E-Sporting Chance: Hacking Dreams

Last week we took a look back at Major League Gaming Providence, the final event for North America’s largest e-sports circuit. This time, we’ll look at last week’s big event: Dreamhack Winter 2011. See ESFI World’s on-site coverage of the event here.

Dreamhack has earned the title of Europe’s top e-sports event in recent years. They still are not Europe’s premiere e-sports league; the Electronic Sports League (ESL), with their years of experience running massive online amateur events and a professional tournament series, the Intel Extreme Masters, is still tops. But Dreamhack has built a reputation for hosting the best single events, thanks to impressive production values on their broadcasts and ambitious settings. Dreamhack Winter hosted matches in Kinnarps Arena, the home of HV71, Jönköping’s Swedish Elite League hockey team.

Like MLG, Dreamhack is an organization with humble roots, starting as a simple gathering of friends who liked to get together and play video games. Dreamhack debuted in the mid 90s in an elementary school basement but grew to the largest LAN party in the world over fifteen plus years, holding the current world record with 12,754 computers and 13,608 visitors.

(Source: DreamHack)

Thanks to Sweden’s history as a hotbed of e-sports, Dreamhack has always had a relationship with the competitive side of multiplayer gaming. Recently they’ve opted to adopt an invitational model for their e-sports tournaments, inviting a broad range of players from across the globe to create tournaments with the highest level of competition. They don’t host the hectic open bracket tournaments you see at MLG. They don’t schedule hundreds of matches into a single weekend. But their events are renowned for prime production quality and innovation on their broadcasts, along with a list of top quality players.

It’s the little things that often make Dreamhack so interesting. They added an interesting little gimmick to their broadcast in the most recent tournament – a real-time heartrate monitor for each Starcraft 2 player. You could watch players’ heart rates jump during big action and intense micro battles, or during the moment they thought they’d win a game. Some players would maintain a relatively mild 100 beats per minute throughout most of a match, but others would jump to 150 at the start of a game, perhaps due to their nerves. It’s hard to read too much into the data, but it’s a nifty little addition for both spectators and casters and certainly helps build a bit of a story around big matches. Looking at the “widely used” Fox and Haskell formula for estimating people’s heart rates, the numbers averaged by the majority of Starcraft gamers at Dreamhack fit in the “Weight Control” to “Aerobic” range. Even the calmest players are amped up at events like this.

The final Dreamhack of 2011 featured Starcraft 2, Counter-Strike 1.6, Quake Live, Dota 2, and even a little Street Fighter and Bloodline Champions, awarding over $100,000 in prize money.

Like last week I’m going to focus on Starcraft 2, but I’ll talk a bit about each of the other major tournaments (except Street Fighter). Sorry Bloodline Champions fans. And sorry Street Fighter fans – I know there was a bit of controversy over your treatment by the event’s emcee!

Starcraft 2

Protoss fans were singing this gem during the Summer when their win rates started dropping. Aggressive Terran builds like the 1-1-1, an aggressive, all-in rush that was nearly unstoppable on smaller maps, were obliterating Protoss players, and their win rates against Zerg players, who had finally learned how to utilize units like the infestor, had plummeted as well. Protoss representation in the Global Starcraft League in Korea, the toughest league in the world, suffered a similar decline.

Hyeon-Deok “HerO” Song was supposed to be that white knight on a fiery steed for Protoss fans suffering through a dark age during the summer. A new wave of talent was going to change things for Aiur. Players like HerO and Kyung-Chul “Sage” Woo headlined a list of up-and-comers showcasing creative strategies, impressive micro, and a new take on how the race was supposed to be played.

HerO wasn’t just the savior of Protoss; Team Liquid, the largest Starcraft community on the internet and one of the most successful teams outside of Korea, tabbed him to revive their slumping lineup and replace Chris “HuK” Loranger, the most successful non-Korean Starcraft pro, who cashed in by leaving Liquid joining rival Evil Geniuses for a lucrative deal.

But while Protoss mostly recovered in the Fall, HerO struggled to produce the results his form in practice suggested he was capable of.

It’s a common problem in any sport – realizing your potential, and utilizing your full talent in all situations. There are dozens of baseball players with all the tools who show flashes of putting them together on the practice field, but when they’re in the batters box, faced down by an ace accustomed to mowing down rookies, they somehow can’t do what often comes naturally to them in a lower pressure situation. Some people overcome this through practice and perseverance, and others fade into obscurity.

Like many Korean professional gamers and gamers worldwide, HerO admitted to suffering from nerve problems in major tournaments. He’d show off amazing, world-class play during practice, but on the big stage, he just couldn’t execute the same way.

At the three MLG tournaments he attended, HerO ranked 6th, 13th, and 10th. Solid results, but there are dozens of players who can say the same. Of course, HerO’s 10th place at Providence saw him losing to only HuK and MVP, champions of multiple events, but those are the kind of players HerO needs to beat to take the next step.

He may not be a streetwise Hercules, but Hyeon-Deok “HerO” Song finally lived up to the promise of his alias and the promise of his wonderful playstyle. It just took him a few months longer than anticipated as he earned his first major championship at Dreamhack Winter 2011.

HerO’s run to the finals in Dreamhack was impressive, but almost expected for a player of his caliber: he swept the first group stage against Seiplo, TLO, and StjarNaN, and advanced in the second by beating IEM Gangzhou finalist Elfi and the Taiwanese superstar SEn despite a loss against the Korean Zerg DongRaeGu.

In bracket play, HerO was forced to slay two of his teammates, the Zergs Sheth and Ret, before landing in the match that defined his tournament: the finals against a fellow Korean who shared a story similar to HerO’s, Ho-Joon “PuMa” Lee, the Korean Terran from EG.

(Source: ESFI World)

The parallels between PuMa and HerO are stunning. Both of them joined teams outside of Korea, but on different sides of the biggest rivalry in Starcraft, EG vs. Liquid. Both admit to crippling nerve problems hindering performance in big stage matches. Both were considered up-and-coming players in Korea, but struggled to qualify for the GSL. While HerO did finally qualify for the GSL, gaining Code A status in July and October, PuMa has not. But PuMa has something more important in his list of achievements: a championship.

That one difference looked like a stark one when the finals began and HerO’s heart rate raced to a high 160. The stone-cold PuMa sat at 100, belying the experience he’d gained succeeding on stage before. When PuMa crushed HerO’s opening push with a well-timed flank, securing a 1-0 lead in the best-of-seven series, it looked like the Liquid man might crumble under the pressure.

But that wouldn’t have made this a good story, would it?

(Source: DreamHack)

HerO dazzled over the next three maps, jumping to a 3-1 lead in the series on the back of creative builds, impressive micro, and lots of aggression, no build more impressive than his game three choice on the map Dual Sight. Before the match, PuMa called his version of the feared 1-1-1 build (1 barracks, 1 factory, 1 starport) “unbeatable” against Protoss, and no map is better for a 1-1-1 than Dual Sight. Apparently, all it took was a heroic effort to stop it. HerO used an unorthodox stargate and amazing observer timing to shut down PuMa’s banshee to gain a huge lead before crushing the hapless Terran.

With his first title just one map away, it seemed like HerO had it in the bag, but PuMa was a champion for a reason. He tied the series with an impressive flank in game five and a smart and sneaky aggressive all-in build in game six. With everything on the line in a decisive final battle, how would HerO perform?

The final map was the best of the series, and the most closely contested. Both players pulled out every trick in the book in a lengthy game, eschewing the early-game aggression that dominated most of the other maps in the series for more solid styles. It was HerO who came out on top in the end.

(Source: DreamHack)

Few moments in the 2011 e-sports year were as emotional as HerO’s victory. He took the stage, holding his hands to his face to hide his emotions and show his relief, his joy. His Liquid teammates rushed the stage and mobbed the champion, a meaningful moment for a squad that struggled to produce results after starting the year on top of the world.

The difference between winning a tournament and dropping out early is shockingly slim, and it’s one reason why consistent champions like MVP, NesTea, MC, or HuK are so impressive. The fact that so many players have multiple championships, despite how difficult it is to win one, shows that there are just some people who have the ability to perform under pressure.

Will HerO become one of those elites, or is he destined to be a flash in the pan, a player who may be able to win a tournament if the conditions are right, but never a consistent threat?

He’s already followed up his breakout performance with what might be an even better one, absolutely dominating the playoffs of the North American Star League’s second season. Tonight, he will face a familiar foe in the finals: PuMa, the defending NASL champion. The match will have special meaning for the EG Terran as he both seeks revenge and hopes to repeat on the same stage he won his first championship.

You can watch that match at NASL.tv at around 7:00 PM PST Sunday night.

DreamHack Winter 2011 StarCraft 2 Results – Top 4
1. HerO (28,500)
2. PuMa ($12,800)
3/4. NightEnd ($4989)
3/4. Ret ($4989)


Ah. There’s nothing so fun as a revenge, in a sporting context. And while Patrik “cArn” Sättermon didn’t take revenge directly on his former teammates, SK Gaming, he proved quite a bit when Fnatic won their third title of the year, securing his place among the Counter-Strike greats.

Carn captained one of the most dominant teams in Counter-Strike history, winning multiple championships throughout the middle of the decade, but in 2010, the Ukrainain upstarts Na’Vi were top dogs. Star players f0rest and GeT_RiGhT blamed their captain, claiming he was past his prime, and delivered an ultimatum to Fnatic management: him or us. Fnatic decided to stick with cArn, the backbone of every Fnatic lineup and man who built the team into a perrenial winner, trusting him to build one again.

(Source: DreamHack)

Picking up a number of up-and-coming players, Fnatic surprised at their first tournament, winning the Intel Extreme Masters V European Championship, but struggled to replicate that success throughout much of the year.

The addition of Michael “Friis” Jørgensen in September seemed to turn things around, as the Norwegian’s big AWP seemed to be the missing component of the team. Fnatic closed out the year by taking 1st at IEM Gangzhou, 2nd at BEAT IT Russia, and finally 1st at Dreamhack.

Carn has become one of Counter-Strike’s most recognizable stars in recent years, not because of his individual skill but because of his ability to lead a team. Despite the amazing success he’s had in past years, 2011 may go down as his greatest accomplishment.

DreamHack Winter 2011 Counter-Strike 1.6 Results – Top 4
1. Fnatic ($14,250)
2. Lions ($7,125)
3. Natus Vincere ($4,275)
4. Mousesports ($2,850)

Dota 2

Hosting a tournament for a game in beta is a bit of an oddity, but then Dota 2 has the potential to be an e-sports phenomenon. The tournament itself was an exciting one.

Wild Honey Badgers, a team without a sponsor and without an invite to the tournament, managed to qualify through Dreamhack’s BYOC tournament and proceeded to blitz through some of Europe’s best Dota teams, including Fnatic and the favorite, SK Gaming.

Led by Troels “syndereN” Nielsen, a commentator turned player, WHB was quite the cinderella story, but for people in the know, the result wasn’t a big surprise. In practice, WHB has produced these kind of results. They just have not had a chance to show it yet.

DreamHack Winter 2011 Dota 2 Results – Top 4
1. Wild Honey Badgers ($7,340)
2. Fnatic ($3,670)
3. SK Gaming ($2,220)
4. Team Shakira ($1,500)

Quake Live

Dreamhack deserves some credit for hosting perhaps the last Quake major ever.

Despite its lengthy history in the e-sports scene, 1v1 duelling may be a thing of the past. In fact, the entire genre may be dead; while e-sports stalwarts like Starcraft, Counter-Strike, and DotA all received new versions this year, is there even a duelling game in development right now? Unreal Tournament 3 flopped. ID seems to have given up on Quake Live despite never really trying.

As someone who loves these types of games, I don’t think the genre is dead, but there’s not much hope on the horizon. That’s also a discussion for a different time, and a different blog post.

It was only fitting in The Last Quake Tournament Ever, Maybe that we’d see the two greatest Quake Livers battle it out: Shane “Rapha” Hendrixson and Alexei “Cypher” Yanushevsky, the dominant American famed for his cerebral style, impeccable positioning, and clutch play, against the Belarussian who had all the talent in the world, but rarely seemed to be the sum of his parts.

(Source: DreamHack)

For most of Quake Live’s history, Rapha dominated the game, but it was Cypher’s turn last weekend. The Belarussian swept the American, taking him out in a 3-0 game that was disappointing for some. As a biased American homer, it was painful to watch Rapha flounder against Cypher, attacking at poor times and missing shots he’d hit under different circumstances. Part of that was Cypher’s impeccable play: he became a superstar in Quake 4, and at Dreamhack it finally seemed like he had gotten used to Quake Live’s quirks.

It’s a shame we may never get to see his skill again.

DreamHack Winter 2011 Quake Live Results – Top 4
1. Cypher ($4,275)
2. Rapha ($2,137)
3. av3k ($1,425)
4. k1llsen ($0)


With MLG and Dreamhack out of the picture, there’s just a few big e-sports events left this year. The GSL November finals happened this weekend, with the surprising jjakji taking down Leenock, the MLG Providence champion. The North American Star League finishes its second season tonight, starting with Heroes of Newerth at 1PM EST and ending with Starcraft 2. ESFI World’s on-site coverage of the event can be found here.

The World Cyber Games, a long-running e-sports event run similar to the Olympics, with participants representing nations from across the globe in a plethora of games, will run in Korea next week, Dec 8th-11th.

To close out the year, the GSL will bring us one final Starcraft 2 competition: the Blizzard Cup, pitting ten champions from events throughout the year against each other in a battle that could decide who the best Starcraft 2 player of 2011 really was.

Lots to look forward to!


  1. Teronfel says:

    HerO vs Puma again tonight at NASL finals

  2. zeroskill says:

    “ID seems to have given up on Quake Live despite never really trying.”
    It really seems that way does it. Sad Story. Its doesn’t look like they are willing to commit to the Quake games anymore, and imho, I think they should just sell the franchise to someone, ehm, who is willing to commit effort to those kind of games and has a lot of money lying around from their successful digital distribution service.

  3. Metriculated says:

    Why again has there been no MOBA coverage? HoN and Dota 2 had huge and highly entertaining events at DHW…

  4. Web Cole says:

    Going to get some people together on Teamspeak and watch the NASL finals tonight. Based on whats at stake, and the very recent history between Puma and Hero, should be an interesting series! :)

  5. Zaphid says:

    Great write up, with me following mostly SC2 I’ll probably never get bored of all the applause Hero is getting for his title.

  6. limboing_leper says:

    Wow that’s a real shame that Quake Live seems to be dead, admittedly in recent years it didn’t seem be getting anywhere near the coverage of CS or SC2.
    I just heard that NASL who do a lot of Starcraft stuff will be doing some sort of Tribes: Ascend related coverage next year: link to nasl.tv

    I really hope it takes off, I’d love to see Tribes become huge and have some top FPS competition in something other than counterstrike.

  7. pakoito says:

    No Heroes of Newerth?

    • Blame says:

      I’m also surprised by the lack of mention of Heroes of Newerth. The event associated with it was way bigger than the dota 2 event (more prize money, more renowned teams) and seemed to be a pretty important part of DHW.

      For reference, the results:
      – MSI (third time in a row they win at DH)
      – fray (Australians flying all the way to Sweden)
      – LION (all Swedish team that just stomped 4 games in a row at the NASL finals)
      – tdM (American team)

      edit: prize purse was 300,000 SEK + Hardware, making it 2nd most important game at the event. Source:
      link to dreamhack.se

    • MaXimillion says:

      The total lack of any mention of HoN is quite odd considering the size of the tournament. I hope it does get some spotlight next week, assuming that post is about the NASL.

  8. Radiant says:

    1vs1 isn’t dead I just think it’s the emphasis of this writer.
    If you support the damn thing there’ll be interest.

    • Radiant says:

      About the article by Jared Rea,
      He’s not the best representation for fighters.
      He tends to try and speak for all fighter game fans but he doesn’t have the history to even pretend to do that.

      Case in point the first comment is by James Chen who has been in not just fighting games but has written a hell of a lot on games in general for a hell of a lot longer then Rea basically rebuking Jared for his article.

      I have a lot of time for JChensor and not that much for Rea.

      Infact reading Chens arguments in that article his points are pretty much bang on and speaks on the wider topic of why this very ‘Esports’ article on RPS isn’t really and couldn’t really be about Esports.

      Fuck I love Chens.

    • Premium User Badge

      theleif says:

      As an outsider, I think Rea’s arguments made helluva lot more sense that Chen’s. And equalling Tejbz’s mishap to a racial slur from Obama? Really? A little sense of proportion is needed me thinks.
      eSport is a comparatively small phenomenon so the Dreamhacks and the MLG’s are somewhat similar to the Olympics of irlSports. There is a reason why every sport on earth are trying to be included in the Olympics, it brings awareness to the sport and it’s a chance to expose yourself to a big new audience. The fighting game scene would probably benefit by doing the same.

      As for your comment on this article: I have no real idea how big the SF IV scene is, but I doubt it’s anywhere near the size of the SC2 scene, so it’s little surprising that SC2 gets a lot more coverage. This is also the second ever so far. You should probably wait a little more to pass your judgement on the authors.

      Anyway, I am not an avid eSport (or any sport for that matter) follower, so I might have misjudged it all. However, these articles have made me watch my first complete SC2 tournament, a bunch of LoL battles and some great SF IV bouts, so it has spread awareness to at least one new person. And most importantly, even if the major coverage has been about SC2 it has made me interesting in looking around for other competitive scenes.

    • Radiant says:

      @theleif that’s pretty much the point. Rea’s views are that of an outsider and I don’t mean outsider as a pejorative [an insulting term].

      Chen, whether you agree with him or not, is hip deep in fighting game history and is very active in it’s community [not the forums or the peanut gallery but at a very high and important level] therefore is the more authoritative voice when it comes to talking about fighters.

      Out of the two you should listen to Chen and not Rea.

      Going back to this article; calling itself an esports article is incorrect.

      That’s not to say this article isn’t a good one, it’s a very well written article. It’s just limited to the genres that the originating website covers.

      Infact this article could have remained a VERY comprehensive Starcraft 2 article [in the same way we have a Cardboard Children specials] if it had been edited as such.

      It’s a real shame that whilst you found some SF4 games through this article, it was by accident and not by design. We could really use the RPS coverage as there are some GREAT tournies around at the moment.

      NEC 2011 is on tonight which is being streamed by Team Spooky.
      It’s rough and raw as it’s community lead but it’s undeniably entertaining.

      Watch it live HERE:
      link to teamspooky.tv

      SF4 is on later I think it’s just console games at the moment.

  9. Metonymy says:

    I’ve been playing fighters competitively since the original SF2, but watching a MvC3 match is completely uninformative to me. I can’t read it at all. It’s possible for me to understand clearly what’s going on, but without having played the game myself, I can’t distinguish who is playing correctly or cleverly. I derive only a fraction of the enjoyment that I can get from watching an MvC2 match.

    My point is that esports are almost meaningless if you aren’t already familiar with the game in question. This is a critical problem and will hinder the sports indefinitely. Only the simplest games will have broad appeal.

    In addition, there are those who believe that the regularity of these contests makes them meaningless, since there is no yearly champion, as is the case with regular sports.

    I can speak from personal experience that casual ladder streams typically host the best games, and not tournaments.

    • Radiant says:

      I don’t even think MvC3 players know what’s going on in MvC3 so you’re not alone there.

    • Starky says:

      And this is a major reason why SC2 succeeds where almost all games fail – even people who only vaguely play RTS games and may not even play SC2 at all (or have only ever played the single player) can actually enjoy watching it.

      While the uninitiated may not gain the same depth of enjoyment, they can at least follow along and understand the concepts (backed by good casters), fighting games on the other hand are fast, frantic, with no time to explain anything to people who don’t already know.

      Same with FPS games for that matter, too many players, too many camera views to keep track of – they don’t really offer the opportunity for an overview.

      Watching an FPS is like watching motor sport using only driver camera’s – you get the speed, you get the skill, but without those overhead shots, crane shots and other distance shots you just can’t get a feel of the overall picture.
      FPS games need overhead shots, action replays, and kill cams for spectators if they are ever going to be interesting to spectate (even if that means the commentators are actually lagged behind the real game)

      DOTA clones despite the overhead view and slower pace have the issue that the rules are far too complex, the play seemingly random, the terms, items and other such things are meaningless unless you have a decent understanding of the game already.
      Luckily, LoL is so damn popular that the number of people who do understand enough to enjoy watching top level play is fairly huge.

    • subedii says:

      Whenever I see MvC 3 being played, I do generally feel that the game looks far too visually noisy to be easily read.

      A separate genre, but this is part of the reason why the visuals of Starcraft 2 are so clean when they could have been throwing particle effects around everywhere. It makes everything that’s happening very clear and easily readable.

      Compared to MvC2, yeah, there’s definitely a tonne more stuff being thrown every which-way around the screen, and honestly, I don’t think it makes the game look better, just more messy. Yes they needed to transition the series to 3D, but they didn’t need to make it look like constant barrage or shouty effects everywhere.

      Recently saw a review for the latest King of Fighters. Man, making a comparison between the two is like night and day, KoF looks so much better, and a heck of a lot more readable even if you’ve never played that iteration.

    • cosmicolor says:

      I think fighting games in general are hard to watch unless you already play the game because a lot of the really fundamental tactics in fighting games are all but invisible to anyone who doesn’t already know about it. This is why fighting games get so much shit, unfairly, for being nothing but button-mashing: all a guy who doesn’t play the games has to go on are the combos, and if that’s all they see they might well judge based on that unless someone makes a point of informing them otherwise.

      Take Tekken, for example. There’s a lot going on in a Tekken mach but what the uninitiated viewer sees is people poking at each other, then someone landing a seemingly random launcher and going on to win, They then think “meh, rubbish game” and move on. Unfair, but it happens.

    • Kdansky says:

      Definitely. Fighting games are all but impossible to read if you don’t know them. To quote a slightly older game: When I see a Guilty Gear match, I first check the interface art to figure out which version they are playing (GGXX, #Slash, AC). Those games are all but identical, except for balancing patches, but to a player, those differences are huge, such as Sol’s completely revamped Dust-Loop (major character, most important combo in XX). And if we go from GG to BlazBlu, I don’t get anything anymore. Only SF4 (which I don’t play) works sometimes. I can still get a Ryu – Ryu match, because that essentially works like SF2.

      This is also my primary issue with DOTA-games: You need a very good knowledge of the items, skills, heroes and map layout (where is which level creep) or else you are going to lose badly.
      These games are the opposite of “easy to learn, hard to master”, which is the reason why they are popular with the CS-crowd who likes bragging above all else, and prefers a one-sided game to one that is as fair as possible. They are also impossible to watch.

      SC2 on the other hand, I can watch with my wife. She has never played a single game of any RTS, ever.

  10. Brumisator says:

    Goddamnit. I was at dreamhack, I’m just finalizing my writeup on it for my site, and RPS just killed my mojo, again.
    Stop being so good at writing stuff!

    Amaal point of contingency: I mostly saw HerO being cool as a cucumber, playing many of his games at around a 80 BPM heart rate while his opponents were hovering at around 150. Too bad his the heart monitors broke during the last games of the final, but from what I recall, PuMa’s pulse was pretty high most of the time.

    It sure was a grand experience to see the finals in a hockey arena.

    As for the Street Fighter “controversy”, the games were kind of interesting to watch, and the audience was indeed “politely enthusiastic” about it, but the commentators were just incredibly bad, just mumbling and yelling one syllable grunts.

  11. RagingLion says:

    Thank you for this.

  12. porps says:

    good lad cypher!

  13. Dobleclick says:

    Keep the e-Sports news coming from time to time, thanks! ;-)

  14. FunkyBadger3 says:

    During the Fall?

    What is this strange alchemy?

  15. DigitalSignalX says:

    Great read guys, love the e-sports articles.

  16. tenseiga says:

    Anyone know why CS Source has not replaced 1.6 like SC2 has replaced SC1?

    • zeroskill says:

      Well Counter Strike: Source and CS 1.6 both have fairly large competitive scenes and co-exist pretty much alongside each other. Some players moved to CSS while some stayed with CS 1.6, and new players joined in with both games. However it is remarkable how such an old game still is able to hold it own, most likely because it still is very popular among normal players as well as competitive players. Steam Stats say CS 1.6 is still the most popular FPS on Steam.

  17. Gozuu says:

    Quite dissapointed that Heroes of Newerth has not been covered in this article. The second largest event at Dreamhack, completely ignored.

  18. Talon says:

    Excellent article; keep it up, please.

  19. MD says:

    I don’t think Quake Live is as dead as all that. Last I heard, James ’2GD’ Harding had secured enough money to fund QL duel tournaments at both DreamHacks next year, and was building a studio for a monthly(?) multi-game esports extravaganza, including QL.

    • catska says:

      It’s not, it’s just more nonsense from the SC2 community high on it’s popularity to disparage other games so they can maximize their 15 minutes of fame.

    • MD says:

      To be fair, a lot of the ‘quake is dead’ stuff comes from within the Quake community itself. Bunch of whiners. They’ve been saying that for years, though.

  20. mongpong says:

    I just wish I didn’t find Starcraft so boring to watch…amd to play.