Adventure Time: Minecraft 1.8 Update Leaked

Adventure shall be mine

I’ve been waiting for the Minecraft 1.8 update for a long time. I want all this adventure stuff in my Minecraft now, damn it. Especially those creepy Endermen. Well, lucky me because the update is out! Sort of. While it wasn’t due for an official release yet, a version was leaked by one of the testing groups. The pre-release version has now been officially sanctioned, provided it’s downloaded from this link here. Play the game, and find bugs and report them. It’s like a job that’s fun. Let us know what you discover and if it seems like it’s been worth the wait. And bear in mind, I won’t get to play this for at least another couple of days, so your tales of adventure could nourish me. Go forth!


  1. HexagonalBolts says:

    Actually it was due for an official release a few days ago, and now that date has been moved to today, so hopefully we will see it soon! It seems to be very buggy though (for example, dieing and dropping ‘XP orbs’ will bring a multiplayer server to a grinding halt, now known as ‘the ballocaust’).

    It has totally been worth the wait, the new cave formations and mountains are fantastic and there seems to be a lot more coming.

    I wrote about it on the forum a couple days ago, if you want to keep the features a surprise then don’t read on!:

    The cave systems and ravines are so cool. Upon starting I wondered over to an edge a few meters away to see a 100 block drop into a misty mine filled with spider cobweb and abandoned support struts. The new lighting system and mist in the caves are both really beautiful. Biomes are now more distinct and the geography seems to be much more varied and interesting. You now need to eat food to survive and when your hunger is satiated then you heal – I think it’s a great system. Certain kinds of animal seem to stick to certain areas (for example, there only ever seemed to be sheep in barren shrubland we made home in)

    • Zelius says:

      Unfortunately, the actual release today has been delayed. Jeb says they’re still fixing bugs and doesn’t know when they’ll be done.

      Source: link to

    • Dana says:

      It will be done in two days. No more, no less. Trust me.

    • DD says:

      “the ballocaust” I dont think I have ever laughed so hard reading about bugs. Except maybe when reading about Dwarf Fortress…

    • Eclipse says:

      minecraft is possibly the most bugged game I ever saw, I mean, some bugs make really no sense. I remember a bug that happened only facing north, something like “staying over a sand block while facing north and doing action X causes the server to crash”. Or I remember something that involved doing a totally unrelated thing that made all the glass in the map disappear. Crazy shit, I bet the code is shaped like an horrible spaghetti monster with the most horrible hacks around to make everything work

    • nootron says:

      Haha. I laughed my ass off watching the Yogscast when Lewis died and Simon absorbed all his xp orbs and then compared it to the Quickening from Highlander.

    • Urthman says:

      minecraft is possibly the most bugged game I ever saw

      You’ve been a beta tester for a lot of games, I take it? And this is the buggiest game you’ve ever tested?

    • HexagonalBolts says:

      The bugs aren’t all that bad, I think Dwarf Fortress is more of a mess. Some of Minecraft’s problems seem a bit thoughtless though – I mean, at what point was making the player drop thousands of tiny physics-enabled orbs upon death ever going to be a good idea and not crash the game?

    • Gnoupi says:

      @Eclipse – I take it that all future productions from moonloop will be 100% bug-free or refunded?

      I don’t get that kind of criticism, especially if you’re in the profession as well. Bugs happen, especially if you don’t have dedicated QA and that you keep adding features during your beta.

    • killerkerara says:

      minecraft is possibly the most bugged game I ever saw

      You haven’t lived until you’ve played Soldner.

    • tossrStu says:


    • LionsPhil says:


    • Mollusc Infestation says:

      Just Cause 1?

    • Hendar23 says:

      I can’t speak for MP, but I’ve played SP for dozens of hours and never encountered a single bug. Not one.

    • bluebogle says:

      From what I understood of it, it wasn’t an official release date, just a suggested one. And for people saying it’s buggy, well duh, it’s still in beta. If there weren’t bugs to fix, it would be done.

    • Mollusc Infestation says:

      Beta status aside, Minecraft has a history of many and often long persisting bugs, especially in multiplayer… at least, that’s how it feels when you spend hundreds of hours playing it. I find it difficult to be objective at this point.

    • Sivart13 says:

      I mean, some bugs make really no sense.

      Bugs that have to do with standing in a certain direction usually involve someone not testing their trigonometry functions in all four quadrants.

    • frymaster says:

      in this case I actually think it’s more likely to be a sim bug.

      the blocks are processed in a certain order, which means there are some things, normally based on quirks, that literally won’t work rotated 90 degrees. What direction a minecart will choose to go when it encounters a T-junction is the non-obscure example that springs to mind

    • steviesteveo says:

      At this point playing with orientation is a bit of a feature. It’s very useful for a few things that the game works in the way it does.

      Ultra impressive Minecraft hacking is pretty why YouTube is there at this point.

  2. westyfield says:

    Come on, grab your friends!

  3. kuran says:

    Its a bit buggy.. :( The additions have gotten me hyped though.. although I still wish there would be more than one coder at a time working on this. Given their budget and commercial success, we should have had many more additions to the game. In an ideal world, that is.

    • MadTinkerer says:

      That’s why it was a pre-release version. The latest tweets indicate that they’re working on fixing the bugs before the final proper 1.8 release.

      Which is good, because on top of the game crashing bugs, NO SNOW ANYWHERE would suck.

    • Sheng-ji says:

      I think that pre release was set up to test certain aspects – he just devalued the probability of snow biomes to 0 because he wanted thet version to have tonnes of swamps, oceans and whatever that pine forest one will be called. It’s also why I think there are mines literally everywhere. I think release of 1.8 will be very different.

    • HexagonalBolts says:

      awww… but I love the mines…

  4. Heliocentric says:

    I’m happy to wait for the real thing.

    • Bfox says:

      Yeah, I don’t fancy doing horrible beta testing for free for someone’s game who’s going to make loads of dosh off…

      (Horrible as in endless crashing and bugs, not that the gameplay of Minecraft is bad.)

    • psyk says:

      Don’t report any bugs.

  5. JimFixIt says:

    A Beta version of the beta then.

    Looking forward to this I’ve been holding off playing Minecraft for ages waiting for this update. Now can I wait a bit longer for the official release?

    • MadTinkerer says:

      It was supposed to be released today, but evidently there have been more vitally important bugs found than they anticipated. But any day now we’ll have the mostly bug-free version.

    • Mozai says:

      It’s not beta, despite marketing putting “beta” on the end.
      “alpha” is when it’s usable, but not everything is usable.
      “beta” is when it’s got all the features that are supposed to be in the final.
      “release candidate” is when you’re certain you won’t need to write any new code.
      If the developers are saying things like “well, we haven’t put NPCs in yet, and we’re not sure what we’re going to do with the XP bar,” then it’s not feature-complete.

      These aren’t marketing terms, they’re real technical terms that are being misused.
      link to

    • MadTinkerer says:

      Really, Mozai? And how do you define release terms for a product that is constantly and in perpetuity having new stuff added?

      Minecraft is Beta as far as the original feature set that Notch was planning back when he was the only one working on it, and had no expectation of being able to pay others to work on it. 1.0 was exactly everything he had planned for 1.0.

  6. King Toko says:

    Minecraft is geting better all the time but it be no where with out the modders. Everything geting added you could play months ago in mods.

    • Askeladd says:

      Then why don’t they make it open source and just improve on mod compatibility.
      Its not the first time somebody complained about the speed of notch and his team.

    • King Toko says:

      I just hope the people with the ideas are geting the credit they deserve.

    • wccrawford says:

      If a mod crashes a game, people laugh and say it’s a mod.

      If the game crashes itself, people get mad.

      Plus, there are a LOT of modders out there, and only a few paid coders. They couldn’t possibly implement every idea people like, even if that was a good idea in the first place.

  7. fearian says:

    I burnt myself out* on minecraft a long time ago having been playing since the indev days. I try every new release, but nothing has captured me like it used too.

    1.8 has me, totally. It breathes new life into the game. If like me, you thought you where done with minecraft, give 1.8 a go.

    That said, now that I’m addicted again, it has started crashing constantly on my pc and is unplayable. Oh cruel fate!

    *After building a couple megastructures and then having to gen a new world, my heart isn’t in it for epic projects any more.

  8. TsunamiWombat says:

    INB4 Notch gets the sniffles and takes a 6 week vacation, INB4 everyone complains about Notch not working on Minecraft. Witty nonsequiter, hipster comment about liking Minecraft before it was popular. Eat banana.

  9. Kaira- says:

    Are they still planning to release on 11/11/11 or slightly afterwards? Because if they are… they’ll have some serious crunch time ahead of them to crush most of those bugs that are already present in the game, not to speak of those that will undoubedtly appear after the official 1.8 release.

    • MuscleHorse says:

      I remember reading a tweet a while back saying they won’t be hitting that date anymore. Or did I?!? (I did)

    • Hmm-Hmm. says:

      Yeah, you did, MuscleHorse. Part of that was (I think) the announcement that they’d split the adventure update in two, the one probably being released this week being the first.

  10. King Toko says:

    The main problems with the 1.8 update is that NPC villages are always nearly identical for example they have similiar layouts and they are ghost towns. Another problem is that Endermen are really weak and always seem to carry blocks for some reason. However ravines, rivers and giant mushrooms are cool.

    • MuscleHorse says:

      That’s their schtick. They come along and slowly unbuild your grand golden phalluses.

    • Stupoider says:

      Endermen are the natural solution to mob grinders, either you go out and smack some monsters or you’re forced to rebuild your mob grinder every few minutes.

    • nemryn says:

      I believe the proper term is ‘phalloi’.

  11. dangerousforays says:

    I definitely burnt out on Minecraft (it didn’t help that it kept fatally crashing my computer), and never really wanted ‘adventure’ other than of my own making (I’d rather they have spent a month adding in a dozen new building materials than this).

    But I don’t think the Mojang team is stupid. This ‘leak’ feels too well timed. PAX Prime has gone by, fans are all charged up about 1.8, but they still have bugs to work out and a sloppy release would hurt their reputation. What better move than to release a [buggy] unofficial beta version of beta 1.8? Mojang gets to keep working on the ‘real’ version, fans get excited (see: OP) about having a somewhat illicit privilege to play early, and then Mojang gets even more free bug testing. It’s win-win-win.

    That said, I’ll be playing League of Legends, Dragon Age 2, and waiting for the Firefall beta!

    Edit: well, apparently I’m right: it was ‘leaked’ from the top. Starting to scratch my head about Mojang’s development workflow (is this a buggy prerelease within a buggy prerelease?), but apparently the fans are okay with it, so what can I say?

    • Urthman says:

      Why should Mojang hire bugtesters and QA when 2 million people are willing to pay to do it?

      Only drawback: they whine A LOT more than a paid QA department

    • grundus says:

      No, they whine the same amount, it’s just that there’s way more of them. MATHS

    • LionsPhil says:

      Well in theory a professional tester will give you a reproducible bug report, whereas the Internet will just scream “IT’S BROOOOOKEN”

  12. Mollusc Infestation says:

    I’m reluctant to enjoy 1.8 too much, as it’s my understanding that 1.9 will require a freshly generated map in order to have all the newest and shiniest of features. From my cautious explorations though, i’m loving the new biome code.

  13. MuscleHorse says:

    I’m waiting on the texture packs to catch up because I’m a shallow and awful person. My brief foray into the world of 1.8 seems promising however.

  14. Bobby Oxygen says:

    >”Play the game, and find bugs and report them. It’s like a job that’s fun.”

    I’m guessing you’ve never worked as a game tester. It really isn’t much fun.

    • Torgen says:

      It isn’t so bad when you set your own hours and have no benchmarks to meet.

    • steviesteveo says:

      Yeah, being a tester would be totally fine if you only had to test something you were going to use anyway and you just had to test it by doing what you going to do anyway when you were going to do it.

      Turns out that’s not what the job involves.

  15. Moonracer says:

    Been playing this most of the weekend. It is quite impresive how much has changed. Here are some entertaining bug/features of 1.8 pre-release:

    -Mineshafts pretty much consume the majority of underground constructions (they are seriously more common than caves most of the time). Not only that but they seem to be generated last, so they cut through and uglify caves, ravines and most importantly Strongholds.

    -There is only One Stronghold per map. And sometimes they are completely underground (no sings of them on surface). Making it a real chore to find. Strongholds do look pretty cool.

    -Vines are a nice aesthetic touch to swamp biomes, but they spread so quickly that they can and will consume a world. Especially on a persistent server world.

    -World gen is vastly improved and the landscape looks amazing. Plus some biomes seem to be missing, so it will look even better when the proper 1.8 comes out.

    -only real game breaking bug is that using a furnace can sometimes crash the game.

  16. Moonracer says:

    Also, if you want to check out a Stronghold create a world with
    seed: “Volcano” and go to coordinates

    • slingshot says:

      Wow, thanks for that Stronghold location. That could be a whole adventure right there. Now I just have to find one in Survival mode.

    • pmuschi says:

      I created an account just to thank you for this. Wow!

    • Moonracer says:

      Here’s a much better Stronghold seed/location:
      Seed: 404
      X: 100
      Z: -580

      This one is practically intact and not riddled with mineshafts. Much nicer to explore.

  17. Stuart Walton says:

    I hope 1.8PR has kept account of my XP and level because I’ve been playing it a lot and haven’t died, but the skill tree isn’t yet there. When I do die there’s going to be a massive ballsplosion.

    Loving the swamp biome, really needs some crocs or gators to feel right.

  18. Prime says:

    The new lighting is cool, if you’re the type who’s impressed by that (as I am). but so far the world I’ve started in seems to have hidden most of it’s resource wealth well away from me. The new Biomes are fantastic but it’s proving a lot harder to find minerals, even coal. I’m hoping this isn’t a result of the new Biome code otherwise mining just got a whole lot more difficult.

    Still, early days and I’m having a blast with it. :)

    • psyk says:

      Put wood in the furnace and it produces charcoal that can be used instead of coal.

  19. Brise Bonbons says:

    The new Biome code is great – I love the larger scale of everything. It will make building to suit the landscape (for example, hilltop cities) much easier, as well as just being more epic to explore.

    The food system is not offensive, but nor do I find it especially exciting. As it is right now it feels like there is a ton of food but you need to eat so often it’s a chore.

    I really like all the new combat systems. /thumbsup

    I like the Endermen, but I don’t find them especially scary. They just seem like benign dudes working in the abandoned mineshafts that I avoid making eye contact with. Sort of like homeless people in a large city.

    The abandoned mineshafts themselves need a lot of work. I find they’re too poorly integrated right now to really feel good. They just seem randomly thrown in, and they make it less fun to explore cavern systems. Spider poison is also a huge irritant. I find myself wishing they were spookier and more special; i.e. they could be more rare and be absolutely lousy with gold and iron ore, haunted, etc.

    I think 1.8 seems like a solid move in the right direction, but it’s so bare bones that I’m just left waiting for 1.9 and the “real” update.

    Ah well, there are plenty of other games to play until then.

  20. RagingLion says:

    I hear those Silverfish can get a bit overwhelming.

  21. Teddy Leach says:

    You sillies, it doesn’t suddenly run like crap now. It’s been running like crap for ages.

    • Prime says:


      Run like crap? Not a bit of it. Runs like a dream on my machine.

    • TheGameSquid says:

      Not sure if Ted is joking, but there is truth to what he is saying. It doesn’t run like crap on modern machines, but because it’s a game written completely in Java, it does needlessly consume resources. I think it’s going to surprise a lot of people with Low-to Mid-End systems. It requires a lot more horsepower than you might expect, and it’s the type of game where you really do need to have the draw distance maxed out.

    • grundus says:

      My rig will play some pretty resource-intensive games at almost full settings (GTA IV and Arma II being two that I can’t max out, but with A2, who can?), yet I can’t play Minecraft with the rendering distance on far and get above 30fps. Well, no, I can, but when it draws blocks and creates new chunks, it kills the frame rate dead.

      Maybe it’s because I’m using the MAC VERSION (gasps)

    • psyk says:

      Download optifine, works like a dream even on my crappy machine.

    • Dozer says:

      Run like a dream, you say? The kind of dream where you try to run somewhere but can’t because IRL your legs are tangled with the duvet and you feel like you’re wading through a bog?

  22. MythArcana says:

    Wait. Play the game, find bugs and report them? Isn’t that what we’ve been doing for over 2 years now? I’ll wait for the final version before I dive into this…sometime in 2018 when it’s done.

  23. torchedEARTH says:

    ▼ ▼