Epic Announce “Explore”-y Game: Fortnite

So here’s a genuinely interesting twist. Epic’s next game steps away from space marine bombast to be a thing where “you explore, you scavenge, you build and ultimately you survive.” It’s called Fortnite and it sounds like my kind of game, frankly. There’s no word of this formats it is coming out on, so might not be PC, but I think we can assume that it will be, given the clear Minecraftian inspiration. Like Minecraft, enemies come out at night, so players will be spend the daytime scavenging to bolster their defences for the night.

Teaser-y trailer below. Thoughts, Internet?


  1. Shadram says:

    Minecraft meets Left 4 Dead meets Team Fortress 2. That sounds like a good thing to me.

    • Tuco says:

      More like “Fort Zombie” by Epic.

    • varangian says:

      Not a million miles away in concept from Dead State at first glance. Which may not be a bad thing as although the Dead State website is still there I didn’t spot any updates later than 2010 which suggests its current state is, er, dead.

    • letrompe says:

      Dead State is about human interaction and moral choices. Other than zombies and scavenging, I doubt these two games have much in common game play wise. Also, check the forums – that’s where they normally update.

    • scatterbrainless says:

      But not quite the Minecraft meets Stalker meets Skyrim mutant I was hoping for from the description. Still interesting though.

    • zeroskill says:

      “Minecraft meets Left 4 Dead meets Team Fortress 2. That sounds like a good thing to me.”

      That would indeed sound like a good thing if it wasn’t being made by a console developer.

    • Fumarole says:

      Which may not be a bad thing as although the Dead State website is still there I didn’t spot any updates later than 2010 which suggests its current state is, er, dead.

      Updates are posted every month in the forums.

    • Just Endless says:


      Your comment is exactly the ONE thing I don’t like about RPS. It SO doesn’t matter, man, it REALLY doesn’t. Please don’t be a jerk.

    • svge says:

      @ zeroskill, yeah because no one at epic has ever worked on a pc game…

    • PodX140 says:

      If it is even remotely close to fort zombie I will throw them my money, and then some. No joke.

    • Vayl says:

      Well, Epic now is a console developer, the probability of this coming on the PC should be close to zero, and that’s a shame cause it does look interesting.

  2. Jimbo says:

    Any word on how long you have to survive for?

    • adonf says:


      Oh wait, no one replied “a fortnight” yet?

    • megazver says:

      It’s probably like Die2Nite in that shit ramps up and surviving as long as possible is the goal.

  3. Matzerath says:

    Muddled and strange.

  4. Dlarit says:

    Looks good my fingers are crossed I love the idea of zombie coop survival

  5. suibriel says:

    If it’s too easy it’ll end up pointless and boring.

    If it’s hard it’ll be interesting and worth playing and the word”survival” will mean something.

    In this modern age, I can’t see how Fortnite will be anything but the former.

    • Tyrone Slothrop. says:

      Your impressive feats of assumption are inversely proportional to the amount of evidence you’re basing them on.

    • Unaco says:

      Perhaps, by default. But lo! In this modern age, through tireless self sacrifice, the true enterprising spirit of humanity, and our righteous conviction, we, as a civilisation, have creating something truly wondrous! Something that shall usher in a new age for mankind… freeing us from the torpor of arguing over how difficult a game is, allowing us to explore the stars together.

      Brothers, I give you…. Difficulty Settings!

    • noom says:

      Well now, it wouldn’t be an assumption if it were based on evidence, would it? :3

  6. RogB says:

    wow, in one day theres news of Naughty Dog doing (essentially) I am Legend , and now this. My burning desire for a decent scavenge/survival game might be catered for by 2 different games.

    • neolith says:

      God, I wish NaughtyDog would start making games for PC instead of PS3 exclusives…

    • Squishpoke says:

      Agreed. N.D. has a lot of skill in game development. I wonder how well they can tackle something PC oriented sometimes.

  7. alice says:

    So is wave survival the next logical step from Tower Defense? I guess I am not surprised seeing how there are Horde modes in most modern shooters these days and Minecraft is printing money.

  8. Paul says:

    Eh, could be first interesting Epic game in 10 years, so I will take what I can get.

  9. Iskariot says:

    To be honest the first thing I thought was “Shit, still no Homeworld 3.”
    And I suppose it is an online game?
    It might be a nice game, but I do not really care for this.
    I would sell my spare soul for Homeworld 3.


    • bill says:

      Delete a P. Add an R and an L. Shuffle letters.

    • sqparadox says:

      What does this have to do with Homeworld 3? AFAIK Epic has never had anything to do with Homeworld, it was and always has been Relic’s game. IIRC, THQ (owner of Relic) currently holds the rights and while Homeworld 3 is near the top of the list of game I want to see made, wtf does it have to do with this?

  10. felisc says:

    wow an epic game where people’s bodies are smaller than a delivery truck, what a sight !

  11. Turkey says:

    I hope everyone at epic hit the guy who suggested the title before they realized they couldn’t come up with anything better.

    • Squishpoke says:

      They could have at least spelled it properly…

    • fallingmagpie says:

      It is odd that misspelling ‘night’ was the only way to draw attention to the fact that the ‘fort’ in the name is a reference to you building one. If they’d just called it ‘fortnight’ how would you know there were forts?

    • Blain says:


    • Skabooga says:

      Perhaps it was done for the sake of symmetry: four letters on one side, “fort”, four letters on the other, “nite”. Never underestimate the power of symmetry.

  12. Keymonk says:

    Well, this looks fantastic!

    Also, d’awww at the little rascal monster.

  13. Deadly Habit says:

    So it’s basically a cartoony Fort Zombie? If so sign me up, because despite the flaws in Fort Zombie it managed to be fun and semi innovative.

    • PodX140 says:

      That game was fantastic, I loved the search system, the resource management, the trap building, pretty much everything about it. It’s a shame that it was so buggy.

  14. Dog Pants says:

    There’s precedence for this being entertaining in Minecraft, Dwarf Fortress, Orcs Must Die and DoW2’s Last Stand, for example. I hope they can find a way of putting in enough variety to retain some longetivity. It certainly has my interest piqued anyway – when building my elaborate defences in Minecraft I wanted only for something to come and test them.

  15. MartinNr5 says:

    A cautious “Yay!” from me.

    Also, the title is clearly a pun derived from building a fort and then surviving the night.

    • adonf says:

      I think it’s a kind of ore that you can mine. And then craft things out of it.

  16. TheWhippetLord says:

    Not sure this game will succeed. It seems two week.

    • tomeoftom says:

      Oh ho ho ho.

    • LifeSuport says:

      CliffyB: “Fourscore and 7 years ago, we started making a game that would take a fortnight to create… little did we know it would be the launch title for Unlreal Engine 14”

  17. adonf says:

    They made Space Marines, really ? After all these years I finally convince myself that ‘Epic’ is not the company behind Summer games and Winter games but behind those Unreal shooters and now you’re telling no they’re the ones who made Space Marine ?

    Well I give up. It’s their fault for having such a generic name.

    • Premium User Badge

      Aquarion says:

      Nah, Space Marine was Relic Entertainment (Company of Heroes, Warhammer 40k RTSs), Epic’s last few games have been Gears of War, which contain Marines In Space, as opposed to Space Marine™® (all rights reserved)

  18. negativedge says:

    if this game really is influence by Minecraft (I have my doubts), you can bet it won’t be on the PC. it will have probably began its life as the answer to a question no one was asking: how can we make minecraft for the consoles?

    but in all likelihood it’s just epic’s take on the legally required zombie game. someone mentioned tower defense, and that seems pretty probable. it’ll be like that mission in Starcraft 2 where you have to go out and pick up stuff during the day while building your defenses, and then hunker down while the horde approaches at night. only it won’t be an RTS.

    • caddyB says:

      Minecraft is on consoles now. And some handhelds, I think.

    • Inglourious Badger says:

      @caddy B

      Indeed I have a demo of it on my android phone. It desn’t have survival mode so I don’t really play it but it is something to see it in all it’s 3D glory on a little phone screen

    • LTK says:

      Minecraft also has a ton of clones on the consoleboxes on account of not having been there to compete with them.

  19. Inglourious Badger says:

    Minecraft with guns?

  20. Lambchops says:

    I was all prepared to say that this might not be my cup of tea but then I saw the art style. If they keep that and it sounds fun when actual gameplay details emerge then I might just start getting a littl excited.

  21. bill says:

    Scrapheap challenge with zombies?

    Wait, i hate zombies..

    • gekitsu says:

      same here.

      which is sad, kind of. im fond of epic doing an art style thats not pea-headed slabs of testosterone, and the game concept of building up fortifications against a hostile environment looks like it could be fun, too.

      and then, they waste it on zombies. the most unimaginative, boring and turn-off-y backdrop there is. meh.

  22. Gnoupi says:

    Although it doesn’t seem that much “Minecraftian”, since from what the trailer seems to suggest, it’s most about scavenging random parts, necessary to fit a blueprint.

    No actual “building”, only using predefined things, I assume. Which is not necessarily a bad thing. It piqued my interest.

    Now of course I hope we’ll be able to actually jump. But being an Epic game, I doubt it.

    • Dances to Podcasts says:

      That’s what I thought. More like LEGO Online than Minecraft.

  23. Jackablade says:

    That little guy who pops up out of the ground first looks really familiar. Tell me where I’ve seen his like before so I no longer need to think about it.

  24. minerwilly says:

    Looks like Die2Nite, complete with frantic last minute gate closing, and incorrect spelling of night.

  25. Text_Fish says:

    Looks like “building” is actually just scavenging the right ingredients to fit a predefined “blueprint” to me. Weak.

    • Unaco says:

      You can tell that from the first cinematic trailer? Impressive. Can you also tell us how many rounds the default/starting pistol carries and whether players will get a desperation melee attack? What buttons will they be bound to by default? How many pages long will the manual be?

    • Blain says:

      He can tell that by seeing the traffic signs which are visible in the blueprint of what they’re building at fifteen seconds in. Otherwise blowing up a building just to loot some traffic signs doesn’t even make video game sense (unless it’s the building where they make traffic signs).

    • Setheran says:

      A little more info here: link to twitter.com

      You can smash up the scenery for resources and build your own structures anywhere you like. So it’s freeform construction in a sandbox, but with larger, more detailed building blocks than Minecraft.

    • Unaco says:

      “He can tell that by seeing the traffic signs which are visible in the blueprint of what they’re building at fifteen seconds in”… in a cinematic trailer.

    • Sumanai says:

      @Unaco – 15 rounds, yes, RT and B respectively (on the 360 pad), US version will be 18 pages, EU version will be 83 pages and the Japanese 32 (with some illustrations). Special edition will have the manuals printed on three-ply toilet paper (they’re not cheapskates at Epic) and it will be 27 and 48 pieces for US and Japan respectively (no SE for EU due to an obscure trade law). Alas, the ink will run on the soft paper and it will be unreadable, but it’ll feel soft.

      @Setheran – That’s not the impression I got from the Twitter feed. It’s freeform, but only buildings. No statues for the mighty leader of survivors etc. Not that I’m complaining. Actually I’m rather interested and hoping this will come to the PC.

      Edit: I forgot a few things. There’ll be a one letter typo on page 13 on the US version, a couple of translation mistakes (wrong gender) on the French and German parts of the manual and the tone on the Japanese Special Edition will be disrespectful.

    • Consumatopia says:

      Text_Fish said it “Looks like blah blah blah to me”. I guess if instead, Text_Fish had written “I am certain that this is blah blah blah”, then Unaco’s reply would make sense.

      There’s nothing wrong with speculating on what upcoming games will be based on teaser trailers, then reevaluating when new information is available. If you weren’t supposed to do that, they wouldn’t release teaser trailers.

    • GHudston says:

      “… in a cinematic trailer.”

      Yes. A cinematic trailer that is clearly giving us a demonstration of some of the game mechanics.

    • Blain says:

      @GHudston: Exactly. Unaco is saying that they /added/ gamier elements for a cinematic trailer. That doesn’t even make sense.

    • Unaco says:

      I think it’s showing Gameplay Features in an abstracted, or stylised sort of form… so I don’t think we should take them as gospel from that depiction. Anyway, they’ve come out and said, from todays RPS article…

      “As might be expected given the Minecraft influence, construction will be free-form. While the trailer shows repair-work and the addition of extra defenses rather than ground-up creation, Perry assures that players will not always be working with ‘existing structures’”

    • Blain says:

      I’m not taking it as gospel, but I don’t expect that “an indie studio…. in the corner of the floor” has the time and resources to make an abstracted, stylized trailer, scrap the ideas shown, and start over. Lee Perry also tweeted that “Minecraft let’s you build ANYTHING, we are focusing on constructing ‘buildings’ specifically”, which doesn’t sound so free-form. Whatever. The teaser came out yesterday and I’m already sick of hearing about this game. :P

  26. Strutter says:

    1. build fort
    2. survive nite
    3. repeat

  27. robotslave says:

    The fun of Minecraft is not in assembling your fortress of solitude from gathered parts, but rather in conceiving, designing, and refining your Master Plan. The other stuff is just busywork. The fun of Dwarf Fortress is in first doing the Minecraft kind of fun, and then watching everything go horribly, horribly wrong just when you think you’ve hit on A Foolproof Plan.

    This doesn’t look like it could possibly have even the Minecraft kind of fun in it, let alone the Dwarf Fortress kind.

    • Unaco says:

      Who made you the arbiter of what is fun in a game or not?

    • Hoaxfish says:

      Who made you the arbiter of what is fun in a game or not?

      Clearly he is a qualified Fun-Arbiter licensed under the Fun-Court Assembly agreement of 1920.

    • Abundant_Suede says:

      I don’t have a dog in this race, but it’s understood people on the internet are speaking opinion. The move where people who disagree with that opinion take issue with the fact someone didn’t preface every single statement with “in my opinion” for statements that couldn’t be anything other than subjective, is always pretty pointless.

      In my opinion, of course.

    • Skabooga says:

      @Abundant_Suede: Who made you arbiter of wot’s your opinion?

    • Abundant_Suede says:

      Who made you arbiter of “who made you arbiter” ?

    • Durkonkell says:

      Arbiter is no longer a word that means anything to me.

    • Ushao says:

      I used to be an arbiter like you, then I took an arrow to the knee.

  28. Unaco says:

    Too early to really tell (with only a press release and a cinematic), but this looks interesting. If it ends up as a more polished, more ‘completed’, but narrower sort of Minecraft, it could be pretty good. I’ll be keeping an eye on it.

    • Chaz says:

      I agree, it’s early days yet. Once a few more details emerge and some proper in game footage gets released it might give us a clearer picture of the kind of game it’s going to be. Right now though there’s just not enough info there to make any proper informed assumptions.

      Will it just be MP co-op or will there also be a SP campaign? Will it be a series of small round based maps or a single large persistant open world map?

  29. Kefren says:

    Carfone Warehouse. Fones4U. ToysRUs. Kidz Tyme. Pick Up Stix. Fortnite.

  30. Navagon says:

    I’m interested. Let’s just see what formats this thing is for before jumping to any conclusions though.

  31. plik says:

    Works for me. I was looking for this type of game since I saw “I am Legend”. So I will save my bacon until the release of Frotnite.

    • Dog Pants says:

      I don’t know if that was a typo, but from now on this game will be known to me only as Frotnight (yes, if I’m monkeying with the name I might as well correct their spelling too).

  32. cHeal says:

    Epic badly need to hire some better artists.

  33. Voon says:

    An Epic game? Bah! Look at them! They’re… they’re…. Scrawny and cartoonish? And the colours! That’s a lot of…. colours?

    Okay, I got nothing on this one. Now, here’s an Epic game that looks actually interesting enough to play rather than the usual visceral brown and bloom manshoot they usually make. Let’s just hope this one *might* actually have a decent PC version and doesn’t have that horrible GfWL. Colour me optimistic.

    • RogB says:

      which is why my money is on it not being in-house EPIC at all, and done by some external studio.

  34. Hindenburg says:

    A bit impressed that no one commented that this looks more like a variation on Orcs Must Die than anything else, given the blueprints, defence gameplay, art style and whatnot.

  35. GameCat says:

    Left 4 Fortress 2 Nite

  36. RagingLion says:

    Excite?! Yes I have excite!

    This could be something I’m actually really interested in. I’m glad to see developers combining some new different types of gameplay in their games. Still plenty of time for this not to turn out the way I’d want but it’s allvery promising.

  37. Urthman says:

    If you guys hadn’t said anything, it never would have occurred to me that this was inspired by Minecraft in any way. I’m still not sure it is.

    Weren’t there RTS games doing the “build by day, hunker down and defend by night” thing before Minecraft did it?

  38. Artist says:

    you can build… and monsters come out at night.. its like minecraft… *facepalm*

    • Voon says:

      With guns. And scrap salviging. And cartoon people and monsters looking like cartoon people and monsters rather than moving coloured blocks with a lazy eye syndrome. Yes, very much like Minecraft.

  39. Valkesh says:

    Considering how EPIC consistently shits all over the platform that raised it, if it ever is released on the PC I expect to see it months later, at $60, with a horrible port job.

    • SirKicksalot says:

      Epic really took a huge dump on the PC with their free engine and all that stuff. A miracle all the indies didn’t drown in the huge wave of caca.

  40. GHudston says:

    If the game plays anything like this trailer, then it’s clear that Epic have started designing games specifically for me.


  41. cog says:

    I’m intrigued.

  42. Jenks says:

    I’m just so tired of zombies. Say what you want about Gears, but at least the setting (underground vs surface dwellers) isn’t done 50+ times a year.

  43. elnalter says:

    epic is so cool, they make goty contenders like bulletstorm and fantastic pc ports.

    • MSJ says:

      Bulletstorm is by People Can Fly of Painkiller fame. And it was indeed a fantastic game, though GOTY would be exaggerating a bit.

  44. Davee says:

    They totally stole my idea! Out of my head, Epic, OUT!
    Well, mine was going to be using CryEngine3 and have a tad more photo-realistic look, but still.

    *tinfoil hat off’

    Due to previously mentioned reasons, I will be monitoring this closely. Looks like it could be what I’ve always wanted from a co-op survival game.

  45. Synesthesia says:

    yes please! Looks like a great idea, lets see what happens!

  46. PhoR says:

    So it’s co-op source forts? Sounds good to me.