Last On RPS: Skyrim’s Racial Screenshottery

I'd totally snog a cat person.

Unexclusively on Rock, Paper, Shotgun, after you’ve seen them everywhere else on the internet, come the latest batch of screenshots from Elder Rolled Up Papers: Skyrim. This lot, which I stole from the lovely chaps at AusGamers, are gathered together from characters created by attendees of QuakeCon. We weren’t there, so instead we enviously show off the various races that will be available to play as in the game played by others. Of which there are some.

So you’ve got your Orcs:


Wood Elf:



Dark Elf:

And most of all, Khajit:


Top comments

  1. Kaira- says:

    Any game which allows elves to have beards is ok in my book.
  1. Jim Rossignol says:

    Cat people! Hnngh.

    • godgoo says:

      ‘Cat people! Hnngh.’

      My brain interpreted this as:

      ‘Thundercats! HO.’

    • pakoito says:

      Love the furries <33

    • Jimbo says:

      Screenshot of my Khajit character, Snowy Hatkins: link to

      Beat that.

    • Jubaal says:

      Ah Jimbo you made me snigger.

    • RedNick says:

      I’ll be playing as Khajiit, having just discovered how awesome watching their tail move is in Oblivion

    • Saburou says:

      Cat people run. Run like the wind.

    • Drake Sigar says:

      Cheetara was there for my sexual awakening.

    • Man Raised by Puffins says:

      Bloody cat people. Their popularity continues to befuddle me, even the England cricket team have fallen under their feline thrall. In the last test scarcely an over went by without one of our strapping heroes in the field succumbing to their wanton fur-lust and ejaculating: “Khajit! Khajit!”.

    • Wulf says:

      I believe you’ll find that’s Khajiit or Khajiiti. With Khajiit referring to the singular, and Khajiiti referring to the peoples. Khajiit in the common tongue meaning ‘desert walker.’


    • LionsPhil says:

      Oh dear. The tooltip text on that lead image.

      I find it amusing that the Lusty Argonian Maid race is now incredibly ugly. (It won’t deter the furries.)

    • outoffeelinsobad says:

      See these eyes so red; red like jungle burning bright.

    • Wozzle says:


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    • Clash says:

      They aren’t “Cat people.” =/

      They’re Kittehpepples!

  2. Theory says:

    Lizard-man is the obvious choice.

    • jokomul says:

      I concur. Reptiles > mammals any day.

    • Lev Astov says:

      I would agree but they’ve made their faces so hideous since they tried to ‘humanize’ them in Oblivion. Take us back to the heady long-snouted days of Morrowind!

    • Wulf says:

      I’m pretty equal between my apex predators, I can pick a lizard as easily as I can pick a cat.

    • IDtenT says:

      And humans? :D

    • razgon says:

      But why does the female Lizard have breasts?

    • LionsPhil says:

      Because she’s bipedal and it puts a sexual characteristic in the eyeline.

      Also becuase Elder Scrolls is furries.

    • Magnetude says:

      The thing that bothered me about Oblivion was how strangely symmetrical everyone’s faces are. It was most glaring with the lizardmen, who really needed some kind of variation to break up the texture on their face. Something about it weirded me out. Skyrim needs more Stephen Fry/Owen Wilson type faces, I think.

    • BurningPet says:

      Agreed. and i will only pick them so i could breath underwater. i hate the feeling of doing underwater missions the non lizard folks. however, i am also really fond of the nightvision the cats has.

    • darkbhudda says:

      For Morrowind the first thing I did was create a lizardman and go on underwater adventures. While there wasn’t much beyond hunting for pearls and killing mermen I had more fun than following some landlubber storyline.

    • Ergates_Antius says:

      Given that Skyrim seems to be set in a cold snowy place (from the screenshots). Wouldn’t a cold blooded lizard man be at a bit of a disadvantage?

    • Anthile says:

      Generally speaking, yes. Even though there are a few reptiles that can survive very cold climates. It might just be the case that Argonians generate heat like mammals. When in doubt, a wizard did it.

  3. Coins says:

    Man, the Argonians look awesome. And the Khajit as well. Actually they all look pretty good in comparison with the Oblivion faces. (but then again, what doesn’t?) I’ve been trying to avoid as much of Skyrim as possible, but I can hardly wait.

    • Wulf says:

      Yes, I’m VERY surprised about that.

      Will they have digitigrade legs though, I wonder? I can hope… but I find it hard to escape my doubts. It’s easier to create a skeleton for everyone, one size fits all, than to create armour just for the beast races. So I’m expecting ugly plantigrade legs. But they may surprise me… the stances DO suggest that they might be properly digitigrade.

      They just won’t have the proper damn gait if they don’t have digitigrade legs.

    • zergrush says:

      That’s a pretty relevant concern. But on the other hand it would probably be harder for them to be bipedal, no?

      Anyway, animal-dudes usually look weird with normal legs instead of “doggy” hind-legs.

  4. Quine says:

    Flipping nord!


    • LionsPhil says:

      I am greatly disappointed that they aren’t hideously ugly any more fnord.

  5. Jerricho says:

    I hope to christ those are half-orcs, otherwise they look terrible.

    • Unaco says:

      I dunno… I think they look pretty good for Elder Scrolls Orcs. Remember, they are the corrupted elves, the Orsimer. They still hold a lot of their Mer heritage.

    • jokomul says:

      What’s bad about them? I don’t see anything wrong (although I confess my view on Orcs isn’t limited to the short, muscley versions depicted in games such as Dawn of War).

    • woodsey says:

      Awful in comparison to what? TES has a different lore to *insert other fantasy game/book/film*, remember.

    • noom says:

      My only grievance with those orcs is the massively sensible hairstyles. I’d be more scared of them forecasting my overheads then decapitating me.

    • simonh says:

      Indeed, it’s hairstyle that makes the orc, and the journalists chose too orderly ones. The one Bethesda made themselves and showed off earlier looked a lot more orcish.

    • Davie says:

      Just keep in mind the screenshot of the first Orc, with the dreads arranged in a mohawk, the blind eye, the gigantic jaw, and the “I would stab you with this knife right now, but you’re so ugly it would dishonor me” expression, and remember that it is conceivably possible to make your character look like that.

      Admittedly I don’t know why both the gamespeople tried to make their orcs look like newscasters.

    • ukpanik says:

      blake carrington orc

  6. Brise Bonbons says:

    Are those bosoms I spy on that she-lizard? Booo!

    EDIT: I actually really like the character art in general. It’s quite impressive, and a huge advance over Oblivion.

    • PanzerVaughn says:

      Those are just… poison glands?

    • Jumwa says:

      Or maybe she’s just wearing armour crafted for a non-Argonian woman? Because I doubt it needs to be actual breasts poking a tent through that iron plate.

    • jokomul says:

      looks stuffed.

    • Man Raised by Puffins says:

      The lizard women had cleavage in Oblivion too, so I doubt that it’s just the armour. Le sigh.

    • moondog548 says:

      I hate to give SOE credit for anything, but EQ2’s lizard women have no mammaries, the way God intended. I can cut Bethesda some slack though, as modelling female armor with and without bewb must surely be a harrowing task.

    • LionsPhil says:

      If you’re going “le sigh” at Oblivion for that, you haven’t seen the older Elder Scrolls games. Observe the lizardtits.

    • Zyrusticae says:

      I feel compelled to point out that there are apparently body sliders in Skyrim’s character creation, thus you can presumably make a titless Argonian (assuming it’s not disappointingly limited) if you so wish.

      Barring that, I have also been told that the new engine supports completely different body models and textures for each race (instead of every race having to share the exact same model with different textures because of engine limitations), so if it’s inadequate, modders can and will fix it.

      Also, yes, I have to give props to SOE for their implementation of female Iksar. However, I can’t give them *too* much credit, as they made them incredibly, INCREDIBLY skinny next to the brutish Schwarzenegger-like males.

  7. PanzerVaughn says:

    I found this article incredibly racist.

  8. Morte66 says:

    Apropos of nothing… I hope somebody does a workaday/realistic armour pack for this without all the decoration, and shoulder pads that weigh more than entire breastplates, and chest armour that doesn’t cover the heart, and so on. Just as an option of course, for people like me who appreciate a mean and businesslike look.

  9. PickyBugger says:

    All the races look good except the Woodelves.

    They are supposed to be tiny nimble creatures that live in magical forests of Tamriel but that second picture looks like Mr. T. They should all look like the guy who lost his ring in Seyda Neen in Morrowind.

    • Renfield says:

      Lol @ Mr T. However, seeing as these are player-created, I’m afraid that may have been the intent.

    • IDtenT says:

      Indeed and the Dunmer fellow is far too pale. On second thought, maybe not. I just remember them being darker.

    • lowprices says:

      I for one welcome the new, butch elves. It’ll be refreshing to play a fantasy game where it’s possible to tell which elves are the women and which are the men. Normally I only have that problem in JRPG’s.


    • Pointless Puppies says:

      I pity da foo’ who doesn’t fall down and bleed to death!

    • Wulf says:



      Of course, they’re still not as impressive as khajiit, who’ve managed to own them in both guerilla tactics and all out warfare. >_>


    • moondog548 says:

      I appreciate the absence of the absurdly melon-headed high-elves.

    • StickyNavels says:

      According to the lore, they’re a bunch of cannibalizing carnivores, with sharp teeth and fucked up morals.

      Imagine Fargoth with bugeyes and a set of razor teeth! Maybe I wouldn’t plunder his secret stash then. Oh, who am I kidding…

    • Davie says:

      Navels: Exactly! They should look hardcore. I hated how they looked in Oblivion; they were like hyperactive children, except for the few that looked like sex offenders. Now they kind of look like lanky dwarves, which is awesome. TES has never had traditional elves, despite Oblivion’s best efforts to change that.

    • PickyBugger says:

      @ Renfield

      You shouldn’t be able to make a Wodelf butch it’s just not in their nature. I hope at least they are shorter than the other elves because three races of elves that can look almost identical seems a bit silly.

    • Zelius says:


      I disagree. It’s exactly in their nature! You’d be butch too if you spent your entire life hunting in forests, on a strictly meat-based (and cannibalized) diet.

    • Donkeydeathtasticelastic says:


      Hey, in terms of elves being rather badass, there’s always FFXI for dhalmel-necked, stabbing-ear goodness.

      Okay they’re arrogant pricks, but their reasons for being arrogant are actually justified considering they’ll shred you with a longblade.

      Also boo, lizardtits.

  10. Renfield says:

    That Khajit is magnificent. Looks like Bethesda really did up their game, art-wise. But why no Bretons or Imperials, QuakeConners? Are they that passé?

    • Jesse L says:

      No women, either. Except for a lizard woman, which arguably doesn’t count.

    • Wulf says:

      Of course it counts. Unless you want to honestly claim that the gender of one race is completely irrelevant. Here’s a fun thought: Take that sentiment and apply it to modern day reality, see how far it gets you. >_>

    • Sheng-ji says:

      Wulf, he may have been referring to the fact that the lizard people change sex constantly – I think over a cycle that lasts a few years, can’t properly remember

    • Ergates_Antius says:

      I think we can safely say that in modern day reality, a female lizard doesn’t count as a woman.

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    • Morte66 says:

      The high elves don’t look nearly so “I’m in the chess club, please steal my lunch money” as they did in Oblivion. Altmer mage with bow coming up, methinks.

    • IDtenT says:

      I don’t see an Altmer in those pics?

      Besides, that’s exactly what they’re supposed to be; ivory tower intellectuals.

    • Saldek says:

      Excellent comparison! Have I preordered yet? …

    • LionsPhil says:

      Nicely done.

      Finally the supposedly attractive human women don’t look hideous!

  12. Kaira- says:

    Any game which allows elves to have beards is ok in my book.

  13. YeOldeSnake says:

    Dark Elf reminded me of adam jensen.

  14. IDtenT says:

    No Altmer? Clearly nobody at QuakeCon admires true beauty.

  15. Kleppy says:

    Looks good, but it is still Gamebryo isn’t it?

    • ResonanceCascade says:

      Nope, brand new engine.

    • Sentient Waffle says:

      I’ve HEARD its a heavily modified GameBryo engine, so much modified in fact, that Bethesda is calling it their own.

    • Raziel_Alex says:

      In the first 5-10 interviews, Todd Howard said it’s a very modified version of Gamebryo. From E3 onwards he said it’s a brand new engine. So there, make what you will of these contradictory enough affirmations. (We can safely bet it’s Gamebryo with a lot of new work on it)

    • Salt says:

      Was Theseus’ ship still the same ship, after 10 years, after 100 years?

      The engine is a modified Gamebryo. If it deserves to be called a new engine can only be decided if a universal definition for ‘new’ is provided. Very few engines used today started life as a blank .cpp file.

    • skinlo says:

      Yeah it is, just cranked up and modified considerably.

    • Nick says:

      Yes but to be fair, you can’t trust a single word that comes out of Todd Howards big fat lie spitting mouth.

    • TillEulenspiegel says:

      Do we give a shit whether it’s a “new engine”?

      Graphics: vastly improved.
      Animations: better.
      Levitation: still no.
      Mod tools / scripting language: ???
      Closed-off cities: ???

      Has there been an answer to that – will players be able to enter cities without a loading screen?

    • KauhuK says:

      This is what Wikipedia says: “Skyrim utilizes the Creation Engine, a game engine developed internally by Bethesda.” If it is gamebryo then it has been very heavily modified. Check the Wikipedia article that says what kind of features the engine can be used to produce (The Skyrim article).

    • Hideous says:

      Yes, but so is, for example, Civilization IV.

      What people don’t seem to realize is that Gamebryo is just *the base* for Bethesda’s Game Engine. It’s the cogs and screws they use to make *their own* game engine.

    • Salt says:

      Mod tools are confirmed.

      Smaller towns (around half a dozen buildings) are open to the outside. But the cities are hidden behind loading screens, just like in Oblivion.

      Hopefully just like Oblivion there’ll be a mod to join them back up with the rest of the world.

      Incidentally, the lack of levitation is a design issue rather than an engine problem. Oblivion had a noclip mode available through the developer console.

    • TillEulenspiegel says:

      Mod tools are confirmed.

      Right right. But are they still using the same shitty in-house scripting language? If that part of the engine isn’t improved, I’ll be disappointed.

      Smaller towns (around half a dozen buildings) are open to the outside. But the cities are hidden behind loading screens, just like in Oblivion.


    • obowersa says:

      Strictly speaking, the source engine is just a heavily modified Quake 2 engine if we use the same line of thought.

      Honestly, the new dynamic lighting + a bunch of over tweaks all over the shop seem to indicate at least a fairly heavily modified rendering system. Add in the new AI setup, animations etc etc. I’m comfortable calling it a new engine.

    • MikoSquiz says:

      The big question is: If you pick up one of several objects on a table, will the rest jump half an inch into the air?

    • Tei says:

      Sounds like “gamebryo recreated”. It will have some of the most terrible bugs of gamebryo fixed, and a few new ones. It will probably allow some things that use to be imposible before, and feel slighly different now.

  16. ResonanceCascade says:

    I don’t think I could possibly bring myself to play as anything other than a Nord in this setting, at least on the first playthrough. It’s too perfect.

  17. Gap Gen says:

    I think the problem we’re seeing with these riots is that the Argonian are becoming Khajit.

  18. Drake Sigar says:

    When did the Redguard become Gamorreans?

  19. Colthor says:

    The funny thing about Skyrim is that you look at the shots and think “this looks exactly like Oblivion!”

    And then you look at a screenshot of Oblivion.

    • Nick says:

      Bits of it do look like Oblivion (especially when its been modded), but not the faces, thank god.

    • JFS says:

      Then again, it doesn’ look so much better. From the early previews, I had the feeling that there was a qualitative difference between Oblivion and Skyrim, now I think it’s more of a quantitative improvement, if you know what I mean. Especially the second Nord picture, the character looks alright, the dungeon behind him looks like one from Oblivion.

    • 0p8 says:

      i think its gonna be the same friggin game.

    • Cooper says:

      Objects other than NPCs cast shadows. That’s the single most major improvement that’s so obvious here. And the most needed one.

  20. nootron says:

    How dare you post photos of those fur licking fur lickers

  21. deadsexy says:

    Where’s Mr. Mochi?

    • The Sentinel says:

      Laughing in the sunlight, loving in the moonlight, having a wonderful time?

  22. StingingVelvet says:

    Thank god they made the argonians look cool again. Oblivion’s were terrible.

    • EOT says:

      They still have tits though. I’m sure there’ll be a mod when the Creation Kit comes out, too bad it will not remove them but instead make them big enough to make Lola Ferrari rise from the grave in a jealous rage.

    • Wulf says:

      There is an Oblivion mod that removes Argonian breasts, just FYI.

      You’re looking at a tiny, tiny subsection of the modding community when you say something like that, there are many people trying to actually improve upon the game, rather than just sexing it up. The best content in the game, bar none, comes from a mod (Ruined-Tail’s Tail), and the most beautiful area in the game by far also comes from a mod (Deserts of Anequina).

      Skyrim will likely be improved in similar ways.

    • EOT says:

      I was being facetious.

  23. Zarunil says:

    One of very few games I can safely pre-order knowing fully I will enjoy the game. I hope those textures are on 360, though. Give us high-res textures!

  24. tikey says:

    No playable mudcrabs yet?

  25. Chris Livingston says:

    Wish I could see video of the character-creating process. Is it closer to Oblivion’s, or Fallout 3’s system, I wonder?

    • Zyrusticae says:

      From what I’ve heard, neither.

      You get body sliders and have control over certain individual features like scars and face paint. You might notice some of the characters depicted have one dead eye, for example.

  26. kikito says:

    The only females in the game will be argonian.

    I guess they are leaving the female models to the modders. They have proven worthy in the past.

  27. Burning Man says:

    To be fair, this is the first article I’ve seen with all of them. And one that thankfully avoids that obvious bit of silliness where they describe their characters in rather poetic detail, while providing a screenshot alongside the description to tell you just how exaggerated their description is.

    So thanks.

  28. wodin says:

    If I was going to buy it I wouldn’t now…those Elves look so far removed from the elves in my mind that it’s almost grotesque….

    The Elves in my mind are unhappy…

  29. magnus says:

    Cool, I can play as a female Orc again!

  30. Wulf says:

    Do I see claws? Do the Argonians have heads now that actually look reptilian (as opposed to whatever the fuck they were supposed to be in Oblivion)? Did the Argonians actually get their eye ridges back? It goes without saying that the Khajiit fur patterns are a massive upgrade over Oblivion, and on par with Morrowind. And those stances suggest that they may (holy crap) actually have properly structured digitigrade legs.

    Haven’t seen the legs yet though, so it could be staged, so I’ll just consider myself VERY cautiously optimistic. VERY cautiously. Now if only they’d offer some option other than slaughtering hundreds of dragons, since that’s not my thing. I could easily skip over this in favour of Dragon Commander if they don’t, though. :P

    • Binho says:

      Wulf, unfortunately they will not have digitigrade legs. :( It’s been confirmed on the official forums they will have plain old boring human-like legs.

    • Arglebargle says:

      Maybe their Akavari skeletons will be better this time, as well. Instead of their reuse of human ones for pretty much everything.

    • Arglebargle says:


      So bad, so sad. So corner cutting. Well, there goes the Akavari angle, as well as the proper leg angles on the other races.

    • StickyNavels says:

      In Mass Effect, digitigrade species like the Turian and the Quarian used the same animations as ordinary humies. Pity Bethesda couldn’t have used the same solution.

    • Hidden_7 says:

      I don’t imagine it was the animation that was the trouble, but the equipment. In Morrowind, the Kajiits and Argonians couldn’t wear boots, or certain hats. If you give a couple of races massively different skeletons (in part) then the armour that’s built for everyone else won’t fit. Meaning you’d have to do totally different models for every set of boots in the game, and depending on how the armour is designed, pants too (the greaves in Oblivion went down fairly far, ankle length) for two of the races. Or you could just go Morrowind’s route and not let you wear them at all, which of course results in balancing issues.

      It’s a fixable problem, to be sure, but it requires resources, and making games is itself a resource management game. Probably they quite simply decided that having the beast races have beastly legs wasn’t worth the loss of say, a couple extra armour sets that the extra work would require.

      In my opinion, I’d say that was the right call. Personally, I want my Kajiit to look more human, not less, I miss the Ohmes-Raht of Daggerfall, and while I think the Argonians could benefit from weirder legs, I think they are already quite different enough to stand out as a unique race choice. I would have given them maybe lizard like feet without changing the entire skeleton, thus not requiring new boot models, as a half measure, but whatever, their feet are going to be covered in boots most of the time anyway.

  31. zoombapup says:

    With that big of a budget, you’d think they could have afforded colours like maybe green, blue, red perhaps?

    Maybe the budget only stretched to brown and grey though, what do I know?

    • pipman3000 says:

      Sorry primary colours are considered “faggity” and are for “dumb kiddy games” and they’d scare off the dudebros who need everything to be brown and gray or they’ll just go back to gears of war 3: fuck you i’m not some gay kid i play grown up games

      I’m going to miss ridiculous HDR that made everything look like it was glowing :(

    • Davie says:

      Skyrim fanboy that I am, Witcher 2’s color scheme is way, way better. -_-

  32. Pointless Puppies says:

    Any word on the voice acting? Are they still going to have a grand total of like 5 for 1000 NPCs?

    • Daniel Is I says:

      I believe they made the claim that, as opposed to the 12 (I think) voice actors in Oblivion, Skyrim has somewhere along the lines of 75-90.

      You’ll still hear repeated voices, but I doubt you’ll end up hearing someone speak to themselves about a shop that another one of themselves owns, as was the case with Oblivion.

    • Hidden_7 says:

      Is it weird if I say that I’ll sorta miss the one voice per race thing? There was something oddly comforting about it. It also let me easily tell the difference between the bretons and imperials, which could be tricky at times.

    • Nick says:

      75 – 90 voice actors, only one line without variation.. possibly even more immersion breaking.

  33. pipman3000 says:

    Kitties :D

  34. Kaldor says:

    They’re great. None of them looks too wacky.

  35. Anthile says:

    What, no chocolate elves?

  36. Daiv says:

    I’m confused. Is this the Bethesda Scrolls game or Mojang’s?

    Oh, wait, now I remember – it’s bleedin’ obvious which is which.

    • ResonanceCascade says:

      I thought this was that Edge game that no one played — you know, the one from the 80’s?

      Now I’m all kinds of confused.

  37. Doth Messar says:

    Dark Elf and link to


  38. dogsolitude_uk says:

    Just been discussing with my g/f the fact that it’s a shame we can’t LAN our PCs together and go on adventures together as some sort of Khajiit/Nord wizard combo.


  39. Dionysus says:

    Oooooh. I can’t wait to exterminate every Argonian and Khajiit in Skyrim.

  40. Moonracer says:

    These look great, Though I’d like to see more female characters as well, you get a pretty good idea of how nice people will look in the game.

    I’m still eager to find out about clothing variety for Skyrim. From Morrowind to Oblivion to Fallout 3 there has been a drastic cut in individual pieces of clothing you could wear. I will be bummed if It is more like Fallout 3 where you essentially have an outfit and a hat slot (and maybe glasses). I like mixing up top, bottom, shoes, gloves, hat, jewelry and such in order to have a truly ugly/cool character.

    • Hidden_7 says:

      Yeah, I agree. Hopefully it won’t be any less than Oblivion, which I feel is really the absolute minimum (top, bottom, shoes, gloves and hat). I feel like they felt confident that they could get away with it in Fallout, because it was a carry over from the previous Fallout games, which only had an armour slot. In comparison, a hat and glasses slot was added customizability, not removing it.

      Hopefully, they realize (and I think they do) that Fallout and Elder Scrolls are very different series, even Fallout as interpreted by Bethesda. And indeed, if you look at the screenshots of the first and second orc there, you’ll see a lot of similar elements in their armour, while still being different. The first one has those big shoulder pads, and a strap across his chest, but otherwise the armour looks the exact same as the second orc. Possibly suggesting that the pauldron slot may be returning, and thus we may have a closer to Morrowind number of slots on our hands.

      I doubt we’ll get as many as Morrowind, but I really would love to see a return of the seperated left / right gloves and pauldron slots. A little asymmetry makes for interesting designs.

    • Stormbane says:

      There’s a 40 min gameplay video floating around (look in the forums) from QuakeCon and you can clearly see a shirt item as well as a helmet. I wasn’t really looking for it but Tod Howard did loot a dead guy so you may be able to see the other slots as well.

  41. Owain_Glyndwr says:

    I hope they’ve badassed up the Bretons. All my inevitable Breton wizards in Oblivion and Morrowind look and sound as if they just stumbled out of the library.

  42. kmkmkmmm says:

    Oooooh. I can’t wait to exterminate every Argonian and Khajiit in Skyrim.
    spree shopping
    link to

    • SmallGods says:

      Oh god, the bots are evolving! Still, pretty clever of them I suppose, copy an existing comment and blend in, chameleon like..

      Had to lol though ^_^

    • Crimsoneer says:

      Holy shit it’s fucking skynet. I clicked and everything.

    • SmallGods says:

      Me too, thats the really worrying thing! I did wonder what a Skyrim mega-mall would look like though..

    • Dionysus says:

      Clearly a poor copy choice. Two people planning a horrid genocide in Skyrim?

    • Daiv says:

      Genocidal spambots can go on shopping sprees too, you know.

    • Wulf says:

      I worry that people will take my reply seriously, as is happening to me too much lately, so I’m deleting it. Hell, a bout of misunderstood humour even managed to get me banned from somewhere today. I think I’ll just stop trying to be funny over the Internet.

  43. Nyst says:

    I think the Argonians got the most out of their evolution, they look amazing now!
    Elves are still terrible as always.
    That said the faces still look a little weird, though not as bad as before.

    • EOT says:

      I like the elves personally. Their new look makes them seem much more alien and less like humans with pointy ears and a penchant for frocks.

  44. Iskariot says:

    The orc’s don’t look convincing at all. Just green humans with an under-bite.
    The Khajit look much improved since Oblivion, so do the Argonians.

    • Davie says:

      It’s the hair, I promise. It’s because for some bizarre reason both reviewers decided to give their orcs aging lawyer hair. The other orc we’ve seen (with dreadlocks) looks awesome.

    • Pointless Puppies says:

      …as do the orcs, who look perfectly fine.

    • The Sentinel says:

      …no, no they don’t. There is something terribly human about them. the second pic shows it clearer, not having the green skin to back him up – he barely looks orcish at all, like he’s just slipped in a pair of comedy teeth. The proportions of his face, his body are subtly wrong for an orc. Too slender, too…streamlined.

      The other races all look bloody marvellous. I love the Argonians! Roll on, November!

    • Coins says:

      You all do realize that ‘orcs’ in the Elder Scrolls universe are basically cursed elves, yeah?

    • Iskariot says:

      “You all do realize that ‘orcs’ in the Elder Scrolls universe are basically cursed elves, yeah?”

      Perhaps they should use a better looking curse then?

      I refuse to play an orc that looks so un-orkish.
      There are so many examples of superb orc character design in the world of conceptart, animation/movies/comics/gaming etc. etc. I can’t understand why Bethesda is unable to give these Orcs more character….. if apparently everybody else can.
      This looks gut-wrenching awful to me.
      They looked bad in Oblivion, and they seem to look even worse in Skyrim.

  45. Zelnick says:

    I couldn’t seriously play as a non-human character, so I’ll be playing an Imperial for my first time through just like I did in Oblivion and Morrowind. Afterwards I’ll make a few joke furry characters to make amusing screenshots with.

    • MikoSquiz says:

      I can’t not make my first character a Khajiit. Agility bonus and night vision, you say? The only possible option for my glass-cannon agility-accuracy sneaky-rogue loving self.

  46. Betamax says:

    It’s funny, I always knew that they would all look much better in Skyrim what with all the advances in recent years, yet actually seeing it still makes me all giddy and excited.

    It also makes me realise just how much the awful ugliness of some of the races in particular in Oblivion was holding me back from experimenting with different characters. Morrowind wasn’t so bad, because for that style/age of graphics it held up well enough – especially with mods. Oblivion is just painful now in a lot of ways. I hear the CC is much improved too, which should go hand in hand with this to give Skyrim much more replayability than it’s predecessor (for me at least).

    Rolling either a Khajit or a Altmer first I think. I always play a Khajit first, even if I never get that far into that game. And I’ve never played an Altmer before. Although typically Altmer are the only ones seemingly not to get a reveal? Breton’s too I suppose, but they tend to look almost identical to Imperials anyway.

  47. nmnmnn says:

    I can’t not make my first character a Khajiit.
    spree shopping
    link to

  48. Corrupt_Tiki says:

    That nord looks great, Like a proper viking type, can’t wait till I can run around with a giant mallet and pound things, also, cat people, and lizards yay! that dark elf looks quite sinister too, hooray for improvement! . excited!

  49. zalandar says:

    Good to know that Witcher 2’s claim to “best looking RPG” tititle is unchallenged. That looks awful – nevermind the tech, just the artistic design.

  50. soylentrobot says:

    elves! with beards! what a foolish concept!

    • Wulf says:

      It’s not elves with beards, specifically, it’s Merfolk with beards. The ‘forest elves’ as you might call them are actually Bosmer, and not specifically elves in the way that you might think of them. It’s just that Bethesda sometimes (peculiarly) calls them ‘elves’ in the game UI so that people won’t get confused, despite the fact that in game conversations it damn near invariably refers to them as Bosmer. I’d imagine that that would create confusion, not solve it.

      It’s the same as how there are actually no dwarves in that fantasy reality, either, just Dwe Mer, Dwemer Merfolk, then. And they aren’t short! :p I’ve encountered a few Dwemer and they’re not height challenged in any respect. But for some reason they’ve called them ‘dwarf’ in the in-game UI at different points, for items and such. It’s very, very strange.


    • Nick says:

      wasn’t dwarf just an Imperial mistranslation or something?

    • Hidden_7 says:

      Different terms for the same people. They’ve been called elves since Arena. Morrowind was the first use of the mer construction, at which point it was still used alongside Elves. This is the same with Oblivion, though I believe the mer construction got used more in Oblivion? I might be wrong. In any case, different people tend to call them different things. Imperials and their culture tend to use the elves construction, whereas the elves themselves tend to refer to themselves as mer. This distinction isn’t hard and fast, however. They’re always called elves in the UI though, because that’s that they’ve been the longest, and because the UI is usually from the POV of official Imperial nomenclature.