As we all know, Telltale are busy bees. They’re currently juggling nine or ten announced projects, despite not being that enormous a team, to varying degrees of success. And yet there’s still no announcement of Strong Bad season 2 to let me smile once more. Their most recent, Jurassic Park, was something of a T-Rex-sized disappointment, with its Metacritic score of 56 being somewhat buoyed by a rather peculiar 90 at the top. (But then, a 70 has the quote, “These poorly implemented QTE sections cripple the intent of presenting an interactive storytelling experience”, and calls the gameplay (whatever that is) “empty and stale”, so, well, scores eh?) Point being, they’re doing a lot. But what about what they don’t mention on their website? Well, that would be the TV tie-in stuff. The latest being Law & Order: Legacies.
I’ve never been sure why they’re so shy about their creation of (what have so far been) these silly cotton wool games. But their Games page makes no, ahem, bones about mentioning the failed Bones, and while there’s a teeny box for CSI: 3 Dimensions Of Murder (the game that so brilliantly suggests that a developer might want to murder his former employees if they refused him the rights to make a sequel to his game about two wacky cartoon animals), it links to the Ubi page only. But where’s CSI: Hard Evidence? And CSI: Deadly Intent? And CSI: Fatal Conspiracy? and CSI: Unsolved? And where’s Law & Order: Legacies?
It’s strange, actually, because they’ve found a really nice style for it. A graphic design that feels part rotoscoped, part Tell-Tale cartoon. And according to the behind-the-scenes video below, you can even lose the cases! Rather than, as is more traditional in these affairs, clicking on the screen until it eventually stops. Although Telltale’s first foray into the L&O series, it’s by a long stretch not the first game made about the show. It is in fact the fifth, following dreadful attempts by Legacy Interactive, so there’s only really room for improvement. Also, unlike their CSI games, this one’s to match their episodic format (on mobiles at least – it’s a little unclear), with the first two cases appearing a week today on phones, but all seven parts arriving on PC early next year.
Here are two people being excited by the project, but not quite excited enough to admit to it on the company’s website: