Thrice The Space-Biff: Mass Effect 3 Trailer

The trailers just keep on coming. The footage from E3 showed some awesome cutscene-to-action moments. Bioware are getting good at that stuff. Well done them.

The game is out March 6th, 2012. It’ll mark the end of the trilogy, and presumably the start of some new way of combining guns and conversation for the Bioware teams.


  1. Hentzau says:

    An overwhelming alien invasion. A ravaged, war-torn Earth. A vehicle battle with a giant scarab machine. Enemies who advance slowly with raised shields. Energy swords.

    Halo 2, I’ve missed you.

    • Reverend Speed says:


      Yeah, Bioware’s done a great job of recreating New Mombasa.


    • Veret says:

      They’re already releasing an HD version of the original Halo. Why not release an Actually Good version of Halo 2 while they’re at it? I wouldn’t complain.

    • Eversor says:


  2. Iokanaan says:

    bigger guns, bigger aliens (nice Ico meets ME scene, btw), a bionic spearpoint.. it can still get cooler!

  3. Ridiculous Human says:

    HIS hands. Of course. Sigh.

    • felisc says:

      yup, my reaction too. But I find comfort in the fact that my female Shepard would renegade that trailer-manly-voice’s balls away.

    • DaFishes says:

      This after BioWare’s marketing director (@dsilvermanEA) and VP of marketing (@EAGamer) made such a huge deal on Twitter of “paying attention” to the fact that female Shepard exists.

      Yeah. They heard us, all right.

    • jealouspirate says:

      Why would you expect differently? Since the hype for Mass Effect 1 they explained that this male version of Shepard is “their” preferred and that he’d be used for all advertising to remain consistent/iconic.

      I know cool to be all “Yeah, I only play as female Shepard”, but this kind of stuff has been a given for years.

    • CTA says:

      Some Bioware dude said on Twitter that they’re making a FemShep version of the trailer, but it wasn’t ready for E3. Despair not! Maybe.

    • Jesse L says:

      Dudes, we know you play a female Shepard. Thanks! She’s cool! Shut up!

    • Ginger Yellow says:

      Of course if they used gameplay footage instead of CGI, problem solved.

    • lurkalisk says:

      Neither gender was even vaguely interesting in a serious sense.

      Male Shepard, on the other hand, was often much funnier (unintentionally). So that’s the only worthwhile choice in my opinion…

    • Betamax says:

      Yeah, but at least I have the option of changing it to ‘her hands’ in the game itself. Not every game of this sort lets you do that, very few in fact. Let’s not forget that little detail.

      Really hope they get that FemShep trailer out though.

  4. Raziel_aXd says:

    Sean Bean’s voice is FTW.

  5. catmorbid says:


  6. Hammurabi says:

    EA/Bioware needs to recognize two things. 1) FemShep is more fun for a good portion of the fans. Put her in a trailer. 2) There should be a rock bottom sale on BiowarePoints (stupid stupid stupid things) or at least a jaw dropping discount on ME2 DLC leading up to ME3’s release.

    • The Pink Ninja says:

      Bioware’s stats showed something like 88% of players never even made a single femshep character. Why include FemShep anything? You’re going to offend maybe 1%of your fanbase compared to the 50% who’ll go “Who’se dis bitch?”

      I hate to sound like an elitist snob because I loved KOTOR and ME2 and Dragon Age Origins but the masses are asses and Bioware is gearing its games more and more towards that middle of the road audience.

      Developmentally I still think gaming has yet to produce it’s own Citizen Kane or Casablanca :(

    • Hammurabi says:

      Bioware’s stats showed something like 88% of players never even made a single femshep character. Why include FemShep anything? You’re going to offend maybe 1%of your fanbase compared to the 50% who’ll go “Who’se dis bitch?”

      That’s a good point, from a statistics standpoint, but I think they actually missed a chance to make bigger impact with ME here. They can choose to sell their game anyway they want, of course, but marketing to the easy sell crowd is shortsighted.

      I hate to sound like an elitist snob because I loved KOTOR and ME2 and Dragon Age Origins but the masses are asses and Bioware is gearing its games more and more towards that middle of the road audience.

      I liked those three as well. I agree that most consumers of a medium do not understand what it is they like, only that they do or do not like something.

      Developmentally I still think gaming has yet to produce it’s own Citizen Kane or Casablanca :(

      Sure it has. Citizen Kane was a landmark because it showed ceilings. Seriously. The visible ceiling in the shots brought the film out of the sound stage and into the real world. The film said, “We are not making stage plays. We are making something new. We have new powers, new tools, and new responsibilities.” It was not really the first film to play with this, but it was the first spotlight on the idea.

      Casablanca was a throwaway bit that was written and shot in a week. They did it largely to fulfill a contract for X number of movies with Bogart, and they had run out of films they wanted him for. It was not expected to do anything more than exist. It was never anticipated that it would be a classic that is still watched and loved. I am certain that each of us on RPS can come up with a game that far surpassed its humble intent and origin.

    • QuantaCat says:

      Also, its very unlikely theyre going to make a trailer just for FemShep, since this trailer obviously has been edited, not produced by the ingame engine (as the trailer is now, I mean)

      If it were, it wouldnt be a problem at all to spew out a version with a female sheppard.

      Also, my sheppard looks completely different to the “official” one, so every time I see an official trailer, I have no clue who that guy with the silly face is, claiming to be sheppard.

    • Mr Ak says:

      Never mind female Shepard, since when is Shepard white?

    • Pani says:

      @Mr Ak: Your comment made me laugh out loud! I was about to bitch about there being no fem shepherd too but then I read your comment and realised you had a great point. I personally don’t have a un-Caucasian (that’s as PC as I can make it) Shep but I’m sure many many people do.

  7. pakoito says:

    Gears of War on PC finally! w00t!

    EDIT: Ok, also you get the CHOOSE YOUR OWN ADVENTURE feeling to it.

    • FunkyBadger3 says:

      I’m waiting for you to explain how this is a bad thing?

    • pakoito says:

      Google “roleplaying game”, compare to video, spot differences. As a shooter it looks top-notch though.

    • rivalin says:

      Maybe because there are approximately ten bazillion people who make LOUD BANG VAULT BOX FACE SMASH FATALITYYYYYYYYYY! games, and there was only one Bioware, producing AAA rpgs, who have now tossed away years of heritage and expertise in making them to instead knock out finely crafted gears of war clones.

      It’s not about Mass Effect 3, it’s about what doesn’t exist because of it, the opportunity cost of turning Bioware into an action game studio. I for one would like to live in the alternative universe where they made worthy successors to Baldur’s Gate 2 and KOTOR instead of Mass Effect OF WAR.

    • Nick says:

      Its a bad thing because Gears is a pretty shitty, boring game?

    • pakoito says:

      I wouldn’t call GoW bad, it’s a rather good (or at least fun) 3rd person multiplayer shooter and the story mode is…well…6 hours of beer and lulz with your bestie.

    • Arglebargle says:

      Reply failure!

    • Betamax says:

      The worst aspects of Gears are the daft characters and the equally daft plot. ME might only have a Hollywood blockbuster level plot but it still beats Gears any day of the week (along with most other games of this sort) and has all sorts of interesting and fun characters to boot.

      There is nothing bad about such a game coming out, possibly some disappointment if they let the RPG bits that ARE there slide too much, but certainly nothing bad. And if they are telling us the truth they have made an effort to improve the RPG qualities of ME for the finale.

      The all but on rails trailer is pretty poor though. Not as a trailer (very exciting etc etc) but as an advertisement for the game. At least to certain audiences. Comments like the above only confirm that and I wish they had shown more of the stuff they showed on Gamestrailers later on.

    • Reapy says:

      I was going to post “Gears of Effect” as the title.

      Also, that is not a bad thing. :)

  8. Wizardry says:

    Is this being marketed as an RPG?

    • Jim Rossignol says:

      “Guns & Conversation”.

    • Wizardry says:

      Ah. Glad to hear they’ve finally acknowledged it.

    • cairbre says:


    • Jim Rossignol says:

      Well, we’re making it happen, right here.

    • Rabbitsoup says:

      surely they sell themselves “swords, guns conversation and skin-tight space trousers”

    • Hentzau says:

      The typo in the article – Guns and Coversation – is actually far more appropriate.

    • Sassenach says:

      Speaking of which, I was told Brink would have tight pants. But in the finished product there was a dearth of said garment.

      RPS, we demand the truth.

    • Bioptic says:

      It’s guns and conversation without the conversation! I love that the only exchange of dialogue in the entire trailer is quickly interrupted by a NUCLEAR BOMB.

      Even the most stupid, cynical action film trailer isn’t entirely composed of butt rock and gunfire and explosions. I think that ME genuinely does have good enough writing and acting to start being advertised like a proper film, rather than “look how expensive we made the motion-capture this time!”.

    • jealouspirate says:

      I don’t see why it really matters whether they call it an RPG or not, or whether it actually is. It just is what it is.

      Getting caught up over what constitutes a genre and where a game falls within it is not only a complete waste of time, it puts arbitrary limitations on developers that shouldn’t exist.

    • gwathdring says:

      Bioptic, I don’t think you watch enough crappy action film trailers. Especially the really short, 20 second cuts you get during commercials.

    • Vinraith says:

      To borrow from Yahtzee, it’s really more of an adventure game, where virtually all of the puzzles are solved by using gun on man/robot/alien.

    • Wizardry says:

      @jealouspirate: Probably because BioWare are a huge, well known, mainstream developer backed by millions of dollars worth of EA gold. When BioWare says that Mass Effect is an RPG then millions and millions of younger gamers will associate the RPG label with action games like Mass Effect. The knock on effect is even less sales for real RPGs. Ask a typical 14 year old Xbox kid what they think a typical western RPG is and you’ll get an action game 9 out of 10 times.

    • Kadayi says:

      Move on people, nothing to see here but broken dreams…

    • abremms says:

      I forget, does Role Playing Game mean playing a role and making decisions? or fiddling with stats and playing inventory tetris?

    • Wizardry says:

      @Kadayi: I post comments because I want people to read them. That’s generally how things go. If you keep insinuating that my opinions aren’t worth reading in my very own comment thread then I’m going to have to report you, get your comments removed and hopefully get you a warning. I’d be delighted if you take your inane posts elsewhere. Thanks for your time.

    • PFlute says:

      @jealouspirate: For me it has more to do with the fact that it’s a trilogy wherein the gameplay has changed somewhat radically from the first to third. I started ME1 playing a shooty RPG with -my- Shep, I booted up 2 to find they’d gutted the inventory system and simplified leveling, not to mention my Shep acting really out of character. (And the rest of the world featuring lots of annoying differences in personality.)

      It’s a shame, basically.

      There’s also the fact that I think everyone knows Bioware isn’t making ME more shooter-y to make it “the best Mass Effect it can be”. They’re doing it to move more 360 copies. Of course, it’s business. That doesn’t mean the situation doesn’t leave a foul taste for some.

    • EndelNurk says:

      @abremms: I entirely agree. I understand why other people don’t though and am disappointed that they haven’t enjoyed the series as much as I have :(

    • Kadayi says:


      Because you’re a one note poster. All you ever do is post a variation on a single theme ad infinitum and with frequency, namely how the cRPGs of today aren’t like the cRPGs of yesteryear, and shouldn’t really be called cRPGs in your view (because it’s important the wider public know that for some reason). Even though the cRPGs of yesteryear were little more than glorified digital dungeon crawls by and large, and had little if anything to do with role playing in the traditional P&P sense by any stretch of the imagination.

      Stop being such a closed book to things, and instead of wasting your retirement years constantly manning the ramparts defending your own narrow definition of what makes a cRPG, try living a little and embracing the new whilst you still can. This endless round of ‘I saw something nasty in the woodshed! ‘ is just a waste of human energy.

    • Urthman says:

      “We fight or we die! THAT’s the plan!”

      Hopefully the guns are more fun than the conversation.

      Am I really the only one who thinks Bioware’s writing sucks?

    • steggieav says:

      @Urthman: Their writing is inconsistent, to say the least. Sometimes it’s pretty good for a video game, sometimes it’s cringeworthy.

    • Arglebargle says:

      ‘Press fire button to interact with aliens…’

    • gwathdring says:

      Whether or not it’s well written, the focus is most definitely on the story, and at this point they seem to want to bring the branching decision system to a real climax. It’s about Shepard and some subsidiary characters, many of them rather well developed and acted if, as someone above mentioned is a problem in Bioware games, inconsistently supplied with equally well developed dialog. I think this inconsistency of writing makes it feel as though Shepard isn’t quite under the user’s control or that the side characters don’t behave properly. This can be especially frustrating when enough in the game is done right to make me care enormously.

      To come back to my original discussion, this isn’t a game focused on action if Mass Effect 2 is any indication. The game wants you to pay more attention to the character and the decisions than it does to the action. It wants you to think about what’s happening and become immersed in the world. Due to inconsistent delivery, the game won’t always get what it wants. Due to inconsistent advertising, I suppose neither will a lot of gamers.There’s an awful lot of running and gunning in Mass Effect 2, and there was a great deal of fighting in Mass Effect 1–greatest percentage of gameplay in the series (depending I suppose on how much time you spent in the mako).

      I see this as one of the biggest flaws with the Mass Effect franchise: the game design focuses on the story and characters, but most of the gameplay takes place in the combat scenarios. We spend most of our time doing things the game wants to make our secondary objective and forming opinions the game wants to be part of our secondary perspective on the world. It feel as though two puzzle pieces were forced together mistakenly. I think Mass Effect 2 showed us that improving the combat didn’t change the key issue of combat not fitting into the story.

      Crucially, let’s not forget how many action game tropes plagued the first Mass Effect game. There was even an awkward boss battle shoehorned into the final sequence in ME1. It took a dramatic action by Saren and utterly erased our ability to consider it or Saren’s character by throwing us into a convoluted fight scene. This is consistent with the rest of ME1’s combat–it feels like a sideline and at times an obstruction. Yet you spend most of the game playing that awkard hybrid of squad-based tactics and cover-based shooter. The game put you through a lot of repetitive, uninteresting combat with a lot of interesting abilities and companions and a damn tedious upgrade system for both abilities and weapons. It never felt like there were any noticeable trade offs for changing guns. The one redeeming exception to the tedium of upgrades was the modular ammunition and weapon parts–these had noticeable in game effects, and some offered specific enough benefits that you had incentive to switch between them (especially the ammunition).

      Enter Mass Effect 2. I still felt like the game was mostly about the plot and characters. I still felt like the combat was tacked on and unrelated. It felt airy, and overly glittery compared to a lot of shooters I’ve played, partially because it sacrificed the little weight the original’s combat possessed for snappy, precise control and a bit more variation (partly, the sound design was a bit crap and the weapon designs cluttered). The classes felt more immediately different. The interesting part of the weapon mods disappeared, but so did the tedium. The different class based upgrades felt impressively different, and while I feel no need to go back and play some of them, that’s more down to me liking a specific shooter mechanic offered by specific classes. I felt like different versions of each class power also had some interesting tradeoffs–again, I wasn’t interested in all of the variations for some of the powers, but liked that it felt like an actual decision to be made. Overall, the combat was better, and more enjoyable by virtue of stepping forward a few more times than it stepped backward.

      And let’s not blame Mass Effect 2 for starting the bad bits. Cover based combat with chest-high crates and walls? Also in the first game. Obnoxiously redundant enemy types? Also in the first game. Crappy space-pulp plot with inconsistent writing? Also in the first game.

      ME2 improved combat only to ignore plot/combat integration and lose the plot-mission pacing the first game nailed. The inconsistency of writing remained, the god-awful boss battle got worse, the issue of limited interaction with crew was amplified by more characters being tacked, the quality of romances remained the same (bad), we got to see a tiny bit of companion to companion interaction utterly absent from the first game but still not enough to be convincing, the paragon/renegade system was made even worse, the branching decisions in the game about as canned and uninteresting as before, and the weird lighting was made even more specifically weird to the point where everything look about as samey as it did when all of the same environments were used over and over again on every damn side-quest–an impressive feat given the uniqueness of some locations we got to see on side quests in ME2. Overall the side-quests felt a lot more interesting to me the second time around.

      There were more shimmering bright points (Mordin singing) and more moments of stupefied horror ( … the bit at the end reminded me of the Human Dalek episode, both because it was unspeakably BAD and … well … ). Really, Mass Effect as a series thus far reminds me a lot of Doctor Who under Russel T. Davies. Some of it was utter shit and still fantastic. Some of it was just utter shit. And some of it … just enough to keep me paying attention, was addictive, fantastic, lively, and interesting. There are moments when it just clicks with me. Moments when I don’t care about the writing, or the semi-predetermined character of Shepard, or any of the flaws, and I just PLAY. And it’s a blast. And I fall in love with the game until it lets up for a moment and then I have time to think. GOD DAMNIT, the REAPERS? Commander SHEPARD? That all you got? Wait … The ILLUSIVE ******* MAN? REALLY? God DAMNIT.

    • QuantaCat says:

      Do you want to borrow my space jumper, bowie?!

    • Carra says:

      My thoughts exactly.
      It’s an RPG, it’s supposed to be about story, companions, item gathering, conversations and combat. Yet what they show is a glorified shooter.

  9. Rabbitsoup says:

    Dear Commander Shepard if you have bought disc grenades throw them like discs not like normal grenades. I miss my mass effect 1 grenades.

    • Mr_Initials says:

      Hated those things. I would always either not use them at all or attempt to “reload” by pressing r next to a wall. I broke cover while not looking at explosions then getting shot to pieces.

    • gwathdring says:

      All I remember about grenades in ME1 is how often they would ….

      1) Get wedged into walls and beep at me for a bit.

      2) Wedge enemies into walls without killing said enemies so that an area didn’t count as being “cleared” by any scripted events, or less annoyingly my companions would run around trying to kill the Krogan version of Shadowcat.

      3) Get stuck on bits of cover. Namely my bits of cover. Two in five of my grenades never made it to the enemy. One of those would be the reason I broke cover only to be shot to pieces.

    • Stick says:

      I certainly didn’t miss the horrible accidental reload-kablewie. Also:

      “the Krogan version of Shadowcat” – gwathdring

      Oh god. I’m unsure if you deserve cookies or a sound thrashing for introducing that mental image. Ah, have cookies.

  10. Jeremy says:

    *Insert obligatory statement about guns and previously released shooter*

  11. UncleSmoothie says:

    That music is.. foul.

    • Janek says:

      Better than Dragon Age’s trailer…

    • sinister agent says:

      Agreed. I tend to avoid trailers, but thought I’d give this a chance. Switched off seconds after the dreadful generic music kicked in. How disappointing.

      Still, doesn’t say anything about the actual game, so I remain gently optimist…. well. Hopeful.

    • QuantaCat says:

      Thats true, its nothing compared to the extremely well made scifi soundtrack. Jack Wall is made of Win.

  12. DarkFenix says:

    So, this was a trailer for Gears of Halo, yes?

    Colour me unimpressed.

  13. Bettymartin says:

    Rock! \m/

  14. joeymcjoeysalot says:

    Trailer was pretty craptastic other than Sean Bean, but It is still the most eagerly anticipated game coming out in the nearish/distant future

    • Raziel_aXd says:

      No, it;s not. BF3, MW3 and Skyrim beat it. Skyrim should beat ME3 anyway. With a wooden plank. And a+10 fire sword.

    • Nick says:

      It’s not Sean Bean.

    • Velvetmeds says:

      MW3? You serious? Even these 5 minutes of ME3 alone were better than an entire MW game

    • Raziel_aXd says:

      Pride is nice and cute, but will you tell that to the 5-6 million people that will buy MW3? If you do, film that and show it to me.

    • Nick says:

      By your logic the new Transformers films are also good.

    • Raziel_aXd says:

      You’re digressing. I just said that MW3 is more anticipated than ME3. That’s it. Don’t make the discussion something else. And no, I’m not a fan of MW3 or that Transformers dump. But MW3 is more anticipated.

    • Bluebreaker says:

      then shit must be a awesome food, billions of flies cannot be wrong.

    • skyturnedred says:

      Seemed to me joey was just stating *his* most anticipated game, and did not mean it for it to be taken as an universal truth.

  15. sexyresults says:

    These trailers need an option to plug in your own male/female shep.

    • YourMessageHere says:

      I was just thinking something similar. Rather than a trailer on Youtube-alike of the moment, release a screensaver trailer executable thingy that you feed a saved game, and it will play a trailer and/or a bunch of frozen dioramas using your personal One True Shepard. Different, personal, interesting.

  16. DaFishes says:

    BioWare’s decision is clear: they are now marketing directly to Beavis and Butthead. 90s guitar music and all.

  17. StranaMente says:

    Gear’s creed – dutification!
    Massive scripted events, chest high walls, a hidden blad in your wrist, shooting big enemies from a car.
    And conversations. Maybe.

  18. 8-bit says:

    when I unearth a conspiracy about a massive galactic invasion by a race of horrific sentient machines I will take a camera to capture the proof. I mean not coming back without hard evidence is just stupid, nobody would believe you.

    • gwathdring says:

      You would think the suits would have cameras and data recorders built in by then. If I were designing a suit, I’d want sensory recording devices in every suit that stored information in the soldiers personal Black Box device such that upon death or hopefully something less dramatic, the data could be uploaded and review. Hopefully there would be upward-facing and rear-facing cameras as well, something the user could tap into for live feed as well. For privacy, if desired, a kill-switch could cause personal encryption keys to revert to a general global key known by all allied units/ships or at least particular command vessels so that the black box wouldn’t basically allow other units or command vessels to spy on the soldier but the suit could still send transmissions and act as a long-distance dog tag and locater beacon in addition to providing information about how the soldier was killed.

      Also piezoelectric circuitry could substantially decrease power usage of the suit, especially during running, jumping, shooting sessions.

      Ooooh! And then you could make helmets with solid visors that offered more protection but could be easily raised in the event of a suit malfunction. Which is interesting because some of the ME1 suits seemed to be solid-visor affairs with digital input … or really low FOV optical input …. which would be the worst idea.

    • bleeters says:

      I don’t know, crashing a billion-year-old chunk of proof into a brown dwarf was pretty good thinking. No need to show that to everyone, after all.

    • Joshua says:

      But then they will shout ‘ITS FAKED’ and still not believe you.

  19. JimK. says:

    good, they’ve got the action bit covered, but obviously that’s not why people play ME. Altough I understand that they only get like 5-10 min stage time so they really can’t go indepth about their gameplay mechanics, lvling system, and (hopefully) more RPG-ish elements in the game. So I hope I will hear something about those things later along the E3.

    On an other note… Shepard why are you trying to kill a Reaper with that little toyturret thingy? You of all people should know that just won’t do…

    • Jesse L says:

      I like the action! I wouldn’t play it if it was talking only.

      Things I like about Mass Effect, in order:

      1. the sci-fi-ness
      2. light tactical shooting
      3. talking

    • The Colonel says:

      Things I like about Mass Effect 2 in order:

    • Koozer says:

      @The colonel: I laughed, then cried.

  20. Cognitect says:

    I wish I had the vocabulary and wit to give that trailer the verbal smack-around it richly deserves. With my limited brain capacity, I’ll just have to settle for this:


  21. JB says:

    So why is Barney in the pic at the top?

    • Wulf says:

      I was wondering why he looked familiar. @_@ And you’re right, the facial structure, eyebrows, and expression scream Barney. The only thing that’s a little different is the hairstyle.

      But that’s not going to trick me into particularly wanting this, despite Barney being my favourite human character from Half-Life 2 (he seemed more believable than anyone else and he was willing to break the fourth wall and take the piss out of how he knew he was in a game, even mocking Gordon in the process). Of course, what would make me want this is chatty scenes with Legion. Unfortunately this trailer seems bereft of chattiness.

      I’m the sort of person who falls asleep at action sequences but tends to find the slow moments of films much more riveting. I have actually fallen asleep in the middle of an action film out of pure boredom, so that trailer does nothing for me.

      Barney, get the hell out of there. You’re too good for what I’ve seen of this.

    • Stick says:

      Barney who? He reminds me a bit of John Rourke, though.

      (Oh darn it. Excuse me while I drift off into Hypothetic Crossover Space.)

  22. gwathdring says:

    The only things that really annoyed me about the trailer were the stationary turret section (I hate turret sections in FPS games, why would I want one here?), what is likely at least somewhat less dishonest a portrayal of the game than the Dragon Age: Origins marketing campaign, and most of all the fact that the lighting is still the same … I realize it’s the same engine and I’d rather more work on the game and less on the engine, but I would really like some new colors if they’re going to be making it look the same in most other ways. Even if it just exchanged reds and oranges for greens and blues that would be nice.

  23. Ginger Yellow says:

    Gameplay trailer/discussion on G4TV now.

  24. lurkalisk says:

    Fight for the found!

  25. Ginger Yellow says:

    Hmmm. “We’ve really deepened the RPG elements. Not only do you get RPG powers, you get to choose them as well.” Seriously? That’s deep now? That was literally all he said about RPGness in a 10 minute demo.

    Still, the combat does look decent.

    • lurkalisk says:

      Well, that’s all it is really. A shooter with minor RPG elements (like the 2nd). There’s nothing wrong with this. It’s just odd anyone called the second a RPG, and it will likely be very odd when everyone invariably calls the 3rd one a RPG.

  26. karthink says:

    What did Shepard do at 0:59 immediately after hitting that (possibly) cerberus commando with a warp?

    Also, noisy trailer. Indications of on-rails sections worrying. Didn’t stop me from watching thrice though.

  27. Reverend Speed says:

    Alien Dude: “–We need a plan to stop them…!”

    Shepard: “We fight or we die. THAT’S THE PLAN.”

    Alien Dude: “…”

    Shepard: “Our righteousness is like light spilling out onto the scintillating planes of a butterfly’s wing. THAT’S THE PLAN.”

    Alien Dude: “…That word you keep using. I do not think it means what you think it means.”

  28. 8-bit says:

    man: we need a plan to stop them
    Shepard: we fight or we die, thats the plan.
    man: I want a new plan. :(
    Shepard: [renegade option]
    Hey Shepard here is an idea, why don’t you run up to that reaper and punch it. really hard. in the face.
    are they going to let people play the game at E3 because I don’t think Bioware trailers can really be trusted to give an accurate picture of gameplay anymore.

    edit:Damn beaten to the same thing by one post, well played Reverend, well played.

  29. Pop says:

    I’m predicting that the Decide How It Ends bit will be a homage to Deus Ex. Either Shepherd merges with the Reapers becoming a god or you plunge the universe back into the dark ages – presumably when spaceships were towed along by interstellar shire-horses.

    I’m looking forward to the Invisible Man taking the place of Bob Page and Mordin Solus taking the role of Tracer Tong.

  30. Pop says:

    Is the guy speaking at the end (“We need a plan…”) Wallace of Wallace & Gromit fame?

  31. Angel Dust says:

    I’m still looking forward to this but that trailer was embarrassing.

  32. mrchinchin25 says:

    Do I still get a space hamster?

    • gwathdring says:

      Awwwww … space hamster. Best part of the Normandy II. That’s both a good and a bad thing, when I think about it ….

  33. DainIronfoot says:

    Shepard is a man with a plan. It’s not the best plan admittedly..

  34. Hmm-Hmm. says:

    I still don’t understand why they made ‘Standard male Shepard’ look like a thug.

    • Erd says:

      I’m pretty sure they contracted a danish model or something for use of his likeness. But the underwear model joke is pretty worn out.

  35. poop says:

    melee takedowns?

    turret sections?

    time to rev up my pessimism drive

  36. Robin_G says:

    There looked to be evasive rolling and grenades in there, which I did feel ME2s combat could have used, considering the focus on reworking it from the original game.

    That all looks very exciting, but I can’t help but feel it doesn’t represent the actual combat of the game. More likely it goes something along the lines of; unload an entire clip into an enemy only to have him leave his waist high wall and drift lazily towards you while you reload only to have him bump into one of your orbiting lackies who, between the two of them, manage to muster up the fire power to put the poor sod out of his misery after pointlessly incapacitating him several times over with the Force and various gadgets. It wouldn’t make for a good trailer though.

  37. Basilicus says:

    SQUEEEEEEEEEEE!!!!! *falls over*

  38. cookie says:

    Was I the only one that felt the takedown with the energy sword felt a bit like the Deus Ex takedown? >.>

  39. jsbenjamin says:

    Is it just me, or is Mass Effect looking more and more generic as time goes on? I swear I saw bits of Halo, Resistance, Gears of War, Killzone … and on and on and on … in that trailer.

  40. InternetBatman says:

    God I really want a mod that takes Shepard out of the games entirely. Seriously, every time I heard him talk I kept thinking “You’re a douche. Douche, douche, douchey douche.”

  41. gwathdring says:

    Wait just a damn minute, why are we still fighting Geth? I was wondering this in the DLC trailers too.

    … I … what the hell did I DO on that space station? I don’t understand.

    • Kektain says:

      A big chunk of the Mass Effect mythos is the ability of the Reapers to influence the actions of others, so It’s not inconceivable they would be able to turn allies against one another. I think that would have been a more interesting way to play the big bad guys actually, playing on racial and political differences to shatter the alliances and taking one after another when they’re weakened by infighting until there’s no one left to oppose them.

      If you destroyed the Geth heretics, well…they were only a part of the whole Geth.

    • gwathdring says:

      That sounds great out of context, but in context the Geth have been adversarial since they rebelled against the Quarians. It’s implied that their emergence from the veil is new, and their attacks against anyone outside of the veil. But it isn’t until speaking with legion that we really get a full picture of the Geth history and the existence of the heretics. From a gameplay perspective it seems shallow to turn our allies against us when those allies were the primary enemies in the first game. The mission on the Geth station was a real twist in a lot of ways, and to backpedal it seems foolish.

      If there is a decent explanation offered in game … we’ll see. But it rings hollow, sort of like the boss fight in Mass Effect 1–we’ve had no in-game time to observe and think about the results of the dramatic actions that just took place and suddenly they are forgotten and flipped around. Instead of creating dramatic tension for me, this just works to make scenes and decisions that seemed important to me at the time feel irrelevant. That single gunshot near the end may have been a bit cliche … but it was an important gunshot. It had an impact on me. And that was erased in the awkward boss fight. It was meaningless drama.

      I don’t like the possibility that my work with the Geth will turn out to have been meaningless drama and hope a decent explanation surfaces.

      There’s nothing interesting in turning an ally against me I have yet to see behave as an ally.

  42. reticulate says:

    I am a fan of the stabby holographic thing, and wish to have its babies.

  43. Aesop says:

    BioWare, you read my mind. How did you know I wanted my favorite space opera RPG turned into over-the-top shooter #10,235,857,439. Ah, shooters, that rare gem the world is missing so much of.

    Also, FemShep: If the majority doesn’t care, why not cater to the fans who do?

  44. Kaldor says:

    At least the Mass Effect team is actually a competent developer unlike the hacks and second rate modders of Dragon Age. But still, everything coming from Bioware these days is a thinly-veiled personal mockery of every one of their buyers.

  45. matrices says:

    I want to bandwagon on the hate-o-ride for the trailer, but from a communications perspective, I would have done nothing different.

    All of you geeks will be buying ME3 anyway, so who really gives a shit about spending marketing dollars on a captive audience. Makes much more sense to try to bring in newer players by emphasizing the action, and then hooking them with the actual game.

  46. matrices says:

    Re: “We need a plan”

    I don’t think it’s as dumb as it sounds. My guess is that the context of the conversation is some alien leader who wants to appease or compromise with the Reapers to bide time, and Shephard knows all too well that those gimmicks aren’t an option.

    I can’t imagine that Shephard is actually rejecting the idea of having a plan; I think he is just saying that the strategy needs to be centered on armed resistance, not political legerdemain.