Notoriously Mental: Serious Sam 3 BFE

Below is the trailer for a first-person shooter videogame, just like they used to make in the old days. It looks awesome.


  1. DeathHamsterDude says:

    Ooooh! Old school! Me likey.

    If it weren’t a blatant rip-off of Gears Of War that is! SOOO DERIVATIVE! ;)

    • jon_hill987 says:

      I suspect their reason for choosing that particular colour pallet is irony rather than anything else. I would not be surprised if Sam even has a one liner complaining about everything being brown.

    • DeathHamsterDude says:

      Oh no sorry. I was joking about that whole Gears Of War/ Space Marine/chicken-or-the-egg debacle from last week.

      It’s a bit brown, but SS always had a lot of desert. Don’t mind that at all. It’ll be nice to get back to some good old-fashioned shoot-em-up’s with this and (hopefully) Duke Nukem.

    • jon_hill987 says:

      Oh yeah, I forgot about that.

      *slaps palm to face*

    • Grinterloper says:

      I heard that Relic are releasing an old school FPS called Stoic Simon.

    • rivalin says:

      Pretty sure the main object of satire here is Battlefield 3.

      Also someone should make a game series entitled Battlefield Earth and then the third one should be called BF3.

  2. ckpk says:

    I don’t know whether this realistic look is cool or disappointing

    • dee says:

      It’s cool, if you ask me.

    • RiptoR says:

      Who cares, it’s Serious Sam !!!

    • Cradlejoe says:

      The only other way they could have gone that springs to mind is cell shaded. And that’s just… y’know… being done. A lot.

    • tsmike says:

      I never really settled with SS2’s artstyle. It was a bit too cartoony for my tastes. That and the weapon/monster designs weren’t quite as “cool” (for lack of a better word) as the original. It had Serious Sam gameplay, but the art and awkward cutscenes didn’t really do much for me.

      Personally, I’m OK more realistic visuals. In all honesty, I’d rather have this than this.

      The important thing is that the gameplay is there. As long as it has witty one-liners and platoons of enemies running, growling, roaring and screaming at you in wide enviroments, then I’m happy.

    • LionsPhil says:

      Disappointing. But it still looks less bad (and slightly less overshiny) than Duke Nukem Forever. In both the graphical and gameplay sense.

    • Wulf says:

      I’m the opposite of tsmike, heh.

      I can see what they were trying to do with Serious Sam II. I could see it throughout the entire time I played that, and that’s trying to capture the magic of Giants: Citizen Kabuto. If you look at some Serious Sam II screenshots, much of it is very Giantsy, including annoying little midgets with large heads.

      It never managed to capture the magic of Giants of course (I hope something will eventually try that style again), but… you know, I enjoyed the effort. I find the realistic style much more derivative and yawnsome than the Giantsy style, and really, the Giantsy style is its whole damn genre when it comes to art direction because there’s so little like it.

      (I still remember being o_O at so much in giants, like watching ghosts rise from dead herd animals, for example. So utterly surreal that, despite all of Cargo’s strangeness, it made even Cargo seem muted by comparison. Though I still liked Cargo and what Cargo was trying to do.)

      If they’d gone Giantsy with Serious Sam III as they’d tried to do with Serious Sam II, then I’d have been all for it. I leapt off the realism train a while ago, though. The more realistic something tries to be, the more it seems to alienate me by attempting to slap me in irons, to drag me kicking and screaming into the uncanny valley, a place where I have no desire to go.

      It’s like LA Noire. I was recently watching someone play that, and… the NPCs were as creepy as hell. How did no one notice that? They reminded me of that Modok ripoff alien from Megas XLR – a human face, yes, normal there, but everything else was so, so wrong. It wasn’t only just off, stiff, and wooden, but it felt like the heads just completely didn’t belong to the bodies, at all. It was bloody creepy. And no one noticed.

      If we’re going to do creepy and strange, then do creepy and strange and embrace that, I endorse that, but doing creepy and strange and trying to pass it off as the most normal thing ever is… weird, insidious almost, and it makes my skin crawl. This is why I prefer things that move as far away from the uncanny valley as possible.

      But yeah, I’m just not a fan of it. That’s me. Not trying to put a downer on it for anyone else, just saying… well, I do prefer the Giantsy approach.

  3. jon_hill987 says:

    I love the slogan at the end.

    No cover. All man.

    This might be the game I finally replace my GTX275 for.

    • Davie says:

      That tagline may have sold me the game.

    • DeathHamsterDude says:

      Funnily enough, it’s also the motto of that group ‘Flashers For Fun’.

    • PoulWrist says:

      Hopefully Croteam went and pushed things like they did with the previous Sam games. It would be sort of a let down if the console port part means no technical ++

    • Bhazor says:

      How did Sam push technical boundaries? It’s always been a mid budget game in terms of production.

    • devlocke says:

      If I recall correctly (I might not) the original Serious Sam partially sold itself on its ability to have much larger levels than anything else in existence at the time. They were very proud of their engine in their interviews with OMM, I think? Long time ago. But I’m pretty sure they were shooting for technically-innovative.

    • Urthman says:

      When Serious Sam was released, nobody had a full-on modern FPS that had that many enemies on screen. It was like nothing we’d seen since Doom.

      Also the colorful, well-lit, huge outdoor spaces was very rare. And the insanely huge end boss topped every boss anyone had seen to that point. (God of War was still years away.)

      Serious Sam was 15% less pretty than the full-budget games of the time, but they took that savings and turned it into a game that was 300% grander in the size of levels, number of enemies, and enormous scale of the bosses.

  4. mihor_fego says:

    Even though I’m not a major FPS fan, Serious Sam brings some good memories. If they retain the gameplay, as it seems from these few seconds of in-game footage, it’s gonna be a blast!. Well, as far I’m concerned, if I’m to select a nostalgia shooter this year, this is the one I’m excited about, not Duke Nukem.

    • Felixader says:

      I never REALLY was a fan of such Games like Serious Sam [massive amounts of brainless enemys run at you and you have to mowe them down in the same brainless way].
      What i LIKED about those games were the crazy, fun and inventive weapons.
      Those in this trailer looked very awfull in comparison to that.

      All that said: Modern Serious Sambat?

    • DeathHamsterDude says:

      SAMOPS: The Beigening.

    • Pop says:

      Call Of Sam

  5. EndelNurk says:

    Interesting to contrast Sam and Shepard’s responses to an invasion of Earth. Who would you rather have on your side?

    • jeremypeel says:

      Shepard always has a Deus Ex Machina to hand but takes his bleedin’ time with it. Sam will get the job done, naturally, but murdering millions of invaders mano-a-mano takes some serious all-man-hours.

      Really, the survival of mankind is assured either way. It’s entirely a question of efficiency.

  6. Garg says:

    Holy cow an announcement trailer which actually shows the footage from the game!

  7. Uglycat says:

    I had a certain Doom flashback at points watching that.

    • Robin says:

      It is possible this game (provided all goes well), gameplay-wise, will be the “doomer” fps we’ll see in a while; more than doom4 itself, which, alas by Carmack statement, is going to be: “more of a cinematic experience”.

      Doom 4 a cinematic experience.. oh well, still better than X-Com rebooted as a FPS probably.

  8. Wilson says:

    Looks like it could be pretty cool. I hope they capture the essential ‘seriousness’ of the original though. Serious Sam 2 was all right, but not quite the same. I think they need to innovate at the same time as keeping the base essence of the original, which is quite hard to say the least. Still, if it has coop (and how could it not?) I’ll probably be buying this.

  9. Fuxalodapus says:

    I loved the First Person Smash TV feel of the originals. Where you’re backpedaling or strafing chipping off individual members of a big undulating mob of ugly that’s heading your way fast.

  10. Drake Sigar says:

    The gunfire sounds seemed a bit underwhelming. O.o

  11. DarthBenedict says:

    Wasn’t expecting a tacticool red dot sight.

  12. Kemuel says:

    Gonna be very interesting how this stands up against DNF..

    • DSR says:

      Stand? Are you kidding me?

      I bet there will be no coop in DNF.
      “Stand”… Pfff…

  13. duncanthrax says:

    Fuck yeah. This is getting serious.

  14. skyturnedred says:

    This game sold itself to me with the tagline at the end. No cover. All man. Doesn’t get better than that.

  15. Dana says:

    Sam will eat Duke alive.

  16. NR says:

    I bleeeeeeed. And when I bleed, I bleed all over your face!

  17. Kolchak says:

    Iron Sights? We don’t need no stinkin Iron Sights!

    But as long as there’s no cover and a health bar I’m game. Please tell me it doesn’t have sissy regenerating health, that would kill me.

    • jon_hill987 says:

      The original had it in the “Tourist” difficulty which I don’t see as a bad thing. But yeah, regen heath for the rest just wouldn’t be Sam.

      He hasn’t got time to regenerate his health.

    • pepper says:

      Sam doesnt regen, he just reloads and throws a tagline out in the wild.

  18. Barman1942 says:

    They missed a golden opportunity to use the line “It’s time to get…Serious.”

  19. Flaringo says:

    damnit why did they have to bring back the skeletons

    • Tatourmi says:

      I agree witht this one: They were an annoying lot. They are the only ones that slowed me down in my path to seriousness and almost made me quit the game without finishing it. They are just not fun to kill.

    • Robin says:

      I cried tears of masochistic joy when skeletons appeared in the trailer.

      Damned skeletons. I hate them. I love them.

    • Wilson says:

      Yeah, I absolutely cannot understand hate for the skeletons. They were a joy to dodge and double shotgun blast, or to mow down with the chaingun. An iconic enemy to me.

    • Faxmachinen says:

      One or two Kleer sure, but it was Kleer up the wazoo all the goddamn time. All you did was dodge Kleer, everything else was secondary. Until Sam gets a fully automatic shotgun, I’m going to keep hating them.

    • Robin says:

      @ Faxmachinen

      Just use the chainsaw + round strafe, they will kill themselves jumping on it.

  20. woodsey says:

    And it looks… terrible. Just like DNF. Considering its main thing is shooting big guns, you’d think the guns wouldn’t sound so pathetic.

    Good slogan though.

  21. McDan says:

    Because you know you’re likely to be part of a good army when your leader is called mental…

  22. DeanLearner says:

    S3rious Sam E BF3

  23. trjp says:

    Not Croteams’ best trailer ever – I’m waiting for them to top this one…

    • jon_hill987 says:

      Ahh, the German localised version.


    • trjp says:

      Australia too I think – call the Fosters guys and wind-them-up about it :)

      Not sure if you can trigger that mode in the ‘guts and glory’ western release…

      “Sunshine lollipops and rainbows – that’s how this re-frain-goes”
      is one of the great lyrics of all time surely tho?

      Up there with
      “I’m as serious as cancer when I say that rhythm is a dancer”
      “Don’t say you’re easy on me, you’re about as easy as a nuclear war”
      “I’m gonna take you to another dimension – pay close attention”
      etc. etc.

  24. mcnostril says:

    Hopefully they will top the Corridor of Death.

    I chuckled at the iron sights.

  25. The Hammer says:

    Hahaha. I am interested.

    Love the Mass Effect riff, too. Hoooo yes.

  26. HeavyStorm says:

    Aiming? In a SS game? Come on… Another CoD rip off and I will forsake FPSes altogether.

  27. Daiv says:

    Serious Sam?
    Duke Nukem?


  28. nootron says:

    God i always hated those galloping skeleton things so bad! Every other monster in the game was tolerable but not that one. Im sad to see they’re back to kill me again in 2011.

  29. magnus says:

    Kleers? I really did not like them one little bit!

  30. Radiant says:


  31. Fredrik Sellevold says:

    The gameplay seems right, but the grim and gritty style seems wrong.
    Where’s the upbeat adrenaline-pumping musical accompaniment?
    Ah! Here it is: link to

  32. wazups2x says:

    Ported from the PC to console. The way it should be done.

  33. Newt says:

    Anyone else reminded of MW2?

  34. JohnnyMaverik says:

    Take that Duke Nukem… O.o *runs for cover*

  35. MythArcana says:

    Sam was always good mindless fun and the multiplayer was the best going from start to finish over the course of hours – then starting over again. Hopefully this won’t be Steam exclusive, though.