So, Yes: The Stanley Parable

Okay, Internet! Okay. I’ll play The Stanley Parable. Jeez, I’ll play so you’ll stop hassling me. I’ve got tea to drink and stuff, y’know. I mean so what, yes, it is my kind of thing. And I do like wry and creepy first-person games, and The Stanley Parable is one of those peculiar story-driven, non-linear, thought-provoking, brilliant-constructed, acutely clever, well-written mods that we love to post about, but some of us want to sit about watching Chinese action movies at ten o’clock at night, and totally don’t have time to download 450mb of Half-Life 2 mod (which you only actually need Source SDK to play) and then wander through corridors figuring out what the hell is going on, and smiling all the while at that incredible voiceover.

It’s brilliant. Exquisite, even. I can’t spoil it by talking about it, but there’s a trailer below, if you want to take a look. But you shouldn’t look. You should play it.


  1. Theon says:

    Thank you, RPS.
    Best game I’ve played in a long while.

    The narration gave me Hitch Hiker’s Guide to The Galaxy-vibes.

  2. Jahkaivah says:

    Stanley, will you stand up please?


    Stanley has learned the first lesson of not being seen, not to stand up.

    However, he has chosen a very obvious piece of cover.

  3. noclip says:

    To anyone who didn’t enjoy this — why do you like gaming?

  4. MadTinkerer says:

    Okay, in total I’ve found six endings. I’ll explain how to get them for those who have already played but are having trouble getting them all. Not counting false second-choices that simply take you back the way you’re “meant” to go, and activities that just keep you going in a direction, there seems to be six possible choices that determine the ending you get (named by me):

    1: “Happy Ending” Do absolutely everything the narrator suggests.

    2: “Hubris” Turn the left wheel instead of the right (which I originally assumed would just let me go back and get on with the pushing buttons job, but the Narrator thinks differently). This seems to be the most popular ending, based on comments here. :)

    3) “All in your head” Go down the stairs.

    4) “Farewell Stanley” Go through the right door, then take the elevator up.

    5) “From the beginning” Take the elevator down, then go through the red door.

    6) “Quite Contrary” Insist on going through the blue door. (If you find yourself stuck, that’s a false dead end. Look for a hole with a light shining through.)

  5. Tei says:

    I love this game. Got a lot of exceptionally good endins. Amazing.

  6. mwoody says:

    Delightful. I can’t help but wonder how good it would be without that fantastic narrator, honestly, but that’s another issue entirely.

  7. dellphukof says:

    Yes, I’m a little concerned about changing elements that seem to have worked on this playthrough, but there’s always a tradeoff. And once I described the new idea to my friend, even though he loved the original, he was even more excited about the new version. Now I have to figure out what’s working about the original and what just needs to be scrapped (because even parts of the original that really worked caused massive problems elsewhere). It’s tough to kill your babies, but when a new baby comes along that’s just as cute and needs less food and craps less than the first baby, well it’s time to get the shotgun and the stain remover!seo service