And Also: Free Empire Earth On GoG

Aw, Transform and Lighting. Those were the days, etc.

The thing that I posted about last week, with the free copy of Empire Earth Gold and the 50% off most everything in the Good Old Games back catalogue, is happening right now. So if you somehow have any money left after having been repeatedly mugged by indie bundles, here’s where to go. Off you go. Why yes, I am watching as you walk. That’s a nice wiggle you’ve got there, lad.

I remember Empire Earth quite fondly. I think I scored it 80-something percent in one of my earliest PC gamer reviews. Wonder how it holds up today? The game, not the review. The review is almost certainly terrible.


  1. Seraphim2150 says:

    I bought Empire Earth on a school trip to Italian. Brought it back to the UK before realising it was all in Italian.

  2. rocketman71 says:

    Ah, such a great game. Lots and LOTS of matches where played at lunch time in my company. And after office hours. And, sometimes, during work hours ;)

  3. Abundant_Suede says:

    Oh god. 50% off of everything at GOG.

    And so it begins.

    I’ve just got to keep it together until the Steam sale. Just a little longer….just a little longer…

    *rocks slowly back and forth while hugging himself*

    • Knufinke says:

      It isn’t fair. I want to give them all my money but they don’t want it.
      The site reloads every time I hit the “Process order now” button. *cry*

    • Abundant_Suede says:

      There are definitely some games of the “always meant to” variety that I need to pick up for this sale. But I’ve got to hold off until Steam Christmas, to make sure I’m ready to pull the trigger on some of the inevitable insanity over there as well.

      This time of year is always strangely nerve wracking. It’s sensory overload from the constant sale stimulus, as well as the riverboat gambler mindset of “do I pull the trigger now, or wait just a couple more days to see what happens?”

      I can’t wait for the return to normal inflated prices in January, so I no longer feel any compulsion.

    • LionsPhil says:

      The temptation is horrendous.

      Even for things I already own. $2 is getting down into “justifies the value-add of simply not having to dig out the CD and take SecuROM et. al. up the wrong’un” territory.

    • TulipWaltz says:

      Just do what I do and get it over with. You know you’ll have to give in eventually. Save yourself the pain.

    • Casimir's Blake says:

      $2.99 for Ultima Underworld 1+2, $2.99 for the Ultima 7 collection.

      There is no excuse, absolutely everyone should own these games, at this price.

  4. WotevahMang says:

    Are there any reasons a Rise of Nations fan should play this?

    • Vandelay says:

      I’ve just tried out a skirmish game of it and it feels like a very slowed down version of Rise of Nations (or Age of Empires, more accurately.) Tournament mode seems to speed things up a bit, but it still plays very slow.

      I can’t see it surpassing RoN.

    • crazydane says:

      hmm, I think it’s closer to RoN than Age of Empires. It’s certainly nowhere near as polished as RoN is, RoN is a much better game. Empire Earth is just sort of fun and crazy (or that’s how I’ve always regarded it – no offence to any hardcore Empire Earth fans that may be out there… do they really exist?)

    • rockman29 says:

      Well it’s completely real time like RoN, and you also get the benefit of full 3D, plus there are giraffes.

      RoN is definitely the better game. I picture EE more like AoE, just a sillier version of it.

    • Suits says:

      So.. like Age of Empires: Red Alert

    • Grygus says:

      RoN is better in pretty much every way except one: Empire Earth has a lot more time periods, so it is possible to get much larger mismatches, which is hilarious, if not very challenging. Sure, in RoN you might end up with tanks vs horses, but in EE you can get giant mecha robots against horses! Re-enact the movie “Cowboys vs Aliens,” only with the proper ending. It’s worth an afternoon.

    • joe2 says:

      I can’t stand RoN because for me the second half the game is count-the-buildings. If i have 16 territories I have go go and check each one, one at a time, to make sure it has a certain building. It’s a giant pain in the ass and I hated it.

    • DrGonzo says:

      I’ve been playing RoN again recently. Really enjoyed it for a while, but then I figured out it was fairly easy to ‘game’ it and win quite easily.

      Would absolutely love a sequel though!

    • Tams80 says:

      It is rather sillier. The thing remember is that you can play the Romans into the future. I think their tanks were their special unit (well infantry to start off with).

      Not that it’s worth debating getting it. You can just add it to your GOG account; you don’t have to download it.

      If you don’t have a GOG account, then why not?!

    • Sic says:

      […] and you also get the benefit of full 3D

      What benefit would that be?

  5. crazydane says:

    As I remember this game was awesome, played it loads with my bro as one of the first strategy games we played against each other. GOOD TIMES.

  6. Creeping Death says:

    I managed to talk myself out of buying anything in the gog sales, mainly because I sitll have to finish Icewind Dale II (which runs like crap for reasons that elude me) and the only games I would be picking up would be other rpgs.

    Save that sale fund for Steam at xmas…

    • Sigh says:

      Creeping Death,

      I wrote this with the odd hope that you might revisit this comment thread. Sorry to pester you with questions, but how does Icewind Dale II run poorly for you and what OS are you running.

      I thought about purchasing it and I am running a Windows 7 64bit machine.

      Any thoughts would be helpful. Thanks for your time.

    • PostieDoc says:

      For your info, I have a win 7 64 bit and Icewind Dale 2 runs fine for me.

    • Sigh says:

      Thanks PostieDoc!

    • Dr I am a Doctor says:

      Infinity Engine games’ performance on modern computers is incredibly random, it may play normally, crash when you encounter a dragon, or steadily drop to 0.5 FPS in course of an hour.

    • Creeping Death says:

      @Sigh; I’m running Win 7 64bit. The thing is, it used to run fine. Recently I reinstalled it and it runs fine for about 10 minutes before completely slowing to a crawl. It just becomes a slideshow panning around or watching my characters move.

      I tried the game again about half an hour ago and have now found that my save files have disappeared. What makes that even stranger is I had saved in 3 seperate slots :/ I’ve absolutely no idea how it happened as the game never straight up crashes on me etc.

      I think Dr I am a Doctor has nailed it. It’s all just incredibly random.

      While we discussing this, can anyone chip in with their experiences with Temple of elemental evil, Nox, or Baldur’s Gate 2 on Win 7 64?

  7. joe2 says:

    EE is possibly the best RTS ever made. Better than Starcraft.

    What makes it amazing is the depth. There are 15 epochs i think, each one with unique units and buildings. Each type of unit can be customized and you can choose a few bonuses at the start of the game that change the whole game. So you can go artillery one game, then navy the next, then air the next, and have completely different experiences but the game is still great.

    It’s also the only RTS I know of where turtling is a viable strategy

    There are some flaws – some units are unbalanced and some take way too much micro (e.g. priest conversions) but it beats the shit out of every other RTS i’ve played.

    Also trivia, Charlie Cleveland, the guy who made NS and NS2, worked on this game.

    • Malawi Frontier Guard says:

      You played it as a teenager when it came out, didn’t you.

    • Kaira- says:

      It’s also the only RTS I know of where turtling is a viable strategy

      From my experience, the original Stronghold and Supreme Commander also tend to have this.

    • -Spooky- says:


      Total Annihilation with both AddOns are top on the list. I didn´t know a game with this kind of HUGE maps these days. And the amount of units? Come on ..

    • PostieDoc says:

      I’ve never understood what is mean’t by turtling?

    • Tams80 says:

      link to

      I thought it meant lying on your back; both in game and while you play it.

  8. Kaira- says:

    I played this way too much back in the days, even though my computer for some reason couldn’t handle going from stone age all the way to the future. Way too many lazzors, I guess. Still, very, very nice.

  9. Coins says:

    This seemed better in my youth.

  10. Zorganist says:

    Empire Earth was the first RTS I ever played, and is probably what got me into the genre. The depth of it was staggering, and I haven’t played anything that’s ever come across as being so wide-reaching and huge in terms of technology trees and progress (although I haven’t played any of the Civ games).

    I remeber particularly liking the insanse time-travel plor of the Russian Campaign, and the manner in whihc everyhthing was very well-modelled after real-life counterparts in the earlier epochs, and then gradually devolved into a plethora of multi-coloured rectangles in the future epochs.

    • Drinking with Skeletons says:

      While I can’t speak to the scale or pace of Empire Earth (having never played it), Rise of Nations has always, to me, been the peak of the genre. If it’s too fast for you, or doesn’t offer enough meaningful choice when confronted with new techs, you can adjust the game to make research take MUCH longer and/or be MUCH more expensive.

      The spiritual sequel, Rise of Legends, had some great UI advancements that I’ve never seen replicated (like the ability to automatically assign a newly-built unit to a control group).

      Sad there was never a true sequel to either title.

    • rockman29 says:

      I think I would cry tears of joy if Rise of Nations 2 was announced. To me, that is the one other RTS other than AOE with impossible amounts of potential with both scale and depth.

      I don’t even know if Big Huge Games exists anymore… what the heck did Microsoft do to them?

    • SirKicksalot says:

      BHG are making Kingdoms of Amalur.
      Brian Reynolds, the mind behind RoN, is now at Zynga and made Frontierville.

    • Arona Daal says:

      ” had some great UI advancements that I’ve never seen replicated (like the ability to automatically assign a newly-built unit to a control group).”

      You should try the free “Zero-K” . It has the best RTS GUI i´ve ever seen like freely configurable HUD elements,freeform Formations drawing,the mentioned control group assignement,auto flee options for units,kiting unit AI,adjustable Unit AI,and much more.And its a damn good TA-clone too.

    • The Infamous Woodchuck says:

      “Brian Reynolds, the mind behind RoN, is now at Zynga and made Frontierville.”

      so, one more hero of video gaming, consumed by the unstoppable march of P2W games

      well, like they said “its not the end, but you can see it from here”

  11. Drinking with Skeletons says:

    I’m going to be honest, I can easily bounce off of older RPGs due to their obtuse interfaces and brutal, uncompromising approach to character creation and the early parts of the game. (Honestly, Fallout 1&2, cut me some slack! I don’t know how the fuck to build a good character in this system, and using presets is like how some games don’t unlock Easy mode until you’ve failed enough: emasculating.) For comparison, something like Neverwinter Nights 2, where you get enough companions to compensate for possibly poor character optimization, doesn’t bother me much, despite having a sprawling and often cluttered interface.

    I know, I’m shallow. Shallow and weak.

    Having said that, is Planescape: Torment semi-approachable? The dated graphics don’t bother me –especially since I could easily search for the upscaled mod that was posted here on RPS a good while back–but I just don’t have the strength of will to power through obscene difficulty and excel-rivaling UIs like I might have when I was 13. Same applies to Baldur’s Gate 1&2 (Or is it just better to get the mod for 2 that has the whole first game? If I do this I want to do the whole thing.)

    • Abundant_Suede says:

      It doesn’t sound like you’re going to have much patience for Planescape, to be honest.

      In terms of interface, that is actually a more primitive version of the Infinity Engine interface. Even as a fan of those games, the Planescape interface bothers me.

      Yes, in my opinion, if youre going to play BG 1&2, you should use the mod that lets you play BG1 in BG2 for available screen resolution, if nothing else. I personally think that BG2 was the best iteration of the interface for that engine, and easily better than Fallout’s. It’s also very attractive, IMO. I love all the windows, frames and loading screens of BG2.

      In terms of game systems, it doesnt sound like youre the sort of player these games were made for. They are based (more loosely in the case of planescape) around the rules heavy Advanced Dungeons and Dragons game, and require a small investment from the player in terms of learning and basic arithmetic in order to get the most out of it. But what that complexity gives you in return, is a large degree of customization and replay value, not to mention rich tactical strategy, once you understand it.

      It’s not difficult, by any means. But you’ve been up front about the fact you have little patience for that sort of thing.

    • NathanH says:

      The UI for Planescape is not great but not terrible. Character creation is a big trap: put points into intelligence, wisdom, and charisma, and switch to Mage as soon as possible, or the game is much worse. It’s not so much that the game is too hard for other builds, though, it’s just less interesting.

      In Baldur’s Gate your character creation choices can be quite important but they’re fairly intuitive (if you pick “Fighter”, match that up with fighter-oriented attributes, etc). Also you can have up to five pre-generated NPCs in your party at once, so having a poor starting character isn’t a huge deal.

      Baldur’s Gate 2 is much higher-level, and so your starting choices don’t really matter too much as long as they’re not obviously foolish. Again you acquire up to five NPCs and most of your choices are suitably competent. It also has what I consider to be a pretty slick UI (BG1 is fine too, but you may as well play it in the BG2 engine).

    • Bhazor says:

      The important thing to remember about Planescape is that no matter what build you make, which approach you take or who you take with you the combat is *rubbish*. But theres no such thing as a fail state (die and you’ll respawn) and the vast majority of combat can be skipped.

      I know I completely gimped my character first time through when I was ~10. I was way too young to appreciate what the game does do well.

      Basically if you care enough about the game to ask about it then you really should play it. Apart from the slow opening, rubbish combat and broken quests it really is rather excellent.

    • NathanH says:

      I was always “impressed” by how they made Planescape combat so dull. It’s quite hard to achieve this in the IE. I’ve never even been able to entirely work out why it isn’t very good.

      I don’t like Planescape, but it’s definitely worth a play because you’ll either really like it or have some interesting thoughts about the things it does well and the things it does badly and how relatively important they are to you. It does do some good things that nobody else ever seems to have done.

      Morte and Annah are pretty cool, too.

    • Abundant_Suede says:

      Yeah, you’re playing Planescape for the conversation, setting, and characters, not the combat. If you’re not good with that going in, don’t bother.

      BG1&2 (specifically BG2) though, have, IMO, some of the best squad Tactical combat around, as well as a good, albeit conventional, storyline and memorable characters. Some battles you really do have to hit tactical pause and think your way through them, using all your party’s abilities in strategic fashion.

      The combat and interface is much better than the Fallouts, and was considered an evolution at the time. Whether that will be good enough for your contemporary mindset and admitted lack of patience with such games, who can say. Based on what you’ve said, I’m not optimistic. There’s no getting around that there is a bit learning curve to the rules, and you will get out of it what you put into it. The game comes with a sizable manual detailing the rules with entire appendices of tables and charts. You dont absolutely need to read it, but you’ll get more out of the game if you do. If such a concept distresses you, I might suggest the game is not for you.

      You can enjoy the game for characters and story, with only a broad understanding of the rules, but if you dont get excited over figuring out that one combination gives you a +4 to some score, instead of a +3 with another, you probably wont love it.

      For my part, I play though BG1&2 once a year (around this time!), and still dont think I’ve done all the possible combinations of main character class, party composition, equipment, strategy, and character quest options.

    • NathanH says:

      Presumably you haven’t tried the classic dual class, Wizard Slayer / Mage.

    • Abundant_Suede says:

      No! No more Dual classing! I’m off that crack pipe. I go to dark places when I dual class, really pushing the boundaries of how much fun I’m willing to defer until the end of the game.

      I was considering finally giving Monk a go this year, a decision Ive always shunned because of the shameful paucity of shiny things I can cram into my paper doll slots.

      I’m sure half way through I wont be able to take it any more, and reroll a trap rogue or Wild Mage again.

    • Craig Stern says:

      Someone needs to explain exactly why combat in Baldur’s Gate was allegedly so much better than the combat in Planescape: Torment. (For my money, both were pretty awful.)

    • Wizardry says:

      @Craig Stern: Name me RPGs with better combat than Baldur’s Gate.

    • Abundant_Suede says:

      @Craig Stern

      Do you enjoy turn based, or turn based approximation with tactical pause combat with full squad control in any game? If not, I don’t really think you’re interested in having someone explain anyone to you. You just wanted to say what you did, and now you have. For kicks, I’ll answer anyway.

      I do enjoy those things, though, and in my opinion the tactical combat in BG2 (when I refer to Baldurs Gate, I’m almost always specifically talking about BG2) is much better than Planescape. For starters, the camera is too myopic in Planescape to really be able to control the full field, and put ranged abilities to optimum use. As mentioned above, the interface and party control is more refined in BG 2. The encounters are better designed, many more of which require you to pause and use the full abilities of your party in concert. Taking down an especially tough enemy usually requires your mages to strategically unlock its defenses with the right “key”, while front line fighters keep it occupied, and support classes keep them alive…all of which involves a lot of frantic action that plays out over seconds of real time, but can take many minutes of careful consideration. There are a much greater range of characters and abilities available to you, that support more varied strategies. The field of vision is greater, so you can actually use ranged abilities in tactical fashion, like precisely placed aoe spells.

      It’s simply more polished in every way in terms of tactical gameplay. Obviously if you dont enjoy that kind of combat, the differences wouldn’t be important to you. Planescape has other charms, though, that make up for it.

    • Craig Stern says:

      Interesting. Of the two BG games, I only played BG1, and quite honestly, I got bored with it about halfway through. Planescape had such an interesting world and intriguing characters that the combat couldn’t put me off of it. By contrast, Imoen alone felt like a good reason to chuck my 5 (was it 5? I forget) BG1 game CD-ROMs out a window.

      @Wizardry: This could take a while. Are you limiting your question to western RPGs? If so, I’d rank Fallout and Fallout 2 higher, along with Arcanum. The rest are mostly either button-mashers or other Bioware games with similar combat systems. If we’re not limiting this to western RPGs, I’d rank pretty much every strategy RPG ever made (e.g. Fire Emblem series, Disgaea series, Shining Force series) higher.

    • Abundant_Suede says:

      Some people swear by BG1. For me personally, BG 2/Tob *is* Baldurs Gate. The original BG just hadn’t hit that level of all around polish yet, that made BG 2 click with me so profoundly, although I still get sentimental about the story’s beginnings. Obviously, BG 2 has aged better than most of the other Infinity engine games, which probably helps.

      When I speak about combat, I’m generally talking about BG2. The combat in the orginal BG1 (unmodded) suffered from some of the same problems as Planescape. Although I still like it better than Planescape combat.

    • Wizardry says:

      @Craig Stern: Arcanum? That game has absolutely terrible combat. One of the worst systems ever created. And what the hell do you mean by “the rest are mostly either button-mashers or other Bioware games with similar combat systems”? The rest of what?

    • Abundant_Suede says:


      Referring to Arcanum combat as better than well…anything… is kind of difficult to accept.

      I’m sensing you’re a turn based purist, and don’t have much use for the “tactical pause” school of real time turn based approximation, which allows me to understand some of your examples, even if I don’t agree.

      But Arcanum?

    • Craig Stern says:

      I didn’t say that Arcanum had good combat. I just said that I thought it was better than BG1’s. (It doesn’t take much.)

      Most western RPGs from the past 10-15 years have been either unabashed action RPGs (e.g. Elder Scrolls, The Witcher) or they use real-time-with-pausing. I suppose I could dig up some good older examples for you, if you want. I rather liked the combat system in Dark Sun: Shattered Lands.

    • Jason Moyer says:

      If you want choice and consequence and a great story get Planescape. If you want great combat in gorgeous environments and better writing than most non-action RPGs, get Icewind Dale. If you want more of whatever it is that makes people think Bioware makes better games than Black Isle/Obsidian get Baldur’s Gate.

      $9 for Planescape Torment and the complete Icewind Dale series is petty theft. $15 for every infinity engine game ever is equally ridiculous.

    • Gira says:

      Wizardry, I thought we were ideological bros. Baldur’s Gate’s combat was terrible. RTwP is an abomination. To my mind, the best RPG combat ever is in Jagged Alliance 2. I know some people don’t think of JA2 as an RPG, but these people are BioWare furries and not worth responding to.

      Anyway, Torment is wonderful, but the combat is pretty forgettable. I also really urge the OP to persist with Fallout 1 (if not 2). The interface isn’t nearly as “clunky” as you seem to think it is; it just gives you the information you need, or easy access to it. The combat may seem intimidating, but it’s actually extremely basic, especially compared to something like JA2. It’s the greatest RPG ever insofar as player agency and consistent interactions with a functional ruleset is concerned, and should not be dismissed. It’s a Must Play in any jurisdiction.

    • Gira says:

      Oh, yeah, and I liked Dark Sun’s combat, too. I was very happy to see its legacy being carried on with Age of Decadence.

    • Abundant_Suede says:


      Most western RPGs from the past 10-15 years have been either unabashed action RPGs (e.g. Elder Scrolls, The Witcher) or they use real-time-with-pausing.

      You understand, though, that The Infinity Engine games are turn based combat, though, right? They simply play out in real time. But the mechanics are completely resolved in turns, and can be played as a turn based game by setting it to pause in between rounds. They just play out in continuously when that level of control isn’t required, allowing you to interrupt at any point.

    • Wizardry says:

      @Craig Stern: Since when were we only talking about games within the last 10 to 15 years? In a year’s time Fallout would have dropped out of that time bracket.

      @Jason Moyer: Icewind Dale definitely doesn’t have better combat that Baldur’s Gate 2. It’s the same combat system but with much weaker encounter design. Icewind Dale largely involves going into a dungeon and fighting a small set of the same enemies repeatedly as part of the dungeon’s “theme”. Baldur’s Gate II is full of unique and interesting encounters, including all the dragon battles, all the encounters with liches, the house in the bridge district, the party at the inn in the promenade, Kangaxx etc.

      @Gira: I never said Baldur’s Gate has the best combat. It definitely doesn’t. I just asked someone to name games with better combat as a test if anything, hoping that he would mention something like The Witcher or Oblivion. It worked a treat as he mentioned Arcanum, which is laughable at best.

      Jagged Alliance 2 has far better combat than any game mentioned so far. So does Temple of Elemental Evil and the Gold Box games. So does Dark Sun: Shattered Lands which Craig mentioned in the end. Hell, even more primitive stuff like Wizard’s Crown and Eternal Dagger probably have better combat. Perhaps even Disciples of Steel, to mention a more obscure game.

    • iucounu says:

      Guys, the best RPG combat ever was in Phantasie III: Wrath of Nicodemus. (And Pliers). In Wrath of Nicodemus (and Pliers) you made a party of six poor random bastards and when they lost two or more limbs, as they inevitably did, you kicked them out into the street and hired some new guy. You’d have to give them portmanteau names to keep track of them. There was Dwafig, the one-armed Dwarf Fighter, and Elmon, the one-legged Elf Monk with a mean if unlikely kick, and Humwiz4, whose mastery of the arcane arts allowed her to survive several crippling head and torso injuries before being tragically bisected by a minotaur.

      I miss those guys.

    • Wizardry says:

      I love the Phantasie series but the combat isn’t too great. I avoided mentioning blob RPGs on purpose.

    • Craig Stern says:

      @Abundant_Suede: Turn-based versus Realtime-with-pause isn’t the main reason why I dislike the Infinity Engine combat system. It has more to do with the sloppiness and imprecision of the battle mechanics, which is partly a problem of the AD&D ruleset they built those combat systems on; the gridless movement combined with godawful pathfinding AI; and the fact that the game’s harebrained AI immediately takes over for my characters if I ever forget to issue orders to someone. I feel like I’m fighting the game itself as much as I’m fighting the enemies.

      @Wizardry: I was just giving you some examples. I’m afraid I don’t have time to compile an exhaustive list of every RPG that has ever existed with a better combat system.

    • FCA says:

      @Craig Stern: You dislike harebrained AI taking over (which you can disable in BG2), but prefer Fallout’s combat?
      Do you play Fallout without companions, or do you have some computerbending abilities in order to keep your companions from using burst whenever you are between them and their target?

      My opinion of combat in older RPG’s: BG’s (and Planescapes) combat was kind of meh (Planescape kinda meh all around, BG had some high points), but BG2 had many great encounter designs. But I admit: BG2 was the first CRPG I ever played, and AD&D 2nd edition was the first PnP RPG I played, so some nostalgia is probably involved ;) . There are some great “tactical” mods around (I suggest Sword Coast Stratagems) that really take it to the next level.

      Of the other RPG’s mentioned: ToEE probably has better combat, Icewind Dale has lots of the same encounters (which also plague Neverwinter Nights 2 btw: lots of identical enemy groups does not make for fun and engaging combat), but gives some tactical options, and has a passable story, haven’t (yet) played the rest.

    • jamesgecko says:

      Minor niggle, but the Fallout games and Arcanum don’t use IE. They’re on the Fallout engine.

  12. Erzeal says:

    Ive always wanted to play Empire Earth. Its pretty awesome IMO. I like the huge periods of time you can go through. I think ill be spending alot of time with this game.

    I never liked RON, ive never understood why, but something just never clicked with me in that game.

  13. Tams80 says:

    A friend lent me this a few months ago. It’s been sitting on my desk all that time. Now I don’t have to bother getting the disc out (well, I planned to ever since GOG announced it would be free). I don’t even think the disc I have here is the Gold Edition (it’s buried under some papers about the cartography of India; I think).

  14. NathanH says:

    Isn’t it odd that I’ve had this game for years and never considered playing it again, but suddenly I can download it for free and I’m going to play it again? Maybe I just don’t like putting things in my DVD drive.

  15. DanDeath says:

    I got excited, then I remember I already own Empire Earth Gold Edition haha.

  16. rockman29 says:

    Ahhh, coming to RPS pays in spades, thanks for reporting on this!

  17. Andy_Panthro says:

    I have so many games on GOG now, I may have already bought this and added it to my ever-increasing backlog of unplayed games.

    Of course, the talk of epoch-spawning strategy just made me think of Mega-lo-mania, which is an awesome game (until you reach the nuclear age, which is always brutal).

  18. kud13 says:

    the one reason I love EE are all the custom scenarios. the community for them is alive even now, and new scenarios and custom campaigns are still being released using the included scenario editor.

    really makes me wish I didn’t buy this a few months back.
    Oh well, this sale is the time i’m finally gonna pick up Psychonauts, I think

  19. LionsPhil says:

    I was always disappointed that the multiplayer implementation was a step down from the giddy heights of Age of Empires. Ah, AoE, the multiplayer game that could save after a crash then reload to resume where you all left off. Glorious.

    EE did that, but *insisted* that everyone in the savegame rejoined. If someone’s machine had actually blown up and/or they went home, tough luck. No AI substitution or even just uncontrolled units standing around like lemons for you.

    This all still absolutely trumped the C&C series and its “someone sneezed, so now I’m going to count down and eject them from the game so they can sit around looking forlorn” and TA’s/Supreme Commander’s “finally reached fully-kitted-up T3 and about ready to slug it out, eh? CRASH TO DESKTOP!”

    LAN parties, eh. Happy days, happy days.

  20. Garibaldi says:

    Loved EE and EE2. EE2 was one of the most in depth strategy games of all time(If you can get past the graphics). Played Rise of Legends but not RON. Is it worth checking out at all?

    • Thants says:

      Yeah, Rise of Legends changed a lot of things from Rise of Nations, often for the worse. Rise of Nations is definitely worth playing.

  21. Hmm-Hmm. says:

    Heh, today I doubled the amount of games I’ve bought from GOG. Before now I’d bought Planescape, HoMM III and The Witcher. Today I couldn’t pass up on Icewind Dale 1 and 2 and Advent Rising.

    ..and as the wind grew cold and frost reached the northern lands a feeling started and slowly grew. It was the feeling of gamers’ backlogs growing by sizes previously unknown.. *ahem*

  22. Abundant_Suede says:

    Reply fumble.

  23. FKD says:

    Perhaps I am doing this wrong, but in the Digital Age my people are still mining/foresting by hand? I have not seen any upgrades for those either (I am used to AoE where each thing had several upgrades), but I have seen a few upgrades for food gathering..

    Edit: Just noticed in the English campaign that I had a option to increase mining speed. I guess I just figured that by the future I would have robots doing the mining or some such..

  24. Robsoie says:

    Be sure to not wait too much before downloading as apparently the free offer is only up to 10.59 GMT on the 14th of December .
    It was a good game, never played the expansion, so this free download allowed me to taste it. It aged rather well to me.
    I never got much interest in the campaigns that were rather dull for a RTS, but the AI made actually the skirmish mode on random map very fun and sometime challenging.

    Though the default settings made the game pace rather slow, be sure to increase the game speed and starting ressource a bit if it’s annoying to you. But if you like taking your time, the default settings i think are good.

    When i purcahsed the original game years ago it went with a book that was more than 250 pages, rather amazing considering it’s a RTS and not a simulation, i have read that on further edition of Empire Earth, they only included a PDF of it instead, a pity for those interested in this kind of items.

  25. kud13 says:

    I’ve added 8 items to my GOG cart. must. not. buy.. before . end of… exams…

  26. Abundant_Suede says:


    It has some of those issues you mention. But I dont think (in the case of BG2) they add up to “godawful” anywhere down the line. It’s not my favorite DnD tactical combat (that would be ToEE), but I quite enjoy it more than the Fallouts and certainly more than Arcanum. I love Turn based tactical like Jagged Alliance 2, as well, so its not a RT vs Turn base thing.

    I guess you go on with your opinion, and I go on with mine. Especially prudent since the game I base most of my opinion on, you haven’t even played. In the end I wasnt trying to win you over, or declare BG2 the best tactical combat ever. You simply asked why BG2’s combat was better than Planescape’s, and I told you.