RPS Asks: What Is The Best Game Ending?


Anyway, I was just having a chat with my cat about all the games that have terrible endings, and I said that I honestly couldn’t think of any game endings that I really liked or respected, no, not even the Portal ones. And so he mentioned that he knew I was lying, because I liked the end of Hired Guns and also Grim Fandango. And he was right. Bloody cat.

So then: let’s see if we can come up with a definitive best ending? Any suggestions?


  1. Joe Duck says:

    Football Manager, WOW and Minecraft come to mind…

    • Ian says:

      I see what you did there.

    • Orija says:

      The Witcher (absolutely phenomenal, look it up on youtube)
      Metro 2033
      Metal Gear Solid

    • Calneon says:

      I didn’t find The Witcher ending particularly special, it wasn’t bad or anything, maybe the rest of the game was just so good it didn’t jump out at me for being amazing.

      The Witcher 2 ending was pretty poor though, the game just went downhill after the second chapter.

    • Ian says:

      Reply fail or replying to the top post to make sure your fave endings get seen? :-S

    • Orija says:

      Yes, isn’t it obvious that I mis-clicked stuff? *nervous shifting*

    • Burning Man says:

      I never understood any of the politics that flew around in The Witcher 2, and as a result, never cared a whit which way the negotiations swung. Oh Henselt got some land did he? Good for him! So Redania’s chummy with Temeria now, is it? How wonderful!

      Yeah. Ending was kinda, “Okay the game’s over now. Toodles.”

    • redward says:

      It seemed to me that the impenetrability of the politics on display in The Witcher 2 was at least partially by design. Both the hero and the villain of the game are being exploited for their abilities and led to believe they’re getting something noble out of it – the secondary villains (the lodge of sorceresses) are ultimately just trying to make sure they don’t get into a position where they’ll be sidelined, mutilated, and/or murdered/hunted as outlaws (which is what happens anyway). The senselessness of the whole situation, the sheer number of people dead from the political machinations of a handful of people – I think the confusion of that is very much a part of the point. I loved that Radovid (who was kind of a fun, clever rogue of a guy in the latter part of the first game) does one of the most reprehensible things in a sequel filled with some pretty ugly stuff, and that one of the story’s biggest arseholes (Stennis) is the only one to tell you the truth about your situation in the kingdom – and then refuses to talk to you again afterward. Geralt (and Letho) are meant to be out of their depth.

      I may be giving CDProjekt too much credit with all that, but based on the first Witcher, i don’t think so. I think their biggest mistakes were rushing the end and confusing the themes with all that talk about extradimensional elves and love interests we’ve never even seen in the games.

      Really milking this Football Manager post now.

    • Inglourious Badger says:

      Going back to Joe’s original post – One of my greatest ever endings was from the incredibly buggy Football Manager 2007, it ended like this:

      My England team reached a 2010 World Cup final against Jamaica. The game was so bugged it thought Rooney was still serving a 3 match suspension that had so far lasted about 57 games. We conceded 2 goals in the first 20 minutes, Terry came off injured, Crouch came off injured, then worse leading goalscorer Defore came off injured. At half time I had to juggle the team and bring on Darius Vassell as a lone striker.

      …and he went on to score a hatrick. Darius Vassell! In a world cup final! As soon as the game was over and I got the news report stating how pleased the country was with my management I turned the game off and never went back to the 2007 iteration of that particularly addictive sport sim ever again.

      Best. Ending. Ever.

    • Hoaxfish says:

      conversely, a game of Dwarf Fortress is always about to end.

    • John P says:

      I don’t know why people complain about The Witcher 2’s ending. It’s obviously the second act of a three act story. It’s not over yet.

      And the wrapping up of the battle between Geralt and the kingslayer was excellent.

  2. Pod42 says:

    Don’t look back by Terry Cavanagh.
    Kind of a shame that’s the only game I can think of which made me remember the ending..

  3. bluebottle says:

    Monkey Island II has to get a mention somewhere. Preposterous, infuriating and utterly insane. The 11 year old me must have sat, wide eyed, in front of that screen for about an hour.

    Fallout also get’s an obligatory mention, for not being scared of kicking the player square in the nuts, emotionally speaking.

    • stahlwerk says:

      Only when the recommendations what to do instead of playing the game again began to loop, I came to realize that it was really over, so I let it sit there for another round, listening to the flute-only woodtick theme.
      It’s an ending that just works, taking in account everything that comes before.

    • Mike says:

      Definitely Monkey Island 2. Infuriatingly brilliant.

    • baladec says:

      I’m thirding Monkey Island 2.

    • manveruppd says:

      MI2: yes! The only game ending I remember so vividly, even after 20 years!

    • Wizardry says:

      Seconded. Monkey Island 2.

    • Sepulchrave76 says:

      This was the first one that came to mind for me. Perhaps not the best (I certainly HATED it when I was a youngster) but very memorable indeed

    • Khemm says:

      Monkey Island 2 – both brilliant and sad, becase Ron Gilbert never made PROPER MI3!
      Fallout – genius
      Planescape Torment – it made me shed a tear. Seriously.

      These are my personal top 3 best endings ever.

    • LionsPhil says:

      Fallout 1’s ending was ace. Not just the famous walk, but the preceeding epilogue telling you which settlements you’d failed to save.

      MI2’s always struck me as just too lol-random, though. Like they’d run out of ideas and just stuck something on to cap it off.

      Best adventure game ending? My vote’s on Full Throttle—it’s a perfect playable climax with an excellent mood-fitting conclusion. (Massive spoilers in video, obviously. Find it and play it instead—it’s one of LucasArts’ finest.)

  4. Handsome Dead says:


    • BebopBraunbaer says:

      damm you! this game is like ages on my “to finish” list and now it will have to be the very next i will finish.

    • Anthile says:

      And Nier is based on the fifth and absolutely insane ending of Drakengard.

    • Shaid says:

      Yeah, Nier, I can agree with that. Good ending. Then playing through again with the ability to understand the Shades? Tearjerker. Especially that robot and the kid. Oh my god…

  5. Will Tomas says:

    The end of HL1 (not the bosses) is pretty decent.

    The 3 ends of Deus Ex are also pretty good (from an ideas point of view anyway).

    • Ultra Superior says:

      Deus Ex definitely!

      Ending in which you merge your character with the INTERNET and UNIVERSAL CONSTRUCTOR to become a God ??????

      That is the best ending of a videogame ever.

    • molten_tofu says:

      Agreed on the becoming God ending of Deus Ex. And on completely the other end of the spectrum, the ending of the original Mafia.

    • cjlr says:

      Thematic title drop.

    • Maktaka says:

      Deus Ex definitely. It really managed to make all three endings feel like a momentous accomplishment, although I’ll admit the Tong ending was a bit weak cinematically.

      Add in Beyond Good & Evil as well. Hmm, Space Marine ending in DoWII: Retribution as well.

      And these aren’t PC games, but the ending to Terranigma on the SNES and FFX on the PS2 were quite good I thought. If the ending makes you lean back in your chair, hands behind your head, and let out a long sigh, it’s well done.

    • LionsPhil says:

      Yeah, DX did good. While Tong’s ending is a terrible idea, I don’t think the cinematography was that bad, and it was actually quite improved in the Playstation version IMO.

      JC’s voice actor really was brilliant at doing Serious Deep Male Voice without falling into horrible growly melodrama.

    • EndelNurk says:

      You’re right about Deus Ex but you got the wrong ending. This is the best: link to youtube.com

  6. Ian says:

    Having just finished Planescape: Torment, I quite liked that ending. It was a bit abrupt, but I got the “good” ending which I thought tied things up in a fairly satisfying manner.

    I actually really liked the ending(s) for Dragon Age: Origins, too.

    • joeymcjoeysalot says:

      Yeah, my gf was so deeply upset that Allistair died for her. I think she would have been happier if her character died instead

    • Ian says:

      Do you not have the choice to force it to go the way you want with Alistair? I took Loghain. Initially Loghain said he should do it basically because everyone hates him anyway and it’d let him die with a little honour but I took the hit. Then when Awakenings came around it sounded like it’d be a bit balls if you didn’t have a savegame with a survivingcharacter so I replayed the ending and let Loghain do it.

    • joeymcjoeysalot says:

      If you are a female and allistair is your love interest there is no way to prevent him from dying for you in the final battle

    • Griddle Octopus says:

      I was about to say Planescape: Torment. The extended ending you get if you do everything _right_ is the best.

    • fishdinner says:

      See, and I thought that the ending to Dragon Age : Origins was pretty much perfect because i *could* send that whiny, simpering sod to his death, finally doing something useful with his miserable little life >:|

    • TheGameSquid says:

      I was about to say that too. I played PS:T for the first time when I was 14 I believe, and the ending I got and the sadness of the Nameless One’s fatalistic destiny really got to me at that age. In fact, I remember struggling to hold back a tear there.

      I don’t remember all the different ending there are to the game, but my first time through I was able to save all my party members and re-unite myself with all three “incarnations” of myself (practical, paranoid and good, if I recall correctly?). The Nameless One was still sent to fight in that eternal war (a war he perhaps started himself?) on that one hellish plane (Baator?) because of the numerous crimes he had committed as his other incarnations. In the ending CGI, the Nameless One seemed to have accepted his fate, and strode off into the distance. As I said, at that age it really got to. I then recalled the entire prophecy Deionarra had made at the start of the game.The idea of so many lived lives, and so many things done that even with the best will of the world could not be undone made me look back at my pitiful self and think about WHAT COULD CHANGE THE NATURE OF A MAN.

      Ok, not that last bit, but it was still easily one of the most memorable moments of my gaming life. And to think that it was actually a mainstream title at the time…

    • Ian says:

      @TheGameSquid: I’d got the impression through the game that at the core of any decisions the player made was The Nameless One essentially just wanting to find out who he was and then finally die and be at peace. But a combination of finding out what he’d done in the past and the attitude of the Good incarnation made him happy to die and pay his penance in the Blood War. I don’t THINK there’s any suggestion that TNO’s original incarnation started it… just demons being demons. :D

    • Tuor says:

      It’s been a really long time since I’ve played PS:T, but from what I recall…

      (Spoilers Below)

      The Blood War between the Demons and Devils has been raging unabated for centuries and centuries. IIRC, the Nameless One did some Really Bad Things that doomed him to have to fight in that war. In an attempt to avoid his fate, he contacted a Hag who found a way to allow him to avoid this fate by somehow seperating himself from his mortality. This led to him being essentially immortal. The motivations of the Hag were apparently an attempt to learn something about the nature of mortality and the essential nature of a human being by observing the long-term results of her handiwork.

      Many centuries went by, and the Nameless One changed — his personality did, anyway — and eventually he began to forget things… lots of things. He reached the point where he couldn’t remember who he was or why he couldn’t die. He did various things to try to regain his memories. And eventually the timeline reached the start of the game.

      It was my belief at the time (based on my playthrough) that Fall From Grace would spend however long it took to find the Nameless One again, since she loved him, and that when she did, he would be freed from his endless fighting of the Blood War: that for him, due to his later actions, his time fighting in the Blood Wars was not permanent, but a sort of final atonement/purgatory for him to move on to better places.

      Like I said, it’s been a long time, but I remember thinking that the ending I got was pretty satisfying.

  7. Lord Tim says:

    How about You Have to Burn the Rope? It was almost all ending.

  8. Spoon says:

    You didn’t even like the Planescape: Torment ending? It doesn’t give you a whole lot of closure or finality, but it sure as hell got me thinking about the game’s main theme.

    What about the Fallout 1 ending? You come back the savior only to be told to fuck off! That one got me because I was not expecting it in the least bit.

  9. Dreamhacker says:

    Vampire: The Masquerade: Bloodlines, hands down. That ending had excitement, humor, good explanations of what was really going on throughout the whole game along with just enough new questions raised to make things interesting.

    • joeymcjoeysalot says:

      also agreed.

    • Tubby McChubbles says:

      You just inspired me to replay it, this time as a Tremere. Thanks. AGREED.

    • Griddle Octopus says:

      Um, is this sarcasm? The bit at the end where you look back at the tower block and…?

    • sinister agent says:

      I did enjoy that one. Jack’s appearance made me laugh out loud.

    • Galcius says:

      Some of the V:TM:Bloodlines endings were good. Like the True Camerilla ending where the Sarcophagus gets locked away and LeCroix deposed by the Tremere primogen.

      The true anarchist ending where you give LeCroix the Sarcophagus, walk out and then see Jack laughing, and LeCroix finding out it’s got a bomb in it, is pretty classic too.

      Vampire: The Masquarade: Redemption had a great evil-Sabbat ending too, where the Tzimisce lord with a hilarious abundance of titles pops up out of his crypt (you’ve been trying to prevent this and kill him), and starts giving a spiel about how amazing he is when Christof (main character, ancient Vampire and crusader) leaps on him, rips out his throat and diablorises him to steal his power.

    • jack4cc says:


    • Drinking with Skeletons says:

      Absolutely agreed. I wish that the first time I played this game that I had got the ending where your character decides to open up the sarcophagus him/herself. That would have been great.

  10. MrThingy says:

    Deus Ex: Invisible War … if only because all the endings were so depressing. How dost thou likest them apples? No very much, guv…

    I liked the ending of Hostile Waters, oddly enough. With Tom Baker’s deep fruity voice.

  11. joeymcjoeysalot says:

    I rather adored the light side ending of kotor. Mass Effect 2 comes to mind cause it feels like the ending actually mattered. But all-time best ending would have to go to LeChuck’s Revenge. I was so baffled as a youngster and deeply impressed as an adult.

  12. Herzog says:

    Doom – Bunny on a stick!

    • Daniel Klein says:


    • PoulWrist says:

      I was gonna post that. With the bullets through the “The End” text, you just knew there was going to be more. That’s how you end a game!

    • Sepulchrave76 says:

      Hah! When I first finished that, I thought it was the Doom guy who had killed the bunny, his mind being warped by the horrors he had witnessed.

  13. TechRogue says:

    Portal 2, hands down.

    • Mr Pink says:

      I think that’s the first game ending that made me clap. It was the companion cube that did it for me.

    • Mike says:

      It lost something by being pre-rendered though.

    • Balobam says:

      It HAD to be prerendered though, the ending wouldn’t have worked any near as well if I was given half the chance to just wander off onto the moon and instantly die.

    • awwells says:

      I know its quite obvious but I second this. The moment I shot the portal at the moon at the end I actually guffawed. I have never guffawed at a game before. It was a beautifully executed moment, with regards timing and referencing earlier parts of the game. Brain made quick connections to moon dust.

    • DSDan says:

      I like music at the end of games. Max Payne 2 with Poets of the Fall for the win!

    • CaspianRoach says:


    • serioustiger says:

      @ DSDan You win…Poets of the Fall, definitely.

      Although the original Portal ending did make me cry, and only partly from laughter.

    • Jahkaivah says:


      I believe he wasn’t referring to that scripted sequence but rather how the ending is a video as opposed to ingame.

      Which can be an issue when playing the game on resolutions better than 1080p in the future as it will end up looking blurry in comparison.

    • gwathdring says:

      I like the end sequence a lot … I loved the singing turrets, and the charred companion cube bit was pretty nifty … but it felt a little too forced, to me. When I saw the turrets in the elevator I expected to die, or be saved by the Oracle turret. While the ending was amazing in that it was unexpected, something about it felt flat. I understand the implications of the ending song with respect to what GlaDos is thinking and who Caroline is, but it was all disconnected enough beyond the comedy of it that I had an inescapable feeling that I should have been dead in that elevator. The dark certainty and finality of the moment those doors opened wasn’t ever properly deflected for me. It felt like a dream I was having in the instant before death. There wasn’t a concrete throwback explaining why, after GlaDos gives that dark, dark laughing final goodbye, nothing nasty happened and instead you find something Wonderland-esque and beautifully silly.

    • LionsPhil says:

      Yeah, I agree that it was a bit off. Somehow, for a moment, it just felt trying too hard, and the little switch to pre-rendering was just unnecessary. GLaDOS’ speech was fine, and the apparent betrayal too. The cube was a nice touch. But…I dunno. Putting it on a bit heavy.

      The endings of the Max Payne games, hell yes, as they should be given how hard they pushed the dramatic presentation. Especially MP2 with the non-hardest-mode ending gutpunch.

      Max, dearest of all my friends…

    • propjoe says:

      I loved the Portal 2 ending because I didn’t put it together. I just shot the moon thinking, “what the hell?”, and I was totally surprised by what happened.

    • deadbob says:

      Yeah, it clicked just after I had fired the portal gun, that brief pause and then ‘ding’,’oh yeah moon dust’, but unfortunately I can’t claim to have noticed before hand. I just fired in a vain attempt to do something after the sucker punch of the trapped button.

  14. Lars Westergren says:

    Cats are pathological liars, don’t listen to it. Grim Fandango had a great ending, as did Planescape: Torment, I got some dust or something in my eyes from those two.

    The ending of Phantasmagoria 2 was ok too.

    Ending of Kotor 2 makes me sad too…the thought of what it could have been, if they had implemented all that was planned.

    • Protagoras says:

      What did they plan for the end of KOTOR2 that wasn’t realized at the end? I actually liked the game even more than the original (unlike most people), and it did feel like the ending was half-assed, but I never knew they had to cut down on the original idea.

    • Bhazor says:

      I quite liked the ending to KOTOR 2 (apart from the main character being “put on a bus”) because I liked the idea of being tied up in a plan so vast and convoluted your character can’t even understand it. It’s the same with Alpha Protocol where it turns out every single character has been lying to you apart from the mass murdering terrorist. It’s kind of like your character staggering out of a door as the doom castle collapses around them without knowing whose castle it was.
      For those who haven’t played KOTOR2 its seemingly about the main villain wanting to kill The Force for the experience points.

      @ Protagoras
      From what I understand the Exile was supposed to end up alone with the rest of his party either dead or fled. Certainly it was supposed to be darker.
      They did recover the sound file for Atton’s death. Though it does sound like a really rough cut. Not sure if its even the same voice actor or if it’s just a place holder.
      link to dailymotion.com

      Also worth reading the full eye watering cut list for an idea of what else was chopped.
      link to starwars.wikia.com

    • redward says:

      Grim Fandango got me emotional as well, mostly for the lead up to the final area, where you’re finally at the train station – if you click the exit, which theoretically goes to the promised land, Manny says something to the effect of ‘I could do it, I could just walk through this door and go. But I can’t.” I remember being moved by the struggle in his voice, wanting to just go for what he’s wanted the entire game but being morally unable to walk away from everything yet. For me, that moment tied the detective story of the game to the classic ghost story of the game, business left unfinished, peace would be impossible unless he stayed to finish what he started.

    • lokimotive says:

      Grim Fandango was one of the only games that had some genuine emotion attached to it. “And… um… Demons ride free… right?”

    • BPLlama says:

      I’ve got to go for Grim Fandango as well.


      The entire final act is absolutely brilliant – where he returns “home” to his office, but everything has been changed during his 4 years of adventuring (including Manny himself). The final goodbye to Glottis and ride off to the next world on the train is one of the best, most emotional moments in gaming IMO.

    • gwathdring says:

      -averts eyes-

      God-damn it, Lucasarts, put Grim Fandango on Good Old Games or start selling it again. If Rockstar can give away a few old games for free, you can sure as heck sell thing through a digital service. I want to know why so many people like the ending!

    • Rich says:

      OR a special edition! As long as at looks essentially the same but higher resolution… maybe with Tales of MI controls. Although it should only be allowed if they get the whole voice cast back or remaster the old audio.

  15. aenean says:

    The ending of Metal Gear Solid 3 is easily my favorite. MSG4’s ending was also strong, felt like a Bond movie.

    Though Red Dead Redemptions end-game became a bore, the ending itself was pretty good. Oh, and Heavy Rain’s multiple endings are also pretty good.

    • Rii says:

      MGS4’s ending would’ve been fucking amazing had Snake actually shot himself. Instead he just keeps talking for another half-hour until your eyes are about to roll out of your head. Shame.

    • LennyLeonardo says:

      Although it’s a console thingy, so we should probably shun/ignore it, I’d like to say I thought RDR’s endgame and (sorta) finale were absolutely excellent.
      I really loved how the last hour or so of the story was less to do with big gunfights and that, and more to do with John handing down his frontier knowledge to his son. Really impressed with Rockstar for having the balls to choose character development over set-pieces there, though I guess it had already had some pretty good ones.

  16. Spooty says:

    I liked the ending of Duke Nukem Forever because it meant that I was finally done playing it out of necessity. I won’t ever have to experience that game again. Oh, the elation!

  17. Post-Internet Syndrome says:

    Mafia, obviously.

    • A-Scale says:

      Hell yes Mafia. Also that they worked the ending of 1 into 2 made me audibly gasp, then cheer, then become sad, then call up all my friends to explain what Mafia is and why it was tremendous that they included it in 2.

    • woodsey says:


      It feels rounded off and actually complete. More often than not games either try to put in a stupid ambiguous ending (when they haven’t got the writing-talent to pull it off), or I’m staring at a piece of bloody sequel-bait.

    • Jimbo says:

      Mr. Salieri sends his regards.

    • G_Man_007 says:

      I was hoping someone had put Mafia; it was satisfying, gave closure, and fitted the subject. A good ending to a good game, and to have it included in Mafia 2 was a great little nod. I honestly can’t think of any other game that had a great ending aside from Mafia, most are mediocre, The Witcher 1 was ok, the Witcher 2, well, I was more concerned with the revelations to the obviously overall franchise plot, as it was a bit wanting, and I haven’t finished enough old classics like Planescape to warrant including them. I certainly wish to nominate Clive Barker’s Undying for unrealised potential, Unreal 2 for one of the most boring, and Chaser for most confusing ending, and the Well, What Was The Point Of All That Award.

    • Abrahim1979 says:

      Good God!
      I thought no one was going to mention Mafia.

    • I_have_no_nose_but_I_must_sneeze says:

      Mafia is a very good choice.

  18. fuggles says:

    Just as an aside, all these comments show on the first page in the recently posted bit. Not that I know of many games where it’s a real show stopper, but just be careful of accidentally posting spoilers on the front of RPS.

    And Terra Nova, as everything about that was the best game ever.

  19. Ham Solo says:

    I like the end of Mass Effect 2, because your decisions and work influenced it to a great deal.
    The ending of Mafia 1 was one I also liked. Fit the game universe.
    And the ending of Portal 2 as well as the one of Braid.

    • TNG says:

      I was going to write Mafia 1. Great ending for a great game. Normally I feel that the endings are either too dark or too happy or just rushed but in Mafia 1 it just felt perfect.
      And +1 for Braid too.

    • kyrieee says:

      ME2 for me as well. Not the actual story conclusion, but the ending section as a whole. I felt uplifted when the game ended, in most games I feel nothing.

      I like Max Payne 2’s as well.

    • TheGameSquid says:

      I’ll never understand why people liked the ending of ME2 so much. Or the whole game, for that matter. All that I saw was a super-easy ending shootout that made me wonder how the hell I was supposed to let one of my crew members actually DIE? It’s supposed to be some sort of suicide mission, and they end up making it even easier than the rest of the game (played on Veteran by the way, and I’m a very bad gamer). It was pretty much a walk through the park, and I think Shepard himself could have beaten those aliens purely by shouting “THE COUNCIL CAN KISS MY ASS” and waggling a medium-sized stick at them.

      And what the hell was that boss enemy? I just threw a nuke on it and then it was gone. And the final AMAZING CHOICE you had to make, couldn’t care less. I lost all interest in the storyline when Shepard was forced to work alongside a man with Bionic Fucking Eyes while you’re trying to stop a race of mechanical humanoids and you’re not given the opportunity to ask why he is a Roboman. It’s just ridiculous. I felt like I was just playing some personal jerk-off of whoever came up with the storyline, and I have read more arousing material in formulaic 1950’s Sci-Fi novels, and let me tell you: I am NOT a fan of formulaic 1950’s Sci-Fi novels.

      ME1 may have had a “standard” Sci-Fi story, but it was at least pretty well executed. ME2’s story left me yawning in my couch and asking myself, why the hell is still action-packed side-shoutout/story relevant to the overarching “trilogy”? Where are all those AMAZING CHOICES THAT WILL ALTER THE MOLECULAR STRUCTURE OF THE UNIVERSE? All I saw was Shepard making some VERY awkward pseudo-sexual intimidation motions towards Liarra because he know her from the previous game. Oh, and then I also had the choice of killing at least one family member for each of my crew members. Which I did of course, but that apparently makes them want to fuck you.

    • G_Man_007 says:

      How could I forget Braid? It made me really stop and think over the words that were written throughout the game, the meaning of what was going on, and the revelation that hit me like a sledgehammer when I realised what I had to do. Yes, Braid is the best ending I have ever experienced, because it left me there looking at the screen after it had finished, trying to take in the full reality of it all. The best ever use of time manipulation in a game, EVER.

      Can’t believe I forgot Braid…

    • gwathdring says:


      I felt the same. My companions and I seemed so competent against our enemies, that when Mordin ended up dead with me not even being sure who died until most of the way through the cut-scene … it didn’t make me sad event though I was emotionally attached to his character. They managed, with that ending, to take characters I felt were important to me and make their deaths mean nothing other than that I screwed up the boss fight rather than something emotionally powerful and interesting. I didn’t feel like my choices had an impact on the ending, because the game conditions that result in no-one or several peioke dying felt too arbitrary to me. The whole game felt like a lot of wasted talent.

      I will say I enjoyed playing a lot of it. I enjoyed many of the conversations, side-characters, and aside from Miranda and Jacob, quite enjoyed my crew (Edit: Jack was more interesting in my head than in the game, and I guess I really hated her outfit and don’t actually remember any great conversation moments with her … ok wow, that’s only five out of nine (I didn’t like Shepard, in this game, even though I tried my best to make him my own)). But, even though when I think about it in bullet points the characters and story in the first game weren’t really any better, I replayed ME1 a few times. Haven’t ever gotten through the first two hours of an ME2 replay. I don’t mind the combat, it’s just something about the story implementation. The first game implemented a somewhat lack-luster story with a lot of gusto and energy. The second game took a story that was straight-up bad, but also some more interesting settings and characters, and then implemented it with far less energy. The story pales in comparison to it’s own characters and set-pieces, which was a problem even for someone like me who didn’t also find the characters and set-pieces just as empty and pointless.

    • Stormbane says:

      Yes! Braid had a great ending!

  20. AbyssUK says:

    X-COM / UFO enemy unknown great ending

    Edit also Indy Jones fate of Atlantis, Sam n Max, The Dig

    • StranaMente says:

      I agree with you, most of the lucas arts endings were great. Ah, so much fun with you SCUMM.

    • Vague-rant says:

      Fate of Atlantis! Probably my favourite of the SCUMM games (and endings). Also helped by the fact I was/am quite a big Indiana Jones fan.

      Seems a shame very few of the youf today will go back and try out those games (or, indeed, any of the other games of the past generations).

    • redward says:

      Full Throttle for me. Loved that whole ending, just tied together really nicely, from the climax, to the hilarious final puzzle where you just move the screen over and click to avoid dying in an explosion, into the fakeout funeral. Just really well done.

    • Matt_W says:

      Amen to The Dig. I remember that as the first game (and one of the only games) where if you sat all the way through the credits, there was a surprise animation sequence afterwards that was pretty cool.

    • Enso says:

      The Dig was great but I enjoyed the moment you meet the inventor much more. The feeling of closure you get from an ending came from that moment, then the rest was “Right, now all we gotta do is get off this planet.” Still, the ending left me with that sense of fulfilment.

    • Skabooga says:

      The Dig did have a very satisfying ending; I like to think that the first thing he did upon returning to Earth was to eat a sandwich.

      link to youtube.com
      ~ 1 minute in.

  21. choie says:

    No doubt in my mind — Portal. Hilarious boss battle followed by an amusing cut scene reveal (cake wasn’t a lie) and… well, you know. A little song that was kinda catchy.

    Emotionally, I’d say the end of HL:Ep2 blew me away. Fabulous voice acting by Alyx (Merle Dandridge) and Eli (Robert Guillaume).

  22. Xocrates says:

    I’m a huge sucker for the ending of Bioshock 2, since it made me feel like my actions in the game mattered, and was presented in a relatable way (something most games don’t even try to do).

    And I guess I should mention the last level of Braid. Pity that game’s plot was so impenetrable, if not outright pretentious.

    • Gnoupi says:

      The last level of Braid is indeed wonderful, for me, with the backward effect, the way this level unfolds in both directions, and when you slowly realize your role in the second part.
      I agree also on the rest of the “deeper meanings” and more pretentious stuff you see in the epilogue, though. It was a bit too much.

    • dsch says:

      The ending of Braid is brilliant, and I’m not talking about the last level (the one that runs backwards). The way the game does not end (you can still go anywhere you’ve been before) and the game world just sits there in the state you left it is a devastating reflection on its central conceit that time can be reversed and actions have no consequences.

      Edit: *Slowly fumes at people calling Braid ‘pretentious’* Philistines!

    • Web Cole says:

      The ending of Braid was a perfect union of narrative and mechanics, its was beautifully done.

  23. Dave says:

    BG:2 TOB

    where everybody gets their own little epilogue and you become the god of murder…. win.

  24. Rii says:

    The “goody two-shoes” ending for Bioshock 2 made me cry.

    The Witcher as the final piece slots into place and headfucks you.

    De Gaulle’s suicide at the end of Brood War.

    • Casimir Effect says:

      How so would you say it mindfucks you? The ending cutscene, the icy place; so much goes on in that game I’m never sure I’ve understood (or remembered) it all?

    • Kaira- says:

      rot13 for spoilers.

      Nyiva vf npghnyyl gur tenaqznfgre (be vf ur?). Ng yrnfg ur gnyxf va gur fnzr jnl nf lbh gnhtug Nyiva qhevat gur tnzr. Vg vf vzcyvrq Nyiva, orvat n Fbhepr vf noyr gb geniry abg bayl va fcnpr, ohg nyfb gvzr.

    • Rii says:

      Did you not ever wonder what happened to Alvin? Link.

    • Juan Carlo says:

      The Witcher has like 7 endings, all which play out one after another (it kind of suffers from Return of the King syndrome in that just when you think it will end, it hits you with another ending).

      But the final cinematic of the game with the assassination attempt is awesome. It’s one of few game endings that instantly made me want to play a sequel.

      See it again here if you like to refresh your memory:

    • chiablo says:

      I’ll put my vote in for The Witcher’s ending. It turned it from a great RPG into one of my all time favorite RPGs.

    • Casimir Effect says:

      See I got the whole Alvin probably being the Grandmaster thing, but the Grandmaster acting or justifying himself in a manner similar to how you taught Alvin – that is fantastic.

      I need to replay that game now to check these things. If only Act 2 didn’t eat so much swamp dick.

  25. Koozer says:

    I actually loved the ending sequence to Mass Effect, with you running along the hull of the ship. (does that count?) Shame about the sequel.

    • sinister agent says:

      I thought that was great too. ME’s whole end sequence was strong, but almost ruined for me when Shepherd lived. It would have been much more effective if she’d died. It’s particularly disappointing given the events of the sequel’s introduction.

    • Burning Man says:

      My favourite moment in Mass Effect 1 was Vigil telling you everything. Epic. I will never ever forget that.

    • Inglourious Badger says:

      Agreed, ME1 had a great ending. Juggling those decisions (save the council vs. let humans take over) whilst racing to your goal down the side of an epic, crumbling space skyscraper = Awesome. Returning to the place where you started, but seeing it completely decimated really hit home what was at stake as well. (I guess seeing Earth in the same state in ME3 will have the same effect.) It reminded me of the end of Lord of the Rings in that respect (the book, at least. The films inexplicably left it out)

    • gwathdring says:

      I liked Mass Effect 1’s ending too. And god yes, the ship-exterior sequence felt awesome. I really felt like I was racing against time to fight some powerful enemy. I didn’t get that out of Mass Effect 2, even though that feeling was pitched at me from before the game was even on the shelves.

      I will say, though, I was hugely disappointed by how Saren was ultimately handled. I like him up until Virmire. Then I had some doubts about how well his part of the story would pan out. And then we got to that final scene and it felt like they were actually going to do something interesting … and what they did could have been interesting if they’d played with it a little more … but instead they reanimated his corpse so I could have a shitty boss-fight. I really didn’t want a boss-fight in Mass Effect. So much of the game was out of combat, that I wanted my boss fight to be something more interesting, some real conversational challenge or dilemma. I got some hint of that from the save the council choice, but not quite. I never got the dialog equivalent of that space fight sequence climbing the citadel, and I really needed that out of Mass Effect. Adding insult to injury was the way Saren’s ending was handled.

    • Enso says:

      Agreed. If you had enough paragon points you could win Saren over and cause him to kill himself, skipping the first fight. Then they go and reanimate him. Should have left it.

      I think there’s a problem where it’s expected to have a boss fight. I’ve heard people complain about not feeling like they achieved anything unless they’ve killed some megabeast at the end. It’s the same thing as with people who hate films with open endings.

    • gwathdring says:

      Argh! I felt like something … important was happening when he pointed that gun at his own head. It was tense. I was wondering whether or not I should have said what I did, what I’d manipulated my way into … and then BLAM.

      And just as it was starting to sink in exactly why it happened (not complicated, I know, but it hadn’t had time to have any sort of impact, not even a shallow WOO WE DID IT feeling) … guess what? UNDEAD BOSS FIGHT. It was excruciating. And it was way too long for how simple it was.

      Speaking of which, I really wanted them to have a Paragon choice go wrong. You get the Paragon points, and everything looks best-case-scenario and then it backfires. And you feel like you’ve done something you shouldn’t have. But not in the renegade, breaking the rules way … you just realize the other option was better even if it bent the rules more. I wanted to see that, but I never felt like it happened. I want to see games that let you persuade and manipulate people in conversations show you the dark side of that power, entice you with the friendly looking “persuade” instead of “intimidate” and slowly you realize what you’ve convinced this person to do …

      Meta mechanics! Remembering exactly how good the 2008 PoP game’s ending was despite how little I liked the game or even the ending at the time has made me think about all the times meta-mechanics like this have really made a game sing. The “Would you kindly” from Bioshock. “No wait. That’s not how it happened” from Prince of Persia. From little touches to big plot points, the games that really understand the effect gameplay has on narrative perspective really knock narrative out of the park even with simple stories and characters. Braid gets a heap of points here too.

  26. Icarus says:

    I rather liked the end of Throne of Bhaal. I may or may not be alone in this.

    Also liked the end of Mass Effect 2, because it was my ending, and that music. And ME1, because it clicked so nicely, and made me look forward to what was next, and that song.

    And yes, I liked the end of Bloodlines too. Smilin’ Jack is best vampire, credit to team, etc.

    Definitely Portal, and Portal 2 even moreso.

    • Bobsy says:

      I think the ending to Throne of Bhaal had weight to it because of the journey you’d taken to get there. Playing the whole series you found yourself spending so much time with the characters that having to finally let go was an intensely emotional experience.

      The ending itself… well, it missed a trick.The antagonist of the whole series has been Bhaal himself, a selfish and arrogant death-god who was happy to see hundreds of his children die just so he could be reborn himself, not to mention the immense collatoral damage that the ensuing wars brought about. By the end I was champing at the bit to give him a big old slap to the chops for all he did…

      But instead a hitherto unmentioned third-party character sweeps in at the last moment to take the place as final boss. And she’s a bit rubbish. I really couldn’t give a tinker’s toss about Mellisan, so it was a pity she had to go and piss on everyone’s chips in ToB.

  27. Choca says:

    Monkey Island 2

    Full Throttle

    Castle Crashers

  28. Kaira- says:

    SH2 – In Water-ending.

    First ending I got, and pretty much suits the mood of the game perfectly. It’s just beautiful.

    • Jake says:

      I was hoping someone would have posted this. Silent Hill 2 has the best ending ever. It has the best story ever. I’ve never played a game with anything close to the emotional impact that SH2 had – talk about games with mature themes. It’s so sad, I can’t watch that video without welling up though if you don’t know the rest of the game it makes no real sense to spoil it.

      I heard a rumour it was being re-released with new voice acting and higher res on PS3.

    • Kaira- says:


      Yeah, Silent Hill HD Collection (SH2 and SH3) is coming out for PS3 at least with higher res and new voice acting. May be coming also on X360 and PC, though I haven’t found anything definitive about it yet.

  29. Gundrea says:

    The best game ending is obviously the one where you win.

  30. Jimmy Z says:

    Not a PC game (which is a crying shame), but Red Dead Redemption had an incredible ending. The very end stirred a lot of mixed feelings and the last couple of hours in general somehow felt very poignant even though at that stage you were done with the main plot and our rough gunslinger had set put shooting irons aside already.

  31. teh_boy says:

    All of the True endings in Tsukihime. What? Don’t look at me like that!

    • pigsdofly says:

      +1 for that, I swear that every true end in that was utterly heart-breaking.

      The true end for Heaven’s Feel in Fate/stay night is also good, just for the sheer awesome factor of that final battle.

  32. Doggy says:

    Patience (that’s solitaire for you Americanese) for Windows has a pretty good ending I must say.

  33. DukeOFprunes says:

    Star Control 2.

    It has everything: Massive, alien superweapon-destroying explosion. Escape pod that barely makes it. The brave earthling hero that gets the hot blue alien babe. Earth gets a blue sky again. “And the whole game was just a story” setup. Mysterious, unused setup for a possible sequel. Outtakes! You can’t beat all that, get outta here.

    • Megagun says:

      Yep, came here to say this. Glad I’m not the only one thinking of it. The commentaries from the aliens really push the ending from ‘nice’ to ‘awesome’, although I wish they got rid of the ‘aliens-are-actors’ commentaries and commentaries that referred a sequel. More commentaries like those of the Utwig would have been neat. :)

    • Highforge says:

      Yeah, Star Control II and Fallout II are in the top 5 best game endings ever.

  34. Skeletor68 says:

    I loved the end sequence to Portal 1, not sure if that is the same as the ‘ending’ from a narrative point of view. The ‘still alive’ song really made it for me.

    I agree that the first KOTOR had a great ending, and that number 2 was so very different (I respect that they were trying to do something very different though).

    I think I just mentioned in another thread that there is a vast array of games let down by an end of game boss that is out of tone with the rest of the game and tends to pull me out of my immersion (Bioshock 1, Borderlands, I’m looking at you). The ending to both Bioshock games seems pretty out of sorts in comparison to the strength of their narratives in general.

    Can we mention Heavy Rain here as it has multiple possible endings? I luckily came out of it with the best possible outcome but a friend of mine who played it through managed to mess up the game throughout and was pretty distraught after watching her endgame!

    • gwathdring says:

      Yeah … I would have loved the Bioshock ending if Fontaine hadn’t become the most painfully obvious Atlas Shrugged reference that ever has and ever will be (THE MOVIE DOES NOT EXIST). Really, I was so energized by the Ryan scene, that any end to the narrative could have worked for me, even the cheesy ones they provided. But Fontaine as a villain … sucked. And the boss fight was worse. The sequences, other than the boss fight? Fantastic. Absolutely gorgeous gameplay and scenery. Seeing the Big Daddy factory? Outstanding. Even with Fontaine’s rather crappy villainy, I was pumped. And then all of my energy fizzled in the final confrontation.

      Maybe games like that shouldn’t have a boss fight. At least, the ending to a game like that simply shouldn’t be about shooting a big villain. Because that’s not going to create closure when the game is turned on it’s head as it was in Ryan’s office. I agree with others who have said the ocean needed to play more of a role in the finale. I needed something other than a boss fight, I suspect, and as crappy as Fontaine’s was … I don’t think a better one would have worked very differently in bringing the narrative to a close.

  35. Screamer says:

    I’d say Wing Commander IV had quite a nice ending.

    • Megagun says:

      Which ending, though? I thought that the bad ending was really bad and felt out-of-character; Blair would never do something like that, dammit! The good ending, on the other hand, was really good.

  36. StranaMente says:

    I liked the ending of Fallout 1 and 2 when you could see the outcome of all your deeds.
    I liked Indiana Jones and the fate of Atlantis endings (yay for multiple endings! :-)) and Day of the Tentacle one. (I have to say liked most of the endings of old Lucasarts games).
    From modern games, don’t know… I liked a bit the end of Dragon age origins (SPOILERS AHEAD): even if it was quite dramatic (my mage died) I think it fitted the epic story.

    ….and at the moment I can’t recall any other really good ending.
    Is that bad?

    • sinister agent says:

      I liked the ending of Fallout 1 and 2 when you could see the outcome of all your deeds.

      That was indeed a great feature. A bit annoying when it inists that everyone in Shady Sands was killed by mutants because you took too long (even though they were fine when you saw them immediately before heading off to finish the mutants off), but I nitpick.

  37. Dominic White says:

    Nier, for the PS3/360. Or rather, the final ending available. I’m ROT-13’ing this to avoid spoilers, because it’s something unique.

    link to rot13.com

    Guvf raqvat bayl cerfragf vgfrys vs lbh’ir cynlrq guebhtu gur tnzr n frpbaq gvzr (n zvfrenoyr rkcrevrapr – abg qhr gb gur tnzr vgfrys, ohg orpnhfr lbh pna fhqqrayl haqrefgnaq jung gur zbafgref ner fnlvat, naq vg’f abg cerggl. Lbh pna’g gnyx onpx gb gurz, orpnhfr lbhe punenpgre pna’g haqrefgnaq gurz, ohg *lbh* pna, naq vg’f fhqqrayl n ybg uneqre gb xvyy jung lbh gubhtug jnf n zvaqyrff zbafgre jura vg gheaf bhg gung vg’f n ureb, svtugvat gb cebgrpg vgf snzvyl ntnvafg guvf enzcntvat yhangvp gung vf lbh). Fb, nsgre nyy vf fnvq naq qbar, lbh’er tvira n pubvpr.

    Gb fnir n sevraq, lbh pna rvgure chg ure bhg bs ure zvfrel bapr naq sbe nyy, naq fnir ure sebz gur sngr bs orvat cbffrffrq ol n cflpubgvp qrzba… be lbh pna fnpevsvpr lbhe irel rkvfgrapr gb fnir ure. Abg whfg lbhe yvsr – gung jbhyq or gbb fvzcyr. Ohg qryrgvat lbhe irel cnfg, cerfrag naq shgher sebz ernyvgl.

    Vs lbh pubbfr gb qb guvf, gur tnzr nfxf lbh vs lbh’er fher.
    Gura vs lbh’er ernyyl, ernyyl fher.
    Gura vg nfxf lbh – nf n svany grfg – gb ragre gur anzr bs lbhe znva punenpgre.

    Gura vg ortvaf. Vg bcraf hc lbhe punenpgref wbheany, naq lbh frr vg fybjyl renfrq. Gur pngnybthr bs jrncbaf? Snqrq gb abguvat. Nyy gur zncf lbh rkcyberq? Arire jevggra. Nyy gur dhrfgf lbh jrer ba? Sbetbggra. Guvf pbagvahrf hagvy gur ragver obbx vf pbzcyrgryl oynax. Lbh arire rkvfgrq. Naq gur raqvat cynlf bhg jvgu gur fheivibef frrzvat snvagyl pbashfrq, yvxr gurl fubhyq erzrzore fbzrguvat, ohg qba’g. Naq gurl tb ba jvgu gurve yvirf, arire univat xabja lbh.

    Naq gura vg qryrgrf lbhe fnirq tnzr, va n zbir bs nofbyhgr, cher svanyvgl. Gung vf gur raq, naq gurer’f ab gheavat onpx. Vs lbh gel naq fgneg n arj tnzr, vg jba’g rira yrg lbh hfr gur fnzr znva punenpgre anzr.

    Pyrire fghss. Naq vg pbhyq bayl rire or qbar va n tnzr.

    • Gotem says:

      url! V’z n angvir ebg13 ernqre naq lbh fcbvyrq gung raqvat sbe zr!

  38. aleric99 says:

    Planescape: Torment. The ending of endings to one hell of a story the whole way through. So satisfying I come back to it every few years to remind me of what the medium is capable of.

  39. CelticPixel says:

    Resident Evil 2’s various endings were pretty cinematic for its day. Maybe I’ve got the rose tinted glasses on and it’s been surpassed since, but it’s always the first one to jump into my head when someone asks that question. I felt well rewarded for beating the game.

    • Joc says:

      I’m wearing my rose-tinted glasses for this one too. Extremely rewarding despite having, upon reflection, an extremely small amount of gameplay (though the sum of the parts combined was more than adequate – what an excellent game).

  40. Casimir Effect says:

    Planescape: Torment has been said a few times already so I’ll throw NWN2: Mask of the Betrayer out there instead.

    Many different endings, each making perfect sense and being very consistant with how you played the game and what you chose to do. Say what you want about the gameplay but MotB seriously has some of the most concise and yet deepest story and characters of any RPG.

    • Suilenroc says:

      NWN2 is a deeply flawed game, and I think many people unfortunately missed this amazing story because of it. MotB is a masterpiece in module design. The story is driven by self-preservation, and it doesn’t fail to convey the dire circumstances your character finds himself in. It’s intensely personal and the decisions you make throughout the campaign have a profound impact on your future, that of your companions, and the realms. I think the evil ending in this game will be the darkest story I ever experience. Obsidian has some great writers.

    • morningoil says:

      I’ll second that. MotB was a brilliant story, and the moral choices you faced at the end, and the way they played out, were incredibly emotionally affecting. Definitely definitely one of the best endings ever.

  41. chabuhi says:

    I admit that I got a little misty eyed at the end of Syberia II

    • Abrahim1979 says:

      Really? Good to know.
      Syberia 2 is in my to-play list for several years now.
      Syberia 1 has one of the best endings ever. (misty eyes there too)

  42. coffeetable says:

    To the officers and crew of the GTD Aquitaine, we have halted the Shivan advance. The battle of Capella is over. We sealed off the system and our people are safe, maybe forever.

    No one can fathom how or why the Shivans destroyed the Capella star. Though we know our enemy better now than we did 32 years ago, their motives remain a mystery. Perhaps they are exiles like we are, nomads wandering the universe, searching for a way back home. The explosion of a star might be a bridge between this universe and their own. As the old poet once said, “There are more things in Heaven and Earth than are dreamt of in your philosophy.”

    From our odyssey into Hell, we have returned with a gift. The Ancient technology to build a portal between Delta Serpentis and Sol. To restore the link to our blue planet. To return home after all these years.

    This is Admiral Petrach, signing off.

    (link to youtube.com)

  43. kwyjibo says:

    Tetris, where you singularly win the cold war for the Russians.

  44. Lemming says:

    Bioshock 1, good ending. I cheered when all the Little Sisters starting swarming.

    Half-Life, the punch to the gut when you lose all control. You are just a pawn.

    Portal 2, just awesome.

    Legend of Zelda, every time I save the world and the credits roll over all the characters and parts of the world to that fantastic soundtrack, never gets old.

    X-wing vs. TIE Fighter Balance of Power, when you finally fuck up the Super Star Destroyer.

    And finally, putting on my pretentious hat, the myriad of hilarious ways a co-op campaign of L4D1/2 can end. I still smile thinking of the time I got pulled out of the helicopter by a Smoker at the end of No Mercy just as everyone else managed to escape.

    I’m sure there are more that I haven’t remembered.

    • gwathdring says:

      Half Life 2 had a fantastic ending. Getting to see the citadel from the inside, and then having that serene, zen-like rampage through it with the super-gravity gun … but half-life 2 struggled with the same thing so many game endings do. How do you ratchet the tempo back down once you’ve resolved the climax? HL2 did a better job really doing something with all of that momentum than a lot of games, but it still sort of just fizzled once you had to start climbing back down. It fizzled in a way that left room for sequels to carry the torch, so from a narrative perspective it was just a page turner instead of a let-down. But then they did that two more times.

      I think games in general have a real difficulty ending because they take you to such an emotional high, even if it’s pure adrenaline with no narrative force to speak of. Add characters and the player’s relationship with those characters and the story line and everything gets very complicated. But unlike in other mediums, gaming hasn’t developed many tricks to slow things down. When we want to taper off from all of that pressure we use the tricks of other mediums. We use a film clip, or a piece of a novel. We write or film the sequence because we aren’t sure how to do it in-game yet. It is rare enough in gaming to see an ending that uses these techniques effectively. It is almost impossible to find a true video-game ending that works. That uses interaction and gameplay to complete the cycle. I think Braid does this, for example, using the game to end things.

  45. kud13 says:

    I agree with the Bloodlines and DX endings mentioned before me.

    from myself, I’d like to add Legacy of Kain: Blood Omen, the “bad” ending.

    also, System Shock 2.

    and the ending for S.T.A.L.K.E.R: Call of Pryp’yat.

    • westyfield says:

      STALKER CoP is one that stuck with me. Not really sure why, but it was a good ‘un.
      Mass Effect 1 and 2.
      Portal 2.

    • thedextriarchy says:

      I actually thought System Shock 2’s ending was terrible compared to the rest of the game. The cutscene was literally tacked-on, and the boss fight didn’t really give you a sense of the creepy, godlike nature of SHODAN.

      My favorite parts of System Shock 2 were actually towards the middle of the game, before you get powerful enough to really fight enemies. The parts where you’re just hiding in ducts, frantically trying to time the three shots you have left before your gun jams, with the Many wandering below you, telling you that “You do not hide…forever.” It really gave a sense of the complete powerlessness and obsolescence of you, the single human caught between a fight of godlike beings.

    • LionsPhil says:

      Yeah, System Shock 2 was an excellent game with an abysmal ending.

      Especially SHODAN pleading. And that “nah”.

      Shock 1’s ending was much, much better (OH FUCK ME SHE’S HACKING MY BRAIN AAAAA THAT FACE IS TAKING OVER MY INTERFACE AAAAA), followed by some character epilogue.

  46. Stuart Walton says:

    Not PC, but Link’s Awakening. So bittersweet it hurts.

    • db1331 says:

      Came here to say this. It was the first game ending to ever make me feel something.

      I thought the ending of Enslaved for 360/PS3 was pretty good as well.

    • CMaster says:

      Yeah, had me on the edge of tears as a kid that. I remember having really mixed emotions about actually going to the Egg once I’d realised what was going on.

    • Arona Daal says:

      Second that,even made me well up with tears…..a bit………but very manly Tears…….

  47. WMain00 says:

    Loved the ending of Portal 2. Absolutely brilliant.

  48. Skeletor68 says:

    Honourable mentions to Red Dead, Half Life: Ep 2 as other posters previously mentioned.

    I actually really enjoyed the ending to Freespace 1 (haven’t completed the ending to FS2 yet).

  49. innokenti says:

    I rather like the way Prince of Persia: Sands of Time and Two Thrones ends. I like the elliptical nature of it all. (Sands of Time and Two Thrones both end as Sands of Time began.)

    • Gnoupi says:

      SoT’s ending frustrated me a bit, because it felt a bit like “there is this whole adventure and experience together…. and it didn’t happen.”

      But I guess that was the best way to actually end this game.

    • gwathdring says:

      As the guy controlling the prince, that ending upset me. But wait, no, why are you just leaving? Surely you could … there must be some way to … but … aRGH!

      But as a story, it was brilliant. It worked wonderfully and the ending made the story one of my favorite gaming narratives.

  50. Tylerbear says:

    Silent Hill 2 – I got the ending where my character drives off a cliff into the water. Suicide as a possible ending? Wow.

    • Kaira- says:

      Don’t forget that you apparently had the corpse of your wife in the back of your car. The best ending for the game if you ask me.