TERA To Spawn In Europe Spring 2012

She's just about to tip over.
Much-delayed “action MMO” TERA has finally got a Euro release slot, roughly speaking. It’s going to hit in Spring 2012. Frogster’s Daniel Ullrich explained: “By launching TERA in Spring 2012 we ensure that the game will not only live up to expectations, but surpass them. We’ll be unveiling various features at Gamescom and rest assured these are just the tip of the iceberg in terms of what players can expect when TERA is released early next year”.

I’m not entirely sure what my expectations for this game are, but if they are surpassed then it’ll be time for a cup of tea. Hey, why not see if you can formulate expectations of your own by watching the game footage that I’ve posted below?


  1. Jumwa says:

    I was interested in this game up until I saw that they aren’t sticking to a rigid tank/healer/DPS triad as other MMOs. No, they’re doing a strict group requirement of tank, healer, ranged-DPS and melee-DPS.

    Nothing I love more than restrictive requirements that make playing with my friends more complicated than need be.

    • Screwie says:

      This design ethic bugs me intensely.

      Compare it to City of Heroes, an MMO that’s been out forever, and in which it is perfectly viable to play with literally any combination of the 10+ classes. And weirdly, an all-“healer” (Defender) team is the most brutal of all.

      A game doesn’t need to be some murky classless thing (like Champions Online or Secret World) to be flexible.

    • lasikbear says:

      And ”healer’ in COH was a bit of a dirty word, associated with heal-bots who never participated besides auto-casting their AOE heal and people who didn’t realize how useful the other sets where (bit biased there, loved my sonic-psionic defender).

    • lobstilops says:

      *cough* Guild Wars 2 *cough*

    • Screwie says:

      Oh totally. GW2 is my next MMO, for reasons like this.

    • Wulf says:

      Saying Champions Online is classless is like saying that the sky is a deep shade of magenta, all the time, regardless of the time of day. Free-for-All introduced archetypes, and if they aren’t classes then I don’t bloody know what are, to be honest. Anyone who thinks otherwise simply has outdated information. And that’s the sad part of Champions Online, really, is that most people, a large majority of them, are working on outdated information (thus misinformation) and completely ignoring how the game has improved.

      In fact, Champions Online has retained its ability to take any combination of people (and archetypes) into a mission without actually requiring a certain archetype. What am I trying to say, here? Champions Online still offers all the freedom, but it also offers classes for those who want classes. Essentially, Champions has out-CoX’d CoX. By a huge degree. And I know this because I play both. (Though CoX less because it requires a subscription, so I just pay for a month here and there.)

      Frankly, right now, CO is better than CoX could ever be, but everyone is thinking of Champions Online as it was at launch, and that’s a damned shame.

    • Screwie says:

      That’s a nice lot of text you’ve made there as an emphatic rebuttal to a single incidental comment of mine, which wasn’t even an indictment of CO in the first place. I’m not going to bother arguing with that.

      I play CoX and I play CO and I disagree with you. Let’s leave it at that.

  2. roethle says:

    This game looks interesting because breast.

  3. kirkbjerk says:

    I expect ducking, seeing how it was metioned and never shown.

    *space saved for future 2012 comment*

  4. Sicram says:

    *Sees title image* “Hmm, what could this be?” *Sees hugeass axe* “Yeah, no thanks”


  5. Alexander Norris says:

    If she didn’t have the axe, she’d be tipping over forward. The two balance each other out.

    • formivore says:

      Kind of like a T. Rex’s giant stiff tail. The axe is structural support to balance out the business end of the beast.

    • Mana_Garmr says:

      Her special attack is to hold the axe over her head. The loss of a counter-weight causes her to topple forward and she slices the enemy in half.

    • PleasingFungus says:

      God damn it, Norris, I was about to post the exact same thing.

      (Fantastic subthread you’ve spawned, though.)

    • Peter Milley says:

      Even if I ignore her preposterous shirt…her arms. I have a hard time believing that woman can lift a mug of beer over her head, let alone that giant axe.

    • Nallen says:

      It’s a 90lb woman with a 140lb axe, breast implants and a cleavage window. Nothing to see here. Totally standard.

  6. Orija says:

    Apparently, its cost $35 a month in Japan. link to terapvp.com

  7. mod the world says:

    Girls with huge swords put me off.

    • Orija says:

      Why should people look for titillation in everything? I, for one, would like to see women soldier models that look believable, though the general populace seems to prefer lingerie model no. 5.

      I have yet to see a character like Brienne (from Song of Ice and Fire) in a video game, movie or music video.

    • westyfield says:

      Aveline from Dragon Age 2 is the closest thing I’ve seen to Brienne in a game.

    • Zenicetus says:

      Aveline was cool. It’s nice to see a character modeled as being in their 30’s (more or less), instead of the usual nymphets and lingerie models. Velanna in DA:O – Awakening might also fit the type, and maybe Samara in ME2, although using non-humans kinda messes with the age thing..

    • Jim Reaper says:

      Samara? Yeah, she was (apparently) quite old, though she didn’t look it of course. Plus she was gifted with the ample, half-exposed cleavage dress sense that most women in games suffer from. At least Aveline dressed like a soldier….

    • Ragnar says:


      Between work, family, and other obligations, we have so little free time left for leisure activities. Splitting that time between playing games and looking at porn is not nearly as efficient as doing both at the same time. That’s why all those nude patches are out there, to improve our time management. Korean developers are obviously way ahead of us.

    • MrMud says:

      Both Samara and Velanna had enourmous breasts and dressed skimpily.
      No Aveline (and possibly shepard) is clearly the one to bring to the forefront in recent bio games when it comes to something like Brienne.

  8. Faceless says:

    It has some interesting ideas, but I lost all sliver of interest I have had in this game when I watched the video where they introduced the player-run politics system.

    I’ll just impatiently wait for Guild Wars 2, instead, and keep a wary eye on The Secret World.

  9. Dawngreeter says:

    Those breasts are unrealistically small for an Asian MMO. I mean, sure, they are kinda exposed but I am not even close to believing they have their own unique center of gravity. Why, I am on the verge of doubting female characters will be able to knock out two Orcs at once with a single breast punch attack.

  10. wccrawford says:

    Wow, they look great! I mean IT. IT looks great!

  11. Anjiro says:

    Oh yay another mmorpg that will be a giant disappointment.

    • Chalky says:

      Release date announced 2 days after the Korean development director resigned due to the poor performance of the game in Korea:

      link to mmoculture.com

      So pretty much, yeah.

  12. Sian says:

    Wasn’t this the one where they had to change some outfits because a kid-like race showed too much naked skin?

  13. Burchard says:

    My feelings on this title can be found in the Castle of Mehhh

  14. CaspianRoach says:

    Gameplay sounds pretty okay but it still is another MMO. We have too much of these.

    • fenrif says:

      I know right, we’ve allready got enough video games, books, movies, TV shows, etc. Lets just never make anything new again and be happy with what we have. They shouldve just made one game for each genre then stopped forever.

  15. Coins says:

    How the hell does that sword even work.

    • utharda says:

      Sharp edge + heavy blade, with bilarteraly symmetrical forward mounted silicone counterweights increasing the rotational speed = chop monster 18 times to kill?

      I think the wave of the future in mmo itemization may well be breast augmentations.

    • Faceless says:

      “I think the wave of the future in mmo itemization may well be breast augmentations.”

      I never asked for this.

  16. weego says:

    look see how im faced away and I can’t hit it, but he can hit me cos he’s faced towards me

    ummm ok, nice definition of “action” combat… who knew WoW was action combat.

  17. Muzman says:

    It’s not cheesecake or absurdly impractical drafty clothing you’re seeing there fellas. They’re advertising the game’s damage modelling. She recently had a near miss from someone with a similarly sized weapon.

  18. KauhuK says:

    They are cencoring the western version of the game. This site (NSFW) has some photos of the asian version: link to sankakucomplex.com also tells about that interesting pricing on it. I think I’ll be waiting for Guild Wars 2.

  19. Acosta says:

    I have played the first european beta and know people who have made korean accounts to play this. This game is ace, this type of real time combat and the importance it puts on placement and movement it´s the future of MMOs, it´s a blast to play. ¿Do you think healing is boring? why until you have to avoid getting hit in real time while you have to actually target your companions to be effective. Aside of that, it’s visually striking and very imaginative with monsters designs and so.

    But hey, don’t let me distract you with actual playtime experience. You can go back to trash it in base of being: a) Korean b) Having women with impossible proportions and bikini armors. That’s the important stuff after all.

    • Rik-the-Viking says:

      What? Bikini armor? Where do you … oh there, sorry I was looking at those big, I mean at that big sword

    • MaXimillion says:

      The future? DDO did it years ago.

    • Wulf says:

      And Guild Wars 2 is the next step along in that future, with the traps, puzzles, and things that made DDO special, plus so, so much more. Guild Wars 2 is a giant, supermassive risk, and that’s exactly what I want. I’m so sick of your usual quest-based MMORPGs. To be honest, I find it isn’t the combat that sucks in MMORPGs, it’s the content.

      As much as I love Champions Online, I still hate quests, because they feel so artificial. This is something that CO even takes the piss out of. I like how, in Vibora Bay, the Dogz are just sitting around on walls and not harassing anyone, at all. And you’ll get a quest to ‘put dem Dogz down.’ At some point following that you may get an NPC bitch at you for punching up one of their friends, who hadn’t actually done anything.

      And they’d be right. Until I got there the Dogz were just sitting around innocently, doing nothing. I think that Cryptic realised the flaw in their game as they were developing it, but they couldn’t fix it that late into development, so they just made it a joke instead. That sort of works, but still… it’s static, you know? It’s lifeless, and it implies no real danger. I actually feel kind of bad for taking on some of the critters in CO. “I just arrested those guys, but what did I arrest them for?”

      And again, CO is an MMORPG I really love.

      Dynamic events will fix this. And GW2 has topped SW:TOR’s one trick pony by having a personal storyline, too. So… it’s just a win-win all around. I’m very much looking forward to it, and based on the pedigree of the original Guild Wars (which was also risky at the time, due to its strange gameplay mechanics, the instanced nature of it, the lack of subscription, and so on) I really feel that ArenaNet can advance the genre. I’m willing to give them that chance.

  20. Adekan says:

    The Community ( and by this I mean me ) demands a Gratuitous Breast Shot tag.

    • Kamos says:

      Yes, it would be helpful to find all such ima… Err. *Cough*, *cough*.

  21. outoffeelinsobad says:

    How long ’til it goes free-to-play?

  22. VileThings says:

    I try to avoid games where the weapons are easily more than twice the size of the persons wieding them.