Paradox’s Cartel: The True Syndicate Sequel?

Do you see?
Paradox are developing a game called Cartel. The timing is interesting, because this is a game of two familiar halves: one real-time squad-based RTS action, the other on a global research and diplomacy map. And it is set in a near-future world of global mega-corporations, or “cartels”, battling for ultimate supremacy. Sound familiar? It should do. This is the antidote to EA’s new Syndicate being an FPS, and Paradox aren’t too shy about it. I talked to Paradox’s Shams Jorjani about what the Swedish publisher is up to, and whether this could be regarded as Syndicate: Total War.

Sadly, there are no images at this time. Boo.

RPS: What are you guys up to?

Jorjani: Well we’re making PC games! That’s what we do, right? And we watch the rest of the industry very closely while we’re doing that. We’ve of course noticed that there’s a trend that’s going on with AAA publishers (and actually the industry as a whole), where some companies are moving towards bigger and bigger AAA games, and others are going more and more casual in the Farmville direction. It definitely feels like a polarisation of where the companies in our industry are going. We feel, though, that the middle road, what Cliff Bleszinski says is the “dead” middle class of gaming, is where we are and have always been – cerebral games for smart gamers – and that is where the PC shines. We can make whatever we want, without restrictions.

Anyway, we are now in a place where there are many classical PC games that now have people doing remakes and new takes on them. One of these is Syndicate, which is being developed at Starbreeze. It was the worst kept secret in the Swedish games industry! But now it’s out there, and we were very interested in the reaction to it. Meanwhile we were kicking around a lot of ideas for what kinds of cool games we’d like to see made because nobody else is making them anymore. During this time there was someone over at 2K who said you could not make turn-based games anymore, that the new X-Com had to be a shooter because you can’t do turn-based games anymore. Now, we have tremendous respect for the Starbreeze guys, they make great games, but the announcement sparked a discussion about “what is in a name”. What makes a Syndicate game? The world? The gameplay? The platform? The name? What is it? Cartel was born out of this discussion.

Thanks to Magicka and Mount & Blade we are in a very comfortable situation now at Paradox, so we can find something fun and just do it. 2K and the others might need to sell five million copies of their game, and might only be able to do that with a shooter, but we don’t have that worry. We can make games that hearken back to the 90s. That’s what we’re doing here, and it was very easy to find a number of studios in Sweden that were interested in working on this with us, because Sweden has a very strong PC heritage. It’s very early in production, of course, but what is exciting about this kind of development is iterative design – precisely what makes software development great. This is what you can’t do in AAA, we can spend as much time as we like prototyping. Start off quickly making a new game that has everything roughly in place, and then you spend months remaking and prototyping. That’s where we are now.

RPS: So you were inspired by Syndicate not actually being remade?

Jorjani: You could say that, but Cartel is a little different than that.

RPS: Tell us a bit about the setting and the game itself.

Jorjani: Well it does take place within a futuristic world, and in that world the cartels do have the power to control entire nations. The cartels are more or less megacorporations, and the main goal of the game, of course, is to ensure that your cartel ends up on top. The “feel” of the game is based in that 1980s concept of the mega-corps: OmniCorp in Robocop, for example. The giant corporation that is all-encompassing and evil, but thinks it is doing humanity a favour. We were a little worried that the name had some drug connotations, but it is still actually about the conflict of big corporations.

So yes, you eliminate the other cartels by doing missions, for which you can decide on your strategies. The game is therefore structured in two parts. You have the action mission part and then the part that takes place between missions. On missions you control a squad of elite soldiers and specialists who are controlled RTS-style. There are a lot of different mission types you can send these guys on, such recon and exploration missions, sabotage missions, retrieval missions, assassinations missions, and so on. These are the kinds of things we are currently experimenting with in terms of making the variety of missions interesting.

Of course you don’t just send your agents in blind, either. You have kit them out, customise them and their weapons, and it’s all about giving you control of your gang. You are responsible for making sure the teams are suited to their mission.

What I should also mention at this point is that although events in the missions will be scripted as part of a campaign, we are also expecting to make the missions themselves dynamic. So if you are sent to assassinate someone he might take his car on one run through, or go to the public transport terminal on another. Our missions will always have parameters that change. A large part of the game will about planning ahead, but also adapting to changes in the mission. You’ll need contingencies.

RPS: So how in depth is this between-mission bit? Is it dynamic too, or just a series of missions?

Jorjani: It is quite dynamic! You could almost play this through just as a strategy game. It’s definitely a sort of “lean back and think” sort of game where you need to look at the big picture, look at your stats, and trying figure out the next move. The cartels have global operations going on all the time, so you will need to work out where you want to focus your efforts – in Eastern Europe? Or South Africa? You’ll be researching and have technology programs, and you will also have diplomatic relations with both other cartels and nations within the world. You’ll be able to adapt how much you want to play the arcade action bits, and how much you want to be in charge of the events in the in-between parts. You can concentrate on action and leave the scheming to your lieutenants, or you can take charge and skip direct handling of the missions, it’ll be up to you to figure it out.

RPS: That sounds a bit “Syndicate: Total War”? RTS element optional vs a strategy map?

Jorjani: Well parts of it will be turn-based and other parts are ongoing, but the Total War analogy… I am not sure… kind of, I am not a super big fan of that sort of mix. Sometimes it works, but other times it’s rushing through the motions to get to the next battle. Maybe… Pizza Tycoon? Where you were supposed to be a pizza guy but ended up being more like a mob boss doing this other stuff… uh, but sometimes it made sense to actually bake some pizza? I don’t think this analogy is working out.

RPS: Uhuh.

Jorjani: The point is that in that game you ended up dealing with much more than you might have been handling, and that’s true for Cartel. There will be a lot of options going, a lot of back and forth between what happens in missions and what happens in planning. There will be internal power-struggles, and you will be able to try and handle that through killing them off with your squad, or handle it through diplomacy and strategic gameplay. That is up to you. And even if you were very focused towards action you could spend a lot of time working on loadouts and equipment.

RPS: So when do we get to see more? When will we see Cartel in action?

Jorjani: Once we are happy with the formula things could move rather quickly. The game could be ready in 12-18 months, but we need to happy with that formula. And that is what we are working on right now.

RPS: Thanks for your time.


  1. endintears says:

    Thank god for Paradox. And major props for the Pizza Tycoon reference, that game was ace.

    • Mollusc Infestation says:

      Ok, this is just getting creepy now.

    • westyfield says:

      But it’s so polite!

      (The spambot, not endintears, for when the spam gets deleted).

    • Koozer says:

      Reminds me of an xkcd comic – when the spambots are forced to post useful comments, we win!

    • Mollusc Infestation says:

      I was reading it, thinking “this person really liked Pizza Tycoon. Oh wait.”

  2. Vexing Vision says:

    I now want to marry everyone at Paradox, or at least have wild, uninhibited love-making.

    • Tusque D'Ivoire says:

      they are pretty great. lots of love for the gamer. automatically mutual.

    • minipixel says:

      eheh after reading the news i can’t stop smiling :D

    • Mad Hamish says:

      They do say all the right things don’t they.

    • Peter Radiator Full Pig says:

      I just got a great idea, Im going to remake pizza tychoon into an MMO.
      I wrote that, and got sad. Because someone probably will.
      Invite 10 friends to unlock pepperoni!

  3. Belsameth says:

    I so love Paradox. For that reason alone I buy every Magicka DLC that they release. Even if I don’t play anymore.

    Their products might not be AAA in execution but they generally more then make up for it in passion and gameplay.

    Edit: +1 to what Vexing above me said :)

  4. jellydonut says:

    awesome. i will be buying BOTH this and starbreeze’s game. i don’t mind FPS syndicate. i like both.

    • Khemm says:

      You DON’T mind it?

    • Kryopsis says:

      I don’t mind it either. I am not going to complain about the XCOM or Syndicate FPS just because it is a shooter. I don’t care what genre a game is as long as it is good.

    • Khemm says:

      Then prepare yourselves to play nothing but FPS in the near future.

    • Unaco says:


      Why? Why does not minding the XCOM/Syndicate FPSes mean we’ll only be playing FPSes in the future? I don’t mind the remakes… I reckon they could be quite good, after seeing a little of them and the like.

      Scroll up to the top of the page, read the article, and you’ll see that a company is making a game in the vein of the original Syndicate. It means we can have both.

    • Khemm says:

      All I see are good franchises which were perfectly fine being brutally raped to make them more appealing to the console crowd – XCom, Fallout, Syndicate… and small companies trying to fix this mess by creating something resembling said games, with no guarantees their creation will have the spark of genius that made the originals which inspired them so brilliant.

    • dragonfliet says:

      Seriously, Khemm, deep breaths. Your arguments make no sense. You argue that the games have been “raped” by the FPS remakes, which, you know, is insane, but whatever, and then you dismiss the games being made in the spirit of the original(but lacking the name branding) as possibly not possessing the same spark of genius. Let’s break down why this has no bearing in sense-making reality.

      1) There is no purity in a franchise which can be raped. It is a name. Sure, you, as a rabid defender of nostalgia, can feel that something does/does not live up to the expectations and/or reputation, but something new has no power over something old.

      2) Did you get this upset over games like Fallout: Tactics? There was a game that kept, largely, the sprite view, but completely gutted the roleplaying nature of the game. But this isn’t your complaint, your complaint is Fallout 3, which went BACK to a larger role playing focus, but which was also an FPS. It reeks very much of change is bad, but only when it is changed to a genre that is popular.

      3) You complain about the small studios making games possibly not having the spark of creative genius. Okay, that is true…(wait for it)… OF ALL GAMES. Yes, it is entirely possible that a game will not have the original spark of creative genius. But this isn’t more or less likely because it is a small team, nor is it more or less likely because the Syndicate game they are making isn’t the official version.

      4) Plenty of games by the original team lack that spark of creative genius. Look no further than DX:IW. Here is a game with largely the same team (expanded, of course) with largely the same leads and it was a failure (not an awful game, just a mediocre one that in no way lived up to its predecessor). Sure, you can rebut that things weren’t exactly the same, but that is true for everything all the time. Sometimes sequels live up or exceed expectations, sometimes they flounder and don’t.

      5) Many great games have profited by changing things up. System Shock 2 is vastly superior to the original, largely because it is a different team in charge, Grand Theft Auto 3 (admittedly by the same team) moved things in a very different direction to huge success, Metroid Prime was an absolutely amazing and wonderful successor to a series of platformers.

      So maybe it will be good, maybe it won’t, but that’s true of pretty much all games, so why not just play the games that you like instead of complaining that the game with the name will be an FPS and the game that will emulate the original style might not be as great.?

    • Josh W says:

      And plus, if people buy both, and enough people buy enough of both to support them, then there will continue to be diversity in future, because people will be able to afford to keep making both types!

      Games developers generally have very low capital requirements, and can sell online, so don’t have to worry about competing for investor dosh or shelf space. Their scarce resource is potential customer attention, and so long as there are specialist websites for people who like certain stuff, people will be able to get that.

      So be happy! People can make games for you!

    • Gregorix says:

      @dragonfliet – cheers for an adult and reasoned reply – methinks a few posters need a cup of tea and a lie down.

  5. Khemm says:

    No images. BOO. Boo, indeed.
    Still, I’m eager to find out more, the game sounds VERY interesting.

    Btw, can’t Paradox make a decent game in the vein of Silent Storm or Jagged Alliance already? Now that the latter franchise is getting killed with this real time monster:
    link to
    … it feels like there’s a real gap in the market. Preferably, set it in WWII and it’ll be golden.

    • Subject 706 says:

      Agreed with you up until the WW2 part. Why on earth do we need ANOTHER WW2 themed game!?

    • Khemm says:

      How many good WWII games have we gotten over the course of, I don’t know, last 5 years? Zero? Also, back in the day when WWII was “trendy”, developers exploited Operation Overlord or focused on Americans. BORING. Also, how many WWII games are actually good? Medal of Honor Allied Assault, Call of Duty 1, Blitzkrieg, Sudden Strike, maybe Codename Panzers and Commandos series… and, um… that’s it! They were all made when, 10 years ago?
      So many events in WWII that are left unexplored.

      Which leads us to the question: name ONE game in the vein of XCom/Jagged Alliance/Silent Storm set in WWII. There are none. Null. Zero. Nada. I don’t know about you, but it’d be awesome to have a turn based game inspired by Where Eagles Dare or the Guns of Navarone, or real world operations (think of Skorzeny, the Silent-Dark Ones etc.). Think of the possibilities!
      Mercenaries and “another terrorist group” to fight would be meh.

    • Inigo says:

      Which leads us to the question: name ONE game in the vein of XCom/Jagged Alliance/Silent Storm set in WWII.

      …Silent Storm.

    • RadioactiveMan says:

      “Name ONE game in the vein of XCom/Jagged Alliance/Silent Storm set in WWII”.

      In addition to Silent Storm, here are two other squad-level turn-based games set in WWII:
      101st Airborne: The invasion of Normandy
      Soldiers at War

      Both were quite fun, back in the day. Both were also hard as hell. I still have terrible memories of machine guns and tanks murdering my favorite platoon members in Soldiers at War.

      Other “good” WW2 games that might scratch your desire for tactical games:
      The Combat Mission games
      The Close Combat games
      The Men of War games
      Hidden and Dangerous

    • Khemm says:

      Thanks for proving my point. ;) Apart from SS, there’s nothing. Hence zero games like it.
      Also, Silent Storm is not set in WWII, it’s set in WWII with a sci-fi twist.

      Completely forgot Close Combat and H&D. My bad.
      I remember Soldiers at War, pretty good. My point still stands, though.

    • Unaco says:


      Legends of War: Patton’s Campaign. Released last year I believe. Your point is dismissed.

    • briktal says:

      How many games in the vein of Xcom/JA/SS *weren’t* set in WWII?

    • Khemm says:

      LOL, PSP game. Try harder.

      You’re so right. The market is flooded with WWII Jagged Alliance clones. FLOODED, I say!

      Honestly people, you’re just making yourselves look funny now. There are no JA clones being made these days. Hardly a single one that was made in the last DECADE was set in WWII. You can’t deny that.
      Sorry, I’m fed up with modern warfare or close future scenarios. Too many games focus on that period now.

    • Unaco says:

      You’re right… Patton’s Campaign is only released for PSP. But further titles are planned for multiplatform release.

    • Dominic White says:

      Don’t diss the PSP – it’s now home to the Valkyria Chronicles series, which even the Gollop Bros’ describe as the closest we’ve had to a modern X-Com successor.

      Of course, Sega have decided that the series wasn’t popular enough in the west, so it’s Japan-only from now on.


    • Droopy The Dog says:

      You’ve got a little, erm…. froth on your mouth khemm, just at the corner. Maybe slow down a bit?

      I think the point briktal was trying to make was that there aren’t a lot of jagged alliance clones in general, so only naming a couple of WWII themed ones doesn’t reflect that unfavourably. There’s X-com clones by the bucketful, but sci-fi a long way off JA anyway.

    • Subject 706 says:

      Khemm, there hasn’t been that many Silent Storm/Jagged Alliance type games released at all lately, so the comparison gets a bit hard. But in all seriousness, the WW2 theme is really really really really overused.

      Not that I’d really complain if they released such a game with a ww2 setting, since that type of game is rare enough as it is these days, but there are so many alternative settings. Korea? Vietnam? Sci-Fi? I’d sell my firstborn for a Silent Storm type wh40k game…

  6. Curvespace says:

    Paradox, you’ve a nicely cut jib, I like it.

  7. Bull0 says:

    Tears of joy.

  8. Sp4rkR4t says:

    Bring it Paradox, I have faith you will make something worthwhile of being the heir to the Syndicate throne.

  9. Jajusha says:

    I love these guys.

  10. Sankis says:

    Hopefully this is something of quality unlike their strategy games.

    • mike2R says:

      You are presumably talking about the quality of the game on release – if you think a well patched Paradox strategy game is not a thing of quality then sorry, you simply have poor taste in computer games. You have my sympathy.

      Actually I agree with you. The impression I got from the interview it seems it will be a campaign of pre-scripted missions. Something you will play through and finish, rather than a sandbox where you start from the beginning again and again and again.

      The latter sort of game the release state isn’t really that important. You can play it without spoiling it, so it isn’t like you have the dilemma of wanting to play the game immediately, and also not playing it until the bugs and balance is sorted. You can do both. In a game with a set campaign you can’t.

      Paradox’s recent releases have actually improved quite a bit – HOI3 does seem to have taught them some lessons – and given this is a simpler game than their strategy titles I assume it will be fine.

    • Sankis says:

      edit: Nevermind. This isn’t the place for an argument.

  11. Lambchops says:

    I’m sure we could get Quinns to smuggle out some images. This is not part of a diabolical scheme to exact vengeance on him or leaving.

    Oh wait did I say that out loud . . .

    • Durkonkell says:

      So, RPS likes Paradox, aye? And as one of the more interesting PC developers out there, RPS would probably like to have more access to them. And then Quinns “leaves” RPS to take a job at Paradox…

      I think we all know what the appropriate conspiracy theory is here.

    • aldo_14 says:

      So, RPS likes Paradox, aye? And as one of the more interesting PC developers out there, RPS would probably like to have more access to them. And then Quinns “leaves” RPS to take a job at Paradox…

      I think we all know what the appropriate conspiracy theory is here.,

      Mossad blew up the Twin Towers to hide evidence that Uri Geller killed Diana in a pre-emptive revenge for Michael Jackson secretly winning Qatar the right to host the World Cup?

    • Ralphomon says:

      Every major government is controlled by the Illuminati, a secretive group of human-dinosaur hybrids descended from dromaeosaurids that survived the big extinction event, and who are locked in constant, secret war against the Mole People, who are enslaved and forced to fight by their giant, organ-playing lizard leader?

    • AndrewC says:

      Just like to say that Ralphomon is completely crazy and nothing he said is right and I have nothing to do with him at all and i’ve written this in a very public place so everyone can read it. He’s mad and will probably suffer a terrible accident sometime soon and that will be just fine by me because he’s mad and everything he says is wrong. Good. Right? OK.

  12. says:

    Syndicartel? I’ll take it.

    Here’s hoping the squads can be upgraded with performance mods and not just equipment, though.

  13. Persona says:

    Paradox continues to be awesome, therefore I’ll continue to support them. Win-win ;)

  14. Ian says:

    Well this sounds fun.

  15. Werthead says:

    I wonder how close they can get to the original (which was pretty generic in setting) without getting into copyright trouble. Can we expect a ‘Convinceatron’ in the game?

  16. CMaster says:

    Are Paradox developing this “in house” or are they funding another developer to do it?

  17. Stellar Duck says:

    I’ll take ten!

    This day is turning out well. What could be better on top of an excellent meal than to read news like this.

    I love Paradox. Madly. Head over heels.

  18. TillEulenspiegel says:

    You’ll be able to adapt how much you want to play the arcade action bits, and how much you want to be in charge of the events in the in-between parts.

    Great choice. Catering to different playing styles, or different moods can only be a good thing. “Blow shit up” + strategy is an even tastier mix than the RTS/TBS combo of Total War.

    Sounds like they’re making a proper spiritual sequel rather than a lazy clone.

  19. Daiv says:

    Take all my moneys. Do you want more? Would you like a kidney?

  20. Premium User Badge

    Hodge says:

    Actually, from what he says it doesn’t really sound that much like Syndicate. Granted, it’s closer to Syndicate than the Starbreeze game, but fucking Windows Solitaire is closer to Syndicate than the Starbreeze game.

    Hoping for it to be a spiritual successor to Bullfrog’s finest might not be the best way to approach it.

    (and does it even have to be like Syndicate in the first place?)

  21. Post-Internet Syndrome says:

    I want to play this game.

  22. nimzy says:

    Paradox! You are now officially The Good Guys. We love you!

  23. Jimbo says:

    I don’t like the name. Sorry.

    • rustybroomhandle says:

      Why sorry? You’re allowed to not like the name. :P

      I must however ask all parties to brace for impact, as a lawsuit over “confusion” with the trademark “Call of Juarez; The Cartel” ensues.

      Or is it only Zenimax that’s this dumb?

    • Unaco says:

      “Or is it only Mojang that’s this dumb?”

      Fixed it for you.

    • rustybroomhandle says:

      Would be a cunning jab, Sir, but I don’t think you even know what you are saying.

    • Unaco says:

      The ‘dispute’ between Scrolls/The Elder Scrolls wasn’t Bethesda/Zenimax throwing a fit because Mojang called the game Scrolls. It was because Mojang made moves to Trademark the name Scrolls. It was dumb of Mojang to try and trademark something that infringes on another copyright, and to try and trademark a single word. Beth/Zenimax HAD to dispute it, or be seen to be not defending their trademark.

    • rustybroomhandle says:

      And that’s why I said you don’t really know what you are saying. I knew what you were hinting at, but it’s a null argument, considering the fact that the company you are defending has trademarks now for Doom, Quake, Rage.

      Yes they are being dumb. The whole thing is a purely pre-emptive strike. Someone at Zenimax is obviously nervous that Mojang will sue them in future, and has taken action accordingly. Defend or risk losing your trademark. The problem with this is that non-Americans usually are not that lawsuit-happy. Zenimax’ trademarks are perfectly safe from Mojang. There really was no need to take legal action. And Mojang have every right to register Scrolls as a trademark.

      This stuff usually never goes to court, it just gets settled once the party being sued realises they can’t afford a drawn-out court case. Here though I believe Mojang will stick to their guns, and I doubt Zenimax will win this when it does, especially given it’s going to go down in a Swedish court.

      It’s all litigious bullshit anyway. A product of a society ruled by fear, where people are not encouraged to think for themselves, have others speak for them, and freedom is an empty word.

  24. Myros says:

    What can I say?

    Yes please!

    Thank the gaming gods for Paradox, I give them a hard time on their forums sometimes but I’d be really really sad if they ever stopped doing what they do.

  25. LazerBeast says:

    Thank Satan for Paradox.

  26. Edawan says:

    Not really related, but this has always bugged me : why did a video-games publisher choose to take the name of a warez group ?

    • CMaster says:

      It’s a common English word. I wouldn’t be sure they knew a Warez group used it – I’d never heard of them until this post.

    • Edawan says:

      I get why it’s a cool name for a company, but with such close activities (cracking games vs. publishing games) it’s confusing.

      I knew the warez group long before the publisher (probably before it even existed), and when I first heard of Paradox published games I really thought that the hackers had somehow decided to go legal.

      But I just checked wikipedia and there doesn’t seem to be any link between the two.

    • Berzee says:

      More to the point — why would a warez group choose the same name as a valley in Colorado?

    • Icarus says:

      Because Cartel is (pretty much) another word for Syndicate.

    • Edawan says:

      @Icarus : I’m talking about the name Paradox.

    • aldo_14 says:

      Perhaps it is a paradox in of itself.

    • Droopy The Dog says:

      Yeah, why do we use the name of a London bridal shoe shop when we talk about a conflicting set of ostensibly true statements? Always bugged me that did…

    • sinister agent says:

      People always give me a weird look when I say I’m going to put on a pair of retail chains specialising in healthcare and cosmetics before going out.

  27. Kollega says:

    So. That’s yet another cyberpunk game set in a dark, gritty world dominated by nebulous amoral corporations. With Deus Ex, Hard Reset, and two Syndicate reboots this kind of setting does seem to become more popular.

    But the thing is, i don’t really like cyberpunk. So can we please have a brawly-retro-sci-fi game in the vein of Bulletstorm instead? A game that makes you feel manly, a game that pulls no punches with it’s arsenal and enemies, a game that acts like Saxton Hale… oh wait, there’s Serious Sam 3 coming out too. Riiiiiight.

    Still, i wouldn’t mind something more comedic than cyberpunk being on the upswing in popularity too. Games like Team Fortress 2, Bulletstorm, or the early Ratchet & Clanks.

    • diamondmx says:

      Mild DXHR spoiler:

      But Sarif Industries were actually pretty okay. They weren’t caricatures of evil megacorps, in fact, I think Sarif was set up in such a way as to nod to and then move away from that trope.

    • Kollega says:

      Yes, i’ve read the spoilerful article postulating that Human Revolution is about DRM, so that means i’ve heard Sarif is relatively good for a corporation.

      However, i’d still like to see something boisterous, light-hearted, and high in quality appear. I wonder – maybe i should just buy Renegade Ops and shut up.

    • malkav11 says:

      Sarif Industries is pretty okay. The other corporations we encounter in Deus Ex: HR are not.

  28. Man Raised by Puffins says:



    Failed. :(

    • Stellar Duck says:


      However, wasn’t OmniCorp in Quarantine? That mad taxidriving game from way back. I could swear that was the name of the corp.

  29. Namos says:

    For future reference, RPS, I want the next interview to confirm whether a gauss rifle is in or not.

    Magicka seems to have been a real windfall for the guys at Paradox. It’s established them much more firmly in terms of mindshare. I enjoy their cheeky attitude, going against the accepted “wisdom” of the industry, but I hope they learn from Magicka’s success and make their games more accessible.

  30. Dakia says:

    I could hardly contain myself as I read this. I found myself squirming in my chair in excitement!

  31. hello_mr.Trout says:

    good interview i thought – this “Jorjani” seems agreeable and humanlike – constrasted with the usual hyperbole corporate type game word spiels that bigger publishers/game-making peoples often talk

  32. satsui says:


  33. sinister agent says:

    When I read “cartel”, I think something like “business guild” or “large-scale conspiracy” before I think “drugs”, for what it’s woth.

    Looking forward to hearing more about this. Good luck to them!

  34. MuscleHorse says:

    This article makes me feel all warm inside and happy to be a PC Gamer ™.

  35. Navagon says:

    Long live Paradox. Long fucking live those glorious bastards! Day one purchase for sure.

  36. Joof says:

    I love Paradox so much. Just so so much.

  37. Bfox says:

    Hope this will be good, feel like too many “triple A” games today rely too much on scripting and not enough AI which really makes an unconvincing gameplay experience to me.

  38. Gojiro0 says:

    Thank you Paradox! Even if this isn’t Syndicate 2 it sounds like a great game – I’ll buy it for sure. Hell yes you can still make a turn based game.

  39. Shooop says:

    Never played Syndicate, but what I’ve read is very impressive and way ahead of its time. Another game like it would probably still be ahead of its time. Do it, gentlemen.

  40. FRIENDLYUNIT says:

    Oh my. Wow. This is quite the plot twist.
    I just hope they dont run into any legal hassles. It sounds exactly like the sort of game I’d like to play. I shall begin desensitising my wallet now.

  41. buzzmong says:

    Ooooh. Sounds promising.

    I quite like Paradox for not being beholden to a massive large publisher. Hopefully they’ll maintain their Valve-like freedom of development for many many years to come.

    • Vexing Vision says:

      They ARE a moderately-sized publisher themselves. :)

    • buzzmong says:

      @Vexing Vision

      True, and that’s probably their greatest strength. It’s a bit like all the late 80’s and early 90’s developers who had the option to self publish. It means relative freeeeeeeeeedom.

  42. malkav11 says:

    I don’t know, I feel like if the main change in Starbreeze Syndicate were to put you in first person (and I don’t think that’s all – IIRC they’re significantly lowering player agency and strategy, but if), it would not make a huge difference from what came before. It’s already fairly action heavy as these things go. Making it a squad FPS instead of an isometric 3rd person squad RTS is a difference, sure, but not an essential one. Not like turning X-Com’s turn-based randomly generated destructible terrain missions into set piece FPS encounters.

  43. wcaypahwat says:

    What a Shams

  44. NegativeZero says:

    FPS Syndicate isn’t what I want, but based off what they describe here, I’m not sure if Paradox’s Syndicate is either. Not if it’s some overly elaborate strategy game a la their other strategy games.

    Syndicate was never really an RTS. The only strategic element came in outfitting your agents. The actual gameplay was pretty much an isometric action game. That’s the Syndicate I want.

  45. vodka and cookies says:

    That Paradox consider themselves a maker of middle tier games is a huge stretch, they are about a level beneath that on bottom tier but not indie or amateur.

    Middle tier titles are things like Dawn of War, Red Faction, Overloard, Dead Island*, Dungeon Siege 3 and so on.

    (*yes Dead Island they got super lucky marketing wise with that CGI trailer that was shown everywhere without that the game would never have been as popular, everything else about the game was middle tier).

  46. Optimaximal says:

    Paradox certainly seem to be up for goading all the big publishers with their games and marketing.

    Props etc.

  47. Ganj says:

    Psst, Paradox, Dungeon Keeper 3! *runs*

  48. Luckz says:

    I hope this won’t be as disgustingly casual as Dwarfs?! :(((

  49. dellphukof says:

    I’m glad that there will be somewhat of a sequel to the real RTS style of Syndicate. I’m going on a whim, but is it the Indian video game company Paradox Studios or the company that’s best know for its Europa games and Magicka; Paradox Interactive? If it’s Paradox Interactive, then I’m sure that Cartel will definitely be a great game for both Paradox Interactive and as an unofficial sequel to Syndicate.

    It’s a shame that EA has to screw up another great franchise though. Maybe someday they will be able to get it through their heads that big changes like this aren’t done for the best.kinh mat