SEGA’s Aliens: Colonial Marines Presentation

This was shown in private at E3 earlier in the year, but the eleven-minute presentation has just turned up on SEGA blog. It shows off a bunch of game footage and is narrated by Randy Pitchford. He claims that the aim of the game is to creating the Aliens movie in videogame form. It’s not looking like a bad attempt that, either.

Watch it below.


  1. caddyB says:

    I can’t say I dislike this.

  2. Moni says:

    It’s not my Aliens.

    • ZIGS says:

      These are not the aliens you’re looking for?

    • Squirrelfanatic says:

      He never asked for these Aliens.

    • Lorc says:

      Mmm. They move/attack too leisurely and take too many shots to kill. I’m so bored of bullet-sponges. I was hoping this would follow the original AvP’s example – aliens that are fragile but move like lightning.

      Ah well, I’m sure it’ll still be fun enough.

    • hench says:

      Well if they were to move fast how is the new console generation to be able to keep up with all the hectic action?

    • LionsPhil says:

      Lorc is bang on the money.

      And also: a “brand new species of alien”? That’s your usual charging-bull heavy-front-armour attacker? Seriously, Gearbox?

    • nrvsNRG says:

      To nitpick, it is a brand new race of alien, not species, right?

    • LionsPhil says:

      I can’t remember if that mistake is his or mine (misquoting). I’m also not really sure how you even define species for something soft sci-fi enough to hybridise with anything a facehugger can latch onto.

    • nrvsNRG says:

      i always just assumed that everytime a facehugger did its thing (in this case with what would be some kind of rhinocerous?), that what was produced was just a mutation of the species into another race. I know absolutely nothing about biology so i’m probably completely wrong about this.

      …also it was Randy that called it a species, i was just looking for clarification.

    • Echo Black says:

      They look pretty fragile/like cannon fodder to me. A proper, canon xenomorph would be a pretty formidable threat. They’re of course not indestructible, but can exert force far greater than their mass (300-400lb) due to their exoskeleton. That they can move so fast at such a size and weight should be an indicator of how messed up fighting one should be.

    • RadioactiveMan says:

      @ nrvsNRG: I believe you are correct- Aliens 3 puts forward the idea that the aliens look/act differently depending on what they are birthed from. The alien in Aliens 3 is birthed from a dog, and I believe was written in the script to be dog-like in movement and action. However, that script was rewritten so many times… its amazing anything coherent came out the other end.

    • LionsPhil says:

      @Echo Black: There’s a bit in this trailer where the guy wrestles with an alien and wins.

      Aliens scaling based on what they were birthed in goes back to the first film IIRC. The “pilot” creature had a huge ribcage cavity, which would imply huge chestburster.

  3. KauhuK says:

    It’s demoed on toybox? Still, it looks rather good compared to the latest AvP. I might get this when it’s released.

    • DrGonzo says:

      Does it? I couldn’t even tell the difference.

    • nrvsNRG says:

      i thought it might have been the PC version but using a 360 pad?

    • The Colonel says:

      Only if it’s customary to play in 800×600 with no AA these days.

    • nrvsNRG says:

      i watched it on a laptop and didnt even use fullscreen so i couldnt tell if it had or didnt have AA.

  4. sonicblastoise says:


    As much as I love Rebellion and I appreciate the stellar job they did on AvP recently, I gotta say that I am liking this a bit more. It looks nice, and seems to have more weight to it than AvP. I likes.

    • Orija says:

      “Stellar work”? Wasn’t AvP universally panned?

    • hilltop says:

      Was it? I always thought AvP was well regarded, It was one of my relatively early online PC gaming experiences…

    • Flint says:

      The 1999 AvP was very well acclaimed, the one that came out last year got mixed opinions, I think. I believe Sonicblastoise and Orija are talking about the 2010 one.

    • LionsPhil says:

      And this is why the trend to remake games using exactly the same name is absolutely ridiculous and incredibly annoying.

      (It’s not much better when films do it, but at least that’s something we’re so used to that people tend to specify a year/director/lead actor to disambiguate.)

    • lurkalisk says:

      The original 1999 game is the only evidence I can think of that Rebellion isn’t worthless (as games are concerned). Even then, Monolith made the better game.

    • DrGonzo says:

      I really quite enjoyed the new one. Although I have fonder memories of the original, the latest one was actually playable.

    • Shortwave says:

      I loved the new game but it was ruined when it was totally abandoned by the devs and cut apart by terrible DLC. Theres just a small dedicated community of savagely good pros now.

    • sonicblastoise says:

      well, I wouldn’t go so far as to say the old AvP was the ONLY reason Rebellion doesn’t deserve to be laid low, because they did create my favorite DK clone Evil Genius.

      And for the record, I was referring to the most recent AvP, which is extremely underrated and as a result was neglected and now legitimately blows due to lack of multiplayer support.

      Otherwise is was pretty darn good.

    • Optimaximal says:

      No they didn’t. They just bought the license from the leftovers of the Vivendi/Activision merger.

      Evil Genius was made by Elixir Studios.

    • Springy says:

      Rogue Trooper was awesome, too. I’m really wary of Rebellion, they mostly churn out rubbish but there’s the odd gem in there.

    • bill says:

      Wasn’t the ORIGINAL Rebellion AvP made for a console – Saturn was it?
      Either way, it was also well regarded.

      And Rogue Trooper was also a hidden gem – shame they’ve not done anything else decent with 2000AD. A DECENT Dredd vs Death game would be awesome.

  5. Seeker says:

    Like what I see but I’m worried about locating my fellow player marine from a crowd.

    • RakeShark says:

      Oh you don’t have to worry, he’ll be the one messing up your interactive cutscene.

  6. RakeShark says:

    Seems a bit more fan-service-y than I’d be okay with. I mean yeah it’s friggin’ ALIENS, and yeah it’s one of the basic fertilizers of the modern geek, but do we really have to relive the entire movie plot step for step in this?

    Kinda reminds me of that LOTR game where you played as the B squad. One step behind the heroes, but doing everything they did anyway.

    • Grygus says:

      I don’t follow you. This game’s timeline doesn’t even start until the movie is over. You can’t follow in their footsteps because the reactor is gone, and so are the colonists. Their main mission isn’t even possible at this point. Are you just upset that the setting is the same as the movie? I think that’s a strength.

    • Wetworks says:

      This takes place after the movie, i.e. after they nuke the site from orbit. Gearbox received permission to write all new canon for what happens after the end of Aliens.

    • Binary77 says:

      I get what you mean RakeShark. I’ve been a huge Alien fan my entire life, but to be honest, it seems a bit late in the day & not particularly imaginative to just revisit the era from the second movie again for the millionth time. The sound of a motion tracker & pulse rifle don’t really send a chill like they used to.

      There are numerous other settings & stories in the Alien saga, especially in the books & comics. It’d be nice to see a dev bold enough to do something different for once.

      I was kinda hoping this would at least have the form of something frantic like Left 4 Dead, but it looks a bit scripted to me right now. I honestly wish i had some more positive things to say, because my 12 year-old self would have gone totally nuts for this.

    • Man Raised by Puffins says:

      Yes, fan service is certainly the word (or rather words). A shame.

    • Nick says:

      I dunno, having the entire place intact after they set off the fuckingreactor doesn’t sound like fan service to me. That sounds like the sort of thing that would mildly annoy a fan.

    • LionsPhil says:

      after they nuke the site from orbit

      They don’t; that was just a rather exasperated proposal. Like Nick says, Aliens (almost) ends with the (running on soft sci-fi rules) fusion reactor cooking off in a great big nuclear fireball that they barely escape. The place should be a radioactive ruin, if not a radioactive crater.

      “How long ’til it blows?”
      “Four hours. With a blast radius of 30 kilometers; equal to about 40 megatons.”

    • DrGonzo says:

      Yes, the place should be a massive whole in the ground. And I agree with someone that it looks too scripted. Just tired, it looks so dull now.

    • Man Raised by Puffins says:

      @ Nick: But keeping the colony intact lets them shoehorn in locations from the film (Marvel at the map table Hudson touched that one time!) and let players poke around them, which is exceedingly fan service-y at the expense of the integrity of the fiction. The scripted presentation coupled with Randy’s fanboy-ish ejaculations doesn’t really help with first impressions either.

      Regardless, it’s pretty clear at this point that it’s just not for me.

    • LionsPhil says:

      This is true. “Fan service” doesn’t mean “for people who liked the thing”; it means “smothering and undermining it”.

      Oh god, 2/3 into the thing and you’re really not kidding about the fanboyish ejaculations. Spurt, spurt, spurt.

    • DiamondDog says:

      The game does indeed seem to be built around “guys, remember this from the movie??” and that’s just going to get old really quickly. We’re calling it fan service but wouldn’t most fans want something other than reheated leftovers?

      Still, lets just pretend that huge explosion at the end of Aliens didn’t actually change a fucking thing. Now we can tell a story that’s just a pale imitation of that thing you all love! Yay!

    • LionsPhil says:

      See also: “Ripley in the powerloader was TOTALLY ASSUM, rite? Let’s do it AGAIN! With TWO!”

    • yutt says:

      Wow, you people are cynical.

      Guess what? It isn’t a problem with the game. It is a problem with you. You are a bitter husks of your former selves, incapable of experiencing the thrill of your youth, so you blame the world for being inferior.

      If the current you sat down and watched Aliens for the first time today, you’d be bitching about it being an unrealistic and cheesy.

      Fix yourself. The game looks fine.

    • RakeShark says:


      Look, if I want to experience the thrill of my youth, I’ll watch the movie Aliens. I have no problem with it, love the movie. I spent plenty of time as a kid pretending to be Hudson shooting supersoakers in the garage at anything, re-enacting the movie for myself.

      The point is, I’ve already been-there-done-that with the whole “revisit Aliens”. I have the movie on DVD to send me back to that time. A second-rate rehash of Aliens spurting with fan-service left and right isn’t what I’m looking for in this day and age. Things like Ridley Scott’s Prometheus origin interests me, things like the xenomorph homeworld interests me. It’s like a choice between watching the theatrical release Wizard of Oz, or watching a highschool play of Wizard of Oz.

      Seriously, I’m half expecting to find ANOTHER kid on the base who was left behind, and I’m gonna have the choice of saving the kid and being rewarded with the “YOU ARE JESUS” ending, or letting the kid die and being scolded with the “YOU ARE HITLER, AND DEAD!” ending. And remembering Newt had a brother, I bet you 20 bucks we’ll see that brother in this game.

    • Triangulon says:


      “And remembering Newt had a brother, I bet you 20 bucks we’ll see that brother in this game.”

      I hope not, as you see him killed in the comic book ‘Newt’s Story’.

      I still have high hopes for this but I guess we’ll see. In any case I expect I will buy it as I am a massive fan. And quite possibly, like the most recent AVP, I will play it, sigh, and hope for a better game in the future.

  7. Narretz says:

    Hmm, looks good but the combat is a bit too static for my taste. It seems like the aliens only spawn in your field of view, so you can conventiently stay on one spot and shoot. When there are too much aliens, it’s scripted and you can just run. There’s not really a middle ground here.

    • Gnoupi says:

      It’s not helped by the fact that the guy plays with a slow sensitivity on a controller, to be sure everyone watches the details of the scenery. So you don’t even feel the stress, just like he is watching things happening in front of him sometimes.

    • Grygus says:

      I am hoping that the demo player was very familiar with the scene and knew where to be and where things were happening next, rather than reality being triggered by your presence.

  8. SlappyBag says:

    Game design wise there its a bit iffy, I home theres some more horror sections like the film – not sure if the mass zerg of the aliens was the best choice, that is Act2 though. It feels a bit too “set-piecey” almost, doesn’t seem like a game that will be worth playing more than once other than for the fact that its aliens.

    Still, looks fun though, except for the scary-factor they seem to have got the vibe and environment down pretty well.

  9. danimalkingdom says:

    I wish they wouldn’t go on about how the aliens can go on the ceilings and walls; every game since the first AvP had that, it’s great, but it’s not ‘sofisticated artificial intelligence’.

    Also those marines scream like babies as soon as an alien appears. which i suppose is close to the source material.

    AND it’s another console presentation- those jerky control stick movements are far too ungraceful for my refined tastes.

    • yutt says:

      It looked like the presenter was also invulnerable, and played like he was. It was definitely a poor performance. There was no sense of fear or threat. Unfortunate, as I know I would have reacted to the situations in a much more animated way.

    • ResonanceCascade says:

      Also, the button prompt for the quick time event didn’t show up…but you know it’s gonna be there. PRESS A REPEATEDLY TO REMOVE ALIEN

  10. Gnoupi says:

    While I understand the choice of showing games on console, to get a smoother camera movement, and better videos….
    It doesn’t match the spirit, and it’s quite frustrating for this game. You have Aliens running at the guy, popping from different places, and he still tuuuuuuuuuuurns sooooooo sloooooowly to shoot them.

    If it’s an Alien game, you are supposed to have your view jump at any little spark around, afraid and ready to shoot. Not this kind of slowly rotating “real estate visit” experience.

    I want the guy to be afraid, jump, be surprised, look any moving object. Here I watch the video, I want to turn the view to watch what moved, check. And the guy still goes on with his slow visit.

    • LionsPhil says:

      It reminds me of the room transitions from Lost Eden, or Myst, or The 7th Guest, or any number of hey-rendered-3D-FMV-is-new-CDs-are-awesome games.

      You know, terrible. (Except Lost Eden wasn’t all bad, and 7th Guest was a nice enough set of puzzle games underneath.)

  11. Syra says:

    Slow controller syndrome much. Terrible aiming too. It’s all pretty heavy on setpieces. Aliens literally walk under his line of sight a few times during that… why don’t they attack him? Why do they just swish their tails and wander under his gun. WEIRD.

    Still it’s tasty fan service and with 4p coop it seems goooood. Was so hoping this wouldn’t be an FPS though -_-.

  12. abigbat says:

    Honestly so excited. Looks superb; action is heavy and spot on, atmosphere looks perfect and the engine is stunning. Up there in my top 5 eagerly awaited titles.

  13. Clockwork Peanut says:

    I know it’s more ambitious but I wish someone would make a game based on Alien rather than its sequel – would be way more interesting.

    To me it doesn’t look like the action is feverish enough. Normally I’m not one to worry or complain about ‘consolisation’, but it seems like they have toned down the Alien speed simply to make them more convenient cannon fodder. I really hope I’m wrong cause I love the setting.

    • nrvsNRG says:

      based on Alien? how would that work seeing as there is only one xenomorph?

  14. I_have_no_nose_but_I_must_sneeze says:

    Ok, this isn’t really related to the game, but still kind of annoying. We haven’t all been wishing for a sequel to Aliens. Some of us liked Alien 3. Yes, it’s bleak, deal with it.

    • Binary77 says:

      THANK YOU. It needed to be bleak, because the second movie stripped away most of the fear by the end of it. It needed to get dark & nasty again for the third & i loved it.

      And where was the acid blood in this video? It’s like it’s not even of any consequence anymore.

    • Justin Keverne says:

      Yeah, the complete harmlessness of the Alien blood seems like a big missed opportunity.

    • Binary77 says:

      Yeah, to be fair it was conveniently ignored a lot in the movie too aswell, at times. There are some great moments in some of the books, when during a battle with the xenos, the whole place just gets filled with smoke as everything in the area just melts away.

      Just imagine that as a properly implemented game mechanic! Especially now that destructable environments are possible.

  15. noom says:

    Far far far too scripted looking for me personally… I can’t see the game being particularly tense or scary if it’s lacking in dynamism. Hopefully once you’re out of the opening stages, the set-pieces will thin out a bit. Right now though, I’m knocking this down a peg on the old excitometer.

    • varangian says:

      Just so. There are few things less gripping than a firefight where most of the interactions other than those involving the player are going to work out the same way each time round. That guy by the sentry gun who gets snagged by an alien coming out the vent beside him is always going to buy the farm the same way. I might enjoy playing it once but after that I’m Nostradamus, nothing will surprise me again.

      By contrast in, say, HL2 there were set pieces like the bit where you defended Alyx while she hacked a gate open. You’d have your faithful little team of Dr. Freeman groupies to help out and it could play out in so many different ways. You could escape through the gate with the whole team and health and ammo to spare or stagger out with just Alyx on 10 health and empty pockets. Never got dull. Developers should be capable of building on that experience instead of dumbing things down.

    • kyrieee says:

      Same here. The 1998 AvP was scary because the aliens roamed around the levels and spawned in randomized locations. That game made you feel hunted and by the looks of it this one doesn’t. Current shooter design just doesn’t fit with this kind of game IMO.

    • Cognitect says:

      Current shooter design just doesn’t fit with this kind of game IMO.

      Exactly my thoughts as well. It definitely looks like Gearbox went with the basic, type 1A console FPS design template here, which means they failed to do the movie justice even before typing a single line of code. I don’t think this game will necessarily be bad, but it will not rise above dull mediocrity either.

    • Chaz says:

      Aye, a few years back when this game was first being touted it looked really exciting. From the screen shots at the time and the little snippets of information I could gather, I was thinking something along the lines of a four player co-op game, you and your mates slowly working your way into a facility over run and infested with Aliens. Perhaps a bit of tactical class based play as well, as in check out a blue print of the facility before hand and plan your approach to the objective. And classes, you know, an engineer that seals doors, opens them, puts down auto turret etc. Then you’d probably have a heavy weapons guy, medic and an all round grunt.

      However this just looks like another heavily scripted linear FPS, devioid of any real suspense, thrills or atmosphere. You can’t just take Call of Duty as your template and paste Aliens over the top, it just doesn’t work. There’s a bit in one of the videos that shows the guy putting down a turret and the location for it is already ghosted, as in you must put it here or this scripted scene will not work properly.

  16. kulik says:

    Cockroach aliens again. :( Go look at AVP1 those were aliens, you saw it at the end of a long long corridor… you had a second to live.

    • kyrieee says:

      Also this. The AvP Gold aliens rushed you in an instant and if they got close they did tons of damage either through acid or claws. They were so fast they were hard to hit even with mouse aiming and they could come from anywhere. That was a proper scary game.

    • NYMinuteMan says:

      Yeah, having to add the bull alien just to have an enemy to be really afraid of shows how they fucked up the behaviour of the “base” alien. FFS, this is a perfect killing machine of which one managed to wipe out an entire crew, besides the absolutely beautiful horrifying aesthetics.

      Also, look at the scripting. All the marines actually dying get finished off by scripted events. The characters not allowed to die take loads of fierce close combat by aliens without effect.

      I never asked for this.

    • Calabi says:

      I agree, this reminds me way too much of the latest AVP which was rubbish in my opinion. I’m not interested in playing the movie through, in a completed scripted way with dull slow aliens.

      Before someone says they couldnt make the aliens fast because of consoles, there are ways of doing it, difficulty levels or whatever. But that wouldnt really fix this game. I want to play games where I feel like I’m doing something, having more of an effect than they allow you with these antiquated designs.

  17. hamster says:

    Does not look good. Aliens need to be quicker and i don’t really think there was any suspense throughout the whole thing, probably because you already KNOW there are aliens coming but also the way it was put together. There needs to be more lead-up and the aliens shouldn’t be dispatched like that so easily. In the films it was always one or two of them terrorizing the hell out of everyone, making their presence scarce AND THEN the jackhammer with hundreds of these guys popping out of the ceiling.

  18. LionsPhil says:


    Expectations: very, very low. The last good game they made was…Opposing Force for Half-Life? And that’s being generous. And the most recent would be DNF. :/

    • Man Raised by Puffins says:

      Borderlands, non?

    • LionsPhil says:

      I was under the impression that was considered fairly lukewarm with a lot of annoyances, although Metacritic says that is not the case, so I guess not.

    • Bhazor says:

      Also the Brothers in Arms series are fantastic and surprisingly well written with a superb central play mechanic. Of course Randy jumped the shark with Furious Four removing any realism, emotional wieght and more importantly removing the actual signature game mechanic.

    • kuran says:

      I bought Borderlands on a Steam sale since everyone was raving about it, but my short experience with it has been horrible. Annoying NPC’s, scripted scenes and handholding, boring combat with endless wave of enemies… and of course fetch quests. No.. wasn’t the right thing to play after Just Cause 2.

      It doesn’t help that I hate people, so I couldn’t give a toss about the co-op either.

  19. Kuroko says:

    This game NEEDS iron sights.

  20. Tams80 says:

    “Randy Pitchford”. Sorry, I can’t help laughing. *internet laugh here*

    Ignore this immature idiot.

  21. Creeping Death says:

    “Hells yea” “That’s what I call a close encounter!”

    Did anyone else just want Pitchford to shut up during the video? :/

    • Skabooga says:

      I will say that once you ignore the words, he has a very soothing baritone voice.

  22. buzzmong says:

    To be fair to the people having negative views on the video, while I agree, it’s an E3 vid.

    Games companies normally shoe horn set piece heavy ones into it for the wow factor. Don’t forget E3 is probably more about general tech/entertainment journalists than actual games journos and gamers.

    I’m cautiously optimistic, although I do agree the aliens seem slow and a bit spongy which amongst a few other things made me dislike AvP 2010.

  23. Isometric says:

    Core blimey crikey!

  24. TooNu says:

    Hadleys Hope went all explody at the end of Aliens because the reactor went boom. So how is this “sequel” in the same place?

    • Necroscope says:

      Yessss. I thought so too. I don’t understand how this game is a continuation of Aliens. I don’t understand how Hadleys Hope remains after the nuke strike. For the sake of fan service I guess it works.

  25. Doth Messar says:

    I hope when you beat the game it says: “Game over man! Game over!”

  26. Urthman says:

    Finally! A video game inspired by the movie Aliens!

  27. kuran says:

    Looks fucking retarded. Decent assets and atmosphere wasted on scripted BS.

  28. Lars Westergren says:

    This just makes me sad again that the almost-finished Aliens RPG by Obsidian got cancelled.

    • RakeShark says:

      Aye, for the first time I would have preferred an Obsidian buggy mess to anything else.

      Maybe what the guys at Creative Assembly are cooking up will heal our wounds.

  29. Nameless1 says:

    What a giant SHIT.
    Why don’t you make the alien more slow and dumb, they’re still too quick for the consoletard crowd.
    Oh and make the marine get in the parry mode too, just in case.

  30. One Pigeon says:

    I’m surprised no one has mentioned the sound because it was just well…bad.

    That shotgun sounded and felt like it was shooting mushy peas

    • Gabbo says:

      What about that sentry? That didn’t sound anything like the ones used in the film.
      It appears Gearbox is failing at fan service. I don’t so much care that it’s scripted, since that could be for the purposes of the demo, but there are a lot of things the game appears to get wrong, chiefly the aliens and weapons that aren’t as easily overlooked.

      Expectations lowered for this due to the video.

  31. Derpentine says:

    I feel so conflicted – the assets and such seem lovely and very fitting compared to past games; however while I understand this is a teaser, it’s far too interactive-movie bullshit.
    Scripting is fine, just not all the time. Cheap drama doesn’t make dark and moody.
    Action is fine, but don’t dilute its value by putting it everywhere. Or get a marketing deal for reduced price with your Aderall script.
    Helping nubbins is fine – but do I really need help placing that turret? I’ll be M rated, let us think ;/
    “Realism” doesn’t make good maps, constant clutter and abused chokepointing makes for frustrating fights and limits co-op – med labs? never seen those before.

    I got some strange HL2 vibe going on during that brief outside-rail-dash, mmm.

  32. mpk says:


    Shit, that’s better than Arcturian poontang.

  33. Akike says:

    Duty calls goes Aliens. … Lets see if it will turn out something different than CoD Aliens mod with expensive and annoying voice actors. I personally wouldnt keep such noise all the time when on alien planet, surrounded with, well, aliens.

    But, hey its going to sell anyway! Aliens and MW2 hybrid.

  34. KenTWOu says:

    There is no horror if you can hide your motion tracker! Also there is no horror when your motion tracker has Identification Friend or Foe system.

  35. Dervish says:

    Yet another game with a dinky underpowered torch. Not quite as bad as the latest AvP, though.

    • Triangulon says:

      At least that is canon! No word yet on whether rubbish infra-red-over-one-eye is included.

    • Dervish says:

      I would be highly amused if they included a visually distracting red overlay on half the screen that you can toggle at will, but is completely useless because the aliens don’t show up on it at all.

  36. Mark says:

    Probably the most non-scary thing I’ve seen. It’s all so incredibly scripted, and there wasn’t any sense of panic or danger to anything. Sure, it’s just a demo, but it’s supposed to show at least some representation of what to expect in the final version.

  37. bill says:

    Looks horribly linear and scripted. Looks like Brothers in Arms with more scripted moments and more linearity – and BiA was horrendous.

    I really hope they DO have a clever AI director that only spawns aliens when you can see them… otherwise it’s going to be a big mess.

    PS/ I thought the Loaders were on the Sulaco – and were NOT combat devices… Ridley’s use of one was improvised right? Do we really need to stick one in every aliens game?
    (not that continuity seems this game’s strong point…)

  38. Shooop says:

    Wonderfully bland.

    No building the suspense whatsoever like any good Aliens game would do and combat’s just throwing aliens in your face and playing “follow the squad leader when the big one you can’t kill appears!”

  39. Davee says:

    I love the Alien movies and I really like the attention to detail and atmosphere they’ve put into the game!

    But damn, those sounds seem to have been taken straight off the movies (rather subpar quality) and the gameplay looks incredibly uninteresting and quicktime event-/cutscene-thick. Hope they improve it on those points.

  40. puaemerson says:

    The game is actually being 95% developed by TimeGate, although it’s not something Randy (being the magician salesman he is) would ever tell you.

  41. Commissar says:

    Didn’t this game come out last year?

  42. diamondmx says:

    I’m not seeing any innovation. I’m not seeing any horror. I’m not even seeing logical changes in the AAA shooter formula to match an alien feel.

    Looks like Just Another Shooter from what we’ve seen here.

  43. CareerKnight says:

    “They cut the power” who exactly restored the power after the aliens cut it in the movie? In all seriousness this looks disappointing so far. Back when this was first announced the focus was on being able to control your ally squad members, telling them where to set up turrets, position themselves, and what openings yo weld. This demo showed no sign of this still being in the game (especially since he said this was the second act so I doubt they would have it locked for that long). I was really looking forward to another really good squad based tactical shooter and it would have been something new for an aliens game.