Crimson Blaggard: Red Rogue

bloody rogues

Wouldn’t it be great if someone took part roguelike and part platformer and stuck them in a programming pot, producing some tasty gaming gumbo? Yes, I know about Spelunky. I was spelunkying before all the hip kids jumped on board. I’m talking about something else here. Red Rogue is a work in progress, an entry into the IGF 2012, which isn’t really a roguelike platformer at all, it’s more like a sidescrolling roguelike. The graphics are minimalist and, to my eye, pleasingly effective, there’s already a great deal of variety in items and enemies, and if it wasn’t the beginning of a busy day, I’d probably end up playing this for hours. Current build here.

The post where the game is located also contains previous builds, as well as some of the technology, including the stuff used for dungeon generation. Now that’s an open policy to design.

Combat works by bumping into enemies, much like in the venerable Rogue itself, but here it’s possible to push them off a ledge and then stomp on their head. They can also do the same to you, so avoid high-powered enemies until you’ve levelled up if you don’t want to be catapulted across a level, bleeding profusely. And there is a lot of blood. Final word to creator Aaron Steed (of Nitrome).

…when you score a critical hit on a kill, you knock their head off and you can boot it along like a football. I spent an evening putting it in because it amused me. Someone suggested the decapitated heads inflict damage, so I put it in.

There is also a chance to tear out a heart in combat. This is effectively the potion system. You eat the hearts of your enemies to regain health.


Thanks to Indiegames.


  1. Emmanuel says:

    I like the way you just added ‘when you score a critical hit on a kill, you knock their head off and you can boot it along like a football.’ It just shows the sense of humour in this website. And to be honest thats the only reason I keep comming.

    • johnpeat says:

      Well that and the chance to spam your own website perhaps?

    • iucounu says:


    • sneetch says:

      I like the way it was actually a quote from the dev and not a wacky RPS addition.

    • Dawngreeter says:

      As far as weird fetishes go this one isn’t so bad, though. I mean, whatever keeps the man comming. You know?

    • Phasma Felis says:

      Jeez, spammer dude, you could at least have picked something that was actually a joke to reference as funny in your transparent advertising.

  2. Orija says:

    When you tear out someone’s balls you can consume them for a testosterone boost that slows down time.

  3. Adynod says:

    Clever title. Rouge-likes are all the rage.

    • Adynod says:

      According to the dev’s reply in the linked post, the red/rouge thing hadn’t occurred to him when naming it. I gave him too much credit!

  4. johnpeat says:

    Sooner or later, people’s inability to spell Rogue will consume the human race entirely….

    “Sir, there’s a rouge nuclear weapon incoming – shall we deploy countermeasures”

    “No – I like that colour…”

    • atticus says:

      “So, this new game you’re playing… is it a rouge-like?”

      “No, it’s deeper than that. Almost purple.”

    • atticus says:

      DM: “The door further into the dungeon is locked.”

      Player: “Let the rouge take care of it.”

      DM: “Applying make-up to the door seems to have no effect.”

    • golden_worm says:

      In the made up fantasy realm of Avon, the Warpaint Merchants decided to form a guild to maximise their profits. A few tried to hide trading loses using arcane accounting methods, and eventually these “rouge traders” brought down the entire guild.

  5. Inigo says:

    I played it for about 7 seconds before I stepped on a teleport trap and my browser crashed. I think that means I won.

    • sneetch says:

      Crash? Crash? It didn’t crash! No, it’s working as intended you just have to wait for the browser to rematerialise… in a different place! Check your fridge, it’s probably there.

    • Raiyan 1.0 says:

      Sadly, you won’t be able to use your browser for the time-being since your fridge won’t be having browser-support before 2018.

    • Tatourmi says:

      It also jumped through time! FANTASTIC!

  6. atticus says:

    EDIT: Reply fail.

  7. Inigo says:

    The inventory menu needs to be wider. If an item’s name is too long it takes up 2 lines and messes up the selection.

  8. zeroskill says:

    Looks rather sexy. Gonna give this guy a shot after I finish my current Caves of Qud play. I just cant manage to play more then one RL at a given time. Stomping stuff on the head seems like a very reasonable thing to do. Also, im into booting a guys head across the room, so this should be interesting to say the least.

  9. apocraphyn says:

    Interesting, quite fun! Thanks for the link, Adam.

  10. Diziet Sma says:

    I say we nuke the comment (and the ones in the other articles) from orbit. It’s the only way to be sure.

    **Nothing to see here, it should have been a reply **

  11. Davie says:

    I love how it just drops you into the game, and a for a few seconds it’s just panicked running around with exploding monsters and a skeleton before you figure out what the hell is going on.

  12. superflat says:

    Really like this game, it’s been great to watch it develop over on TIGsource.