Revealed: Counter-Strike: Global Offensive

CS Lewis' more active cousin

As rumoured this morning, there really is a new Counter-Strike coming. And it’s not some side-project: this sounds like a major sequel-come-relaunch of Counter-Strike for a new generation of manshoot fans. Valve have just solemnly and officially declared its existence to the world – Counter-Strike: Global Offensive, aka CS: GO, is indeed its war-lovin’ name. It will feature new maps, modes, weapons, characters and social gaming features such as matchmaking and leaderboards, on top of assorted updates to tried and tested stuff like de_dust.

It’s due on PC and on the two fatter consoles. Which, I think, means this is Valve looking Call of Duty square in the eye and telling it to step outside.

Not too many details beyond that, but here’s a quote from Valve’s Doug Lombardi:

“Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999.

“For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS’ award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac.”

Valve are recruiting Hidden Path Entertainment for CS:GO, who you’ll know from the rather good tower defence game Defense Grid: The Awakening.

It’s due in 2012, and the world will get to clap eyes on it at PAX Prime and the London Games Festival Eurogamer Expo later this year.

This, in essence, is Counter-Strike 3, and the first news of it this morning was a huge surprise. It is, it’s safe to say, going to be enormous – but will it be free to play as TF2 now is and Dota 2 is rumoured to be? Mysteries!

There’s a Steam store URL with, basically, this information in a different format, but keep an eye on it for updates.

(Man, that’s kind of bombshell you don’t need just at the very moment you’re about to go make dinner. Goddamned timezones)


  1. Flaringo says:


    • Flaringo says:


    • westyfield says:


    • Teddy Leach says:

      You win, RPS… THIS TIME.

    • Orija says:

      And now the caption sucks! Give us something hilarious!

    • JFS says:


    • Joshua says:


      (Honestly, he is staring at us.)

    • Dobalina says:


    • G_Man says:


    • TheDreido says:

      Damn! I literally just registered to type LOUD NOISES!

      But I should have signed up a looooong time ago.

    • Sirbolt says:

      I love lamp.

    • BeamSplashX says:

      BLAM this piece of CRAP!

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    • The Tupper says:



    • TheDreido says:

      @The Tupper

      Thanks! We share the same first name!

      Anyways, for the OT stuff… I never got into CS:S. Tried it once probably about 10 years ago, didn’t “get” it, and haven’t even looked at it since then.

      Hopefully this rebirth of Valve’s more military minded “realistic” (compared to TF2) man-shoot won’t be too wet and icky, and will be a good opportunity for me to get my hands into the operation, without needing seven years of education and a certificate at the end of it, else being thrown out of the surgery.

      Erm… well, colour me interested? Yeah, do that.

    • Davee says:


      Sorry, but nobody had said it earlier and in a CS commenting thread with loud words there has to be at least one.

  2. sonicblastoise says:

    Cool, but why aren’t they just putting this stuff into the current CS:S? How do more models, weapons, and maps warrant a full release?

    Valve, I am very close to disappoint

    • zeroskill says:

      ~Because it will be obviously running on the newest version of the source engine, for one. Better optimized for modern PCs, there is no way around that. All you are saying you want more free DLC from Valve and you are disapointed you have to pay money for it. Thats cheap.

    • ScubaMonster says:

      Yeah I think it’s time they use a newer engine.

    • Bilbo says:

      Yeah, I can’t say I share your outlook at all. CS:S and CS:1.6 are fucking old. It deserves a full relaunch with new tech and features.

    • MisterT says:

      They’ve updated the engine for patches for HL2, and CS as well, it’s now using a fairly recent build with multicore support and tasty stuff.

      OT: likely because this one is also coming to out playtoasters and kiddieboxes.

    • DSR says:

      Source engine is not “new”.
      No matter how much shaders you put on it. Its like an old lady with the makeup. She might look nice but she smells.

    • Askeladd says:

      Netcode is the only thing that matters in a CS game. Nothing else.

      What did they use in ME 2 on the normady to make instant communication possible over light years?
      Quantum something.
      I need that for my mouse, for my flatscreen and most importantly for my internet connection.

    • 0p8 says:

      “Its like an old lady with the makeup. She might look nice but she smells.”

      ROFLMAO!!!…………………………… (and ive not said that in ages)

    • sonicblastoise says:

      Wait, so it’ll be a newer version of source, but source sucks so maybe it’ll be a totally new source engine(but source still sucks)??? This is making less and less sense.

      If its a new version of the same engine, why can they not simply add this in as an update like they’ve been doing with TF2?

      If it’s a new engine, why obfuscate it by placing a game in it that’s so closely tied to the old engine? Wouldn’t a new engine necessitate a new set of code and everything, resulting in a different feel for a game? If they’re going to actually use a new engine, why saddle it with an old game? Popularity?


    • Theory says:

      Source has been upgraded incrementally over the years, including huge architectural changes like HDR and multi-threading, and will continue to be upgraded for the foreseeable future. Anyone calling it old is ignorant; it just doesn’t follow a standard release cycle.

      It is easy to port games to later versions of the engine, as was done to all of them when Mac support arrived, so I doubt that technology effected the decision to release Glops (hah!) as a separate product in the slightest.

    • Lars Westergren says:

      The main thing I’d like to see them fix with the Source engine is the incredibly long loading times.

    • sonicblastoise says:


      That’s what I’M sayin’. Ferreals, yo.


      I agree. Especially helpful for modders who aren’t very good at sequestering resources more seamlessly. It makes every door and level change a huge turn-off, not to mention those mid-level checkpoints in HL and HL2.

    • HothMonster says:

      How dare they release an update (the scope of which I do not know) for a game they have been updating for free for 12 years for an unannounced amount of money (possibly none, but unlikely) which they will likely update for free for another 12 years. The fucking balls on publishers these days.

    • sonicblastoise says:

      I resent the implication that I have seen any balls

      Otherwise, you’re spot on

    • says:

      Probably because CS:S diehards would lose their shit if Valve made even slight changes to the design of the game.

    • Matt says:

      Cue diehards losing their shit in 3…2…1…

      Joystiq reports that Decoy Grenades and Molotov Cocktails have been added to the game, along with a host of new guns.

    • gwathdring says:

      Couple of good reasons for this:

      1) Relaunch means publicity which means new players.

      2) Console market.

      3) If they make significant enough changes to gameplay, it will hurt the current community. A new release means they can do whatever they want to the formula without hurting the ability of diehard fans to play the old version if they prefer. Said fans will, undoubtedly, complain anyway and act like they have been personally injured by Valve releasing a new game that isn’t true to their vision of what is best about Counter Strike.

      For new players and fans who don’t mind deviations from the current formula, this is one to watch. For diehard fans, there’s nothing to be frightened of because their game is still intact.

    • Gadriel says:

      Reminds me of the CS:S launch. The old CS 1.6 pros were all nervous about the new game being all different so they stuck to the game they knew. I’m sure Valve took notice of this and are offering the same opportunity to CS:S pros now that they’re updating the game in significant ways.

      Also just releasing an updated CS:S to the home theatre toys would be weird.

    • zeroskill says:

      As of newest reports Valve also lets 1.6 pros test the game. So says Kotaku at least.

  3. skinlo says:

    Please keep your rage about it not being PC exclusive and Valve selling out to my comment. Thanks :)

    • ScubaMonster says:

      Everybody crying about it being on consoles…

      link to

      Good day.

    • Rii says:

      Except that taking an existing PC game and porting it to Xbox is a totally different proposition from developing with console limitations in mind from the word ‘go’.

    • ScubaMonster says:

      Given Valve’s track record, pretty sure PC will still be the main platform.

    • woodsey says:

      That didn’t affect Portal 1 or 2, or Episode 2, or TF2, or L4D 1 and 2.

    • Rii says:

      Except that Portal 2 was dumbed down for consoles: all of the execution-related challenge present in Portal was removed for the sequel. A decision that just so happens to coincide with the sluggishness of the analogue stick and the limited spatial awareness it allows the player.

    • Orija says:

      As long as they avoid Portal 2’s ‘do not switch off console” faux pas, everything will be fine.

    • ScubaMonster says:

      For a game as legendary on PC as Counter Strike, I can’t imagine Valve shooting themselves in the foot by consolizing it on the PC.

    • The Hammer says:

      Man, Team Fortress 2 SO isn’t a PC game, and has been neglected on PC in favour of console updat-


    • Theory says:

      TF2 flopped on consoles, it must be said.

    • Outright Villainy says:

      @ Rii: How is streamlining mechanical actions dumbing down a puzzle game? The level of cognition needed to solve the puzzles was higher than Portal 1, especially in the Co-op. All it took away was the fluff. Flinging was nice, but it’s incongruous in a puzzle game, and als…oh jesus this argument is 4 months old why do I still have to say this.

    • HothMonster says:

      Yes P2 had to be dumbed down for consoles, so they had to take out stuff that was in P1, which was on consoles.
      Your logic is sound sir.


      Valve not being able to update or balance it probably didn’t help.

    • bear912 says:

      Perhaps it’s heresy, but I must admit that I’ve been garnering great amusement from collecting morsels of high-quality nerdrage on this subject from the Steam Users’ Forum and sharing them with my friends…

    • The Colonel says:

      Regardless of gameplay mechanics, I will never forgive the console element for the fecking CONSTANT loading every 3 minutes. Grrrr. Source loads more frequently than your average these days, I’ll admit, but the new console/PC edition of the engine makes me wonder why I bought a fast harddrive.

    • Jason Moyer says:

      Prior to L4D, console gamers didn’t give a crap about Valve games. Saying Portal 2 wasn’t made easier for consoletards because Portal was a console game doesn’t mean anything because no console users played the first Portal.

  4. CMaster says:

    So much rage will be coming soon, as both CS1.6 and CS:S players discover it will change things.

    Also, I’m sceptical of them knocking CoD 360 variants off their current perch as top tourney games.

    • The Colonel says:

      And why would you even want to enter that territory? If valve start attracting COD-types as customers… well….

    • gwathdring says:

      Oh, come off it. Complain about the game itself all you want. There are plenty of good gamers and good people who play Call of Duty. Get a grip.

    • Jackablade says:

      No worse than the typical Counterstrike community members, anyway.

    • The Colonel says:

      I was more trying to imply that since the customers to some extent lead the market in terms of what kind of games they want, if Valve start trying to attract those customers (in addition to, or instead of, it’s traditional playerbase) there is a danger that their games will start to edge towards the style of gameplay/experience that sells millions of copies. I don’t want to see Valve games with regen health and chest high walls.

    • gwathdring says:

      Valve can try to entice people who enjoy popular games without adapting chest high walls. They’ve shown no interest in a lot of popular gaming tropes, chest high walls included. And there are some tropes they have incorporated … I’m sure someone else can think of some, whether positive or negative. My point is that they can shout “Hey, you guys. Over there. Want to try this game? It’s shiny!” without completely changing their design philosophy. Valve is a rather unique game company. From their money-making style (selling third party games) to their employee hierarchy. I don’t think Valve’s version of trying for mass market appeal is to copy everyone else so much as to amp up the advertising and accessibility in their own way.

      Valve makes the games that Valve wants to play. Sure, maybe they’ll start adapting popular gaming tropes we PC gamers loathe. But if they do, it’s not going to be because they want that audience and are pandering to it. It’s going to be because the employees at Valve want to make those sorts of games. This is not to say that Valve is never controlled by monetary interests or that they never make mistakes. It’s not to say that Valve will always do what is best for their fans. But I can’t see Valve making a Call of Duty clone, because the kinds of games Valve enjoys making don’t look like that at all–and Valve is both fortunate and determined enough to avoid making games they don’t enjoy.

  5. Valvarexart says:

    They should have announced it for “PC and the next generation of consoles which hopefully will be able to come close to the PC’s in prestanda”

  6. The_B says:

    Wait, there IS no London Games Festival this year, or so I’d heard?

    • Nathan says:

      I’m wagering it will be at the EG Expo; which if confirmed makes this just the announcement to move me from “maybe” to “quite definitely” attending.

    • Theory says:

      This just in:


      Sorry about this.

      1) My last name is Lombardi, not “Lombard” – !

      2) The second show for CS:GO is the Eurogamer Expo 2011, not “London Games Festival.”

      What a day I’m having!

  7. Pointless Puppies says:


    Half Life! We want Half Life! You’re acting just like an australian bartender!

    link to

    HALF. LIFE. H…A…

    • kikito says:

      I agree with everything here.

    • Teddy Leach says:

      I approve of that bartender.

    • nofing says:

      Maybe someone will make a Half Life 3 mod for this?

    • tyren says:

      “Valve are recruiting Hidden Path Entertainment for CS:GO, who you’ll know from the rather good tower defence game Defense Grid: The Awakening.”

      In other words, this probably won’t affect HL3 one way or the other. (<_<)

  8. Rii says:

    Consoles? For fuck’s sake Valve.

    • Jeremy says:

      Yeah seriously, when have they ever released a game on consoles.

    • Jesse L says:

      It’s almost as if they want a broad range of people to buy and play it.

    • Rii says:

      Yeah, and to hell with gameplay.

    • Paool says:

      Business will go where business is. Stop bellyaching over Valve going after an opportunity. I imagine they will learn from past mistakes and use this in making their new CS and porting it over to Console.

    • Joshua says:

      Pfft. Yeah right, as if the multi platform releases of L4D, L4D2, Portal 1and TF2 assured awfull gameplay. (You already mentioned Portal 2 as being atrocious for some reason, but I want to hear what you think about those games…

    • Stochastic says:

      I think this is a valid concern despite what others may say. No other game Valve makes is anywhere near as competitive as CS nor as dependent on precise controls. If Valve designs CS:GO with consoles in mind they will have to make certain compromises. Of course, they could just tweak the controls some as they did with Left4Dead (if my memory serves I believe you could use one of the shoulder buttons to quickly do a 180 turn), but then the game would feel very twitchy on consoles. Playing first-person shooters using a controller in a game without aim assist that rewards precision and fast reflexes just seems silly. I’ve tried it and it’s terribly frustrating.

    • psycho7005 says:

      I really don’t see the argument here unless they are having cross-console (& PC) multiplayer. It’s not like if you play on a PS3 and everyone else is playing on a PC. Its all relative. If you’re less precise in an FPS on a console, so is everyone else who is playing against you…

    • Stochastic says:

      Maybe. You’re entirely right about it being fair given there’s no cross-platform play, but in my opinion the input device is absolutely crucial in determining what kind of game you’re making. It shouldn’t just be an afterthought, especially when it comes to fast-paced first-person shooters. Why do so many modern day games feel sluggish and out of place on PCs? Because they were designed with a controller in mind.

      Design of basic elements of your game, such as movement, enemy behavior, level design, weapons, etc., MUST account for the input. Some games work better with controllers, some with touch screens, some with mice and keyboards. If you try and make your game work for all platforms compromises will need to be made somewhere.

    • psycho7005 says:

      Hmm, i understand what you’re saying but i’m not sure i agree. An input device is an input device is an inptut device, surely it’s just down to preference? I can’t see enemy AI, level design or weapons changing that drastically from console to console (to PC). Movement I can but you don’t have to compromise one version of a game for PC just for a console port, it’d prob only be a few hundred lines of code you’d have to change to get the feel right, which isn’t much in regards to making an entire game.

    • Stochastic says:

      Normally I would agree with you, and maybe I’m just worrying over nothing, but with a game like CS where the competition is so fierce and the difference between being a mediocre and superb player can boil down to control I think these sort of details matter.

      I played the original Halo both on PC and on the Xbox. The experience was generally enjoyable on both but this is because I just played casually. The floaty jumps, slow movement speed, and melee system all worked beautifully (and still do IMO) with a gamepad. They were serviceable with a PC, too. I really enjoyed how the game put more emphasis on tactics, teamwork, and positional awareness than on having perfect aim and sub 200ms reflexes. CS is a different kind of beast, though. If the game is designed with PCs in mind and then adapted to controllers then I think things will be okay, but if it’s vice versa…well, that usually doesn’t work out very well.

    • psycho7005 says:

      Ah, so you are you saying the feel of the game will be different because they will try and focus less on the precision you need in order to be able to port it to consoles? And even if you’re not, it’s an interesting point lol. Will Valve take away what we all know CS to be by making it less about precision in lieu of…something else? Very maybe possibly who knows lol. But even if they do, they aren’t trying to make CS:S for consoles, so if you have rage about that people can just go back to playing Source or 1.6.

    • gwathdring says:

      Is it entirely impossible that they will make two separate games as opposed to one game and then port it? Or that they will port the PC version to the other consoles as opposed to the reverse? I’m fairly sure they’ll adjust the control schemes in a balanced and intuitive way on PC vs. Console. I didn’t find anything wrong or weird with the Left4Dead controls. Didn’t feel consolised to me.

      Besides, this is a competitive game. Unless they’re adding an extensive single player, it’s not as though there’s a lot that needs to be designed differently control-wise between the two systems. If all console players have the same handicap in the game … it evens out. Besides, I’ve seen people work FPS magic with their little gamepads while I struggle … it’s not an inferior control scheme. It depends on player skill and mechanical implementation.

    • Wraggles says:

      Or perhaps they will keep the shooting tight on PC then merely add “aim assist” for the consoles….which is the normal console shooter approach.

  9. GetUpKidAK says:

    PSN and XBLA? Interesting. Must be in the £10 region then, surely?

    • vodka and cookies says:

      Usually the case, PSN is much more flexible in many areas whereas XBLA has more strict limits. Anyway trailer over at VG247
      link to

    • Theory says:

      I don’t think that’s an official trailer, somehow. For one thing those men are quite clearly aiming down their guns.

      Edit: it’s actually a trailer for CS Online, an Asian spinoff of some kind.

    • Bilbo says:

      Good ol’ quality VG247 jarnalizms

  10. BirdsUseStars says:

    GO GO GO

  11. westyfield says:

    Edit: reply fail, probably my fault.

  12. Bostec says:

    I predict a F2P model with new Boots being the source of income.

  13. zeroskill says:

    The king is back

  14. LieutLaww says:

    Do not want !

  15. msarge says:

    This is awesome.

    • Bilbo says:

      Too much awesome

    • kikito says:

      This would be awesome if instead of “Counter Strike” it said “Half Life”.

    • Bilbo says:

      Except we know more Half-Life will happen, whereas this is a nice surprise

    • The Sentinel says:

      We do? There’s been a press release?

      Seems to me like an article of faith there, Bilbo, rather than a provable “Yes, it’s coming”.

    • ResonanceCascade says:

      Naw, we definitely know that there will be more Half-Life. The shitty thing is, that’s ALL we know.

      “You will ever see [more Half-Life], yes. We are not done with Gordon Freeman’s adventures.”

      — Doug Lombardi earlier this year

    • nubbuka says:

      @ResonanceCascade Maybe they were talking about a new Gordon Freeman hat, and an update to TF2…

    • ResonanceCascade says:

      You actually might be on to something there. Or maybe Gordon is an NPC in Fart Cops.

    • The Sentinel says:

      Naw, we definitely know that there will be more Half-Life. The shitty thing is, that’s ALL we know.
      “You will ever see [more Half-Life], yes. We are not done with Gordon Freeman’s adventures.”
      – Doug Lombardi earlier this year

      link to

      Yeah, right. We’ve only been waiting 16 years, Mr Braben! Half-Life 3 is in the same vapourware bracket until we get told of active development, not a “relax, it’s cool” from the V.P of Marketing.

    • ResonanceCascade says:

      Yeah, Valve, the largest independent games developer in the world, saying that “yes, we’ll continue our most successful series which is currently on a major cliffhanger” is totally comparable to Frontier saying they still want to make a random sequel to a series we haven’t seen since the Windows 95 era. Makes sense. :/

      But I’m still betting on Fart Cops.

  16. shoptroll says:

    Probably worth noting in the article that Valve made Hidden Path the new custodians of CS:Source sometime last year. So in theory it’s in good hands right now.

    Will be interesting to see how the gameplay adapts to console controllers.

    So is there any company that isn’t trying to gain/regain part of the CoD pie?

    • Askeladd says:

      I dont want that pie, its like a terrifying screaming abomination of a pie.

    • HothMonster says:

      My mind is mashing CS, tower defense and the article i skimmed over somewhere about the addition to defensive structures in horde mode for GW3, and I really like how the mash looks.

  17. Lamellama says:

    Cross platform please. Want to bring some justice to the console terrorists.

    • shoptroll says:

      I’d be surprised if there isn’t PC->PS3 cross-play, although it’s been proven mouselook smokes controllers in FPS games.

    • Joshua says:

      They actually had this sort of functionality in Battlefield, but it was removed because it was impossible to balance


    • HothMonster says:

      They balanced it for Shadowrun, unfortunately the way you balance it is by making the mouse movement shit and make the reticule huge and the weapons inaccurate. So no never never. Unless they try replacing those thumbpads with trackballs, hey thats not a bad idea. Fuck why did I just let the whole internet know!

    • Lemming says:

      Well, PS3s can use Keyboard and mice so they could always make them compulsory input devices for cross-play…

    • Gadriel says:

      @Lemming: They could at least leave the option in for the PS3 version for those who’d like to be competitive from the couch.

  18. BarneyL says:

    If it doesn’t have hats I’m not interested.

  19. Bilbo says:

    Did anyone else read that as

    “when the unlikely”

    *slams fist on table*


    • Askeladd says:

      Oh at some point in the time the “mod” went downhill. Probably when Valve took over.

  20. Lambchops says:

    Crumpet strikes: Get Out!

    That’s what it stands for isn’t it?

  21. ResonanceCascade says:

    It’ll be really interesting to see how this fares outside the PC, especially since it’s apparently an XBLA/PSN rather than retail title. Very interesting indeed.

  22. thesisko says:

    But will it have health regen?

    • ResonanceCascade says:

      No health regen, no iron sights, no BLOODY SCREEN, SO REAL. But I’m sure there will be plenty of other stuff for CS16/CSS players to whine about. That is for certain.

    • nyck says:

      They will whine about every minor change it will have, because it’s Counter-Strike

  23. kwyjibo says:

    As much as I like the free to play model, I really hope that CS does not go down that route.

    No hats, no item shops, no trading.

    There is a purity to CS. It is a beautiful one.

  24. Teddy Leach says:

    “social gaming features”

    Full FaceFuck integration:

    “I just got a headshot! Play CS: GO to do your own headshots!”

    Yes, I do know what it actually means.

    • Joshua says:

      Hopefully it would include finding servers with people who are roughly as experienced as you are (This is how Trackmania does it, for one. It recommends you servers with comparable players but still allows you to do other servers), because the worst thing abuot CS is being horribly outclassed.

  25. fallingmagpie says:

    When are people going to stop referring to current consoles as ‘next-gen’? They aren’t, they’re this gen. And they’re 5-6 years old.

    • Teddy Leach says:

      When you compare them to modern PC’s, they barely even deserve to be called current gen.

    • Mattressi says:

      Yeah, I always get confused when I read it. I initially think that they have some kind of inside knowledge that the next generation of consoles will be out when they’re releasing their game (and that they can somehow develop for them now). I still don’t get how “next gen” stuck as a description. If anything, they’re “current gen” – hell, they should really be “last gen” except that there doesn’t seem to be much demand for better graphics from console gamers (or even improved/new maps, weapons, gameplay as seen in the more recent games in the CoD series).

    • 0p8 says:

      6 frikking years ago they were allowed to be called next-gen!!
      they are nothing but last gen.

    • Teddy Leach says:

      Before they came out, they were next-gen (or technically current gen, considering what PCs were doing then). When they came out they were current gen. Now, there are no new consoles, but they are technologically last gen.

    • 0p8 says:

      When Carmack said that consoles have’nt been maxed out yet i was thinking,Jeez……maybe my PC is capable of creating its own frikkin wormhole, coz forget the cpu my gpu’s alone, probably cost more than both next gen consoles put together.

  26. MuscleHorse says:

    This is not Episode Three.

    • MuscleHorse says:

      A N G E R

    • Askeladd says:

      R A G E

      Fixed that for you.

    • patricij says:

      Steady now, both of you…think of cute fluffy kittens…

    • Kdansky says:

      This is also not Rage, obviously.

    • Mattressi says:

      You mean like Schrödinger’s cat? With a flask of acid and hammer. And it was triggered by the decay of a radioactive atom. A RADIOACTIVE ATOM WITH A HALF LIFE. WHY DOES THE RADIOACTIVE ELEMENT GET A HALF LIFE AND WE DON’T!? RAGE.

    • 0p8 says:

      that fucking Schrödinger’s cat has been screwing with my head since i first heard about it!!

  27. Azradesh says:


  28. Stephen Roberts says:

    Article titles:

    Blowing off the de_dust
    CoDfather three
    Modfather three? (needs too much explaining, I know)
    CS: Go go go!
    CS_Market shift
    An Ironsight for sore eyes

    Bleh i give up. I’ll think of something better in two days when it’s too late.

  29. Duoae says:

    CS’ award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac.”

    So… is the first game officially announced for the next console generation?

    Or did they just refer to the 6-7-year-old generation of consoles incorrectly?

  30. patricij says:

    CS: GO? That sounds like a name for a new type of mobile phone..

  31. Kdansky says:

    They should make CS a console exclusive. I have played a fair share of it, and I am still convinced it’s not actually a good game, but rather the equivalent of driving reckless to impress your “friends”.

    Though if they add the functionality to play versus PS3 folk, then I’m going to get it, just so I can feel smug about being able to turn around in less than two seconds.

  32. Brise Bonbons says:

    I do not see any way this will end well.

    Luckily I’ve never really like CS, so I’m not getting my knickers in a twist over this. I just hope they come up with a good package that does right by the players. Normally with Valve I’d be pretty confident, but given their recent direction, I’m just not sure what to expect.

  33. bigtoeohno says:


  34. Moni says:

    I’m very disappointed to not see the headline: “Revealed: CS:GO: GO, GO, GO”

  35. bigtoeohno says:

    I know RPS is generally a pro valve environment, which is fine they’ve got a decent track record. But increasingly I’m a little put off by their extraordinary marketing savvy. It seems more and more they are ruled by the monies. I dont’ have a problem with people chasing a living, I do havea problem with trust in business/corperation when that trust isn’t questioned.It seems dangerous, even a little suspicious when a great website with intelligent witty writers seem to offer that trust irregardless to all but one. Never so much as a snicker or a snide remark where such is commonplace. Please to believe im far from a hater i just want to open the open the dialogue, I hate to be the one thay brings up half life but would episode 3 of been released if it werent the linchpin of valves publicity albei “free” publicity at that.

    • Daiv says:

      Wait… CS:S was released in 2004. Announcing a sequel in 2011 is “being ruled by the monies”?

      What’s good enough for you? Would you think they’re not “ruled by the monies” if they never, ever, released another game?

      For “ruled by the monies”, since CS:S was released we have had Call of Duty 2, Call of Duty: Modern Warfare, Call of Duty: World at War, Modern Warfare 2, and Call of Duty: Black Ops. Call of Duty 3 was never released on PC but it existed (so I’m told). And Modern Warfare 3 is on the horizon.

    • bigtoeohno says:

      You sir got lost on a tangent, such is the danger or paraphrasing

    • Joshua says:

      Ze problem with this game is quite simple: There is simply too few information known about it, except that it is a sequel to CS:S, so one can not complain about all the bad design decisions, for example, because that would just be pure speculation.

    • MisterT says:

      I concurr, I have been mildly sceptical of valve since they’ve put more effort ito retconning an excuse for a sequel for a side-fun-game over a sequel to a cliffhanger in a certain core series.

    • Chuck84 says:

      Irregardless isn’t a word.

    • Starky says:

      Yes, it is.

      Any word that has been published as much as that one for as long as that one, has a recognised meaning, and is used worldwide with such frequency is most definitely a word.

      It might not be accepted in certain publication styles; considered improper, illogical or incorrect, but it is a word, whether you like it or not.

    • Chuck84 says:

      Of course it’s an actual word, but it’s wrong and illogical. If anything it could be classed as a common misspelling, since his intended word/meaning is clear. Saying that it’s “not a word” is a clear exaggeration on my part, when i meant “it shouldn’t be a word, because it’s wrong and illogical.” I didn’t want to make too big a point of it, lest i insult the original poster, for whom it was probably a minor oversight. Hope that clears things up.

    • Neut says:

      Well irregardless of whether or not it’s wrong and illogical, it’s still a word. :D

    • Jackablade says:

      It packs an entire double negative into a single word. It’s nothing if not efficient.

    • JackShandy says:

      Come on, it’s totally derstandable.

  36. pakoito says:

    It’s also out for X360 and PS3 so expect a major dumbing down.

    • Moni says:

      Yeah, Portal was awesome and Portal 2 was just a massive pile of shit when they released it on consoles.

    • Rii says:

      Massive pile of shit? No. Dumbed down? Absolutely.

    • Newblade says:

      Except Portal 1 came out in consoles at the same time as the PC version.

    • Rii says:

      Portal 1 was an experimental project that Valve didn’t have enough faith in to launch on its own. With Portal 2 they knew they had a winner on their hand and went for broke after the money: full price project, broadest audience possible.

    • Dreamhacker says:


      Also, good riddance. We have CoD and Battlefield now.

    • Joshua says:

      And so was Episode 2, obviously! And Team Fortress!

    • Joshua says:

      And honestly, what is there to dumb down? You buy some guns and go out and kill people. You just need 6 buttons: Fire, Use, and knife, sidearm, rifle, grenades. Gun buy menus can be navigated by using the keyboard already, and there are enough buttons on the controller to port CS:S over without losing any functionality (and it has).

    • Bret says:

      Look, either Rii is trolling, or he, she, or it is remarkably dense to the point light cannot escape.
      Both cases suggest the block button does more good than discourse at this point. We’ve had four months to get every argument for Portal 2 being consolized, and the evidence for has never been anything worth noting, while the evidence against has been nice and solid.
      Really, the phrase “dumbed down” is generally, although not always, a first sign on the road that leads to, shudder, Wizardry.

    • Rii says:

      You’ve been talking about this for months? Damn, and here I simply noted it as a self-evident observation of no particular significance (as opposed to The Witcher 2 where the game is actually significantly compromised on account of its console leanings) and moved on. I only bring it up here because it is, y’know, kinda relevant.

    • zeroskill says:

      Its absolutely irrelevant because Counter Strike is developed first and foremost for the PC by a PC developer and tested by professional players.

    • pakoito says:

      Relevant link: link to

      Duuumbed down.

    • wengart says:

      Worked alright last time CS was on a console. link to

  37. lowprices says:

    Guess who this is:

    Oh no! A developer that has a track record of being a pc developer first and foremost is releasing a game on PC and consoles! Despite there being no information to suggest that this will affect the gameplay of the pc version I shall boycott this game, and tell the internet of my rage! Then when the game comes out I shall buy it anyway, so I can tell everybody that it sucks, and get angry that the developers didn’t make the game exactly to my specifications! WHY DON’T YOU EVER LISTEN TO ME INTERNET ALL MY OPINIONS ARE RIGHT.

    That’s right, it’s every counter-strike thread. Those guys are almost as funny as those poor, neglected straight male gamers on Bioware’s forums.

    • BirdsUseStars says:

      I’m going to tell everyone that I’m boycotting this game, every day until it comes out. Then I’ll be playing it all night. Complaining about it on the voice chat.

  38. Vagrant says:

    Can somebody explain to me why there are unhappy people here on this? “Revealed: a game exists! It’s based on a long unused property! It features guns! Maybe one day we’ll actually show you what it’s like!”

    The only thing to get angry over so far is if you misread the title to mean it’s repulsive. If you didn’t like CS to begin with, you have no reason to care, and if you’re a big fan of the old ones, you have no foothold to complain on yet.

    • Teddy Leach says:

      1, It’s not Episode 3.

      2, It’s coming out on consoles as well, so people think it will be ‘consolified’.

      3, The people who are bothered by the first two are very vocal.

    • Vagrant says:

      That would matter if Counterstrike was never made for consoles before.
      And who wants to join my “Please Valve Stop Working on Episode 3” movement?

      Instead of building a sequel to an outdated series, they should keep making new games! So far they’re batting 1000% on awesome new games not called Half-Life. I’d put Portal, TF2 & L4D over any HL game ever. That includes the future!

  39. gimperial says:

    Next gen consoles? Does this mean it won’t be out until PS4 and Xbox720 are out?

    • Ephaelon says:

      Going on Valve time and “2012”, yes.

    • HothMonster says:

      I just hope my hands arnt crippled by arthritis by the time valves calendar flips to 2012

  40. MaliciousH says:

    Honestly, I never really played the last two CS games since I felt I was waaay too late into the game by the time I go around to Valve games. Besides, my internet connection back then sucked.

    So yeah, I’ll see if CS GO is something to be played and remembered!

  41. Paool says:

    ya but, GW2!!!!!!!


  42. imirk says:

    CS has offended me for quite some time so I’m glad they’ve expanded their horizon in an attempt to offend the globe.

  43. Conor says:

    Call me a cynic, but I can’t see this doing too well. The glorious PC master race already has CS 1.6 and Source, and it’ll take some bombshells dropped to convince people to lay down money for what right now seems like a gussied up version, judging by this (early) press release.

    On consoles, I’m skeptical too, due to the juggernaut that is CoD overwhelming all others.


    • zeroskill says:

      Nobody cares about consoles, however everybody that owns either 1.6 or CSS will buy this at some point, since it wont be a full price release and knowing Valve and their pricing policies for their games, it will drop in price rather fast, and deals. ( Portal 2 is 20 euros on Steam for me now) So no, I think it will be doing rather well, especially on Steam. And im going to predict its going to be top seller for at least 2 months on Steam.

    • bigblack says:

      If they can improve the graphics – especially the animation and models – and keep the aiming and feel of the guns up to the quality we expect, that’s plenty of reason to update the game after this long, and I’d pay for it. I had lots of fun with both versions of CS over a terrifying amount of hours of my life, but it’s been years since I thought about actually playing the game ; a new coat of paint with fancy graphics and a healthy amount of new locations would bring me back to check it out, something no average-sized DLC for CS:S would be able to do anymore.

  44. Daiv says:

    Ah, remember the day of the Counter-Strike patch that was mentioned on RPS, then the RPS post was posted in the Steam news feed and all of a sudden 600 teenage boys who couldn’t tell the difference between Valve and RPS turned up and demanded John personally apologise for and undo the patch?

    Good times.

  45. eightbitrobot says:

    I can’t wait to hear the shitstorm from the competitive CS community!

  46. mR.Waffles says:

    Most important PC Gaming/e-Sports news since the release of Starcraft 2. I am a happy man, but if they screw the movement over in favor of thumb sticks it will feel like being left at the alter.

  47. Khemm says:

    This game will have nowhere the amount of dedicated players CS has. It WILL be dumbed down for consoles and that’s why most CS fans will REJECT it, you all know this to be true.
    Spare me the fanboyish “but… but… it’s Valve, they SURELY will not ruin it”. It’s like creating Quake for both consoles and PC, you CANNOT cater to the console crowd and at the same time deliver a PC experience that PC exclusive Quake provides.

    • zergrush says:

      Being so certain of things must feel pretty good.

      Also, EMPHASIS!

    • Khemm says:


      You’re so certain they’ll not fvck it up? If they merely improve the graphics and add new maps, sure, you might be right. But that would mean the console editions would be a joke.

      And yes, EMPHASIS!!!

    • zergrush says:


      So I’ll just wait until there’s more info to form an opinion. And if it’s crap I’ll not care, ’cause I haven’t played CS in almost a decade and was always more of a UT guy anywayz.

    • 0p8 says:

      can someone tell me wot excactly could be dumbed down with an IP like CS?

    • zergrush says:

      You know how those companies go on ruining classic franchises. They’ll probably make it real time and remove all the base building and diplomacy elements to cater to the retarded console kiddies.

      Or god forbid, they might just make it an fps.

    • 0p8 says:

      so……good news for CS fans then.

    • Radiant says:

      They made quake 3 for both the pc and the consoles.

  48. hamster says:

    A bunch of guys who made a tower defense game is gonna make the new Counter-Strike? Were they the same people who made/duffed up CS:S?

    • Radiant says:

      Probably the only set of guys that went “Money? Coooool!” rather then “Counter Stike? THEY WILL KILL OUR CHILDREN”

  49. Frye2k11 says:

    I haven’t read all comments, but I think i am the first person here to see this as good news. I loved counter-strike and I played it fanatically for a few years. We (my clan) never really got into the source version and it kind of died out after CSS appeared. The simplicity of the graphics and sound of 1.6 was a good thing and going to CSS always felt like switching from a sportscar to a mini van (a shiny one though). The schematic nature of the gameplay inevitably goes lost when you enhance graphics and in a way it is a good thing for new players to have more randomness, so I don’t feel at all that ‘Valve ruined it’. Just that CS 1.6 was my first online fps game and you can’t ever beat that feeling of being exposed to something new for the first time.

  50. zergrush says:

    I hope it’s as simple and straightforward as the older ones, and doesn’t have the grinding-to-unlock-crap that’s become standard on modern shooters.