Hey Bethesda, Could You Fix Skyrim?

Actually, please don't fix this.

We’re loving Skyrim. Nary a spare second of our spare time isn’t spent hacking and exploding our way through it. But we’d really like it if it worked properly. Bethesda’s patches have so far been peculiar in the extreme, seemingly making the game more broken, or just fixing the last patch. With new additions breaking mods, and introducing backward flying dragons, I’d like to suggest that future patches maybe strike a bold new direction and bring in some improvements. But what improvements? Below is a selection of what we think Bethesda needs to do to make Skyrim be the game it deserves to be.

  • When something is new in the inventory, tell me. It’s already strange enough that Skyrim’s inventory is a series of alphabetical lists of words, scrolling from the bottom third of the screen downward. It’s perhaps not how anyone alive would ever have thought to arrange an inventory, even if given four hundred years to craft the most impossibly stupid idea imaginable. But with this mad idea in place, it is bewildering that no one within the company thought it important to highlight new inventory items. Pick up a “Note from Rdypfyxll” before getting involved in a big fight, and you’ve then got to remember a) that it was a note you picked up, rather than a book, diary, etc, then b) try to remember which collection of consonants it came from, having to read through a “Note from Rttplkss”, “Note from Rwssqplp” and “Note from Rxxclpt”. Each of which says, “Meet me at the tree” or something equally unhelpful. I’m fairly sure a “new” highlight has been the norm in games since the 1980s. And that’s in inventories that aren’t madder than a sack of shrews.
  • How about popping the gamepad options on the outside of the game? If, like me, you’re incredibly handsome and keep your 360 pad plugged in at all times, it’s so enormously frustrating that the game defaults to it, such that you’re forced to use the gamepad to fight through to the internal options that let you select the arcane control method of mouse and keyboard. This is seventeenly annoying if you’re in the situation of Jim and his specialladyfriend who both play the game, but each use a different control method.
  • Just let me run the game in a borderless window. Since the game can’t really cope with task-switching, which is pretty embarrassing on its own, at least offer a viable way to have it running not at the exclusivity of the rest of my PC. There are hacks that work for this, but they’re clunky and unreliable, and an option like that would demonstrate some degree of recognition that the game’s running on a PC, and was ever intended to be.
  • Please give shopkeepers more money. It’s great that it’s realistic, to a degree. But right now I could run a bank in Skyrim. It’s ridiculous that someone would be running a store selling multiple items that cost over 1000 gold, and only have 368 gold in their till. How do they even give change? But most of all, it’s infuriating not being able to shift loot. My poor companion is carrying so much crap I can’t sell anywhere, no matter how much I try to buy every health potion and lockpick first. It just seems like I could dangerously break the economy with the gold I currently have in my pockets. (Also, bearing this in mind, when I drop one gold from my fortune on a begger, I’m not convinced this should provide me with the gift of “Charity”.)
  • Obviously it’s time to employ some of the simplest features gamers added in within minutes of the game’s appearing. But, officially, so that a patch doesn’t undo them all. We’d like some FOV options please, because we’re not as short-sighted as the game seems to imagine. And, you know, the shadows you worked so hard to create – let those appear in the game without our having to repeatedly hack ini files. And perhaps most of all, please include the ugrids fix, because the bodged version breaks save games.
  • Maybe there should be more than one face for all male and female children? Because it’s not only peculiarly slipshod, but it’s also damned creepy.
  • Clearly so many of the quests need tidying up. This cannot and should not be left to industrious modders, because that’s just plain rude. They should, for instance, have endings. And perhaps beginnings. Alec had an impressive moment when he was able to pickpocket a letter addressed to him, his name at the top, due to be given to him upon completing a quest. A quest he hadn’t yet been offered. It would also help if essential quest items could appear in people’s pockets before they’ve died – that’s an oh-so confusing thing. Do they shit out the key in their dying moments?
  • We would love to see some alternative dialogue for Lydia. “I am swoooorn to carry your burdens” might just be the most annoying phrase in gaming history. Her passive-aggressive tone only becomes more aggravating when you’re not using her to mule your dragon bones, but to give her some armour you’ve just lovingly crafted, or give her a better bow. Well FINE then Lydia. FINE. (Of course, my Lydia is dead, and I’ve discovered that some other companions can be slightly more gracious. But just as repetitive.) Just a smattering more dialogue than the same voice saying, “I’ve got a bad feeling about this” no matter whom you take with you, would make an enormous difference. Especially if there could be lines for context specific events. Other than Illia snapping at me every time I break into someone’s house.
  • Talking of NPCs, it seems kind of essential that they just bloody move out of the way. I couldn’t code a pixel to stay still on a screen, but I can’t imagine it can be that tricky to set their AI to know to move out of the way if you’re ramming into them. It’s just idiotic that AI companions are still engaging in passionate Occupy Doorway protests at every opportunity this many millennia into gaming’s existence.
  • And since we’re wishing out loud, why not a bunch of game tweaks that will make playing more fun? Like NPCs not being quite such idiots and maybe notice that you’re stealing when they’re staring directly at you. An indicator on the map to show us where our horse has wandered off to. Or addressing a few of those clipping bugs, so people don’t appear with just their torsos jutting out of the ground.

I’d imagine you have some suggestions of your own.


  1. Abundant_Suede says:

    Finally, a thread where we nitpick Skyrim into Oblivion.

    • Lars Westergren says:

      The fallout from this will be terrible.

    • Abundant_Suede says:

      I can hardly bear to Kvatch.

    • FionaSarah says:

      We can only hope that Bethesda catch Morrowind of it.

    • Latterman says:

      But you have to agree that Bethesda made a leap towards tomorrow in dungeon-design.

    • Latterman says:

      wait, puns or “place the game name in the sentence so it still makes sense”s?

    • Tusque D'Ivoire says:

      The current patch will – no doubt – to-morrow wind up in the trashcan, because there’s a new patch with new bugs.

      I hurt myself there a little bit…

    • Ondrej says:

      Arena position to even discuss this matter?

    • Sheng-ji says:

      I feel Skyrim is just on the Brink of being a great game. Right now all it makes me do is RAGE.

    • Abundant_Suede says:

      This pun thread has really gone off the rails, unlike the dungeons in Skyrim.

    • piphil says:

      Don’t want to cause a Chorrol, but Bethesda should strike while the Anvil is hot, or be subjected to a life of Solitude?

    • LimEJET says:

      Can they fix the inventory too? I’m tired of having my daggerfall out every time I deselect it.

    • Valvarexart says:

      I can asura you that this will all get fixed.

    • Abundant_Suede says:

      Probably won’t get a fix for that until next Septim-ber.

    • DeanLearner says:

      I just hope they are able to fix it BY THE NINEth of December.

    • Blackcompany says:

      I know we are all upset about bugs. But are we sure its something we should Chorrol about? I mean, until the Creation Kit comes out, real patches are on Winterhold….

    • Valvarexart says:

      this is all just deadraful

    • iZen says:

      I have 2 lvl 30 chars in skyrim and have only encountered one (1) bug yet.
      I dont understand why you are so in rage about this game. True, companions stand in doorways a lot, but how can you be bothered by that?
      It is probably that as an experienced gamer I play the game as it is intended to and not do some random crap which is idiotically (in a in-game meta sense) in the first place.
      Don’t plug a controller in your PC, they never work anyways: Problem solved.
      I am absolutely amazed by the games performance running on my nearly 4 year old PC on High/Ultra without the slightest fps issues.
      I didn’t ever patch this game thanks to your quality report about this; and o the better it seams.
      Seriously I have 1 bugged quest, thats all. Apart from that, the game is amazingly bug-free and has an awesome performance.
      Im not Fanboying just really don’t understand what the fuzz is all about.

    • Abundant_Suede says:

      Jarl too critical. Summon of you don’t even know which thread you’re posting in.

    • Lars Westergren says:

      I saw a pun thread the other day. Nasty little creatures, aren’t they?

    • Kohlrabi says:

      These patches are Dunmerely to annoy modders.

    • Sheng-ji says:

      “A Pun Thread, A Pun Thread! I saw a Pun Thread!!!”

      “Keep your voice down mother, we don’t want the RPS community to think you’re crazy”

    • Skeletor68 says:

      N’wah are we supposed to do in the mean time?

    • talon03 says:

      I hope all these awful puns don’t end up causing a Riften the community

    • youthful cynic says:

      All of these bugs are ridiculous, it’s like Bethesda don’t even know how to M’aiq a pc game

    • Dom_01 says:

      For all of you complaining about the Meridia-d bugs in this game, I do not understand you. I find the game to be quite Enchanting. I have Nerevar found any glitches in the game, so take your complaints Elsweyr

    • Abundant_Suede says:

      This is beginning to dragon and on. Besides, I haven’t had any giant issues, other than with altmer-tab.

    • morningoil says:

      Newflash! RPS community wins internet. Representative says: ‘Quite right. I mean, Whiterun-dle out the same old puns when we can think up shiny new ones?’

    • kio says:

      Let your dagger fall on this one. It’s done.

    • povu says:

      I saw a daggerfalling through a table.

    • badoli says:

      I bet this winterholds some more patches ready…

    • Vegard Pompey says:

      If they could just fix all these problems Skyrim would be one of the best games on the Markarth today.

    • deke913 says:

      I’m Breton they’ll fix things soon.

    • Joshua says:

      It will probably take a bit of wizardry on Bethesda’s part to fix this enormous game.

    • nerdook says:

      oh no, not another pun thread.. you guys shouldn’t make such a Fus about the game! You guys RoDah be ashamed of yourselves!

    • Jac says:

      I still think it’s a Bravilous game

    • Coccyx says:

      Great, now I have to think of another pun in order to avoid a c-c-c-combo breaker. Cus it’s cold in Skyrim. *sigh*

    • Coccyx says:

      I was going to leave this pun thread as it was, but I could hardly let such an opportunity be ig-nord.

    • Unaco says:

      Oh… Camonna (Tong) people, do we have to have so many puns?

    • Optimaximal says:

      You’re all so muddy crabby about these pun threads.

    • Raiyan 1.0 says:

      I used to join pun-threads, but then I took a dagger to the knee…

    • Jerricho says:

      What ash yam?

    • Boothie says:

      shame on you izen that wasnt even a elder scrolls related pun, may the daedra take you

    • McDan says:

      I really don’t see what the FUS or the bRO DAH is about with these bugs, my game seems to run fine.

      Also this is one of the best pun threads there has been on rps for some time, well done guys.

    • Nickless_One says:

      Take your whining Elsweyr…

    • Highstorm says:

      Daedra hear Bethesda’s response to all this? They couldn’t be Bosmer’d.

    • tumbleworld says:

      Don’t make me go Fetcher my whuppin’ stick.

    • Brun says:

      I never asked for Hist…

    • coty says:

      If they do fix these issues then I Shalidor them.

    • Jac says:

      Aela’ve ’em if they dont

    • Kohlrabi says:

      The music in this game has so much Soule.

    • lasikbear says:

      This thread now takes up the whole first page of comments. This is not a bad thing, Nord do I want it to stop.

    • JerkRanger says:

      After the update I can not even get past the “Play game” button it asks if i will allow or trust Bethesda i click yes then it reboots the click the play game menu again… sigh thanks for the “fix” guys… at least i was playing before this and yes all settings show it is allowed…. lets see bethseda put their name on Rage for pc… unplayable…. skyrim…. buggy as crap and now unplayable… hmmm me thinks i see a patern starting here…

    • The Greatness says:

      There seems to be a bit of a trend going on here, so I thoughyt I would see if I could Khajiit. Then again, this thread isn’t exactly Rimmen with originality now.

    • Syra says:

      I used to make puns like you, but then I took an arrow to the knee.

    • KBKarma says:

      This thread really isn’t well orcanised.

      I’ve had no problems with Skyrim… barring one bugged quest I can’t start, another that, despite finishing, is still ongoing, and one Forsworn trapped inside a building. Also, placeholder textures being loaded instead of actual textures, NO textures being loaded instead of actual textures, etc.

      I was thinking of a horse marker mod myself, because it would be damn handy for finding the blighter.

      Oh, this post’s too long, needs another pun.

      … This thread isn’t well-horkernised at all. Same phrase, different pun. Laziness to the nth degree.

    • nullpunktur says:

      We have two choices from here on: keep going Orsimer down.

    • Doth Messar says:

      Come to RPS to discuss Skyrim’s possibilities like the rest of the great wordmongerers?

    • Shadram says:

      Anyone else think it might be time to wabbajack it all in?

    • LozTaylor says:

      I think it’s Tamriel time they fixed some of these bugs.

    • KBKarma says:

      Long live this pun thread. High Rock on!

    • BattleXer says:

      This thread could be a great place for Bandits to hide in – or worse…

    • Discopanda says:

      Damnit, how long will these puns Drag On?

    • bleeters says:

      I don’t know, but you’re Alduin my head in.

    • Saldek says:

      Even though the first patch did cause me some greef, I’ve taken quite a shein to the game.
      Disclosure: I’m usually quite fond of Steam. I’d rather play Skyrim without, doh. Vac in a game like this is of no use and the forced autopatch is annoying. Nevertheless, I’draugr they crushed the N’wah Tory bugs wight now, no questions asked.
      (Please forgive any mistakes with the Elder Scrolls terminology – keeping up with the Lorkhan be a bit daunting.)

    • KBKarma says:

      Well, I think you did flin. I’m still a bit matze that none of the odd-named drinks from Morrowind made it to the later games. I’d skooma they brought those back than add others. I mead, at least make them avaleable.

    • Doth Messar says:

      I don’t claim to be the best comic on RPS. Abundant_Suede has that honor. Man’s puns are legendary. All I want is a fair chance.

    • S.T.A.L.K.E.R. says:

      At least they don’t have to worry about making the game run on an M-Akatosh computer.

    • Doesn'tmeananything says:

      Finally an article that acknowledges many Skyrim’s problems.

      Vivec la RPS!

    • ZephyrSB says:

      As long as this let’s me dwemer in Skyrim without it breaking somthing, I’m all for it!

    • Harzel174 says:

      This thread is silly. I’m going Elsweyr.

    • VelvetFistIronGlove says:

      Stop Kvatching about all the insignificant bugs.

    • Teh Bonz says:

      Every time I walk through Whiterun and that annoying, ANNOYING!!1one! little girl says ‘I’m not afraid of you, you know’, I deliberately step into her path and mentally punch her in the face. A few more bits of dialogue per character would surely not have cost that much. Hell, I’ll do it for you for free, Bethesda, since you’re obviously running a bit skint – I’ll even wear tight underwear to get the pitch just right.

    • Darthus says:

      I used to see a mad buncha err’rs like you, then I saw a sparrow in a tree. I got distracted and just went outside.

    • Shoor says:

      Never should have come here. You picked a bad time to make a pun, friend. I can take no Dremora this, the Skyrim’s the limit with you people.

    • Forggeterv2 says:

      Come on guys, if you don’t like the game, please go Elsweyr.

  2. MrCraigL says:

    My Louis fell through the floor, so I shot him with an arrow. This popped him out of the floor but instantly spawned a new Louis, so he effectively had a twin.

    The twin remained as a permanent feature and both would mouth the words to a single line of dialogue each time I passed by. Then, one day, another Louis turned up and, again, will not leave.

    link to flickr.com

    I’m thinking, if left unchecked, he’s going to take over the world.

    EDIT: Rehosted to flickr

    • Diziet Sma says:

      File not found. :/

    • 3ergling says:

      I have FIVE of them at this moment.

    • MrCraigL says:

      Weird. Links working ok for me… moved it to Flickr now anyway.

    • sneetch says:

      We are Louis. Resistence is futile. You will be assimilated.

    • archimandrite says:

      Hear that Mr. Anderson? That is the sound of inevitability.

    • doktorfisch says:

      The great thing about me is, that there’s so many of me..

    • DudeB.Guy says:

      Mine got cloned naturally for some reason.

      link to s7.postimage.org

    • Wulf says:

      I ended up with over ten of them because one of them died on a quest, then the game spawned a new one, but when tidying up, the game resurrected the old one…

      And it just sort of went out of control from there.

      Thankfully, I’d done the quest that involves Louis, and I decided to disable him, him and all of his clones. Should I need to enable him again for a quest, I have his refid, but I feel better about having done so. I also disabled those damn redguards that hang around Whiterun… (SPOILERS!)

      …incessantly after I killed their frickin’ leader.



      And Skjor got resurrected too! …though I don’t mind that. I actually really, really liked him. A lot. And it doesn’t bother me too much that he calls me a whelp still despite me being the Harbinger, either. So I actually kind of saw that one as a blessing in disguise. Shame I can’t cart him around Skyrim with me, he doesn’t have the stuff necessary to be a follower.

      Suffice it to say, there are NPC death-related bugs aplenty.

    • Casimir's Blake says:

      The only fixes I want are two-fold:

      1. Unencrypted Steam EXE, because hey I paid for your product Bethesda, don’t you trust me to use it without Steam? Which, since I’m using it on a laptop that’s often travelled with and Steam offline mode is an unruly beast, is not an unreasonable request.

      2. Make some bloody dungeons where the player has a choice of direction that isn’t “forward, maybe turn a corner”.

    • bleeters says:

      I think I’d prefer ‘inexplicably alive again Skjor’ to ‘dead Skjor that Aela the Huntress is apparently still sleeping with’, myself.

    • ukpanik says:

      My Louis eventually multiplied to 9.
      Then after I beat him up for a quest, the game allowed me to kill them all.
      I wonder how many they would have multiplied to.

    • Saldek says:

      @DudeB.Guy: Your comment has caused untold damage to the purity of essence of the word “normally”.

    • Snargelfargen says:

      Louis is definitely an interesting fellow. I usually just fast travel to and from Whiterun, but I make a point of hopping outside to check on him every time I pass through.

      The current tally: link to i.imgur.com

      Interestingly I also found another Louis fighting a bear north of Riften. Guy gets around.

  3. Belsameth says:

    Ah yes, the gold issue.
    So annoying!
    True, I already have more gold then I know what to do with but still. I’m not a blacksmith so I want to be able to sell my dragonbone please!

    • Abundant_Suede says:

      Is there not a perk that allows you to invest more gold into a merchant’s total?

    • Belsameth says:

      Yes! It’ll take 70 points in speech to get it tho. (and requirestaking the pre-req’s). There’s also one at 100, giving them 1000 more gold. Not only does that take a lot of training time, but also requires 4 to 6 skill points: link to imgur.com

    • Abundant_Suede says:

      So what you’re saying is, there’s an attractive that perk that takes a lot of investment, behind some other perks which you may not care about as much, by choosing it you exclude some other useful benefit, and that not every character can have the same benefits as every other character?


    • AndrewC says:

      Yes, by the time i’d gotten my speech up to 70-odd, I already had the ‘get 100,000 gold’ achievement. Even prudent looting will net you 5000 gold’s worth of kit in an average dungeon and that’s more than ALL the traders in one town have to offer.

      Now I *like* that the balance is for plentiful lockpicks and potions and stuff to be in the world, as this removes frustration, but the economy is a thing best not looked *too* hard at.

      I think Skyrim is a game that offers enough beautiful things to look at that I can accept not looking *too* hard at certain other things.

    • Belsameth says:

      What Andrew said.
      I don’t mind (too much) having to sacrifice stuff to be able to sell my loot but before I have speech at 100, I’ll have finished the game 4 times over…
      So not only do they require useless perk selections, it’ll also come far too late. The latter being a bigger gripe.

    • Abundant_Suede says:

      Now I *like* that the balance is for plentiful lockpicks and potions and stuff to be in the world, as this removes frustration, but the economy is a thing best not looked *too* hard at.

      I’m not sure about frustration, but it definitely removes challenge and game balance. The entire lockpicking tree is designed around the idea of lockpick scarcity. Since lockpicks are cheap and abundant, there is no reason whatever why anyone would take a perk in it, once they realize there’s no lock that can’t be solved by just throwing 10-20 picks at it.

      Lockpicks should be precious. Otherwise, an entire skill tree is broken. Say what you want about the Speech tree, but as demonstrated here, at least it has a perk people might actually want.

      I’m really looking forward to some comprehensive re-balancing mods.

    • 3lbFlax says:

      Cash rich, inventory poor. I don’t care about the money any more, I just want to get rid of enough junk that I can pick up more junk in the next dungeon. I suppose I could stop picking up junk, but come on.

      I usually try to buy whatever I can from the seller before I sell. Health potions, arrows, spells, enchanted items that I haven’t disenchanted yet and so on. I can usually get rid of most of my loot, but the merchant is invariably skint by the end.

    • youthful cynic says:

      With the Rich Merchants mod there is also the option of ‘Moderately Rich Merchants’ with only 2000 extra gold if you think that 10,000 is unbalanced

    • Tyshalle says:

      The gold issue is pretty goddamn terrible, for sure. It took forever to get to the point where you can start investing money with people, and it only allows them to have ~500 more gold. Also, you can only invest in proper businesses. You can’t invest in say, the one to three Fences you’ll find before the 60 hour mark.

      I seriously doubt I’ll ever get speech up to 100 to be able to get the “everyone gets 1000 extra gold” perk. I know there are exploits you can use to beef it up, but I’m trying to avoid grinding in this game. Even with that perk, that puts most merchants up to a max of 2500 gold, which that late in the game, is enough to sell off like, 1 magic sword or something.

      And besides, it’s just such a needlessly pointless thing to have merchants with finite funds. If you go away for a day or two, all merchants regenerate all their gold back, and with fast travel, you can basically travel between two distant cities back and forth repeatedly until all your loot is gone. So what’s the damn point in restricting it, when it’s so incredibly easy to get around? The only thing I pay for it with is time, which doesn’t make this enjoyable, it just makes it frustrating that after every mission if I want to sell my loot I’m likely gonna have to spend an hour making the rounds to sell it all.

    • Abundant_Suede says:

      From what everyone is saying here, it sounds like the answer is to vastly reduce the resale value of items across the board, not to give merchants more gold. That would only exacerbate the problems people are complaining about.

      Everyone is already complaining about having too much gold, and nothing to spend it on, and that the prerequisite skills in the Speech tree aren’t worth taking to get the investment perk. Simply giving merchants more gold makes those problems worse, all for the sake of being able to sell a few more items for gold you dont need.

      Gut the resale value of items across the board, you make gold more precious, make the skills in the speech tree much more desirable and worth giving up other perks for, enable players to sell more of their high end items, and make the economy in general just work better. Seems a far more winning solution to me.

      Like I said. Mods.

    • Chirez says:

      I can’t help but notice that you are simultaneously complaining that you can’t sell things, and that you have far too much gold. Surely those two things oppose one another?

      Oddly I agree that it’s annoying not to be able to sell stuff, but then I’ve never yet had a character with Speech. Giving the merchants more cash would effectively render that whole tree as pointless as the Lockpicking one.

    • Brun says:


      I think most of the complaints about selling loot are based around getting items (and weight) out of the inventory, and not making gold. Some people compulsively pick up everything that isn’t tied down to sell later, and get frustrated when they can’t because the merchants are too poor to buy up all of their merchandise.

      Thankfully, my 6 years as a pack-ratting, nostalgic, three-sets-of-gear-on-my-person-at-all-times druid in WoW taught me not to sweat leaving behind junk – I only clear room in my inventory for things that are really valuable or unique.

    • Abundant_Suede says:

      @ Brun

      The game has infinite storage…?

    • IDtenT says:

      You forget guys, and John, in this game you’re part of the 1%. So charity of 1 dollar is completely acceptable, as is being unable to sell anything you own. :D

    • CaspianRoach says:

      I’ll take it none of you did the Thieves Guild quests? Their fences have 4000 gold each by the time you’re grandmaster AND they’re stationed in almost every major city. And the gold amount respawns every 24 hours. I don’t really see the problem.

    • sassy says:

      When the CK comes out I’ll be making a levelling mod that mostly solve the too much money problem, assuming I balance it correctly it should make money quite a precious commodity.

      Maybe I’ll later do an economy mod as that sounds like fun but not about to commit myself to anything that big before I see the CK.

  4. Suits says:

    I love how Louis clearly cares more for a stranger’s benefit than his own.

  5. Crimsoneer says:

    Some sort of logic as to when your companions die / fall over in pain. They seem invincible 90% of the time, until they’re suddenly not.

    • Maltose says:

      They’re only not invincible when you hit them. The tiniest bit of damage from you when they’re in the “down” state is enough to kill them (including splash damage from spells), but they can take a million dragon bites. I don’t know about physics damage or damage from friendly summons though.

    • MaXimillion says:

      They’re invincible to all damage except that dealt by the player. If they’ve died, it’s because you’ve killed them.

    • qptain Nemo says:

      Pretty sure that when they’re down yielding they’re not immune to any damage.

    • theblazeuk says:

      I’m pretty sure splash damage can kill them in that state – but they have to reach that state first, at which point the AI stops attacking them. So the player is generally the source of such damage…

    • iucounu says:

      They’re invincible to all damage except that dealt by the player. If they’ve died, it’s because you’ve killed them.

      This has not been my experience. Pretty sure my Lydia got killed once by an ice bolt through the head while downed.

    • Wulf says:

      Not my experience either.

      Farkas got hit by fear once (which shouldn’t have happened) and promptly disappeared. I used moveto and found him far away from me, back near the entrance of the dungeon, dead. Apparently something had followed him and killed him.

      If Farkas had truly been essential then he’d not have been killed by whatever it was that did it.

      OR… even sillier, when you have an effect up which affects any followers in any way, it strips them of their immunity to all damage. This could be the case, and that would be one hell of a bug. In fact, I’m thinking that’s probably what it is.

    • Brun says:

      The followers are never invincible unless they’re flagged as essential. They take damage until ~5-10% health, then kneel down. Kneeling like that is like an aggro drop. Any AIs that are attacking that companion will switch to a new target.

      Companions can still die due to:

      1) Getting hit by the player while kneeling.
      2) Taking a very large amount of damage from any source in one hit, such that it takes them from above the kneeling threshold to dead in a single hit.
      3) Getting hit by any Area Effect attack while kneeling.

      They are never invincible – I really wish that myth would go away.

    • Hidden_7 says:

      It’s my understanding that damage will only ever bring them to that kneeling point, which is an aggro drop. After that point if they are hit again, they can be killed. So, for example, we’ve got things like that delightful video John took of Lydia getting smashed with a spike wall over and over, and yet also the story of how she died.

      Generally speaking, it takes at minimum two hits from any source to kill a follower. The exception to this is, I believe, falling damage.

    • Brun says:

      Yes, they may have some provision that stops them from dying to fall damage due to the nature of Skyrim’s terrain and the tendency of AI to find itself wandering off cliffs.

  6. Mike says:

    While this would all be nice, I think productiveness-wise it’d be far better for them to push out the Construction Kit first, and then have both themselves and the community working on these issues together.

    Also the Gold issue is a mechanic, surely? You just start building up Speech?

    • John Walker says:

      No, it’s their starting amount. Some shopkeepers have less than 70 gold.

    • Was Neurotic says:

      Yes! Release the smegging CK already.

    • Chris D says:

      While some of the speech perks do increase their starting amount I don’t think it’s a good fix. Firstly why do my skills affect the amount of gold someone else has? Maybe it’s supposed to represent shopkeepers doing more business with people they like but that only makes me doubt their economic sense.

      Secondly, perks should be interesting options you can take or leave. You shouldn’t be forced to pick them to make the game bearable to play. That’s just bad design.

      Also on speech, my orc warrior has to go through all the shop based perks before they can pick intimidation? Really?

    • Tyshalle says:

      Yeah exactly, and because merchants regenerate gold every day or two, all you have to do to exploit this is fast-travel between two cities, unload as much loot as you can at one of the cities, then fast travel to the other and repeat until all your loot is gone.

      But this exploit is not an argument against this being fixed. I’m saying that because it’s so easy to grind out selling your loot, they should really just give the damn merchants infinite gold, so that I don’t have to waste my time.

    • ffordesoon says:

      Yeah, I love the game, but the economy just makes no damn sense.

      I can see the argument for making the wait for the perk worth it, but every shopkeeper should have at least 2000-4000 gold. Hunters? Nah. But shopkeepers, absolutely. They charge ridiculous prices, but thinking about that in-world, either every single shopkeeper in Skyrim is a terrible businessperson, or they are selling at least some of the stuff they have. Considering that I’m at a point where a lot of them sell glass and elven weapons for thousands of doll– er, “septims”, it’s fairly ridiculous that none of them seem to have two nickels to rub together.

  7. Hoaxfish says:

    I used to be an adventurer, before I merged the whole lower half of my body into the planet.

  8. Eggy says:

    I feel the same way. I have had to “fix” multiple quests by use of console commands and have been annoyed by the inevitable crash after playing for a few hours simply because Bethesda decided to not support more than 2GB of memory (the large adress aware mod fixes the problem so it’s obvious the reason is Bethesda’s poor coding). All of this is minor stuff though compared to the faults in the PS3 version. As a (PC only) gamer it still infuriates me that a developer can be so arrogant and disrespectful to people buying their game.

    • Wulf says:

      Oh, the faults of the PS3 version are in the PC version, too. They’re just less severe and less common.

      By this I mean that I have had an invulnerable dragon freeze in the air. But since I tend to run from dragons because I just don’t want to kill them, I was completely okay with this.

    • MastodonFarm says:

      I’m another of the magical bug-free elite. 40 hours in and the only issue I’ve encountered is a dragon skeleton that likes to fall out of the sky when I fast-travel to certain locations. Absolutely no substantive bug. Alt-tabbing works fine for me, too. And I’ve got a relatively dated system: Core 2 Duo, Radeon HD 4850 (upgraded to 5870 a few days ago).

    • Jables says:

      “But since I tend to run from dragons because I just don’t want to kill them, I was completely okay with this.”

      aww. :)

  9. aircool says:

    I stopped playing before I downloaded the second patch. Seems like it was a good idea.

    • Max.I.Candy says:

      i stopped after the first few hours, the UI is just a joke, and what john says about the inventory not hilighting new items in any way was the last of many many many straws for me. i would say i cant believe it, but i can believe it, coz beth are just crap. instead of making the biggest game they can possibly imagine just to show off and impress all the ppl who luv saying “wow look at how bigg it is! i luv 2 explore forever and ever!!”, they should focus on something smaller and at least try and get that right before they attempt somthing they can never get right./endofrant

    • Wulf says:

      Can’t help but agree. Something on a smaller scale but with much more choice and more effort actually put into the story and the world that is there seems like a better choice, to me.

    • stupid_mcgee says:

      Call this excusing bad design if you will, or whatever, but… Have any of TES games highlighted inventory? I don’t remember Oblivion doing it and, personally, I don’t think it’s that big of a deal. Personally, I’d rather search through my crap to find whatever than have to look at twenty different highlighted items because I’ve picked them up since I last looked at my inventory or have to deal with constant “you have new items!” types of messages/prompts.

      Although, actually, they could implement a separate inventory slot labeled, say, “New Items” and assign all recently picked up items into there. Once you opened your inventory and highlighted an item, it could tag it to no longer appear in the “New Items” field and return to its proper item field (Wepaons, Apparel, Potions, Books, etc.). That would work, and it wouldn’t require drastically overhauling the inventory system, although it would require adjusting tags on a bunch of items, not to mention the debugging…

    • Max.I.Candy says:

      stupid_mcgee, yes,excactly, a new items list, similar to what even “the witcher 2” managed (and that was a pretty shit UI), by putting new items just picked up on top of the “ALL” list.
      … dont remember having this problem with any other beth rpgs (but i cant recall how they coped with it either)

    • ffordesoon says:

      I HATE new items being highlighted. HATE. Because my OCD compels me to open the menu and click on them to make them stop flashing EVERY SINGLE TIME. I want to run over everyone at Bioware with a truck every time they do that. Which, considering that I really dig their games otherwise, is annoying.

      I realize that’s an entirely personal issue, but I imagine there’s at least one person at Bethesda who feels the same way, and that’s why it wasn’t included.

      A Quest Items tab, though? No reason not to have that. DXHR had one of those.

  10. Sirnizz says:

    Dear Bethesda just fix issue with THE QUEST not working properly !

    Sure technicals problems is important, and sometimes game breaking or less immersive but you can still play the damn game !

    But problem like the main quest SPOIL Esbern bug in ratway SPOIL just force you to use console command, and for the one time I pity console player where they cannot do a single thing to fix this.

    Please concentrate your effort on the Quest bugs, instead of technical’s one.

    I’am sick of this lame patch that does nothing to improve the game and break it even more !

    All your next patch should address game quest and nothing else.

    • BuGi says:

      Also nice to be stuck on the main quest, I happened to clear a cave while randomly exploring. Only to find out later that the main quest there won’t work as the NPCs involved get stuck waiting you to solve a puzzle that is already solved >.>

    • Santiaguito says:

      hey there’s a way to fix it without the console commands, for me the instaler didn’t actually expand ALL of the setup data, so using a tool to extract some sound files from that data file and then putting them on the folder they belong fixed the bug, and worked like a charm.

      This guy made it easier by uploading the file you need: link to gaming.operationreality.org

      let me know how it goes.

    • Xan says:

      You can fix that quest permanently by extracting Skyrim – VoicesExtra.bsa with a BSA extractor into your Data folder.

    • mechabuddha says:

      My main quest is broken, as well. I’m working on Season’s End, and Ulfric won’t talk to me until I turn in a quest to his underling, and the underling won’t talk to me until I talk to Ulfric. Madness.

  11. Maltose says:

    I’ve got no issues with alt-tabbing. Here’s what I do.

    1) I’m on Firefox and Skyrim is in the background.
    2) I alt-tab to Skyrim and now I’ve got a big black screen/window that I can’t do anything with
    3) I alt-tab againbut keep the alt-tab buttons held down
    4) While I have the alt-tab buttons held down and the alt-tab preview pane is open, I click on the Skyrim window behind the alt-tab preview pane.
    5) Voila, focus is back on Skyrim!

    I forgot the most important step:
    4.5) Walk around your computer exactly 4.3 times, toss 3 pinches of salt behind your left shoulder and dip your right hand in goat’s blood.

    • genonist says:


    • Abundant_Suede says:

      I hate to point this out, but if you’ve got a 5 step process in order to successfully alt-tab, you have issues with alt-tabbing.

    • Maltose says:

      I wrote it so that the barely literate can understand :)

      In practice, it takes less than a second to switch, I haven’t crashed from alt-tabbing yet (although I have had about 5-10 crashes in ~100 hours of play), and the game loads very quickly once you’ve figured out how to switch the focus.

      TL;DR – I’ve seen much worse.

    • Spakkenkhrist says:

      This obviously only applies to Vista and 7 but I do this:

      Alt & tab out of Skyrim
      Win & Tab back (presents a black window)
      Win & Tab again and I’m returned to the game.

      I do this often as occasionally the framerate drops when changing location and this fixes it.

    • PodX140 says:

      Actually I find that if I alt tab once to get out, do whatever, then alt tab once to get back in leaves me with a black screen, but if I alt tab into it again (Cycle through all windows until back to skyrim), it works brilliantly, and extremely quickly too. Frankly, I’m surprised at the speed.

      The trick is that you have to alt tab into it twice in a row, not just once. Because, you know, bethesda games need special attention of course :/

    • Baboonanza says:

      And this works for me:
      – Click on Skyrim window (window will appear blank)
      – Alt-tab to Skyrim window. Window will now go fullscreen
      True, it’s not ideal but it’s not a game breaker either.

      A couple of the complaints are just a bit silly though:
      – If the merchants had more gold you’d just have a stupid amount of money. Even stupider than you have already. The correct solution to this problem is TO STOP PICKING EVERY DAMN THING UP
      – Using you companion as a mule is a stupid mechanic. I know everyone else does it but that doesn’t make it right. Fixing the interface isn’t the solution, the solution is TO STOP PICKING EVERY DAMN THING UP

    • Abundant_Suede says:


      Yes, I also found that I can get back into the game by bringing up the start menu with the window key, and then clicking off to the side into the unresponsive black window. A simple process.

      But that is still an alt tab issue. It is not functioning cleanly.

    • Spakkenkhrist says:

      What pod said, except I have to do this as my framerate inexplicably drops occasionally when enter a town or change location.

    • AndrewC says:

      @babanooza Unfortuantely looting is not only allowed, it is expected and encouraged, so role playing an honourable person doesn’t work.

      But yes, the game has been balanced for plenty. You will have plenty of stuff. You don’t need that fur armour.

      Of course, what this means for lore is that all those NPCs with no money must be *incredibly* lazy. These Nords are workshy fops, and you must give them no mercy!

    • Hydrofoil Goat says:

      I too have no issues alt-tabbing.

      However, @Baboonanza Yes you may say stop picking things up, but I wanted to sell my enchanted dragonplate armour, which was worth about 3.5k I think, and when the shopkeeper has only 1000 gold – how do I sell it? I don’t want to sell for a third of its worth!

    • tehfish says:

      I haven’t had any crashes from alt-tabbing either, it just doesn’t go back to fullscreen properly without a little prodding

      for my pc:
      -alt-tab to look something up on the internet
      -click on skyrim in the taskbar
      [you’re left with a black window]
      -press alt-tab once
      -click on the black window
      [game is now running properly]

    • Supahewok says:

      What works for me is alt-tabbing out, then when I want back in I’ll bring up Taskmanager and use that to switch into Skyrim. Then I click on the blank screen once. Usually works fine.

    • MarloBrandon says:

      I just press Alt+Capslock, but I’m using a mod.
      link to skyrimnexus.com

    • tyren says:

      If you happen to have two monitors, clicking out of the big useless black window and then clicking back into it works just as well.

  12. Advanced Assault Hippo says:

    Generally speaking, in over 80 hours I’ve barely come across any bugs at all. The odd clipping problem and only 3 CTD’s is pretty good for such a massive game in my view.

    If anything, I’ve been pleasantly surprised at how polished it’s been overall.

    • Prime says:

      This is my experience also. A couple of CTDs, a horse’s ass and hind legs sticking up from the ground in “Louise” fashion, and some people disappearing through the floor once in a while, but after 87 hours of gaming this is practically nothing. Skyrim’s been very very stable for me. I am reading this thread with a certain sense of bemusement. :)

    • Baboonanza says:

      Me too. I even run with uGrids=9 and it’s been very, very stable bar one specific bug in the Blue Palace wing (and removing all of my possessions before entering an area fixed it).

      Sure there are some problem but with a game this size it’s damn hard to QA everything. Basically the choice is between a small amount of polished content (see Bioware) or an absolute fuck-ton of content with some bugs. Expecting a game of this scale and complexity not to have bugs is naive.

      I should add that I was fortunate enough to have a backed-up exe and so run the game pre-patches and disconnected from Steam. Maybe that helps.

    • stupid_mcgee says:

      I’ve had about 6 or so CTDs in 28 hours played. (probably more like only 20, as i often just leave the game running while I go cook some food or whatever) There’s been a few bugs I’ve noticed, but I haven’t experienced too many. Yes, I know there are lots of bugs that seriously screw up the game for people, but that’s always been an issue with RPGs, especially RPGs of this kind of scale and caliber.

  13. humanchu says:

    Don’t you find it funny/tragic that we pay good money to be frustrated in these ways?
    In which other industry would it be considered ok to deliver half-finished experiences?

    And btw hello everyone.

    • Spakkenkhrist says:

      I think this sort of problem is exclusive to this medium though.

    • fugo says:

      george lucas has been ‘patching’ movies for years

    • Lars Westergren says:

      > In which other industry would it be considered ok to deliver half-finished experiences?

      In any industry which does complicated products. For instance, all car models have their own little quirks, and sometimes you get a “lemon” even with models famous for quality (in Sweden we call it “the one made on a Monday” ).

      The time and money it would take to make a house, car or software product completely flawless for every consumer would make it prohibitively expensive.

      >And btw hello everyone.

      Hello and welcome!

  14. Fudge says:

    They need to fix a couple of interactions between quests – the quest for the helm of winterhold and the quest to avenge kodlak for the companions require the same stronghold to be cleared, so now I cant progress with the companions because my target was dead before the quest was given to me

    • MaXimillion says:

      Some quest locations are randomized. However, the insides of the dungeon should respawn if you get a new quest in that location.

  15. Tei says:

    The LLA patch can’t come fast enough. The game is enormeously more stable providing that extra ram the LLA give.

    For everything else, the decent thing is priorize game breaking bugs and stability, and let other things for later.

  16. HoosTrax says:

    “It’s already strange enough that Skyrim’s inventory is a series of alphabetical lists of words, scrolling from the bottom third of the screen downward. It’s perhaps not how anyone alive would ever have thought to arrange an inventory, even if given four hundred years to craft the most impossibly stupid idea imaginable.”

    *cough* Mass Effect buy/sell interface *cough* (it’s even worse than Skyrim’s shop interface insofar as having no filtering / category options, and being unsorted)

    • Prime says:

      The UI is massively counter-intuitive. I’m having a problem where some of my cupboards and chests at home aren’t even alphabetised any more – and I’ve got upwards of 50 items in some of them. Sort it out, Bethesda!

    • orcane says:

      The dresser and chest I use for armor/weapons also appear to be unsorted, but I get the impression the game tries to sort them, just not alphabetically.

      It seems to be related to type but I’m not sure what because robes, light and heavy armor of different slots aren’t separated, but for some reasons rings and amulets tend to be together all the way on the bottom of the list, likewise for magic staves which come dead last after all the swords and bows and what else.

      It’s definitely unintuitive and the fact that half the time I click on one of the text categories or speech options, the game picks a different one or throws me out of the menu entirely, doesn’t help of course.

  17. Torgan says:

    I would love it if the rocks from the rock fall traps weren’t still lethal while sitting on the ground after the trap has been triggered, so many horses lost :(

    Maybe horses could have some sort of armour?

    • Kinch says:

      What an oblivious suggestion. ;) Pretty sure they can sort out the armour bit with some DLC…

      (mini LOL)

    • sneetch says:

      Armour for horses? How novel! I, for one, would be delighted to pay for some!

    • bleeters says:

      You could always just resurrect your fallen steed with neighcromancy.


  18. Stepout says:

    When I use the T key to wait for a vendor/blacksmith to appear, and then once they do appear, they should ALWAYS have the “what’s for sale” option. I hate having to wait for them to get in a certain position for that to show up.

  19. DukeOFprunes says:

    Conjuration spells need work.

    A raised zombie would choose to fight barehanded even when they have a perfectly fine weapon in their inventory. This is a widely practiced zombie tactic which is about as useful as beating someone up using an empty sock.

    Other times, just as you’re being threatened by some horrid beastie, your zombie would opt to run all the way back to wherever they saw a weapon lying on the floor (even if they already OWN one). By the time they’d get back to you, the threat would either be over, or you’d be dead.

    Oh, and you know how you can summon permanent zombies or atronachs at 100 Conjuration? Shopkeepers, and indeed most NPCs refuse to speak to you or show you their shops when your thrall is with you.
    You can’t tell thralls to wait somewhere else, so you end up having to kill them just so you can sell your loot.
    This makes these Ultimate Permanent Thrall spells only as good as lesser minion spells but more mana-expensive and the permanence (and thus, the whole point of having these spells in the first place) obsolete.

    • Julio Biason says:

      Jesse Cox (from the OMFCata fame) did a Skyrim video showing a companion sitting idly at some door (open) while Jesse fought 3-4 bandits.

      Radiant AI is one of the reasons I run around without a companion.

  20. Scatterbrainpaul says:

    I’ve knocked up well over 40 women hours in the game and haven’t come across any women bugs in the game at all, all the quests seem to work fine, no crashes, no graphics bugs, I must not be trying hard enough to break it.

    • Megadyptes says:

      That was terrible, please never post anything again on the internet.

    • Scatterbrainpaul says:

      Yeah, I was cringing typing every word of that. But once i’d started on that road I thought it was best to see it through

  21. Was Neurotic says:

    I’ve played two characters so far, one to 16 and one to 18, and in all that time have experienced only one broken quest (easily console-fixed). Also, I find this to be the most technically stable ES game yet – I’ve had ZERO crashes so far.

    What is wrong with me? Why can’t I have a buggy, broken, craptastic experience like everyone else. :(

    • Stijn says:

      Those with no problems don’t complain about it loudly in comment threads.

      Personally, I’ve encountered a few bugs in my 100+ hours, but nothing gamebreaking. There’s enough for me to do that I can choose to ignore the buggy part (after reporting it) and go do something else.

      Of course, others may have more problems, and bugs should be patched by the developer rather than modders, but as far as I can see the game is not nearly as bad as some of these comment threads would have you believe.

    • Unaco says:

      I concur. I too have had 43 hours of bug free, smooth running gameplay, and hardly any crashes. I had a couple crashes… but that was when messing round with ini settings (uGrids=9 was unstable, I changed it back… turned out I hadn’t lowered the buffers back down). After 45 minutes of tweaking and testing, they were eliminated. I also had a couple around Riften… not sure why, but they haven’t come back when I’ve revisited the place.

      I was surprised how stable the game was for me. And surprised how well it ran, and how gorgeous it looked (20 month old PC, running on ULTRA everything). I think they’ve done a great thing with it… egalitarian almost. With the range of systems the game can run on, quite comfortably.

  22. Matt-R says:

    Argh, why do people insist on crazy perspectives. I thought not being able to see my hands was weird, I made my hands visible I looked up and then looked down and wondered why the world morphs around my vision, switched back. High FoV is just plain wrong.

    Also the camera appears to be somewhere in middle of your chest which makes scale feel odd.

    Dont think i’ve ran into problems with any quests apart from a fairly important one regarding murders, and the fact that you need arcane wizardry to even attempt to make it happen.

    Shame they’re concentrating purely on code problems until after creation kit comes out in january.

    Gold I can certainly agree with, after messing about with enchanting and making veritable metric tons of 40% better sneaking necklaces that’re worth 3k gold each.. least theres a few fences around that have 4k gold but you do have to do a lot of stuff to get access to them.

    • fugo says:

      the quest to get the house in windhelm? didn’t happen for me, had to console the buy dialogues and now its bugged with the quest objects stuck through beds and things

    • VelvetFistIronGlove says:

      High FoV is just plain wrong.

      Thing-I-don’t-like-even-if-others-do is just plain wrong.

      Don’t be silly.

  23. Anarki says:

    Here is my main problem with Skyrim: They don’t understand UI, what it is, what it is for, or any UI rules. The same buttons do different things in different situations, here’s what I regularly do:

    Open a chest in my house, press “R down R down R down R down” for 5 minutes to dump all my potions, then look through the chest to take out a few special ones, find the one I want, press “R” to take it out, except now the rules have changed and “R” does “Take all”, so my bags are full again. Repeat. And why have a function for “take all” but not “drop all”? Absolute insanity.

    I’ve got more, when I hover over the Smelter, tell me whether I am able to Smelt something, before I have to go through the animation and then scroll through everything to see if I can?

    Also, when in a conversation, when I hover my mouse over an option and click that option, make it choose that particular option, not a completely different one.

    When I played World of Warcraft about 100 years ago I had a mod where I could add particular items to a list (the junk you pick up) and then when I approached a trader, 1 button click would sell it all. This.

    I’d better stop before I go mad.

    • Arglebargle says:

      To put it as politely as I can, the Bethesda UI decision makers had their heads up their asses. And that’s something that cannot be blamed on the ‘It’s a big game world, bound to be bugs’ excuse.

      At least they addressed UI issues in the first couple of patches. But the overall design is super stinky for the issues you mentioned and more!

  24. Kinch says:

    Dear Santa, for starters:

    I’d like companions to be mostly immune to friendly fire – like the NPCs that follow you for some quests (e.g. Farkas for a dragon kill quest). No, I didn’t kill my dog and horse on purpose.
    I’d love higher resolution textures. And some decent shadows.
    I’d like my horse to jump right away, not 2 seconds after I press Space.
    Werewolves seem underpowered – kept asking myself “what’s the point of being one?”.

  25. RDM says:

    I used to be an adventurer, before I equipped an invisible carrot.

    Now whenever I try to equip anything else or drop my stack of carrots I get teleported back to my desktop.

    …I’m carrying 217 carrots.

    • Maltose says:

      Have you tried eating the carrots?

    • RDM says:

      Consuming the carrots also results in teleportation sadly.

    • Arglebargle says:

      Fear the Invisible Carrot, Master of your Fate!

      How about making a lot of foodstuffs that use carrots until they are all gone? Of course, you might get to the end and then Tport….

  26. Ginger Yellow says:

    One thing: roads/paths on the map. I’m getting so very tired of edging round mountains trying to find the path up. Especially when I go up a wrong way and my horse falls on the way down, sending me back to the last save. I can’t even annotate the map once I’ve found the correct route.

    • Untruth says:

      This is a hugely irritating thing, as many paths lead to dead ends and/or rocky bits I end up trying to glitch my way up.

      The Clairvoyance spell seems to be the only way to do this – it draws a path to the objective and is very useful at showing potential paths.

  27. Drake Sigar says:

    I’d trade all of that for the ability to manually decorate my house.

    • MarloBrandon says:

      I’m not sure what you mean by “manually decorate”, but you sound like you might not be aware that you can grab stuff and move it around by holding down the “activate” button.

    • Abundant_Suede says:

      And then do it over again every time you enter your house, because apparently Skrim suffers from frequent earthquakes.

  28. Fwiffo says:

    The wildly inconsistent performance is what I’d like sorted. The way FPS veers up and down at random like budgie the helicopter after a few christmas sherries regardless of settings drives me barmy. I was so pleased when the Fallout games maintained 60 frames regardless of what happened or how many mods I plastered them with.

    Oblivion with lots of mods ran like a bloody dog even on my modern system and I was really looking forward to having all the creative, deep modding of Oblivion with Fallout 3’s smooth gameplay. I feel like Skyrim is just going to be another repeat of Oblivion’s modding woes and that makes me sad.

  29. Brendy_C says:

    Deadweight quest items have got to be addressed. GOT TO BE. I have a ton that I’ve picked up incidentally and have no idea what quest they fit into and can’t drop them.

    I understand that the designers don’t want you losing them so here’s an easy solution: make it so that you can ONLY drop quest items in chests in a house that you own. The message that says, “You cannot drop quest-releated items” would read “You can only drop quest-related items at home.” So everyone would learn that’s where a quest item is likely to be if you find yourself without Mr Questegon’s Face Mace of Smashing Things.

    • Hydrofoil Goat says:

      I’ve got at least 15 undroppable quest items for quests that I’ve DAMN WELL FINISHED!

    • Premium User Badge

      Bluerps says:

      Some solution for that would be nice, yes.

      I once did a quest for a merchant who wanted me to get her a statue. Later I killed that merchant and looted the statue. Now it’s stuck in my inventory forever, because even though the quest is finished, it still counts as a quest item.

    • Woden says:

      For the record, quest items are weightless, even the ones listed as having weight. A friend of mine found that out accidentally while testing some armor math. Bareass naked and cleaned out except for his quest items, and running zero weight.

    • Brendy_C says:

      Well I’ll be! In which case they just need to make the number 0 for each items weight so that people know this!

  30. AbyssUK says:

    1) The ability to call my horse [horse whistle!]
    2) Multiple zombie raising, like 10-20 of the buggers not 2 max just were is the fun in that muhahahaa
    3) I am a cat who is also a werewolf… could I not be a werecat please

    • VelvetFistIronGlove says:

      You are confused. Right now you are not a werewolf, you are a catwolf. If you want to be a werecat, that would be a man that turns into a cat (or, rarely, the other way around).

      From your comment, I understand that you want to be a cat that turns into a cat. I’ll leave you to figure out what’s wrong there.

  31. Shadow Aspect says:

    Welp, I’d just be happy if they fixed the ‘error 51’ I get when trying to launch with Steam. Happened after patch 1.2 and I’d hoped 1.3 would fix it, but no. I’ve tried just validating files, that re-downloads a config file so resets things like the graphics auto-detect and my mouse scroll speed. I’ve tried deleting the exe and the launcher. They redownloaded but still no joy. Haven’t been able to play at all.

    I’m on a slow internet so don’t really want to re-download the entire game but I suppose it’s worth a shot.

    • fugo says:

      did you do the large address aware flag before 1.2? if you open skyrim’s exe with it again and remove the laa flag that will fix error 51!

    • Shadow Aspect says:

      The furthest I got with tweaking was changing the FOV.

      However, I’ve just now read elsewhere that deleting the Steam clientregistry.blob may work. So that’s something for me to try.

  32. Faldrath says:

    I like how I can no longer walk in Whiterun without being interrupted every 5 seconds by a guard asking if I know anything about a certain mysterious attack in town.

  33. Quizboy says:

    As long as they promise never to fix the Headless Horseman occasionally losing his horse. Seeing him running desperately after it over hill and dale never gets old.

    • sinister agent says:

      I should be annoyed at having the existence of a headless horseman spoiled, but instead I am laughing very loud at this mental image. I hope they don’t fix that, too!

  34. Kotti says:

    It would be nice if the camera would zoom out or the dragons would turn their heads a bit when being talked to. It’s not fun talking to a dragon’s nostrils.

  35. Rinox says:

    More useful and logical werewolf form would seem like a good idea too…

    – once you level up a bit, you pretty much get, one- or two-shotted by some bandits holding weapons above silver. Arrows hurt like hell too. The only way to beat some (higher-up) bandits is to power-attack them into a ragdoll fall and then quickly maul them before they get back up.

    – make it possible to feed on creatures such as Falmer, bears, wolves, mammoths…it doesn’t make sense that you can feed on humans and all mer races but not their Falmer cousins or normal animals.

    – Gradually make the werewolf form more powerful/more uncontrollable, so it won’t become so useless after the first 15 levels. Stronger and stronger regeneration while in werewolf form would be good, for example. Right now, you don’t regenerate ANYTHING unless you feed on a corpse, and even that’s not much. Not to mention that people are usually shooting and hitting you during the feeding animation.

    – Make it possible to break down some wooden doors with basics locks (novice, apprentice) by attacking it. Right now you can’t open door in werewolf form even though you have they key – which is fine. But surely a supernaturally strong 7-foot monster isn’t gonna mope around in front of a silly wooden door just because it can’t use the key?

    And so on. It’s bizarre that Bethesda had attention for some details (like not being able to use keys), but then lost track of everything else.

    • Zenicetus says:

      Good to hear my werewolf experience wasn’t just a fluke, and yes I wish it were more useful too.

      At levels below about 18, going into werewolf form was a great way to deal with my squishy and lightly-armored mage/assassin character getting unexpectedly mobbed, or finishing off a strong melee-type boss. Switch to werewolf…. “Hah! You guys weren’t expecting THAT, were you!!” Slash, chomp, kill. It felt great. I suppose it might have been a little overpowered, but hey, otherwise there’s no point. And the one-day timeout prevents abusing the power.

      But then at around level 24, I started getting one-shotted by melee bosses and it stopped being fun. Like last night, solo’ing a Drauger Deathlord thing. He had too many hitpoints to wear down with attacks before one or two hits of his enchanted ebony axe would kill me. A companion might have helped, but I’ve been trying to go solo lately.

      It could be fixed if someone modded in the ability to use potions, but that wouldn’t feel right. I’d rather just have the werewolf’s own power and survivability level up along with my character’s other powers.

  36. Spakkenkhrist says:

    Hey RPS, could you fix your comments system? I’ve lost 2 posts to the ether on here.

    Edit: OK they’ve both appeared as awaiting moderation, not sure as to why.

  37. Sic says:

    While some of these points make sense, a lot of them are sheer nitpicking compared to things like Destruction damage not scaling, and a lot of the perk trees (along with their respective skills/items/functions) not making any sense.

    As much as I want a bug free game that isn’t somewhat annoying at certain times; what I want more is a game that gives incentive to make characters that are different from one another, and not just always on the road to some sort of strange hybrid mess that doesn’t make sense (simply out of necessity).

    Don’t get me wrong, if you want a Orc that tap-dances for a living and uses his spare time picking flowers, that’s perfectly fine, in fact, that’s one of the great things about the TES games. Still, that doesn’t mean that other, more direct and ordinary approaches to a character should suffer.

    I get that a lot of people don’t think about builds in a strict Diablo 2 kind of way (where if you spent one single point wrong, you would simply abandon your character), but there is something fundamentally wrong when an entire perk tree (Lockpicking) is useless, or when there simply isn’t enough diversity between things like Light Armor and Heavy Armor.

    The worst offender, by a long shot, is the fact that magic simply doesn’t do much damage in this game. Every other way of dealing damage scales reasonably with items and perks (ignoring the enchant/alchemy loop that facilitates ridiculous super items, which makes it even more obvious), but Destruction is stuck with damage levels that is borderline unusable at high levels.

    There are a ton of other areas of design that could probably benefit from tweaking (why aren’t there a differentiation in enchantment for cloth/light/heavy armour, for instance), but the big issues really needs to be addressed, and I fear it simply won’t, because people are vocal about things that, relatively speaking, are minor annoyances.

    The actual game should be in focus. Ironing out bugs is something Bethesda will do for this title. Why even question it or spend energy on commenting on it? It will happen. What everyone should be afraid of is whether or not they will try to make the game design better. Just like every other TES game, Skyrim has serious faults with it; it’s the best title (in that regard) by far, but for the first time I feel like there is some inkling of a chance that Bethesda will actually tweak the game mechanics, and not just let the mod community do all the work. Someone should be vocal about that.

    • Woden says:

      My first character was a destruction mage (because I was enamored of the idea of offensive magic actually being useful in an Elder Scrolls game, thanks new magicka system!), and I quit at about level 53 to create a new character because the game was too easy as a destruction mage. Free spells that chain-stun whatever you hit are more than a bit easy mode.

      Having made my second character a sword-and-board guy with the thought that melee combat would be more challenging (ha!), and having maxed out enchanting and smithing and consequently having a 300ish-damage daedric sword, I see where you’re coming from about destruction not scaling. But it’s not like it actually needs to.

      Now the sword-and-boarder is level 49 and I’m struggling with myself not to quit from boredom. Running on master difficulty, nothing other than ancient dragons takes more than two hits. I’m thinking the only way to make this game gel will be to handicap the shit out of myself on future playthroughs. No enchanting, no smithing, dual wielding so I can’t block. Maybe that’ll work. Maybe.

    • thebigJ_A says:

      My first character was a pure mage who relied on Destruction, and I felt overpowered by lvl 35-40. I played him through 55 and that feeling never went away. I’m not sure why anyone would think Destruction was weak.

      I’d be taking out Draugr Death Overlords in four or five seconds with the master level lightning spell, no problem. If I got mobbed, the master fire spell, or a couple conjures to distract, were more than enough to handle it. Spraying the floor with fire or lightning helped, too.

      Sure, I’d die if I let things get too close, but I’m a cloth-wearing mage, that’s supposed to happen. Even then, a flamecloak spell often finished them off before they got me.

  38. Uglycat says:

    I want potions to be menu-divided into a) Potions that Help b) Potions that Harm. At the moment it’s ridiculous that I start off with beneficial potions, then have to scroll several screens to get to harmful ones, and then I can continue on to more beneficial ones.

  39. Blackcompany says:

    I would like to add to the “Hey Bethesda, why dontcha?” wish list:
    For the love of all things Holy, rename the Shouts. Thinking something like Shout: Disarm. Shout, Kill: Marked for Death. Something to help organize them on that (awful) favorites list.
    Replace favorites list with the 8-way dpad for Xbox players. I have bad wrists and prefer the xbox controller. My girlfriend also prefers the pad. How about letting us hot key up to 8 – 10 spells using the xbox pad, as opposed to pausing the game every time we want to change. Combat is already so easy as to be pathetic, so how about this? Please.
    Lower the value of all weapons, armor and items. Drastically. In a world where shopkeepers have less than 500 gold, why is everything worth at least half that? Quit trying to make characters rich and give us back the struggle to stay ahead, like a real hero fighting a real fight. I feel like Scrooge McDuck with a sword.
    Nerf the shield bash perk down from x5 dmg to x2, or even 1.5. Bash is so effective I can kill a grounded dragon with it while keeping a healing spell in the other hand.
    Fix Stealth. Really fix it. Falmer who cannot see, but only hear, was a cool idea. But it seems no character in the game can hear, either. No one ever detects me, ever. And this before Nightingale armor.
    Speaking of which: If the DB and Nightingale armors make me move silently, WHY DO THEY HAVE A SOUND SET ON THE BOOTS? Damnit, I can hear my footsteps in an armor that makes me silent. Fix this. Please.
    Buff the Dragons. A lot. Really, we need this. Even on the highest difficulty warriors kill Dragons for fun. Like its a hobby or something.
    Dragon breath weapons should cause others to run away in fear. You know that live action trailer, where everyone runs away but the Dragonborn? Yeah…in my game, children and dogs and old ladies fight dragons with iron daggers. So much for being the Dragonborn Hero, eh? Fix this!
    Reduce beginning carry weight for everyone but Nords and Orcs. Change Khajit night eye to toggle, instead of time limit. Start Dark and High Elves with magic buffs. Kajhit with a stamina buff and Wood Elves as a member of the same factions Wolves, Bears and deer are part of. Racial differences are a big part of skyrim, for NPC’s. Why is the same not true for player characters?
    Doorway blocking. Please fix this. I love Vigilance (I couldn’t play my game without my trusted Warhound, I really would miss that guy, he literally saved my character’s bacon a time or three. But man he is a champ at blocking doorways. Please fix this.
    Here is to hoping Bethesda takes players seriously. I love Skyrim like few games but after Fallout NV it really feels like a step backward in terms of both companions and real role play. No dialogue options, no multiple paths for quests, no companion stories and no companion tactics. Disappointing, really, but hey i can and do always solo anyway. But for the love of the community Beth please fix this.

    • Sic says:

      I completely agree with all of this.

      The focus should be design flaws, not minor bugs. Bethesda are expected to fix these, and they will.

    • Premium User Badge

      Bluerps says:

      Yeah. Everyone seems to be afraid of dragons. But when one appears on a farm, the farmer, his wife and their farmhand band together and attack it with their bare hands. Sometimes they even win, and return to work like the attack was nothing out of the ordinary.

      I don’t even have so much against the dragons being easy to defeat for the player character – but the NPCs should react to them less ridiculously.

    • Crimsoneer says:

      The second dragon I ever faced was murdered by a bear as I ran off into the distance.

    • Yoshu-sama says:

      There’s a ton of things Bethesda could do to fix the game, though most of the issues outlined in the article aren’t really a huge issue if you ask me. I haven’t really had an issue with keeping track of what notes refer to what, since the quest markers system pretty much takes care of it. Read important stuff once and you get a quest marker, fancy that. If anything, I’d weed out all those notes the second the quest is done.

      Gamepad options for the PC version? Okay, I guess. Personally I’m wondering why you’d use a clunky 360 controller over a keyboard and mouse. Moving a single mouse is much easier than two rubbery analog sticks. But for those who want it, make it an option.

      I haven’t had an issue with the game fullscreening properly, but Bethesda’s been guilty of not doing enough testing across multiple OS, sets of hardware, etc. I guess I just won the lotto when it came to my hardware specs.

      I really disagree with the complaints about shops having enough money. What these people basically want is to be able to strip a corpse of all possessions, and blanket sell it all to the same merchant and never have money problems. They want the game on easy mode so they can buy the good stuff and hack down every enemy with no effort. If that’s what you want set the difficulty to crybaby and go through the storyline.

      Yeah, children’s faces are creepy in the game.

      Yes, followers need to get the hell out of the way when you’re trying to move somewhere.

      Yeah, Lydia always seemed sort of half finished. But I’ll bet you’ll NEVER forget the phrase, “I’m swooorn to carry your burdens.”

      The first thing I did when I started the game was set the difficulty to master, then things seemed to make more sense. That said, dragons need to be tougher and smarter. It’s sad that a low level bandit can act as a distraction for a dragon while I’m spraying it with arrows from a safe distance. The damage is about right when the dragon hits me, but It’ll sit there and chomp for hours on a town guard or bandit. Also, send the peasants into their homes when a dragon attacks. These are the bravest dirt farmers in the history of gaming.

      Fix the interface for the love of god. When the mouse is over dialog option three and it somehow chooses dialog option one, it’s supremely annoying. I find myself using the favorites list more often than the tab menu. I’d break up the favorites list by type into separate lists and move between each list using left and right.

    • Arglebargle says:

      @BlackCompany. Those are some decent ideas, but are much more likely to show up as a Mod than as some patch from Bethesda. Though I guess they might surprise, but I wouldn’t put a bet down.

  40. BatmanBaggins says:

    Well, this is Bethesda we’re talking about. The chance of any of these changes happening, be they bug fixes or game mechanics, is slim to none.

    Until the inevitable comprehensive unofficial community patch comes out, of course.

  41. Bishop149 says:

    The majority of these suggestions (with the possible exception of uGrids) a really very very minor. . . hardly game breakers are they?

    I’d rather they fix the massive bugs on things that are clearly just plain broken, eg the Nirnroot shader issue, ash piles not cleaning up, Sneak 100 bug etc etc rather than tweaking dialogue or models!

    Having said that, a more logical UI would be nice. . . . won’t happen. . . off you go modders!

  42. remoteDefecator says:

    The only piece of this I really agree with is the bit about NPC AI. It is so embarassingly bad; it’s like they just imported all the code from Oblivion and left it. Since Morrowind, nothing has killed the immersion like NPC behavior. Make NPCs actually behave like flesh and blood people, not like dolls playing house. The quality of the NPC AI is just so far out of line with the rest of the game that it’s shameful.

    And as far as the shopkeeper thing… spend all your money on training Speech. It gets really expensive but it pays off. Once you can invest (70), you’ll never have this problem again. Also the main Thieves’ Guild fence has 3000 gold in my current game, and I’ve only unlocked three of the vendors so I assume it goes up again.

    But personally I have very few technical issues with the game. It has crashed a few times, but we’re talking maybe once every 4-5 hours. No problems alt-tabbing either. And my rig is very mid-range.

    • orcane says:

      Excuse me but shopkeepers having 1200g instead of 700 (or 600 instead of 100…) doesn’t really fix the gold issue at all. And by the time I have 100 speech I proabably won’t need either gold or equipment anymore. Even if I’d want to sell off old weapons worth 2000g each (not to mention potions and other things I don’t need), the same vendor having 1700 won’t help.

  43. iyokus says:

    I think the loot sucks in all Bethesda games, talking about all items in general and items in shops in particular. Normal enchanted items have no personality or unique feeling. There’s no excitement about finding a cool item in a dungeon. The only interesting items like, say, daedric quest reward items, are incredibly rare. There’s nothing worth buying in any shops, nothing to save up for or improve your character in a meaningful way. Crafting and enchanting your own stuff works, but it’s a chore. There’s no lore or excitement involved. It’s just an production-line enchanted Daedric Warhammer with blah blah fire damage.

    Which brings me to Baldur’s Gate or any Infinity Engine game. They *got* loot. There was loot everywhere. It was exciting. It made huge differences to your character’s power. Every item had a little description of its history and origins, bosses dropped specific loot that was an incredible reward for downing them – remember Carsomyr?
    In addition, shops had really amazing stuff that you WANTED to buy. Stuff you saved up for.

    I won’t praise Bioware because although DA:O item design and philosophy was better than TES games, it’s significantly worse than the IF games AND they have implementing worse ‘item systems’ in subsequent games like DA2 and ME2 .

    Modern RPG loot is a fucking disgrace.

    • Reefpirate says:

      I think you’re misguided to say it’s a disgrace when really it’s just a different style. It’s not a loot-centric RPG. It’s model is more along the lines of “well, one sword basically really is just like the next one, but you can customize it with various enchantments if you want”. Really a sword is just a thin piece of metal with some sharp bits on it. How much variety do you want out of simple slicing and stabbing tools??

  44. Nim says:

    I want to ability to call my horse. He tends to run off during combat and I sometimes spend minutes trying to find him.

    Also performance. The current performance is all over the place. The longer I play the less fps I get. Dips into 10 from around 30-40 are not uncommon. Things like leveling up can reset my performance from sod-all to absolutely wonderful.

  45. JackShandy says:

    I think I can beat that video.

    link to i42.tinypic.com

  46. WeltEnSTurm says:

    I hate the player movement. Every single game from Bethesda has an engine that has no player accelleration/friction at all. Want to move in small bits? Too bad, once you press the button you’re at 100% speed. Which for whatever reason does not happen if you are in mid-air (getting to that) and playing in third person. Also while you’re in air, you just stop if you release all keys, and can change direction however you like.

  47. mike2R says:

    With that force shout, I think the doorway blocking is actually a feature. Even at the first level it moves them enough to get out, at full strength it rag-dolls them across the room and into the opposite wall.


    Never gets old.

  48. callmecheez says:

    I would like the following:

    1. Why can’t my character wear more than 1 ring?

    2. Ability to assign apparel in a more useful way – ie show my character, and show which bits he/she is wearing.

    3. Dictate what weapon Lydia uses – this is so annoying. Lydia, FFS, use your bow and wear THAT armour.

    • thebigJ_A says:

      What do you mean, “show my character”?

      The UI is see-through. You go 3d-person, spin the camera around, there’s your guy, open the inventory. You can see exactly what he looks like in that new helmet. And what he really looks like, in the game, in the game’s lightning, rather than just a representation.

      What are you on about?

  49. faelnor says:

    Minor nitpicks, those.

    How about a game where dungeons are not “linear corridor -> boss -> shortcut to the entrance / cliff”, how about multi-level, sprawling places with more than one type of enemy inside?

    How about a game where skills and leveling are not illogical and counter-productive?

    How about a game where attributes are back in to counter the over-importance of combat skills?

    How about a game where level scaling is coherent?

    How about a game where choosing a different race makes a logical difference?

    How about an inventory which is actually usable?

  50. 3lbFlax says:

    I think the one thing that would easy my Skyrim agony the most would be if all the merchants in Whiterun got together and created an indoor market so I could shop for weapons, potions and general goods (with my very good friend Belethor) without opening and closing a hundred bleeding doors. Oh, and there should be an enchanting table there, too.

    • Rinox says:

      ‘Eeeeeverything’s for sale!’

      And of course, the creepy ‘do come ba-ack…’

    • Man Raised by Puffins says:

      “It just went off in my hand officer, honest.”

      (alas, corpsified Belethor only exists in an unsaved pocket dimension as no other bugger in Whiterun will take my piles of dusty jewellery)

    • Bishop149 says:

      In Whiterun its this little git that I’d like to brutally murder. . . .
      link to elderscrolls.wikia.com

      Everywhere I turn there she is, she even follows me into my house sometime. . . “I work with my Mother. . . . ” ARRRGGGHH Die!
      If I hear it one more time I’m going to see if Bethesda lets us kill kids this time round.