Deus Ex Has Stealth Elements, You Know

Deus Ex: Human Revolution is finished, and the clock is ticking until we get to play it. But don’t watch a clock, that’ll make time go slower. Yep, if everyone in the world watches clocks at the same time, then time is actually paused. Little know fact for you there. Anyway, the game being finished hasn’t stopped Deus Ex’s video mill cranking out more and more stuff for us to watch, should we wish to get even more excited. The latest of these is a video (below, via Blues) which highlights the stealth and non-lethal aspects of the game. It’s all about sound propagation, stun-guns, and listening in on other people’s conversations.


  1. Ham Solo says:

    Can’t wait for the damn thing to be sucked onto my HDD.

    • Jac says:

      Ditto. Although apparently there aren’t any melee weapons which upsets me. I better be able to throw random objects in peoples faces.

    • Ham Solo says:

      You can Melee people in 2 ways, lethal and non-lethal. And you can throw stuff, with upgrading your augmentations even heavier stuff.

    • John P says:

      There are no separate melee weapons, though, which I assume is what Jac is talking about. The melee takedowns are the 3rd person cinematic business. No more smacking people in the back with a baton.

    • Magnetude says:

      There’s still a stun gun, although it’s more of a ‘zap’ than a ‘whack’. I’m sure the first thing that gets modded into the game will be the Dragon’s Tooth. In fact, considering the love of the original the dev team have, I’d be mildly surprised if it wasn’t in there to begin with.

    • The Colonel says:

      Since when did games stop having dynamic shadows? Not to pre-judge the game, but if that was an engine limitation, it’s no wonder they changed stealth to a cover system. Hmmm…

    • Moni says:

      Stick with the prod! The Prod!

    • Dominic White says:

      Blargh – okay, desperate times.. Comment Rot-13 GO!

      Er-cbfgvat nggrzcg, nf gur pbzzrag flfgrz frrzf gb or enaqbzyl rngvat guvatf V fnl…

      V gubhtug gung gur gnxrqbja ohggba orvat gur bayl zryrr bcgvba jbhyq or n ceboyrz. Vg vfa’g.

      Vg’f cerggl terng, npghnyyl, naq lbh pna yriry vg hc fb gung lbh gnxr qbja zhygvcyr rarzvrf fvzhygnarbhfyl. Ba gbc bs gung, vg qbhoyrf nf n havirefny EVTUG UBBX ohggba (guvax Znff Rssrpg If Ercbegref) rira bhg bs pbzong fvghngvbaf. Enaqbz ubob ba gur fgerrg vafhygf lbh sbe jrnevat fhatynffrf ng avtug? Uvg gung ohggba naq ur’f bhg yvxr n yvtug, naq hayrff n pbc frrf lbh qb vg, gurer’f ab cranygl. Fb sha.

      Lbh pna qvfnoyr gur (ernyyl haarprffnel) gnxrqbja cebzcgf, gbb.

    • Magnetude says:

      Dominic: It really is a sweet right hook isn’t it?

      It seems bizarre that the spam filter would block your post but allow that random string of letters through.

      link to if anyone wants to see what he said, btw

    • Gonefornow says:


    • mlstrum says:

      No Dragon’s Tooth? :(

    • Dominic White says:

      You start the game with a built-in pair of vibroblades. There’s your dragon’s tooth right there. They don’t glow though, admittedly

    • RaveTurned says:

      But, but… it’s not a LAZER-SWORD! *grump*

    • Premium User Badge

      Waltorious says:

      People, please learn your Deus Ex history. The Dragon’s Tooth was made using nanotechnology, and had only just been perfected in the first game. Since Human Revolution takes place earlier, when mechanical augmentations were first being made and before nanotech augmentations were possible, the Dragon’s Tooth COULD NOT EXIST. Obviously.

      (In case it was not evident, I am mostly joking with this post)

    • Josh W says:

      I love the idea of the random right hook idea, all they need to do now is integrate the stealth and conversation systems; and have you throwing in random comments into people’s conversations as you sneak past, maybe even with voice modification!

  2. coldvvvave says:

    Within a week.

  3. Pemptus says:

    Woo, looks like stealth is the default way to play for me, again. Awesome!

    One thing that bugs me though in that you supposedly are drained of power each time you perform a (non-lethal?) takedown, which doesn’t make sense realistically, and could very well get in the way of my compulsive need to stun everyone in my path, and, therefore, fun. That’s how I generally roll in stealth games, unless I’m forced to ghost.

    • John P says:

      The resource management side is a concern with the melee takedowns. There are aug upgrades that increase the rate of energy regen, and those might be necessary if you plan to use the takedowns a lot. Otherwise you need to wait a while between each takedown.

    • Pemptus says:

      Oh, so it regenerates over time? I thought you had to pop a one-use biocell or something to refill it. I can certainly deal with regeneration. Thanks for your comment, I’m now fully pumped again!

    • Schadenfreude says:

      I think some of it regenerates e.g. you’ve got four ‘blocks’ of energy, use all four of them up then only the first one regens on its own. To recharge the others you need to use Biocells.

      So it’s all down to what can you do with one block of energy – and why not shave your head bald and install a solar panel?

    • Snidesworth says:

      Any partially full energy bar will regenerate to full. You can increase your number of energy bars and the recharge rate with augs. A fully depleted energy bar will only recharge when you use an item or when you visit a safehouse type location (which recharges you fully). Your last bar will always recharge, however, so you can never be permanently without energy. At most you’ll need to wait a little bit between each takedown.

  4. PickyBugger says:

    I used to love listening into npc conversations in Deus Ex, there was some funny stuff especially the two Unatco troops in Hell’s Kitchen whinging about the gas grenades. Fun times…

  5. Ian says:

    First HR video I’ve watched in a while. Wasn’t wanting to spoil any more for myself but I’ve been curious about the stealth. And it looks solid enough based on what’s there.

    • VelvetFistIronGlove says:

      If you’re interested in the backstory of DXHR, the feasibility of augmentations, and the developing tensions between augmented and non-augmented humans, this (spoiler-free) panel discussion at Comic-Con with two of the writers of DXHR was really interesting: link to

  6. povu says:

    2:40 Did he just nail that guy to the wall?

  7. dodgymadman says:

    I’ve probably got my head up my arse but I don’t like cloak. It’s silly.

    Still, I hope the game has a lot of depth as it promises to.

    • Magnetude says:

      From a realism standpoint or a gameplay standpoint? That and the electro-parachute are the two things that stretch my suspension of disbelief a little, but the cloak isn’t as gamebreaking as it sounds. It lasts about long enough to get between two bits of cover safely, and alert enemies can still spot you if you’re moving.

    • Nidokoenig says:

      The main problem I have with the cloak is the blinding flash it produces. I’m also a bit peeved at the fact that it can safely get you past laser tripwires while visibly distorting light, though I could write that off as the system tolerances being lax, if some facilities would have lasers that did go off still. It’d be even better if I could let off a smoke grenade by a laser tripwire to get everybody to go over to it and investigate, then sneak in another way.

  8. Chibithor says:

    Stop making articles about this. Dying to play this as it is, and this ain’t helping! I guess it’s good to see that stealth is better than in DX. As good as it was, I still can’t get over how they all pinpoint my location after shooting someone in the neck with a crossbow from the shadows

    • John P says:

      That doesn’t necessarily happen in DX1 if you knock them out smoothly and they don’t hit the alarm or something.

      It’s kind of a gameplay consideration too, though. In HR you can snipe people from a distance and a conga line of guards will wander over to inspect the growing pile of corpses. I’m not sure which I prefer. I guess the best approach would be AI that takes sensible cover, makes predictions about where the shot must have come from, gives covering fire, and so on. I haven’t seen any game quite reach this level yet though.

    • godgoo says:

      ^ This

      Though the AI is very good in other ways.

    • Dominic White says:

      Actually, I’ve specifially seen AI react to an attack by taking cover and laying down fire on where it thinks I am, even if I’ve managed to relocate to somewhere safer. During pauses when the enemies are reloading, you can quickly move between cover and flank pretty effectively

    • Magnetude says:

      Reply fail.

    • John P says:

      Dominic, what I mean is that if you silently snipe and haven’t been spotted, but enemies see a buddy get shot, it would be cool if they can react to that realistically. Realistically meaning not walking right over to the same place their friend got shot, and also not automatically knowing where you are. It means the AI would have to be aware of its surroundings in smarter ways, like make assumptions about where a sniper might be, which I’m sure is a challenge to program.

    • KenTWOu says:

      @John P says: I guess the best approach would be AI that… makes predictions about where the shot must have come from

      In Splinter Cell Conviction AI makes such thing. For example, if you make two or three shot in a row from one vantage point you got LKP (last known position silhouette) cause enemies detect you. I don’t know how well they scripted this mechanism. But it makes the game harder, cause even innocent shooting at few light bulbs becomes the real problem.

    • Doth Messar says:

      Yeah the least they could do is dive to the ground and take cover behind something, that would be believable. Even if they take cover and they’re still in your view, maybe they wouldn’t know where the shot came from. But to just dumbly walk over and look down like they’re a turnip, yeah that’s silly.

  9. godgoo says:

    Stop. Just stop it.

  10. Scatterbrainpaul says:

    2011 – the year of the angry for no reason

  11. reticulate says:

    I’m looking forward to playing this with a Stealth+Air Duct+Hacking mentality, the way Deus Ex should be dammit.

    And then a man shoot mentality.

    And then maybe some sort of glorious He-Man that just throws vending machines at everyone before punching through available walls for no reason.

    • Dominic White says:

      The wall-punching, vending-machine-throwing rampage option is what I did for my first playthrough of the leak. It’s so satisfying to steal someones fridge, climb up to the roof of a building with it, and hurl it onto two gangsters in the street below, leaving any survivors absolutely mystified as to what the hell happened.

      Better still, you can just walk up to them afterwards and they won’t suspect a thing.

    • Magnetude says:

      Even better is knocking a guy out, throwing his body into the open , then chucking a vending machine at the guards when they come to investigate. The glorious no-guns lethal playthrough.

    • Mirqy says:

      and in the….

      no, sorry can’t bring myself to do it.

    • Ross Angus says:

      “Ducts” is a funny word.

    • Sardukar says:

      I vend-machined ( yers, I have verbed it!) my way through the police station on my third or so playthrough. Twas highly amusing, but let me tell you, those cops can shoot! Right past their imminent vendy-death! Into my plexus region!

      I’m replaying Deus Ex in anticipation right now, (Yes, while I type. I embrace augs, they are the future), and it leaves me even more excited for HR. HR does a lot of things better, too. I will miss the wide-open areas, but at least I’ll get streets that feel populated by more than a wandering glee club.

    • Dominic White says:

      I love that if it does come to a gunfight, you can immediately drop a vending machine or fridge and use it as full wall-hugging cover. Very useful!

  12. Abndak says:

    I just can’t make myself excited about it. Loved deus ex 1 too much.

    • John P says:

      Well a lot of people who like DX1 are really excited by HR. I’m not one of them personally, but even I think it’ll be a good game, just not as good.

    • Hanban says:

      So what is it you want then? Deus Ex 1 isn’t going to disappear if you end up trying this game. And as far as sequels go, or rathe prequels I guess, this one seems very good.

      If you want an expansion of Deus Ex 1, there are mods you know.

      Edit: Was directed at Abndak

    • Dominic White says:

      It’s totally Deus Ex, but they’ve fixed the bad stuff – the crappy combat, stupid stealth, mindless hacking, empty conversations – they’ve fleshed out everything that wasn’t up to par. The voice-acting is decent, too.

      If you’re not interested in that, then you’re probably deliberately forcing yourself to be disinterested because you’re obsessed with the original.

    • John P says:

      I don’t think minigames are an improvement actually. They always feel like an unnecessary hindrance to what I’d rather be doing. Hacking and conversations in DX1 were designed to give you useful information without holding you up too much. This ain’t Mass Effect.

      And the stealth in DX1 was excellent.

    • Dominic White says:

      You are joking, right? Stealth in Deus Ex 1 largely involved waltzing around in front of deaf, blind, half-retarded chimps dressed up as guards. They were dumb as a sack of hammers.

    • Abndak says:

      I would love it to be a good game. It’s just that square enix hasn’t published anything even barely playable past 5 years and the last deus ex game was what it was. The good things i see from this game like manageable inventory system and enough augmentations are good, but the gameplay videos have been extremely bad quality. They show cramped zones where you can either shoot or sneak your way through and i can’t help but expect a single corridor experience. Something deus ex 1 didn’t feel like.

    • Dominic White says:

      The spam filter has gone a bit mad today…

    • Dominic White says:

      (Alternative post, as the spam filter doesn’t like me linking to Mobygames, either)

      “I would love it to be a good game. It’s just that square enix hasn’t published anything even barely playable past 5 years”

      Tomb Raider Trilogy
      Lara Croft & The Guardian Of Light
      Batman: Arkham Asylum (GOTY)
      Space Invaders: Infinity Gene
      Just Cause 2
      Lord of Arcana
      Supreme Commander 2

      That’s the tip of the iceberg from the past ONE year. What the hell are you talking about?

    • Alaric says:

      Well, Supreme Commander 2 was crap, Just Cause 2 was good, and Batman was … intermediate. The rest i haven’t played. Still, really hoping DX:HR will be good!!!

    • John P says:

      You are joking, right?

      You are joking, right? I guess if you’re one of those ‘everything that’s not realistic sucks’ people then yeah, enemies in DX1 are pretty blind. But in terms of gameplay? It totally works. Sneaking around, hiding in shadows, listening for footsteps, being mindful of your own footsteps, ducking into a vent, timing enemy patrols, throwing objects to distract guards, aiming your baton swing right so you bring them down in one hit, it’s fantastic.

      I gotta say, the lack of shadow-based stealth is one of my major disappointments with HR. Instead they’ve replaced it with copious vents as hiding places, even more than DX1 had. You can really see the Metal Gear Solid influence in this area (together with the emphasis on playing the HUD rather than watching the world around you), and I hate that series so I’m not pleased about it.

    • Abndak says:

      @Dominic White,
      EDIT: It’s nice that you could enjoy those games but it’s entirely subjective. Realized i was kinda belittling you here.

      Worth mention on that list is arkham asylum and that one was eidoss decision before square enix bought them up. Square enix just makes bad decisions in the field of game development and i have same fear for the latest deus ex. Only way it could ever be a good game is if eidos montreal has managed to develop it completely separate from the “creative” minds of square enix.

    • Doth Messar says:

      Indiana…let it go.

  13. Hanban says:

    It might also be that developers are not robots, and when asked to sit and talk about the game they made, they’ll gladly do it. Extensively and giddiliy too.

  14. torchedEARTH says:

    I don’t know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life – anybody’s life; my life. All he’d wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

    • Schadenfreude says:

      You’ve done a man’s job sir!

    • outoffeelinsobad says:

      It’s too bad she won’t live.

    • Nihil says:

      But then again, who does?

    • Ghost of Grey Cap says:

      He’s seen things we people couldn’t imagine.

    • Donjonson says:


      I watched it on projected onto a big screen in my gangs HQ a few days ago, still my fave. DEHR is totally modelled on Deckards apartment. Which is where I want to live and will do gladly next month.

  15. Ian says:

    EDIT: Nevermind, post I was replying to disappeared.

    • Dominic White says:

      Probably eaten by the psychotic spam filter, which seems to just arbitrarily and without warning devour my posts.

  16. garlandgreen says:

    This game will be the Nicolas Cage version of the Wicker man

  17. Dominic White says:

    Also, the additional awareness you get from third-person cover is to compensate for enemies actually being a lot smarter and more aware than in the original Deus Ex. They’ve got fairly good eyesight, and if they see you even for a half-second, they’ll react and come to investigate.

    • Stevostin says:

      You never thought that having smarter IA is good and doesn’t need to be canceled by a worsen gameplay ? I am perfectly fine with smart enemies and no TPC. I think it’s called “Thief : the Dark Project”.

    • Hanban says:

      In said game, where the guards were not be able to find you when you were shooting arrows at them from a couple of meters away.

      “As soon as I find you, you’re dead!”

    • skyturnedred says:

      But how do you see anything in first person without lean?!!!

  18. Stevostin says:

    As no one has done it yet, I feel obliged to post the usual grunt about how TPV totally break any interest I have otherwise with the game. Any bloke thinking alike can now add his rant below mine so somehow we are represented somewhere and this adds to the tiny little chance that someone at Eidos realises for DE4 that maybe, maybe TPV is not good for immersion and not good for shooting, which is something to consider when designing an immersive shooter game.
    Apologies to others who are no annoyed by… oh wait, no, you’re just a bunch of tasteless gamers who makes my gaming world worse. If you’re annoyed by this recurrent rant, you just disserve it for not joining it :P

    • inertia says:

      link to

      Because It’s Not A Big Deal ™

    • The Colonel says:


    • Magnetude says:


      Dungeons and Dragons is more immersive to many than Half-Life. And that happens on a table.

    • John P says:

      I think he’s using the word fine. The point is that switching to third person all the time detracts from a game that might otherwise have you leaning forward, all attention on what’s happening, jumping out of your seat when an enemy spots you and opens fire, and so on. I do agree with that.

      That said, the switching between 1st and 3rd person is actually not as jarring as I feared. When you’re using the cover system it’s not something that constantly causes frustration. Far from it. But I do still think it pulls you out of the experience a little. It’s just so unnecessary, that’s what gets me.

    • Magnetude says:

      Just map the cover button to F12 and forget all about it then. Job’s a goodun.

    • ChiefOfBeef says:

      I’m willing to bet that while the devs have failed to understand how Deus Ex made stealth necessary, they will almost certainly have made large sections of Human Revolution where the brainless cover system is necessary.

    • Sardukar says:

      First point about Third Person View: Then Don’t Use It. Ever. That means don’t press the cover button and don’t use Takedowns. Remap both buttons and you won’t be in third person except for cut scenes. Which I’m sure you hate, as you hated them in Deus Ex. They were so totally unnecessary, after all.

      Second point, about the necessity of cover: I doubt it. If you are a Real Man, you can no doubt fight your way through ignoring the things that aren’t you that soak up bullets. I’d recommend playing on Needs Pacifier, though, since on Give Me Deus Ex, two or three bullets – or one to the facial region – and you are dead, dead, dead. I loved cover – it meant life. Life and a chance to gaze upon my sleek black form. Mmm.

      Edit: stealth a necessity in Deus Ex? Hmm? Where? I just cleaned Hong Kong and Versalife of, well, life with a flamer and GEP Gun. What is this stealth you speak of?

    • ChiefOfBeef says:

      Yes, well done for pointing out single parts of the game where you can do X. But how are you able to do that? You first need the weapons, then you need the ammo and probably most importantly: you need the skills.

      Try getting to that point first without stealth. Then you will understand MY point and then you will understand Deus Ex like these developers so obviously don’t.

    • Sardukar says:

      Single parts? Getting to those points? What? I shot my way through Liberty Island, except for the bit where you sneak up to hear an amusing convo beside the wall and another near the top. The AI is pretty hilariously bad, so you can run up and gun away and be fine if you..use..some..cover. This is in Deus Ex, not DXHR. I enjoy me some stealth but it is absolutely not necessary. The only reason DX wasn’t pure run and gun was your terrible, terrible accuracy. Which you could counter pretty nicely at point blank. Also, gas grenades. Not to mention the hilarity of tranq darts. Run up, tranq, circle around cover. Done.
      Now in HR, you can also shoot your way to Happytown, only I die much faster trying that.

    • JackShandy says:

      CheifofBeef, what the hell is going on? You have to know that the entire point of Deus Ex was that you could play through the entire thing using stealth or action. I can’t believe that a Deus Ex fan would think that deus ex was great because it forced you to use stealth, and that HR will be terrible because it’s developers didn’t understand that.

      I must be interpreting your words wrong, here.

  19. Ross Angus says:

    I can’t stand it when “foreigners” fail to use punctuation and capital letters correctly.

  20. seventitu says:

    That screenshot reminds me a lot about good old Neocron.
    Good times…

  21. woodsey says:

    Their English was fine. Maybe you’re just an idiot.

  22. ChiefOfBeef says:

    I still don’t understand why any Deus Ex fan is at all excited about this game. Every announcement, every video screams “the developers do not know what they’re doing and don’t understand Deus Ex”. Can someone please just actually listen to what they are saying? They’re talking about these features as if they’re new, rather than a re-hash of some standards stuff combined with the worst ideas of the last decade that have pushed games further and further from the model of Deus Ex.
    As soon as the director says of stealth “…like you’re really out-smarting the enemies” my attention turns towards what is being shown of the game and if it really featured clever gameplay and this video was edited properly, then I would have expected to see an example of this ‘out-smarting’. What it shows instead is the ‘Crysis 2 alarm-bell’ of the player approaching an enemy slowly from behind- with the cloak turned on. Then we see one of those animated takedowns. So either the game is nothing like he just described and therefore it was impossible to include any of it in the video, or the marketing for this game have hired the worst video editor ever.
    Apparently stealth also requires that you “have to be out of the sight of your enemies” which if they didn’t have David Anfossi on as producer they might have forgotten. Without a ‘narrative game designer’ to explain to everyone not born before 1995 that stealth allows you to listen in on conversations whilst playing it like Halo does not, there would be no incentive for them to actually use it. Things like necessity and level design like which Deus Ex used to make stealth viable are something we apparently haven’t reached yet and only existed in the original game because someone time-travelled from Valve in 2032 to tell Ion Storm in 1998 about how they added stealth to something called ‘Episode 3’. Player is also shown while lady is talking turning the cloak on- from behind cover, where they remain.
    The rest of the video repeats the same alarming stuff and manages to seriously sell short any possible depth this game might have.
    Someone please tell me something good about the game that the devs have obviously kept missing.

    • JackShandy says:

      Relax, man. No need to john galt because you can’t see the magic in something other people are liking. A lot of people are enthusiastic because they played through the 10 hour leak, so their opinions are coming from direct experience of the thing. Deciding not to play the leak is totally understandable, but I don’t think much of the people who have are interested in arguing over the dev videos anymore – the point is moot.

    • Tyrone Slothrop. says:

      @ChiefOfBeef at 15:01.

      Because the videos are geared to people unfamiliar with the mechanics of the franchise, it’s features, modalities, history and importance and stealth games are a comparative rarity in contemporaneous gaming discourse. You simultaneously and ostensibly want a Deus Ex game yet then lambast the faithfulness as ‘re-hash’. You also seem to have a peculiar and wildly disproportionate reaction to every little perceived flaw like the player cloaking whilst still behind cover.

      Your last part is just incoherent and doesn’t deserve comment except one part where you imply a lack of stealth as a function of level design is somehow glaring apparent. Well unless you show a long segement of gameplay, which the developers did already, it is hard to represent in edited footage (though it has also been done, remarkably well by the developers), but even from this footage, you must actively seek sparse information to confirm your erroneous premise. Which playing the preview leak, is assuredly false and transparently reactionary.

      The developers know more about the original than you do and they were poignantly correct when they said they had made a Deus Ex how it is remembered, not how it actually is; a game of broken A.I., surprisingly few side-quests (Hong Kong had 1, though of course this isn’t to imply there isn’t a wealth of optional content), sparse levels, a futuristic setting outdated aesthetically only a decade later, a rushed final act, wildly imbalanced weaponry, skills, item placement and difficulty (for instance, Ion Storm used an algorithm to ‘balance’ the frequency of resource collection, not extensive playtesting). In all of these areas Human Revolution is better, it actually has a proper difficulty curve yet in an environment where you don’t even have to fire a weapon.

      I don’t say that as someone who dislikes the original. Indeed it’s my favourite game ever made (well, till I played the preview build leak), but it isn’t flawless or free of want of improvement, Ion Storm are a less capable developer whose greatest triumph by their own account only came together in the last six months of production.

      Your comment about the ‘worst ideas of the last six years’ is revealing. Could health regeneration be one of those? What if conceivably you had a regeneration system that not only made a game more difficult but superior in balance, requiring genuine tactical thinking? The Witcher 2 has regenerating health (with the swallow potion acting as an almost requisite regeneration level) , yet it’s combat is incredibly nuanced, the rate of health recovering is actually a vital part of the experience and if it were replaced by some far more efficient med-kit analogue, it would suffer immeasurably.

      Deus Ex: Human Revolution‘s health system is like that, just to start it takes longer than modern shooters do to even begin regenerating let alone the wait to be at full health. Considering enemies are very fond of flanking or using grenades merely waiting to regenerate to full health is a dubious prospect. You actively have to think about how to retreat safely or lose the attention you have upon you. Instant-healing medkits, spammed in a pause-world inventory or the instantly starting regeneration augmentation of the first aren’t better design (and adding a heal-over-time function to medkits is indistinguishable from regeneration for a player who has always slightly more medkits than they need, which for a non-linear, exploratory game is almost usually the case) but I’m sure one of the best implemented solutions to this problem in game difficulty is no match for your thoughtless rhetorical dismissal.

      As for your plea, the game is far more enriched with opportunities than the first game. For instance there was only about two weakened walls you could break in the entire original game with LAMs, despite it being quite a prominent part of the tutorial of the first game. In Detroit alone there -at least- six such opportunities. It’s a very small example but representative of how precisely the developers made Deus Ex how it’s remembered.

    • ChiefOfBeef says:

      Tyrone, no- these were not the developers that made Deus Ex. It’s not the same team and they very obviously do not know more about that game than I do. I have followed Human Revolution closely and my first alarm bells rang when the developers themselves described the slowness at which the current team had to ‘adjust to the concept of a game where a player won’t see most of it’. Playing the first Deus Ex game or any decent RPG on PC for that matter would have made that obvious to them. This team has grown up in a decade dominated by consoles and where the ‘silver era’ between 1998 and 2001 where PC games were having their finest hour has been virtually forgotten. Art direction which doesn’t wave its fat ass in your face is like some distant dream of the far-future to them, when it had already happened in a few precious games hardly anyone remembers.

      They are not, as I’ve already pointed out, selling new ideas in this video. They were conveying every ‘inside the box’ mainstream idea about stealth games in the last decade *except what Deus Ex had*. They have apparently aimed for a standard that is sub-Splinter Cell and closer in it’s design to Rainbow Six, just with added bells and whistles. That is not ‘faithful’ to Deus Ex to me; they’ve taken the theme and that’s it. This will be to Deus Ex like Dungeons is to Dungeon Keeper.

      Thank you for also inventing criticism for me as any I may have had was so obviously inadequate. But what is wrong with you is ironically what is so wrong with this game and this development team: what you share is that you are all patronising. Deus Ex was not a game for idiots, but it seems Human Revolution will be.

    • ResonanceCascade says:

      Oh look, someone who hasn’t played the game is whining about Human Revolution being a modernized console game and suggesting its for idiots. It’s like 2 months ago all over again.

      Have fun not having fun, we really don’t mind at all.

    • Tyrone Slothrop. says:

      @ ChiefOfBeef.

      This team has grown up in a decade dominated by consoles and where the ‘silver era’ between 1998 and 2001 where PC games were having their finest hour has been virtually forgotten.

      Well continuing to make entirely unfounded and baseless comments asserted as fact doesn’t bolster your argument what so ever. How do you know when the team ‘grew up’ with gaming? I mean did you personally survey the developer’s staff and correlate their age to events in gaming? Perhaps if you really followed the game closely you would understand many on the team are inspired by modern console (the horror) franchises like Betrayal at Krondor and the Gabriel Knight saga. I should point out in case you fail to see the sarcasm that these greatly predate the period you mention which also does disservice to the incredible achievements at Looking Glass in the early nineties.

      Your lack of response to my other points in favour of speaking entirely out of your ass is all one really needs to see. I can understand criticism on factual grounds or even with compelling reasoning, but it’s the ignorant and baselessly arrogant elitism of people like you that frequently make me ashamed to be part of the PC gaming community.

  23. The Sentinel says:

    Yet another video I can’t watch due to not wanting to spoil the game in any sense. Bah! Stop making this so difficult, RPS!

    And where the heck is Thief 4? That has stealth too, you know.

  24. Iskariot says:

    I so hope this game gets mega sales.

    That way we will certainly get another sequel.
    I want a sequel in a huge open futuristic cyberpunk city, the size of Liberty city, with lots of z-axis.

  25. dileepvr says:

    “It’s all about sound propagation, stun-guns, and listening in on other people’s conversations.”
    Hmmm. Thief: The Dark Project came out in 1998, and that too was all about sound propagation, blackjacks, and listening in on other people’s conversations.
    I have come to respect this studio, but at the very least, they could have acknowledged the classics instead of pretending that all of this was somehow original.
    The other half of the company is working on a Thief sequel even.

    • Outright Villainy says:

      They never said it was original. It just seems to be reassuring, as in “Yes, we have the fundamental stealth mechanics down, which is a rarity these days. GO STEALTH THEM GOOD BOY.”

  26. shagen454 says:

    I was 19 when Deus Ex came out. It doesn’t seem that long ago, but damn it also seems like a lifetime ago. I played the beta and I must say that it’s a fantastic game in it’s own right and it definitely feels like classic Deus Ex, just the feel of the engine and the environments feel right. I was afraid it might be too much like a Splinter Cell game, nope, nothing like a Splinter Cell game. From the bit that I played – they nailed it and then some, especially once the player gets out of the intro / first mission – the game really opens up in terms if non-linearity, side-quests.

    One aspect I thought was lost was that I haven’t seen many open areas like in the original. I love that first level in the original, all that open space and the ability to snipe a lone person from long-range. Maybe there will be parts like that later in the game, I don’t know. But, still all in all I’m surprised, impressed and ready to spend money on this.

    • Dominic White says:

      Don’t worry, there’s plenty of opportunity for sniping. In the first city-hub area alone, you can climb onto the roof of almost every building in the area, which give you nice long sniping views. Or you can just throw vending machines off the roof at people. That’s fun, too.

  27. Outright Villainy says:

    “their hard to understand english”

    Oh the irony.