdy says:

    Also, there is a much better wiki than the wikia one: link to wiki.terrariaonline.com which is (I think) affiliated with the devs themselves since they blog on a separate part of the site.

    • Fiatil says:

      This! Sadly the wikia link has risen to the top as a result of it being…well a wikia wiki. Which is horrible because wikia’s new layout is about the worst way possible to lay out a wiki page (widescreen whaaat?). Not to mention the fact that the terrariaonline one seems to be trolled much less.

    • jaminja says:

      I second this. The official terraria online wiki is so much better than the one mentioned in the article. Better information, cleaner layout, no innappropriate ads.

  20. Carra says:

    This post makes me want to play some Minecraft. I’ll probably pick up Terraria for €5 during a bargain weekend.

  21. Urael says:

    God damn you, John. GOD SMITE YOU IN THE BRAIN.

    I was looking at this today and thought exactly what you did. “it’s not Minecraft. I have that, why do I need this?”
    Now I’m going to have to bloody well buy it and see for myself.


  22. Stuart Walton says:

    You only lose half the money in your inventory when you die. Build a chest and store your pennies in that. One of the NPCs sells a Piggy Bank. Putting your money in that is even better. Players who join your world can’t access your money in a piggy bank, they just see the content’s of their own. It’s like a personal interdimentional banking service.

    • JFS says:

      Also, the money stays where you were slain, unless you exit the game. So you can just run back and collect it, Diablo style.

  23. Mr_Hands says:

    This game is terrific. Yes. There’s a bit of a learning curve at the start. But for someone who hopped in Minecraft when it was in Alpha, I felt the exact same confusion and “where do I go in this game to get the fun bits?” for the first hour or so in Terraria that I did in Minecraft.

    The starting equipment is slow and clunky, which could put people off, but once you upgrade something and experience its obvious improvement or find a chest full of loot, it’s a huge impetus to mine deeper. Find more stuff. Maybe take on the Eye of Cthulhu….

  24. CaspianRoach says:

    You’re mean, you made me check Terraria wiki for those pornographic pics you mentioned and I found none, sadface.

    • playworker says:

      Could be the ads, I sat reading the Wikia site at work for a while before realising there was a lady’s naked bottom winking at me from a pr0n ad. Definitely NSFW, unless you happen to work at some sort of pr0n emporium.

  25. magnus says:

    Well I’m 75 hours in and loving it still. I’ve done away with the bosses I’ve got most of the armour and weapons, but I’m sticking with it!

  26. LegendaryTeeth says:

    My first time with the game it crashed on world gen and wouldn’t run :(

    But then I played SpaceChem, which has been super great! :)

    Maybe Terraria will work if I don’t run it at the same time as EVE.

  27. JFS says:

    This game is more addictive than heroin. Not that I’ve ever done heroin, mind you. But it can’t be possible that it compares to Terraria.

  28. bluebogle says:

    I really didn’t like it for the first few hours too. It’s something you need to “get to know” a little better. Now Steam tells me I’ve blown some 30 or so hours on it. Win!

  29. gallardo1 says:

    Yeah, the metagame with the wiki is invaluable since it allows you to set new goals to reach all by yourself – a role that the guide does very poorly.

    I also play with a map viewer but without exploiting it too much, in fact it serves exactly the same purpose of the wiki: you see something (chest) then try to reach it, but you are weak so you can’t do it right now, so you decide to do something else or (like me) you try to trick the game by excavating a tunnel to circumvent the dangers. I failed miserably but succeded the fourth time. very satisfying and I haven’t broken the game either, since it’s so well built.

    map viewer in particular allows you to bypass a fundamental problem of these kind of game, but it completely ruined Minecraft, while it doesnt happen here.

    • wcanyon says:

      The game desperately needs a “mapping fairy” or something. Also someone who will give you hints about recipes would be great. The guide should give you more hints, he really only gives you 10-12 hints.

  30. angramainyu says:

    I dislike platforms, but I love Terraria.

    I love that, as long as you stick with the same character, you can start a new world and take all your nice gear with you — no more slogging through walls with the sloooooow wooden hammer when you can bring your nice gold one with you.

  31. noodlecake says:

    I’m enjoying it a lot more than Minecraft too! Minecraft is obviously a thing of beauty but I can’t deal with the aimlessness. I still haven’t tried it on multiplayer yet though and I reckon MC would be much more enjoyable for me sharing a world with another person. :)

    Plus after getting really into Cave Story and Spelunky I’ve found I really like Castlevania style games (apparently! I’ve never actually played any other of those types of games). The ability to be creative both in construction and in problem solving in regards to your goals is great!

    I’ve had more fun with this than any game this year which is amazing considering it’s only £6 and also because there will be a ton of updates coming. :)

  32. pakoito says:

    1.0.3 just hit: link to terrariaonline.com

    “Using the Cloud in a Bottle will now correctly reset fall distance.”


    Also, dedicated servers.

  33. wcanyon says:

    If you need money early in the game, mine sand and make glass bottles to sell to the merchant. You could turn about 1k sand into … well a bit of gold I think. Maybe 4 gold? Anyway, that’s the easiest thing I can think of to make money early on.

    • pakoito says:

      Is the sand dupe bug still in? You could create a 250 sand tower, go to the first block, destroy it with a golden+ pick and get more than 250 sand back. Repeat for luls.

      Also, 250 sand towers are the best portable towers to look for flying islands as you can destroy them in three seconds.

  34. DarkFarmer says:

    Man I love bandwagons. Being a San Francisco native, i totally didn’t feel bad when i went from somebody who was completely nonplussed by Barry Zito coming into my store in 2005 to somebody pumping his fist in triumph when brian wilson finished off the rangers last year.

    That being said, being somebody who considers both Castlevania: SOTN and Super Metroid to be the best adventure games of all time, i was really eager to jump on the terraria bandwagon. I also feared being jealous and slightly spiteful yet still impressed like i was by Minecraft. While I doubt I have the skills to make a 3D perlin generator like Notch has for Minecraft, I know for sure I could have made a game like terraria and was ready to be mad.

    No way jose. Nothing but pure love for Terraria after about 30 hrs of playing it. One of the best gaming experiences of my life and not a trace of jealousy or mixed emotions.

    Anybody who hasnt played through Terraria yet, you are in for a MEGA TREAT. The game is super fun, engrossing and just altogether beautiful. Its devs could retire and do nothing more and id be happy. If they add some new biomes, ill just say that would be SUPER SWEET, but I encourage them to develop them as DLC, because they earned it.

  35. Stuart Walton says:

    New update BTW

    Ah, beaten to it, look up a few posts.

  36. Cryotek says:

    Dammit now I have to buy this. It’s been taking over my Steam friends list. And the people who play Terraria tend to be up until like 4am playing it… x_x

  37. Bilbo1981 says:

    I bought this on reccomendation from DrGonzo, great game I love it how in an age of uber graphics and tech a little game like this is the only one I want to play.

  38. J-Han says:

    this beautiful new world of procedurally generated, emergent, single-player epics

    “emergent”? There is no such thing as emergent behavior in a videogame. Why do people still use this word?

    • Consumatopia says:

      Why not? There’s certainly emergent behavior in formally defined automated systems (e.g. Chaitin’s constant) so why can’t there be any in video games?

      While it was super annoying how everyone was obsessed with “emergence” a few years ago (it got particularly ridiculous when Deus Ex 2 was being hyped), and there is an question of how much sense it makes to design for emergent behavior. it’s still a real thing.

    • Thants says:

      Why can’t there be emergent behavior in a videogame?

  39. Ricc says:

    I like RPS features with Part One at the end. Looking forward to your account of the Terraria experience. :)

    • luckystriker says:

      Total Biscuit has a ‘let’s play’ video of terraria. Quite amusing.

  40. Tei says:

    Is a nice original game to experience new things in gaming.. but I am tempted to say the “right” way to play it is online with friends. Singleplayer is also OK, but like most games, adding interaction to people can get you a experience with more deep.

  41. Lukasz says:

    I so want to buy this game.

    i know that i will get addicted and at one point i will try to mine whole world…

    btw. what happens if you combine water with lava?

    • Dominic White says:

      Water + Lava = Obsidian, same as Minecraft. Don’t think it has any practical applications yet, other than fashionable black-stone walls.

    • Oneironaut says:

      Obsidian is used for crafting hellstone bars, which are the main component of one of the higher level sets of armor/weapons. It can also be crafted into Obsidian Skulls, a trinket that increases your defense and protects you from blocks that would normally burn you, like meteorite and hellstone.

    • Witrim says:

      It is used in the production of Obsidian Skull, Obsidian Brick, and Hellstone Bars.


    • Dominic White says:

      Not sure HOW I forgot that, given that I’d actually crafted an Obsidian Skull before. Brain-fart, apparently.

  42. Dominic White says:

    It should be repeated that between multiple leaks, and the developer almost going bankrupt, Terraria released VERY early, launching straight from Alpha to V1.0 Steam release. There was no official server software, only one screen resolution, some unfinished biomes (floating islands don’t have any native inhabitants yet) and other issues.

    And despite being nowhere near ‘finished’, the game is still brilliant and good for a solid 20-30 hours of adventuring at the moment, which is really good value for money. Improvements have already been made to the server infrastructure, screen resolution, new items have been added, bugs have been fixed. Expect the game to grow for a long time yet. The developers have got a LOT planned, including underwater regions with a variety of creatures, peaceful land-based animals, lots more artifacts, new bosses, zones,etc.

    I played the game tons during the alpha testing period. I’m giving it a rest for now, but I’ll likely return in a few months and see just how much its has grown and improved. The devs have gone from ‘near bankrupt’ to ‘holy shit we’re rich’ – they sold 200,000 copies in almost no time, so they’re basically swimming in cash, so expect the game to keep growing so long as money keeps coming in.

    Hurrah for Terraria. It’s a lovely game. And it’s also probably closer to Diggers or Clonk than Minecraft, but the inspirations are clear from all of the above. It’s a fun little mash-up. Yeah, it’s not an infinite sandbox – more of a sandbox-themed action game. It’s well worth it. Play it.

  43. OJSlaughter says:

    I put a massive amount of time into this game: now I’m bored, hopefully more content is to come!

  44. Witrim says:

    Don’t know if someone mentioned this already(the number of replies have exploded since I last checked) but the official wiki is link to wiki.terrariaonline.com. Alot more updated and hopefully no weird pics like you found.

  45. slick_101 says:

    Can somebody get an RPS server up via Hamachi or something? I really want to run around you guys.

  46. Fudge says:

    My biggest problem with this is my inability to get mana, or anything more powerful than gold. I cant get meteorite without a meteor, and none have fallen, even though 4 Eyes of Cthulu have spawned, and I have broken 5 Shadow Orbs

    • PanzerVaughn says:

      With all those dead eyes of cthulu, you cant make a Nightmare pick or anything? As for meteors, i thought every one that didnt spawn an Eater of worlds triggered a meteor. Did you miss the alert? Did it hit a skybridge or Floating island?

      As for getting mana, run across the world at night. If you DO build a super-long skybridge, it can be great for collecting stars, (10 yellow craft into a +20 permanent mana Blue star) Though skybridges CAN ruin your meteor-getting (it hits the bridge, and only turns those blocks into meteorite, instead of an entire crater, you get a single-width patch)

  47. Fudge says:

    How do you kill the thrice damned Eye of Cthulu? I do about 500 damage to it, only 1/6th of its health with shurikens and flintlock pistols, then it rapes me

    • soldant says:

      I’d suggest you use the shurikens until you get it below 1500, then use your pistol or a bow with decent arrows. Also fight it on a large, flat area with wooden platforms up high, it’ll make it way easier to dodge its attacks.

    • Fiatil says:

      Gold Bow + lots and lots of fire arrows should do a pretty good job, then maybe a demonite bow until you get some of the cooler weapons.

  48. DiscipleCain says:

    I’ve had great fun with this game, but I also really want to try out Minecraft. In the many hours I’ve been playing this game I can tell it has something that Minecraft doesn’t, and the fulfilment of fighting off bosses and creatures to get new resources and gear is very appealing to me. Minecraft has it’s own combat, as I’ve seen, but you have to be a LOT more cautious there, even though enemies are apparently less frequent. Minecraft has a third dimension, which allows for a LOT more building options, but Terraria has interesting events like fallen meteorites, random boss encounters, goblin armies invading, and the dreaded blood moon which gives zombies the power to bust down your doors and makes them MUCH more frequent. The corruption is actually becoming a problem because it threatens to invade my town, but my brother and I have been trying to cut out the cancerous growth as best as we can.

    Minecraft and Terraria are similar, but not so much that one is a rip off of the other. They are both great games and I want them both. Besides, Terraria has PvP. I can make little 2d maps in a few days and now I can even make a PvP server where everyone can battle on. There’s a frackin Thunderdome. Everybody on top throws weapons into the pit and the pit fighters go at it. Two men enter, ONE MAN LEAVES.

    Minecraft can’t do that, but it can create cities with aqueducts, towers, and whatever else. Aaaaand now I’ll quit being verbose.

    • jaminja says:

      @DiscipleCain Have you looked into using sunflowers as a way of holding back the corruption? I think it might be a more effective stategy than mining the corruption out.

    • PanzerVaughn says:

      And as for zombies busting down your doors. Put a chain up against the door, on the inside. It makes it only able to open outward (doors open whatever way youre facing when you click them, so to get in your own house, stand beside it, turn away and click)
      This doesnt help against Goblins though, because they will straight up tear your door out of the ground. Then you have to bar the entrance with a block or two of Dirt beside it =P

    • PanzerVaughn says:

      …Chair, put a chair against your door.

  49. soldant says:

    At first I thought this game was just a ridiculous cash-in on Minecraft but after I stuck with it I saw that it’s a different beast. Honestly I prefer it to Minecraft as an actual game (not a sandbox world) since there’s a more inherent sense of danger and urgency, as opposed to only getting killed if you’re careless and let a Creeper get too close.

  50. noobnob says:

    Though I did compare it to Minecraft, it’s actually a sandbox Metroidvania in a gaming platform devoid of metroidvania-like games. There’s…Cave Story, and what else on PC? Some other indie japanese titles begging to be translated, probably.