FIGHT! Brink Free Weekend, Play With Us

LATEST: Servers still broken, no idea why, working to fix.

It looks like Brink is having a free weekend!, so you might as well grab it and see what the fuss (or lack thereof) is about. I’ve put the RPS servers online, you can search for them in-game by searching for “Rock”. There’s a US server in Chicago and a UK one on London. I’ll post some events on the Steam group to get this rolling.


  1. Crimsoneer says:

    I’d forgotten how much fun this was :) Level 17 and rising!

    Also, to any newbies: use your objective wheel. It doesn’t just hint at what you should be doing – everything on it will make you gain experience. So listen to it :)

  2. McDan says:

    Aww, annoying because I’m away and out of internet access from tonight until tuesday, shame.

  3. Alexander Norris says:

    This is still the image with the guy selling Brink CD keys in it. :P

  4. arienette says:

    Not the game it should’ve been, but still highly enjoyable. I hope the new map(s?) give more opportunity for parkour.

    • Ogun says:

      They do. There are decent-sized atriums with 3 or 4 levels to them and plenty of little shortcuts to encourage players to take alternative routes/change tactics. Examples are reaching the MG nests (at least one in each atrium) from the killing floor and a shortcut through a hedge at the start of the “Founder’s tower” map.

    • LionsPhil says:

      I’ve found it to be a very slick and quite pretty Enemy Territory game, continuing to refine what they did with Wolfenstein:ET (which I loved) and Quake Wars:ET (which was also good and had vehicles but never bought because I was too busy and it seemed player-starved).

      Problem is I just don’t think it’s £15 worth of longevity fun, especially given the playerbase is starved out by other multiplayer juggernauts and, frankly, this kind of game does not tolerate random public server idiots well.

    • Ovno says:


      That’s the best review I’ve seen so far, loved the ET games but after the internet backlash on brink I’d decided to miss it , seems I may have made a mistake there….

  5. Inigo says:

    Disk Space Required: 5102 MB

    It’s going to take the entire weekend just to download the damn thing.

  6. airtekh says:

    Alas, I appear to have hit my monthly DL cap. There shall be no free Brinking for me this weekend.

    Stupid ISP. :(

  7. Dominic White says:

    This is the ONLY place on the internet I’ve seen where people admit to liking it. At every other forum I’ve looked, it’s full of people saying that it’s so terrible that you shouldn’t even bother downloading the trial.

    The game really seems to have upset some people.

    • DarkByke says:

      What do you expect from eleventeen year olds who have entitlement issues ;)

      I think what most people did was raise their expectations stupidly high as to what Brink would exactly be. The company is also to blame for this with their marketing videos/trailers. In the videos it shows most players a completely different style of game… With opportunity.

      Lack of single player campaign.
      Bots never work to help you…
      Lack of guns (they handle relatively all the same)
      Voip didn’t work at launch… And it’s a hassle to set up fireteams
      Issues with performance – ATI users

      Those are a few examples, but generally I think the game was showed to people and hyped up so much to be completely different than what we got. Great concept, but failed to execute.

      I am mostly a huge fan of the styling and artwork/level design in this game so that’s why I play. The post processing and color styling is a refreshing visual

      When you get a great team that works together and uses Voip, the game is soooo much better and more fun. Again, you’ll see a lot of haters are trying to be the lone-wolf Rambo and it just doesn’t work in this game!

      Just my thoughts…

    • DSDan says:

      This is also one of the few game discussion forums that hasn’t been completely taken over by the “You liked game X?! How plebian!” crowd. Kudos to RPS.

    • LionsPhil says:

      Lack of guns is a design mis-step. Go to Challenges and play them. They’re quite fun and actually give you some toys which aren’t just variations on the theme of SMG and AR.

      Yahtzee is probably right that having to unlock class distinctions beyond what you have to point at and hold use is Quite Dumb, but the challenges are good tutorial roughage that’s more interesting than “Ok, now turn your camera to the left…good boy, have a biscuit!”

      Bots could really do with defending players (usually you) completing objectives better. The security mission where you have to crack a safe and carry a codekey is annoying because you’re vulnerable for the former without them covering you (which they’re bad at) and the key gets dropped and returned easily if you die in the latter (where you will likely be almost solo against the enemy time while the bots muck about being distracted by command posts).

    • Gnoupi says:

      The game is quite pleasant to play, in my opinion.
      The only thing disturbing me is with the beginning of some maps, which can easily turn into a spawn camp fest if the attacking team doesn’t make its move fast enough. (container city and the prison, typically).

      Bots are quite ok, in my opinion. They may not cover you ideally sometimes, but they are in general doing their job. And to be honest, they are most of the time the best medics you will find in public games.
      The only thing which really annoys me is the automatic skill change trigger which occurs 1 minute before the end. 1 minute before the end of the countdown, the attacking team takes 3-4 skill levels up, and opposite for the defenders (according to the traces in console, at least). So it’s a bit frustrating to suddenly see the opposite team kill you in two bullets and your team changing into a bunch of idiots…

      But aside from that, the core game is quite nice. I spent nice hours on it.

    • Sigh says:

      It is odd that someone would claim that the people frustrated over Brink are teenagers with entitlement problems. I think there are several real issues present. The principal one is how broken and buggy the game was on release. Most of the problems were with ATI cards, but I have an NVIDIA Geforce 470 card and I was getting CTDs due to an OpenGL error for a full month…did you read that…a FULL MONTH before it was patched. Some people are still having hardware-related issues. No wonder the game is so sparsely populated at this point: a multiplayer only game where a substantial portion of the purchasers could not play for weeks or even a month after release. When I finally could play the servers were mostly empty and I discovered a game that was dramatically different from the marketing, previews, and related news.

      Here is the key portion of the comment thread:

      >>>>>>>The company is also to blame for this with their marketing videos/trailers. In the videos it shows most players a completely different style of game… >>>>>>

      Most of the trailers showed extensive verticality, bombastic parkour moves, speedy running, and wide open levels. The developers continually hyped up the freedom of movement and the SMART system, and all the alternative routes through levels.

      The reality I discovered is that the levels were tighter than a Call of Duty corridor, most matches devolved into a clusterfuck/battle-of-attrition in a tiny room/corridor with minimal movement, and the SMART system basically allowed me to hop over boring piles of debris and climb ledges that my Grandmother wouldn’t have too much trouble with. I know that there is always a disconnect between marketing and reality, but this one was a huge gap and I realize the blame falls squarely on my shoulders. I pre-ordered this game and really believed in it and even dismissed the naysayers and patiently waited for my CTD problem to be patched out. I thought this was going to be my FPS of the year and dominate my time like Bad Company 2 did last year. I was so enthusiastic, but hindsight proves me to be a fool.

      This game went from being a dominant presence in my game-related sphere of attention to becoming a cautionary tale about pre-orders and a reality check regarding critical scrutiny of developer’s claims. Brink now has the title of being the game that prevents me from ever pre-ordering any game ever again. I suppose you can just dismiss me as a privileged pre-pubescent teen.

      I don’t want this game to fail and I wish nothing but positive things for the developers even though I will probably never purchase one of their games again, but no ill will on my behalf. This pre-order was a mistake and it was my mistake. I should have been more careful and diligent, but I do think that the complainers have some solid claims backed by much more evidence than the typical angry internet crowd.

    • Gnoupi says:

      @Sigh – I remember reading that about the “corridor” battles before owning the game (mostly from Jim Sterling), but honestly, aside from the two beginnings I talked about, I haven’t noticed that.

      There are always alternative routes to the objectives, and ways to go around. But it is true that most people in public servers will mass on the main way and not think about going somewhere else.

      Personally, I’m having a blast with my Light character, disorientating others, jumping around, and killing people from places they weren’t expecting. So to me it’s not really a simple gimmick. But hey, that’s just how I play.

    • Snargelfargen says:

      Brink is all about choke-points. If your team is bogged down in one spot, there is always another route, although it may require some creative parkour. A good team has the heavy body types putting pressure on the bottlenecks, while the light body types capture secondary objectives and mess up the enemies from behind.
      That said, do not join a server if they are on the “Resort” map. Security has an overwhelming advantage if they get entrenched after a couple minutes. This can definitely be overcome, but you will need some skilled team-mates.

    • LionsPhil says:

      Jesus fucking christ the Security mission with the missile is horrible because all the bots have ADHD.

      “Ok bots, I’m covering you, hack the missile.”
      “Oh look, an enemy! I’ll stop hacking to shoot at it.”

      Repeat until failed.

      “Ok bots, I’ll do it myself. Cover me.”
      “What’s that? A buildable or command post on the other side of the map is available? LET’S ALL RUN OFF OVER THERE!”
      “ararghghl *ded* Meeeedic!”
      “Nope sorry too busy supporting the team capturing command posts! *awesomeface*”

      Repeat until failed. The enemy can easily spare a man to blow up/recapture stuff because they’ve got a horrendous terrain advantage and it only takes one of them to make all the damn security bots distracted.

      I can’t beat this blasted thing on easy because this just isn’t the kind of game where you can solo crowds effectively, given if one gets away for a few seconds they’ll regenerate all their health, and it only takes one medic to bring the whole crowd back because there’s just not time to batter them all in their faces.

      And then I got some very exciting distorted-polygons-and-text graphics corruption after the fourth attempt, presumably because the game was getting as bored as I was and wanted to liven things up a bit.

    • Snargelfargen says:

      @Lionsphil: If you are doing the tutorials, the enemy bots get harder as you level up, so if you really want to beat it, start a new lvl 1 character. Weapons (not abilities) are unlocked for every character, so you won’t lose all your progress.

      Really the easiest way to succeed is to find a server with some humans.

    • LionsPhil says:

      I’m following the singleplayer campaign, having levelled from getting this far in the singleplayer campaign.

      What you appear to be saying is “the singleplayer campaign is impossible”. This is not good game design.

    • Snargelfargen says:

      Yeah, brink is definitely a terrible single-player game. I love it for the multi-player, but Splash Damage gave people the wrong impression when they added a siingle-player option.

    • LionsPhil says:

      And now the mission-critical bots are getting stuck on that bridge that goes up and down every five seconds. Them being stuck until it’s raised again is just normal failure; this one’s jammed solid regardless of which state it is, and god only knows where the other operative is. (I know where he isn’t: the freaking objective we’re about to fail.)

      Shame. For half of it, I was quite enjoying the singleplayer.

    • Sigh says:

      >>>>>>>There are always alternative routes to the objectives, and ways to go around. But it is true that most people in public servers will mass on the main way and not think about going somewhere else.>>>>>>>>>

      Perhaps ONE or TWO, I suppose? You know what that is the case with nearly every shooter on the market. Even Call of Duty offers interesting ways to flank the enemy team and typically has at least two routes to a capture point. I thought Brink was going to really open up the levels and have many multiples of routes to a capture point, have substantial verticality, and significant opportunities for parkour-based flanking. Unfortunately, most of the levels offered one dominant path to an objective with possibly a single alternative route and most of it was inside and in corridors. It was quite a disappointment.

      I mean my God, Bad Company 2 offered more interesting movement and travel opportunities and had significantly more verticality than Brink. And most of BC2’s maps are principally outside in varied environments.

      I am sorry I guess that I am missing something and cannot allow myself to perceive something that 300-500 (and declining) people have. Perhaps my expectations were too high. The movement was somewhat interesting but did not set the bar high enough or differentiate itself from current shooters that already have acceptable movement patterns.

      I am glad that many of you were able to find a diamond in the rough and enjoy the game, I wish my response was more aligned with the positive comments here, but it is not.

  8. PointyShinyBurning says:

    Here’s hoping this revitalises the on-line play a bit. The game is a bit sparsely attended at the mo.

    • Vandelay says:

      True, but I don’t think that should deter anyone interested. The player numbers may only be around 400-500, but that doesn’t mean that all these people are in different servers. I’ve played a couple times since the announcement of a release date for the DLC and not had any issue joining a full server and some really good games.
      Look forward to playing with you guys.

  9. Jimmeh says:

    The average gamer will probably get more enjoyment out of watching the Steam download manager graph trawl by than from the 15 minutes it takes to realise how toss this game actually is.

    Get your “skip yet another inconsequential cut scene” and context sensitive “does everything even when you don’t want it to” buttons ready.

  10. Lobotomist says:

    Can not get it to run smoothly on my ATI 6850

    Shame , seems like real fun game. I really wanted to buy it too (especially with discount)

    I guess I am happy there was this free trial – saved myself lot of frustration

    • Forceflow says:

      Got the exact same card – Brink surely seems to hate ATI cards.

      Enabled multithreaded rendering, disabled shadows completely … still jarate-poor performance (23->43 fps)

    • skinlo says:

      43 is perfectly ok.

    • Man Raised by Puffins says:

      @ Forceflow: Not had any problems, bar the now fixed scrunched-up text bug, with BRINK on my 4XXX card. I think it just hates the latter day ATI cards.

    • Moni says:

      I think there’s a 30fps frame cap anyway, I’m not sure you can turn it off.

    • Gnoupi says:

      There are indeed issues with ATI. Upgrading to latest drivers helps a bit. Cutting the shadows helps a lot for me and gives correct framerates.

      r_shadows 0 in the console (~) should get rid of the shadows. (Once used to it, you realize you didn’t really need them).

      But yeah, it’s annoying.

    • Snargelfargen says:

      Try disabling Ambient Occlusion. Even after all the patches, it absolutely murders video cards.

    • Vandelay says:

      I get a bit of stutter on my 6950. It’s still playable, but not really what I would expect from this card. This is with everything besides Ambient Occlusion on, which drops it down to a barely playable level (sorry, don’t know actual numbers.)

    • Spectre-7 says:


      The game has a 30 FPS cap, but only in single-player (one more reason the single-player is pretty much trash). If you’re having terrible performance in single-player, please try playing online and see if the situation is improved.

      Why’d they do this? No bloody clue.

  11. Laneford says:

    Ok sod it, I’ll bite. Wouldn’t think it’ll work on my ANCIENT-O-TRON excuse for a computer, but free is my favourite price.

  12. Eddus says:

    OT, but when is the RPS TF2 server coming back on?


  13. Tom De Roeck says:

    Also, if the RPS brink servers are off, how come you dont really let us know? Just a small dm or a post in the server list would be nice..

    Might have come off a bit more pissed than I really am.

    • Jim Rossignol says:

      The go offline after a while if they are idle, so if I don’t check they are being used on Clanforge, I don’t know they’ve shut down.

  14. AndrewC says:

    This game is quite good fun!

  15. Caribou says:

    Hells yeah, looking forward to this. By the way, does anyone know if the RPS servers are friendly fire enabled? I must shamefully admit that I can be awful with friendly fire so apologies in advance if I accidentally wipe out my entire team whilst panicking about operatives.

    • LionsPhil says:

      I keep shooting friendly bots in the head because, stupidly, one of the Security dress-up options is a red balaclava-type thing.

      It gets very confusing as rebels, too, as the outline highlights for someone you’re selecting, and gentle glow it seems to put on people at times, is coded blue-friendly, red-hostile. So if you’re playing as the mostly-red team, it highlights people backwards. Awuhgarblebluhd.

  16. Man Raised by Puffins says:

    Had a fun time last night in a random server, so I’ll be sure drop in with my, now actually effectual, mini-gun antics.

  17. Raziel_Alex says:

    So… where exactly do i search for Rock inside the game, ’cause I can’t find it.

    • ColOfNature says:

      Nor can I.

    • LTK says:

      You can do that only in Freeplay, it seems, but even then the game lists exactly zero servers, regardless of filters. How come I’m not finding anythng?

    • Man Raised by Puffins says:

      Yeah, Freeplay > Search is the way to access multiplayer (you can also open up campaign games and challenges to outside players, but I suspect you’ll not find many takers). If no servers are showing up then I suspect you might be having connectivity issues.

    • Raziel_Alex says:

      Yup, I’ve played only in Freeplay, but there’s no place to write Rock. There’s only the option to search for a direct IP.

    • ColOfNature says:

      I’ve got 426 servers, but Rock Paper Shotgun ain’t one.

    • Snargelfargen says:

      You can search by name, player-count and all sorts of other stuff by clicking on the “filters” button.

      But all I can find is uhh, teamrocketmemberbutch?

    • Man Raised by Puffins says:

      Raziel_Alex: Once you’ve started the search you can open up the filters tab at the top. The first option is the server name filter, though, as ColOfNature observed, the RPS servers don’t appear to be up at the present time .

    • LionsPhil says:

      Certainly does seem to be down.

  18. Nallen says:

    I downloaded this overnight for the free weekend and will surely give it a go later.

    I’m going out tonight, so I may be giving it a go smaaashed, but still…

  19. Antsy says:

    Downloaded it and loved it but the frame rate i’m getting is shocking.

    My system isn’t exactly new but if I can play Crisis 2 without a hitch then somethings not right.

    Shame :(

    • Miker says:

      I hear that there’s a 30 fps cap in “campaign” mode that’s not present in multiplayer. Supposedly due to it Tech 4 limiting framerate on listen servers.

    • LionsPhil says:

      30fps is not “shocking”. I haven’t noticed anything, and wouldn’t have known it was such if the Internet weren’t making a fuss.

      Quake this isn’t—it’s not terribly mushy, but it’s got enough modern-day console-y fuzz that the 30–60 gap doesn’t show.

    • Antsy says:

      Nowhere did I mention 30fps. What I’m getting is stuttering madness and I consider it to be shocking.

  20. TormDK says:

    I’ve flogged my mates to download this while it’s free. BRINK is great if played with friends, but it’s not alot of fun if your team is unorganized and runs around like headless chickens.

  21. johnpeat says:

    I threw this on last last night and 2 things became quite apparent

    1 – it needs a decent PC, my machine plays Dirt3, Portal2 and Bulletstorm AOK but this has a patchy framerate and transitions between stuff in a pretty lumpy fashion.

    2 – it’s far, far too complicated to try to grasp at 2am – I might try when my brain is in a slightly less tired state but it still struck me it was trying far, far, far too hard…

    I also despise games which expect me to learn them in 1 big video – give me a few ‘tutorial’ levels to walk me through the controls, concepts and how stuff works in general, don’t just lecture me and expect me to figure everything else out myself eh??

    Unlike console players (that this is clearly aimed at) we can’t just “press every button to see what it does” as we have LOTS more to choose from…

    • LionsPhil says:

      Try the “Challenges”. The sort-of are the tutorial.

      I’m guessing the performance is better described as “unpredictable”, since I have an old GeForce 8-series machine and it runs beautifully on Ultra settings here. Which is weird, considering it’s id tech.
      Edit: Oops, my mistake—on medium, which was pretty enough to get me crosswired with the Starcraft demo earlier and make me think it was Ultra.

    • johnpeat says:

      My PC is an AMD245 w/3GB RAM (W7-64) but I suspect the problem is my ATi (5670) GPU.

      It runs at ABOUT the sort of FPS I’d expect (25-30) – mostly – but it dips and stutters like a mad thing from time to time – and the game, which is sold (in the ads) as this fast-moving shooter, feels like running in porridge…

      It’s just a massive headf*ck from the start tho – so much going on, a HUD which contains a tonne of info and – to be quite frank I cannot be bothered with it (and that’s before the issue of forming any sort of teamwork crops up).

      I’ve no idea if the team manshoot market likes stuff like this – but an hour with it felt more like a job – MUCH more than any MMO ever felt like that…

    • Thants says:

      You can pretty much just select an objective on the wheel and go it the direction it points you.

    • johnpeat says:

      I figured that but I’m thinking about the bots/other team members and all the other crap you need to consider.

      I started playing BFBC2 off-the-back of a video someone did which is shorter than the ‘starter’ video in this and yet when I got into the game I knew how to be useful and what we were doing.

      Here – I had no idea at all.

      End of the day, it doesn’t matter because I’m not going to buy and play a game which runs like shit on my PC – but I can’t imagine the degree of horror that console owners must have had, paying £40 for this shit.

  22. shoptroll says:

    Wish I had the time this weekend to check this out :(

  23. celozzip says:

    the only thing bothering me about brink right now is this… prepare for wall of text but i need to get it off my chest:

    i was one of the many fans of SDs previous games (all two of them) who bought brink at release for full price – it’s been unfinished, buggy, annoying and really lacking in content for months although the patches have helped quite a bit and i do enjoy the game a lot.

    now that it’s patched to a more ‘finished’ level of quality, (the way it should have been at release?) they’ve now added two free maps, some more abilities AND dropped the price by 50%?!? what the hell?
    so the early birds pay full price for almost 3 months of playing an unfinished beta version and the guys who came late to the party swoop in and pick it up for peanuts with a lot of the major bugs already fixed and no headaches!

    i know games go down in price over time and there are great value GOTY versions for example, but its been out 10 weeks!

    this is sd/bethesda realising they never should have released the game under the pretense of having a ‘single player campaign’ at full price — right from the off it should’ve been a budget-priced download-only, multiplayer-only game kicked of with a free weekend to get people into it.

    just annoyed that’s all – my internet connections fucked this week, happened the day before the dlc came out so i’m stuck on 15kbps till the ip profile raises – that might have something to do with my feelings too hehe.

    • DarkByke says:

      So very true.

    • shaydeeadi says:

      It is harsh, but you can forgive them for trying to entice some new players and the cheapskates who hang on for sales. Surely it’s no bad thing if the community receives a shot in the arm and the game fills up considering they were barely making 600 concurrent players on Steam at any given time a week ago.

    • celozzip says:

      it’ll be interesting to see how many people are still playing this time next week. 250’000 bought brink at release and only about 700 odd were playing on pc up to now. its 10x that at the moment due to the free weekend but after that….

  24. Phinor says:

    Having played Brink for couple of weeks when it was released and now going back to the servers reveals me one thing: most players are absolutely clueless as to what to do and you can quite comfortably dodge their feeble attempts to shoot at you while parkouring around them. Or alternatively shoot them before they realize you even were there. The few servers I joined had around 2-3 players who knew what they were doing and the rest were pretty much headless chickens. I’m not sure how many people are actually willing to learn the game but trust me, the first few hours are not the real Brink experience. Learning the maps is absolutely vital to survival and getting to objectives. And to actually enjoy this game. Rushing again and again to that same choke point is not how this game is played.

    Oh and your grenades are not Call of Duty grenades, nor are they Bad Company 2 grenades. They are however quite useful support tools.

    • LionsPhil says:

      Grenades mostly seem to be weird little things with horrid aim (launcher, yay) and no splash damage.

      I miss the engineer’s rifle from W:ET. Now that was good grenading.

  25. Mikkoeronen says:

    Get ze server up!

  26. Unaco says:

    Is after 7pm, announcement has gone out, and there is currently a clamour in the RPS Steam chat room to find the server. No one can see it in the Server list, if it is indeed UP. If we knew the address we could maybe try and direct connect.

    Anyone know what’s going on?

  27. fenriz says:

    no, sorry. I already played this game, it was called Quake Wars and TF2, then.

  28. Navagon says:

    In light of this Bethesda Edge bollocks I’m not sure I want to play this game now. Not even for free.

  29. Wayward says:

    I’ll try to give Brink a spin again this weekend, but I had it on pre-order and found it to be huge disappointment. The selection of weapons was poorly balanced and saw most people resorting to the same SMGs. The bodytypes were likewise poorly balanced, making the heavy feel rather redundant, and the inability to switch bodytypes during a round is asinine. It also features what I think are the worst, most unsatisying grenades in FPS history.

    The core gameplay is sound enough, but all that I could think was that I’d rather be playing ET or ET:QW. Or any class based team shooter tbh.

    What was supposed to be the hook for Brink was the SMART system, but I don’t think they ever took it far enough. Its only combat application is the firing floor slide, which is hardly original. Aside from that, it was just a means of getting from places to place in stifling chokepoint friendly maps.

    What I think they should have done is exaggerated everything. The movement speeds and charateristics of the bodytypes for starters – then letting people fire pistols or SMGs while sprinting or using SMART movement, albeit with greatly reduced accuracy and damage from what it is now. And then balancing that with more accurate assault rifles and more powerful weapons for heavy players.

    With more open maps and a more faster, agile light players, it could have created a more fast-paced shooter that carved its own niche. As it stands, it’s ok but I can’t see any compelling reason to play it over Splash Damage’s previous (superior) games.

    • Man Raised by Puffins says:

      SMART, and the game in general, remains ever clunky, but they did at least get around to re-balancing the weapons a month or so back. The previously ubiquitous CARB-9, which packed assault rifle punch into an SMG frame, has been significantly toned down and, better yet, the heavy weapons now actually provide adequate compensation for those lumbering around as a ‘Heavy’.

  30. Brise Bonbons says:

    Couldn’t see the RPS servers here, either.

    I have to admit I was never super excited about Brink, just due to the nature of it and the sort of FPS I like (TF2, Serious Sam, Quake Live), but I’m willing to give it a go because I do think it is a game that deserves to do well in many ways. Unfortunately my experience has not been all that positive so far.

    I find the control layout a little weird and not especially intuitive – I spend a lot of time hunting around for the right hotkey – but I can deal with that. The objective system is interesting, but feels very cluttered – like most of the HuD is really just a crutch that they felt pressured to add in hope of guiding people to play “right” – as opposed to trusting them to figure out how to revive close teammates or to escort allies.

    The maps are good for the most part, but are very hard to understand as a new player – I feel like I need to spend a few hours just running around learning the map’s idiosyncrasies, and there are constantly times when an objective seems to be impossible to get to – every turn I take seems to be a dead end.

    The worst thing by far though, is the feel of the movement. I don’t feel like I have control of my character at all, it just feels like I’m sort of pointing a guy at random obstacles and hoping he’ll climb or jump over them. Or other times I’m just trying to sprint and I get hung up on some random piece of wall or railing. Also They just throw this huge pile of undifferentiated ARs and SMGs at me, and I have no clue which one to take or what their various benefits and drawbacks are – and the gunplay only feels slightly better than the movement. It’s a very sloppy new player experience.

    On the other hand, I love the visual style, the design of the team-based play (if not the GUI that supports it), and the story and setting. It’s a very fresh scenario and the maps just ooze character and style.

    I’ll give it a few more tries as the weekend continues, but I just can’t see myself being convinced to actually drop money on it. Maybe it’ll grab me once I get my head around the controls, I dunno.

  31. Vorrin says:

    Good, finally I get to try this for free. I was quite curious about it, and now I have clarified that I really really don’t like this game at all :)

  32. Ham Solo says:

    Appearently the matches with RPS dudes and dudettes (readers/writers) is more fun than with anyone else, at least that’s what I noticed. Tough chokepoints, lots of fun.

  33. Kdansky says:

    Played it for half a dozen hours or so. Impressions:
    – Required me to download three ATI drivers and reboot twice until I finally got a version running that didn’t freeze for a second every three seconds.

    – Played a few rounds with bots, so I don’t embarrass myself online. Worked decently, until I figured out that the bots have very bad spatial awareness and really hate some objectives. They hate them so much in fact that they will not bother guarding me while I do them.

    – Also, the bots cheat brutally. Whenever a level nears the end, the attacking bots suddenly start shooting twice as precise as up to that point and their reactions improve to programer league, while the defending bots start smoking weed. I’ve seen single attack bots overrun four to six defending bots including a medic or two.

    – Forced me to do tutorial levels to unlock guns. Seriously, I don’t want a tutorial, I’m a seasoned gamer. I can figure out that I need to press F at objectives without getting told so. Brink isn’t really complex, just chaotic. Instead of a simple mechanic with a lot of meaningful interactions (the TF2 cart) we get complex mechanics with all too simple interactions (use button on anything, but you need to play the right class to begin with). It’s bad game design, really.

    – Weapons feel identical. I have a hard time distinguishing them visually, especially with all the frills you can stick on them, and they all do about the same amount of damage and feel very, very similar. It’s also annoyingly complex to change or switch them, which means you cannot really experiment easily. Loadout slots like Tribes would help.

    – SMART is neat. Really. Most levels do not really require it though.

    – Fucking Ironsight/Camping game. We get a great movement system, but then hitscan guns which improve accuracy by a ton when you camp and zoom (why!? I understand that the console plebs need a way to change aiming sensitivity, but I don’t!), but spraying bullets widely while running? Standing still is such a huge advantage, I don’t want to use SMART at all. TF2 doesn’t bother with that, and it’s far more movement-based because of it, despite having slower walk speed on many classes and no SMART.

    – Moving my viewport during firing? I dislike it, but oh well. But then moving it back when you stop shooting? Which means I am now looking at the floor, because I did actually compensate with my mouse? That’s just so wrong! It makes sense for 360-pads, but not for mouses.

    – The plot. Everyone is DEAD FUCKING SERIOUS all the time, but what happens on the screen is about as realistic as TF2 (“Revive yourself!”, “Aw damn, this match is lost in 5, 4, 3, 2, 1.”). The “rebels” are bombing the ark which they live on? WHY?! They don’t have a motive! Nothing makes sense!

    Short version: Too much CoD cloning, bad port, technical issues. Could have been a good game, but didn’t try hard enough to be unique, and it’s now okay, but unimpressive. Suggested price point: Cheaper than Section 8.