Actually, Let’s Do A Similar Battlefield 3 Poll

Because why not? It’s Tuesday, after all. And I am not even going to make a bet with myself this time.

DON’T hit vote til you’ve ticked all the boxes, because it bugs out. But actually if you refresh you can still vote on missed ones. So it’s okay. Sort of.


[poll id=’6′]
[poll id=’8′]
[poll id=’7′]


  1. The Innocent says:

    Oops. Bugged poll bugged me. Support being my favorite, and I like basically all of the maps except for Operation Metro and Damavand Peak. Those are awful.

    • Jim Rossignol says:

      If you refresh it seems to magically see which ones you didn’t vote it, and you can redo. At least that worked for me.

    • The Innocent says:

      Ah, revoted. Thanks!

    • Magnetude says:

      Knock this bit (and anything after) off the URL in your address bar:

      /?simply-poll-return=3 etc

      So it’s just the plain old article URL, and it might (might) give you another chance…

    • Ruffian says:

      Yeah Metro and Demavand peak are kinda shitty if played in any mode other than rush. but honestly in rush those are two of my favorite maps. though I don’t know why the hell in conquest they made metro like just the subway section, seems like they could’ve just as easily used the city part or even the whole thing. subway section is just too small to do anything but sit behind cover and shoot. I sort of agree though they need to do something with those two outside of rush.

    • syntax says:

      In regards to the last question, I just thought I’d mention that I think the load times are quite reasonable. A lot faster than a TF2 map.

    • Alfius says:

      The maps are generally a step up from BBC2 but still not as inventive as some of those in BF2. I really hope they put out dragon valley for BF3 at some point.

  2. CoyoteTheClever says:

    No choice for bard? I do like to sing my praises on Battlefield’s ingame chat function at least.

  3. Meneth says:

    Needs a ‘I just want to see the stats’ option ;)

    Edit: Voting for the last one shows all of them, so I guess anyone else who wants to see the stats can do that as well.

    • Cooper says:

      Yeah, a ‘skip voting and see results’ would be welcome.

      Voting would seem odd as I don’t play BF3…

    • Danny252 says:

      Just hit “vote” without selecting any.

  4. JPicasso says:

    I think the load times are just right to see what my kids have destroyed in the house, while I was ignoring them, playing BF3.

    Also, voting does not work if you are not logged in, and, there should be 1 pitiful vote for Canals!

    • Alexander Norris says:

      BF3 loads maps in about 10-20 seconds, except on the very first load after a reboot, which takes a good minute or two.

      All I’m running is 8GB of RAM and a RAID5 array, so it’s not like it’s fancy.

    • Vandelay says:

      The load times seem to be a bit random. First loads, as you say, take awhile always, but after that it can be anywhere between a few seconds to a minute or so. Only 4 gigs of RAM though, so that might be slowing it down a bit.

      I don’t know whether it does or not already, but it really should do some loading whilst you are sitting around doing nothing for the 45 seconds you are forced to be on results screen for.

    • ran93r says:

      No issues with the load times here either really, seems ok, could be better but hey ho, price for being the master race I suppose.

      Still couldn’t vote in the poll though, silly thing.

  5. zind says:

    Threw my vote in for Support. Gotta love them LMGs. Especially suppressed, with IR scopes, which starts to feel like cheating after a while. I think there should’ve been an option for vehicle-driver though, because I do like my jets and helicopters and tanks and jeeps filled with C4.

    Map was kind of a hard choice. I love Caspian Border and I love Kharg Island. I went with Caspian because I have the higher W/L ratio there.

  6. Enzo says:

    I just unlocked SG553 in the Coop campaign, it’s quite cool. I really like the Engineer class, they’re good for everything.

    “Does Battlefield 3 take too long to load between rounds?”

    It loads almost immediately when the round ends, I don’t see the problem here. I don’t even have a very powerful computer.

    Even when the map changes it loads pretty fast. The first load when you enter the server from the battlelog is pretty long, but every load after that is quite ok.

    • Brun says:

      I think he means the ~45 second countdown between when the round ends and the next round STARTS loading.

    • Jim Rossignol says:

      That is what I mean. I can’t wait that long. I am old. I am almost dead.

    • EmS says:

      well an the loading times are still way too long
      even if you don’t count in the wasted time while rubbing yourself to the score table and flashing shiny unlocks

      (i don’t get it why dice allways does one step forward and 2 steps back because bf3 could be so great but they don’t show you how many of the classes are picked they make the recon a mess they dont load while showing you shiny stuff there is no queue and on and on)

    • Enzo says:

      Oh, right. Yeah, that countdown is way too long, 15 seconds should be enough.

    • Tyrone Slothrop. says:

      @Jim Rossignol.

      Just you wait you silly curmudgeon, how am I supposed to refresh my drink, roll a new joint, smoke enough -and- see my stats in just the 90-or-so seconds between the final few tickets, the stats screen and the finalised deployment? It’s like spinning several plates in an allotted time where failure will trip some kind of highly-sensitive explosive… of ill-preparation.

      And yes I enjoy mixed metaphors.

    • doubledope says:

      The 45 seconds delay in game time wouldn’t bug me if I was able to change kits or modify them in the meantime. Now I have to do this while the game is already starting and as I cannot for the life of me figure out what attachments I have unlocked for each team I am almost done at the end of the 3rd round on that server.

    • Surgeon says:

      It is evidently even too long for the audio designers, as the music quite often stops with 15 or so seconds still to go.

      Maybe the loading times should actually be longer, to fit in tea making, or beer opening and pouring?

    • Lamb Chop says:

      If only they could let me edit my kit, especially since there are no preset kits (a feature that was so valuable in MW2 I prestiged like 4 times just to have more options). God forbid you want to be able to switch from an anti-tank specialization to anti-air or anti-infantry depending on what is going on midgame. Even just being able to skip the killcam to edit your loadout instead of trying to do it in two seconds would be an improvement. Or, you know, in battlelog.

      Also, every map is either vehicle-heavy or full of ridiculous chokepoints (metro, bazaar). Infantry-friendly map design, pretty please.

    • c3 says:

      What annoys me is the most is that I can’t chat with the other idiots on the server during the only two times when I actually want to chat: when I’m dead or between maps while it’s loading/showing you what you’ve unlocked.

      I never feel like I get to know people on servers like I did with Counter-Strike because nobody ever really chats. It’s a much less personal experience.

    • buzzmong says:

      What’s bizarre is the choice to not use BC2’s end of round, where the map loads *while* you’re looking at rewards etc…

      Seems like a step backwards.

    • Colonel J says:

      I’m with @Tryone Slothrop, round changes are too short to accommodate the biological needs of old men like me.

      There should be a ‘tea’ option every 30 minutes that gives a round break long enough for everyone to make a cup of tea without leaving the server.

  7. Brun says:

    Engineer here. M-15 AT mine is one of my favorite weapons. So very effective if placed properly. You can also use secondary explosions from enemy AT mines (triggered by an RPG, for example) to destroy nearby vehicles.

    As for best map, I voted Seine Crossing since it’s a very good midsize map. Metro is obviously a Rush map and EA should remove it from the default Conquest Large map rotation. Davamand can be fun if the teams use the scout helicopters effectively to capture nodes on the far side of the tunnel.

    • Pfft says:

      Mines are so easy to spot with thermal optics; they glow bright white. I’ve only been killed by them once I think. I’ve had the ribbon for destroying enemy explosives so many times now.

  8. EmS says:

    i wish dice would reduce the bullshit on the recon a bit because he’s the worst class with the highest skill needed to actually make some points and he is actually a walking warning sign and on top of that if some bullets find his place he gets the angst and can’t aim properly any more

    does anyone else have the feeling that they put the rush mode into battlefield kinda as a last minute feature because most of the maps suck for this mode (exempt davamand peak and teheran highway) while they are quite fun in conquest mode

    btw. vote in the last poll for yes!

    • Brun says:

      Rush has been in Battlefield since at least Bad Company 2, and it was actually one of the more entertaining modes there.

    • Vagrant says:

      I wish Recon had binocs, that would solve the whole ‘I’m a lighthouse!’ thing when trying to look for someone to shoot. Spot someone, switch to gun, then fire. Taking away the lens flash altogether would make recon nearly unstoppable, especially if killcam is turned off.

      But scoring points as recon is excessively hard. In BC2, a probe nets you tons of points, and I could take out more tanks with C4 than anything/anyone else on the map. Now, you can’t shoot AND spot (T-UGS is pretty ineffective), and there’s nothing you can do against a tank. Now your only option is to go for marksman shots, and it’s still hard to score points fast enough.

      On the other hand, I want to hug the guy who green-lighted the ability to carry a LMG, C4 and ammo. Unstoppable killing machine!

  9. Chizu says:

    Oops. I only made one choice on one thing, and voted without doing the other 2. Now I cannot do them 8D

    Pretty even spread between Assualt and Support for me, but I’d probably say I tend to favour assualt more, with a medic loadout.

    voted for Seine Crossing, cause I kinda like that one.

    And Yes, BF3 takes too long to load, between rounds and when joining and all other times, except, when I am playing Singleplayer or Co-op, and then its a snappy load.

  10. Dzamir says:

    How can I see the results without a vote? I don’t play Battlefield but I’m curious

  11. Zealuu says:

    Maybe you should have separate polls for Rush and CQ maps. Like, Damavand Peak and Metro are great Rush Maps (Damavand Rush is probably my favourite, so I voted for that), but as a result they’re terrible CQ maps.

    Also, I tend to play medic because if not the team will have an army of grenade-launching berserkers, and no healing. I proudly leave my grenade launcher at home. I even use the medical dog tag to tell people that I am in fact a proper medic.

  12. celozzip says:

    how about this for a poll:

    how long did it take for you to be bored shitless of this bastard child of cod and battlefield and stop playing altogether?

  13. Magnetude says:

    I’m surprised Tehran Highway doesn’t get more love, it’s a toss-up between that and Operation Firestorm for me, with Seine Crossing coming third.

    • Fatbubba says:

      Loving Tehran Highway! I just wish it was even darker. I miss those nightmaps from BF2’s Special Forces expansion.

  14. papabear says:

    Anyone up for a few rounds in RPS US community server?

    I feel like watching men shooting men in the face.

    link to

  15. scottossington says:

    i voted anyway even though I don’t play just to mess with the poll. Take that suckah

  16. Njordsk says:

    i love how RPS new feature seems to bug for a while.

    Poll, reply etc… :D

  17. WPUN says:

    Where is the “I don’t play this silly game” option?

  18. TODD says:

    I actually had to check my stats to see which class I play most. Turns out it’s Recon, but it’s a roughly even split with Engineer coming in last at 18%. I think it’s because I mostly play rush, where Recon becomes much more useful relative to other classes because of mobile spawn beacons.

    The best conquest map is Operation Firestorm, hands down, but I also like Grand Bazaar, Seine Crossing, and Caspian Border quite a bit. The rush maps are all a little bit dumb, and each point seems a bit too easy for either attackers or defenders. Operation Metro, the absolute worst conquest map, is probably the most balanced rush map (it helps that it was obviously only designed for that mode).

  19. Gap Gen says:

    Engineer is a nice class, but it’s usually more helpful to support armour rather than blow it up, since an enemy tank will often have a horde of Engineer-mages casting repair spells behind it. I suspect C4ing or mining them has more success unless it’s unsupported.

    • TODD says:

      I found the same thing. Engineer used to be my most played class by a mile, then I unlocked C4 for Support. Now I only play Engineer if someone in my squad is driving a tank or transport helicopter.

    • Pfft says:

      I’m still finding it very rare to see an engineer that actually bothers repairing. Considering 75% of the players seem to be engineers that’s pretty poor.

    • grundus says:

      No one in BF3 seems to be able to play their role yet. I try to, but as a Recon there’s only so much I can do (spotting with an MAV, mostly), as an Assault I usually decide against reviving as 9 times out of 10 it would be considered Rambo reviving (i.e. reviving friendlies right in front of angry men with badguns), I rarely play support (but spam ammo when I do) and I rarely play Engineer, but always repair friendlies if I’m nearby… The same can really not be said for some other people, you wouldn’t believe how many times I’ve been in a tank that has just been disabled by an engineer that I killed shortly after he RPG’d me and I’ve sat there and watched hordes of friendly engineers running past me, ignoring my blue ‘help me please’ words taking up half their screen.

      Also did you know that if you go prone tanks will drive right over you? That is if you lie down between the tracks, those are still squashy. If you have a tank camping teammate and you want to do some sniping that might be good cover… Maybe. I haven’t tried that, but it does help if someone is trying to run you over/hasn’t seen you but is moving at you.

  20. Knufinke says:

    Am I the only one who thinks Caspian Borders is kinda bland and boring?

    • The Innocent says:

      Nope. I’m the other one who thinks this. It’s just us though.

    • Vandelay says:

      Caspian Border was a breath of fresh air when it was released in the beta, even though I quite enjoyed Metro. However, I’m not that interested in playing it in the full release now. Much prefer Firestorm for a large scale map.

      Now that I think about it, I haven’t really played much Kharg, particular on Conquest mode. I’ve joined a few rush games, but always seem to end up on an attacking team that can’t even get on the island.

    • Nalano says:

      To be fair, all the big maps are currently beating out all the small maps.

      I much prefer Operation Firestorm to Caspian Border, but that’s mainly because I like tanks.

    • The Innocent says:

      Yes, Firestorm is great. That, Kharg Island, and Noshahr Canals are the best, imo.

    • DrGonzo says:

      Yes, I also don’t like Caspian Border. It also runs a bit pants for me, as does Metro. Where the other maps are fine. Seems the latest patch has also broken my Battlefield a bit more rather than fixing it :(

  21. The JG Man says:

    Not surprised by the results so far. Kharg, Firestorm and Caspian are the biggest and have all forms of combat, whilst Bazaar has some good infantry action, even if the map is a little circular. Engineers have a lot of raw power. As it goes, I went for support; good multi-role class. Just behind that is assault.

  22. coldvvvave says:

    Game isn’t called Engieneerfield 3 for nothing.

  23. Vexing Vision says:

    Your polls need an “I don’t care for the game and never played it, never will, but would like to see the results without falsifying them”-option!

  24. TV-PressPass says:

    Not gonna lie: I can’t relate any of the maps to their map names.

  25. PoulWrist says:

    Too many rocket spammers :p

  26. Hoaxfish says:

    Having not bought the game, I voted yes.

  27. Jaffo says:

    Where’s the checkbox for “CTD before the intro finishes”?


  28. Fergus says:

    Selected Support when I meant to select Engineer, forgive me hive mind!
    I’m fond of their carbines, magical repair wands and stinger missles for scaring off the nasty helicopters, which spit death everywhere.

  29. shoot the rabbit says:

    The maps in this game make me sad, where’s the “They all stink” vote option?

  30. felisc says:

    pretty please origin, sell this game around 30 euros for christmas sales…. yes yes i know, not going to happen, moumpf.

  31. Donncha O Caoimh says:

    Never mind that poll software, give Polldaddy a go. I think you’ll like it. Search for it on the plugins page!

    Oh, engineer, Grand Bazaar and err yes!

  32. coldvvvave says:

    Noshahr Canals is the least popular map? Oh come on, it’s not the best but it’s up there with Firestorm and Caspian, far above Metro, Bazaar and other small maps.

    • Sardaukar says:

      I absolutely love Noshahr. It is tightly wound with varied terrain and intricate arenas, with just the right balance of infantry versus vehicles.

      Also, recon forever. The MAV is an indispensable robot ally, and the M98B is great for both killing and suppressing. A very nice teamwork-oriented class in BF3.

    • Nalano says:

      The last word that would come to my mind when I hear “recon” is “teamwork.”

      The first few words I think of tend to be expletives, then “sniper,” then “squish,” because screw you, I have a tank. :D

    • TODD says:

      Noshahr Canals is unbalanced to the point of being broken. The flight ceiling is about a hundred feet above sea level, and the US team gets a raised indestructible AA turret that can cover nearly the entire map, including ground targets on the waterfront. The US team also inexplicably starts with two mobile spawn points in the form of the APC and Huey. There is never a reason for US to lose the game on Conquest, and it is still awfully easy on Rush for the same reasons.

    • Sardaukar says:

      The thing about being a good sniper is that your team contribution is rarely noticed- you don’t know who is spotting everything, and you won’t see the people who would have shot you because the sniper nailed them before they got close (or reduced them to laughable HP for you to spray). But our unregarded silence is more than compensated by the satisfying roar of the barrel predicting a headshot.

      Also, Noshahr rush mode, RU gets a wonderful AA tank. They get more tanks in conquest as well, I believe.

  33. DrGonzo says:

    Bit worrying, I can’t stand Caspian Border myself.

  34. Brahms says:

    Love assault. Wish they’d let me pick another gadget instead of the defib. Preferably a smoke grenade so I could be the BF2 assault.

  35. PatrickSwayze says:

    Can we have a, “do you ever bloody spot poll?”

    • Nalano says:

      While we’re at it, where’s the option for “Hey, here’s a tank. It’s been sitting on this point for five minutes. Is there a guy with C4 or rockets or another tank or a helicopter or something?

    • mondomau says:

      Amen to both. The lack of spotting in particular is a real pain in the ass. DICE have made it even more a problem by embedding that (quite frankly moronic) command rose in the spot key.

  36. metalangel says:

    As someone playing it on 360 (that’s where all my friends are) I have the following as the primary problem:


    Every map is a ghost town APART FROM Damavand, Metro and Seine.

    I would happily forgo a lot of BF3’s silly stuff in favour of them making dedicated servers to allow 16v16 or more on console.

  37. Sigvatr says:

    Anyone who doesn’t like Operation Metro is going to burn in hell forever.

    • Nalano says:

      Rush on Operation Metro is just mortarspam ’til we’re underground, then rocketspam ’til my vidcard overheats.

    • TODD says:

      Sounds like you’re a bad player.

    • mondomau says:

      TODD: I’m sorry, how does that make him a bad player? I’ve seen this style of play on Metro / Rush as well.

    • TODD says:

      It was a joke, Mondomau.

  38. Wraggles says:

    Where’s the “all the big maps are meh and and the small maps are terrible” option. Unfortunately the big maps lack anything that requires you to dominate an area. For instance in BC2s full metal, if you didn’t hold the central point in a conquest match with that AA gun, the game was over. Caspian border is a great example. It’s a shit fest, the points just keep swapping non stop. There’s no make or break moments, no “we must get C now!!”, instead its just, “oh they’re at C, whatevs I’ll just go to D.”

    I picked grand bazaar as best map, simply because its not a big map, and as far as the small maps go, it’s the only one that actually has a flanking option. Lets not even get started on Op Metro on Conquest, “race for C, if they cap it first just give up”. Seriously whats with this game and tunnels as choke points.

    I don’t even mention rush, because the man who designed the rush levels should have his right to use a computer taken away (it’s probably the same guy from BC2, in which case he should have lost that right b4 bf3, I mean come on Port Valdez: Harbor).

    Anyhow it’s basically thanks to this level design I stopped playing (That and the Skyrim release)

    • TODD says:

      Where’s the “all the big maps are meh and and the small maps are terrible” option. Unfortunately the big maps lack anything that requires you to dominate an area. For instance in BC2s full metal, if you didn’t hold the central point in a conquest match with that AA gun, the game was over. Caspian border is a great example. It’s a shit fest, the points just keep swapping non stop. There’s no make or break moments, no “we must get C now!!”, instead its just, “oh they’re at C, whatevs I’ll just go to D.”

      This issue stems more from the vast numbers of newbies than from poor map design. In Grand Bazaar, for instance, holding Alleyway gives easy access to a number of infantry routes to all other points on the map. In Caspian Border, Forest is similarly essential for infantry-based map control, and Hilltop is valuable simply because it is so easily defended. Ditto East Bridge in Seine Crossing, the underground Tunnel in Damavand, and (to a lesser extent) Construction Site in Kharg.

      On a micro level, the game is far more interesting tactically than previous Battlefield titles. The intricate layout of buildings, corridors, and infantry cover creates enormously important locations for defenders to hold. For instance, a four-story building on Seine Crossing that affords a clear view of both the western bridge and most approaches to the Back Alley control point will be heavily contested by teams who know what they’re doing. Warehouses, while on its own merits not an especially crucial control point in Operation Firestorm, is surrounded by dark warehouses and catwalks that, if correctly defended by as few as three infantry, can completely deny hostile vehicles access to the map’s central corridor.

      My point is that nearly every map has one or two points and several non-objective locations that are far more strategically valuable than the others; if you find yourself or your team milling about aimlessly, it’s because the maps are new and not many people have put enough time into the game yet to know them inside out.

    • mondomau says:

      TODD is mostly right here, IMO – It seems to be inexperienced players (I’m one myself) that create the sort of chaotic clusterfucks Wraggles is complaining about. When I play on servers with higher ranking / clan players, the games tend have more ‘flow’.

      Wraggles is totally right about the over abundance of tunnel-like choke points though.

  39. dog says:

    @Tryone Slothrop

    the problem is there’s only enough time to roll it…. then you have to smoke it once the next round starts…. pressing that left mouse button with a spliff between the fingers usually ends with me dying :)

    i demand at least 5 mins between rounds in honour of all casual drug users….

    edit : goddam reply fail :(

  40. Silphatos says:

    Engineering for the win! (rocket science I mean)

  41. Riddicules says:

    My problem with the game is that good chopper pilots(me) and fast mobile AA drivers(me again) can easily dominate a map, jets are useless for the team and there is no sniper cap in the servers.

    Also I have to mention with the first patch you are no longer auto-assigned to a squad, which results in a lot of headless-chickens in every map.