Aaaaand hot off the presses is the rather long list of exciting finalists for this year’s exciting Independent Games Festival. A truly corking selection of indie games here, and a chance to take bets, guesstimations and wild speculations on what might go home with a gong or two. They haven’t nominated my game, I note. Maybe I should have actually made one.
Excellence In Visual Art
Excellence In Design
Well done friend-of-RPS Tom Francis! And all the other guys, obv.
Excellence In Audio
Best Mobile Game
[Designed ‘to honor abstract, shortform, and unconventional game development’.]
At a Distance (Terry Cavanagh)
Dear Esther (thechineseroom)
Fingle (Game Oven Studios)
GIRP (Bennett Foddy)
Proteus (Ed Key and David Kanaga)
Johann Sebastian Joust (Die Gute Fabrik)
Storyteller (Daniel Benmergui)
Way (CoCo & Co.)
And the big one:
Seumas McNally Grand Prize
Of those, the only two I’ve not played are Fez, because it’s not out yet, and Johann Sebastian Joust, because I haven’t been in the right place at the right time. I have heard amazing things about it, but until I’ve played it I think I’d like to see Frozen Synapse take this one. BUT THAT’S JUST ME.
Also, it’s a big fat shame that the Pirate Kart isn’t in there anywhere. And SpaceChem too (though it did get an honourable mention). Bah! Nonetheless, huge congratulations to everyone that made it onto the finalists list, everyone who submitted a game to the IGF this year, and anyone who’s made a game ever, apart from the guys behind X-COM: Enforcer.