LA Noire Devs Team Bondi In Administration

Where the sidewalk ends
Some sad news, I’m afraid. The Australian Securities and Investments Commission has announced that Team Bondi, developers of LA Noire, have gone into administration. It’s not long since stories of the troubled and prolonged development hit the airwaves and Rockstar had already stated they would not publish the team’s next title. Rockstar do own the rights to LA Noire though and the PC version is in the hands of their Leeds studio. This shouldn’t change anything on that front, though we shall keep an eye on the situation. As for Team Bondi, judging from what conditions were apparently like in the studio, it’s amazing to see the ambition that still made it into LA Noire. Sad times indeed for those hardworking people who may undeservedly lose their jobs.

The PC version of the game (handled by Rockstar Leeds) is arriving later this year. We’re taking a look at it very soon.


  1. kwyjibo says:

    Weren’t they getting acquired by another Australian studio? Is this down to the acquisition, or did that fall through?

    • Alexander Norris says:

      Nope. They pretty much declared bankruptcy as soon as the game was out, conveniently before paying the massive amounts of overtime they owed people, IIRC.

    • Carter says:

      If they had full knowledge the company was about to become bankrupt, to not pay people the ludicrous amounts of overtime that they were owed is incredibly sad frankly

    • LickingABeluga says:

      KMM Games more or less acquired Team Bondi’s remaining assets and staff were given the option to go over as well, so Team Bondi as a company is just a name and a black hole of roubles and pesos.

    • Daniel Rivas says:

      Sad is certainly one word for it.

    • LionsPhil says:

      “Fradulent” in spirit if not in law is another. Nothing of value was lost here. Maybe the actual talented people will find employment somewhere that will actually pay them this time—it’s not like the horrid little organization falling apart has made the individual developers cease to exist.

    • diamondmx says:

      Unfortunately, until the law is changed – the company is already beholden more to the (rich) shareholders than to the (poor) workers – and I’ll bet that the company executives get first bite of what’s left, if anything.

      The laws need to be changed so that the employees at the bottom get the back-pay and severance they deserve if the company they’ve been keeping afloat on sheer effort goes under. Otherwise the only reason they’re not jumping ship (and causing the game to die) is because they care about the game they’re making.

    • Talorc says:

      “Phoenix” behaviour is a very, very serious corporate offence in Australia.

      link to

      IF the directors of Team Bondi transferred assets (eg video game IP) to a third party with the intention of avoiding paying the companies creditors, that is a very serious matter.

      Employees owed back pay / entitlements / unpaid annual leave are creditors. Fortunately, those entitlements are guaranteed by a government fund – the government will make good most shortfalls in that area. Those sort of employee creditors also rank quite highly, usually above other creditors.

    • drewski says:

      @diamondmx – nope. Under Australian company law, in a winding up, only the administrator has a greater right to any funds left over than outstanding employee entitlements. Shareholders are absolutely dead last – they only get anything if every single employee is paid in full and all creditors are made whole.

      Which might have happened once or twice, but generally there’s never anything left after the administrator is paid and any outstanding employee entitlements are covered. Creditors gets cents in the dollar and capital is wiped out.

      Although secured creditors have prior right to whatever they can generate from their secured asset, any leftover claim comes after employees. Also, adminstrators are granted broad powers to chase “pheonix” like transactions and can apply to the Federal Court to wind back related party transactions which are designed to either defeat creditors or give priority to particular creditors at the expense of others.

      Finally, there are strong criminal sanctions for company directors found to have breached corporations law, although in practice these are extremely difficult cases to prove and rarely pursued – and even more rarely successfully prosecuted.

      Next time maybe actually find out what Australian laws are before you suggest changing them, yeah?

    • Alexander Norris says:


      Nothing of value was lost here.

      You mean apart from hundreds of hours of work the studio employees were never paid for, right?

      @drewski: a) he was talking about in general, not in the case of going into administration; and b) how exactly does that change the fact that what he described is the case pretty much everywhere else?

    • Starky says:

      @Alex except as said above, those unpaid hours are claimable from a government fund – so people will get paid somehow.

    • DrGonzo says:

      I think you’re missing the fact they genuinely did go bankrupt. I doubt they ever intended to pay those people and I’m aware they were very dodgy to their employees. But they were also terrible at business.

    • FunkyBadger3 says:

      You mean apart from hundreds of hours of work the studio employees were never paid for, right?

      If you work for nothing, then you get exactly what you deserve. Its a harsh lesson, but a promise in the real world is worth nothing.

    • Sheng-ji says:

      @FunkyBadger3 Actually, contract law does a very good job of holding people to their promises. Even though they have declared bankruptcy I don’t doubt the directors will be made to sell literally everything they own until they have paid their creditors – traditionally the creditors with the highest priority will be unpaid staff.

      So I guess the lesson is if you sign a contract you have to fulfil your promises.

    • Hindenburg says:

      Y’know, what’s interesting about these particular comments is the contrast between the U.S.’s mindset towards worker rights and the Australian, which, from some descriptions, is surprisingly close the the Brazilian mindset.

      Nice to see another country in the southern hemisphere actually giving some degree of thought towards protecting the workers /o/

  2. Kerbobotat says:

    Its always sad to see things like this happen, I personally thought LA Noire was game of the year, all years.

    • Rich Tea says:

      Really? I thought it was one of the most tedious games I’ve ever played. I’m still baffled by the universal acclaim it recieved and not a little annoyed that I shelled out £30 on the back of critical madness. An initially polished title, but with the eventual depth of a small puddle.

  3. kyrieee says:

    Good job, McNamara

  4. CaspianRoach says:

    link to
    says that they have never developed/ported a game for PC before. Uh-oh.

    • Prime says:

      Quick, somebody send them a list of John’s “Developer Do’s and Dont’s”!

  5. Bungle says:

    The publisher profits, the developer goes under. I’ve seen this before.

    • Starky says:

      You’d be dead wrong in this case, this developer has a long sordid history of been badly managed, and dickish to it’s employees (unpaid overtime, endless crunch, massive pressure and near abuse from management).
      Rockstar bailed them out more than once during development, and refused to work with them again because of the way Bondi did business (the Bondi management apparently did a lot of blame shifting) and the way it abused it’s employees.

  6. MuscleHorse says:

    Rockstar should be fucking ashamed of themselves.

    • MuscleHorse says:

      Difficult to work with or not, they developed a hugely succesful game, yet they can’t afford to carry on. Something very wrong has happened.

    • sneetch says:

      Why do you assume that “something very wrong” was Rockstars fault and not the management in charge of this 7 year plus long project?

    • JackShandy says:

      It was a Duke Nukem Forever situation. Team Bondi drove themselves to bankruptcy by eternally making this game (apparently changing everything to fit new tech that came out each time, too). The game was never going to be finished until Rockstar came in and devote a massive amount of their people to finishing it, adventising it to make it popular, etc. Team Bondi had racked up enough debts from producing this game that they couldn’t afford to go on no matter how much money the game made, as far as I can tell.

    • jeremypeel says:

      Team Bondi drove themselves to bankruptcy by perpetuating the kind of nightmare management practice and staff maltreatment we’d hoped game development was beginning to leave behind.

      Rockstar have shown themselves capable of supporting developers who haven’t met the deadlines in the past, that’s not what this is; what they’ve done here is made a PR (and hopefully moral) decision not to support the kind of cruelty and deception we’re hearing about from ex-Bondi employees.

      Team Bondi have driven themselves to bankruptcy by squeezing their staff’s ambition and talent into pulp and then having the gall to assume that nobody would call them on it. Instead they’ve become an industry pariah and it’s been the end of them.

      It’s terrible to hear about the job losses of any and all of the put-upon programmers, animators and the like still left at Bondi. But for the studio itself, and McNamara’s management, this is as it should be.

    • Nalano says:

      What he said.

      Rockstar forced Team Bondi to straighten up and fly right, fed them designers, advertisers and MONEY, and actually got a working game out of them when McNamara was still on his ego trip. Sadly, all the overtime the actual rank and file worked will probably never be compensated now, but that’s not Rockstar’s fault. That’s McNamara’s fault.

    • mipearson says:

      I’m an Aussie dev. Not in games, just a dev.

      There’s a perception that, say, offshore’d Indian or Chinese development means you get shit code quickly and cheaply.

      The other perception is that if you offshore to an Aussie studio you get shit code slowly and more expensively than if you’d paid a US studio.

      My friend left BlueTongue just before THQ shut them down. They’d recently produced the excellent De Blob 2. I presume that this was because what you can get for $100k AUD a year in Australia you can get for $75k USD a year over there. Remember the Aussie dollar, up until very recently, was beating the USD.

      I don’t think Rockstar cut Bondi loose as a PR move against “bad management practices”. I think Rockstar cut Bondi loose because they were shit, slow, and expensive.

    • Milky1985 says:

      Rockstar should, the irony here is that people are saying that its all on tem bondi, but rockstar themselves pulled the same kinda stuff for red dead redemption in terms of masive ammounts of overtime and a massive crunch period.

    • jeremypeel says:


      That’s true, and adds to my sense that Rockstar knew they couldn’t afford to develop a reputation for bad treatment of staff; even if it had broken even and made a tidy profit to make the delays worthwhile, I suspect LA Noire would have been the last game they made for Rockstar.


      Thanks for the insight. I know (or have heard) that the Aussie dev scene is increasingly small and neglected by mostly US-based publishers, much like the UK. You might well be right that Bondi would have been dropped by Rockstar regardless of it’s management’s conduct – if that’s the case, part of the tragedy here is that what should have been a high profile story about the difficulties of mainstream development in Australia is actually, thanks to McNamara and cronies, a story about the underhandedness of Bondi’s management.

    • drewski says:

      Yeah, it’s very, very difficult to do big game development in Australia. Too expensive for what you get.

  7. marleywail says:

    This actually leads me to the question whether I should boycott the PC version of the game… Wot do you think?

    • Sheng-ji says:

      Why? It’s not being developed by Bondi. By buying the game, you are supporting Rockstar, who in my eyes did everything right – walked away from developers who treated their staff horrendously.

    • John P says:

      You know Rockstar in the past has been equally guilty of treating their employees like shit, right? They’re not exactly the good guys in this area.

    • Nalano says:

      While Rockstar San Diego (one of almost a dozen Rockstar studios) has been accused of extended crunch-times and mandatory unpaid overtime for a majority of its staff, that doesn’t change Rockstar’s relationship with Team Bondi, nor does it absolve Team Bondi’s misdeeds.

    • Sheng-ji says:

      Rockstar may have been accused of many things, but crunch times are standard in the industry. If you want to work in computer games, say goodbye to your family when you approach release. There is no company that does not crunch.

      Regarding mandatory unpaid overtime, I simply don’t believe it. You do realise that in the US or the UK they would bankrupt themselves being sued by their staff. I worked for a law firm which tried mandatory paid overtime and one of the partners went to prison over the affair.

    • CMaster says:

      It’s not mandatory, it’s just that you get let go at the next performance review if you don’t do it.
      Also, game developers by and large don’t believe in employees rights. I know a guy who’s started working for Ubi recently, and he rages whenever someone dares complain about the way their employer treats them. This seems to be fairly common among people who work in the industry – and mention the word “union” to you and they look at you like you’ve got the plague. (And lack of union support of course just makes legal action that much harder).

    • FunkyBadger3 says:

      It’s not mandatory, it’s just that you get let go at the next performance review if you don’t do it.

      Then you have to bite the bullet and make a choice. Or carry on with the status quo and hope things get better.

    • Pointless Puppies says:

      Ugh. Can we please stop talking about “boycotts” as if we were buying shoes at the freaking mall?

      “I dunno guys, I really want to boycott these honies, but I’m not sure I like the color. Maybe if I wait a week those boycotts over there will go on sale. I’m kind of leaning toward those since I just got some Ubi-branded boycotts last week and they’re pretty comfortable”

    • Sheng-ji says:

      @CMaster Contract law is very firm on this matter. If you are contracted to work x hours for x pay and you are asked to work x+y hours, you have every right to say no. If you say no and pressure is put on you by any way, it ceases to be a civil matter and becomes a criminal matter. If you are clever and gather evidence, you have every right to take this evidence to the police. Should action be taken against you because of your refusal, you could pocket yourself several years pay in court.

      There is no need to put up with crap like this in any first world country. There are plenty of avenues to get help if you need it, if you are clever and prepared to research, you will only need to pay for legal representation for a couple of hours. Use the courts people, if your boss is doing this, get evidence, learn the law and do something about it.

    • Hindenburg says:

      @Sheng-ji: yeah, you’re quite right, mate, but you`re arguing from a workers rights viewpoint, and, most likely, from a country that has something akin to proper workers rights (as in: a country whose legal system would skullfuck perfectly ordinary US work practices like that unpaid overtime bullshit). That’d be the cause for dissenting opinions, radically different mindsets, as FunkyBadger demonstrated oh so well.

      Which is a shame, obviously.

    • Kadayi says:


      Err why exactly?

  8. Crimsoneer says:

    I’m curious as to why this happened…surely LA Noir sold well? How could they not have made any money?

    Anybody in the industry care to clarify?

    • mejoff says:

      Don’t need to be in the industry to have read about deeply badly organised development. They overspent on the production, spending more than the game was ever going to make for them.

      Doesn’t matter how well something sells, if it cost more to produce than mega-sales will pay for you still lose money.

    • Shuck says:

      The sad fact about modern AAA development is that the costs are so huge that if the team isn’t really well managed, dev costs will outstrip income pretty easily. Also, since the primary concern is getting the game out the door, management will often have burned through all the operating funds by the time the game is complete. Which means it’s not uncommon for development teams to be laid off at that point, as the remaining management waits for the revenue to trickle in and hopefully be enough to develop another game. If managers misjudge, the funds end up being lower than intended at that point and it’s not just the workers who get shafted.
      In the “olden days” of PC game development, the cost of making a AAA game was low compared to the income it could generate if it was successful, so developers could waste money that would be enough to develop several games and it wouldn’t be a problem. Frankly, that dynamic bred sloppy managers who are often still leading the industry.

    • FunkyBadger3 says:

      Mcnamara is really, really, really bad at managing things.

  9. Dobalina says:

    Who owns the rights to and developed the facial animation technology? It would be a shame to not see that in other games as even in its infancy it was quite impressive.

    • The Sombrero Kid says:

      The facial animation tech doesn’t exist, it’s a terrible concept and no one with a brain would use it to make a game, it’s nifty for cartoons but that’s about it.

    • TsunamiWombat says:

      The Face recog tech isn’t in it’s infancy, it’s five years old, and incredibly expensive and time consuming which is why nobody in Hollywood (who invented it) uses it. If your looking for some revolutionized animation, Battlefield 3.

  10. mindlessrant says:

    The problem is that video gamers in general dont have anything like a backbone, all they do is rant on the internet about it, sing mighty songs about how they boycott and do the right thing. And then they go and buy games they are supposed to boycott anyway. And thats why we have, mostly publishers, that think they can get away with anything.

    • Sheng-ji says:

      What exactly did Rockstar do wrong in your opinion?

    • mindlessrant says:

      Where does it say in my post that I think Rockstar specifically did something wrong? I merely allowed myself a statement of the general gamer of today in the light of multiple recent events, including this.

    • Sheng-ji says:

      It just seems a bit out of place to rant about the power of publishers in the comments of a story where by all accounts publishers used their power for the good of gamers by getting this game out. Surely there are more appropriate places to vent?

    • Nalano says:

      Seriously. This isn’t a “Developers Good, Publishers Bad” story. This story involves an egomaniac director who overworked his talent while criminally underpaying them, and a publisher that swooped in and cobbled together a working game out of that clusterfuck.

    • rayne117 says:

      And what exactly are you doing? OH YEAH THAT’S RIGHT, YOU’RE COMPLAINING ON THE INTERNET

      Boycotting does work. How could it not? All you need are people who give a fuck.

    • Pointless Puppies says:

      Boycotting does work. How could it not?

      No, it does not. At least not in the way gamers mean “boycott”. Half the time people cry “boycott” because they simply want to furiously NOT buy something. They not only want to avoid a game, they want to angrily avoid it, and they want to be as loudmouthed about it as possible.

      Nowhere in this process do these “boycotters” actually try to round up people together for a formal protest, nor do they even care if they’re taking the “boycott” seriously at all. People simply see or hear something that they don’t agree with (even if it doesn’t really “wrong” them directly in any way) from a developer/publisher and they subsequently throw a tantrum. Then as the product they’re supposed to boycott approaches release, they fold to hype and advertisers like a cheap tent and rationalize why they’re backing down on the tantrum they had 4 months ago. They say “well, all my friends were getting MW2 so I just HAD to get it”, or “well, Nadeo is not TECHNICALLY part of Ubisoft so I can just buy TM2 even though I declared I’d never buy another Ubisoft-backed game again”. The real reason why they’re backing down is for the same reason why children who throw tantrums go “I’M SOWWY!!” ten minutes later after being offered ice cream. It was a sudden, childish outburst of anger, and said anger just went away because something they want is dangling right in front of them.

      That’s not to say people aren’t allowed to avoid a game, but let’s not sugar-coat it here. The vast majority of the time there’s no formal “boycott”, it’s just a consumer doing a personal choice. No need to put it on a high pedestal and glorify it as a “protest” when all you’re really doing is NOT buying something. Protest by inaction is not a protest.

  11. CMaster says:

    I thought LA Noire sold pretty well?
    Had Rockstar been bailing Bondi for so long that none of said money actually reached Bondi?

    • mejoff says:

      That’s certainly the impression I’ve got from reading about it.

  12. Jayson82 says:

    Rockstar did everything for the developers supporting this game for years beyond when it was meant to be released.

    It is the developers themselves or at least the one guy at the top that drive the people who made this game into the ground and more than likely declared bankruptcy to stop paying out bonuses or over time after the game was finished.

    Check out the ign report on the conditions in that studio that was team bondi not rockstar who did that.

  13. sneetch says:

    Wait, I’m obviously in the dark here, what did Rockstar do that was so terrible? Why are they the bad guys here rather than Team Bondi’s management? Because they decided to not publish their next game?

    From the article linked in the post:
    “[Rockstar] continued to sink money into LA Noire, and their marketing was fantastic. Without their continued support, Team Bondi would have gone under several years ago.”

    Are they just automatically the bad guys because they’re the publishers?

    • JackShandy says:

      I’m going to assume the people attacking rockstar don’t know the whole story.

    • Milky1985 says:

      Or that they know rockstars previous form in this kinda area, so attacking the wrong company with reguards to this story, but tis hypocritical to say “rockstar are the good guys”

    • sneetch says:

      No, it’s not hypocritical, it might be wrong, but it’s not hypocritical. It may be hypocritical if we were from Rockstar but we’re not (at least I’m not).

      Also we didn’t say they were the good guys, they’re just not the bad guys in this particular case.

  14. metalangel says:

    The Man from Del Monte up there is wishing he was in a better game.

    “YOU LIE!” shouts Phelps, the vein in his forehead purpling under the strain of his inexplicable rage. “You actually found this game really enjoyable, you just want to be cool and jump on the bandwagon of haters!”

    “We don’t like haters in this town,” chimes in Earle, demonstrating what actual personality looks and sounds like.

    The Man From Del Monte unexpectedly produces a notebook of his own and scans the evidence he’s accumulated:

    -world’s dullest lead character
    -huge, empty, lifeless city
    -hours of driving with hateful traffic AI
    -yet another rooftop chase
    -oh look, another empty matchbook to examine
    -illogical, unpredictable interrogations
    -tedious overarching ‘conspiracy’ that is so boring, nonsensical and pointless superlatives fail me

    Shrugging, the Man From Del Monte slides the entire notebook across the table to Phelps.

    “Take your pick, detective.”

    Phelps purses his lips and puffs his cheeks out theatrically. He knows he’s beaten. Earle burys his face in his hands, contemplating a transfer back to ‘chalk outline guy’.

    • Sheng-ji says:

      I was actually interested in this game despite the poor press, but that was mostly based on the assumption that rockstar published it and so the city may be a vibrant fun place just to be in and drive around… is the traffic and atmosphere of the city really that bad?

    • metalangel says:

      The traffic has finally been taught that you can make a right turn on a red light. However, they didn’t bother teaching it that you still stop and give way to the crosstraffic first! So, drive in the righthand lane and you’ll have cars CONSTANTLY pulling out in front of you. Drive on the left, and the cars can’t handle making left turns too well either. The result is you’re swerving back and forth, siren or not.

      The city itself is block after block of nicely rendered but utterly empty buildings. There’s a few sights to go and see (aside from the collection question of visiting the 30 proper ‘landmarks’) but there’s very little activity or action on the streets themselves. There’s streetcars everywhere, but you can’t ride them. There’s miles upon miles of lovingly detailed back alleys, loading docks, and other places that you’ll never see and have no reason to go and see. The city itself (Google a map to see) is a bizarre diagonal slice similar in shape to Cuba, so there’s plenty that’s off limits anyway.

      Yes, I explored a bit. I drove down the LA River. I went to Union Station and watched a few trains (also inaccessible) go past, tracked down a few of the Pacific Electric depots. But there’s nothing to do except look, go ‘oh’, and get back in your car.

      There’s sidequests called ‘street crimes’ which are like mini cases, all of which involve a violent shootout, fistfight or car chase and last a minute or two each. You also (if you want) have to go and find special rare cars hidden in garages (marked on the map once you’ve levelled up) and on 360, at least, you get an achievement for having driven each and every car type in the game.

      But really, that’s it. I’m astounded. I love this period in history, and can’t believe that being sent back in time to such a well-researched city got so boring so quickly. I suppose they wanted you to focus on the job at hand, but there’s not much to do apart from either be a cop or be a cop who’d messing around when he should be on patrol (yes, there’s a free roam patrol mode, nothing happens there either apart from the same handful of street crime missions)

    • Sheng-ji says:

      That’s such a shame, when I heard about this game I was salivating at the thought of the time period and concept. Sounds like the traffic is the same as in GTA 4 on the bridges, you can be hammering down an empty lane, lights blaring in your police car and just as you overtake a car in the slow lane, it will for no reason swerve into your path!

    • metalangel says:

      Well, people used to complain in GTA of “suicidal pedestrians” who’d seemingly hurl themselves in front of your car. What I worked out from hours upon hours of GTA is that the cars/pedestrian avoidance is based on where you car would go if you carried on in a straight line, without taking into account you might be turning. If you remember this, the traffic is easier to avoid.

      LA Noire adds two wrenches to these works:
      -cross traffic that only has its “stop for the police” behaviour kick in when it’s right across an intersection.
      -criminals who follow a scripted escape route and are capable of impossible acceleration and cornering to stay on that route.

      The second one reminded me that Twat McNamara previously did The Getaway games, which also featured meticulously detailed, dull as hell cities. It also had these crooks on rails, who have a large tank full of momentum juice and will effortlessly smash your car out of the way, or cause you to bounce off like a tennis ball off a brick wall. All you can really do is keep up until they have a scripted crash, your partner’s exhortations to shoot out their tires or run them off the road being purely for dramatic reasons.

      I love going for a walk or drive about Liberty City, I’ve never wanted to explore Noire LA.

    • FunkyBadger3 says:

      I diasgree with your point.

      But that’s a damn fine post.

    • metalangel says:

      Which point? I have several (but my hair covers them up)

  15. MadTinkerer says:

    This is EXCELLENT news. The management was full of abusive assholes who treated the staff horribly and ran the company into the ground. The quality of the game was in spite of the execs, not because of them.

    (Please note: some have criticized this game for not being all the good parts of GTA plus more. That does not make it a bad game. L.A. Noire did some things very differently and very, very right and if the GTA series never existed then L.A. Noire’s cities would be considered perfectly adequate. There are far too few games nowadays that deliberately risk trying to do things differently and L.A. Noire should not be punished for not being a great sandbox. The Sam and Max games aren’t good sandboxes either.)

    Anyway, this is great news because it means the real talent at Team Bondi will hopefully reform under good management. And even if they can’t, they can at least put the game on their resumes. Regardless, the abusers are no longer in charge, and that’s always a good thing.

    • metalangel says:

      For one thing, games don’t exist in a vacuum. Other openworld games show up LA Noire’s city for what a dull place it really is, and it wouldn’t have needed extreme violence or wackiness to make it more interesting.

      For the other, LA Noire is bad for reasons entirely of its own making. Once the initial awe of the technical achievements dies away (and any fondness you have for the setting shortly after) you start to realize how underwhelming the whole thing really is.

    • LickingABeluga says:

      This is EXCELLENT news. The management was full of abusive assholes who treated the staff horribly and ran the company into the ground. The quality of the game was in spite of the execs, not because of them.
      Anyway, this is great news because it means the real talent at Team Bondi will hopefully reform under good management. And even if they can’t, they can at least put the game on their resumes. Regardless, the abusers are no longer in charge, and that’s always a good thing.

      Well as much as you’d like to rejoice, Brendan McNamara and a few other Team Bondi execs have been doing the rounds of KMM Games (where some of the ex Team Bondi staff went), so it looks like nothing much is going to change at all, except it might be a Mad Max title instead of L.A Noire

      Curse my commenting ineptness…

  16. The Sombrero Kid says:

    It may not feel like it now but this is a good thing for the industry and for the people who work at team bondai.

  17. Zyrocz says:

    LA Noire is an overrated game. The story isn’t anything else than “meh”, the gameplay consists of bad “point and click” and a couple of boring shooting sequences, the overall graphics aren’t that good either. The game can pretty much be described as a casual “point and click” game for console gamers, most PC gamers have probably played something with a better gameplay already.

    • TheGameSquid says:

      Yeah, it’s the sort of game that drives me nuts because I don’t get why everyone thinks it’s so good. Pretty much like GTA IV and Red Dead Redemption before it. All the game had was facial expression technology that was horribly out of place and never used well and some overpriced voice actors.

    • FunkyBadger3 says:

      You’re saying now that GTAIV and Red Dead Redemption weren’t good games?

      I’m sorry, but that’s just, ahem, silly.

    • Pointless Puppies says:

      I haven’t played Red Dead, but I can most definitely attest to GTAIV being awful. I’m sorry, but incredibly boring missions consisting of 4-minutes-too-long cutscenes with incredibly boring characters engaging in incredibly boring banter, followed by incredibly boring driving to your destination, followed by a contrived shooting sequence using appallingly generic shooting mechanics that don’t even try to excite the player in the least bit, topped with some other boring cutscene to “wrap up” the loose ties isn’t at all my idea of “fun”.

      The graphics and AI weren’t even good enough to make the environemtal atmosphere worthwhile. I stopped at an intersection to “take in” the atmosphere only to stare at incredibly ugly shadows, jaggies that can’t be removed, and textures that looked like actual textures from another game except treated to five minutes of airbrushing, and to see brain-dead pedestrians jaywalking in the middle of a green light only to get repeatedly run over by brain-dead drivers who always brake just late enough to hit the pedestrians.

      Terrible driving, terrible shooting, a story that goes absolutely nowhere 99% of the time, crappy graphics and an incredibly poor sense of atmosphere. Exactly how is TheGameSquid wrong?

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