Dungeon Mastery: Legends Of Grimrock

It makes me happy in my soul.

Oh my goodness, I’m having Dungeon Master flashbacks of purest/purist happiness. Thank you to reader Mikko-Pentti for pointing us toward Finnish indie project, Legend Of Grimrock. Developers Almost Human Ltd. have just released their first in-game video (below), and it has me clawing at the screen. Tile-based, first-person Dungeon Master-style gaming, but with gorgeous shiny graphics. I want it. I want it now.

Almost Human are four self-described industry veterans, who I’m extremely delighted to learn work in a region called Espoo. The four of them have previously worked variously for Remedy (Alan Wake, Max Payne 2), and Futuremark (Shattered Horizon).

This one goes out to Richard Cobbett.

They’re describing Legend Of Grimrock as a “dungeon crawl game”, which sends your brain off into the wrong direction really. This is a first-person RPG, built in their own engine, like they made back when the world was pure and there were rainbows over every hillside. Just watch:

Despite the tile-based movement, as you’ll see you can still look around nice and easily – that’s the barrier that I find makes it so difficult to go back and play those games of yore. I’m desperate to replay Ultima Underworld II, but each time I try I bounce off the horrible lack of mouselook and find my modern brain is too rewired. Please, someone create a System Shock-style mouselook patch for UU2. Pleeeeeease.

But back to Grimrock – look, it even has spell casting! It’s like opening the cork on a bottle of my childhood happiness. Pressing the tiny button in the stone wall to open a secret passage! Oh oh oh, I want one. But I’ll likely have to wait until the end of this year when the game should be out.


  1. Inigo says:

    It’d be interesting to see if you could apply The Dark Spire’s artstyle to this engine.

  2. Kablooie says:

    Yes, I had to download a port of Dungeon Master after seeing this article. I’d almost forgotten about this classic. As well as all the hours I spent trying to map the levels on graph paper. Screamer slices!

    Ah, nostalgia.

    Definitely be keeping an eye out for LoG.

  3. ManorMoose says:

    Beautiful.That is all.

  4. gwathdring says:

    Wait, so you’re four people?

    It looks quite fun. I love the spell system. But I’m a bit confused by the First-Persons perspective.

    • Wizardry says:

      Play an RPG or two. You’ll soon get the hang of it.

    • Josh W says:

      Yeah it’s like trine, four people have been combined into the same person, and now they have to work together to survive. Pretty classic crpg plot.

    • pipman3000 says:

      An evil wizard stuck your party together with magic super glue and a huge part of the game’s plot is finding a way to remove it.

  5. Wooly Wugga Wugga says:

    I suspect that I am more excited about the idea of this than I am about actually playing it.

  6. Bfox says:

    Me, Grimrock, no bozo. Me king!
    Me, Grimrock, kick butt.

  7. Casimir's Blake says:

    Instant, day-one purchase. The more dungeon crawlers the better. More and more of these indie developers are coming out with games such as this that promise far greater depth, imagination and sheer fun than mainstream releases and this is highly encouraging.

    And I never had trouble re-playing Ultima Underworld primarily because of the WXAD (S also, but I’m so used to playing Thief…) but also because it is to this day an unremittingly incredible dungeon crawling experience.

    • JackDandy says:

      Agree with ya on that one. I first played it about a year ago, so there were no Nostalgia Goggles- I was honestly surprsised by the amount of depth it had for a game from 92′. And it had some groundbreaking features too, especially considering it came out before Wolfenstein 3D.

  8. Tomhai says:

    Pure… awesomeness!

    Now if it only had ADD rules it would be almost like playing DD with pornstars… almost

  9. Big Murray says:

    Wot I Think:

    “F*CK, SPIDER!!!”

    That is all.

  10. Lurklen says:

    I love the spell casting mechanic.

  11. Bluepixie says:

    Loving the look of this! I’ve been playing the Etrian Odyssey games on my DS for a few years now which has been keeping the dungeon crawling needs nicely fulfilled. The magic system looks interesting and if they get imaginative with the environments in terms of design and size, it’s going to be very exciting indeed. Plus, the sound the spiders make when they die is way satisfying!

  12. Chunga says:

    Looks fantastic! I am almost as wowed as I was when I first laid eyes on Dungeon Master (for the Atari ST) in a magazine all those years ago. If it looks as good and plays as well as it seems, I will be buying this.

    Great that it also will feature a Mac version.

  13. Premium User Badge

    gritz says:

    Not thrilled about the real time combat, but I can live with it. By far the two most important things are that it has cool levels/exploration and an interesting class/level up system. These games are nothing without robust party optimization options and serious min-maxing.

  14. Vinraith says:

    This looks interesting, but I’m unsure about the real-time design. Something more Wizardry/Might & Magic/Etrian Odyssey would have me more excited.

  15. funtard says:

    Oh lordy this game looks amazing. Nostalgic yet modern. My nipples are tingling.

  16. mindlessrant says:

    Was waiting for so long for someone to pick up the classic Eye of the Beholder games and remake them. The first Lands of Lore (which should have been EotB 2 btw) is one of my favorite games of all time! Give me this now please!