What I presume will be the final 2011 “insider” video for Kingdoms of Amalur: Reckoning focuses on its action-RPGness, which means talking about the combat and the stuff that articulates the combat, the art and animation. It’s quite an interesting angle to take, actually, looking at how the animators have to try and portray the fight ’em up mechanics that the designers are trying to put into it. And it looks good. There’s no doubt that Kingdoms will be quite a light Swords & Conversation sort of a game, and I’m certainly interested to see exactly where they take it, particular in terms of how open their open world actually is.
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