Eurogamer Review: Dungeon Siege III

Allow me to show you all the colours of the PAINBOW

Would you look! Eurogamer published my review of the console-toy version of Dungeon Siege III. Did I like it? I did. Though that didn’t stop me from having a pop at the loot system. Click past the jump to read that and another choice extract, or just go read the full thing. The choice is yours, adventurer.

So, here’s me being mean:

Here’s how loot works in Dungeon Siege III: you nudge open a slug egg or pile of bones and something called Brave Pants fall out. They look the same as your existing pants. You open up the equipment screen. They seem worse than your existing pants, and so you leave them there, in your growing collection of pants that look the same as your current pants but instead of offering +4 attack, +2 armour and +4 Chaos: Doom they offer entirely different buffs, like +4 will and +5 block.

And here’s me being nice.

With the exception of a handful of tough fights spread throughout the game, it’s possible to go tumbling through Dungeon Siege III with half of your brain playing and the other half chatting idly to your co-op partner. You simply tap away at the attack button, dodge on those occasions when you see an attack being aimed in your direction, and fall back and use your healing ability when you’re hurt.

But don’t think this means that Dungeon Siege III is a brain-dead game. It’s just an adaptive one. Because your character has up to 11 abilities, as well as charged versions of each of those, and each is best used in a slightly different scenario, trying to play Dungeon Siege III perfectly is a totally absorbing dance of glossy particle effects, small victories and even smaller failures.

All this said, I’d give the demo a shot prior to buying the full game. This is very much designed foremost as a game of slumped sofa co-op, and rumours abound that it isn’t the best of ports. A shame for a series that started out on PC.


  1. Lars Westergren says:

    Plays ok with mouse+keyboard, but controller is preferable. Happy to see it getting such good reviews, Obsidian rocks.

    • unlimitedgiants says:

      No it doesn’t. The controls are the worst I’ve seen in years, if not the worst EVER. It’s like someone who has never seen a keyboard designed the controls.
      It might play better with a controller, but is like saying “If I kick you in your non-broken leg, that hurts less than if I kick you in your broken leg!” Either way, you are still getting kicked.

      So what’s an actual bad game rate at these days anyway? 8/10? I know you have to give them a great review or you won’t get published, but come on! I’m tired of chickenshit reviewers who are afraid to say when a game is bad for fear of the company never letting them see another game again.

      How does that rate an 8? Does “fun” not factor into a review anymore?

    • starclaws says:

      Meh even if the reviews are decent. The combat is terrible and it ruined Dungeon Siege. The controls are alright. The mouse is required pretty much to move since you only get forward and backwards on keyboard. There’s no donkeys, no endless piles of random loot, no skill tree, no potions because you simply don’t need them. Just push the healing button, dodge some attacks, and you are good to go with the push of a couple buttons. You could go through this whole game without taking a hit if you wanted to. Or you could hit attack a couple times. Cast your damage dealing spell. Heal. Repeat. All game.

      I went through the whole game. 8 Hours and all side quests. The 8 hours is more from all the bloody running they make you do for side quests. Run to 1 side of this giant town and back 6 fucking times. Back track through this place you already were 10 times. And never bought a single thing from the merchant. I never felt I needed to with this shit generic loot. There’s no weapon damage. More like an ‘attack’ stat that is increased on weapons. I really felt like I was playing Jade Empire 2 more than Dungeon Siege 3.

      The only decent thing is the story and it looks better. And that is mediocre at best. And no where near being similar to the original Dungeon Siege stories. You are reviving a fighting guild and stopping waring kingdoms. But it pissed off the God from Princess Mononoke so you fight that at the end. End of summary.
      End all: My favorite thing I saw in the game was birds were on a stone seat and I scared them away. Yup.

    • Freud says:

      If the game is indeed only 8 hours, that is a much bigger knock on it than any controller issues. I expect a game like this to last me at least 25 hours and then it should offer me replayability by offering me to do it again on a higher difficulty with better loot.

      I consider 8 hours the time it would take me to get started. I spent much more than that during my first playthrough of Torchlight and that game was, what, €10?

    • irongamer says:

      “unlimitedgiants says:06/17/2011 at 21:33
      No it doesn’t. The controls are the worst I’ve seen in years, if not the worst EVER. It’s like someone who has never seen a keyboard designed the controls.
      It might play better with a controller, but is like saying “If I kick you in your non-broken leg, that hurts less than if I kick you in your broken leg!” Either way, you are still getting kicked.”

      This ^^ . I had another friend try it. Neither of us completed the demo due to the crappy controls and camera management. You manage the camera more than you play the game… unless the game IS about camera management, then it isn’t so bad.

    • Lars Westergren says:

      It’s a fun game, which is why it is getting good reviews. Why can’t you respect that people might have a different opinion on something? “You must be bribed!” is a pretty damn rude thing to say.

      The first two games were so easy they practically played themselves. If you play this game on hard, you die after 3-4 hits from the weakest opponents so you have to block and dodge almost perfectly. Saying it takes no skill is rubbish. I haven’t finished it yet, so I don’t know if the 8 hour claim is true (12 hours is something I’ve seen a lot of people say), but you can play as 4 very different characters, as well as co-op. There is lots of replay value here.
      Besides, you must have played it very quickly. Bought and finished it today on release day, did you?

    • outoffeelinsobad says:

      “The controls are the worst I’ve seen in years, if not the worst EVER.”

      Go back and play TES: Daggerfall or Star Wars: Shadows of the Empire — I still have nightmares. I went back and replayed DS after I tried the demo for DS3, and, shockingly, the controls are very similar. Mouse controls movement, keyboard controls camera. Weird, I know, but that’s how they did it.

    • televizor says:

      That SW Shadows of the Empire was one fine game. I remember drooling over it on a friends 3dfx card.
      But I think it was ported so that’s why the controls were all shitty.

    • Kdansky says:

      I played the demo, and I was shocked at how much they messed up the control scheme. You character moves more like a car than a person, and if you ever walk into a corner to pick something up, you have to do a dance very similar to parking or turning a car on the spot, or slowly turn the camera (by pressing mouse 3), and then walk forward for a bit with the mouse. It’s horrendous.

      And don’t get me started on the blandness of the abilities. Dear developers: Good and interesting ability design takes a lot of work. Compare Diablo 2 with Hellgate:London. One of them makes you want to create seventy characters per class, the other just does not, because all abilities feel so bland. Dungeon Siege 3 is the latter.

    • Nick says:

      I can see how it might ruin dungeon siege by forcing you to have some actual input.

      Also.. in Daggerfall movement is controlled by the keyboard or the mouse, arrow keys move you.. its really not hard.

    • unlimitedgiants says:

      outoffeelinsobad says:
      > 06/18/2011 at 07:50
      > > “The controls are the worst I’ve seen in years, if not the worst EVER.”
      > Go back and play TES: Daggerfall
      Comparing this game to Daggerfall borders on blasphemy. Daggerfall was 1000x the game this heap of crap is. Also, Daggerfall worked with the arrow keys, and was in first person. Its controls were just fine. Do you even know what game you are talking about here? I’m pretty sure at this point you don’t.
      Getting stuck in stuff and bugs is one thing, but the controls were just fine.

      > Kdansky says:
      > 06/18/2011 at 10:59
      > Dear developers: Good and interesting ability design
      > takes a lot of work. Compare Diablo 2 with
      > Hellgate:London. One of them makes you want to
      > create seventy characters per class, the other just
      > does not, because all abilities feel so bland. Dungeon
      > Siege 3 is the latter.

      Too bad they threw out all that interesting features of D2 for D3. You are forced into a single set of gear – you can’t just pick anything up and use it. Your skills are limited now, with no interesting builds allowed.

      I don’t think that having one character you play forever is any better or worse than making lots of alts, provided either one is still fun to you. I did like that in D2 you could make crazy builds – but in Hellgate, being able to respec – which you can now do in D2 – so you could make alternate builds was fine, because in Hellgate there was a way to keep plowing through monsters at the end when it was taken away from us.

      Also, Hellgate was a fun fun game. Infinite(ly)(dragons) more fun than the demo we are talking about here. It’s a damn shame they decided to not give us LAN support.

    • studenteternal says:

      “unlimitedgiants says:06/17/2011 at 21:33
      No it doesn’t. The controls are the worst I’ve seen in years, if not the worst EVER. It’s like someone who has never seen a keyboard designed the controls.
      It might play better with a controller, but is like saying “If I kick you in your non-broken leg, that hurts less than if I kick you in your broken leg!” Either way, you are still getting kicked.”

      This might be a little excessive, but judging from the demo, only a little. I ended up switching to a spare xbox controller, and the controls still felt sluggish and heavy. I enjoyed the first DS quite a bit, but this doesn’t have any of the magic.

  2. TheTourist314 says:

    I played the demo and cancelled my pre-order the other day. Not impressed at all.

    • meatshit says:

      The demo is a poor representation of the overall game. Like so many RPGs, the game suffers from a boring first town and unfortunately that’s the part the demo shows. By act 2, everything is vastly improved.

      The enemies are more interesting and make you dodge, stance dance and use your abilities. The setting changes for the better and the story becomes surprisingly engaging for one of these types of games.

    • doktorjung says:

      I played the demo and put in a pre-order the next day… I guess I liked the dual stances per character, and maybe also just lighting everything on fire, heh.

    • RaytraceRat says:

      I also must say that Demo put me off. But this game is really nice hack&slash, it even got a story with some kind of choices.

    • ScubaMonster says:

      Yeah the demo definitely turned me off. Problem is, now the only thing to go on is people saying “trust me, it’s good”. Not saying they are wrong, but that’s not quite enough for me to plunk down money on something I didn’t like when I played the demo for it.

    • drewski says:

      Maybe rent it for consoletoy then buy it cheap on PC if it’s any good?

  3. Dominic White says:

    My PC monitor is an HDTV, and I’ve got plenty of gamepads. PC version sounds pretty preferable here.

  4. djbriandamage says:

    “From what I’ve been hearing the PC port’s less than perfect”

    No offence, but I don’t read RPS to learn what you’ve “been hearing” about the PC versions of games.

    • johnpeat says:

      This man has a point – using RPS to tout a console review with a bit of stuff you’ve “been hearing” isn’t really very useful.

    • Freud says:

      Unlike you, Grumpy MacGrumpypants, I am interested in hearing about the game. Even if it is from someone who has played only the console version. I trawled the internet looking for reviews earlier today without finding any so finding this made me happy.

      I’m sure PC gamers will flood the internet with well balanced views on how it plays on a PC sooner rather than later.

    • djbriandamage says:

      Neither my pants nor I were grumpy until you called me names. Now we’re inconsolable. My poor pants. :(

  5. Kualtek says:

    The annoying part of this for PC is I can’t strafe at all and you can’t change any of the controls. That’s a pretty big flub to me.

    • minipixel says:

      worry not! my predictions say that console games in 2023 will reach the options and customization of pc games of 1991! :D

  6. Boozebeard says:

    I couldn’t even finish the demo. Controls and menu are obviously designed for console. Maybe if I had tried it with my controller I would have enjoyed it more.

    • icupnimpn2 says:

      Haven’t you found your keyboard’s right shoulder button? If you do, you could be playing like Quinns!

  7. JohnArr says:

    God the demo was boring. I can’t understand how Obsidian of all people can write such bland, generic fantasy. What’s that villager? You want me to retrieve the macguffin from the monsters just outside town. No jokes? No twists? Just the same thing I’ve done a thousand times before.

  8. DeathRow says:

    Well, they are planning to make a patch for the PC version that would allow us to map keys, so controls won’t be a problem in the near future(im hoping). What is disappointing is that after you finish the game, you wont be able to bring over your character to start a new game. And I have also read that all the items you get from joining some other guy in coop won’t be brought over to your character unless you play with the guy who hosted the game.

    Replayability for this game only comes from playing the other characters and harder levels. I find this unsatisfying as this kind of game should be about the loot and making your character/s stronger.

    But I’m still enjoying it so far( decided to play the swordsman guy). I do have a feeling that this game will be too short though…

  9. Subv3rse says:

    Played the demo myself; compared to the original 2 games, this doesn’t even hold a torch to the DS series.
    What it “could” have been!:(

    Edit: Actually, Supreme Commander 2 went the same way. SupCom actually held up pretty well to TA, but wth was up with SupCom2! :/

    • TillEulenspiegel says:

      Good comparison. DS1 and DS2 struck out in a very different direction from the rest of the genre in terms of gameplay mechanics, just as SupCom did. SupCom 2 was very much a return to typical RTS mechanics, and DS3 seems like it’s gone in exactly the opposite direction, to be even more of an action game than most action RPGs.

      Take DS1, open up the world, add more complexity. That’s what I would’ve wanted from DS3. Another take on the RTS/RPG hybrid genre.

    • Subv3rse says:

      Exactly! DS1 and 2 were, in my eyes at least easy to play without being dumbed down, but drew you in between the action (diablo-esque style), the pace, the encounters and the storyline.
      Oh, and the “start as an generic person and train your skills by using them” theory worked great. In singleplayer it was fine, in co-op it was an absolute blast to play.
      Then along comes DS3, which feels slow, awkward and clunky. Spend more time fighting the controls (not the mapping of them, just the “feeling” behind them being far less intuitive) and that awful camera work. And the cookie-cutter character archetypes? What?!
      The original DS mechanics and world were ripe to be expanded upon, not ditched and remade into whatever this was meant to resemble.

    • karry says:

      “easy to play without being dumbed down”

      What, the game that pretty much played itself is not dumbed down enough for you ? DS1…i have no idea why that…thing even needed a player, everything was working fine without me. If i could click on the final boss from the very start, and wait for pathfinding to compute – my char would have probably won the game on his own.

    • Ricotta says:

      My friend and I used to simply refer to DS1 as “click”….

    • Subv3rse says:

      Ok, I concede; poor choice of wording…. No, it wasn’t “difficult”, it wasn’t “challenging”, but it was (usually) fast and furious and “fun”. By dumbed down I’m referring more to what I suppose is more the consolification aspect.

      DS and DS2 had some sort of magic about them; it was brainless fun, but something about this new one I can’t quite put my finger on. It feels like the combat is holding back, pacing itself deliberately. Gone is the hammering of buttons so much between close combat, ranged, magic, health, mana, target with cannon fodder krug in all directions, and instead replaced with something that doesn’t feel quite so fluid. I’m not quite sure how to explain it, except to reiterate that the magic that made the original titles in the DS series “fun” seems lacking here; “something” is simply missing.

      I’m one of those (shock, horror) gamers that go in for the fun aspect, rather than trying to beat a glorified spreadsheet and play every game on hardcore because quite frankly I haven’t got the attention span to consistently reload until I get it right, and that “sense of achievement” that some get from doing so is something I’m quite happy to leave to RL. I prefer my fail-states to be choice bound, rather than click-speed/ratio bound.

      Each to their own, I pass no judgement on those who enjoy that way of gaming; I simply don’t. Therefore, for me, the feel of DS3 is different; in it’s place it’s bogged down with… something that just makes it feel awkward.

  10. Whiggles says:

    Tried the demo last night and ended up uninstalling it after 20 minutes. It looked fairly pretty, but I found it generic, clunky and painfully uninteresting, completely lacking the fun a Diablo-esque hack and slash romp should provide.

    • Jumwa says:

      “…generic, clunky and painfully uninteresting…”

      That sounds like a theme for Obsidian made games, honestly. Not every game they’ve done, granted, but most.

    • Outsider says:

      Only lasted 10 minutes myself. This game seems very much a love it or hate it type of deal. Good thing it has a demo.

      Also, it has Brave Pants. That’s almost as good as a gun I found in Borderlands named “Fatal Death”.

    • Lars Westergren says:


      Personally I think they are the developers who consistently makes the most interesting games. Alpha Protocol for instance was hardly generic, for all its flaws. How many dare to make an RPG in a non-fantasy setting? And it took choice&consequences in dialogue further than any game before it.

    • Jumwa says:

      Alpha Protocol is the only game of theirs I haven’t played. Why? Because I finally stopped lying to myself and admitted they make horrible, shoddy, bug-ridden games that they should be ashamed to send to market. I really WISH they made better games, I wanted to believe in the promise of their games, but they were all more than just disappointments. They were all clunky and played like rubbish even beneath the buggy exterior.

      In any other case this is where I’d tack on “In my opinion”, but I think it’s a little more objective than that. I should never have tolerated or financially supported such shoddy games for so long, and I’m embarrassed I did.

    • Bhazor says:

      @ Jumwa

      How was Neverwinter Nights 2 broken? It had steep requirements but thats it.

      I’ve played through KOTOR 2 three times now (twice on PC once on Xbox) and found only one broken quest and never lost my saves. I’ve had far more trouble with Mass Effect.

    • Lars Westergren says:

      So if you have a really really strong opinion on something, it magically ceases to be subjective? The “jilted lover” syndrome truly says more about the angry “lover” than it does about the subject of their obsession.

      And this game is not buggy, in fact most people say it is very polished and bug free.
      link to

    • Jumwa says:

      “How was Neverwinter Nights 2 broken?”

      For starters my partners, my friends and my own copies all came with improperly listed registration keys that prevented us from even installing the games. My partner and I took two days of struggling with customer services (which resulted in nothing) and online help from other gamers to sort it out and actually install the game, then once we were we found the game to still be buggy, broken, clunky and boring. Our other friend never made it that far and resorted to “pirating” a game they legitimately bought to get it to work, and still ended up disgusted with it.

      “So if you have a really strong opinion on something, it ceases to be subjective? ”

      No, because in this case if DS3 is in fact running smooth, it’s the first game Obsidian has ever made that hasn’t experienced an excessive amount of bugs and faults. There are few things in judging a game that are objective, taste counts for a lot, but only assuming a game works.

  11. jeremypeel says:

    Very pleased to hear good things about this – I’ll be playing through with my baby brother first chance we get. That’s family time, folks. Family time for kids brought up on Infinity Engine games.

  12. theloz says:

    What’s their justification for only supporting two-player co-op on PC? The console versions support 4 players on one console, presumably?

    • Baines says:

      Console is only two players on a single system.

    • Oneironaut says:

      It’s really strange how as time progresses gaming technology seems to be going backwards in some ways. I know my N64 had support for 4-player games, and I’m sure that wasn’t the first.

    • drewski says:

      Modern consoles can’t process data quickly enough to support 4 different players on one screen. They struggle with screen tear and dropped frames even with two players on screen in a lot of action games.

    • Baines says:

      Four players on one screen interferes with pretty graphics.

      With single-screen play, you need the camera far enough away that you get a decent amount of screen space for the players to work with. But the further away the camera is, the less detail you see on individual characters and in the stage design. What is the point of spending all that time on high res models, if they are going to be tiny in the final game? Plus, fancy graphics level design has a lot of corridor, whether it be decorated walls or fancy trees with fences or high polygon rocks. But single screen multiplayer again wants more open space.

      With split-screen, each extra sub-screen is more impact on the game engine, which has to render for additional cameras. You need more memory to hold everything. You need to potentially render more characters. (If every player is visible to every other player, then a four-player split-screen match can potentially be drawing twelve characters at once, drawing three per sub-screen.) At the same time, these games are being written to look as pretty as possible for the single-player/single-screen experience. If the game is pushing the system to handle the single-player experience, then you need more work to reduce requirements to get it to run split-screen. Lower poly models, maybe reduced maps, etc. Some mechanics may need to be scaled back or even removed, like the amount of stage destruction allowed. That is a lot of work for what is becoming a small audience (thanks to online giving another path to multiplayer), and you end up with a game that may not look as good as your single-player experience, which will hurt reviews and opinions.

      (FPS have another issue in that games are built with online in mind, but online and split-screen together are a bad match. So you end up with maps designed for 16-32 players being used in 4 player max split-screen. The same for game modes which expect large teams, and even some special weapons (like killstreaks or vehicles) that expect a large number of players.

  13. Azradesh says:

    I played the demo and bought it 30min later. I hated the first 2 Dungeon Siege games though.

  14. GallonOfAlan says:

    On the evidence of that screenshot you get to play as Fat Elvis.

  15. g33kz0rd says:

    I found an actual challenge ( not very impossible though ) by playin it in the hardest mode. Its pretty fun that way, you really have to use strategy to beat enemies.

    I think its an awesome game, but the fact that is a console port shines everywhere when you try to use mouse and keyboard when you play the hardest mode, couse sometimes it can be really buggy when you try to roll multiple times to escape enemies.

    But yes, if you play it in normal difficulty its pretty straight forward. I just hated the fact that you have to WALLK everywhere and the quest system and not having a map. But maybe some of this things is just me being ignorant.

    Love you RPS Guys :) if someday i go to the UK it would be nice to know you guys.

  16. zergrush says:

    Played the demo, controls were a bit too clunky for my tastes. The characters feel like tanks, the control response is a bit too robotic.

    I wanted to like it cause I loved Dark Alliance and Champions back in the day, but the demo just wasn’t very enjoyable. Will wait for a significant price decrease before buying.

  17. CMaster says:

    Interesting to see the comment about the difficulty in that review there. Playing through the demo as the hack=and-slash guy, there were several fights that, outside of dodging really, really well, it seemed death was inevitable.

  18. Bhazor says:

    Huh, so they didn’t phone this one in then Quinns?

  19. innokenti says:

    I’ve felt right at home with it in Mouse+Keyboard mode. How the camera behaves takes a little bit of getting used to, but otherwise everything is fine.

    Doesn’t feel like a bad port either. I think the only place it actually feels a bit too complex is the inventory system. But doesn’t really get in the way too much.

  20. Velvetmeds says:

    Obsidian ftw. That is all.

  21. Gravy says:

    The loots totally shit. Id rather reinstall Diablo 2 and play at 800×600.

    • Wulf says:

      I can’t see why. I mean, it’s got art direction and it looks every bit as good as any other action RPG out there.

    • Gundrea says:

      Sweet, innocent Wulf. When will you learn graphics can’t save the world?

      Seriously though, the itemization in DSIII is terrible compared to its predecessors.

    • Lilliput King says:

      There doesn’t seem to be any consistent aesthetic going on here at all.

  22. Tei says:

    I have the mouse implanted on my hand. For me a control pad is not a option.

  23. Sorbicol says:

    Gotta say the demo put me right off this too. The controls were far too clunky and the camera was terrible!

  24. Hawek says:

    Console controls in PC versions is pretty trendy these days.
    I absolutely understand this, but… But I’m not happy with this.

    • 0p8 says:

      i’m indifferent…………..if the game is better with a pad (like this game), ill use a pad.

    • Hawek says:

      But most modern games requires X360 pad and refuse to work with others. And 360 pad is pretty pricy.

    • Antsy says:

      Rubbish. A wired 360 pad is less than 20 quid.

      Gosh, look what twenty seconds with a search engine can produce.

    • Hawek says:

      Well, I can’t find any in local stores.

      Found it. For exactly same price as wireless.

    • Jason Moyer says:

      A wired 360 pad is the same price as the comparable 3rd party PC gamepads (i.e. Logitech) and more reliable by a factor of, hell I dunno, a ton. The only downside is you need to use 3rd party drivers to get it working properly in a lot of older games (I’m looking at you, Psychonauts) but otherwise I wouldn’t recommend anything else (maybe keep an old Gravis Gamepad Pro around for the classics).

    • 0p8 says:

      to be honest ive been using the 360 pad so much lately, that kb+m is becoming less preferable………[hides in shame]…been playing Dirt3,Bullet Storm,DS3,Red Faction.
      that’ll all change soon tho.(i wouldnt play an FPS with pad)

    • drewski says:

      The 360 control is just about the best thing Microsoft have ever produced, in my opinion.

    • Saiko Kila says:

      The worst thing with pad is that it’s supposed to fit all. But xbox pad is too small for me, despite my not so huge hands. And I feel sore after an hour or so of playing, while I can play 12 hours with mouse and still feel comfortable. But I had to test many mouses before I’ve chosen 3 or 4 acceptable models. I have also Rumblepads 2 (wired and wireless), and they aren’t much better than xbox360 pad. There’s no real choice when it comes to pads, especially xbox360 compatible…

  25. Jason Moyer says:

    Was that a positive review of an Obsidian game? What the

    Thoughts: demo was fine, minus the class I want to play (sexy rifle-toting babe). Aside from being able to move the camera around I didn’t think the mouse/keyboard was much different from any other good top-down hack and slash. I suppose it would be nice if you didn’t have to hold down the RMB to move, but that’s basically how I play Torchlight/Titan Quest anyway. Having to repeatedly click to target the same enemy is a tad annoying. I was pleasantly surprised to find dialog trees and an NPC influence system (although from the demo it’s hard to tell what role influence plays). Not a huge fan of the interface but I’ve seen worse; tabbed guis suck in PC games but you can get to each page through a shortcut so it’s not that bad. It’s easy to compare items in your inventory to what you have equipped and items you haven’t viewed yet are tagged as such, so no real complaints there.

  26. Neurotic says:

    Ten minutes with the demo and I went back to Torchlight. I found the whole Japanification of the thing immensely depressing.

  27. Yosharian says:

    As a PC player, it sounds terrible… Think I’ll wait for D3 / Torchlight II to get my fix for this type of game.

  28. voxn says:

    TIP: If all you’ve got is a PS3 controller the latest version of MotionInJoy has 360 pad emulation. Turning that on allows you to hop in game & turn Controller Support on for a minimum of hassle

  29. Zefah says:

    I tried the demo and was immediately filled with rage at the abysmal mouse and keyboard controls that simply emulated the various functions of an Xbox 360 gamepad. I quit after 15 minutes and wrote the game off completely.

    A few days later I decided to give it another go with my 360 pad and it was a much better experience. I still dislike the linear corridor design that rivals Final Fantasy XIII, but everything else was very likeable. The game’s still not out here in the US, but I’m considering picking it up once it’s released on Steam. It’s unfortunate that they didn’t spend the time to implement competent mouse and keyboard controls, though.

  30. nanophage says:

    I have to say, what were they thinking with that UI? I have not played the game but it looks horrid from that screenshot(the UI that is.) I’m genuinly curious as to their logic behind it. Probably something to do with making it stand out, and therefor become distracting. A neon green or blue bar is bad enough.
    And enough with the fake bloom on bodyless pics, on in general even! Am I the only person that hates bloom? If I had that bad eyesight I would be going to the optometrist. On the gripping hand that wall sure does look pretty.

  31. Kablooie says:

    Played the demo. The PC controls ARE braindead, oh yes. If they can be remapped that’s all right, though. Otherwise time to setup some macros with the G15, or use the Xbox controller.
    Game really didn’t impress me much. No custom or player-defined characters (the fire damsel is fairly fun), odd HUD and UI decisions, and DS’s proud tradition of dropping loot that’s just a little bit better that what you’re using so as to maximize inventory management. Story is ho-hum and the villian has a pretty awful name. Graphics are pretty good, lots of VFX.

    I will be buying it – when it’s on the bargain rack, cheap.

  32. Navagon says:

    The PC version is really an afterthought if the demo is anything to go by.

  33. drewski says:

    Oh come on, that couch co-op ad is hilarious. Perfectly pitched to my demographic, for whom couch co-op is basically the purest form of videogames.

  34. outoffeelinsobad says:

    This is a review I can get behind. Bad loot, fun game.

  35. Pharos says:

    Call me a Luddite, but I still have a 4:3 aspect ratio monitor. However, is it really so unreasonable to expect a developer to continue to support such resolutions? I think this is the first PC game I’ve ever played that has black bars at the top and bottom of the screen. That, more than anything else, speaks to me of how sloppy this console port was.

  36. Nick says:

    I am confused as to why the loot is so bad when it sounds exactly like pretty much every other action rpg loot system. Anyway, doesn’t really float my boat but its a shame something simple like redefining controls is missing.

  37. undead dolphin hacker says:

    Sounds like a solid game to buy on my XBox 360.

    Problem, PC-exclusivists?

    • TormDK says:

      Nope, no problems.
      Other than the complete and utter bollocks Camera view point that gets enabled when you Co-op the game.
      The single player game is pretty decent, but my lord the camera totally kills any sort of tactical gameplay in Co-op mode. More gaming websites needs to slam Obsidian for this, because otherwise people will think “Oh cool, a modern Diablo close I can play with my friends. I best go harrash them till they buy it!” . Because when your friends do buy it at your (whiny) request and you find out that the camera can’t be controlled you best find your best sorry laughter and offer to buy them drinks – or risk a flogging.

    • Baines says:

      From my experience, it is normal for camera controls to be fairly poor when playing an overhead camera game with single screen co-op.

  38. Fameros says:

    Played the demo. Very pretty but the control scheme really is a mess and made me want to play Torchlight or Diablo 2 again. My problem with DS in general is the corridor design. In other dungeon crawlers you explore the game space. In DS you merely reveal it. I rather play in a maze than in a labyrinth. But I may get it in 2013 for ten bucks, if PCs still exist by then.