Help: Bloodlust: Vampire Shadowhunter

We got an email from a chap called Bill this morning. He’s making an RPG called Bloodlust: Vampire Shadowhunter and he’s looking for some feedback. He explains: “…it’s a little rough at the moment… just looking for some feedback, suggestions, etc. so I know where to focus my resources on the most.” We can certainly help with that, because there’s a demo available over here. I’ve not had a chance to play it yet, so I can’t attest for the roughness, but Bill’s keen to stress that this is a work in progress and he could do with some constructive feedback. Perhaps you can help him out?


  1. Undermind_Mike says:

    A promotional video that shows more than two awkwardly-camera’d deaths would probably help draw people in?

  2. Teknorat says:

    I suspect Jim meant to link to this: link to

  3. Eclipse says:

    graphics are quite good for an indie production, I wonder what engine\tools they’re using. Hey Bill, if you’re reading this, can you reply to me?

    And there we go with the criticism: When you’re doing such an ambitious game you really need to be sure all the videos you upload and all the material you send around is top notch stuff, not something recorded straight up for a quick test, because players aren’t really tech savvy, and they love to bash your work only because there’s a weird animation or a blurry texture on the floor.
    That happens ESPECIALLY when your game looks way better than the average pixellated indie game, because your game will be compared with massive productions at that point.
    So my suggestion is: put extra care in those screenshots\videos, if the gameplay is still in an alpha stage, open a devlog and be sure to put an “early alpha” tag somewhere on your video.

    Oh and PLEASE, on your site, DO NOT PUT UNCLICKABLE THUMBNAILS IN THE SCREENSHOT SECTION. There, I said it. I hate when a site has a media\screenshot section and then you can’t actually see anything because you only get a bunch of 200×150 screenshots. Make them clickable so we can actually see how the screenshot looks like please!

    More detailed feedback on the demo soon, it’s still downloading right now :-)

    • CaspianRoach says:

      Yeah screenshots are unclickable but they are actually fullsized and are shrunk down with the img tag property. If you copy the image’s link and put in on a new tab or just right click it and press “Open xxx.jpg” (at least in Opera) you’ll get a fullsized image.
      Not that I approve of this way of presenting screenshots but still

    • Eclipse says:

      just noted :) and I’m an Opera user too!

  4. DestructibleEnvironments says:

    First Lego LOTR and now this. BEST CHRISTMAS EVER.

    But really, another game like Vampire The Masquerade would be pretty amazing. How do I donate him sandwiches and cheetos?

  5. mjig says:

    Looks sort of like Drakensang combat wise.

    I’ll check out the demo, I love this type of game.

  6. InSaNe-O_o says:

    oh my look what I’ve found :O
    link to (the old image)
    (this is the new image he replaced with link to
    link to
    naughty naughty :)

    • Text_Fish says:

      That’s bad.

    • Soon says:

      Well, here’s one lesson for them, at least.

    • fenriz says:

      heheh. Sin…
      with emphasis on the elimination of the chest cover.

      tsk tsk tsk.

    • HexagonalBolts says:


    • Jackablade says:

      Yikes. Game artists would tear you a new arse for that kind of plagiarism. You’ve evidently got a solid art team and good concept artists and have no need to have such images on your site.

      You need to run through and get rid of any paint-over images like the one linked above. It’s really not the sort of controversy you want to be courting for your game whether you’re a massive commercial developer or a penniless indi.

    • Derpentine says:

      Looking at the vid and a few of the horribly low res screenshots of older work, it’s by no means the only art that they have ‘borrowed’. Ironic that hey have a Copyright Infringement page too, which tells you to report piracy :)

    • InSaNe-O_o says:

      hahaha he changed it :D
      should’ve saved :P

    • ffordesoon says:

      Uh, I’m not an artist or anything, but I honestly don’t see much of a similarity. The face, maybe, a little bit, but I don’t see much else that’s similar.

      Anyone care to explain what’s so terrible for those of us who don’t use Photoshop or whatever?

    • Soon says:

      It’s changed now.

      I hope they realise anything that isn’t original will be recognised by somebody. Only the image identified was changed, but leaving the halo around an image when you copy and paste will probably raise suspicion about any others…

      It’s more forgiveable in the concept art, but then I’d still probably keep it in-house. You really want to avoid comparisons to Limbo of the Lost.

    • lhzr says:

  7. Anthile says:

    I hope this sucks.

  8. SuperNashwanPower says:

    I like the spontaneous burping that the enemies make. Must have had a heavy lunch of BRAINNNSSSSS. Can’t really suggest aything to help, am not really a third person type of gamer. Maybe it suffers a little from DOOM 3-itis in that its a bit TOO dark? Can’t see what you are fighting …

    • Ruffian says:

      I was just going to say that though we (The RPS community) can and undoubtedly will be pretty rough, in terms of criticism, it’s cause we’re a passionate bunch, and not to take it too personally. So far it’s looking pretty awesome for an indie effort, and though I have no specific criticisms to offer just yet, I just wanted to say, don’t stop, keep working hard, and it looks as though you’ll have something pretty badass to show for it. Also I like the concept – there are not enough vampire rpgs out there. I see much potential! Here’s hoping your project lives up to it. (Not trying to imply that Nashwan is mean btw, just clicked a reply near the top in hopes bill might see)

  9. Ezhar says:

    Make it so you can actually see what’s happening.

  10. fenriz says:

    I don’t like combat in general, and the video shows just that. So i just ask how the game is in everything non-violence related, including character development and equipment-mongering. :)

    and expect this question everytime, o good readers.

  11. Premium User Badge

    Maltose says:

    I hope the voice acting gets improved. If not, it’d probably be best just to ditch the voice acting.

  12. Navagon says:

    More needs doing with the lighting. I don’t like combat where I can’t see a damn thing. Variety of environments is also something worth keeping in mind too.

  13. Beren says:

    The combat and mob sounds are very painful to the ears.

    Couldn’t even see the first fight at all. Seems like trying too hard to achieve tension with bad lighting.

    The combat doesn’t look fun. No Aiming? No weapon arcs for hit detection? You can’t actively block and dodge?

    If it’s standard stand and spam “mmo” gameplay I wouldn’t have any interest.

    The art/asset direction looks like it will get there with more cycles though.

    • Voon says:

      Pretty much this. I don’t like how the UI and combat makes the game look like a standard MMO, either

      Also, while the graphics for this game is quite good for an indie game IMO along with the setting and atmosphere, the movement animations are terrible, to be honest. Especially during combat. Those really need to be fixed.

  14. absolofdoom says:

    I’ll be honest, I saw the mmorpg ui at the bottom and immediately paused the video to see if anybody else bothered watching it. Apparently, you can’t see anything anyways. Well, good luck with that.

  15. neonordnance says:

    Well, seems like the RPS community got up on the wrong side of the bed, so I’m going to say something nice to counterbalance that. Two things, actually.

    1. VtM: Bloodlines is a fantastic game, and proves that vampire games can be awesome. This game is a vampire game. Therefore it has the potential to be awesome.

    2. The graphics are quite good, and it looks to be quite deep, what with the inventory and such. Many deep games are also awesome. Therefore this game has the potential to be even more awesome.

    My advice: keep working. Maybe get a bit more help, at least on the voice acting side. DON’T PLAGIARISE. You’ve got a cool concept here with a built-in audience, so just keep it up and polish it until it’s shiny.

    • hypercrisis says:

      Your first point right there highlights the problem I think. Right now it looks like they’re piggybacking on the reputation of VTM Bloodlines with, unfortunately, nothing to show that comes close to it.

  16. billy7777 says:

    Thanks everyone for taking a look…

    sorry about that concept graphic (that was just something I was goofing around with to give some direction for a 3D artist to help build one of the female characters in the game – FYI the actual finished 3D model looks nothing like the similar character) – It should of never been posted on the site. I apologize.

    Also… yes most of the voice acting is me… All voiceovers, quest dialog and text will be changed. It’s all very rough and…

    I have to admit I had no idea “Rock, Paper, Shotgun” was going to post this directly. I just thought one of their contributing ediors would take a look or something… LOL! But happy they did. Thanks!

    Any other questions, comments or suggestions are certainly welcomed you can contact me directly via my email on the website. Thanks

    • machineageproductions says:

      Bill, I haven’t played the demo yet. I will when I get home from work tonight. But after a glance on the website, let me give a little input:

      Please, enough with cheesecake big-breasted midriff vampire stuff. Take a bit from Mirror’s Edge, Half Life, Portal, or even the upcoming Tomb Raider title for inspiration in female characters. You’re making a game about vampires. That could be inclusive and welcoming to an audience that might not otherwise be interested in most games. You have an awesome opportunity to step above the crowd, and make a truly mature game.

      I’ll give you more game-centric comments via email, once I’ve played the demo.

  17. Srethron says:

    I have not yet had time to take a look at the demo, and at a cursory glance it clearly needs work. But I want to applaud the dev for sticking his neck out to get feedback from us. I’m a bit sad that the feedback in posted replies has been mostly useless insults so far. I expect better from RPSers.

  18. ShineDog says:

    Bloodlust: Vampire Shadowhunter.


    Too many names, and they are all bad.

  19. USER47 says:

    I just played through the demo and have kinda mixed feelings about it. I like graphics, music, even voice acting. I also like oldschool GUI with obviously PC-optimised inventory and stuff.

    1) Why did you choose this weird camera/fighting controls? Don’t try to invent a wheel and just take inspiration in other 3rd person fighting games, the current camera system is really terrible. The fighting itself needs some heavy adjustments as well. If you want to make hack and slash system, you should add some option to dodge and parry and huge amount of polish. Right now the key to victory is just spamming attack while stepping back (and most of the time you can’t see your enemy, because your character stands in the way).

    Of course you can choose completely different path and make encounter system reminiscent of KoTOR, with pause, focus, rounds and without direct control over your character actions. I can imagine this would be a lot more difficult, but it would make RPG stats more important.

    2) Logic. Try to make levels that make sense. This demo level does not. For example that quest with lost dog. Dog is obviously killed by some weird monsters, so why is his collar locked in some random box? And why is that box (and other locked boxes in the level) even there? What is that strange shop doing in the crypt? Why all those weird monsters, snakes jumping from the walls etc? It looked like it’s situated in normal world (kind of like VtMB), so don’t overdo all that mysterious supernatural stuff.

    Overall, I think this is the type of project that needs more people than just one or two, because it’s not some lowres indie platformer or AGS adventure game. Without proper team you’ll be making this 10 years and when it comes out, noone will care about it anymore.