Done And Dun: Dungeon Siege 3 Demo Out

Who's the real monster here? No seriously who's the monster I have no idea

This? Right here? This is how it should be done. A whole ten days (and eight hours) ahead of Dungeon Siege 3’s release, Square Enix and Obsidian have put out a demo on the game’s Steam page. BOOM! That was the sound of assorted expectations being blown out of the water.

It’s especially handy seeing as it’s only in playing DS3 that you learn just how much they’ve changed the Dungeon Siege formula into something slower, with a greater emphasis on decisions, action and co-op play, and less of an emphasis on loot, donkeys and scenery. The demo contains “a small taste of Dungeon Siege III’s single-player and 2-person local co-op modes
(co-op requires two controllers)”, but I’ll be able to get more specific in about 1.5 gigabytes’ time.


  1. NR says:

    Bloody hell, you’re really making up for lost time, aren’t you Quinns?

    • Quintin Smith says:

      Jim says if I don’t post as much today as he did yesterday then I have to go back to swabbing keyboards :(

    • Mungrul says:

      Swabbing keyboards? You trying to make a clone army from the skinflakes trapped between keys?

  2. Schtee says:

    It’s a “free” demo, mind, as they are proudly stating on Steam. So that’s a relief.

    • Tori says:

      Well, the example of DNF demo only for people who bought the game, show that a free demo is not a obvious thing these days.

    • Schtee says:

      The fact that you may have a point saddens me!

    • Nim says:

      Dnf’s demo will probably become free this week… I hope!

    • lurkalisk says:

      Preodering the game just gets you early access to the DNF demo, not exclusive access.

  3. OrgunDonor says:

    Just finished up the demo, was much better then i expected(being my first dungeon siege game), and a demo on the PC before the games released just makes me want this game even more. Actually really looking forward to it now.

  4. CLD says:

    Played the demo.
    Meh. It reminds me of NWN2 and its wierd controls. The interface is very console-specific, with big menus and buttons. The graphics and character designs are mediocre.
    I am going to check the final version, maybe it’s going to have a good story ?

    • Jason Moyer says:

      Yeah, the camera seems as crappy as NWN2’s, although NWN2 had the benefit of being a great game. I’m not so sure about DS3 based on this demo. The interface is also, well, not quite horrible, but somewhere in Borderlands territory. Then again, Borderlands had the advantage of being a great game and etc etc and so forth.

      It sort of blows my mind that they managed to make the camera annoying in a point-and-clickathon. They need to learn how to make objects transparent when they’re a certain distance from the camera instead of making the camera zoom right up your character’s backside.

  5. DSR says:

    “and 2-person local co-op modes (co-op requires two controllers)”

    “and 2-person local co-op”

    “requires two controllers”


    No, thank you very much, but I’d rather play a PC game…

    • Hogni Gylfason says:

      Clarification of the co-op modes (not for the demo, the real game) would be nice. Same-pc co-op means a never-purchase-ever as far as I and my significant other are concerned.

    • Nevard says:

      You can actually play PC games with controllers you know, a keyboard is in fact a controller.
      Maybe I’d understand if you couldn’t use the mouse on the title screen (although that’s still very petty), or the loading screens were interminably long, or it was actually impossible to play without some kind of console controller, but refusing to buy a game not because the gameplay is bad but because it is also released on consoles seems a pretty ridiculous concept to me.

    • Dominic White says:

      Fuck, this mindset. The strength of the PC is that it can run pretty much any input device under the sun. It’s only in the past 5-6 years or so that PC gamers have become so paranoid and entrenched that using anything other than mouse and keyboard is somehow kowtowing to the console hegemony.

      Back in the ‘golden age’ of the early 90s, there were quite a few PC-only games that REQUIRED a controller of some description to run at all. This wasn’t a bad thing.

    • Lars Westergren says:


      From the Steam page: “Players will be able to adventure by themselves, on the couch with friends, or online in a fully multiplayer experience.”

    • InternetBatman says:


      I guess they changed the description pretty quickly. It doesn’t say that now.

    • Dominic White says:

      I have a clicky 8-way fighting game stick, and a couple of USB-cabled Sega Saturn controllers for anything retro-gamey. It’s all good. For things that work best with dual analogue, a wired 360 pad is the way to go.

    • Hogni Gylfason says:

      Thanks for the pointer, I missed that.
      I hope that by “Multiplayer” they mean full online co-op, and not that it’s pvp online and co-op “on sofa”. I and the missuss played DS2 twice all the way through, including the expansions, and have been looking forward to this for a while.

      @Nevard & Dominic
      The primary desktop input devices remain M&K. I don’t want to have to switch to controller for gameplay unless the gameplay requires it for some reason, as in simulators, for wich I have joysticks and steering wheels and don’t complain.

    • Sheng-ji says:

      @ Hogni

      Have you ever tried playing a co-op game where both players share the keyboard and mouse…. trust me, at least one should be using some form of separate controller.I’m sure you could use one of those free softwares which makes gamepads work on games which don’t support them to get a second USB keyboard/mouse working if you really must!

    • Nevard says:

      Local coop on one keyboard is horrible, and it is the only part where it is implied that you can’t use mouse and keyboard.

      How would two players use mouse and keyboard anyway? Surely you would need more than one mouse?

    • Lars Westergren says:


      Yes, it will be co-op online multiplayer, not PvP. As for

      “The primary desktop input devices remain M&K. I don’t want to have to switch to controller for gameplay unless the gameplay requires it for some reason”

      You know how annoyed many PC gamers get with console auto-aim in FPS games? Programmers have to spend a lot of time compensating for the decreased precision and especially speed in console controllers by increasing hit boxes and so on. Porting the title directly to PC makes the game laughably easy, and in the other direction, porting a PC primary title directly make some challenges impossibly hard.

      In much the same way, when you are playing a third person game, the controller is in fact the higher-resolution input device, in that you can both run and attack in 360 degrees. With M+K, one of these (the one controlled with the keyboard) have to be changed to 8 directions, and you will also need to have a change in the user interface to display which direction the mouse action will take, for instance a direction marker around the character. If they port the game directly from console controller, some things become almost impossibly hard – for instance the challenges in Laura Croft Guardian of Light where you had to jump between different ledges, or in Batman where you get achievements for huge combo chains. These games have to be “dumbed down” for the PC market, by being more forgiving in aim.

      So in fact, I’d argue that Dominic is right, in these cases gameplay do in fact require a controller.

    • bglamb says:

      Local co-op on a PC needn’t mean two people on the same PC.

      We have these things called “Local Area Networks” for local play.

    • Sheng-ji says:

      Haha, yes, you’re absolutely right! When did game descriptions stop differentiating between Split Screen and LAN multiplayer anyway? Hopefully though no-one seriously thought LAN play would require you to play with two gamepads, though it has to be said… you still do need two seperate controllers (4 if you count the mouse and keyboard as two controllers, and I do)

    • Hogni Gylfason says:

      Two player same keyboard and mouse never really occurred to me.

      I played Batman AA with M&K without any real problems, doing the long combos. What a lovely game btw. Never played the more recent Laras, last one was 3 I think, but that was played with M&K as well, so…

      As I read more on DS3 it seems to have LAN (thank you, I know there is such a thing as Local Area Network) co-op, and that is good. Local coop in market-speak to me means the method Kane&Lynch did it, which was idiotic. If you have the net-code in there, why not use it for the coop as well.

      As for input methods on Desktop vs Console, I stand by my point. As a game designer I have some little experience creating input systems, and as noted, Batman AA did a fantastic job of porting what was essentially a Console input system to M&K where I found it worked quite well, despite the lack of 8 way left hand input.

  6. Myros says:

    I actualy liked the format of the first 2 games. I love squad management and lots of loot. I guess the trend of using an established name, while throwing out the actual gameplay that made it, continues.

    • Ringwraith says:

      They are however using the same setting, which makes it very difficult to change the name.

    • Lars Westergren says:

      I’m totally ok with changing gameplay in sequels. Personally I think it is the setting, the writing, the mood that deserves to be preserved between games.

    • Stick says:

      Well, I found the gameplay of DS1 to require minimal human input. (Friend of mine refered to it as “fantasy lemmings”.) DS2 was pretty much the same but had every-once-in-a-while Big Attacks. Also, I file excessive loot management under “chore”, not gameplay.

      Agreed about setting being more relevant to sequel-ness. Then again, I don’t remember many specifics of the DS setting at all.

      … man, I sound grumpy. I didn’t mean to! Just waiting for the demo download to finish. Because actual demos are indeed Where It Should Be At. Yes.

    • TillEulenspiegel says:

      Dungeon Siege was far from perfect, but it dared to innovate. It had a fantastic idea, just flawed execution. Too simple, too linear, boring loot. But something different and exciting. (I’m saying this as someone who loves to play a skelemancer in Diablo II.) How do you make a game interactive and challenging when you have minimal direct control over your party? It’s an interesting problem worth solving.

      Now DS3 is yet another action RPG. I just can’t be bothered.

    • Lars Westergren says:


      “Too simple, too linear, boring loot. But something different and exciting. […] Now DS3 is yet another action RPG. I just can’t be bothered.”

      Er, what? From what I have read in the previews, combat is more complex and more difficult, the plot has the trademark Obsidian choice&consequences, and there is less loot, but the stuff you find is more important. So it improves in all the ways you complain the first games are weak in, and it moves further away from the Diablo-clone territory. So how can you call the first different, and this “yet another action RPG?”. Curious how you are reasoning here.

      In what way were the first ones different and exciting, and NOT action RPGs?

  7. Synoptase says:

    – Control is awful. It’s barely enjoyable.
    – Menus are somewhat lagging, transitions aren’t smooth and swift.
    – Forward camera movements are edgy unlike rotating ones.

    Where did the “Dungeon Siege” part go?

  8. bglamb says:

    Unfortunately the keyboard/mouse controls for this game are terrible.
    You can’t turn the character, just slowly rotate the camera, and unless you use a r-mouse-click, you can’t attack any other direction than the way the camera is pointing.

    This makes it impossible to fight two enemies standing at different angles. Without a pad you simply can’t switch between them during a fight.

    Unless you like playing with a pad, don’t even try the demo. It will only frustrate you.

    (And why-oh-why do games insist on having A move the camera right, and D move it left?)

    • KaputtChino says:

      You don’t have the attacking-only-front problem when enemies are nearby, cause the game auto-targets then for you, so you can’t miss.
      The whole control feesl pretty off in my eyes. You can’t really control neither your movements nor your attacks. This game no longer feels like a “Hack’N’Slash” like it’s predecessors.

    • Sheng-ji says:

      It’s quite possible this is a demo only problem, but I am now holding fire on an early purchase of this game as it was an issue for me too – not a game stopper, but definitely an issue.

    • bglamb says:


      The problem is when there is more than one enemy. When I was surrounded, I wanted to be able to divide my hits between an enemy on the left and one on the right, to stop them from attacking back. With the rather slow camera pan being the only way to turn left or right, this was quite impossible.

      Rather a problem for a game that expects you to fight crowds of enemies.

    • Sheng-ji says:

      You do know you can switch fighting styles to deal with crowds of enemies… press q I think

    • meatshit says:

      The game makes it pretty clear that you’re supposed to use the right mouse button as your primary way of moving around, so you have no one to blame but yourself if you refuse to use it and find the controls difficult. You can attack enemies on either side of you by right-clicking in their direction before attacking, which I agree is pretty clunky. Left clicking really should be direction sensitive and I hope they change that before it gets released.

    • bglamb says:

      “The game makes it pretty clear that you’re supposed to use the right mouse button as your primary way of moving around, so you have no one to blame but yourself if you refuse to use it and find the controls difficult.”

      It wasn’t that I refused to use it, it’s just that I didn’t find it any easier. I mean, mouse to move, mouse to attack, mouse to move camera, mouse to block….keyboard hand to hold your coffee?

      The game makes it pretty clear that you’re supposed to use a PAD as your primary way of moving around, and doesn’t make enough of an effort to make other controller methods work, IMO.

      Spending however many millions on a game and then skimping in an area like this is just not respectful to the PC community.

  9. KilgoreTrout_XL says:

    Demo was fun, though there doesn’t seem to be great hit detection with melee swings, and your loot doesn’t appear to change your character’s appearance, which is a shame.

    Also, your XP from co-op matches DOES NOT transfer back to your single player main. You can’t take your main into a bunch of other people’s games, and then take him back to your single player campaign. You have a “dedicated” co-op guy for each and every person you play with. This is also a shame.

    • arccos says:

      Actually, I would probably prefer that. It gets silly in MMOs or co-op games when the level disparity between friends gets too high (when levels are used). If each player-character and amount of story progression is unique per partner, that would seemingly solve the problem.

      Clever idea. I’m curious to see if it works out.

  10. fuggles says:

    There is so much bad that I can’t believe this is a modern game. Controls are awful, not being able to run sideways makes you feel like a boat when something is close to you and you just want to step left but you have to go forward, pivot, back.

    This further extends to the tooltips – please continue telling me to press the square symbol for everything, or Combat_West, which apparently is some sort of new name for the ‘1’ key. No keymapping options or even listings really helped with that too.

    Combat is a mess – I had no chance whatsoever on the boss Vera, getting ganked by 15 enemies at once following a cutscene is so classy. I could never get block and dodge to work convincingly and never really felt the flow of good hack n slash combat. Similarly not having healing items is a real mistake, forcing me to die endlessly as I had no health of mana. Also, would it be too much to ask that you highlight my companion so I don’t repeatedly mistake them for an enemy when fighting? My jackal (best thing in the game for the ears and noises) is highlighted, but not my fellow warrior.

    Oh and why oh why do I have to manually pick items up? Have we not moved on from that? I should just hoover them magically into my bag without having to go along tapping ‘E’ (sorry, square) to pick things up.

    Graphics are not good and especially shameful is the female run animation – what is going on with that? Furthermore why am I getting orders from Santa and why is he TELLING ME about the great journey that I had in a cutscene? I remember that DS1 was basically one long map with none of this telling of great journeys, merely great journeys and I still remember fighting the bear in the demo of that when it came out.

    Still, nice to have a demo of something for a change.

    • d32 says:

      I agree! The boat comparison was spot-on. They should have played a little bit of Shadowgrounds to learn about character control.
      But! Graphics are pretty! Female walking animation is great! Full of ass-movement, what else would you hope for?

    • MrXswift says:

      -I just played the demo and the character control is just AWFUL, as fuggles said it really feels like steering a boat.
      -> you CANT walk sideways or walk straight and look to the left .. not possible , to hit someone you have to rotate around yourself and then hit wtf? this is a hack and slay not rotate and hit game!

      -Instead of short animations to tell the story they made 2 color pictures and boring voice actor.

      -The graphics are from 2006.. everything is blurry, textures are spongy.
      best seen when the camera goes upclose for dialogues *vomit*

      -The character menu/inventory doesnt pop up as a window in the game!
      its as if you go in the main menu, then every part of the armor has a different sub menu and in this menu u see you equipment. OUCH! you cant see how you character looks like with your new items, to see that you have to go back in the game

      -To pick up item you have to walk near an item an then pick it up … now just add the boat steering and you got pure annoyance

      -after 15 min playing ive now seen the same tree branch for about 30 times (seriosly) the environment is loveless

      I go back to playing Witcher 2, DSII is BS.

  11. MiniMatt says:

    Well I’m not sure it was what the publishers were intending in (commendably) releasing a demo but this has gone from my wishlist on Steam (where it has been for a long while) to my “err, maybe” list.

    As has been pointed out already, controls just feel very very wrong on mouse & keyboard (I don’t have a controller to test so perhaps much better on that).

    Fuggles’ list above perhaps comes across as a tad harsh but I fear I have to agree with significant portions of it.

    Oh, and the voice acting was, well it was better than I could do. I’m not a professional voice actor however. And I’m not entirely sure they hired one.

    • Brutal Deluxe says:

      Ah, so surely a good reason for publishers not to release demos in the future ;)

  12. johnpeat says:

    Think yourselves lucky, with XB Controller software installed it won’t even let me PLAY with anything else (even if I unplug the controller) – there’s no way to move!!!

    That said, it’s a pleasant enough affair – but I’m not sure the heavy (ME-style) dialog trees go with a game like this – I got bored of listening to people and just wanted to get-on with hitting stuff…

    That said, I really fancied playing Sacred2 on PC with the controller (it works really well on 360) but you can’t – it’s mouse only – so to each their own, I guess…

  13. TotalBiscuit says:

    Guess I’m the only one who had no problems with the controls then.

    • johnpeat says:

      As I said, I couldn’t move at the start of the game – at all. I unplugged the controller and restarted the game – still nothing.

      At that point I gave in and used the controller – I assume there’s a menu somewhere where incantations to the god of checkboxes summon mousepowers?

      The game doesn’t really seem to need them tho – you appear to control 1 guy exclusively – or did I nod-off in a conversation before that changes???

    • Memphis-Ahn says:

      You looked to have issues with picking up items from what I saw in the video (you can just use E while next to them to do this rather than just clicking).
      Oh, and Q to change stances for fireform.

  14. Zarunil says:

    Less sieging, more keeping.

  15. Mayjori says:

    1. Another decent series/game ruined by consolization.
    2. Horrible camera, HORRIBLE…
    3. First game in at least 8 years that locked my system up so that not even ctrl-alt-dlt dosnt work (on win 7)
    3.5 No alt or equivalent to show loot on the ground
    4. Consolified
    5. Console-ala-mode
    6. Consolification
    7 The Consolenator
    8 Monsieur Console
    9 I almost forgot to mention, yay for consoles -.-

    • Ricemanu says:

      Thanks for the quick laugh. I am truly happy that a small village of PC gamers does still exist despite all the attacks from the consoleros. Trust me, I hate consolification as much as the next guy, but its not just the evil greedy big game companies fault. Lots of PC gamers are just a bunch of pirates, and making games for PC only has become very difficult these days…

      Still sucks, tough.

    • Mayjori says:

      That piracy stuff is a bunch of tripe. The real reasons so many games don’t do as well now is because, wait for it, companies are making shit games. They then proceed to start crying when they dont sell alot and blame it on piracy. GOOD games will sell… Look at minecraft ffs.
      The overall quality of video games is steadily going to crap (especially PC), we peaked a couple years ago and since then its been a downhill slide with a couple of gems popping up every so often, and more and more of those gems are coming from mid to small size companies because the big companies have this attitude that they can fuck us around, and then whine like little bitches cause people don’t buy their shitty game and blame it on piracy, it would be hilarious if they werent making me weep from sadness for the whole thing (ok more like rage).
      Reasons games are failing:
      1. A couple of big companies buying up all the little ones and infecting them with their idea of quality.
      2. Companies trying to release their games on all 3 systems at the same time.
      3. Consoles are the tool of Satan.
      4. General stupidity of humanity.
      5. Spending stupid crazy amounts of money on advertising instead of spending it on making the game better, but relying on the advertising to sell and giving less than 2 shits about the actual quality of the game.
      there are others but writing this just gets me more and more pissed off which makes me forget :P

  16. Ricemanu says:

    Hi Mayjori,
    About 50% agreement here. Good games have been published by big companies, and these games failed. (VTMB, Dark Messiah for example). If millions were to be made by an AAA title with “Indy” content then we´d have minecraft running on the crysis engine today. Which directly brings me to your point #4.
    The reasons mainstream games are what they are is that they are insanely popular. Dedicated PC players looking for innovation (e.g. people like me refreshing the RPS homepage every 30 minutes)seem to be in the minority.
    The reason is simple: Financial motivation (which is entirely fine btw, after all they are companies and have to make money). But i digress. Piracy isn´t the reason behind why there aren´t so much quality games released each year, but i can´t see why it should not be the reason behind no one financing a huge PC only title anymore.

  17. riktikt says:

    She looks a bit like Naija from Aquaria in energy form.

  18. d32 says:

    Please please, completely redesign the mouse+keyboard control scheme for the full game!
    I mean, completely.
    No primary control of camera by keyboard. That’s what mouse is for. Add strafing. Let the left click aim my attacks accurately. Add a bit, just a little bit of damn pathfinding, so i don’t have to painfully navigate around the smallest obstacles.

    Also, keep the menus smaller. Add more information to the screen than just 6 or 7 lines (which have to be toggled to see another 6 or 7 lines).
    Also, it’s OK to have just one equipment screen! You don’t have to divide it into eleven…

    Oh my. Glad I didn’t pre-purchase.

    • MadMatty says:

      Well i was starting to get the hang of it, when i just quit out of boredom, coz the game seemed too BLAND, if something, but reading your list of fairly logical and finely honed PC controls, i am inclined to agree.

      Apart from that, maybe im just TOO HARDCORE for these console-y titles?
      Any other 30-ish RPS reader ever ask themselves that question?
      Let the kids have their fun, like we did, playing loads of rubbish back in the day (aswell as the good ones).
      Not saying this wont be ok, but the 30 mins of demo i played, just seemed without any major highlights of any kind. Pretty, yes, but not very impressive.
      Not like the 1 & 2 had stunning new sensations, but it was just a very smooth and gratifying game in many ways, and the 3 has either lost the magic (the controls maybe?) or ive played one fantasy hack n slasher too many.
      The game has gotten to be more like a fighting game, á la God of War ….and less like the team-based tactical combbat game it used to be.
      I used to like Square Enix aswell, for Final Fantasy 7 and Chrono trigger, but since then i´ve been dissapointed by product…. awful films btw.
      I don´t think ill be playing this again.

      I´ll be checking out From Dust, probably, as Eric Chahi is responisble for my favourite game ever (Out of this World aka Another World) and it seems to borrow heavily from Populous, which i also enjoyed quite a bit.

    • d32 says:

      Oh well, someone should start making the games aimed at us, grumpy old people with fine tastes.

    • MadMatty says:

      @D32 Yes indeed, its not like a finer taste alienates the younger gaming punks, they seem to like quality experiences as much as we do, but they dont always recognize it right away- buried as they are in massive hyperbole, and wanting to play Modern Warfare and whatnot with their friends.

      Its like movies made by young people, for young people. They lack the experience and wisdom of, say “the old masters” like Kubrick & Scorsese- generally going for, for us, shallow, utterly forgettable, but fashionable, bling-bling.

      After thinking about the setup of the demo, i´d say this isn´t a proper DS game, more like a franchise spinoff.

  19. DeepSleeper says:

    So if you AREN’T a console-hating jackass who refuses to touch an unclean controller, this game is pretty good? Glad to hear it. Picking it up.

    • d32 says:

      I don’t hate consoles – I own one – but this game is unplayable with keyboard+mouse, which is the only control configuration available at my PC. Also, I _hate_ wasted screen estate (black bars here and there, big icons, big fonts, information split on so many screens).

    • Stick says:

      Sadly, as someone completely lacking the rabid knee-jerk “blame consoles!” attitude, I have to say:

      The mouse/keyboard controls are less than friendly. I made an effort at unlearning my default habits – since, well, “it could just be me” – but the demo didn’t last long enough for me to adapt.

      Ironically, or possibly “interestingly”, this makes DS3 the opposite of 1-2, which required all the conscious input efforts of a common or garden screensaver.

  20. CMaster says:

    Agreeing that there are some major control fuck ups here. If you have a 360 controller connected, the game goes like this:
    Main menu. Mouse works fine. Start game.
    Character Select. Mouse pointer vanished. Can’t use mouse or keyboard at all, Have to use 360 pad.
    Difficulty select: Mouse pointer returned. Have to click on the 360 controller tooltip to proceed.
    Into game: Nothing happens at all with M&K. Forced to use controller for everything. No option to switch between controller and M&K in the menu.

    At this point. I quit the game, unplugged my 360 controller and restarted. Error. General control is functional but not right with the mouse, feels like 360 control would be better. Menus however are frequently nonsensical with the mouse, requiring odd mixes of clicks and pressing the enter key or space bar. However, as there are no menu option to to switch and saves are disabled in the (30-60 minute!) demo, don’t want to switch back. May try later with the other character and the 360 pad plugged back in. Core game seems solid, combat is actually fucking hard. More ways of healing would be nice. Very dungeon-siegey, missing something in the exploration (of the linear path) in the first one. Character design and writing looks pretty pants.

    • MadMatty says:

      Agreed, theres the same kind of menus that are in Borderlands, and absolutely awful system i never really got the hang of, for once, and it looks like theyre basing DS3´s menus ON THAT.

      FFS can´t a company that hires a small army of artists pick up just 1 guy from the RPS or Indiegames forums that isnt talking shit, and help them with the controls section. …or …why not just revert the controls to Dungeon Siege 2 style, which was fine, apart from having to move the camera all the time, but that was a minor issiue. The way it is now is certainly not better.

  21. SirDimos says:

    Wait… like an actual demo?

    You mean, not as a pre-order bonus, or not just a Beta advertising gimmick, but an actual demo?

    Sorry brb, I might have accidentally gone back in time 10 years.

    • MadMatty says:

      Yup… an actual demo, which is good news :D
      Had they spent all the money on marketing instead, maybe i would have bought this on a whim, but now i know its not for me hehe

  22. tstapp1026 says:

    Demo – check
    nice graphics – check
    shite controls – che….
    delete local content – check

    I give these guys an E for effort, but no control setup makes me an angry man

    • MadMatty says:

      its just the demo probably- they sometimes take time off, before finishing the game proper, to release a demo.
      If they were smart, theyd use demo feedback to fix the bad stuff- the controls are saveable at this point, but for some reason this never really happens.

  23. Premium User Badge

    It's not me it's you says:

    This demo kind of made me sad. I want to give everything Obsidian does more than it’s fair share of chances but this was just so bland. I play games with the 360 controller regularly so I wasn’t too fussed about that part (though the camera annoyed me for not being able to simply look ahead despite having a pseudo over-the-shoulder view – I felt very blind).
    The core problem, at least in the demo, is that it is the most generic fantasy trope-collection imaginable. Which is fine for a loot ’em up, but if you’re trying to make an action adventure game out of it, complete with cutscenes and dialogue choices, you’ve gotta do something more interesting than that!

    Hopefully the full game will actually have a plot that merits the voice acted cutscenes – it’s not like I play Obsidian games for the gameplay.

  24. Tuan says:

    Time to cry myself to sleep.

  25. InsidiousBoot says:

    I actually like the game (demo) after having played it 3-4 times through.( I was dissapointed with the demo the first play through too) I prefer the swordsman character over the magic wielder and play on hardcore since that’s more of a challenge.. the final boss battle is quite hard though.. I admit I died a few times. Never the less.. I’m a big pc gamer. I dislike consoles.. (just to clarify.. I don’t hate them) so there.. point is, I see too many people here that complain its a bad port to the pc.. well I agree on the controls for the pc.. but I used a controller instead so that fixed it for me pretty much.. the camera is annoying I agree with that as well. But I like the environments,music,story ( I liked the use of the artwork to tell the story, I assume the final game is much more richly filled with story but the demo sufficed) and especially the fighting mechanics! it just feels good. Give it a try.. I did play the original Dungeon Siege plenty of times and this isn’t like the first games but its a spin-off like’s been said before, its still in the Ehb Kingdom and I like it so far.
    Oh I also want to mention I didn’t encounter any crashes or performance problems like some encountered.. and I also always take a good look at the graphics of new games and the graphics are decent but I wish they’d use higher resolution textures for the characters especially in close up parts. But perhaps the retail game will have that.. although I doubt it.. Its not a game breaker or anything but it would’ve been a nice touch.

  26. fuggles says:

    Just got my copy of PCG, surprisingly they give it a half decent mark and say that it looks great and has an amazing plot. No mention of the controls though, which is odd – maybe they just 360 padded it.

  27. konondrum says:

    It’s certainly refreshing to see an actual demo of a game before release, and since it was made by Obsidian I wanted to give it a chance, but…

    Just like everyone else in this thread i have to say the control (especially the camera) are just plain awful. Combined with perhaps the most generic and uninteresting story/game world I can remember makes this an easy pass. Well at least now I know not to buy it. :(