Up And At ‘Em: Tribes Ascend

Are you playing Tribes: Ascend? There’s a surefire method of entering the beta but it involves parting with cash: anyone who pays for a preorder receives automatic access, but simply registering at the site also provides a chance to receive a code. Along with Firefall, Tribes is one of the few upcoming online man-shooters I have a real interest in and it’s not entirely because of my unhealthy jetpack fetish. Ascend, in particular, appears to reward good old-fashioned weapon skills, as highlighted by this new trailer.

I’ve got to admit, that last kill makes me grin like a jolly lunatic.


  1. Abndak says:

    After playing this for few weeks- I’m hopeful that highrez is listening fans of original games enough so this will be a worthy successor for Tribes. At the moment it’s riddled with issues and lacks a lot of content from past games.

    The biggest issue I have with the game would be the particular free to play model which doesn’t seem to work well with the game.

    • Dana says:

      I love this game, but Im waiting for them to fix performance issues. Dont butcher UE3 bro !

    • Lobotomist says:

      I got lucky invite into the beta. Problem is , i am not ex tribes player. And honestly I see this is one of the games where skill is the king. I fail to put a dent in anyone.

      It got me thinking.

      We all want games that reward player skill to the extreme. But than the threshold for new player is pretty high. How to balance it ?

    • ThTa says:

      I haven’t had an issue with performance, nor their F2P model: the Soldier can perform basically every task, but excels at none of them. Though their lack of my preferred payment method (iDeal, direct transfer) is rather annoying, as I don’t have a credit card anymore, otherwise. (It’s larglely unnecessary these days, for Dutchmen)

      My real issues are the hitscan weapons (such as the Ranger’s AR and the Sentinel’s sniper rifle), which are very inappropriate considering the game’s large, open maps and lack of cover. And I absolutely despise their use of persistent character progression, like the modern manshoots, it really hampers the experience of a level playing field, and I wish they’d do away with the concept entirely, especially in a skill-based shooter like this. If not, I hope it’s at least disabled in the upcoming ranked matches.

    • Chris D says:


      You could run some kind of handicap system, basically levelling in reverse. Your character becomes less powerful as you progress. You might start the game with a machine gun that fires exploding bullets and a generous personal shield but once you get really good you’re down to a knife and pistol. Theoretically everyone should be able to find a level they’re comfortable at which would give a balanced game for everyone but those with a higher handicap would have bragging rights.

      Whether players would like the idea of becoming weaker is another matter of course.

    • Lobotomist says:

      Well, that is not bad idea.

      But in Tribes2 , because of its F2P nature (and i dont oppose it), you start as most basic and weakest class possible. And build up with experience points. Which are hard to come by because you are unskilled and weak…

      Could be frustrating for many players.

      I love the challenge though. And i love fast FPS. So i am going to though it out….

    • Abndak says:

      @Lobotomist: I think the best way to go about leveling the playing field is a well developed matchmaking. This would take more players than there currently are but after the game goes open beta or gold, it shouldn’t be a problem.

      @ThTa: The issue I have with the free to play model is the lack of interesting classes. I’m willing to give some balance issues as it’s still in beta phase and what I have in mind would be harder to balance out but I still would prefer a system where you unlocked/bought the individual equipment and were free to combine them with certain restrictions. In addition to this HiRez could make profit from selling cosmetic enhancements to classes. League of Legends will probably always have a higher playerbase than Tribes but it shows that people who like a game are willing to put money through microtransactions.

    • Verity says:

      @Lobotomist first off, a recent patch introduced something you’d like – matchmaking puts you onto a server filled with people of your own rank, so experience in Tribes: Ascend is pretty much similar, skill varies from player to player – to fix it, just work on it. And games were frustrating back in the day, high skill-capped games are frustrating – Quake, Unreal Tournament, even DotA.
      I blame Call of Duty for raising a generation of gamers not willing to take any risk and wanting to be handholded on every step. Just practice, you’ll get better. Oh, and Soldier is a basic class, easy to pick up, but it is not weakest, far from it. Every class more or less has its purpose and it’s effectiveness depends mostly on the player him/herself. Keep in mind that this is still the beta and they actually are making changes to the classes. Even the price varies, Juggernaut and Pathfinder got a permanent 50% cut in price.

    • Ergates_Antius says:

      “start as most basic and weakest class possible”

      Except this simply isn’t true. The Soldier class is the least specialised role, but it is in no way the weakest. It’s a jack-of-all-trades class with no particular weakness.

      Also, the XP based unlocks for the class aren’t really that impressive. A few more rounds for your main weapon, a touch more energy for your jetpack. Useful, definately, but hardly game changing.

    • Aaarrrggghhh says:

      Couldn’t agree more with the F2P model. It’s simply broken. For one classes are waaaay to expensive for Free2Play users. 30-40 hours of gameplay just to unlock one (1!) class? That’s simply not attractive for F2P users which are playing the game on a “casual” level.

    • SlyDave says:


      “Useful, definately, but hardly game changing.”

      I whole heartedly disagree, the progressive unlocks are most certainly game changing. A simple example if I may, the Brute has bugger all energy and is heavy and slow – however with the progressive unlocks you can increase your energy cap – this means you can jet more, get higher ski speeds going, and dodge more. This fundamentally changes the ability of the classes chance at surviving in a fire fight (especially with quicker classes)

      Best way to test that is to be play a Brute in the new TDM mode, you’ll be fine for a while, but the moment you run out of energy, and aren’t skiing you’re dead meat, you simply can’t dodge spinfuser AoE without the ability to jet about. More ability to do that (as provided by progressive unlock) the better you’ll be able to do with that class.

      I can see why Hi-Rez have done what they’ve done, but I feel the removal of custom classes, and the addition of progressive unlocks has taken away some of the core of Tribes (and in a odd way has made bases redundant as you don’t need them any more – before they were key in T2 as you needed them to be able to switch set up etc).

    • iHavePants says:


      That used to be the case, but the last update drastically lowered the cost of class unlocks for both earned tokens and bought in game “gold”. Also for the first win of each day you get a large bonus of their class specific XP.

    • Aaarrrggghhh says:


      True. But before the update you needed about 100 hours of playtime to unlock a single class. Now with the price reduction and extra tokens for the first win of the day you still need 30-40 hours of playtime to unlock a single class, and that only if you are a “normal” player. Newbies will require even more. It’s still not attractive for Free2Play users.

    • iHavePants says:

      Ah I forgot that in purchasing the game I also earned the ability to earn unlocks twice as fast with token boosters. I’d agree with you that it’s a fairly unnatractive prospect for a F2P gamer but with things like LoL you can earn new classes quicker because there are so many more of them to choose from, and they’re also monetising cosmetic stuff. Presumably from the amount of free space in class selection more will be available down the line so some of these issues might balance out.

    • Brun says:

      Sigh. I despise “first win of the day” bonuses. It should be the “first win of the day or first 3 losses of the day” bonus. Players shouldn’t be expected to play the game for 5 hours to get that bonus if the matchmaking system keeps putting them with a bunch of morons.

    • Bensam123 says:

      Yeah, I’m cautiously hopeful as well after Tribes: Vengeance. I also got into the closed beta. I had tons of fun eventhough I was limited to two (2) weapons for the roughly 20 hours or so I put into the game. That is saying a lot as I get easily bored of weapon mechanics that don’t fit my playstyle. They aren’t doing a lot right in the game, speaking from a very hardcore Tribes fan, but what they do have down is the very satisfying reward from killing someone.

      There is just something overly gratifying about traveling past someone going mach 2 different directions and you plant them in the face with a very well placed shot from a spinfuzor. Chasing down a flag carrier and after very precise skiing finally getting the kill or for that matter running from an entire team which is hot on your tail with the flag. That mags flag caps extremely gratifying.

      Modern games simply don’t reward this behavior at all. You go play MW and it’s all about racking up the kills and then getting a killstreak and using some ultra unfair overpowered weapon to get more kills. It’s like a gross amount of reinforcement to tell you that you’re a good player even if the game is doing all the work for you.

      It’s easy to see where they went wrong though. The f2p model is designed for ultra milking. You’re essentially limited to two classes until you grind out tokens for other classes, which are very expensive. Like I said I played for 20 hours and still only had the two basic starting classes to play with… that really destroyed my fun as there are times when you really need a heavy or engineer to help out on base defense and you just don’t have it. It’s very easy to see where they tried to copy the League of Legends style of f2p, but they don’t have classes that rotate on a weekly basis.

      The perk tree doesn’t fit Tribes at all and it’s tacked on. I agree with the parent in here. The constant progression actually takes away from the freeform nature that is Tribes. If Minecraft is the king of freeform simulators, Tribes has always been the king of freeform FPSs. Having craptons of freedom, that can also be seen in all the mods that popped up in Tribes 1/2. There were literally TONS! Some more popular then the original game. As this game is f2p, there wont be any mods. There is just simply a crapton of things you could do in Tribes 2 without getting bored that deviate from either capping the flag or killing people first and foremost. It really took strategic combat to the next level.

      And yes, hitscan weapons have absolutely no place in Tribes. What they don’t show you in this trailer is the guy sitting next to the guy with the mortar with a pistol firing a couple shots and stealing the mortar guys kill before the shot ever gets there. Hitscan weapons are essentially for all intents and purposes, cheating in this type of game. It doesn’t matter how agile you are, you can’t escape them. That destroys any gratification from killing with them or trying to get away.

  2. Deadly Habit says:


  3. Quasar says:

    I’m really enjoying the Ascend beta at the moment – I’d forgotten how good it feels to hold a spinfusor.

    It’s definitely better than Tribes: Vengeance, although I actually quite enjoyed that game, online and off. Bit basic, but fun for what it was.

  4. Squishpoke says:

    It’s a pretty good game so far. Loving it.

    Also, RPS needs to fix their login system. Logging in just to go to wordpress, then click a link that goes to RPS homepage, then go back to the article I was reading, then find the person I was going to reply to.

    • mentor07825 says:

      I found a slightly more effective counter to this. Log in by clicking on the reply button. You’re taken to the log in page and then back to the article.

      I have no idea why it doesn’t follow up with you replying to the person in question but through this method I’ve avoided wordpress and went straight back to the article.

  5. sabrage says:

    The game’s decent enough, but god DAMN it takes forever to unlock new classes. And then I need to level them all up on top of that? Maybe if all my friends get in on it too, but right now I simply don’t have the time required and the only way I’d pay $30 for it is if it unlocked everything.

    • Bungle says:

      This. I’m a beta player and I wouldn’t hesitate to pay $30 for this if it got me the whole game. I don’t like Hi-Rez’s F2P model. It’s a fun game though. I don’t like the way it’s currently balanced, but that high speed skiing brings me back almost every day.

    • Kdansky says:

      I’ll buy it the moment I can get a “full features” version for a normal price. I don’t care for visual crap, I don’t care for unlocking crap, I just want to play a good shooter, and not pay $lolbucks for the privilege to use a rocket launcher.

    • hench says:

      I agree. I despise F2P and cash shops greatly. I just want to buy the game, install it and have everything ready to play. No unlocks or some other stupid shit. Just pure fun. RPG elements do not belong in FPS games. Especially not in competive ones.
      I think I’ll pass on this one.

    • Aaarrrggghhh says:

      Agreed. Although I am quiet a fan of F2P, the current pricing is just broken. I really don’t know which kind of player they are trying to attract with those overprized (in terms of tokens required) classes.
      No F2P user will keep playing the game for 40 hours until he can unlock his first class (if he is not willing to go for Juggernaught or Pathfinder). They should have released a demo version with Soldier and Ranger and a 30$ all-inclusive version. Or just get a new F2P model. The current one won’t work.

    • iHavePants says:

      With the new cost of classes, I think you can unlock them all for $30, even at the old high prices after paying $30 I was able to unlock all but 4. The next day the price dropped and I was super bummed.

  6. Daz says:

    This was picked up by NASL for Season 3 starting next year, so hopefully it will support a nice pro-gaming scene. I’ve never tried a tribes game but I come from a Quake heritage so I can appreciate that skill based shooters are few and far between these days.


  7. gwathdring says:

    I signed up a while ago, but no dice. Oh well. It’ll hit open beta eventually.

    • Skabooga says:

      Same story for me. I played a bunch of Tribes 2 when it was around, so now I’m really eager to try my hand at some more jet’n’splosions.

  8. Meneth says:

    I’ve played it for a bit, but can’t say I like it all that much.
    While the graphics look good, and the movement feels good, the weapons just feel incredibly weak.
    With the hitscan weapons there’s barely any feeling of power whatsoever, and the projectile weapons have tiny explosion radiuses.
    Can’t say I like the XP system either.

    • Deadly Habit says:

      the weapons only seem weak if you aren’t hitting people with them

    • ThTa says:

      Harsh though it may sound, I’m gonna agree with Deadly Habit.
      I do approve of your dislike of the use of XP, though. (Unless you just don’t like it’s execution, rather than the concept itself)

    • Meneth says:

      I’m decent with hitscan weapons at least, and they still feel weak as hell.

      Other games have managed having weapons that feel powerful even when I’m barely hitting anything. The weapons in Team Fortress 2 for example are for the most part satisfying to use, even though in the beginning I was missing far more than hitting.
      The weapons in Red Orchestra 2 feel very powerful, even though in the beginning I was barely killing anything whatsoever.

      So while being better with the weapons would probably help, that’s hardly the whole problem.

      I think XP/unlock systems CAN be implemented in a good way, but almost never are. For an example of an (IMO) good system, look at TF2.

    • ThTa says:

      TF2 has a great unlock system, yeah, the concept of “sidegrades” is one I endorse heartily.
      But I still disagree with you on the fact that weapons don’t feel powerful, and I’ve to ask: in what sense do you think they lack power?
      Is it a sound and animations thing? Or do you just want to take half a guy’s health by grazing him, like CoD and RO?

      Do note that since explosive weapons are commonplace in Tribes, they won’t yield the instakill they would in other games. Additionally, the splash damage on them is quite good, it’s just that the sheer absolute distance and speed involved will make them less effective, relatively.

  9. Bungle says:

    This game feels like a combination of FPS gaming with dogfighting. It’s very fun and it’s fast as hell when it wants to be. It also looks like it will have a matchmaker built in. That could do wonders to keep new players from rage quitting if it works.

  10. pakoito says:

    The game has been already drafted for esports leagues like NASL, so expect good stuff coming from it :D

    I have a beta key I haven’r redeemed yet…maybe I should.

  11. JackDandy says:

    I got a key to the beta some time ago, due to nice internet folk.
    Never played a Tribes before, but now I see why the games were so popular back then. Flying around at 180MPH, calculaitng trajectories of both the enemy and your shots, scoring instant-kills, this is all pretty amazing.
    Definitely the greatest adrenaline rush an FPS gave me in some time, along with Serious Sam BFE.

  12. Boothie says:

    without any previous tribes games played i bought my way into the beta at payday cause i simply love this game, sure there are stuff that isnt awesome but to maintain the f2p model i think hi rez hands are sort of tied, to make ppl cough up the cash for new classes or boosters to unlock skills faster you have to make the process slow and painful, hopefully hi rez will find the balance in between impossible and too easy.

    Btw is it only me who gets tired over the constant whining and complaining from veteran tribes players over the hitscan weapons?

    • JackDandy says:

      Nah. I’m no veteran, but I can clearly see weapons like the assault rifle and the sniper really don’t have much place in this sort of game. The wide open environment makes them pretty overpowered.

    • Celtti says:

      Are the hitscan weapons that much different this time over? The sniper rifle has always been in Tribes and has always garnered its fair share of whining from veteran and newblood alike.
      I’m not yet in the beta but I know it’ll be so good to don those rocketboots once again. And shoot manpeople in the head.

    • Ergates_Antius says:

      The sniper rifle is much like I remember it from previous iterations. Powerful I suppose, but hard to use well as people don’t generally stand still very often. I think I’ve only been killed by one once to far.

      The Assault Rifle is just too inaccurate at any kind of distance to be overpowered. It’ll finish off someone who is nearly dead and fleeing, but that’s about it.

    • Aaarrrggghhh says:

      “to make ppl cough up the cash for new classes or boosters to unlock skills faster you have to make the process slow and painful”

      Which is EXACTLY the wrong approach. Look at League of Legends. You can “grind” yourself a pretty decent pool of heroes within a few weeks. In Tribes:Ascend as a casual F2P player the only thing you can grind within a month is maybe one additional class. And only if you can put 40+ hours per month into the game. Which I doubt many F2P/casual users are willing to do. They will just play other games instead as they will have absolutely no feeling of progression in T:A.
      If it “forces” them to pay, so why is it F2P anyway? I don’t know why but I have the feeling that Hi-Rez has never looked on the biggest Free2Play games on the market and asked themselves why they are so popular. One of the reason is because people are not forced to pay and are converted into paying players by the sense of achievement and progress they have as F2P players. With the current model, this won’t happen for T:A as it feels like a completely linear, monotonous and repetetive grinding of tokens. In 2012, nobody is going to want that anymore, maybe except in Asia. Good luck there.

  13. Nallen says:

    This will be played competitively at NASL 3.

    link to nasl.tv

  14. Dominic White says:

    To those who would grumble at the F2P model, the alternative is having no players. Very few non-major shooters these past few years have managed to retain any kind of player-base without effectively lowering the barrier to entry to effectively nothing. I’d love for there to be more people playing Shattered Horizon – that was a really clever, unique astronaut shootfest, but the community is dead.

    Global Agenda? As much hate as I see it getting around yon interwebs, it’s still going strong and you’ll never be waiting long to find a match.

    • Bungle says:

      I’m very glad the game is F2P. It’s just weird how a “free” game can cost more than a AAA title if you don’t watch it. I think it would cost $120 to unlock every loadout in Tribes the way it’s currently set up. They also have boosters that could be seen as a type of monthly subscription fee. It’s a good game, but I think some players might end spending a lot more money than they should in it.

    • Dominic White says:

      Traditionally, the top couple of percent of players in any F2P game are the ones that fund it for everyone else. I’m fine with that. If you’ve got more money than sense.. well, clearly you can make do with less money!

    • Aaarrrggghhh says:

      “To those who would grumble at the F2P model, the alternative is having no players. ”

      Ágreed. Therefore I think the F2P model is a good thing.

      But in addition their F2P pricing with tokens is waaaaay off. Me and my friends play several F2P games and even pay for some of them, but nobody of our group would be willing to pay for T:A as it with every endgame screen yells at you: “PAY YOU MAGGOT!”. It actually m akes you feel bad for using it’s F2P feature. There is absolutely no sense of progression unless you pay.
      Progression as F2P user is soooo super slow that it’s simply not worth the time to play it as F2P. And if they are not going to change this, they wont have a big user base even with a Free2Play system as nobody fells the game is worth playing until you put money into it. But then it’s not F2P anymore, and therefore it’s not attractive to F2P players for more then a few hours.

    • YourMessageHere says:

      I for one would love to play Shattered Horizons, but I can’t – I have XP, and I refuse to upgrade because GPU manufacturers want me to buy someone else’s product…

  15. Zhou says:

    Three free keys for those as would like them:

    I’ve already posted these on reddit, so they may be taken, but if you do take one please tell me which one so I can cross it off.

    I may have another batch of three later.

    Much wub,

    • Bob Sacamano says:

      Awesome. Thanks!

      I used the key: VP9BA-A464D-37724-DF8A7-30AA4

    • Creaturemagic says:

      That last one is apparently taken.

    • Zhou says:

      I’m all out of keys for the moment, sorry guys. Will check again later to see if I can get some more.

    • DizzyDoo says:

      I just took the last one. Thanks so much! I’ve been wanting to play this for ages, and I was going to preorder it Thursday, so now I get to try it out before hand. Thank you again!

    • StenL says:

      I have one beta key as well.

    • Kalas says:

      Grabbed the one just above, thanks!

      I registered for the beta a few weeks ago, but hadn’t gotten in yet, this cuts out a lot of waiting. (Though maybe I should have waited till after finals anyway…)

  16. Sigvatr says:


  17. KovuTalli says:

    My main issues with the F2P model is, you have to play X class with X weapons, I enjoy playing Tech a lot, but hate the SMG, would much rather use a spinfusor but due to the way the XP/F2P model is you cant customize weapons for your classes, like you used to be able to do.

  18. Eclipse says:

    this game is seriously great. I got into the beta and I’m having a great time, and guess what: I did my first purchase ever inside any F2P game. I’m against the “pay 2 win” model, but the game currently offers the possibility to have VIP status with just the lowest gold purchase of $9.99, and with that you can unlock a new class and spare some gold.
    The nicest thing anyway is that you can actually unlock EVERYTHING just playing, you don’t have to buy any weird stuff to unlock new skills\perks or even classes, you just can do it a lot faster spending a bit of money instead that your time on xp boosters or gold.
    You can get a lot of fun out of this game without actually paying anything, so that’s a F2P game that works imo.
    The game really feels like a Tribes game, it lacks a system to organize clans and has few maps at the moment, but hey, it’s still in beta

  19. Zhou says:

    More keys, just for RPS people this time:

    Please do tell me when you grab em, I only get three at a time, so the sooner I know the sooner I can dole more out.

    edit: all gone, more below though.

    Enjoy :).

    • SirDimos says:

      Used the 3rd one (VP0CE-8169C-CAFB4-76DA1-1C202) – thank you SO much!!!!

    • Typhen says:

      I used the second one, thank you very much, I have been looking to try this game since I first heard of it! ^^

    • Vurp says:

      I was the one that got the first one. Kudos to you!

  20. Hypernetic says:

    I’m a tribes veteran and I just couldn’t get into this game. Maybe it’s just been too long. I don’t know what it is but I didn’t have fun.

  21. BathroomCitizen says:

    It’s missing some of the strategic depth of the Tribes of yore, like base deployables, and the usefulness of inventory stations and power generators. Right now there’s no reason to keep your base’s generators up.

    • Bungle says:

      I’m trying to specialize as a flag runner and the enemy base turrets can be a big hassle. Taking out the generator is very helpful for me. Also, you can’t get new ammo with a generator down, and the game starts everyone off with very little ammo (in an effort to get people to pay for more). I think the generators are very important.

  22. sneetch says:

    That last kill reminds me of one of my friends when we played T2, he was uncanny with the mortar, he could drop a round right on top of a flag runner 9 times out of 10. T2 was a great game, I’m hoping this can capture the feel of it.

    Just curious though, is there a price list somewhere that has the current prices in the beta? I mean, you get 3,000 gold for “free” when you pre-order is that a lot or very little? Their web site is useless.

    • Zhou says:

      3000 gold is enough to unlock aroundabout 5 or so classes I think.

  23. Zhou says:

    More keys!

    They seem to be endless atm, so will keep spewing them out:


    Again, yell as and when you take them.

    Edit: argh, duplicate posts. Sorry guys.

    • gwathdring says:

      Nabbed “VPEF4-0784C-962A4-BB99A-B4CB7,” third one down (didn’t mean to go out of order).

      Thank you kindly, sir! I’ve been looking forward to this. :D

    • Novotny says:

      I took the first one, many thanks indeed!

    • deadly.by.design says:

      Third code was already used when I tried it. I’ll check back another time or something… I loved the original Tribes and would love to play this.

  24. Annexed says:

    I’ve been playing a bit (as ex-Tribes vet) and it looks in pretty decent shape to me. I’ve yet to see anyone dominating a server with hitscan weapons, which have been the complaints in comments above.

    My main complaint at the moment is that the user inferface is looks cheap, and more importantly it doesn’t explain things terribly well (XP, tokens, gold, medals/achievements, weapons, classes etc.). But that won’t be the hardest thing to fix if it takes off.

  25. Zhou says:

    I think one of my posts dissapeared, so there may be a duplicate floating around, but anyway, more keys:

    All gone, check further below for more.

    Again, yell as and when you take them. They seem to be endless at the moment, so will keep spewing them up.

    Much love,

    • DizzyDoo says:

      All gone. :( I thought I’d got one in an earlier post, but I was mistaken, their website is so poor. If you get any more, please post, I’d love to get one!

    • Zhou says:

      Will try and get some more out later if I can :).

    • DizzyDoo says:

      Cheers! I keep refreshing every half hour, but it’s not quite enough, any new ones are snapped up before I get to them. :P

  26. JohnnyMaverik says:

    I’m playing it as of yesterday. It’s really fun but I’m completely crap at it.

    • gwathdring says:

      Me too (as of this morning). I’ve been playing as the ranger and I feel like the assault rifle thing is a bit crap, but perhaps I’m using it wrong. The Thumper DX gernade launcher pistol thing, though … that thing is fantastic. A bit hard to aim at high speeds, and a very low range, but I’m loving the little thing.

  27. JohnnyMaverik says:

    Ooops, double post. My bad.

  28. deadly.by.design says:

    LET ME IN ;)

    I loved the first Tribes game and this reminds me of my fondness for arcing mortars. If anybody has more beta keys, I’d love to try it out.

  29. Kretan says:

    Here is a key: T1AE3-6D3E0-573B4-17E9A-346B7

  30. Cognitect says:


  31. Cognitect says:


  32. deadly.by.design says:

    Both above codes ^^ (Kretan & Cognitect’s) appear to have already been used, just FYI.

  33. Provender says:

    I had fond memories of the original and wanted to support a relaunch so forked out the 30 bucks. It took a while to acclimatize to the movement but boy is it worth it, I don’t think I’ve played anything else for the last 3 weeks.

    The boost and VIP status from the pre-order make a big difference to the rate of XP and token gain, x4 multiplier I think. Between the gold and the earned tokens I’ve unlocked all the classes in that time and maxed 3 of them, 50-70 hours of play as an estimate. That seems more than reasonable value for money to me, I have barely touched 3 of the classes as yet so lots more to explore. TF2 is a good comparison as I expect people will gravitate to the 3 or 4 classes that suit their play style best.

    Personally haven’t felt the hitscan weapons are that overpowered. I tend to kill with explosives/projectiles and most of my deaths are due to them also, which has got to say something about the relative lethality. I saw footage of an aimbot which made them deadly (mostly by removing the bullet spread it appeared) but HiRez have been wielding the banhammer hard on the culprits.

    More beta keys below for those that want to join in, say if you’ve used one please:

    — Used—-
    — Used—-
    — Used—-

    • Ascense says:

      Thanks a lot! Grabbed the middle one from these. Hope the game gets the mechanics right, there aren’t too many high skill-cap pc shooters anymore…

    • deadly.by.design says:

      I tried the first and third codes and both appear to have already been used. Thanks for posting, though.

    • Provender says:

      Ta for the update

  34. Zhou says:

    Moar codes:

    All gone, seem to have hit a limit for the mo, so will put up others as I get them.

    Yell as and when.

    • autarch says:

      Used the second one, thanks!

    • fuben says:

      Grabbed the third one.

      Also, you are handsome and a gentleman.

    • Toberoth says:

      I took the first one! Thank you very much :-)

    • Zhou says:

      No worries guys, more than happy to help others play.

      Atm I seem to have hit a limit, but will see whether I get more later.

  35. Rockettgirl says:

    I think Hi-Rez have done a decent job of recreating the tribesy feel of the earlier games. Obviously need a fair amount of polishing up but definitely a good effort so far. I’m still a little disappointed they didn’t go down the MMOFPS Tribes Universe route though – I would’ve liked to have seen that.

    • tyren says:

      The Tribes Universe MMO is still in production as a separate game. I can see why they wanted to put out a traditional multiplayer FPS first though.

  36. the.celt says:

    I played all previous versions of Tribes addictively, and so far Tribes: Ascend just isn’t working for me. There’s not enough depth. It’s mostly skiing and dueling. I understand that skiing and dueling were always the heart of Tribes, but there’s almost nothing BUT heart in Ascend. There’s no body. Even the skiing is just holding down a button. I understand that the game is in beta, and I’m watching and willing to give it time. My love and nostalgia for Tribes is so great that they have a lot of leeway with me.

    The fixed classes with fixed weapons is very hard to tolerate. I’m not complaining about the unlock method, I’m saying that I often find myself in one class and looking longingly at the weapon in another. In previous versions of Tribes a key way to inject your personality into the game was in your loadout. The ability to inject your personality has largely been stripped from the player in Ascend.

    Base design, the need for gens, and defense are very limited. At its worst, in previous versions, people would miss the uniqueness of Tribes and it quickly devolved into people hopping around like fleas at midfield firing discs at each other and ignoring objectives. That devolution happens more quickly here because there’s less to do that would be meaningful. At the core, I think, most people just want to log into a game and kill things for a while with minimal thinking. Tribes always invited people to do *more*, if they wanted. Ascend doesn’t offer that invitation (yet).

    Eventually in Tribes I settled into the Shifter mod, which I ended up playing for years. I would love for Hi-Rez to port over some of the Shifter depth to Ascend. I even think they’d benefit from bringing over some of their Global Agenda depth to Ascend.

    I paid the $30 fee to get into Ascend, but as of this weekend Brink has completely won me over. I’ll be watching announcements and patch notes hoping that Tribes: Ascend adds depth.

    • Provender says:

      The generator protection was awful, but it seems to be improving day on day as people get used to using repair guns and the powered deployables. Often see claymore/forcefield/turret/inv station defences now, and you can get MVP and long kill streaks as tech. Forces the attackers to be smarter too as solo cappers will get trashed if they don’t team up to clear the flag first.

  37. Jengaman says:

    Would you look at that trailer…it features gameplay!?!?!? WHA!!

    This has been a blast to play. But i wish the classes didn’t take so long to unlock.
    A game like tribes should have a even playing field for everyone imo, but if the f2p formula adds more of a playerbase then i think its a reasonable trade off. Sooner or later everyone will have everything anyway i guess?

  38. gwathdring says:

    Hey, folks. Zhou passed me a code earlier, so I figured I’d pay it forward as I also have (for now at least) one beta key to give away. If I get any more, I’ll pass them along in the RPS Kindness forum or wherever else seems applicable since this space will probably dry up a bit by tomorrow.

    Anywho, here’s the key. Good luck, and enjoy!

    Please post when you take it, so as not to confound those who come after you. :)

    Edit: And gone.

  39. gwathdring says:

    -sigh- It’s temporarily eating the last comment again. I wonder why it does that?

  40. ZBoom says:

    Ah well here it goes, I’m too late for the key.
    Anyways, can’t wait for the beta to get open! The game seems to be a refreshing break from our standard ego shooter genre (I *hate* brown! and instant death from ppl waiting behind a corner with a shotgun)

  41. Sardaukar says:

    Everything I have to add to a commentary of Tribes: Ascend is right here: link to rockpapershotgun.com

    Enjoyable game, questionable cheat detection, awful customer support.

  42. Kretan says:

    More keys! Yay keys!

    • Brammeke says:

      and even more:

  43. Brammeke says:

    double post

  44. Provender says:

    More keys! Again reply if ya use ‘em please


  45. Kretan says:

    Even more keys!

  46. Kretan says:

    If you want a key, bookmark this page. I’ll keep posting them as I get them.

  47. Kretan says:


  48. Kretan says:


    Also if anyone wants to gun a gravcycle which is AMAZINGLY FUN add retpaladin to your friends list.