First DOTA 2 Footage Escapes Gamescom


From the looks of things, it appears as if one sneaky entrant in the Gamescom DOTA 2 tournament has been recording their screen! Here’s a quick video that shows quite a lot of doing nothing at a menu, but then from 1:28 onwards, it’s all in game action. The environment looks nice and lush, and the characters are quite bright and colourful. Definitely cut a line that plunges right into the middle of the MOBA-maelstrom of LoL, HoN and others. Also the commentators sound VERY EXCITED. Check out the footage below:

Did you sign up for the beta yet? (Actually that might be down, now. Hmm.)

Alternative livestream of the thing here. Thanks, Tei!

147 Comments

  1. thepaleking says:

    So I could either watch this clip. Or watch the live tournament. Hmm.

    • Baka says:

      Not right now you can’t, the stream is utterly broken.
      But yeah, basically there’s a lot of video escaping the GamesCom here: link to dota2.com – the whole weekend even!

  2. Asskicker says:

    $1 Million tournament and $10 Microphones? :X
    Hurts my ears.

    • Dragatus says:

      Perhaps the microphones are $10 precisely because the tournament is $1 Million.

  3. TsunamiWombat says:

    you realize you can just watch the Stream of this very match at the website

    link to dota2.com

    Of course assuming it’s not borked, right now it is very borked. Stream keeps crashing. Game froze up on a top lane base push against Bottom/Light/Radiant team. So far Radiant is losing but Weaver is carrying them, Tiny has aegis of immortality, pretty much everyone has BKB.

  4. Longrat says:

    Embarrassing display by valve.
    Also, incredibly boring teams, china vs china = 80 minute farm game, bad picks by valve IMO.

    • Ephaelon says:

      I went back to the stream after it came down and it’s the same game up to 75 minutes already, hehe.

    • bglamb says:

      I can’t get any commentary either. Is that down too?

    • Baka says:

      You could listen to the german commentators on the russian stream. Yup.

    • TsunamiWombat says:

      It was sadly a very boring game that was decided from the outset and only prolonged by Weaver carrying it into a hr+ slugfest

    • Yosharian says:

      troll ftw!

    • anonymousity says:

      Anyone watched one of the MYM games yet?

  5. Tei says:

    Alternative stream/comentary.

    link to own3d.tv

  6. Insolentius says:

    DotA 2 = DotA + duller colour palette

    So far, this game has been an utter disappointment.

  7. Red_Avatar says:

    Heh, more of this crappy cartoonish 3D. I didn’t like it in Warcraft III, neither in WoW, I liked it even less in Diablo III where it has no place at all, and now they re-use it for DotA 2 *facepalms*. Yes, it’s an easy style, yes it’s colourful, but it also looks like your game was made for 11 year olds.

    • Yosharian says:

      Oh noes, a DotA game with bad graphics! How terrible, this will never take off.

      Oh, wait…

    • Kdansky says:

      As if Diablo 2 didn’t have an outright garish colour palette with it’s bright yellow and pink monsters. The world is full of colour, even if bad game artists only use grey/brown most of the time.

    • Red_Avatar says:

      Good going guys, two examples of failing to read someone’s post.

      I loved Diablo II’s graphics mostly even though they were already dated at the time and they took a while to grow on me. It’s not the colours but the style used that makes all the difference. I like colour in games where it’s suitably integrated. But I just don’t like the STYLE used in WoW, Diablo III, etc. It’s an exaggerated, unrealistic, comical version of a fantasy world that, yes, probably ages slower because it doesn’t rely on detailed graphics but it’s also not very immersive (cartoons generally aren’t). For this game, I don’t mind since I won’t play it anyway – but I still won’t appreciate the style after it’s been over-used so often and as a graphic designer, I can’t help but wish they’d be a little more creative and original instead of just copying Warcraft III/WoW once again.

    • Yosharian says:

      I did read your post, which was a complaint on graphics – if you’re saying that DOTA2 has a bad art style, then that pertains to the graphics, does it not?

      My point is that a game like DotA is not defined by its graphics. It is defined by its gameplay.

      I actually think it looks nothing like WoW.

    • Stupoider says:

      Don’t worry Red_Avatar, you’re a mature gamer who plays mature games, we understand your sentiments.

    • Premium User Badge

      Ninja Dodo says:

      Can’t say I’m interested in this game based on how the gameplay looks (though I might upgrade to mild curiosity if they do a dev commentary), but I wish more games would go for an all-out cartoon style. Constant ‘photo-realism’ gets boring, and doesn’t age well.

      Also I’m not sure I agree with the notion that realism is inherently more immersive, especially when the Uncanny Valley rears its damned ugly head.

    • Sirbolt says:

      Not that i play much DOTA, but i guess that easy and fast readability is something players would prefer over something that looked realistic.

    • Glycerine says:

      Am i missing something here? I appreciate DOTA2 is based on DOTA1 (which was a W3 mod), but this one is developed by Valve. All the games you’ve mentioned are Blizzard games? Perhaps they’re riffing off of the same style due to the original, but i’m not sure they’re *re-using* the style, as seems to be suggested.

    • ScubaMonster says:

      Yeah just like Team Fortress 2’s terrible art… Where were you when that came out?

    • Shortwave says:

      Dude I agree 100%. When watching Diablo III gameplay all I can think of is how cartoony and not grim at all it looks.. It takes away from the terrifying atmosphere which is suppost to be Diablo.. But, it’s all bright and freakin’ bubbly now.. What gives? It works in Starcraft 2 because it’s a futuristic sci-fi.. It does not work in Diablo sadly.. And yes, this game totally looks just the same.. Yet not even the same company..

  8. Tei says:

    ^^^

    Comment by Insolentius: Dull color palette.
    Comment by Red_Avatar: Too colorful.

    This is probably a commentary about humanity, but maybe will be apt for still to meet aliens.

    • Ephaelon says:

      Vividly vague.

    • Insolentius says:

      “Duller” in relation to DotA… you know, relatively duller. Spell effects are more colourful, but overall visual feel of the game is a bit ‘grimmer’.

      Reading comprehension is overrated, eh?. :D

    • Red_Avatar says:

      Er yeah, I didn’t say it was too colourful, I said that the style is too cartoonish and childish. I like games with colours but the style has to be suitable as well. The whole “wonky trees and exaggerated angles” look combined with brushed-on textures is really dated these days.

    • Evil Otto says:

      Really? I think it looks just fine, the “wonky trees and exaggerated angles” are a great way of making sure your game will still look decent in 7 or so years. And the colours are indeed a little more dull, but I think that’s a good thing… WC3 really overdid it with the colours imo.

    • bglamb says:

      Most importantly though, this game is definitely too much/not enough like/exactly the same as Dota/LoL/HoN.

      For this reason I give the game 0/10 and call Valve a bunch of dicks.

    • Tei says:

      @Red_Avatar Sorry for misrepresent your post, arrgh.

  9. Crainey says:

    Was kind of hoping for more from Valve, I don’t know why to be honest. I’ll still play this no doubt anyhows :)
    Ok the stream is really bad at the moment which is agreed, but is anybody other than me having problems with there being no commentary after the stream crashed for the third time or so 30 minutes in?

    EDIT: Ok so I guess that I’ll just watch these other people streaming the stream and doing commentary on that stream of a stream, as posted by somebody above in comments thanks.

  10. Yemala says:

    Out of all of the DotA clones, this is the one that disappoints me the most. LoL and HoN, while enjoyable, are quite strictly clones of DotA, even down to the ‘standard’ maps and heroes (at least in the case of HoN).

    DotA2 appears to just be.. dota. Same map, Identical heroes. What is the point? With the amount of budget and talent valve has, and the amount of clout dota has, why are they making, basically, a port of the same game to the source engine, rather than at least advancing the genre?

    The most disappointing thing is that I like the actionrpg/coop pvp hybrid thing these are doing, but they are all just repeating the same game. Frankly, none of them have even managed to create a different ‘feel’ to the gameplay. I had really hoped valve would do something new.

    • Newblade says:

      We knew this since they announced it.

    • Teddy Leach says:

      “DotA2 appears to just be.. dota”

      *Slow clap.*

      MOBAs are MOBAs are MOBAs. One is very much alike to another.

    • zeroskill says:

      “DotA2 appears to just be.. dota.” OMG I AM SHOCK. Also: OP is horribly informed and just here to flame. We know since the start Dota 2 will be a straight port gameplay wise and tailored towards the Dota 1 competitive community, what did you expect, Warcraft 4?

    • Yosharian says:

      I would love to play DotA with updated graphics and a better interface/network code/etc.

      Maybe the problem is that you don’t actually like DotA?

    • pakoito says:

      It’s not about the game, it’s about the wrapping. All announcements are still done in chat, the scoreboard is missing, the spectator interface is the same where you have to click on heroes to see their skill/item/cds, I didn’t catch the beggining but I hope you don’t have to type commands to select game type.

    • Yosharian says:

      So basically you dislike the game because a bunch of things that don’t matter.

      1) Announcements done in chat
      Nothing wrong with that

      2) Scoreboard is missing
      I seriously doubt there will not be toggleable scoreboard in the final game

      3) Spectator interface
      Irrelevant

      4) Typing game modes
      Nothing wrong with that, but again I doubt that will be the way its done in the final game

    • pakoito says:

      Don’t be so thick, I’m not disliking it, I’m just saying it needs work because it’s using the “hacks” mappers used in WC3 engine to show this stuff. Game can be played ok, but as e-sports you need SpecUI on top, like SC2 or any other RTS.

    • Yosharian says:

      And you think these things won’t emerge? Right now they are obviously trying to create the basic structure of the game, fix lag problems, bugs, etc.

    • Azru says:

      Disappointing indeed. Exactly like HoN this is just the original DotA updated with better graphics and technical stuff like resuming games/matchmaking/spectator/etc. Basically DotA 2011. What it means is HoN is screwed as there won’t be much reason to play that game instead of Valve’s. LoL will lose a lot of players as well and much of it’s competitive scene but will still be a huge thing with probably a bigger community and much more views at major tournaments. It’s because LoL deviated from the DotA quite a bit when it comes to mechanics, graphics style and general accessibility to new players. I think Riot need not worry.

    • age says:

      Anyone who says LoL and DotA are nearly identical clearly hasn’t played both games very much. While both follow a similar formular, the map, mechanics, theories on champion design, metagame, interface and pacing are all very different. They’re completely different games.

  11. Teddy Leach says:

    It’s a MOBA game. Do you lot expect it to make your computer shit solid gold bricks out of its USB ports or something?

    • Crainey says:

      Very constructive response Teddy. Are you suggesting that all MOBA games should be the same? As much as I hate Riot Games as a development studio (really bad management of the European servers and terrible content delivery outside of new champions, which they still miss sometimes.) I wouldn’t consider League of Legends to be a direct clone of Dota in the same sense as HoN. Atleast Riot Games adopted the game to a wider audience and made it more user friendly and inviting, they changed the map and champions a lot more than HoN did on top of that. I thought Valve was going to blow League of Legends out of the water with Dota2 but unless they delivery new maps and game modes I very much doubt that’s going to happen, especially with League of Legends announcing their new gamemode.

      On the plus side the whole point in Valve announcing a 1 million dollar tournament was to establish Dota2 in the competitive gaming scene and certify it’s position as an eSport. Running with this theory they need to run the maps that competitive gamers want to see, the Dota and HoN fans. I imagine that Valve will show more of the game modes and maps they have in mind after the tournament to entice everybody else.

    • zeroskill says:

      “I imagine that Valve will show more of the game modes and maps they have in mind after the tournament to entice everybody else.”

      All they really have to do is release a dedicated SDK for Dota 2 and the community will take care of the rest. Even if they dont, mods for this will be flying out the window soon enough. Altho I would agree Valve should implement additional maps and game modes to encourage a broader audience.

    • Crainey says:

      @zeroskill “All they really have to do is release a dedicated SDK for Dota 2 and the community will take care of the rest.” I totally forgot about it being on the source engine and now that you mention it you’re 100% right, I hope :)

    • zeroskill says:

      Sadly, people are so indoctrinated by big corperations like Actvivsion and Electronic Arts that they forget, mostly, that there are still companies out there that give a damn about their communities and modding. Its sad times indeed for PC gaming.

  12. TsunamiWombat says:

    I know they only ever announced is as DOTA remade, but I am dissapointed they didn’t take in ANY of Riots improvements on the genre – skill and range indicators for example.

    • pakoito says:

      That they’ll never do, comps are heavily against it and most of the people thinks it only dumbs down the game. Next thing it’ll be WoWs focus-on-target system.

    • Yosharian says:

      Skill and range indicators? What’s the point of that? You’re supposed to learn the range of the skills. It’s called mastering the game.

    • TsunamiWombat says:

      Serious? Pardon me while I roll my damn eyes.

      Providing more information to the player that eliminates guesswork is not ‘dumbing down’, and a broader adoption rate for any competetive game no matter WHAT the skill level of the players is better for that game. A bigger community is a healthier community. A community with ‘noobs’ is a healthier community. The superiority complex mentality is one of the PROBLEMS with MOBA games, not one of it’s values.

    • pakoito says:

      How about macros? You select one hero, click one hotkey and you do your whole skill combo. I mean, it’s not dumbing down the game, it’s allowing player to do things easily and the pros will still do it better.

    • TsunamiWombat says:

      Many modern keyboards can already be programmed with custom macro’s like that so it’s not like it’s not being done already. Maybe not in the tourny scene where they used standardized stuff (i’m assuming?) But I garuntee there’s ‘proz’ sitting at home playing random pickups with custom macro’s loaded.

    • Yosharian says:

      So basically you think not having a range indicator makes this game crap. Well I can’t argue with that, solid logic there.

      Superiority complex thinking is not created by not having range indicators.

    • TsunamiWombat says:

      I didn’t say I thought it was crap, I said it was dissapointed. Go blow on your strawman in someone elses direction. The superiority complex comes from the invocation of “dumbed down gameplay”, that tried and true battle cry used WHENEVER any sort of core mechanic or gameplay change is made to ANY game, often erroneously.

    • Yosharian says:

      I don’t think it has anything to do with range indicators or accessibility. I think it is down to the complexity of the game. DotA is an amazingly complex game compared to most mainstream multiplayer games. It’s often anti-noob because people come into the game and aren’t prepared to learn anything. They expect to own immediately, and when they can’t they cry. It’s an attitude problem on behalf of the noobs, that creates other problems.

      I for one am always willing to help noobs learn this game that I love, but you often get people that just WILL not learn.

    • Thants says:

      It seems like DOTA has fetishised complexity without much thought as to if it actually improves the game or not. To the point that even showing players the range of a skill is apparently “dumbing it down”.

    • anonymousity says:

      @Thants
      Yeah it really has, although I don’t have a problem with that but the attitudes of the players that comes kit and kaboodle with that, which is why I left dota for softer pastures, think I’ll return for dota 2 and see if it can change though.

    • Yosharian says:

      My friend who is a casual player and didn’t even play DotA for that long:

      Me: “They’re talking about putting range indicators in the game”
      Him: “Yeah that would suck”

      Basically, you don’t know what you’re talking about. Complexity is a great thing in video games.

    • Thants says:

      That’s a perfect example of my problem with the game. Something that would make it easier for new players to learn and would have literally no impact on high-level gameplay. And it gets shot down.

      What explanation is there, except that you want to keep new players from picking up the game? Really, I don’t know what the argument even is against it.

  13. pakoito says:

    Spectator interface is horrible, it’s the same as dota’s!!! They’ve had 2 years of HoN casts and interface stuff just to throw the same UI where you have to click on a unit to see their skill levels and cooldows.

    And where’s the scoreboard?

    • TsunamiWombat says:

      Don’t get me started on how aweful that spectator was at following the action, sometimes leaving the camera off somewhere in a corner during team fights leaving me watching the minimap in vain.

  14. Taorgax says:

    I guess they wanted to break Dota free from the W3 engine, and do it “the right way”, by changing as little as possible in terms of gameplay (think HoN but officially backed by IceFrog).

    I like the graphic style and the UI, but man if this isn’t one of the most boring MOBA matches I’ve ever seen. Terrible choice by Valve, not to mention the quality of the stream/bugs of the game or whatever it is…

    I’m pretty sure us MOBA fanboys are probably gonna give this a go no matter what, but for a wider audience, this really isn’t gaining Valve any points whatsoever.

    Personally though I think I’m gonna stick to LoL. It is my humble opinion that this game is the most “refined” MOBA experience out there. They took the formula and distilled it to the closest thing to perfection the genre has right now, as opposed to just copying & pasting (like HoN and Dota2)

    • pakoito says:

      “Refined” by removing skill cap and giving everyone free blink? Watch the comp scene, LoL is by far the least “refined” game of the three, it’s oriented to lower skill cap and playing for fun. All heroes scale, ffs.

    • TsunamiWombat says:

      And…having fun while your playing is a bad thing?

      Riot laughs all the way to the bank.

      As for that match, it certainly was dull as dishwater. The writing was on the wall during laning phase when EHOME basically roamed around the map ganking with impunity. iG briefly rallied with Weaver hard carrying them like a boss, but their poor team composition and EHOME getting fed ultimatly lost them the match once Tiny, Leviathan, and Phantom became effectivly indestructible.

    • pakoito says:

      Once again, watching competitive games =/= playing fun games. Do I have to repeat myself every time? you like your dumbed-down game, pros don’t and they play other games.

    • Taorgax says:

      @pakoito:

      It’s just my opinion. I’ve played all of the “big three” (Dota for a couple years, HoN during beta for a few months, LoL for a few months now), and while I’m by no means a pro player, I have competed at an amateur level at these games and followed the competitive scene of those games while I played them (and am following the LoL scene now).

      Those changes you mention are actually positive in my opinion, which is why I insist that it’s just a matter of personal preference. I like the fact that you can let players see the range of their spells for example (or you can choose not to, there’s a “smart cast” hotkeying option that lets you skip that and cast spells Dota style), or the fact that all heroes scale, ’cause they broke away from the str/int/agi model imposed by the W3 engine. The whole blink thing is blown way out of proportion considering the ridiculously long cooldown it has anyway; in LoL, ganking just to make an opposing champ waste their flash is a victory by itself, as it leaves them vulnerable to further ganks or lane pressure for a few minutes.

      The one criticism that is absolutely NOT a matter of preference that people can make about LoL is the lack of proper tools to promote competition; namely, a proper spectator mode and replays. Come on Riot :( but no, pros don’t just “play other games”. There is a very active LoL competitive scene, despite the technical shortcomings, and the game does have the biggest audience out of the bunch, as the Dreamhack numbers demonstrated.

      But like I said.. it’s just a matter of taste. I prefer LoL, and watching Dota2 hasn’t changed that perception. It’s not for everyone I suppose, but if I feel like playing that kinda MOBA, and between Dota and Dota2, I’m probably gonna stick to Dota2, unless they really, REALLY blow it.

    • TsunamiWombat says:

      See, thats the thing. That hyper belligerant attitude. DOTA players are seemingly incapable of making any comment without a backhand. ‘Dumbed down game’, such a loaded and erroneous proposition. Difficulty via interface is not design feature, it is design flaw, and ‘pros’ (judging by iG’s showing, ‘Pros’ are just like other random pickup players i’ve been in games with but with even less team cohesion and moar cowardice) can enjoy their game all they like until it fails commerically.

      DOTA the MOD was inserted into a commercially successful and viable game that -was- designed well, and for what it was at it’s time it was spectacular. Can DOTA exist as a stand alone product and not just a MOD? Well, we’ll have to see won’t we. Valve is certainly a powerhouse developer with a huge cache amongst it’s fanbase and is obviously putting marketing behind this, so i’m sure it won’t be a bust. But will it match the commercial success of LoL is another matter.

    • MrMud says:

      @pakoito

      Pros are free to play whatever game they want but the reason that more than 200k simultaneous viewers tuned in for lol dreamhack was that the game is actually fun to play and as such also more fun to watch (because they can relate to the game).

      So in the end the “pros” end up wanting to play a game without a scene and without any money, which means they will go where the money is, which is where the players are.

    • pakoito says:

      What you’re saying is that LoL is a different game, a game no dota/HoN pros want to touch for too long. The comp scene is mostly people starting and playing only LoL. And the “biggest audience” on Dreamhack happens when the game is down and you have the cast embedded on the client millions of players play.

      The point is: LoL players play competitive LoL which is watched only by LoL players. The meta is a farmfest fucked by blink/ghost, no matter how you put it you have to gank every hero twice every other minute so shuting down ricing is quite difficult, plus almost any hero can scale into carry more or less efficiently. Now everyone else watches either HoN/Dota/Dota 2 and can play any of them and LoL because you require less skills and knowledge to play it, you don’t need deny skills, orb stuff, there’s less activable items and most skills are straightforward nukes.

      @MrMud: When chinese sponsors stop buying their way into events and money for players no oldschool pro’s will touch the game. It’s happened before in e-sports.

    • Thants says:

      It probably does take more knowledge to play HoN/Dota/Dota 2 but that’s not automatically a good thing. You could make players do long-division with one hand while they play and it would raise the skill-cap considerably. It wouldn’t make it a better game.

  15. Raiyan 1.0 says:

    The most pointless Valve release of recent times?

    • zeroskill says:

      I think the 10 million Dota players will disagree. (Not counting any LoL or HoN players)

    • Raiyan 1.0 says:

      I’m not saying that the fans of the MOBA genre are irrelevant. What I’m saying is that if all of Valve’s input sums up to an engine change (since they’re keeping most of the thing s unchanged), I don’t really see how DOTA fans would’ve missed anything if DOTA 2 was never made.

      Fact is, this is just Valve’s attempt at getting into the competitive scene, nothing more. Same with CS:GO.

    • Yosharian says:

      Then you obviously don’t know jack about DotA. The massive limitations of the WC3 engine have been removed… anything can now be done with this game. If you can’t see that that is a huge advantage, and that is has NOTHING to do with graphics, then you’ve either never played DotA or you can’t appreciate the structures that need to be built around the game like networking code, matchmaking systems, community etc.

  16. battles_atlas says:

    I could not be less bothered about this. First time I can say that about a Valve game.

  17. StingingVelvet says:

    So odd to see Valve basically make a Blizzard game. At least that is how it looks to a layman.

    • zeroskill says:

      Well Blizzard had all the time in the world to pick up on Dota, but they havent, untill somebody else did.

    • Yosharian says:

      Oh fuck let’s not get started on that again, for the love of god.

    • Taorgax says:

      Never say never man… Blizzard Dota is still coming someday for Starcraft 2, and I’ll be damned if pitting Warcraft universe heroes against their Starcraft counterparts doesn’t sound like an awesome idea.

    • Nick says:

      Dunno, sounds like a shit idea to me. Then again I hate Smash Bros.

    • Kaira- says:

      Why did you have to mention Smash Bros? Now all I can think is Valve Super Smash Bros, where Freeman is trying to crowbar Heavy.

  18. slpk says:

    Did I hear Ellen McLain as a narrator?

  19. TsunamiWombat says:

    Minski/iG match beginning. Both lost their first match and are competing to not get shut out.

    • verinus says:

      just watched a bit of this game and compared to lol matches these guys totally suck.

      from my perception lol offers much more depth of play compared to dota. just take warding- a few of these ganks would not have been possible in lol.

      i also love riots idea fo bushes…they add much more depth to the gameplay…

  20. Kleppy says:

    I see no appeal in this type of game, and also those announcers or commentators or whatever it is they do are so unbelieveably excitable it’s really ridicoulous. It’s just a game guy.

    • skinlo says:

      So is football or rugby, but you see people getting excited about that.

    • JackShandy says:

      I see people getting excited all the time for no reason. Sometimes I can’t stop myself from complaining. “It’s just sex, guys! God!”

      Then I have to run very fast.

    • Stupoider says:

      There’s $1,000,000 at stake, guy

  21. CaspianRoach says:

    So this is still the same DotA with all the archaic design choices that were made because W3 engine could not support more advanced stuff? And it still has no spell scaling? I’d be ashamed if I was Valve.

  22. Red_Avatar says:

    *darn reply borking*

  23. Atic Atac says:

    I’ll mirror my comment here in this thread:

    Been watching this. I’m not a Lol or Hon fanboy (I’ve played both) but damn Valve dropped the ball on this one. Firstly the livestream so far is a total fail. Game is buggy, Servers are bad and the worst is that commentators don’t explain anything (just shout mostly) and we don’t have a handy website to tell us what the heroes do. Game would’ve looked just fine 2-3 years ago but it is completely lacking in any sort of innovation and the competition is fierce and frankly quite far ahead by now. Heroes look uninteresting and not full of character like Lol heroes and the game is just very grey overall (which does serve gameplay well though). Valve, I am disappoint! :/

    • Freudian Slip says:

      Is it Tobi Wan Kenobi commentating for them? That dude is absolutely clueless (no troll I’m a 1600 HoN player and could commentate the DotA meta better than he could).

    • skinlo says:

      Looks fine to me. Stream is stable as well.

      Maybe its your computer.

    • zeroskill says:

      German commentators are great and funny (im not german but I understand german very well), Stream run fine for me (had some problems before but now its fine), Mineski vs. iG was great, iG wins.
      Also: Dont feed the obvious trolls. Remember: trolls die of hunger if not fed properly. This comment section is full of trolls and EA, HoN and LoL fanboys, but that was to be expected.

  24. JackShandy says:

    Gawd, even TALKING about this game turns an RPS thread into a frothing yellfest. Definetly not going into this.

  25. Lemming says:

    Am I hearing the UT sound effects for kills? (TRIPLE KILL! M-M-M-MONSTER KILL!)

    Seriously is any of this Valve’s design or what?

    • Tux says:

      The sounds are a copy/paste of the DoTA mod ones. Don’t know if the sounds of DoTA were a copy/paste from UT. This could be a problem.

  26. yhancik says:

    I happened to be listening to link to soundcloud.com when I played the video. The voices blend so well in the track :D

  27. PearlChoco says:

    Is this WoW zoomed out?

  28. Spookie says:

    The first game was awful. I enjoyed the second much more. They really need to sort out the stream though, I worry that might be an venue issue though as even the commentators are crapping out.

    Might want to implement a LAN setting on the nightly build Valve.

  29. Tux says:

    Definitively, Valve just wanted to suck up the DotA community. Less changes in the gameplay = higher chances to have a DotA fan move to Dota2.
    Riot can start breathing again, the LoL community is not the DotA community and I think a lot of LoL players will stick to LoL.

    Valve, this is not Dota 2, this is standalone Dota.

    The commentators mics sucks, there is no french comments, it sucks too. And Earth-shaker 3D model is ugly.

    • Yosharian says:

      I think the new ES model is great. All the things you’re complaining about are subjective.

      Well, the commentator mics are terrible though.

    • zeroskill says:

      So LoL is afraid Valve is going ot steal their player base? No worries, nobody wants the shitty LoL community over at Valve.

    • killerkerara says:

      Of course not. They would much rather have the shitty HoN and DotA communities.

    • Thants says:

      Really, all the MOBA communities are pretty shitty. The best thing Valve could do with this game is put some serious effort into punishing people who act like jerks.

    • age says:

      Like Riot already did?

      link to leagueoflegends.com

    • Yosharian says:

      @Thants Exactly, which is now possible with a connected community via Steam.

  30. johnpeat says:

    This is interesting – a ‘new’ game which is being played by ‘pro’ players and commentated-on by people who clearly assume their audience already knows how to play it and…

    I think I’d be more inspired by the sight of a cowpat…

    • Stupoider says:

      Obviously this stage of publicity is aimed at the professional scene and the aged DotA fans, so for us newbies we can either wait for the developer walkthroughs or go and play HoN or LoL, either of which are free and will offer a glimpse of what to expect in DotA 2.

      It’s not a “new” game by any stretch of the imagination. It’s audience will be people who’ve played already, with some accessibility for those who want to get into it. Be patient.

    • Lemming says:

      So like watching any professional sport on television, then? Tbh the commentary and pro-gaming live style thing is the only thing good I take away from this. It’s a step toward getting more like it hopefully on proper tele.

    • Yosharian says:

      Can’t really blame you, the commentary is average-to-mediocre and it is definitely not catered for the noob. Hell, I’ve been playing DotA for 10 years and I still had trouble telling what was going on.

      Wait for more noob-friendly videos before you dismiss the game.

  31. BurningPet says:

    From the looks of it, Riot, as tux said, can really sigh in relief.

    S2, however, can not.

    oh well, when your ceo calls out niggers and jews to players that just killed him in game, all there is to hope is for the failure of his game.

  32. Atic Atac says:

    All Hail Dota 1.1 – Graphics Update!

  33. mickygor says:

    I don’t know what to think. They’ve converted engine hacks into design flaws.

    • Tux says:

      You know, it reminds me the story of the QWERTY keyboard. The keys order was first designed for typewriters, with their constraints. The layout was not designed to type fast and easily. On modern keyboards there are not problems with typebars but still we keep the AZERTY/QWERTY layout.

  34. Atic Atac says:

    I can’t find a single game design in there that improves the genre one bit. I don’t get why Valve are doing this, except for money?

    It’s not like it even has some sort of mark of quality either? It looks worse than Hon or Lol even.

    Riot games seem really dedicated to fixing all these original design flaws as well as making the games shorter, especially with the new Capture Point mode that has mostly 20 min games.

    After watching this for about 2 hours I judge this game as a total and utter failure…at least from my perspective as someone who has dabbled in Dota, Hon, Lol and Demigod. Lol is still the clear winner here and Dota 2 will do nothing to change that in it’s current state. Valve may get some money from China from this move, but I feel that they are seriously hurting their reputation with this extreme conservatism.

  35. Lemming says:

    I love the fact that the link for playdota.com at the bottom of the official site takes you to a site that’s addorned in Blizz art. :-/

    This all feels so hacked together.

  36. Steven Hutton says:

    Been watching the stream for a while now (basically all day)…

    The winning team in the current game have had a great big level advantage for the last half hour. The losing team can’t fight back, like, at all but the game is still going. There was a good twenty minutes in which the outcome was obvious and but we were just waiting for the game to end.

    Every confrontation seems to be one player running away from a battle in which they’re clearly out matched while the opponent chases them down. Either because their opponent is level crazy or if they’re the same level because one of the players knows (or assumes) that character x can’t beat character y.

    All I’m seeing is people either running away or getting swarmed by four enemies and dying. It just seems odd when enemies walk right past each other with an attitude of “not right now I’m farming”. So much for competitive e-sports… More like competitive single player grinding race.

    • Yosharian says:

      1) Group matches

      2) Beta game

      3) Small group of teams, who knows how long they’ve been playing this actual version of the game

      4) Stop whining about a game you clearly don’t understand

  37. mod the world says:

    It will be surely a nice game, but i miss the times when a new game by Valve came with a bucket of innovations.

  38. ScubaMonster says:

    I hate videos like this. I had to jump to 1:30 just to see any real gameplay.

  39. Highstorm says:

    Why does everything just look the same? I never played the original DotA games or maps or what have you. Does it color the champions based on the team they’re on? Or is that just a tournament thing or…?

    It just looks incredibly bland with all the champs looking largely the same and hard to differentiate (despite clearly having some wildly different models). Seems a strange design choice.

    • Yosharian says:

      You will get used to the design. You have to remember that DotA is a very chaotic game at times so more fancy bells and whistles (graphically) do not necessarily make for a better game. Clarity is essential. When you’ve played frantic 5v5 team battles for yourself you will understand and appreciate the (relatively) simplistic graphical style.

      Besides, I think it looks great.

  40. Sagan says:

    Such a shame. I hadn’t really been following this, but was looking forward to what Valve’s take on DotA would be. And then they just do slightly prettier graphics and otherwise exactly clone their source material.

    It is clear now that this is going to be free to play, but still: You are Valve. You are hurting your name by being this lazy and uninspired.

    • zeroskill says:

      I guess you are going to repost this again once CS:GO hits. You clearly dont understand much about competitive games. You cant just go and change everything around like you please.

  41. Stupoider says:

    link to youtube.com

    A lot of the matches are already up on the youtube channel (in HD).

  42. Evoc says:

    I like MOBA games, i’d love to see it as a whole new genre that game devs were taking their first bold steps into. LoL and Bloodline champions were good steps. But this…. Why make this?

    I honestly cant see a single differance betwen this and HoN, almost even graphics wise.
    If Dota was counter-strike and HoN was counterstrike source, this is like activision suddenly making counterstrike 2 instead of the modern warfare games.
    Why couldnt Valve ATLEAST made a “Modern warfare”. We all know they could have…

  43. DrGonzo says:

    And, BAM! Like that I’m completely uninterested in the game now. Its identical to Dota. I still only hope they add in a ‘casual’ mode or whatever other patronising shit you want to call it, that removes denying. The single worst game mechanic in history.

    ‘Hey this game is fast paced aggressive and exciting, how can we make it as slow and dull as possible?’

    • Yosharian says:

      I agree that denying is a somewhat crappy mechanic and I personally hate denying, but you know the beauty of DotA is the deny/lasthit metagame isn’t the only story to tell, even during early game, and additionally at lower skill levels the pro metagame isn’t what drives the game – it’s a more fun and relaxed game.

  44. LGM says:

    This game looks atrocious. Graphically it looks like an original Xbox game which is just pathetic in this day and age, and the gameplay looks just awful. Also, the 15 minute character select screen is ridiculous (not sure if that is the players being stupid or it’s just like that). Really surprised that Valve has stuck their name on this title, it does not seem to be anywhere near their usual level of quality.

    • Yosharian says:

      Show the original Xbox game that has the same graphics as this game; upload some pictures and let’s have a look.

      Then, on this same original Xbox game, show me 10 players playing all on the same screen, all unleashing up to 4 abilities at once, with each ability being represented by some pretty complex graphical effects not to mention the actual physics of it all.

      Then, on this game original Xbox game, show me that the 10 players can connect in a lag-free environment with reconnect support and are playing absolutely bug-free. Also show how players can join and leave the spectator mode freely.

      Open your eyes – there is more to this game than fancy graphics. Don’t dismiss it out of hand just because you know nothing about it.

    • zeroskill says:

      Dont feed the troll. We are dealing with LoL community now. Some massive butthurt coming from that direction.

  45. WrongThinker says:

    Suddenly I want to go play Bloodline Champions some more…

    • Brise Bonbons says:

      Right? At least one developer has the guts to innovate a bit.

      Of course, to show their appreciation the players chose not to play the game much, but…

      Maybe I understand why DotA 2 is a clone of DotA. Also, maybe I’m feeling quite depressed.

      Meh.

    • zeroskill says:

      I like Bloodline Champions really alot, it reminds me alot of WoW Arena, just better balanced. However the grinding for champs is just horrible. It would have been alot more clever if they made Champions easier accessible and have a cash shop for skins.

  46. bothanrodian says:

    I am a big DotA fan as well as a fan of League of Legends. It seems to me that everyone is being very immature about this whole situation. In my opinion, Valve has delivered the big DotA fans exactly what they wanted. I see nice graphics with a solid looking interface, both of which fit well with DotA in my mind. These are the only things I expected and Valve delivers.

    It seems to me that those who are badmouthing this game are doing so for the wrong reasons. People who were expecting great changes in gameplay clearly have never played DotA before. Why should they change a game when there is nothing wrong with it? People might say that mechanics like denying and randomness in parts of the map should be changed, but it is things like this which make DotA unique and skill oriented. I can understand why those fans of LoL/HoN would be disappointed in this showing. To those who haven’t played DotA before, the gameplay doesn’t look like anything special. For DotA fans like me, though, it is very exciting. Looking at DotA 2 as it now stands, it looks like I could easily adapt from playing DotA, to DotA 2. I really don’t understand why people were expecting big changes. To me, DotA 2 looks just like DotA, which is exactly what I wanted.

    tl;dr
    I think this is what most real DotA fans were looking for. I’m happy with it.