Trackmania 2’s “Educational” Trailer

My car would totally ghost mode your car.
What’s educational about it? Well, it teaches you about the game, I suppose. It shows you how there’s a bunch of customisation options, and how the game’s editor allows you to build elaborate race course for the cars wot go fast. Most of all though, it teaches that Trackmania is basically crazy. And that is why we love it. (It’s the bit at 1:35 which really sums up what the game is all about, I think.)


  1. syntax says:

    This is good. I had so much fun playing this game for hours at PAX. They really should consider adding player collisions (as a SSO), I think it would make fooling around online more fun.

    • Jubaal says:

      Yes I agree. I totally understand why they don’t have collision detection, but I’d love it if they added it as an option. It’s the one think I really wanted to see in the original too.

    • mrwonko says:

      You couldn’t have 200 players online if you had collisions. And the already tricky gameplay could easily become frustrating with other players pushing you around.

    • Gnoupi says:

      Trackmania is not about collisions, and never will be, according to developers.
      That’s just not this type of game. The core public of this game would even prefer playing without all the ghosts, in multiplayer, to not be disturbed, from what I read.

    • MrNice says:

      Talking about collision in the Trackmania community is considered trolling.
      It’s a game about time trial and always trying new different tracks, it will be griefer paradise if they allowed collision.

    • blind_boy_grunt says:

      For someone who doesn’t know trackmania it probably looks like there will be collisions, non of the cars ever actually touch, not even when one is out of control on the track spinning crazily around. I know it’s a trailer and cars passing through each other wouldn’t look very exciting, but they are trying awfully hard not to show it.

    • Gnoupi says:

      That’s true, all official trailers I have seen so far are really trying to hide that “ghost cars” part

    • Calneon says:

      Well I can understand that you don’t want stuff like that on a trailer, to an ignorant eye it would look like a bug or glitch.

    • RC-1290'Dreadnought' says:

      It is pretty well hidden, but there are actually cars driving through each other at 0:40, right when they start driving away.

    • Tatourmi says:

      Nay. Trackmania is about having fun with nonsensical cars wot goes fast. And I’d never understand why simply having them would spoil the experience of the most OCD players. I’ve been playing a lot of hide and seek on trackmania maps and simply having them as an option would be amazing for the community to create new content with.

    • Strangeblades says:

      Collisions? Yikes. It would be entertaining for a few seconds to watch 50 cars knock each other off the tracks. Then no. It would stop to be entertaining.

    • gwathdring says:

      That’s why it would make for an amusing option. And of course it wouldn’t be fun with 50 people. Maybe you could even, to spare netcode headaches and lag, cap the number of players that can be in a collision enabled server. You wouldn’t do it with 50 people. Maybe you and your buddies knock up a quick game and want to play bumper cars for a bit. I don’t need GOOD collision detection as I agree collisions are not part of the game and don’t need to be. The essence of trackmania is competitive, but solo. Sure there are other cars, and you want to get the fastest time in the world or at least your region. But mostly you are competing with yourself. And I love that about the game. I’m not asking for that to change. But I think there are enough people who would have fun with some basic, bare-bones car collisions every now and then that it would be worthwhile to stick it in the game. And I’m one of them.

    • Dobleclick says:

      “Trackmania is not about collisions, and never will be, according to developers.
      That’s just not this type of game. The core public of this game would even prefer playing without all the ghosts, in multiplayer, to not be disturbed, from what I read.”

      You CAN very easily get rid of the ghosts in multiplayer if you want, even in the midst of a race. Just press “O” and competing cars disappear. I constantly use it: If I want to see where and how others drive, I enable their ghosts, if I want to concentrate on a perfect lap, I disable them…

  2. PoulWrist says:

    200 people O.o I figure 200 ghosts? Still that’s insane :D

    • Calneon says:

      No, 200 actual people playing the same track as you at the same time. In the multiplayer beta the highest I’ve seen it go is ~80, but I’m sure more is possible.

    • max pain says:

      You have to appretiate what a good job they do with making the fact there’s no car collisions not stand out.

    • ZephyrSB says:

      If you want to see what happens when TM players start using ghosts, you should probablly look up the 1k Project.

  3. Rallymen007 says:

    As long as it’s optional, because when 12 year old kids are online (like in NFS:World) all the races are like FlatOut. A faggy-style demolition derby. Or like in GRID on the first turn.

    And it would be hard to use on time trials, because slower players would be a pain in the ass. It would fit, maybe.

  4. Chris says:

    It’s UBIshit.

    No sale.

    • Jekhar says:

      Yeah, too bad Nadeo associated themselves with Ubisoft. The moment i saw this Trackmania 2 went from instabuy to “wait and see”. And knowing Ubi this will probably be “wait until it’s in the bargain bin”.

    • johnpeat says:

      Trackmania is too important to make any sweeping over-entitled generalisms UNTIL we find out they want us to be online just to play offline…

      I’m sanguine that some ‘online checking’ is inevitable and – let’s be honest here – Trackmania was one of the first games which made proper use of you being online to improve the experience even if you were playing ‘solo’ (by offering you other people’s times to beat etc. etc.)

    • Ravious says:

      As much as I detest Ubisoft, they really seem to let Nadeo do their own thing. Plus, Nadeo considers their product more along the lines of an MMO where having an account is beneficial. Logging in to play on servers and in-game links is a big part of the game…. more so than solo modes.

      Anyway, there are other articles on RPS talking about the lack of DRM for Trackmania 2.

    • rocketman71 says:

      Plus they allow offline play.

      As much as it pains me to give money to the bastards at Ubi, I think I’ll make the exception for Nadeo. But it fucking really pains me, even being a Trackmania game.

    • Bonedwarf says:

      Bear in mind the original Trackmania used Starforce for DRM, ANYTHING Ubisoft does is better than that.

      I’ll be passing on this. I’ve still got about 27,000 tracks for TMUF to go through.

      No, I am not exagerrating, there are that many tracks.

  5. johnpeat says:

    No-one here pre-ordered to get the Multiplayer Beta yet then??

    link to

    • Calneon says:

      Yes, I have.

    • johnpeat says:


    • Calneon says:

      It’s very similar to Trackmania Forever/United in pretty much every regard. The graphics have improved of course, the car handling has changed, it feels more like a slower version of Coast from TMU, which I think is really good. There are only a few tracks at the moment but obviously that will increase a lot as people make new maps.

      If you didn’t like TMU, you won’t like this. I’m looking forward to the content that gets added when the game goes live (singleplayer challenges, possible additional settings?).

    • Gnoupi says:

      That’s what I read about the handling, and it’s what is preventing me from buying..

      What I liked from TMU was Island, Stadium, maybe Bay.
      I like fast cars, simple fun. The most “handling precision” I can handle is Stadium.

      If this whole Trackmania plays like Coast, it’s unfortunately not a game for me :/
      So I guess I will wait for a demo to see if this way of handling the cars is correct for me or not.

    • Chizu says:

      I’d say it feels more like a mix of Canyon and Island from Sunshine/United.
      Island for the flat speed and drifting, and then its like canyon when you hit the narrow twisty bits are you start flipping up on two wheels.

      Id’ say its alot more Island/Canyon than it is coast.

      Apparently the next environment will be Valley, which I am thinking sounds like it might be Rally-like.

    • Calneon says:

      I think I got the settings confused when I said coast, I thought coast was the really fast one but is that the slow one instead? In any case, I think the handling is an improvement over Stadium.

    • Gnoupi says:

      Oh, better, in this case.

    • Ravious says:

      I feel like there are two race styles in Canyon in almost dichotomy. First you have high-speed + drift on the wide race tracks and concrete “arena” blocks (which are used also for vertical wall rides). Then you have the narrow track which requires really find control, since your car still wants to go at high speed. One Nadeo dev said he was watching a pro “fight the track,” which was what he wanted for the narrower track.

      Most map makers right now seem to be focusing more on the former play style, which feels more like Island or full-speed Stadium. The latter feels more like Desert + Coast with an Island car.

  6. Calneon says:

    In Trackmania United there were 7 different settings, anyone know if there will be something similar for TM2? Worries me that this is called Trackmania 2 Canyon, will we have to pay for each additional setting if they add them? Wouldn’t surprise me with Ubisoft…

    • johnpeat says:

      I suspect you’re right in that everything in this game will be set in that Canyon setting – but with variable time-of-day and weather and, of course, the ability to create endless tracks in that setting.

      Trackmania2 ShoppingCentre and TrackMania2 Arboretum will, presumably, be another £20…

    • Gnoupi says:

      From what I read, it’s mostly to cut the whole thing in slices. Instead of taking longer time to provide all environments, they want to release new content regularly, for lower price.

      It allows also to maximize profit on their side (and on the retail distributors’ side as well). As it is, you have still people playing regularly TMU, which they bought for 50 euros, years ago.
      Providing content regularly will allow for a longer “value” of the product, since all updates will be with “brand new” stuff, instead of having a full pack which is losing value in the shops.

      More details on this French post from a developer: link to…?p=4621999&viewfull=1#post4621999

    • Chizu says:

      Its going to be episodic, so yeah. You’re not far wrong.
      Still Canyon is £19.99 which isn’t too bank breaking. Not sure if they will price each “expansion” or whatever the same way, or if owning one will discount further releases or what.

    • Gnoupi says:

      Google translate (no time to write a better translation) of the bit about price:

      These are the shelves that were more restrictive environment out three in one game full price. This forced the team take a long time before the release of a game and then move on just when the players began to use our game so of course we were free updates to improve the game, but c It was quite complicated. I recall a player who bought United in 2006 will spend anything since. Yet 20% of buyers are still connected in the month of June

      In short, we were more with an online game and scalable, but with a traditional model output and then switch to on. Leaving the titles one after the other, and different games, that can stagger the player’s expenses while allowing Nadeo games to evolve consistently with the organization of a studio.

      It is for this reason that the desert environment, released in 2003 is found in 2006 in United. The goal was to update the game, but we could not give a fourth free update.

      Finally, in terms of price, I tend to remember that someone who wanted to play Desert and all changes will have to buy two full price games, while for Canyon, enough for him to have to pay 20 €. For someone who wanted the 6 Enviros and all their evolutions, this amounted to € 130 (Original, Sunrise and United), which also amounts to more than € 20 per enviro.

      And finally on the case of Nations, we found the pattern of restriction on the free game, to a run on five waiting to motivate to move to United. We sought to compensate for the end of the advertising model in the game by Microsoft, announced at the last minute on the web. I found an article online before they write me, say it.

      link to…ake-live-13779

      We were still viable at the time, since we had a much larger audience and a game more suited to advertising, but Microsoft was a major source of revenue that we had to compensate. It was a logical decision taken by the team Nadeo.

      The free game is still a very good business, and if the influence of the system was for something, it would be in the range up to 10%. In any case, it is still online, and that’s what counts.

  7. iainl says:

    No ordering for me until I know it runs OK on my PC, for one, as I’ve only got a Radeon HD4670 in here, and that’s not particularly fast. But also, no purchasing until I see what hideous DRM Ubisoft put on it.

    • Calneon says:

      Your card will handle it fine, it’s not much more demanding than TMU, especially if you turn down the settings slightly. In terms of DRM, there is none of Ubisoft’s DRM at all, but the whole thing is built around Maniaplanet, which makes sense because the game is very community driven (community maps, cars, videos etc all in one place). AFAIK, you can play the singleplayer parts of the game offline, but don’t quote me on that because the beta doesn’t have any SP components at the moment.

  8. Scandalous_J says:

    AFAIK, there is not going to be any Ubisoft DRM. There certainly isn’t now. Also, you do not have to be online to play.

  9. Chizu says:

    I’d say it feels more like a mix of Canyon and Island from Sunshine/United.
    Island for the flat speed and drifting, and then its like canyon when you hit the narrow twisty bits are you start flipping up on two wheels.

    Id’ say its alot more Island/Canyon than it is coast.

    Apparently the next environment will be Valley, which I am thinking sounds like it might be Rally-like.

    Edit: Reply fail.

  10. Funso Banjo says:

    “The world most popular . . .”

    Grammatical error in the first contextual text of a professionally put together trailer?

    How can you spend millions developing a game, but refuse to hire people who can write correctly?

  11. kaibren says:

    with that money you will get only canyon environment . and next environment will prolly came next year.. they plan to make first shootmania(2012 Q1).. and after that trackmania:valley.. (but 20$ for a TM2 is pretty nice price, even if you get only one environment..)

    bought it on the first day and only thing what bothers me with nadeo is big nadeo sign at the start,finish and checkpoints.. instead of big signs what will say it’s finish, start or checkpoint.. but those important signs are just a small ones next to the big nadeo sign..

    as much as i remember it can be played offline (first time when i created the account, it said: create account or stay offline).. haven’t tried, because all the action right now is in online.
    anyway launching game through maniaplanet, the launcher looks exactly like last versions of trackmania.. (from launcher: start game->sign in from your maniaplanet account->play)

  12. Milky1985 says:

    Is there plans/thinking about a RPS server so we can all watch each other fall off the track in funny ways after release?

  13. wodin says:

    to be played with Led Zepplin blasting

  14. chabuhi says:

    For those of you familiar with the franchise, do you think “download new cars” means “microtransactions”? Did they do any in-game sales in the first title, and/or are they planning to do that for the second? That’s by no means a deal-breaker for me, I’m just curious.

    • lego6245 says:

      It’s all done via Coppers, or rather, in game currency. Earn it by racing. Spend it on the community. See, it’s micro transactions using in game currency to other players.

  15. Strangeblades says:

    I love this trailer and the song. I was just bopping along with it. Good stuff. Also can’t wait for this game as I loved the first one.

  16. wazups2x says:

    Best trailer yet! I need this game!

    Kind of sucks how it’s split in to three part though. It’s going to completely split up the community.

  17. YourMessageHere says:

    This makes me want to play Carmageddon.

  18. Text_Fish says:

    TM2 trailers always make me laugh with joy.

  19. Ham Solo says:

    I’m in love again.

  20. Chris92 says:

    I’ve been in the closed beta for TM²Canyon since the very first day and I have to say: God damned, I’m in love with this game! It’s effin’ amazing, it looks very nice and it’s faster and more challenging than ever!
    Release incoming!