CS: GO Trailers Plant The Bomb

Two versions of the Counter-Strike: Global Offensive trailer are below – an “online edit” and what appears to be a fuller version of the trailer, possibly from Gamescom. It really is a hi-fi remake of the Source game, judging by the movement and combat physics in this trailer, but there are a few changes evident. There’s also a bit of a feature list, including “cross-platform play”, which brings back memories of Sega getting me to play against Dreamcast owners at Quake III, when I was on a mouse and keyboard. Goodness me.


  1. michaelleung says:

    Please, please tell me the radial menu is something that’s not going to be on the PC.

    • Toolbox says:

      The radial menu doesn’t seem so bad. I’m sure the keyboard shortcuts will still be there.

    • HexagonalBolts says:

      Relax, it’s Counter Strike, I’m sure it’ll have money and play-testing stuffed up the wazoo – if it’s bad you can guarantee it will be cut.

    • Nallen says:

      I saw this trailer this morning and straight away thought someone would moan about the radials. You can see they have numbers on them right? it wont make any difference.

    • O-2-L says:

      I always just used buy-binds anyway, makes it nice and quick to pick up your favoured loadout

    • kwyjibo says:

      Who cares about the menu? It’s pc, it’s cs, you already know what to do.

    • feda says:

      I hope the radial menu will be on the PC, it’s great. The old menu was so cumbersome and inefficient.

    • Mad Hamish says:

      I never understood why people complain about radial menus. I’m not really a hotkey kinda guy. 1-4 is about all I can handle and I know the radial menus aren’t great for split second weapon changes, but when you have the time there is absolutely nothing wrong with radial menus. It’s a good design.

      What gets me though is you have people whinging when Battlefield removes their one amid cries of consolisation and then when any other game includes one more accusations of consolisation.

    • gwathdring says:

      I like radial menus. They’re very mouse friendly for the same reason they’re controller friendly. More efficient.

    • Rii says:

      Except that you shouldn’t be using a mouse to buy weapons at all unless you want those dirty Ts halfway to the bombsite before you even get your ass into gear.

    • DarthBenedict says:

      Radial menus were in 3D animation software before they were in console games. You can now stop hating them.

    • Moni says:

      The radial menus are fine in Left 4 Dead.

      I can annoyingly spam voice commands all day.

    • Mommenaizer says:

      1 -4 , 4 -3, 8- 2, 9
      Four years ago i stopped playing cs but I think I’ll never ever forget these numbers.

    • Shooop says:

      Trailer makes it look that’s the setup for buying weapons, not necessarily selecting them from inventory.

  2. staberas says:

    nice, does this version has a cover system? because tactical intervention has that.

  3. danimalkingdom says:

    These trailers are a bit… amateur, aren’t they? I going to guess Valve itself took no part in making these…

    I haven’t played CS since 2000. But I would be up for getting stuck in again.

    • Lamellama says:

      I agree, this is competing with COD and BF3?

    • Stevostin says:

      1st trailer was really impressive. And it will kick the ass of the competition any day, and not just because of the big fan base. It just is a better *game*. Not a better war like experience, sure, but ultimately it’s build for hundreds of hours of playing, not dozens.

    • mindlessrant says:

      Lamellama: Counter Strike never competed with the Battlefield series, its just ridiculous even to think that. They are totally different games. If you ever played both games, you would know that. Just because you are holding a gun in your hand in Counter Strike doesnt mean it “competes” , like you put it, with any of those games you mentioned.

    • Xerian says:

      And even if they did compete, Counterstrike would win. Simply due to the fact that its the most popular tournament-FPS of all time, and still is. CoD will never be a proper tournament game due to regenerating health, its “massive” array of retardedly-unbalanced weapons, and such. And well… Battlefield really isnt the same as either one of those, as its very focused on vehicular combat, which neither of those two games have, at all.

    • Sweedums says:

      @stevostin – in what way is it built for hundreds of hours of playing, that its competition (I assume you mean BF3 and CoD) aren’t?

    • Rushko says:

      @sweedums unless you’ve played CS 1.6 competitively there is no understanding the level of perfection and balance that was that game. That’s what is meant by 1000’s of hours of gameplay versus 10’s. And no, I am not discussing CS:Source, which this seems to be an update of. That sits at the kids table with Call of Battlefare.

      No other game have I reinstalled over and over again for 10 years. I went back to it about a couple months ago in fact, and apparently already have 316 hours on it, and that’s with a nearly dead online community.

      The gun and movement mechanics of 1.6, and graphic simplicity allowed for precision, and is what made the game purely about strategy and aiming ability and nothing else. There was a perfect balance between some randomness and the dead accuracy of the best weapons when shot correctly. Newbies could jump in and have fun, but also a professional player would be able to kill you 100/100 which is what is necessary for strong competition: you were rewarded for improving your skill, and diving into the never ending nuances of the game that existed for those who looked for them.

      The strategy involved in 5v5 matches were also something to behold. I had never until then taken the time to watch other people play a game before, but for me watching a pro 1.6 tournament was as exciting as a world cup match quite honestly. I also watched demos to improve myself, and there was a whole industry in fact — match announcers and pundits, you could pay pros to teach you hour lessons, websites that dissected pro team strategies, 100k tournament purses. Would you take the time to watch a pro CoD player shoot his gun at 1/4 speed? Would you gain anything? No, he aims and shoots. It’s hard to explain how in CS 1.6 it is much more complicated than that.

      The height of 1.6 was a madness that we may not see again with an FPS, certainly not with this game. Other shooters are a blast to play, don’t get me wrong, but there’s no comparison. And this is not a debate — CoD, Day of Defeat, Halo, and all these other games were always mere sideshows at tournaments when 1.6 was big. There are reasons for that.

    • Sweedums says:

      So, I guess what your saying is CS 1.6 was the Starcraft of shooters. I can understand that. I used to play DoD:S myself competetively… can’t stand competetive shooters anymore though so I’ll be getting BF3 out of the hope that it will be as fun as BF2 was.

  4. jellydonut says:

    lololol cover system. If they add that shit CS will officially have jumped the shark.

  5. dehimos says:


    • a1711532 says:

      Neither of these are fake. The first is for the Asia-only spinoff Counter-Strike Online, which is licensed and overseen by Valve but developed and maintained by Nexon, and the second is the first trailer for CSGO.

    • ResonanceCascade says:

      Yeah, and it was unscrupulously turned into a CS:GO trailer. It’s fake in that sense.

    • Mr E Meats says:

      They’re really letting Nexon running a a CS game? I hope their support in Korea is better than it is in other countries. I can recall a few times they have let massive game breaking bugs slide for months.

  6. satankiller says:

    Cross-platform play? I can see it already happening. A lot of console gamers screaming in chat that PC gamers are cheating because they got owned.

    Let us teach those kids where FPS games truly belong. Mouse rules.

    • vodka and cookies says:

      LOL the irony of you berating others as “kids” with a name like satankiller and having manchild fantasies about griefing other gamers.

    • skinlo says:

      As someone on my Twitter feed said:

      “Funny to see Counter-Strike players say CoD players are all retarded kids. The circle of life.”

    • gwathdring says:

      Yeah … the Counter-Strike community can’t really complain or point fingers. There’s plenty of garbage in Counter-Strike’s attic. Let’s all just agree to have different peripheral/system preferences and otherwise get along.

    • Zogtee says:

      For several years now, CS has been infamous for having one of the worst online communities around and that’s quite an achievement.

    • Tux says:

      till it was replaced by the dota community ?

    • AdamK117 says:

      Which slowly evolved into “Bastardized community of Newerth”

    • Nalano says:

      CS may have the worst online community but they will still kick the ever-lovin’ asses of the console crowd.

      And I will enjoy every single minute of it.

    • Lemming says:

      To me, cross-platform means PC vs Mac or Xbox vs PS3. I don’t think they’ll have console vs computer.

    • bear912 says:

      From what I understand, there will be cross-platform play, between the PS3 and PC at least. It sounds like there will also be keyboard and mouse support for the PS3 version, which may help level the playing field a bit.

  7. vodka and cookies says:

    Cross platform play only with the PS3 version which also supports keyboard & mouse (plus the PS Move).

  8. skinlo says:

    Hmm, first Valve game since CSS that I have close to no interest about really, CS in general has always bored me, probably not helped by the fact that I tend to suck at it and get killed in the first 30 seconds have to wait 5 mins for the next round to start.

    • a1711532 says:

      No offense whatsoever, but perhaps CS:GO’s new “casual” mode might suit you better?

    • skinlo says:

      None taken. If it has one, perhaps it might.

      I tend to find I often open fire on someone first, then do some ridiculous bunny hopping crouching thing, and kill me in one headshot. I usually end up raging.

    • sneetch says:


      You’ve just given me flashbacks. That is an absolute sack of crap alright… you have the cursor on their head, tap twice, they leap into the air, spinning around and headshot you as soon as their feet hit the ground. Sucky net-code? Bad hit-boxes? My own suckage? H4x?

      I don’t know, I’ve raged against all in my (distant) past.

      I was curious about his, now I’ve gone a bit cold.

    • shaydeeadi says:

      This completely sums up my experience of CSS.

    • AdamK117 says:

      To be fair though jumping/moving and bursting is pretty ineffective in CS as compared with ironsight surefire games…

  9. Flukie says:

    IGN have a video showing actual in game gameplay.

    link to youtube.com

    Although cross platform gameplay seems like there will be alot of sad PS3 players.

    • Amun says:

      They should add an AvP 1 style scoring system (eg, console players are worth 75 points, PC players are worth 500).

    • skyturnedred says:

      So, matchmaking only allows 5v5 and larger fights only possible with custom games, that I assume have no effect on ranking etc?

      I’ll pass.

    • Milky1985 says:

      “So, matchmaking only allows 5v5 and larger fights only possible with custom games, that I assume have no effect on ranking etc?”

      5v5 is what is play competitvly and the matchmaking will be for competitive leaderboards so it makes sense.

      10v10 is my prefered but once it gets more than that theres a few too many bullets flying around!

    • skyturnedred says:

      It’s 2011. 5v5 matches in a first-person shooter just seems ridiculously small to me, no matter how you spin it.

    • AlexW says:

      sky, the operative word for 5v5 is ‘competitive’. Just like the Dota games are all 5v5, competitive CS is about sending a few teammates down specific paths (and kinda hoping your opposition doesn’t send their entire team against a single guy). It’s not about mass numbers, it’s about being effective.

      Most normal CS/CS:S games were 8v8, and 12v12 or 16v16 was common on larger or modded maps, which gives a bit more leeway for the looser public games. I fully expect this feel will remain for CS:GO.

    • DrGonzo says:

      PS3 users will just plug in a mouse and keyboard, it will be fine. I would imagine they would lock it somehow so in ranked games only PS3 users with mice would be allowed to play.

  10. Tei says:

    The crosshair looks too big. It make me feel weird, like sitting in the copilot chair, and having a poor driver. Some parts of the visuals looks 2009-ish. It looks more like “Counter Strike Source: Source” than a high-def version of CS. Anyway I will wait to play the thing to have a final opinion.

    • skinlo says:

      The visuals from 2009 are the same as today on the whole…

    • DrGonzo says:

      It looks much better to me. Clearly the source engine, but there are far more assets in those levels and far more detailed. Counter Strike always needs to be somewhat simple though, framerates and smooth navigation around the environment are most important. It is closer to Quake 3 than Battlefield after all.

  11. kwyjibo says:

    The first trailer is fake. You see how all the CTs are South Korean? It’s because it was a trailer Counter-Strike: Online – a South Korean exclusive.

    • kwyjibo says:

      Note how the two trailers have different depictions of dust2.

  12. mindlessrant says:

    First trailer is a fake, second one doesnt look like it was made by Valve either, cant confirm its a fake, but id sure doesnt look very legimate. And “cross platform play?” Thats a bad joke. Has Valve offically confirmed any of this, is this from any official source?

    • Rii says:

      Valve has totally confirmed cross-platform play.

    • The Sombrero Kid says:

      The second one is genuine, check steam ;)

    • mindlessrant says:

      Yeah just checked, well have to say the view models look absolutely terrible, worse then in Left 4 Dead 2, I hope they rework them. And what ever happend to the cross hair, what is that thing? Its an abomination. And does really anybody think cross platform play makes any sense in a game like CS? Console players will just get utterly destroyed by even the most average CS players.
      Generally, I have to say I am a bit let down by this SO FAR, I really hope Valve put more work into this. It just doesnt look like a Valve quality game so far, to me. As a Counter Strike player since the very first version, maybe im just blinded by the low quality of the trailer, and by my own expectations.

    • Rii says:

      The PS3 version (i.e. the only console supporting cross-platform play at this time) will support mouse+keyboard input.

    • mindlessrant says:

      But Rii, how many PS3 players do you think have those and will use them in online games mixed with PC players. Dont get me wrong, I support cross platform play, I loved it in Portal 2, its where it made sense, but Counter Strike is a highly competitive precision shooter. I just hope this doesnt back fire.

    • Rii says:

      Well I’m assuming there’ll be filters available such that PS3 and PC players (or should that be gamepad and mouse+keyboard players?) will only be playing together if that’s what each of them want. It would seem rather short-sighted to make it otherwise…

    • Tei says:

      “Playing like a console gamer” is the new “You play like a girl”.

      If anything, we will settle this age old debate about what community is best. Are console gamers better at FPS than PC players? we will see. If console players are uterlly destroyed, as we expect, then the internet will be a better place, as console gamers will stop calling us elitist. Screenshots will be made to show how much better are PC players than console players. World peace. Free candy for everyone.

    • gwathdring says:

      I sort of hope you can’t tell which players use the console. That way the poor players who get to the top of the server using the PS3 don’t get any more calls about hacking than they would otherwise, and we shitty players using PCs have the faint hope that maybe some elitist PC gamer will think we’re handicapped by a controller as opposed to simply being bad at the game.

      I find it amusing that you actually insinuated you want to show you’re better than console players so they will stop calling you elitist. :D

      Is it really that important to anyone? Does it really genuinely matter to you what console or control system other gamers use to play games? I simply cannot fathom why.

    • Dominic White says:

      I’d just like to point out that the PS3 has USB ports, and a few games support mouse/keyboard. Valve would be insane if they didn’t recommend that cross-platform players use that option. Or at the very least the Move controller, which, while not quite as fast as mouse, is a much better pointer device than a gamepad.

      It’s also more fun, IMHO. Playing an FPS like a lightgun game is satisfying. Actually aiming and pulling the trigger rather than moving your characters entire torso just feels *right*.

    • spanner says:

      PS3 players using a controller who can’t keep up with PC keyboard+mouse players will end up with a skill rating reflecting that, and the matchmaking system will place them in games accordingly. Low-end PS3 players will only be placed in games with each other, while PS3 players who can overcome the controller handicap will be placed in games with non-crystal-meth-twitchy PC players.

    • Tei says:

      @spanner makes sense to me. And I hope the PS3 gamers have fun with the game.

    • MD says:

      They could always even things up by giving us the fashionable modern feature that is horribly laggy mouse control.

    • MD says:


    • shaydeeadi says:

      I quote: “Or at the very least the Move controller, which, while not quite as fast as mouse, is a much better pointer device than a gamepad.”

      No but seriously, what the hell are you talking about? When move released they updated MAG to have move support and it was a fucking abomination, like playing an on-rails game. To say the Move is better than a 2-stick pad is uninformed idiocy.

    • Dominic White says:

      I spend 90% of my time with the Move headshotting people across the entire map with an HMG. No sights needed. It requires a lot more precision and finesse than a gamepad, but it’s infinitely better. Move players in Killzone 3 had a massive advantage over controllers too.

      And yes, both mouse/keyboard and Move are confirmed for the PS3 version now.

  13. The Sombrero Kid says:

    the first one was a fake made up from a trailer from a cancelled project.

    • a1711532 says:

      It wasn’t cancelled. In fact, it’s been out for a couple years now. It’s just Asia-only, and not actually developed or maintained by Valve (it’s licensed to Nexon). Site here: http://cso.iahgames.com

    • sneetch says:

      Yeah, the CTs are all Korean wonder why it was Asia only

  14. Guiscard says:

    This can’t be Counter-Strike: the weapons are properly mirrored!

  15. Monkey says:

    So CS:Source with some new textures and a radial menu

    • skinlo says:

      Its what the ‘hardcore’ on the whole want, so just like in DoTA2, Valve buckled to them and forgot about innovation.

    • Milky1985 says:

      And new weapons , and new equipment, and map layout changes, and a new bulletspread/hitboxes (according to info from teh pros that played it)

      But other than all that yeah its the same thing!

    • skinlo says:

      New weapons or equipment aren’t really innovation, neither is slight map changes.

      Also, I bet you the average person won’t notice the hitbox changes, and even if they do, that still isn’t innovation.

    • mindlessrant says:

      Competitive games and innovation just dont mix. Games like Portal 2 are there for innovation. Not Counter Strike. Just have a look at Starcraft.

    • gwathdring says:

      To non-pros, though, who used lots of community maps, add-ons and mods in CS:Source … it is a fairly minor update. Perhaps worth the asking price, nonetheless. At the moment, I’m thinking it looks like it’s worth switching games but not necessarily worth buying in order to do so. I’m willing to be persuaded, however. I’ll be watching this just in case.

      Also, is it just me or do some of the guns look a little … weird? I’m fine with them looking different, and I don’t dislike it exactly. Any serious gun-nuts have input on whether they are more or less realistic? The whole new visual style is just a tad odd to me. Especially since there isn’t a vast improvement in graphical quality on display yet and it’s still not THAT different. Huh. I’m loving a lot of the map texture details on display. Really liven up some of the familiar locations.

    • mindlessrant says:

      gwathdring: I feel the same about the weapons view models, they look worse the the ones in L4D2 to me.

    • gwathdring says:

      Hmm. I didn’t have an issue with the weapons in left4dead. I guess I should clarify. For me it’s the weapon shapes. They seem less clean and precise and … dangerous, I suppose. They look more stylized. I’m not commenting on the textures or animations, as I’m sure those depend on the resolution you run the game at anyway.

    • man-eater chimp says:

      And hats!

    • Milky1985 says:

      “New weapons or equipment aren’t really innovation, neither is slight map changes.”

      Who said anything about innovation (oh and you might want to read up the definition of “innovation” as well, as in the dictionary it says “something new or different introduced”, so by definition new weapons etc is innovation)

      I was arguing the OP point that it was “just cs:s source with new textures and ridal menu”

    • etusa says:

      “Its what the ‘hardcore’ on the whole want, so just like in DoTA2, Valve buckled to them and forgot about innovation.” Not totally 100% sure on this (don’t know the “hardcore” scene for CS anymore, if it’s all about Source today then i’m wrong), but if they really made what the ‘hardcore’ players want, it would resemeble more 1.6 on its mechanics than Source. I am not hardcore, but I played 1.6 for many years and the things that will really matter on this game for me are moving and shooting (accuracy / recoil / hitboxes). I would love if they implemented bunny jumping, not as it was in the beta but as said, similiar feeling to 1.6.

      And btw, the trailer spoke of molotov coctails and stunguns, that is game changing and innovative. Especially the molotovs, you can control your opponents in a whole different way, for example you are going to defuse a bomb and you know the enemy is lurking behind the door. Throw molotov + smoke and maybe a flash and you’ve got yourself time to defuse.

  16. Pobblepop says:

    This has become my official can’t give a damn new game release of all time. Ooh, the ‘franchise’ has sold lots of copies the blurb tells me, therefore lets make it again with better graphics. Really really tedious.

    • a1711532 says:

      I must say that I don’t envy Valve their position at all. It’s a constant catch-22. They can never make any of their new games either similar enough or different enough, it seems. Moaners and complainers always.

    • MD says:

      They do tend to sell huge numbers of copies, though, so I wouldn’t feel too bad for them.

    • Moni says:

      I’m going to bet that this game sells exactly zero copies.

      Because it’s free to play.

    • ResonanceCascade says:


      It could be. There was an interview with the Large Man In Charge the other day where he said they still haven’t decided how they’re going to monetise it yet.

      I’d personally be a bit surprised if it was F2P, since CS isn’t as conducive to shit-buying as TF2, but we’ll see.

  17. a1711532 says:

    For people complaining about the radial menu: the PC UI isn’t even close to finalized, and will probably be completely overhauled before release. The game has many months of development left, so all these quibbles are nothing to be up in arms about at this point.

    Generally, I have to say I am a bit let dwn by this SO FAR, I really hope Valve put more work into this. It just doesnt look like a Valve quality game so far, to me.

    As if Valve would release it until it’s had 125% the industry-standard development effort put into it?

  18. Shoudai says:

    Valve aren’t the lead devs this time. Hidden Path are leading the charge (the people who’ve been supporting CS:S since the Achievement update etc). Radial menus are a brilliant design choice so long as the binds are kept. And lastly, it’s looking dated as all hell because it’s still using Source which *is* dated.

    They need to do a LOT of work to bring this up to standard.

    • skinlo says:

      Out of interest, what would you say the standard is?

      Portal 2 looked quite good on the Source engine, despite being technically inferior to the Unreal 3, Cryengine 3 etc engines.

    • gwathdring says:

      I agree. Portal looked quite stunning. And a lot of the little details here are quite intriguing … I’m not sold on the other aspects of the visual over-haul … the color palette they went with isn’t really my thing. I liked the crisp, filter-free camera in CSS even if the maps themselves were still boring old brown and grey most of the time. The washed-out filter is a bit odd.

  19. Faint says:

    The modifications to dust in the IGN video look interesting.

  20. nubbuka says:

    The first trailer is from Counter-Strike:Online.
    It came out two or three years ago. Currently played in japan (Edit: Asia)

    OT: I’m kinda waiting for this although from recent info about the feel of the game, it will resemble CS:Source more than 1.6.
    Most of the players that Valve have sent to play the game were from the Source community of pro gamers.
    I think it’s really neat that Valve are promoting past releases (Counter-strike, Dota2). Renewing them, as much as they can and bringing more people to the concepts.
    Is it better for them to just release new IPs? That I do not know, but there are a lot of games that are going to come out in the near future that will surely give the games their spoon of “difference”.

  21. somnolentsurfer says:

    The Dreamcast only had one stick. I suspect modern console gamers would fare rather better. Certainly I’m bad enough at CS that a reasonably competent COD player could beat me. Anyway, I suspect it’s mainly for friends play, and beyond that it’ll even out in the ability matchmaking.

  22. Mikko-Pentti Einari Eronen says:

    I hope you can still toe-snip shoot people in this.

  23. a1711532 says:

    No hats, by the way:

    And in case you were wondering, Valve has no plans for microtransactions in GO. That means no hats, aside from those already on the character models.

    link to pc.ign.com

    • Moni says:

      No hats!? What’s the point of that? Will there at least be a choice of tasteful cravats?

  24. Text_Fish says:

    The man in that screenshot has a really nice flack jacket.

  25. Eggy says:

    Never cared for CS and will not care for this new version either. CS: Source is the only Valve game I do not own. I played a few rounds of the original CS but the people playing online put me off the game (series) for the rest of my life. Nowhere is the the online community more immature and annoying as in CS.

    • Ysellian says:

      Dota games tend to have some pretty immature people as well, but yeah CS was pretty bad.

  26. Sinnorfin says:

    Didnt see any blood.

  27. Arvind says:

    I’ve played some CS on and off for a few years, but I don’t get why each CS release is the same maps with updated textures.

    Doesn’t anyone want to play new maps? Anyone?

    • mickygor says:

      There are tens of thousands of new maps made, but people keep coming back to the ones that you see being redone. There’s a reason for that. They’re difficult to beat.

    • Lemming says:

      Er, not because they are difficult to beat, but because they are well-designed and fair to both sides, surely?

    • skyturnedred says:

      Difficult to beat in this case meaning they are such good maps, that it’s hard to come up with better ones.

  28. Tom Walker says:

    Early 2012. This might just be my excuse to finally buy an up-to-date PC.

  29. Corrupt_Tiki says:

    I was skeptical at first, but after watching that trailer, it actually looks pretty decent, and I’m sure they will pull it off, I seriously hope that it keeps the speed, from that trailer it still looks reasonably ADHD, but won’t know till we get some hands on.

  30. VIP0R says:

    It better have a Riot Shield!

    • nubbuka says:

      *Smiles* That darn thing… I love it so much.

    • Corrupt_Tiki says:

      remebering people shout, *Shoot the feet. THE FEET!!* being screamed across a packed internet cafe still makes me giggle.

  31. Advanced Assault Hippo says:

    The possibilities of the molotov cocktails look intriguing….

  32. goldrunout says:

    the first trailer has NOTHING to do with CSGO. It’s an OLD trailer for CS Online, a version of CS made by Nexon (not sure about this) for the eastern market. The second trailer instead is the real one

  33. Davee says:

    This footage has killed any interest I may have had for another CS sequel (especially after 8:45): link to youtube.com

    Not to mention that the CS:GO trailer itself was very weak.

    I feel… Nothing. Other than joy about the RO2 Beta coming out next week!

  34. Dervish says:

    Stop saying “hi-fi.” “Hi-fi” wouldn’t be a remake at all, it would just be a copy as close to the original as possible.

    • TheGameSquid says:

      Isn’t that pretty much what they’re doing here?

    • Dervish says:

      No? It’s obviously not trying to be at close to 1.6 or CS:S as possible–it would just be a straight port otherwise. “High fidelity” implies that you are making as few changes as you can, to reproduce something accurately.

  35. Paravel says:

    Oh man, I am mostly excited for cross-platform. That way, my score will be higher without having to improve my skill! (on PC)

  36. Lemming says:

    I’ve seen mention in the comments and on the IGN video preview of dying and spending the rest of the round spectating. Was this a new thing? Because I have no memory of that whatsoever. I always remember respawning at the team starting point and carrying on. The rounds were over depending on if all the hostages were rescued/bombs disarmed or whatever weren’t they?

    • gwathdring says:

      On modified servers. The standard play was one-life-per-round. In online games it could get pretty dull. In LAN games it was just fine.

  37. moarage says:

    Not a graphics whore here but the graphics doesn’t look that much better than css tbh

  38. Daryl says:

    The gun models in the IGN preview look awful. If they don’t update them, I will be very disappointed. They all look way too small and not nearly as good as the ones in CS:S. I know that is a small thing to complain about, but they have almost a TF:2 cartoony style look to them. The shotgun looks like a re-skin of the soldier’s shotgun from TF2. Even the hand models look off. I just don’t like it. I can tell they were playing that demo on a console, so I hope that is a console-only thing, or maybe a “small weapons” option was on.

    • Daryl says:

      Also, the firebomb/molotov cocktail will be a NIGHTMARE on ff-on pub servers.

    • cyberninja says:

      I totally agree, the weapon style looks too much like left 4 dead and no where near as solid as CSS.

  39. lightswitch37 says:

    That guy at the end of the first video really needs to tuck his elbow in, it’s killing me.

  40. weenus says:

    Torbull from ESEA confirmed he was able to buy the classic way during the playtest.

  41. yourgrandma says:

    The lack of shadows on the characters was quite ugly. Source engine really needs a new lighting system.

  42. Rushko says:

    Why why why can Valve not understand what made CS 1.6 competitive and such a great game? Blizzard embraced the Starcraft phenomenon and made sure not to mess with much with Starcraft 2. (In fact pros had fits because you could select more than one building in Starcraft 2. “The purity!” they cried.) You see, a pro scene promotes a game, I mean it’s damn near about to go mainstream (barcraft anyone?). I don’t understand why Valve doesn’t try to recreate the magic that was 1.6, it and Starcraft were right there in pushing what were basically Quake tournaments into a huge professional gaming industry. Valve could do it again if they so pleased. I will tell you exactly why just from watching the trailers (there’s a better in-game trailer out there on the youtubes) that this game will not:

    – you can’t see where your bullets go
    – there’s no need to see where your bullets go because your weapon recoil is completely random when running
    – you can’t see anything with all that crap lying around
    – the weapons aren’t on the left side anymore
    – no bunny hopping
    – the movement isn’t as precise

    Incidentally these are the same reasons CS:Source never reached the same level.

    I’m no here to crap on this game, just having a sad that we’re just not going to get another game like 1.6, nor a CS return to glory

  43. Vanderdecken says:

    The “online edit” is an edit of the trailer for Counter-Strike: Online, the unofficial Korean online version. It’s not an official Valve trailer and the footage is nothing to do with GO; stop complaining.