Adventurous: Minecraft 1.8 Trailer

The Adventure Update of 1.8 is not far from our Minecraft clients. Soon, internet, soon. Personally I’ve been holding off playing any Minecraft until it had a bunch of new content, and so this update will be the point at which I return for a fresh look around. Some details on what to expect can be found below, along with that trailer.

I just called Minecraft “anti-graphical kitsch” when talking to someone. That makes me a dick. I am sorry.

In more relevant news, 1.8 will contain: NPC villages (exciting!), randomly generated dungeons (interesting!), new biome code (pretty!), fully working Creative Mode (sandboxy!), critical hits (okay!), sprinting (hmm), more farming options. TThere are also new mobs, including the spooky teleporting Endermen (best mob idea so far), and a new food system.

But really I am looking forward to just getting my exploration on. I am going to build ad awesome base and then start exploring a fresh world in some depth. And I mean depth, thanks to Notch’s underground ravines. I also want to see that mushroom biome. I don’t know why I should want that.


  1. loGi says:

    Man I recently got into Minecraft again but have been holding myself back and wait for the update. Getting harder day by day.

  2. almostDead says:

    I have never played Minecraft as I really don’t have any imagination and being given a big sandbox is wasted on me. I would just be following tutorials going ‘what am I supposed to do next’ and copying builds. I wonder whether this update will make the game more appealing to someone like me.

    • skinlo says:

      Probably not.

    • mike2R says:

      I know everyone always goes on about how it is a sandbox rather than a game, but I don’t think that is really the case. It is a sandbox as well certainly, but what hooked me – being some who needs some direction and purpose to enjoy something myself – is the progression and game elements.

      You start knowing you have to make a safe place before the sun goes down, so you have to craft some basic tools and build a basic shelter. Next day it occurs to you that you need a larger safe area for crafting and storage, so you enlarge your shelter into a basic house.

      You want some of the better gear, and that means mining for iron. Need to enlarge that house again if you want the entrance to your mineshaft in a safe area… maybe build it off in its own room… more building work, and it occurs that while you have built a fairly large structure, it is butt ugly… get OCD on prettifying it up. Want some windows, need to get some sand to make them… more OCD making good on your house…

      Now can finally get to mining, dig shaft, mine, find some good stuff, have adventures in natural caverns below ground.. need those better tools and weapons. Come back up and start to smelt… you know, I really need more ovens, better enlarge the old house again…

      For me this carries on for quite a while :) I get iron tools and weapons, go quest for diamonds, get diamond equipment (by this point I’m wondering whether a minecart system might make going up and down quicker). Then I get sick of beating up pigs for food, and the next thing I know my house has an en suit greenhouse with irrigated wheat field inside, and I’ve expanded my house again to accommodate more ovens for smelting large quantities of sand.

      There’s a whole load more like that, although it does run out eventually, you have everything you need and the only purpose of playing is to build stuff, at which point I get bored. But there really is a good few days worth of “game” there. I’ll probably give it another go when the new update comes out.

    • almostDead says:

      You know, I actually read RPS more for the quality of the comments than the articles themselves. I normally read the comments before the articles.

      I realise that this quality is due to the ecosystem that the creators have made with their writing, and has attracted people not too disposed to internet forumitis.

      What I am trying to say is thank you for your response.

    • Jim Rossignol says:

      Blogs are secretly forums with limited posting rights.

    • mike2R says:

      No problem – I’ve been reading a number of minecraft discussions recently and have been looking for a chance to stick my oar in :)

      To do so a little more… I think the realisation that I truly liked the game was when I had got fairly far in, and was looking around my house and assorted outbuildings. I realised I hadn’t just created some pointless structure to satisfy an urge to play with lego, what I had was essentially a working estate which had been built up over time, in response to my growing and changing needs. Everything had a point and a purpose to it. Some people seem to enjoy building epic structures just for the sake of it, but I find this much more satisfying.

      What I really want from future developments is more stuff to extend the point before you run out of things to do. Particularly I’d like a reason to go off questing; it always seems a shame that you have this massive generated world, and very little reason to explore it.

    • mondomau says:

      @almostdead : RPS is the only gaming site where I even read the comments, let alone read them first (which I do as well sometimes). The precision blend of pun-obsessed playground humour and well thought out opinions is half the reason I come here.

    • Felixader says:

      @mike2r: Minecarts aren’t really working that well with passengers.
      Discovering that after crafting and laying down a lot of rails plus the needed minecarts and minecarts with ovens was a bit of a flowbreaker for me.

    • mike2R says:

      Felixader, I feel your pain. I tried once to make a lava-based lighting system that could be switched on and off with redstone controlled doors. Found out the annoying way that lava doesn’t flow through open doors… (I’ve heard that pistons have been added since I last played, I’m not really sure what these are but I have some hopes of them in this regard…)

    • enobayram says:

      I couldn’t agree more with mike (well, maybe I could if I tried really hard). But I would like to add that multiplayer is a whole new world in Minecraft and you should definitely try it. Especially so if you end up in a server with mature and playful people. Then it’s like real life, where people have given meaning to incidental existence.

    • JellyfishGreen says:

      @Felixader: Sounds like your minecart comment predates power rails. We now have powered rails. Of course, we’ve always had gravity rollercoasters.

    • Consumatopia says:

      Now can finally get to mining, dig shaft, mine, find some good stuff, have adventures in natural caverns below ground.. need those better tools and weapons.

      This is where it kind of breaks down for me. After I get a set of iron tools, nothing else I spend so much time crafting and building really substantially changes the gameplay experience. It’s cool to build, but it just leaves me feeling like an idiot when I get knocked into lava wearing a set of diamond armor.

    • vivlo says:

      This is where it kind of breaks down for me. After I get a set of iron tools, nothing else I spend so much time crafting and building really substantially changes the gameplay experience. It’s cool to build, but it just leaves me feeling like an idiot when I get knocked into lava wearing a set of diamond armor.

      more seriously, there are indeed some elements that change the gameplay, thought they are really not in an outstanding amount :/ i’m thinking about the map, the bed, things like that… and i think that’s what the guy at mojang should focus on, hence the nether which maybe lacked something, hence this adventure update, but you’re kind of right. it’s evolving… slowly. ultimately there are interesting things in some mods but once again it’s always little changes.

  3. Kaira- says:

    “NPC villages (exciting!)”

    I thought they confirmed there would be no NPCs in this update? Let’s see if I can find that tweet…

    • Kaira- says:

      Very slow internet, sorry for posting here.
      link to

    • Keymonk says:

      Instead you might get (lack of) NPC ghost towns!

    • Urthman says:

      Yeah, 1.8 is “just” spooky abandoned ruins (some of which are not very ruined). Don’t get caught there after sundown!

    • MadTinkerer says:

      Yeah, I had suspected that the lack of NPCs in the preview screenshots meant they weren’t ready yet. They haven’t given any details on the different kinds of NPCs either, except that at least some of them will trade things with you (yay!).

    • Schmitzkater says:

      I simply can’t get too excited about updates like this anymore, since most of the more interesting stuff is already contained in some exciting mods, like fully functioning NPC-towns in Millénaire. In my current Minecraft build I can ride horses, I can build and fly and airship and I even have changing seasons! And all this will break with the next patch and I will get … ghost towns?
      I know I could simply not update, but I think if Notch would concentrate on a better mod-integration, like maybe a selectable modlist, it would be so much more meaningful for the advancements that can be made with Minecraft (and the time frame they’re done in)

    • enobayram says:

      I think that modding support will be a turning point in gaming history… I for one, will give it a go at coding some NPCs with social AI.

  4. Arkose says:

    I still haven’t had a chance to finish Human Revolution. I hope this doesn’t come out until then, because then there will be nothing but Minecraft Minecraft Minecraft.

  5. marach says:

    Wait theres finally going to be a game in there? I mean really not just a virtual Lego pile.

    • GallonOfAlan says:

      A lot of people evidently like virtual LEGO piles.

    • c-Row says:

      Wait theres finally going to be a game in there? I mean really not just a virtual Lego pile.


    • Calneon says:

      Lego is very popular. Makes sense that virtual lego would also be popular.

    • Felixader says:

      Yeah, you are rigth. The “game” is so bad i barely have invested like 200 hours into it.

      …Wait, what?

    • pipman3000 says:

      Nope, now it’s just a tech demo.


  6. ArtyFishal says:

    “Just… Don’t… Look.” What? That’s some bad advertising copy.

    • Man Raised by Puffins says:

      I suspect it’s meant to be a reference to the Weeping Angel-ish Endermen, but yes it doesn’t really fit there.

    • shrk says:

      I think Enderman flashing on the screen at the same time was a hint

    • Bilbo says:

      …isn’t it a fan trailer, though?

    • Xocrates says:

      An officially sanctioned fan trailer.

    • son_of_montfort says:

      If you look at the Endermen, they begin to ruthlessly chase you. I might have added “at the Endermen” to the clause, though.

  7. redeyedsamurai says:

    I hope this wont interfere with Rock of Ages and all the other awesome that’s being released..!

  8. frenz0rz says:

    Looking forward to this update! Sounds like a great opportunity to start a new survival server, particularly considering our clan’s current one accidentally got wiped and hadnt been backed up in ages.

    Also, I’d quickly like to point out that the new Enderman mob was not thought up by Notch; rather, he is directly inspired by Slenderman, the mythical beastie of Marble Hornets and 4chan fame. As an avid /x/phile, I feel pleased that he’s making an appearance, yet also slightly annoyed that Notch has ripped off dear old Slendy and his ‘creators’ without a word of where the concept originated from.

    Edit: Ok, so maybe he did reference it once on Reddit. Even so…

    • GallonOfAlan says:

      He might be based on that in terms of looks, but in terms of behaviour it’s Doctor Who Weeping Angels as pointed out elsewhere.

    • wccrawford says:

      Maybe that’s because he didn’t get it from there. People come up with similar ideas all the time.

    • Kaira- says:

      Um, didn’t Notch post to 4chan some time ago (before Alpha)? That would point that the inspiration may have come from 4chan’s /x/. I can’t go and dig the 4chanarchives right now, but if someone could check, that would be nice.

    • poop II says:

      slenderman is an ancient lame somethingawful meme , not 4chan

    • puppybeard says:

      Weeping Angels and Endermen both owe more to Boo from Super Mario Brothers than anything else, imho.

    • matty_gibbon says:

      The Enderman works in exactly the opposite way to the weeping angels and boos – they attack when look away but the Endermen attack when you look directly at them.

    • Lucifalle says:

      After someone mentioned that the Endermen were inspired by something called the Slendermen, I (having stayed up for three nights and suffering from sleep deprivation) decided to look them up on google.
      Oh dear goddess, I don’t think I’ll ever sleep again.
      Or play Minecraft in anything other than peaceful mode.
      My imagination is already conjuring up unknown horrors in my empty apartment.

      *Hugs knees and rocks back and forth while gibbering*

      (Yes, I’m a very sensitive individual… I still have nightmares from the few horror movies I’ve been forced to watch by my sadistic friends. Apparently they weren’t even supposed to be scary).

    • Prime says:

      @Slendorz: Maybe the, uh, NAME, kind of tells everyone exactly where inspiration came from?

      @GallonOfAlan: Doctor Who’s Weeping Angels and the Enderman have nothing in common. Nothing.

    • frenz0rz says:

      @Prime: Only if they’ve actually heard of Slenders, in which case they already know.

      Also, Slendorz is now my official backup name in case this one becomes too unpopular.

  9. Bilbo says:

    Same old minecraft. Can’t complain too much because it’s a free update and the game was a steal in the first place but… even so… i’m not blown away by the progress

    • MrNice says:

      I agree, I was expecting more about minecraft but can’t complain considering the time spent for price.

      I think the problem is that the crafting/building can really mess with gameplay. For example, mobs that can blow wall would add to the survival gameplay but would also alienated all the people that like to build good looking building as they may have to repair them every morning or so.

    • Jumwa says:

      I dunno, for the amount of money people chipped in to forward the game to completion, progress has been disappointingly slow, I wont shy from saying that.

      I don’t know how I feel about this update. Would it be enough to get me back into Minecraft? I have my doubts. I enjoyed building things with my partner, but then one of the rare patches would come along and mess up what I had made and I’d lose my enthusiasm. Think I’m just gonna sit it out and wait until the game is in some sort of finished state.

    • Biscuitry says:

      I think the problem is that the crafting/building can really mess with gameplay. For example, mobs that can blow wall would add to the survival gameplay but would also alienated all the people that like to build good looking building as they may have to repair them every morning or so.

      This is exactly why there are plans to revamp the difficulty level system in future, to add a sliding scale between “creative” and “survival”. Of course, it’s almost certainly not going to be in 1.8, so the “creative” side folks (like, say, me) are a bit buggered really.

    • sneetch says:

      Why are “creative” people buggered? What are you waiting for?

      I’d imagine the survival people are more buggered, you can set the world to peaceful now.

      I’m looking forward to this, but I don’t know if he’s added enough “adventure” yet.

    • DrGonzo says:

      I hadn’t played the game since early this year or late last year. Loaded it up and was blown away by how much they have added to the game. I’m having to look at guides and things to try and figure out what all the new stuff is, it can be a bit overwhelming at first.

    • FataMorganaPseudonym says:

      It’s called “Peaceful” mode. It’s been in the game for a while now. So, no, creative-type people are not “buggered” at all.

    • dazman76 says:

      @FataMorgana – Peaceful mode is not the same as Creative mode, or as it used to be called – Classic. Peaceful is simply Survival mode without any damage – Creative mode is that, plus infinitely available resources for creating things – i.e., no need to mine before building. It’s a true sandbox Minecraft, and has been missing for a long time now, at least from the downloadable version. The original popularity of MC was built on Creative/Classic mode, before the first downloadable Alpha was available.

  10. Spatula says:

    Holy whalloping typo’s Batman….

  11. says:

    The sad, sad truth is that my recent trip to Monticello got me thinking of playing Minecraft again.

    But not until 1.8.

    And what the heck? Why are NPCs delayed until 1.9? They’re what I was looking forward to most. Give me Darwinians in Minecraft!

    • alh_p says:

      I can’t wlak round a castle or ruined town without rekindling an urge to play dwarf fortress…

    • Prime says:

      …I’ve found the best way to cure yourself of that impulse is to actually try and play it. Jesus, that UI.

  12. Skusey says:

    Adventure, ho!

  13. doubledope says:

    From the Facebook Minecraft page:
    “The date for 1.8 is expected to be released this week. I saw jeb_ scratching his head to make this happen. So it must be a good thing :)”

    I believe that means that the release date will be announced this week, not the actual update itself.

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  15. man-eater chimp says:

    Mine the Gap 2?

    Endermen look awesome!

  16. Koozer says:

    I’m, not interested until fluids flow properly. Listen to me damnit Mojang!

    • Enso says:

      Indeedy! I tried to make a cool underground escape route for my house that flowed into the sea. It trapped me between rocks and crushed me to death.

    • Prime says:

      Finite Liquid version 5 should be released shortly. djoslin is working hard on streamlining the code for this version, ho ho.

    • Enso says:

      Never heard of that mod before. It looks fantastic, and the addition of pumps means I can make some fantastic waterfalls that not only make my home carved in the side of a mountain look cool but supply the crops on the roof with water. Thanks for that one.

  17. poop II says:

    does this adventure update add the adventure mode notch talked about a while ago? i cant see it in the blurb up top

    • doubledope says:

      Nope, not the adventure mode, but adventure update. For convenience they decided to name them so that no single person could ever mix those 2 up.

  18. Crimsoneer says:

    I hate to say it, but mods have so completely and utterly outclassed normal Minecraft.

    Just install the Yogsbox.

  19. spindaden says:


    *kills a cow*

  20. Moonracer says:

    The full list of known changes is in this thread:
    link to

    it looks like quite a lot of stuff. Very exciting! Also, kind of scary. A lot of changes could easily teeter between awesome and annoying. I’m excited about minecarts making noise while traveling, but that could also just get irritating.

    As much as I’m excited for the new hunger/health system I feel that’s a bold move for any developer (even if most of your customers have already bought your game). I feel like most people aren’t into that kind of realism in gaming. It’ll be interesting to see how it is done and what the response is.

  21. Untitled says:

    I love Minecraft and everything it stands for, but I really have to say the game has been at a standstill for a long time now, I doubt this update will really shake things up, it all feels a bit empty.

  22. GHudston says:

    This update has been a reliable source of mixed emotions since it was announced. New terrain features, dungeons and ruins to explore and new, creepy NPCs all look to enhance the things that made me play Minecraft in the first place. On the other hand, NPC villages frighten me a lot.

    Minecraft to me, is about waking up, alone, in a bizarre, hostile and oddly beautiful world and having to survive. The notion of finding the ruins of a lost civilization in this world gets my imagination working overtime, the notion of finding an uninspiring collection of wooden boxes inhabited by brainless NPCs does exactly the opposite.

    It sounds odd considering the blocky graphics, but Minecraft is one of the most immersive games that I have ever played. There is no way that Mojang will be able to create intelligent NPCs that feel as real as the world they inhabit and that will tarnish the experience for me.

    I feel like I’m the minority though, which is fine too. The beauty of Minecraft is that there are as many different reasons to play as there are players.

    • Moonracer says:

      thankfully, it seems that villages will be optional. So if they suck or we just don’t want them, we can toggle them off. I believe I read the same about hunger as well. Not sure though.

  23. kuran says:

    Hm, my problem with Minecraft and Terraria is that I won’t allow myself to really spend time with it up until there are significant updates.. for Minecraft that seems to be 1.9. I just don’t feel like restarting a new world seed.. since most of the new features won’t be applied to terrain that has already been generated.. I’d rather wait.

    Perhaps if we get confirmation that NPC’s will be added in 1.9 to villages that have been generated in 1.8, I might just allow myself to be indulged.. !

  24. The Colonel says:

    Can I just interject to suggest the use of this wonderful shader:

    link to

    If you install nothing else to make the game look a bit prettier consider giving it ago. It instantly made me feel much happier. I’m sure it’ll cease to work once 1.8 comes along but enjoy in the meantime…