Bountyful Harvest: Prey 2 Footage

Babylon 5 meets Blade Runner is a bit of a perfect mix, you must admit

Mercy, this E3 is turning out to be a generous one. Next up we’ve finally got some in-game footage of alien bounty hunting sim Prey 2. It turns out that the excellent CG trailer we saw last week was actually hugely faithful to the game proper, and not at all the flight of fancy it could have been.

The following footage also solves the mystery of why this radically different sequel even bears the Prey name. Because it explores both sides of the predatory/prey relationship, of course! Oh, game developers. Never change.

Caw, there’s a lot of weirdy alien stuff going on in that HUD. I approve.

Thanks to GT.TV for this one.


  1. Teddy Leach says:

    Weeks are now years.

    Also, free running. It looks nice here.

    • Bluepixie says:

      It’s not free running, it’s parkour.

    • El_MUERkO says:

      Now that looks like a bunch of fun.

    • gwathdring says:

      Depends on who you ask. Some people, especially parkour enthusiasts and even more parkour fans who don’t actually participate, claim free running is a separate sport involving tricks in addition to the efficient movements of parkour. But since parkour is most often sport for its own sake rather than for practical endeavors, I think if you are going to be that picky, you should say that it is neither free-running nor parkour. Bear in mind that due the evocative nature of pairing the words “free” and “running” when trying to describe a fluid movement system the term has been co-opted as a gaming industry term for this sort of thing, suddenly making it just as appropriate parkour.

    • Bluepixie says:

      @gwathdring – As an experienced traceur I have a strong grasp of the differences between parkour and free running. Free running tends to lean towards a visually exciting, often inefficient way of moving within a space. It’s about aesthetics more often than not and I personally see it as a performance, with or without an audience.

      Parkour however is about getting from A to B efficiently, quickly and within reason, safely as possible. It is a practical skill achieved through mental and physical conditioning to pursue or escape regardless of the terrain.

      Both share a lot of movements, as do different forms of cycling or martial arts for example but the premise and use is different.
      The player movement shown in the CGI and gameplay of Prey 2 is very much parkour (as Mirror’s Edge was) the use of weapons and gadgets does not change that.

      Developers mixing up free running with parkour is purely ignorance. It’s rather refreshing when developers get it right as Human Head have and show that they’ve researched the subject, as opposed to throwing the term free running in to be ‘cool’.

      Colour me interested. :)

    • ckpk says:

      Another experienced traceur here (roughly 3 1/2 – 4 years). I’ve trained with many people over my time training parkour, including some of England’s top traceurs and I have to say, gwathdring is pretty much on the money.

      While there are ideas of effeciency and ideas of style, no one purely trains one or the other. The averaage traceur (and the way in which they train) is somewhere between the two, and it’s just a matter of personal taste how much emphasis you put on being quick and effecient or doing flips and tricks.

      gwathdring is right in saying parkour is mainly practised for it’s own sake, even highly effiency and practicality midned peeople will still likely spend a fair amount of time training things that don’t serve much practical purpose if their skills were called upon. Even the originator of the effeciency mindset, David Belle, largely practised movements for movements sake.

      So yes, really games like this and mirrors edge just take and utilise the effeciency mindset of the discipline in a more pure way than most people practice.

    • Bluepixie says:

      This is true, I do chuck in the odd summersault or palm-spin now and then. :) Very much depends what I’m doing and the environment I’m in. I’ve only met a couple of guys while I was training in the States that self-identified themselves purely as free runners. Pretty much everyone I train parkour with has backgrounds in other disciplines (martial arts, capoeira, gymnastics, tricking, BMX, ballet, climbing, MMA etc) and this influences the way people move. As you say, it’s only in an imaginary place that people only train exclusively in the discipline of parkour.
      The fact that we’re not actually running away from or chasing something 99.9% of time is irrelevant though. It’s the mind set and philosophy behind the discipline that defines the movement. However, I’m aware that this blending of movements and physical disciplines is changing both parkour and free running. It’s still developing and very much in it’s infancy as a discipline, sport, art form or whatever people want to describe it as.
      Parkour is an attractive form of human movement for game developers because it correlates very well with the goal based structure of gaming. It makes chasing the prize or navigating the hurdles set by the game designer exciting and involving for the player by keeping the experience focused and rewarding through their actions.
      If free running was to be incorporated into the gaming world, I’d see it moving into the virtual sport genre sort of like a skateboarding game were players are rewarded for completing difficult tricks without killing themselves and being creative with the environment in an entertaining manner.

    • The Army of None says:

      RPS: Now featuring parkour chat.

      Never change.

    • gwathdring says:

      It’s nice to here the input of two traceurs; I still think that the term free running was originally just an English equivalent for Parkour however members of either field have differentiated themselves now and that running around as a courier or bounty hunter may incorporate parkour moves, but is most certainly not parkour (or really free running) specifically because that philosophy isn’t there. It isn’t about going from a to b efficiently, it’s simply about going from a to b without the hampering and hassle normally associated with doing so in games up to this point. One could argue that in world, it’s much closer to parkour than that, but I think the out of world description is important as well.

      For gaming purposes, there’s an added significance to the specific movement set and the way it’s most often implemented—context sensitive terrain and obstacle maneuvering with little to no added input from the player necessary. It’s a specific system and sort of deserves a specific name beyond the inspiration for the animations and movement style. Whether developers use free running out of ignorance or because, as I sort of do, of it’s more literal purpose when describing the new trend in games, I think it’s a good word for the gaming concept separate from the meaning of free running outside of games–which at the very least seems to be a matter of dispute in certain circles though I may be very much wrong.

      It is a rather beautiful art, and I’m glad to have what little practice of it I do. Experienced traceurs are absolutely incredible to watch whether or not they include tricks in their movement style. I eagerly await further training and am very much in love with the philosophy and pure, exhilarating motion of the sport.

    • bluefire says:

      We could just call it a next gen platformer and call it a day…

  2. Nighthood says:

    Really pumped for this. It’s the Mirror’s Edge 2 replacement for me, with better combat and a sci-fi setting.

    • Pop says:

      Yeah, this is probably the first major game I’m actively looking forward to.

    • gwathdring says:

      I really want at least a spiritual sequel to Mirror’s Edge … I want a game that fixes a lot of the issues and really brings the concept back to life mostly BECAUSE it so effectively built compelling gameplay without combat. I want more of that.

    • Kadayi says:

      Mirrors Edge 2 was confirmed to be in development during an interview: –

      link to

  3. Angel Dust says:

    Looks great but I hope they tone down the filter that makes the target blue, enemies red and neutrals green etc. Not that I don’t think it’s useful but I don’t want it to be like detective mode in Batman:AA i.e. you lose a lot of the impact of the wonderful art direction because you play most of the game with a filter on. Maybe more of a Left 4 Dead-esque outline for the target?

    • Wilson says:

      @Angel Dust – Yeah. That trailer looked good, but seemed extremely dark, and as you say I don’t want to have to play with super highlight overlay on the whole time. Hopefully that was just an unusually dark bit of the game, but I’m sure they can get that feeling without actually having most of the place being too dark to properly see.

      Perhaps an option to adjust the intensity of the colour overlay would be nice.

  4. daphne says:

    Very exciting! I’m not big for FPS in general, but this one may be the next game that fills the spot of “the FPS I play with genuine interest once every few years”. I think the previous one was Crysis…

  5. JackShandy says:

    If this is actually representative of the game, then they’ve perfectly nailed the space bounty-hunter thing. Bursting through casinos after your targets. You can choose to let them go for money, or capture them? And whether to interrogate or just send them to your employers? I am excited.

    • TsunamiWombat says:

      Supposedly you can even somewhat choose your approach, stealthy or guns blazing, or whatever might come between those.

      The interrogation thing is part of a risk reward factor, game informer article says you can accidentally kill a target through interrogation, drastically lowering the money you get for them.

  6. Shazbut says:

    Looks exciting, although there didn’t appear to be anyway to get that guy until the end when he gave himself up. Which means that was entirely linear and scripted.

    • Angel Dust says:

      Yeah, I though that too. Hopefully they are not all canned chases like you get in the GTA games.

  7. McDan says:

    This does look good, I shall be getting this. Even though I don’t really see how it ties in with the original.

    • Brutal Deluxe says:

      Wasn’t the first one notoriously mediocre? I kind of think it’s a shame that the devs are constantly having to defend their decision not to make it a direct sequel. This really seems like it might be Dragon Age 2 in reverse.

  8. fuggles says:

    This looks really good, definitely excited for this.

  9. Kandon Arc says:

    I especially love that your target can teleport but you can’t. Those electric grapple things he was throwing at one point seem pretty awesome. The setting reminds me of Mace Griffin: Bounty Hunter although with less screen-for-face enemies.

    • Bodminzer says:

      I think it was just that species that can do that. Apparently you can get rocket boots at some point to even it up <3

  10. SanguineAngel says:

    Looks really nice – I am loving the style and very excited about the gameplay. Looks very mirror’s edge which is a massive bonus for me (loved that game). My only concern is that the chase looked like it might have been heavily or entirely scripted. Like the bounty was waiting around for the player to catch up before teleporting to the next spot. Reminded me of Modern Warfare chases.

    • Nighthood says:

      I was reading a magazine interview with them a little while ago where they said that targets DON’T wait, and that they wanted to avoid the Assassin’s Creed style of convenient pauses.

    • SanguineAngel says:

      Oh well that’s very encouraging! Thanks for the info :)

  11. JohnnyMaverik says:

    Everybody’s being positive? O.o
    But…what? This is unpossible.
    *toddles off to watch the trailer*

    Edit: Ok yea that looks pretty good.

    • Dominic White says:

      I’m amazed too. Nobody has complained about the guy demoing it with a gamepad, either.

      It does look rather spiffy, though. Nice pacey chasey-shooty-climby stuff. I’m officially interested.

  12. gwathdring says:

    That looks absolutely gorgeous. I’m becoming incredibly optimistic–a lot of these games are pushing design over raw graphical power. It’s happening people! It’s slowly but surely happening!

    • Dominic White says:

      It’s only happening because we’ve had an extended console generation, which has slowed down the hardware arms race and forced developers to actually find something distinctive and new to render instead of just adding more polygons.

      I’m rather glad I haven’t had to upgrade in a while, and games get prettier even on the same hardware.

    • gwathdring says:

      It’s nice isn’t it? Long console generations are good for consumers and even better for developers. The only people it hurts are the companies the moment sales start stagnating because everyone who wants a console owns one. But I’m sure designing peripheries and games is more cost effective than new consolses … surely? Maybe not … oh well. Long console cycles forever, please!

      Hell, long console generations mean laptop gaming is at least somewhat workable. :) Alas, too many games came out that beg for this workhorse to be put out to pasture to make way for an actual gaming machine.

  13. Balm says:

    Why no Johnny Cash in this trailer? >:(

  14. Anton says:

    @2:13 : MASSIVE TEXTURE POP!!! It’s on id Tech 5 right? It sure feels like Unreal Engine 3 because of that pop. =P

    • ResonanceCascade says:

      It’s on idTech 4, actually. The original press release said something along the lines of “state of the art idtech technology” which wasn’t really a lie, since they’ve overhauled the hell out of it, but it was a bit misleading.

      The game itself looks really, really excellent though. I’ve never seen anything like it.

  15. coldvvvave says:

    What? No TEALANDORANGE!!!! activists, crying in comments?

  16. nayon says:

    This indeed looks really good.

  17. _Jackalope_ says:

    Hmmm. I will miss the portals. I can see why they don’t want to have them and be compared to Portal 1 & 2, but the original was a bit different in how it used them. I would’ve liked to see an advancement of that. I’m also hoping the involvement of Tommy isn’t going to turn out to be similar to the Mafia 1 nod that we get in Mafia 2. Having said all that, this does look very good.

  18. woodsey says:

    I hate Geoff Keighley interviews; half the time he spends guessing at every feature imaginable, and the other half of the time he spends guessing at every feature imaginable after he’s already been told its not in.

    • liquidsoap89 says:

      So the game doesn’t have portals in it? It’s different because it doesn’t have portals in it? Prey had portals in it. How come it doesn’t have portals in it? What kind of game named Prey doesn’t have portals in it…?

      That’s about all I got from him before I stopped listening to his questions.

  19. Iokanaan says:

    “Caw, there’s a lot of weirdy alien stuff going on in that HUD. I approve.”

    what, ‘Sony Event Starts In **:**’ and the slick looking crawler?

    ..snap, a joke!

  20. hadrianw says:

    It looks delicious!

    I liked frogger elements also.

  21. slpk says:

    If the prey can teleport why doesn’t he simply do so to a place the hunter can’t reach? Ohh right, because then, the entire scene wouldn’t make sense! Pass!

    • Rymosrac says:

      Right. Because virtually every game/movie/book/ in the universe isn’t winnable because the villain did something retarded.

  22. Muzman says:

    OK, I feel much better about games now, watching this after the gorram Tomb Raider one.

  23. kud13 says:

    @ rymosarc
    well, given what we’ve seen, the teleport is a limited ability–takes time to recharge, and has limted range.

    not to mention that since the PC has grappling hooks and “parkour”, its questionable whether the mark would be unreachable anywhere.

    and if you keep in mind that he’s also a “bad-ass bounty hounter” with a preference for Johny Cash sondtracks, well, the prey was clearly overcome with fear, making him unable to think straight and run anywhere other than in a straight line.

    overall, loving the art style, they’ve really nailed the Blade Runner aesthetic. methinks 2012 will be the year of me getting a new gaming rig.

  24. Navagon says:

    Okay yeah now that’s what I’m talking about. That’s the kind of grud damn game I want to be playing.

  25. gummybearsliveonthemoon says:

    Well it’s pretty I will say that. Other than that nothing really… grabbed me. I dunno. I’ll wait and see.

  26. Iskariot says:

    I’m looking forward to exploring this city. It looks impressive. It has a bladerunner feel to it.

  27. wodin says:

    Since reeading RPS last two write ups on this…I’m very interested…lets hope it is varied though and doesn’t have wafer thin character and story…
    Also why on earth did they show off the game with the character using some sort of visual mod…I’d rather have seen the enemies in a trailer than neon blue or red line thingymajigs…

    Would be good if there is some sort of investigation gameplay aswell…

  28. eclipse mattaru says:

    It’s kind of funny how game visuals have so become a dark, confusing mess of all-the-same can’t-make-out-squat that useable items/killable characters need to become progressively more and more glowy in each new title to even be noticed. It’s evolution, baby!

  29. Linfosoma says:

    It’s funny how from all the games presented on the E3 this is probably the one Im most exited about.

  30. hocevar says:

    Nice to see how parkour is going mainstream.

    First Mirror’s Edge, then BRINK and Crysis 2, now Prey 2.

  31. MadMatty says:

    I am the only guy who gets tired of american dev´s letting you know, that their soon to-be-released game, which their livelyhood relies on, is REALLY REALLY COOL!

    hell, after he said that, i´m ready to buy the game right now!

    what?..what was that? COOL WEAPONS ..AND COOL GADGETS!! could it possibly be better!?!

    americans aside, this doesnt look completely shite.

    • Deuteronomy says:

      Yeah I hate those capitalist running dog Americans too. But thank Gaia he’s not one of those arrogant poofter Molyneauxesque Brits. Don’t think I could have watched the vid through if it was one of them.

  32. Bungle says:

    RPS, please do some serious journalistic work and figure out why they’re calling this game Prey 2. That whole “predator/prey relationship” line was about as vague and stupid as a person can get. Was this a new IP that their publisher forced them to call Prey 2 because they think only sequels sell? Did they buy another developer’s half-finished game and slap their name on it? Please figure out what is going on here, because their official answer is bogus.

    • Jim Rossignol says:

      “Was this a new IP that their publisher forced them to call Prey 2 because they think only sequels sell?”

      Yes, probably. We’ll ask, of course, but the answers will likely be the same. And actually is as much the “only sequels sell” thing as “names are just really hard”. When a company owns a name, they tend to reuse because coming up with and establishing an new one is hard as nails.

    • Urael says:

      …because it has Tommy in it (in some mysterious fashion)? He was Prey-turned-Hunter in the first game – the sequel seems to be a thematic extension of that concept, rather than one of direct plot and character (barring the aforementioned cameo). If you’ve become used to the way Hollywood does sequels I’d imagine you wouldn’t be quite as familiar with the way novels do this from time to time.

      Speaking personally,the game could call itself “Dr Wankel’s Space Hunt-a-Man” and I’d still be buying it day zero. It’s first-person sci-fi that looks incredible and might even have some depth to it – if it pulls it off this game could have as much impact on the gaming scene as Stalker did.

  33. bagitomacho says:

    “If you want to take the more honorable route, you can try to bribe them…”

    Ah! The gray lines of honor indeed!

  34. Premium User Badge

    john_silence says:

    The dark sci-fi vibe of the environment and the quick navigation showed in that pursuit oddly bring back a fond memory of that brutal driver/shooter from the 90’s, Quarantine.

    • eclipse mattaru says:

      Wow, now that’s a memory of times long past. You just brought back one of the most priceless moments in gaming for me, when I somehow had driven an armored cab to the roof of a building and was wondering whether or not I could crash into a blimp that was flying nearby. I can’t believe I forgot about that game.

      I hope I’m remembering something that actually did happen in the game.

    • Premium User Badge

      john_silence says:

      (double reply sry!)

    • Premium User Badge

      john_silence says:

      Given how radical that game was and how it challenged expectations in its time, what you describe sounds like a regular gameplay situation rather than a glitch or a false memory!
      The speed and violence were insane, such as I remember them they are hardly surpassed to this day. There was a looong highway tunnel in one of the sections in which I and a friend spent an inordinate amount of time racing like madmen, carving random cars with the mounted chainsaw (which also served as a fine impromptu tool for exploding civilians on the sidewalks – does Saints Row do that?).

  35. DOLBYdigital says:

    Very impressed with how well the gameplay matches up to the cgi trailer. Liked the look of gadgets, vision modes, jetpacks and movement abilities. It was rough watching this being played with a controller but hopefully the game will play well on PC. Can’t wait for more info