Cube World Looks Chunky

The steely vigilance of Pixel Prospector has brought our attention to forthcoming voxel-RPG, Cube World. The creator of the game explains: “Cube World is (or will be) a 3D Voxel-Based game with a focus on exploration an RPG elements. The world is procedurally generated and features cave systems and basic procedural buildings.” It’s remarkable cute, as you can see in the footage below.

Interestingly, it’s only been in development for a few weeks.


  1. MuscleHorse says:

    This looks like something else I’ve played. What was its name?

    • dsi1 says:

      Well, it certainly wasn’t Minecraft as that isn’t an RPG. I’m curious, what was it?

    • Vlidi says:

      Well, it certainly reminds me of 3D Dot Game Heroes on PS3.

    • Dozer says:

      Some game I played a while ago – think it was called Flounce Boat.

      edit: not Flounce Boat. Mince Raft.

    • MD says:

      Dozer, was that entirely your own work? If so, well done!

    • Dozer says:

      I’ve been calling it Minceraft since 1873 but no-one noticed until now.

    • MD says:

      I think the Flounce Boat thing was the extra spark it needed. I’ll be disappointed if this doesn’t now become some sort of meme.

    • vivlo says:

      i think you were merely thinking about Terraria – but, in 3D.

    • Dozer says:

      Yep, Flounce Boat is a bespoke meme-seed created this morning at by myself. Feel free to propagate it. I’d feel quite proud of inventing an Internet meme – I’d put it on my CV!

    • Wulf says:

      …and now my mind insists on checking to see how many people are actually writing it as Minceraft. I almost thought the person below had, for a moment.

    • Zogtee says:


      “Well, it certainly wasn’t Minecraft as that isn’t an RPG. I’m curious, what was it?”

      Yeah, the amount of roleplaying in that clip was impressive.

    • dsi1 says:

      I think I like Shaft Technique better Dozer.

  2. Dana says:

    I guess “Cube Adventure-RPG Game’ should be established as an official genre by now.

  3. Sinkytown says:

    This looks nothing like Minecraft, so I’m not even going to mention it.

  4. BooleanBob says:

    Am I late for the voxel-engine backlash?

    • dsi1 says:

      Voxel-engine backlash = Minecraft copy backlash now, stick with the times!

    • sassy says:

      Minecraft uses polygon rendering, not actual voxels.
      Why would there be a backlash against voxels? They are extremely useful and can make some beautiful things. Most people don’t realize but Crysis uses voxels for its terrain system.
      What you are referring to is this newer cube style, made popular by Minecraft.

      EDIT: Love the new Ajax comment editor

    • BooleanBob says:

      Praise the lord, it’s another gloriously educational morning at Rock, Pedant, Shotgun.

    • Sinomatic says:

      I demand that we have an entire new section on the forum called this.

    • MadMatty says:

      Well actually, all these modern cubic games, first calculate Voxels, then use your graphic card to convert them in Polygons, using the usual trigonometric calculations.

    • LionsPhil says:

      Ace of Spades is a rare exception in that it actually uses voxel rendering, thanks to Ken “also wrote the engine for Duke3D” Silverman’s efforts, which is why a crude boxy game that looks like it’s from the late ’90s can actually run in software on your toaster, as opposed to crude boxy games looking from the late ’90s which go through your graphics card and thus actually require a modern gaming PC.

  5. Keymonk says:

    D’awww, that thing is adorable.

  6. Lightbulb says:

    It will actually amuse me somewhat if this is better than Minecraft…
    Side note – 5 replies. So far: 100% Minecraft related.
    BooleanBob & Keymonk – You had to go and spoil it didn’t you :)

    Still…. over 80%

    • Hallgrim says:

      Well it’s got cubes, so it must be a minecraft rip off. In the same way the Thief, Deus Ex, and System shock must all be Unreal Tournament rip offs.

      If I were these people, I wouldn’t release anything else until they can show some gameplay that demonstrates how different from minecraft this is.

  7. tanith says:

    Too much running around, too little destruction.
    I want mighty fireballs smashing those mountains and I want fire and meteor rain and I want collapsing buildings falling on the unlucky ones!

    Basically I want just a game with destroyable environment and at least basic physics. ):

    • Squishpoke says:

      Look no further than Red Faction!

    • tanith says:

      No, there’s a problem with Red Faction. The first part has destroyable environment and it was only destroyable to an extent and it was also quite limited. Red Faction 2 I have not played so I cannot say anything about it.
      Red Faction Guerilla has only destroyable buildings but not a destroyable environment and it’s a cool game but it’s not enough. And Red Faction Armageddon looks more like Guerilla as opposed to the first one, again: not enough destroyable environment. I want to deform whole landscapes!

      Besides, the characters, the story and the whole “underground thing” in Armageddon seem to be pretty dumb. All a step backwards, in my opinion.

    • Tei says:

      Red Faction 1: you was able to carve tunnels with the weapons. The game included a level “Glasshouse”, with a lot of ground to dig. The game was criticied because the cool technology was only useable on very limited ways in the “campaing”. The game was was a cool corridor shooter.
      Red Faction 2: boring and bad game, with ugly graphics. Ignore.
      Red Faction Guerrilla: hello hammer to destroy houses and crates. GTA gameplay with enemies that teleport and spawn behind you, always behind you, always teleporting. If you think closet monsters is a lame idea, don’t play this one. If you don’t care, play this game.
      The interesting thing is that RF1 and RFG have the technology to do cool things. But the authors don’t feel like making things that would stress the technology much. Sure, you have destructible stuff in RFG everywhere, but is mostly crates, and 2 levels houses. Or in RF1, the destruction seems limited to some columns. Is possible that the games where made that way to avoid some bugs related to the tech, but on the areas where you can stress the tech (glasshouse in RF1, a big bridge in RFG) I have seen none, and the tech seems capable enough. Is a mystery.

  8. mundox says:

    I don’t need this…I can use minecraft and my imagination to have my own rpg-ish adventure to the center of the world.

    • Heliocentric says:

      I’m scared of playing games in my mind, I’m worried that it will trigger a ddos attack and my database in my head will get hacked and my personal details stolen, luckily I can never remember my credit card details.

  9. Koojav says:

    New texture pack for Minecraft ?

  10. wazups2x says:

    Minecraft + Terraria = Cube World?

  11. Anthile says:

    Finally a 3D version of Terraria, this what we’ve all been waiting fo-ohh.

    • tanith says:

      Not me. I love side-scrollers.

    • Saldek says:

      Though I love them, too, I believe there is no returning to their Golden Age. Some of the Elder Side-Scrollers simply cannot be surpassed.

  12. Suilenroc says:

    An infinite sandbox RPG with persistent world multiplayer elements is what I’ve always wanted out of Minecraft. If that is what Cube World sets out to be, it shouldn’t be hard to outperform Minecraft in that area. It can also be coded better, run more efficiently, and look better.

    • tanith says:

      It shouldn’t be too hard if they stay away from Java.
      As much as I’d love to play games under Linux if it comes at the expense of having to use Java for that then: NO DEAL!

  13. Tokjos says:

    Why does it have to be cubes all the time? It would be cool if one if these “minecraft-likes” implemented slopes, like the terrain in RollerCoaster Tycoon.

    • Spacewalk says:

      It would be nice to see game worlds made up of truncated icosahedrons.

  14. _Jackalope_ says:

    VOXELS! I love voxels. should be quite easy to make user made content. It looks very pretty. The benefit of using cubes makes it easy to actually do all the stuff videogames have been promising for the last 30 years so it doesn’t surprise me that a lot of indie developers are taking up the style.

    • somini says:

      Either that or the fact that Minecraft sold 2.5million copies while in beta…

    • PFlute says:

      @somini: Or the fact that people might just be genuinely inspired by Minecraft. Especially since it doesn’t really pursue its potential in any direction.

      I think it’s really hard not to be even a little game design minded and go “This is good, but it would be so much better IF…” after a rousing session of Craft-the-Mines.

      Which is why I say bring the cube-world games on.

  15. Urael says:

    It is indeed cute – Rodland cute which is exceedingly cute indeed – but seemingly an RPG of the J variety, if the character models are anything to go by, which relegates it to “Of Passing Interest” only.

    • sassy says:

      This does not look like a jRPG at all. The wide open world and real time nature of combat makes this appear more of a western styled RPG.

      Personally I love jRPG’s and have for a long time, it’s basically the only reason I have consoles and a ds. I wouldn’t mind it being a jRPG styled game but thus far it hasn’t shown much to indicate that direction. It looks more like Zelda which might be called an RPG but it is even less of one then Mass Effect.

    • Urael says:

      It doesn’t look anything like a JRPG? Are you sure? To be clearer, the character models look EXACTLY like those you’d have seen in any SNES JRPG – Chrono-Trigger et al. Tiny bodies, colourful hair, dis-proportionately large swords…the cutesyness also feels very japanese to me, hence the Rodland reference.

      That’s what I meant by it looking like a JRPG. There’s not enough of the game there at present to decide how it’s actually going to play.

    • Wizardry says:

      Real-time equals western? No. Turn-based equals western. Real-time equals shitty action. Can you stop pretending an entire genre is something that it’s not. Thanks.

  16. Davie says:

    Yadda yadda Minecraft yadda ripoff bzzzzzzzzzzz seenitall herp de derp.

    Well, from what actually exists so far, it looks like it could be going somewhere. Voxels are a curious thing for me, and I’m happy when I see them properly utilized like this.

  17. MythArcana says:

    This might work out well for the Nintendo fans and younger audiences, but I don’t know about widespread global domination. Unfortunately, now that Notch is more interested in contracts with Microsoft, I’m on the lookout for a replacement. I don’t think this title will work out for me, though.

  18. cpy says:

    Back to the pixels are we?

  19. magnus says:

    If it’s going to be on Steam I’m half way to buying it, already.

  20. karry says:

    People just refuse to let the thought of voxels usability enter their mind. Its like everyone is politely ignoring the elephant in the room and quietly walking around it. WHY would anyone use voxels today, if you can do the exact same thing with polys, only we have the entire gaming hardware infrastructure AND software tools tradition and culture centered on polys.

    • Urthman says:

      If you can point me to a game using polygons where every single thing you see is a solid object that you can dig or explode chunks out of, rather than a hollow shell with a texture painted on it, I’d love to give it a try.

  21. HermitUK says:

    Online co-op, open world version of 3D Dot Game Heroes? Sold.

  22. Bhazor says:

    Oh come on!
    I’d expect this kind of cloning money grab from the app store but not the PC.

    • Mr_Initials says:

      You live a sheltered life my friend. People will do anything for money. It does look similar to other games but it is early in development and I personally like the style.

  23. Koozer says:

    the players being higher res than the terrain looks really weird to me. Also, slopes.

  24. Tei says:

    It looks fantastic. No one has tried before to make a minecraft game with voxels… or no one has gone this far.

    I hope this proyect continue. It seems on a early alpha state. Already love it. *I virtually adds this to things to track*

  25. JohnnyMaverik says:


    MINECRAFT MINECRAFT MINECRAFT MINECRAFT MINECRAFT >.< !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    …looks ok I guess.

  26. ynamite says:

    This will so own Skyrim.

  27. Deccan says:

    Must contain option to turn off jump vocalisation. In a world of hard contours like that? What were they thinking?

    • Wisq says:

      Obviously they hired the sound director from Deus Ex. Can’t let good talent go to waste!

  28. JFS says:

    I like the part where the goblin slooooowly raises his sword through the ground while looking like George Bush jr., and then everyone goes ballistic with swords that sound like shotgun. I believe this game to be a front for drugs, actually.

    • bildo says:

      George Bush Jr. It’s been a while since I last saw a picture of him, but I don’t remember him having green skin or…well…you get the picture.

      At anyrate. It’s been around for 3 weeks. I’m hoping physics at added to every block, YEAH!

  29. Wulf says:

    I just hope they rip off all elements of 3D Dot Game Heroes, to be honest, as I truly loved that game. Most importantly I hope they rip off the element of being able to craft your own character from blocks, using enemies as a template. In 3DDGH I managed to construct a wolf guy, which was visibly a wolf guy to anyone who saw it, and then I played it through as a spider, and then a robot.

    That kind of versatility and functionality can add a lot to a game. Sure, you’ll have people making walking dongs out of themselves, but you have massive skydongs in Minecraft now, and Terraria has had its 2Dongs going on. Wherever you let people make something, there’s going to be a Gabriel or a Yahtzee. Not a bad thing, just a statement of fact.

    But regardless, I still hope they allow for hero construction, because being allowed to express oneself entire how one desires in an online game is awesome. SL thrives on that alone, and with simply that functionality on top of Minecraft, they could one-up Minecraft. To be honest, I’m surprised Notch hasn’t done something similar for Minecraft, but I guess it mightn’t fit.


  30. pupsikaso says:

    I wonder if Notch is prepared for this much competition. I mean not just from this game, but from all the other minecraft-a-likes that have been popping up lately.

    • TillEulenspiegel says:

      Lots of games that borrow an element or two from Minecraft. None that play like a great big Lego sandbox. I think he’s safe for now.

    • pupsikaso says:

      I dunno… I already prefer Terraria to minecraft. Plus that aces something game where it’s like minecraft WW2 is a lot more fun for me than minecraft is.

    • Reapy says:

      Why would he even care, he already won? If anything he has paved the way for people to take cube games like this a bit more seriously.

  31. Wizardry says:

    This is an RPG? Seriously? I don’t see any RPG mechanics at all.

    • Urthman says:

      But, they’ve got swords!

    • ribidons says:

      Minecraft was slated to be a sandbox RPG, as well. The inspiration Notch cites most frequently is Dwarf Fortress, after all. Unfortunately, he’s a victim of success. As millions of people put more and more demands on him, less and less really gets done; the userbase gets bored with Vanilla, and starts becoming attached to particular mods that change gameplay in various ways. The “adventure” upgrade may well tell the tale of where Notch’s RPG aspirations are really headed.

      Honestly, Minecraft would be a great platform for making a sandbox RPG. Its biggest flaw in that regard is its abysmal combat system. Still, if it had a solid dev team all pushing in that specific direction and the freedom to work out some ideas without destructive-though-well-intentioned feedback from active, subscription-waving players, I think it could go places. Minecraft getting popular was a big surprise; Minecraft surviving “beta” would be a bigger one.

      If I was making a cube game, I’d take another cue from Dwarf fortress and set up autonomous, directable friendly NPCs with the ability to perform routinized mining and building tasks. If the player’s job was to shepherd a bunch of useful-but-stupid lemmings, suddenly the bar for effective enemy AI gets a lot lower — stupid beelining critters and static world threats actually DO threaten dumb worker drones. Furthermore, it preserves the random-reward mechanism of rare, intermittent resource lodes with less “spend 4 hours branch-mining, spend 30 minutes actually making things with the resources.”

  32. gwathdring says:

    Minecraft definitely made 3D cube worlds popular. And there are some games that take more than just the cubes from Minecraft, Terraria being a good example. But really, games have been borrowing and stealing ideas from one another since the dawn of the industry. And films before that and books before that and music before that. Sometimes it’s a bad thing, and sometimes it’s illegal.

    But it’s bloody obnoxious when you incessantly signpost it.

  33. woodsey says:

    Is the whole cube thing set to be the new grey and brown?

  34. Chunga says:

    Voxel Zelda, anyone? :)

  35. Navagon says:

    Those motherfuckers just murdered Yoda!

  36. Brian Rubin says:

    This looks awesome. I got bored of Minecraft because there was no game there, but this looks like it’ll fit the bill.