A Beta Tomorrow: Tribes Ascend

I could do without all the shooting but it does look like a fun future to inhabit

Jim told you all about the beginning of the signup period for the Tribes Ascend beta back when the news was fresh, but now that it’s stale I’m here with a friendly reminder that you only have one day left to apply/pay if you want in. One piece of potentially pertinent information is that no beta wipes will be performed between now and the game’s launch, so you can progress straight through the closed and open betas racking up unlockables. Jetpack antics await. Sign up here and leave fate to decide, or purchase the Tribes: Ascend VIP Starter Bundle for guaranteed access and a heap of in-game currency.


  1. deadly.by.design says:

    LET ME IN.

    You know you want to.

    • Squire says:

      Sorry or reply-fail

      I love a better tomorrow , the 2nd one which john woo disowned apart from the last scene, was fun but not a “great” film what with the shouting of:


      On Topic – I might be convinced to get this, reminds me of UT03/04 Warfare mode.

  2. Blackcompany says:

    I beta turns out to be fun….

    • xGryfter says:

      I think the iBeta is way overpriced as usual, especially for tech that is at least 2 generations old now. Revolutionary my ass! But hey, at least it looks nice. ;)

  3. Smarag says:

    I don’t now if anybody noticed before, but the weapon models seem to be a little too big. (:

    • Njordsk says:

      looks like low FOV

    • foobeer says:

      That may be an older, alpha screenshot because they have reduced the weapon models somewhat in the latest beta versions. I have played in a couple rounds of closed testing, and I can tell you that I haven’t noticed the weapon size to be a problem at all.

    • Smarag says:

      Uh my post was supposed to be a joke, because whenever people talk about this game everybody always complains about the big weapon models.

    • Gnoupi says:

      You’re doing your smileys the wrong way, kiddo.

  4. Lobotomist says:

    I really had hopes for that beta key.

    But no luck so far :(

  5. Liquidben says:


    • sneetch says:

      Relax man! It’ll miss us by at least… 20 feet! And it’s clearly a hover bus!

  6. Stephen Roberts says:

    I think I’m part of this thanks to the elusive, reaction-time based generousity of the Rock Paper Shotgun subscribers club. I’m sure as hell gunna feedback this shit out of this beta.

  7. Skabooga says:

    I think this is probably the first beta I’ve tried to get into. I have high hopes for getting in, although I have no idea of the probability. Also, if I do get in, I hope to have enough time on my hands to actually play the darn thing.

  8. Bungle says:

    I own the full version of Global Agenda and didn’t get invited to the beta. Maybe I should have mentioned that in my application. I WANT IN!!! Not gonna pay $30 for it though.

  9. zhchqq says:

    link to ppt.cc
    link to ppt.cc
    link to ppt.cc
    top the game top the items for gamethat there can help everybody play the game so easy,I

  10. LuNatic says:

    No dedicated servers? No thanks.

    • Capon says:

      Glad you read the FAQ, where it states that dedicated servers will be available at launch.

    • LuNatic says:

      No, they’ve promised ‘centralised servers’ controlled by themselves. Not quite the same thing. I’m guessing London, Atlanta and Singapore: the same places Global Agenda is hosted. So anyone in Central Asia, Eastern Europe, South America or Oceania will have to put up with 300-500 ping.

  11. Sardukar says:

    It’s Tribes? Bought it. I loved the originals. I even played the browser version. Jet packs, spinfuzors, good times.

  12. qinsanshiyi says:

    Welcome to:
    link to mcaf.ee
    Yes, I have been deeply in love with it, I believe you too!

  13. darvon says:




  14. sammyf says:

    well .. I tried it yesterday, and to be honest, it stinks. It looks like tribes 2 (but pweetier) and I gave me this warm fuzzy T1 and T2 nostalgia feeling … for about one minute. The biggest game breaker ( not only for me, considering the comments on the T:a forum) is the whole thing about loadouts.
    In the two frist installments, players were able to choose freely their loadout at inventory stations, which meant that teams coud react to changes in the flow of battle and could use the weapon/pack combinations they were comfortable with. Not so in Ascend.
    There you start off with a couple of pre-configured *not modifiable* setups. You will have to grind or shell out real money if you want a different armour, a different pack or different weapons, btu teven then there is no guarantee that you will have the setup you would like (and chances are you won’t).
    I understand that they want to make money thorugh micro-transaction, but the way it is setup (and no, that is not just a Beta thing. It’s a permanent fixture of the game) it makes Tribes:ascend just painfull and completely unenjoyable to play. Add to that some weird issues about movement speeds, weapon strength, ~unlockable~ vehicles, rather unergonomic UI (with way too big weapons imo) and you have a real stinker on your hand.
    Too bad,. I actually BOUGHT the VIP pack, but I guess I’ll go back to Tribes2, whcih is definitely not as pretty but has the gameplay elements exactly right.

    (oh … the game is relatively stable so far, with a couple of memory related crashes but nothing too dramatic)