We haven’t written anything on time-bending RTS Achron for while, which is probably because our enemies travelled back to the past and eradicated our earlier posts. Let me just travel to the future and ascertain whether we go on to write any further posts about it.
We do! Not that anyone on the planet ever gets to read them, because of… no, I vowed I wouldn’t talk about that. So while I go dig a fallout shelter in the garden, I’ll leave you guys to enjoy your final week of existence with the Achron launch trailer.
This one’s concentrating on the singleplayer narrative rather than the fiendishly clever time-travel systems, which Jim did a fine job of explaining here.
Here’s an earlier one, which focuses more on how you dick about with mulitple timelimes at once.
Achron’s officially out at the end of this week, August 29, but if you pre-order now you’ll get access to the most recent build right away. Even launching is paradoxical for this game, appropriately.
Hang on a few more days, though, and you’ll find a write-up from Jim arriving here very soon.