“Open, but directed,” says Tim Willits in this latest look at Rage, referring to the way the player will have scope to explore the wasteland, while being directed down particular paths to complete individual missions. That seems to be generally how folks like their open world, too. Some scope for poking about and exploring, but generally a storyline to follow, too. In fact, the more we see of Rage, the more this seems like Id really know what they are doing.
This latest bit of footage also previews the multiplayer vehicular combat, which looks pretty solid (although personally I’ve never found a vehicular combat game that I’ve stuck with for any length of time, no matter how amusing it initially might be.)