Quickly, Catch 7 Minutes Of Battlefield 3

Oooh, EA won't like this.

Those keen-eyed newshawks at VG247 have spotted seven minutes of Battlefield 3 footage posted on YouTube, via BF3Blog. It’s a leak, and EA will surely stamp on it faster than an elephant doing a do-si-do, so look below as fast as your fingers can carry you.

Wow this game looks OMGx10. The first portion is the same level I played at E3 this year. But then goes beyond what we were allowed to see. It’s worth noting that it would very much be in EA’s interests to leave this seven minute advert online. It’s not exactly going to do them any harm.

You can see approximately 80,000,000 screenshots from the footage over here.


  1. DavidMccue says:

    You are missing the 3 other videos that have been leaked :P link to gamer4eva.com

    • Stylosa says:

      My God. This looks 100% pure. My life will be over when this launches, I hope everyone realises that! :D

    • John Walker says:

      Actually, this appears to be a montage of them.

    • Baka says:

      Since yesterday, there’s footage leaking a plenty. The F&F Alpha started most likely? It gets stomped out pretty fast, but me likey what I saw until now. At least this one was smart enough to black out his name. Otheres weren’t.

      €: Heh, didn’t black out the killinfos in the upper right.

    • westyfield says:

      The kill-feed is still there, but the player’s actions don’t seem to appear in it. Whenever they kill someone, it’s not shown in the top. Of course, DICE/EA could probably look on the server records and see who was online at the same time as the other people shown, but that wouldn’t conclusively show who recorded the footage.

    • Dubbill says:

      Kill-feed doesn’t show the player’s kills but it shows when he is killed – at 2m 02s, for example.

    • JellyD says:

      Also the little montage at the end doesn’t have the black box in it. So that shows his username pretty damn clear.

  2. westyfield says:

    At least they actually bothered to blank out their name this time.

    • Gundato says:

      Until the kill montage at around the 7 minute mark :p

      kylen008, for shame.

    • LarsBR says:

      I’m sure EA has extensive logging of the alpha-servers, so not blanking out the names in the upper right corner means the rest of the blanking out is pointless. You’re busted, man.

    • westyfield says:

      Ah, I stopped watching around that point, owing to the awful, awful music.
      Well, I’m sure he won’t regret that at all…

    • Askeladd says:

      Dont be a fool, what are they gonna do? Sue him for payments that DESTROY HIS LIFE ?
      Oh, wait…

    • Nalano says:


      This is EA we’re talking about.

  3. Khann says:

    Man the sound design in this game is absolutely superb. I guess that was to be expected after BC2.

    • Icarus says:

      Yeah, I’m not a Battlefield fan, never played any, but the VRRRR of the near-miss bullet towards the beginning of the video had me. DICE have some bloody impressive sound design. Haven’t they won awards for it?

    • Moni says:

      Particular highlights are the shell flying past the player’s face about 40 seconds in, and the random combat dialogue.

    • Monkey says:

      The sound really is incredible

    • suibhne says:

      More like…that was to be expected after BF2. BC2 was hardly the first BF game to have superb sound design. ;)

    • unangbangkay says:

      I absolutely love DICE’s sound design. Doing anything in BC2 just FEELS dramatic because of it. When I play CoD with people all the guns sound the same, like I’m directing garden hoses at the other guy, the only difference being whether I’ve got some kind of red dot sight or scope on the gun.

      Something I also like is how quickly the guns run out of ammo. Not only does it make the support classes feel useful (in BC2 at least).

      The first time I realized how important sound design is was when playing Operation Flashpoint 1. During one mission you have to wait for someone to destroy a russian tank on the top of some hill before beginning an assault. I saw the explosion before I heard it, and then that’s when it clicked. I thought “hey, this actually feels kind of real”.

      It’s just sad that most of the game awards shows are limited to stupid stuff like genre awards or “best celebrity voice acting”.

    • lurkalisk says:

      Gun sound effects are a bit strange though, I’d say.

    • ffifofu says:

      Yeah, beautiful, but I missed badly the sounds of the trees falling at 4:29. They sounded like digital props of a computerised combat simulator.

    • whydidyoumakemeregister says:

      I thought the gunshot effects in Bad Company 2 sucked. Granted I’ve never shot the majority of the rifles in the game, but I can’t imagine the XM8 really sounds like one of those little toy monkeys that plays a snare drum.

  4. ran93r says:

    I watched the alpha videos this morning, it looks a lot less drab than BC2 maps.

    I do want to pick this up and still have it on pc preorder but I’m stuck with BC2 unable to play multiplayer due to constant hard lockups. I’m fairly sure it’s Punkbuster at fault so I’m waiting to hear if that’s officially getting shoehorned in or not.

    • LoopyDood says:

      Are you running MSI Afterburner? It conflicts with Punkbuster, causing hard lockups after 15-30 minutes of playing. I had the same problem and have to turn off Afterburner whenever I play BC2.

    • frewster says:

      Really? I didn’t know that. I just had a BSOD tonight while playing BC2 with Afterburner running. Perhaps that’ll solve my problems.

      On another note: I have had more fun playing Bad Company 2 than any other game… pretty much ever. So this looks like it’ll be awesome. :D

    • LoopyDood says:

      Yeah, but only if you have voltage control unlocked IIRC. It doesn’t cause blue screens, it causes lockups. Everything freezes and only a hard reboot will fix it; no BSOD. You may have a different problem.

  5. Pyrosity says:

    I’m greatly anticipating the game, but honestly watching someone dick around in it (who is also obviously using a gamepad… tsk!) isn’t exactly exciting.

    • John Walker says:

      Are you sure? The camera appears to be swinging around very sharply to me.

    • Ging says:

      it also says “press R to pick up” over weapons / gear packs, pretty sure it’s not a gamepad.

    • westyfield says:

      The way it keeps popping up with keyboard prompts for picking up weapons makes me think it’s being played on mouse & keyboard.

      Just a hunch.

    • Koozer says:

      If that isn’t gamepad footage then, wow, he is awful at basic motor functions.

    • Spakkenkhrist says:

      and there was me thinking it’s nice to see a game being played with a mouse for a change.

    • Monkey says:

      Westyfield is Columbo, “oh and just one more thing….”

    • mickygor says:

      I saw a button icon with a square in it, pretty sure this is from the PS3 version ;)

    • GoldenPants says:

      If it’s a montage of three videos, maybe there are multiple versions represented?

  6. Rii says:

    I don’t think that SAM battery is scaled correctly.

  7. Serenegoose says:

    Oh no, prone :(
    What battlefield really needed was a way to encourage snipers to move less, yes, right on the money.

    Less cynically the game does look very fun – I’m hoping this will hit what enabled me to enjoy BC2 whilst at least trying to fix the things that made BF2 utterly boring. (awful weapons, and planes that were just arbitrary ‘and now you’re dead gg no re’ devices.) The weapons look fun at least so that’s positive :)

    • bonjovi says:

      Prone is annoying, but not because of snipers. It’s annoying because it allows dolphin jumps, makes close quarter fights stupid.

      Unless it takes 10s to go prone and you can’t shoot during.

      Snipers will camp with or without prone.

    • DrGonzo says:

      I honestly don’t think I’ll be able to cope without prone in BF3. I coped in BC2 by just remembering this isn’t a new Battlefield, it’s a spin off. But everytime I can’t lie down to take cover and die I get rather pissed off.

      Plus, this game looks just like BC2 to me, but then I have lost my glasses.

  8. Tei says:

    I have not buy BF3 to play on server with this description:
    “[BF3] Paris – KNIFE ONLY!!!!1 [3/8 players]”

    More like
    “[BF3] El Alamein – ranked server [31/32]”

  9. Squeeby says:

    Did they remove the destructible terrain? O_O

    • Baka says:

      The holes at 2:25 – 2:30 lead me to suspect that it’ll be pretty close to the Destruction 2.0©®™ Technology™ they used in BC2. Predetermined places to shoot stuff off, I bet the layer behind the fire is explosion proof and the front can be/has been shot off. Like the corner you see the next seconds and in the official Metro trailer.

    • Boarnoah says:

      I’m willing to bet some of the larger buildings have a destruction proof interior, i remember reading somewhere that they don’t want people to be able to completely flatten the map

  10. godwin says:

    So hard to watch…

  11. Stijn says:

    My word, that bloom.

  12. Nighthood says:

    Surely I can’t be the only one who thinks this looks terrible?

    It’s just Call of Battlefield: Shader Warfare, nothing new or innovative apart from hi-res graphics.

    • coffeetable says:

      And it will make *so much* money

    • Armand Van Flicknife says:

      agree whole-heartedly.

    • GHudston says:

      Your cynicism is showing.

    • Rahabib says:

      yep. I see the “cant hit the broadside of a barn” game play is still in from BF2.

    • ffifofu says:

      It remembered me a lot Crysis 2. Maybe the videos are of gameplay with low detail. Watch it in 360 and it will be better (only those ground rocks will still be very pointy). Interior-wise, they will probably fine tune the thing to go with the particularities of that dynamic radiosity thingy.

  13. Lobotomist says:

    The game looks like BFBC2+1

    GUI , Sounds , gameplay … all is same.

    Which is actually a good thing :D

  14. Teddy Leach says:

    Oh my god, it’s beautiful.

  15. Binman88 says:

    I stopped playing BC2 because I couldn’t get the contrast/brightness to look good and consistent across all maps. Some maps were fine, others really difficult to get to grips with. The game looked great, but it fucked with my eyes so much that I had to stop playing (perhaps not the only reason, but still). Some of the stuff in this video seems very similar, so I’m more hesitant than ever about pre-ordering this.

    To repeat: I’m not saying the graphics are bad, just that I’m not quite fond of some of the lighting effects.

    I know we’ve known this for a while from previous videos, but I also don’t like that the white/blue fuzzy interface stuff has carried over to this game as well. I prefer a cleaner look.

    • Jamison Dance says:

      You can turn off the bloom by editing a config file, which helps immensely on the desert and snow maps. Look for some Bad Company 2 configuration programs and they will have an option to do it. It makes a world of difference.

    • Tei says:

      You could play your favorite map in a server that play it 24/7. Then optimize the visuals for that map.

    • Binman88 says:

      Thanks Jamison, never thought of doing something like that. I’m going to reinstall and tinker with it.

      I could, Tei, but I’d prefer to have the variety of a bunch of maps, rather than sticking with just a couple (says the guy who sat in 24/7 Karkand BF2 servers for hours, occasionally playing some Sharqi Peninsula when I wanted to fly helicopters!).

    • utzel says:

      That too is my biggest gripe with the otherwise great graphics of BC2. At first I thought this video was filmed with a cam from a monitor because of the lighting and contrast issues.

      Thanks for the hint Jamison Dance, I’m going to check this rightnow.

    • Binman88 says:

      Aye, thanks for the hint Jamison, might have to reinstall and try that.

      Also, Tei, that’s a good idea, but I like having the option of other maps/modes without limiting myself to a handful. Having said that, I predominantly spent my time on 24/7 Karkand servers in BF2.

  16. mda says:

    Watching just makes me want to play BC2. Which I will do. Right now :)

  17. trooperdx3117 says:

    Anyone else a little concerned by points in the video where it was telling the guy you have left the battlefield turn back now, i know thats always been in battlefield games but it just looked really restrictive in the park where he hadnt even gotten to the edge of the park but went around a rock to get a better view and was told “turn back now”

    • whydidyoumakemeregister says:

      It looks like he was playing a Rush mode on defense, which doesn’t allow you to wander into the offense team’s spawn or get too far from the objective (Rush has multiple bases that the offense blows up and defense has to fall back- those fallback bases are out of bounds until they’re necessary).

  18. Armand Van Flicknife says:

    Technically, there’s some great lighting, damage modelling, tessellation, incredibly high-res textures…

    But I just don’t want to play it. I’ve been shooting through militarised american cities and crumbling, train-filled subways for years. Visuals aren’t enough.

    And…as amazing as the graphical tech is, it’s going to age badly, as Far Cry did. No clever art direction, just tediously generic military shooter visuals.

    • IDtenT says:

      Even when dealing with unimaginative fantasy it can also age badly, very quickly. Just look at Oblivion.

    • Nallen says:

      I didn’t see any tessellation, in fact what I thought was “this needs tessellation” before remembering that I don’t actually want to spend £500 on a new graphics card.

    • Shortwave says:

      I was actually laughing while watching at the lack of polygons.
      I’m not trying to be a jerk but can you point out where you noticed the tesselation?
      I was really looking forward to properly optimized tess’ in this game…

    • Armand Van Flicknife says:

      @Shortwave ok let’s look 4 seconds in. The light on the left is tessellated. You get a better look at the smooth curvature of the lights as he walks further through the corridor.

      The rubble texture on the left, also tessellated.

      Check out the large rocks and sandbags in the next scene.

      etc etc.

  19. CMaster says:

    Looks like all those chest-high walls the player was mantling across might be indestructible again. The rocks certainly were.

  20. Sicram says:

    Honestly… I find it a bit sad that NDA breaches are this liked. It also makes them higher-ups seem less keen to do more of these things.

    I also find it sad that NDA breaches are required to get a little bit of cohesive gameplay.

    • Rii says:

      It’s a bit awkward, yeah. And I say this as someone who finds nothing ‘awkward’ about piracy. =/

    • Stochastic says:

      I think everyone is just tired of watching 30 second CGI trailers for games that are preceded by 10 seconds of game board ratings/corporate logos. I just want to see some actual, representative gameplay that isn’t carefully culled to make the game seem more polished than it actually is. Is that really such an unreasonable demand?

  21. Unaco says:

    Wow… That looks pretty horrible. Regenerating health and the red screen effect… the guy dancing back and forth and side to side because the cover is so useless… the one hit knife kills… and those big Red Warning things popping up (is that because you haven’t hurled a racist/homophobic/sexist epithet down the mic in the last 30 seconds, or because you’ve reached the ‘edge’ of the map?). Pretty choppy performance as well, in parts, though that could be down to the rig/development stage.

    I have to agree with Nighthood above… It’s Call of Bloomy: Field Warfare.

    And it probably will make so much money.

  22. rebb says:

    Lots of quick “drop down and shoot” going on at some point, not a huge fan of that.
    Otherwise it looks very promising.

    • Jamison Dance says:

      Yeah, I thought I recall DICE saying something about how they wanted to minimize that. I expected it to take longer to go prone.

    • Fierce says:

      It should also be noted that not only is it extremely quick to go from a standing & firing position to a prone and firing position (all positions I’m mentioning refer to states where accurate fire can be performed and maintained), but it’s also extremely quick to go from vaulting over a waist high barrier to a prone and firing position.

      I can’t imagine what sort of dolphin diving bullet evading animation that must produce for the poor smuck who has to look at it, see his fire ineffective and then get killed by the performer.

      Referring to the videos after the youtube link as well.

  23. Khemm says:

    Also, I hope these are low settings, because the game looks OK at best.

    • aircool says:

      Health regen is in BFBC2 you know…

    • Stochastic says:

      Technically, the game looks all right, but certainly not on part with earlier footage we’ve seen. Of course, I don’t think it’s fair to judge the game’s looks based on leaked alpha footage on a rig that may not even be maxing out all the graphical sliders. What has me more concerned is just how bland the levels are. This is a military-themed shooter, but still…this almost makes me miss WWII games. Their environments were more interesting IMO.

    • Tams80 says:

      BFBC does not equal BF.

  24. Chauvigny says:

    The weapons have almost no recoil.. which bugs me a lot.

    I mean, look at the AK, keeps on target in full burst.
    I’m quite disappointed.

    • coldvvvave says:

      Did you fire an actual ak-74?

    • Chauvigny says:

      No, but in every other military shooter when you fire an AK74, the barrel wanders quite significantly.
      So why here?
      In my opinion it encourages spray ‘n’ pray which I really dislike.

    • coldvvvave says:

      Because DICE went for realism? Anyway, I don’t think AK-74 was in many military shooters, most of the time it’s AKM or AK-47( yellowish wooden furniture, no muzzle-brake, 7,62×39 round, thanks to counter Strike everyone knows it’s powerfull but has bigass recoil, which is not far from truth), but AK-74 is a different gun. It’s newer, has a plastic furniture and chambered for smaller round( 5,45×39). It’s far more controllable even in bursts.

      Not that I fired one, but I’ve done some research and assembled/disassembled one.

    • Meusli says:

      I’ve fired an AK47 and they do rise on full auto, like most guns.

  25. ArtyFishal says:

    Bland. I’ll take my 2011 FPS fix from a great man by the name of Serious Sam, thank you very much.

  26. slpk says:

    I don’t see the little hit confirmation X but I’m sure it will be in the final game.
    He can go prone way too quickly. This could be really annoying. You should go prone to stabilize you shot, not dodge bullets like you’re in the fucking matrix.

  27. Fierce says:

    A few initial thoughts:

    1. I’d like to see a video of some of the other side that’s getting pinned down at the far end of the subway tunnel, particularly during the video at the youtube link regarding LMG combat. While many would think that it’s no fun watching a video of a guy constantly getting killed, I’d like to see how the Covering Fire/Pinned Down/Reduced Accuracy & Vision mechanic is shaping up so far.

    2. I’ve watched this video and the others at the youtube link in 1080p and without a doubt, the ammo pack is HUGE. Hopefully, either this guy isn’t playing at 1920×1080/1920×1200 and up, or they’re aware of the aspect ratio/FOV angle issues on display and are working it out for the Beta stage.

    3. As the knifing animation seems to take a couple of seconds, I personally hope its possible to combo-break an enemy knife attempt and save a teammates life before the killing blow hits. I also noticed the knife animation taking slightly longer depending on whether you attack an enemies back or side. Or it might just be early in the morning and I haven’t had my coffee yet. Still, such distinctions would be interesting and make dogtags more of a trophy than the spoils of luck that they currently are in say BC2.

    4. After watching them again, I notice the lack of any severe recoil. This is probably to facilitate accuracy on the games supposedly large maps, but that should be part and parcel to various scope attachments. An iron sight M16 isn’t supposed to be accurate at medium-high ranges when the naked eye can’t judge the impacts and perceive the need for minute adjustments.

    5. Definitely looking forward to larger maps on display as well as larger vehicle and larger population dynamics. So far its just been RPG vs. LAV combat (the turret of which, btw, rotates a bit too quickly) in medium sized parks. The viability and effects of Tanks in urban areas as well as at distance + the sustainability of a 32v32 firefight remains to be determined. And I’m probably not the only one who wants to see Fighter/Bomber combat ASAP, though that’s probably a post-Alpha situation.

  28. HybridHalo says:

    The sound design is fantastic and visually, this is very pleasing. But…

    Given that BF3 is meant to be designed for the PC, returning Battlefield to its well loved PC roots I’m not seeing anything of the sort. If anything, I would say this appears to be a continuation of the Bad Company Series.

    I’m not up to date on what this is footage is of and perhaps it is a problem restricted to a single game mode with the MCom stations and advancing warfront. What I’m really, really dying to see is gigantic 64 player maps with planes flying around dogfighting and helicoptors swooping low over armoured vehicles and coordinated squads of men leading attacks on flag points with artillery landing at their heels.

    So far, I’ve seen nothing to suggest this type of gameplay. The type I was expecting a return to, even exists. Though I’ve not really been paying proper attention and I am still holding out hope. I’m feeling cynical though, we all know that the current generation of consoles just don’t handle that classic BF experience well.


    • Rii says:

      They’ve said that the game is to ship with a variety of maps ranging from CoD-alikes (of which I imagine this is one) to more traditional Battlefield fare.

    • Fierce says:

      You continually acknowledge “so far” but still get upset at what has been seen so far.

      Of course they’re going to make sure the BC2ness survives intact before they worry about the BF3ness. Its a matter of scaling. Jumping into the deep end first is no way to test drive Alpha code.

      Also, who cares what the consoles can and can’t do when breeding cynicism for what the PC might do? They’ve already made it clear the population caps are vastly different between the platforms and you’ve clearly forgotten the differing “Small, Medium and Large” varieties of BF2 maps. Whether the consoles are capable of handling classic Battlefield gameplay is not our concern, when its already clear entirely different sized maps will be loaded into our mutually exclusive RAMs. What is our concern is simply seeing whether PC testing sessions produce the classic feel of the gameplay we’re all betting our wallets on the return of, which they have no business testing yet at this point in time.

      Patience. =)

    • HybridHalo says:

      Patience indeed.

      BF3 is coming out in two months. I’m disappointed that all we’ve been shown of it so far are the single-player campaign and BC2 style Multi-player. Fingers crossed my concerns will be laid to rest.

      Re: My console limitations mention – As PC Gamers of course it effects us. Games that see a multi-platform release tend to have their capability (What they could do on PC) limited for the sake of being able to run on consoles. If BF3 were to be a PC only experience, I think we’d be seeing something rather different.

      I will likely buy BF3 whatever the outcome as BFBC2 sounded great, looked great and was fun. Even if it turns out to be a different experience to what I was expecting.

  29. HeavyHarris says:

    Feeling very underwhelmed. I can keep playing Project Reality though so all is good.

    • Fierce says:

      Can you imagine Project Reality ported to an engine like this? Drool worthy.

      Hell, I’d be extremely happy if they put Mumble-like localized VOIP in fps from now on. Sort of a smack-your-forehead-it-makes-so-much-sense idea, but noticeably absent everywhere you look.

  30. Dakia says:

    Hmmm, well, I have to say that I am rather disappointed with what seems to be rather small MP maps. I was really hoping for a return to the wide open maps of BF2. Other than that, everything looks to be pretty great. I’m just not happy with what seems to be more of a cross between CoD and BC2 MP as opposed to a return to BF2 MP.

  31. aircool says:

    That motion blur is getting turned off right away, and prob the shadows as well ‘cos I can’t make head nor tail of what’s going on. Then again, I can’t hit a cows arse with a banjo…

    …the guy must be a botter!

  32. valient says:

    looks great so far, yet i couldn’t tell well when he was hitting someone or not at times, just want some clear indication when i hit someone. Also the lighting is amazing.

  33. Zogtee says:

    I noticed that when he looked through the sniper scope, the whole screen zoomed in, even the bits that were outside the scope. I just thought that was funny.

    And wtf was that awful music at the end?

  34. John Connor says:

    I will care when it’s on Steam.

    • Fierce says:

      Liar. You already care. You’re caring right now, aren’t you. Aren’t you?!

      Besides, there’s still that fantastic little medium called the DVD. You can still purchase it on one of those Dusty McRelics and perhaps only have to suffer through an Origin activation and patching process or two. Maybe even shortcut it through your Evaporating Water program to feel better.

      But not care at all? I call shenanigans.

    • John Connor says:

      I might buy it via DVD, but I’d rather not support their bullshit at all.

  35. DeathCarrot says:

    Could some explain to me the “return to the combat area” warning during the second clip? I haven’t played any of the newer BFs (or any new war shooter) in multiplayer so I’m a bit clueless if this is part of a mechanic for a game type.

    • wengart says:

      Its the edge of the map.

    • DeathCarrot says:

      I was hoping it wouldn’t be that given there’s a guy coming from that direction, they could have at least had the courtesy of putting a wall there.

  36. Doomsayer says:

    I’m happy to say that after watching this video, I have no intention whatsoever of ever purchasing this game. Because it sucks.

  37. Pod42 says:

    Being a huge BF2 player, I’m getting more and more disappointed with these videos, it should be Bad Company 3 not Battlefield 3.

    That’s not to say I wont enjoy it though.

  38. 0p8 says:

    so basically thats just confirmed for me that its gonna be “Call of Battfield”…………..No probs.
    Day 1 purchase it is then.

  39. Spider Jerusalem says:

    Looks pretty. Also looks like I would hate it.

  40. B0GiE-uk- says:

    Doesn’t look much different to BFBC2 imho.

    Why am I feeling underwhelmed by BF3?

  41. wodin says:

    It’s not modern but my hopes are pinned to Red orchestra 2 this year….as for me RO was the only FPS worth playing online…

  42. Anton says:

    * sigh * …seems like there will be no more “spotting” based on the footage.

    • Dubbill says:

      Spotting is in. There’s a spotted player around 35s in.

    • Anton says:

      Yeah, just noticed it. Seems like the player in the vid is new to spotting and is not even using it. =P Thanks, for the heads up.

  43. squirrel says:

    Still no show of how land and aerial vehicles work in multiplayer game? …… Oh, I forgot, it’s a “leak”.

    Without vehicles, it’s just Bad Company 3.

  44. aircool says:

    Looks alright to me – BF games have been getting better over the years… CoD games have been getting worse.

  45. PersianImm0rtal says:

    link to steamcommunity.com

    Join the boycott!

  46. Leo says:

    Oh boy. Zoomed mode on sniper rifles seems to magnify the entire camera while not blacking out or blurring the periphery of the scope. So … basically snipers will get an entirely clear magnified field of view with only a relatively thin scope ring for obstruction. This game seems to be about enhanced realism as compared to other FPS shooters. Well in this aspect the more realistic way to go would be to not have anything be clearly seen around the scope itself in order to simulate realistic, selective eye focus.

    Take these 2c of mine. Take them and add them to your RPS piggy bank. How GENEROUS I AM!
    /insert sarcasm

  47. Turbinator says:

    It is a pleasant and refreshing change from all the Durka-Durka-Jihad maps in today’s FPS’s to see all these European locales. I will enjoy the heck out of this game.

  48. Apocalypse 31 says:

    It looks like a DLC for Bad Company 2

    • Tei says:

      I am not sure. The UI is from other game. Medal of Honor, I think. I suppose we are going to see this part of BF3 (infantry combat) because want to lure the Modern Warfare gamers. But if the game have big maps and decent vehicles we can play our BF game, while other people can play “I pwn noobs with a knife” game. It will be a matter to avoid some maps, and play the decent (or decents) maps 24/7. I hope theres more than one decent map. Anyway the BC2 style was not bad at all. It was fun. Just not BF.

  49. DOLBYdigital says:

    Count me in, looks great and sounds fantastic as expected. I liked the small sliding/mounting animations when jumping over small barriers. For man on man combat, it seemed good. Really want to see more vehicles and air support before I get really excited. The knife kill animations are nice but hopefully aren’t easy to abuse with auto lock in close quarters…

  50. My2CENTS says:

    The “amazing” design is probably reserved for Single-player, the Multiplayer looks the same, feels the same, DICE never seems to learn from their mistakes. Glad i didn’t pre-order it.