Reboot: Hard Reset Footage

The big K has gone and recorded seven Imperial minutes of video footage of Hard Reset, the P.C. O.N.L.Y. FPS from newly formed Polish super-dev, Flying Wild Hog. It’s full of explosions, environmental interactions (usually involving explosions), fights with baddies, some explosions, some spectacular looking explosions environments. This is one to watch, says I.

That HUD sure is something, huh?

For opinions in word form, read John’s hands-on preview of the game.


  1. Bhazor says:

    Secrets! Yay!

  2. Teddy Leach says:

    Teddy approves.

  3. InternetBatman says:

    I like the atmosphere.

  4. Yosharian says:

    Woah this game looks fucking awesome, and how interesting that despite it seemingly attempting to be an old school shooter it still has a hundred times more atmosphere than many recent FPS games I could mention.

  5. Valyr says:

    TriOptimum logo at 6:43 and 6:50? That’s odd..

  6. ynamite says:

    Yawn. Don’t know what the fuzz is about, looks pretty run of the mill to me, also seems way to easy.

    • DeathHamsterDude says:

      They gave reviewers a whole bunch of upgrades from the get-go so they could get a sense of the different weapon-morphs. You’d be working with quite a bit less yourself.

      It’s not run of the mill either. It’s a major throwback to the 90s shooters. When was the last time you had to run backwards in most modern shooters? Now I’m not saying this game is going to be great, I really have no idea outside of respecting the setting and the devs, but what I’ve seen so far is pretty refreshing. Plus CYBERPUNK!

    • Timmeister says:

      I played the preview code myself and i can assure you this game is NOT easy but actually a lot of fun. A few gripes but i would actually recommend anyone to get it. It feels fresh and interesting instead of the same old boring CoD clones

    • ynamite says:

      Granted, if that’s the case concerning the upgrades, I’m sure it’ll be more challenging when playing the real deal.

      A throwback to the 90s? I don’t understand how that is a good thing. There’s a reason why they wanted to change the way shooters behave, running backward all the time always struck me as strange, even if it was a lot of fun in many old shooters back then.

      There’s other ways to make a shooter more challenging, having to resort to the running backward strategy is indeed, well, backward imo. Shooter gameplay should evolve alongside everything else. Again, I stress, I’m not fond of CoD and similar shooters but just going back to what we did 10 years ago isn’t the solution.

      Don’t get me wrong, these kinds of shooters have their place and people who like them should definitely play them, but my point stands, nothing inoovative to see here and I don’t understand why it’s hyped so much. In light of old and recent shooters, its gameplay just seems boring to me.

      But hey, I’m not the majority and maybe the majority likes moonwalker shooters :)

    • skinlo says:

      Doesn’t look particularly run of the mill to me.

    • ynamite says:

      Don’t know about you, but the environmental hazards that you can use to damage enemies isn’t exactly new. Let’s rephrase what I said at first: what haven’t we seen before that this shooter offers? Interested to hear your thoughts, could be I’m missing something here.

    • Xocrates says:

      “There‚Äôs a reason why they wanted to change the way shooters behave”

      Is there?

      I think you’re simplifying the issue. By this point, current gen shooters evolved into an alternative as opposed to a replacement, as the old school gameplay is a perfectly valid, but often ignored, design choice.

      Granted, it doesn’t appeal to everyone, but that doesn’t give you an excuse to dismiss it.

    • I4C says:

      If you look at the video carefully you see it says “Tier : Easy” when he/she unlocks the achievement.

    • eanzy says:

      I don’t know what the fuss is either… looks pretty boring to me. Unimaginative enemies, weapons, the environments look dull and dark as well. Exploding barrels and walls? Yawn.. Regenerative health, whoopie. A shooter where you can run backwards? Uh… L4D2? How’s that the barometer?

    • skurmedel says:

      Query: Does it need to offer something new? For me, no… being different is enough.

    • 0p8 says:

      i got bored of ’90’s shooters in the ’90’s so its got nothing to offer me personally that i would consider a purchase.

    • ynamite says:


      Yes there is, otherwise shooters wouldn’t have changed at all. I understand what you mean and I’ve said as much, both gameplay styles have their place and I’m not too fond of what most shooters are like today. Still, what we have today is an evolution of the old formula.

      You see, my problem isn’t with the gamplay as much as it is with peoples reaction towards it. What’s so great about it? It’s a genuine question and maybe I have missed something but I just can’t see what’s so damn special about this game. Yes, whoopy, it’s PC exclusive and it has shinier graphics than most of the usual ports, but what else? Exploding barrels and other hazards that you can use against the enemies? Great, haven’t seen that before … I watched the video and was like: orly? This is what the fuzz’s about? Am I missing something? It doesn’t seem much different from any of the multitudes of basic shooters which came out during the last 10 to 20 years.

      But, if that’s the essence of it, which is that it is just an old school shooter with an engine capable of producing shiny visuals, then so be it! Again: but, and I speak only for myself here, I’ve been there and done that and am quite sick of it.


      In this day and age where we have quadrillions of shooters that are samey, I’d believe it would have to offer something new to justify the buzz it’s creating. Some people are hailing it as the second coming of you know who and I cannot fathom how people can still be wanting to play this type of game. You say it’s different. How? Where is this difference you speak of? I don’t see anything that’s different, except maybe the setting, but even that isn’t entirely original.

      Each to his own I guess, I’m just trying to understand a) what the hype is about and b) why people aren’t falling asleep playing this type of game never mind watching the trailer. Seriously, I’ve played shooters like this since Doom.

      @eanzy and 0p8

      I totally agree with youse. I stopped watching the trailer towards the end because it was seriously THAT boring.

    • gwathdring says:

      Woo! Exploding barrels! Barrels are the new crates. Well, by now they’re the old crates. That was the one thing that really got me in Half Life 2. Too many exploding barrels. They could have used alien maguffins. Ammo crates of some weird kind that doesn’t fit my combine weapons. Or DOES. That would be kind of cool … explode it to do some damage now, or get ammo for your favorite gun that’s running low. That would have made some fights more interesting.

      Really, who stores explosives all over a city in barrels?

    • Xocrates says:

      @ynamite: Evolution is not a straight line. Yes, what we have now is an evolution of the old stuff but that doesn’t mean that the old stuff isn’t still valid. Whether or not the new stuff is an evolution is irrelevant to the fact that some people not only like, but miss the old stuff.

      There really isn’t anything to “get” here. People who miss the old school gameplay are excited to see it return with modern tech. Which is a rarity nowadays, and as such makes it feel fresh.

  7. MonkeyMonster says:

    perfect dark (n64) with a bit of blade runner and deus x ish etc.
    Looks rather snazy indeed. Might even go onto the ponder purchasing this game pile…

  8. Zoonp says:

    Good graphics but boring and linear gameplay with way too many scripted moments.

    • skinlo says:

      Whats wrong with linear gameplay? Makes for a much tighter experience.

    • Homo_erectus says:

      That’s how I fell about basically every shooter made since Q3.

    • gwathdring says:

      I like linear games and don’t mind scripted moments. I prefer non-linear games conceptually, but lots of specific linear games work really well.

  9. brian says:

    Totally reminds me of Gunman Chronicles for some reason, although it could just be that I think of that game any time there’s a weapon upgrading system that is meant to be new and revolutionary.

    • Eclipse says:

      boy Gunman Chronicles was so awesome! Loved that game, the weapons were even better than this ones. I remember you could even tweak the shotgun spread radius

    • DrGonzo says:

      Fantastic game, thanks for reminding me of it! Whatever happened to the devs?

  10. wonderpookie says:

    When’s this thing due for release? I haven’t heard anything of it until JUST NAO! :o

  11. MajorManiac says:

    I like everything in this preview video. Except the enemies shown so far look a little boring. The old run towards you syndrome. However this looks amazing, and I presume the full game will be much more interesting.

    • 0p8 says:

      i realise the graphics are nice, is this why it looks amazing?
      i got bored just watching the trailer.

    • Prime says:

      Oh, Mr Grumpy-pants Fun-at-parties Buzz-kill, why you no likey the video??

  12. mortimasIV says:

    Is there a correlation between the sort of xp you get when you’re wielding each gun? There seemed to be a color scheme in the many flashing and flying numbers on the left side of the HUD.

    • Timmeister says:

      The XP you get is just general XP which you can spend upgrading any gun or other upgrades.

  13. Khemm says:

    The level design looks… horribly horizontal. Streets with huge boxes called buildings on the sides. Some verticality, please. Look at Quake, that’s terrific level design allowing you to toy around in the game world.

    I’m still interested however, will download the demo and see…

  14. Gnoupi says:

    It looks good, but I have a bit of a problem with the size of the gun. It really takes a lot of screen space.

  15. magnus says:

    I am buying this, oh yes! :)

  16. Tei says:

    Is like if Bioshock and Metro2033 has a children. I like :D

  17. ZIGS says:

    That’s all well and good but where are my jpg girls?

  18. BathroomCitizen says:

    Got a bit of nostalgia looking at it. Finally, no need for cover and no darn para-military snipers trying to one-shot me.

  19. Durkonkell says:

    Damn it, Proctor, I thought someone had commissioned a Reboot game at first. And I’ve just come from typing a huge post wishing for a new Freelancer game which is most unlikely to happen. My hopes and dreams are shattered.

    • Lewie Procter says:

      That would have been “ReBoot”, and technically all games are ReBoot games.

    • Durkonkell says:

      Ack! I failed to remember the presence of the ‘B’, and have dishonoured myself. I accept your point and correction. And to think that we were the users all along…

    • Prime says:

      Best response ever, Lewie. Oh, ReBoot, I miss thee so.

    • Inigo says:

      We won’t see a ReBoot game for the same reason we won’t see another Legacy of Kain game.
      And now I’m depressed.

    • Hulk Handsome says:

      I used to own it… I remember it not being terribly good, but not terribly terrible either. It has all new cutscenes though, basically making a lost episode.

  20. LionsPhil says:

    Oh dear. RPS seems to have gone a bit comment-blind. Um. Well, posting into the void:
    – Looks better in motion
    – Jittery HUD still distracting
    – Some kind of XP thing on the far left worse still
    – …these are “big” battles? Serious Sam has nothing to worry about.
    – Looks like there’s only two ammo types, little worrying in a DX:IW sense
    – Trioptimum Corporation!

    • LionsPhil says:

      Well, this is exciting. If I disable JavaScript for, comments show. If I enable it, they vanish.

  21. godwin says:

    That upgrade station is SWEET. But that’s about all that really caught my eye.

  22. Hmm-Hmm. says:

    Looks like fun.

  23. wodin says:

    One of the developers is a Fallout1\2 modder…you can see his influence in the cars…

    • Wulf says:

      Thaaat explains the dieselpunk influences.

      Thank you. I was really wondering about that. And it’s not just in the cars, it’s everywhere. it’s on the robots, the design of the floating advert, the plasma gun… lots of things, really.

  24. lhaymehr says:

    Looks bare bones, like Painkiller. World looks very empty, graphics look ready to be ported to console.

  25. Basilicus says:

    The sound design reminds me of the original Unreal. That’s a good thing.

  26. Benny says:

    Personally it feels half baked. Like a tech demo but just lacking something i can’t put my finger on. Also, anyone else want to wander around this city a bit rather than just follow the corridor? And bit too dark, but that might just be the video.

    • gwathdring says:

      That’s about where I’m at. There’s a lot that I would like if it had more … I don’t know, gusto. But it’s missing enough that I just can’t quite like it yet. Maybe it’ll show up later. We’ll see.

  27. Demiath says:

    Looks rather bland, but if it’s a proper shooter (i.e. plays more like Doom than CoD or Halo) I might still like it.

  28. Rii says:

    Lovely aesthetic with the tech behind it to do it justice. The bot crawling along the ground near the end was a nice touch also. Not convinced on the gameplay side, I think because so much of it was at long range it lacked a sense of the visceral.

  29. Brise Bonbons says:

    I share some of the concerns voiced so far in the comments, but on the other hand I also found the video pretty intriguing.

    To be sure, we need to see more out of the game before we make any judgments about it. For now, all I can say is that I have trouble drumming up much excitement when SS3:BFE is right around the corner.

    Though to be fair, I think with a game like this you don’t need too much innovation to set yourself apart – these sorts of visceral arcade shooters are really all about level design, tone, atmosphere, and gunplay. I’m not looking for unique new gameplay gimmicks or some elaborate narrative. And this game seems to succeed on those points: The level design is a bit linear but seems fresh enough (considering this is probably an early level, as well), with secrets and dynamic objects. The guns seem unique and fun to use. The tone and atmosphere is distinctive enough, if clearly paying homage to Blade Runner. It’s certainly different than the other offerings in its specific FPS niche (Pain Killer and Serious Sam).

    I’ll keep my eye on it, but it will probably go on my Steam wish list and wait for a sale out of necessity – there are simply too many cool games coming out in the next couple months…

    • gwathdring says:

      I suppose the video was pretty bare bones, and I’ll give the game the benefit of the doubt … but I haven’t seen any interesting level design yet.

  30. Kryopsis says:

    It looks like a budget shooter in the $30 price category. We had a lot of those a few years back. Will Rock, Serious Sam, Painkiller. Mind you, a few of those turned out to be quite alright but the game is no showcase of amazing new technology/gameplay/storytelling.

    • Wulf says:

      The art is incredible though, isn’t it? Surely you can see that. Someone, or more likely a group of someones, really poured their soul into handcrafting all of that. It looks vastly better than a lot of AAA games I’ve seen. Not because of the gameplay, or the story, or anything else, but purely because of the art. I could stop that trailer about every 10 seconds and point out something I like about it.

  31. Wulf says:

    Violence aside, I absolutely love the aesthetics of this game. This is going to be yet another one of those games where I end up wishing the world was used for a Tex Murphy sort of thing instead, because that’s more my speed. Just so I can wander around in it and soak up the amazing artistic talent, which I really enjoy doing. I’m the sort of gamer who gets yelled at by other gamers for stopping to look at things, solely because I appreciate art. And there’s so much talent we miss, especially in fast paced games.

    This is beautiful aesthetically, but the game style just isn’t my thing, really. Years and years ago, perhaps, or perhaps not, but these days… not so much. I’d love to see a game set in this reality which isn’t so inclined towards shooting things, though, because visually it’s absolutely incredible, and their approach to technology actually feels… interesting. It’s high tech, it’s obviously high tech, but it feels dieselpunkish in interesting ways. Do you get that feeling from it? Especially the cars and the robots, my gosh, they were dieselpunk through and through. It’s sort of like a dieselpunk’d up Bladerunner.

    That’s something I’d like to walk around in.

  32. Isometric says:

    I swear the Japanese lady who was speaking on the floating Blade Runner-a-like advert mumbled Cyberdyne.

  33. poop says:

    anothger retro throwback fps where you run at like 1/10th of the speed that the doomguy does and there is no exploration :( bleughh

  34. Dhatz says:

    1:57 lol @ generic scream, also impresive death sound at end.