Details Emerge For Obsidian South Park RPG

Someone over at NeoGAF apparently got hold of the South Park edition of Game Informer and has posted up relevant details. These include:

– You play as a silent protagonist. A new kid in town who must work to fit in.
– It’s the first South Park game Stone and Parker have actively participated in and written the script for.
– Obsidian is using the Dungeon Siege III engine, there will be five classes (wizard, paladin, adventurer, rogue, and a fifth unannounced class).
– Apparently “elements of the combat system are like Paper Mario and the Mario & Luigi games”. So it’s an RPG map with turn-based encounters.

Sounds like a peculiar blend! But that could be for the best. Plenty more spoilery details through the link.


  1. JackDandy says:

    This sounds… good?
    My god. What’s happening in this world?

  2. Teddy Leach says:

    OK, joke’s over you guys. Guys?

    … Guys?

  3. Wizardry says:

    Well, at least it apparently has turn-based combat. That’s the only good thing I can say about it. Probably automatically makes it a better RPG than Alpha Protocol and New Vegas.

    • Phinor says:

      Ooh, better than New Vegas? So it’s a very strong GOTY contender at least. Can’t wait!

      No but seriously, I think there’s a small chance this game is actually going to be something special. Just a small chance, but I can’t wait to see what they came up with.

    • TillEulenspiegel says:

      Turn-based in the JRPG sense, sounds like. That’s not much of a bonus.

    • cheesetruncheon says:

      Well, I prefer J-RPG’s to W-RPG’s so it’s probably good.

      It seems to be Costume Quest in South Park, and I do not mind this.

    • Tuco says:

      “Well, I prefer J-RPG’s to W-RPG’s…”

      You’re an awful person.

    • Wizardry says:

      JRPGs are like Wizardry 1 with pretty graphics, prominent music, a forced protagonist and trillions of cut-scenes.

    • DrGonzo says:

      Alpha Protocol and New Vegas in the same sentence? Shocking! New Vegas is one of my favourite games. Far superior to Skyrim I would say. Edit- And I’m enjoying Skyrim quite a bit.

      Was excited about this when it was announced, but there is nothing worse in this world than a JRPG. I would prefer to be shot in the face. But whatever floats your boat I suppose!

    • apocraphyn says:

      “Matt when he was young used to play the old Infocom game and Wizardry”

      Well, looks like you have enough facts established about the game to be excited about it, Wizardry.

    • Unaco says:

      “Probably automatically makes it a better RPG than Alpha Protocol and New Vegas.”

      What a silly thing to say. Alpha Protocol and New Vegas aren’t RPGs. That’s a nonsensical comparison… like saying the new Syndicate will be a better FPS than Second Life.

    • Doesn'tmeananything says:

      Let’s see.

      Alpha Protocol and New Vegas have:

      – A strongly integrated stat system.

      – Numerous different approaches to encounters.

      – Dynamic plotlines.

      – Character choices.

      Nah, not RPGs, what a silly thing to say.

    • Unaco says:

      I’m just going on Wizardry’s definition of an RPG…

      link to

      “3) Player skill must be on a higher level than character skill…
      …You’ll probably notice that a higher level of control means that the game has to be turn-based or at least have pausing. That’s because real life is real-time. The character is supposed to be doing things in real-time. If the player also has to do things in real-time then they are interacting in a time critical manner, something that the character is meant to be doing”

    • EOT says:

      Oh thank the baby Jesus’ Unaco. I thought you’d gone mental.

    • Eclipse says:

      turn based in the JRPG sense means a senseless shit of menu button bashing (the ATTACK one), in the wrpg sense means grid based, tactical combat.

    • EOT says:

      They’re both awful in their own ways.

    • steggieav says:

      I actually like tactical jRPGs a lot. Final Fantasy Tactics, Fire Emblem, Tactics Ogre, etc. They fill a niche that western games no longer do. A lot of the people that blanketly hate jRPGs probably think they’re all like Final Fantasy 13.

    • Wizardry says:

      @Eclipse: No it doesn’t. It means both. There’s probably as many western grid-based tactical RPGs as there are traditional Wizardry like turn-based RPGs.

    • ffordesoon says:

      How many JRPGs have you guys actually played?

      Not that many, going by Wizardry’s definition. Sounds like he’s only played Final Fantasy games.

      Etrian Odyssey ring a bell? Shin Megami Tensei? Tactics Ogre and the entire SRPG niche? Even Dragon Quest doesn’t have a forced protagonist these days, and you’ve been able to rename your character since the first one. What about the Mystery Dungeon roguelike games like Shiren The Wanderer? Super Mario RPG is one of the best SNES games of all time, as is Chrono Trigger, which offered, I believe, twelve endings based on choices made, had turn-based combat, a skill system, the ability to fight the end boss pretty much from the beginning of the game, and even a rudimentary but memorable implementation of moral choice. Dragon Quest IX came out for the DS recently, and it had multiple character classes, turn-based combat, a fully customizable party, infinite randomized dungeons, stat progression, a crafting system, the works.

      But, oh, I’m sorry, these games have anime characters and they’re mostly on consoles! Well, they’re certainly not RPGs, then! How dare they use an art style that appeals to millions of people outside of our little niche, and is in fact more appealing to most people than any WRPG’s art ever! How dare they!

      Look, I’m not going to pretend that JRPGs don’t have their quirks, or that none of them have ever been linear grindfests with boringly emo protagonists and a jillion cutscenes. Most of the games I mentioned are linear in one way or another. The older ones I mentioned are also responsible for getting me into the RPG genre, and a lot of WRPGs could learn from their example in many ways. Appealing character design, for example, or interesting, relatable stories, memorable characters, appealing interface design, and most of all, a sense of playful joy and inviting warmth. No, they are not the platonic ideal of Western RPG design – nor should they be, given that they were mostly designed by Japanese people for Japanese people. But I gleefully sunk 160 hours into DQIX and never felt remotely bored, whereas I’ve tried to get through the first couple of hours of the first Fallout multiple times, and the kludgey interface and dull graphics kill it for me every time. That’s not to say the original Fallout is bad (it isn’t, and I do plan on playing through it one day), or that old turn-based RPGs are hard to get into (they’re not; I played a good chunk of the first Avernum recently, and I was almost immediately sucked in by the smart writing and intriguing universe). But in terms of accessibilty and appealing aesthetics, JRPGs have only recently been overtaken by WRPGs – and, for my money, Chrono Trigger and Final Fantasy VI are still more visually appealing than most of the RPGs ever released by either, er, “side”.

      If that makes me a heretic, go ahead and burn me at the damn stake, because I’ll be damned if I recant any of that.

    • Bhazor says:

      Yes there are lot of crap JRPGs. But there are a whole lot more JRPGs.

      There are dozens of JRPGs every year and most are pretty mediocre but some are stunning. The Persona series, the last proper Dragon Quest game, Nier, Etrian, TWILTY, Lost Oddessey, Valkyrie Chronicles, Disgaea 4, that new Studio Ghibli game, Demon Souls, Recettear, Paper Mario Thousand Year Door and many many more in just the last 3 years.

      Thats why I’m so critical of Bioware. They’re completely average yet have so little high budget competition that they get praised to high heaven.

    • Wizardry says:

      @ffordesoon: I didn’t say that all JRPGs have all of those elements. But JRPGs, with the exception of SRPGs, tend to still be very similar to Wizardry 1 with some or all of the additional elements I mentioned. You name dropped Etrian Odyssey, Shin Megami Tensei, Dragon Quest, Chrono Trigger and Final Fantasy, all of which are the exactly the kind of games I was thinking of when I typed that post.

      And why are you comparing Fallout and Avernum to Dragon Quest? They aren’t even comparable as they have very little in common. It makes no sense to me. Surely you should compare it to something more appropriate.

      And finally, why the bitching? My first comment was basically praise for JRPGs by saying that turn-based combat automatically makes the game in question better than Alpha Protocol and New Vegas. I know there are plenty of real-time JRPGs, but at least turn-based ones are going strong over there.

    • ffordesoon says:

      @Bhazor: THANK YOU.

      Though I actually like BioWare’s work quite a bit, even if they don’t know how to swagger to save their lives.


      That was praise? Oh. Well then.

      And, to be honest, I wasn’t directing that post specifically at you. I should’ve made that clearer, sorry. If anything, I was directing it at the people who were hating on JRPGs. Which I thought included you, but apparently not.

      Avernum and Fallout are well-regarded WRPGs. Dragon Quest is a well-regarded JRPG. They don’t have a lot in common beyond that, you’re right. Avernum and Fallout are pretty different from each other, as a matter of fact. I was just saying that the old Fallouts have never managed to suck me in the way DQIX (and DQV, for that matter) did, because the aesthetic is so dull and the interface is rather kludgey. I was basically contrasting two well-regarded RPGs typically held up as pillars of the genre by WRPG and JRPG fans, and saying that DQ had better interface design and a more appealing aesthetic in my opinion. I only mentioned Avernum to prove that I’m absolutely not averse to turn-based, stat-heavy RPGs with a Western aesthetic.

      But yeah, it was really a side example.

      Apologies if it seemed like I was getting too personal or something. Not my intention. But it does always irk me when people act like the games I grew up loving are somehow “less than”, even though I’d’ve never played a single RPG if it weren’t for games like Chrono Trigger and Final Fantasy. It’s a bit of a sore spot with me. It’d be like someone saying to you that Wizardry wasn’t a good RPG because it used wireframe graphics or something. Which is patently ridiculous, obviously.

    • Zork says:

      Wizardry 1? WIZARDRY 1? Excuse me while I have a laughing fit. *Zork laughs — a retching sound, curdled with bitterness.*

      Hardly a CRPG. More like the first nail in the coffin for the CRPG. The first — and possibly purest — example of how graphical interfaces took almost ALL the “RPG” out of “CRPG.”

      Kids. *Zork rolls his eyes and strides mournfully from the room.*

    • Wizardry says:


      Would have been 2/10 if it had been relevant to the topic.

    • pipman3000 says:

      old school rpgs were shit and i’m glad they’re dead.

      an rpg with no story or characters or anything like that just numbers to to grind up sounds like something for sperglords maybe you should just park yourself infront of a spreadsheet and pretend you’re grinding your elf paladin to level 50 it’s basically the exact same thing anyway

    • Zork says:


      > plugh

    • Wizardry says:

      @pipman3000: 2/10

      Vaguely related to the topic at hand, but would have been more effective without the bit about spreadsheets. Anyone else fancy a go?

    • pipman3000 says:

      another great reply from wizardry

      i gotta go take a sh*t it’s going to be better then pretty much every wizardry game before #7

      maybe i’ll post it online and say it’s eschalon book 3 and get a few buyers!

      [the eschalon series are crappy games]

    • Zork says:

      Don’t engage him, son. Wizardry wouldn’t know a CRPG even if its command prompt was flashing two inches from his face.

    • pipman3000 says:

      Hmm. What IF we changed more about a future RPG than you might like? Quel horreur!

      I imagine it would look something like this:

      Stage 1: Denial
      Posts of “no, it can’t be true!” and “maybe they didn’t mean what we think it means!”

      Stage 2: Anger
      As the truth sinks in, posts of “RPG, you have betrayed all that is good and righteous!” and furious predictions of financial collapse and boycotts, etc. etc.

      Stage 3: Bargaining
      Hopeful posts of “Well, if we don’t get X will we still get Y?” and “Well, since there’s still Z maybe X won’t seem that bad” or even “Will we be able to change X ourselves?”

      Stage 4: Depression
      “RPG is dead”, “RPG’s are dead”, etc. ad nauseum as that glorious, scintillating might-have-been is now really gone.

      and finally Stage 5: Acceptance
      You see whatever game it is for what it actually is and enjoy it on its own terms.

      or, alternatively Stage 5: Acceptance
      You realize it’s not the game for you, but might be for other people. You move on.

      or, if you really must, you go back to Stage 1: Denial
      You refuse to accept the presence of X in your beloved game, or any game for that matter, and begin a bitter campaign to convince everyone else that it is the travesty you think it is. If you play the game, you are determined to hate it– and voila! You do! Possibly you hang out on RPG Codex.

      …at least, that’s how it usually happens. Or so I’ve found over the years. ;)

    • Wulf says:

      Wizardry’s hate of story-based games versus number-fondling games knows no bounds.

      I’d rather be told a good story than number fondle. I mean, if a person is numerosexual, then that’s fine, go with your strengths. But there’s a whole, wide world out there, Wizardry. Sometimes you just have to expand your horizons.

    • apocraphyn says:

      Trolls trolling trolls.

      Must pipe up for the JRPGs, though. There are indeed quite a few good ones out there, pretty much solely for hand-held consoles in the last “generation” or so. The latest Tactics Ogre game for PSP is particularly worthy of mention. Multiple different story paths, potentiality to hire scores of “unique” units down each particular path, as well as being able to hire practically any regular enemy unit you come across, classes levelling up rather than units, the ability to tweak individual units’ skills to your own desire…etc. etc.

      @ffordesoon: Ahaha, I can’t get into Dragon Quest 1-8 because of the clunky controls and horrible graphics, myself. Fallout 1 and 2, however – two of my favourite games. Large part due to the fact that I played the games when they were originally released, I’m sure. (On the note of DQIX, yes – another good game. As well as allowing full creation of your own party, it allows you to play with up to three other people throughout the whole story. It’s like the JRPG equivalent of Icewind Dale).

      Back on topic – interested to see what Obsidian’ll do here. Very weird prospect, but interesting.

    • Fox89 says:

      This argument is exactly why the term ‘JRPG’ as a genre label is completely rubbish. Some Japanese RPGs are tactical RPGs, some are console style RPGs, some are action RPGs, and so on. Valkyria Chronicles and Dragon Quest have very very few gameplay mechanics in common, yet so many people will refer to both of them as ‘JRPG’.

      Japanese RPG = RPG from Japan. That incorporates everything from Final Fantasy to Dark Souls, and incorporates a huge variety of sub-genres. There’s so much prejudice against Japanese RPGs from people who don’t like Dragon Quest or Final Fantasy which leads to bullshit discussions like this, filled with stereotypes about ‘linear turn-based grindfests with emo protagonists’ when that kind of game only makes up a small amount of the Japanese RPG industry. Long story short, if you don’t like turn based combat, say “I don’t like turn based combat” not “Most Japanese RPGS are crap”. Don’t put down an entire industry because you don’t happen to like one of the genres within that industry.

    • coldvvvave says:

      This thread amuses me.

    • Psychopomp says:

      >Implying Nintendo RPG’s are the same thing as JRPG’s

    • Dorako says:

      Why can no one accept that some people prefer one thing whereas on person prefers another. Saying your opinion is fine. Telling someone they are wrong because you disagree isn’t.

      …oh wait. Right. Internet.

    • bill says:

      The thing western people fail to realise about JRPGs is that they are designed to be played in a specific way:
      – by bored salarymen on the train who are using one hand and therefore can’t have complex controls, who are used to using office software and excel and are good with selecting from drop down menus, and who NEVER EVER read any of the dialogue and just click through the dialogue and battles at full speed.

      they are essentially games to be progressed through without action or thought and while you are half asleep on a packed train. To numb the pain/boredom.

    • Tuco says:

      @Bhazor: I love when people made claims like your: “Yeah ,there are a lot of crappy JRPGS, but there are even those masterpieces: *list of games following*”.
      Yeah, well, except I played (or at least tried to play as far ad I could stand them) exactly those supposedly “Best JRPGs around” and I hated every single one of them, with very few exceptions (which I barely found bearable, anyway).

      Jesus Christ, every single Dragon Quest was a grindfest; Persona has some interesting mechanics and decent boss fights but those goddamn cloned dungeons to farm; all Final Fantasy games are a joke; my fondest memory of Chrono Trigger was hours and hours of grinding to level up special moves, and so on.

    • mrbungle says:

      Hmmm, I think Rossignol took the wrong meaning from the words “elements are like Paper Mario”…it’s not just turn based combat, it’s much more involving. Every single attack has context sensitive input (so, for example, if you execute a Jump attack, you press the A button just as Mario lands and he’ll bounce on the enemies head) Or, if an enemy is attacking you, you can press A right before they hit you to shave off a bit of damage. Jumping on a fire, or spiked enemy, will damage Mario, so he has to use his hammer.

      This all sounds childishly simple, but it gets a lot deeper. Pressing B right before you get hit parries the enemy attack, doing damage, or knocks back a projectile, but is much harder to execute. There are also flourishes that you can perform during your attack, which earn you special points towards super moves. Add into that the wealth of moves, enemy variety, allies you can switch around, and accessories that add/alter attacks, practically every encounter requires your full attention.

      And what I especially love about those games, is that they don’t need stupidly large numbers to show off damage. there’s no ‘9999’ bullcrap – which ends up making the game far more strategical, because you know how much damage the enemy can do to you, so you end up considering your options to be more efficient. Learning enemy patterns is very satisfying.

    • BathroomCitizen says:

      This thread is like an All-Stars battle between all the major RPS characters! I like it.

    • paterah says:

      Haters gonna hate Tuco. JRPGs are awesome.

    • Wizardry says:

      @mrbungle: And with that the game is no longer an RPG.

    • TensaiBoy says:

      So…what’s all this then?
      this is almost as embarassing as the whole Batman and Blizzard fiasco, good job ladies and gentlemen of the ‘your rpg sucks round-things’-table.

      Do go on though, ‘t was very entertaining.

    • Sabre_Justice says:

      So Nintendo’s main RPG series, widely considered among the best JRPGs made, is not a RPG?

      This thread is filled with everyone arguing something completely different.

    • sg1969 says:

      Guys… it’s OK to like both!
      I like both J and W RPGs just the same, for different reasons! Not everything has to be black and white, just because you like JRPGs, doesn’t mean you have to hate WRPGs….

  4. Khann says:

    I am genuinely intrigued, and dare I say… excited?

  5. WPUN says:

    This Will Not End Well.

  6. Stupoider says:

    As long as Randy’s in it.

  7. leeder krenon says:

    What a waste of a good developer’s time.

  8. HermitUK says:

    Sounds like Persona meets Costume Quest with the cast of South Park. I’m OK with that. Actual screenshots would be nice, though. Previous attempts to translate South Park’s art style into 3D haven’t exactly been great.

    • DrGonzo says:

      they could go for the 2d rendered in 3d style the show has. Would be interesting.

    • steggieav says:

      It would be a lot easier to render. Since the game would have simpler graphics, it wouldn’t have nearly as many bugs as regular Obsidian games.

    • Cerius says:

      1. Its using Obsidians own engine. Which is “bugfree”
      2. It will be 2D and its style will be close to Television South Park.

    • Bhazor says:

      The Deathspank style would be a nice fit I think.

    • Wulf says:

      “Sounds like Persona meets Costume Quest with the cast of South Park.”

      That actually doesn’t sound that bad at all, when you put it that way.

      I’m more excited about the other things they’re working on, still. But hmn, they could do interesting things with this.

      @steggieav – New Vegas was far, far less buggy than Fallout 3. Alpha Protocol wasn’t really that buggy at all. Dungeon Siege III was almost completely sans bugs. Your sarcasm is outdated.

      I can think of developers making fusterclucks far bigger than anything that Obsidian has done in the past few years. I don’t want to pick on Bethesda right now, but you’re forcing my hand.

      Invulnerable dragons flying backwards whilst ignoring inertia.

    • ffordesoon says:



      Perhaps you should define “bug”, then, because Alpha Protocol and Fallout: New Vegas – two of my favorite games, for the record – were buggy as hell. AS HELL.

    • bill says:

      Invulnerable dragons flying backwards whilst ignoring inertia.

      Dragons have their jet engines at the front, why wouldn’t they fly backwards?

      and being invulnerable doesn’t sound like a stretch for a DRAGON!

    • MSJ says:

      Bill is right. You people should read more Discworld books!

    • Cerius says:

      Alpha Protocol had broken mechanics. Broken Mechanics =/= as bugs.

      The only TWO actual big bugs where when enemies would disappear and a weird choice trigger that didn’t work correctly. NONE of which are gamebreaking.

  9. magnus says:

    Son of a biscuit, I wanted to play as Butters !

  10. Coulla says:

    Well, historically, South Park games have always been excellent, so I’m really looking forward to this!

    p.s. Just so you know, I come from an alternate universe.

  11. Emb3rSil says:

    Since when have we been excited about TV/Movie games? I mean, sure, Obsidian’s behind this, but so what? I can’t see this being good in the least.

    • Cerius says:

      Because theres an immense amount of effort put into it and talented guys are behind it?

    • Wulf says:

      There are some really great writers there. You have those who’re accustomed to writing drama that would put the best novels to shame, you have people who’re responsible for the South Park brand of humour, you have people who’ve created some of the best interactive stories I’ve ever played. And…

      It might be okay. You know? Yeah, I know it’s easy to be cynical, but I tend to look at the people who’re working on something as well. Obsidian may be known for many things, but it is never, ever mundanity. At the very least, it may just be interesting. Quietly hopeful.

    • InternetBatman says:

      I’ve found that licensed games that seriously involve the creators, like Simpson’s Hit and Run or Ultimate Spiderman generally have good writing while being fun. It’s the shit tie-ins, the stuff THQ pumps out by the hundreds, that give things a bad name.

  12. Big Murray says:

    Star Wars: Knights of the Old Republic II … Alpha Protocol … South Park, The RPG?

    What the frack is going on?

  13. pilouuuu says:

    This could turn out to be quite good! I hope there are multiple ways to kill Kenny to add to the replay value.

    • Wulf says:

      I think there should be a few hundred ways to achieve this, but you can only see one in each playthrough, for authenticity’s sake. Then you’d have people talking about the way in which they killed Kenny.

    • MSJ says:

      You can have him die once every quest or chapter.

  14. Stupoider says:

    If you read the rest of the details it sounds pretty fun. The show’s creators seem to be taking an active role in helping with the game’s development rather than the previous cash ins.

    EDIT: @Emb3rSil, dang this reply jiggerypokery.

  15. Hoaxfish says:

    If the fifth class isn’t something incredibly crude, like a shit-summoner or something, I’m going to be slightly disappointed.

  16. goettel says:

    Turn based ?

    Expected the spectre of April Fool’s to pounce on me if I dared believe this.
    Now, more so.

  17. Thoric says:

    Looks suprisingly good. I’m actually more excited about this than Mass Effect 3.

  18. ResonanceCascade says:

    Bunch of haters in here. South Park is great. Obsidian is hit-or-miss, but their games usually have a lot of great things about them…this has potential.

  19. Bodminzer says:

    Reviews that say it’s bad will be wrong and stupid, as will ones that say it’s good. The answer is always somewhere in the middle. Anyone with strong opinions about this game is wrong and an idiot.

    • Jackablade says:

      I’m completely apathetic to this title and therefore righter than the rest of you wrong, wrong people.

  20. Dannygeist says:

    The patchnotes will be fantastic:

    “-Fixed bug that made Cartman thin
    -Fixed bug that made Kenny essential, making the “Oh My God! They Killed Kenny!” quest impossible to finish.
    -Fixed bug that made game crash when Butters spoke
    -Fixed bug that made NPCs appear made of cardboard instead of paper

    And probably more!

    • Cerius says:

      I bet you that its only going to have a few bugs at most.

    • Bhazor says:

      Well the DS3 engine is certainly their most stable engine they’ve ever worked with. Looks plenty purdy too.

    • InternetBatman says:

      DS3 is also the first game on their own engine rather than patched up engines from others. I think Obsidian games on their engine will have less bugs. It’s still Obsidian though.

      I kind of feel like Obsidian might have played Square Enix a little, spending most of the development resources on making a stable engine that they will use for their future games while neglecting the game part of it. If you read the blog posts from the lead, it sounds like he had specific technical goals that were give precedence over the actual game itself.

      This is complete and utter speculation, though if true was of questionable morality.

    • Cerius says:

      Not…. exactly. Finishing their engine, Creating a new RPG System, Making new Art assets. And so on was actually Publisher Mandates. Obsidians own engine apparently has REALLY low costs for publishers. DSIIIs goal anyway seems to have been A: Test how much the IP is still relevant. B: Set things up for future Dungeon Siege games.

      Here is a Developer Quote

      I know some of you guys keep thinking that DS3 was a failure, either because you didn’t like it, or because you think over 820k units is a failure.
      When we show publishers DS3, including the review scores which were mid to low 7, we ALSO show them the price tag for DS3, which is VERY LOW. We also show them how SOLID and bug free Onyx is, how flexible it is, AND we show them our amazing toolset. At this point publisher’s jaws hit the floor (or the table if seated). When we tell them DS3 went through console certification with ALMOST perfect scores, believe me, they are impressed.

  21. Hmm-Hmm. says:

    Hey, a new rpg game! Let’s have a look at the classes:

    -adventurer.. wait.. adventurer? What is -that- supposed to mean?

  22. Tei says:

    “Obsidian is using the Dungeon Siege III engine,”

    This mean that all the objets in the game will be part of the map, imposible to destroy, and will have huge hull box around so walking around a chair will be a nightmare.

    • Wulf says:

      Like every other Dungeon Siege game? I think they were just trying to be authentic.

  23. DepressiveMan says:

    I don’t even like South Park but I’m excited for that…

  24. Luftwaffles says:

    I really don’t see how this will work… But they pulled off tower defense, so who knows.

  25. Fox89 says:

    Looking forward to this. 1) I enjoy my RPGs. 2) I like turn based combat. 3) Obsidian are good RPG makers. 4) I’m a big South Park fan.

    …This has the feeling of one of those combinations that should be a complete and utter disaster but will actually end up being brilliant. I sure hope so!

    • ResonanceCascade says:

      Yeah, it certainly COULD fall flat on its face, but I’m amazed at how many people are just hand-wavingly assuming that it WILL. This could potentially be a really great combination.

  26. InternetBatman says:

    I’m excited at least. I think it will be a small title with a limited scope that’s pretty fun.

  27. Kleppy says:

    I’m not sure why, but the first thing I thought of when I read this was a Fallout style FPRPG in the creation engine using South Park characters, in which one of the quests you recieve is called “They Took Our Jobs” (which appears on the screen followed by the Fallout new quest sound, obviously), during which you are sent to kill all those pesky immigrants who steal honest American’s jobs.

    I will play this game.

  28. Dr I am a Doctor says:

    It will be the best RPG ever, surpassing Torment, Alpha Protocol and New Vegas. However, it’ll be absolutely unplayable for atleast three months, so it’ll get an average of 3 on metacritic, obsidian will go broke, and South Park will be no more.

    Sounds like a good deal

  29. edit says:

    Considering where the series went in the last season, I’ll be grabbing this just to see what story they want to tell. If it’s as topical and hilarious it will be a win. I just hope it isn’t rife with pointless grinding and cliche gameplay tropes. I hope the LARPing angle doesn’t override the real-world-focused satire they are usually going for.

  30. Uninteresting Curse File Implement says:

    This is a spectacularly bad idea, and I like both South Park and Obsidian.