I’ve been reading some interesting discussions about Dear Esther of late, with some folks maintaining that it’s “not even a game”. With just wandering about and some artful narration going for it, you can see why some people are sceptical about it being in the same category as all those other things, with their hi-score tables and their comprehensible rule sets, that currently sit in the big box of games. Whether or not it’s a game, you’re going to be able to pay $10 on Valentine’s Day next year, and wander lonesomely through its breath-takingly remade landscape. It really is quite an extraordinary thing to see, outdoing most mainstream games’ environment work with its lavish Source-powered rocks and weeds. The Chinese Room also announce that: “In other news, we can also confirm we will be speaking at GDC2012′s Game Design track about Dear Esther, the approach to environmental build, audio, voice-overs and storytelling.”
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More of this sort of thing
Scarabs to the left of me, Mutogs to the right