Amy Launch Trailer, But PC Delay

Behold the launch trailer for horrifying zombies vs woman-caring-for-little-girl game, Amy! However, the PC version will not arrive along with the tellybox versions, and instead will appear in the next couple of months. Boo, boo I say.

I have also embedded the first 18 minutes of the game being played, courtesy of the handsome CVG.


  1. ZIGS says:

    This was to be expected. Anyway I have a feeling this is not gonna be brilliant, to put it mildly

  2. SiplNico says:

    I think the concept of the game is great, if they can pull it off. If they are able to create a bond between me (not the character I’m playing as) and Amy, then I’d be willing to let the technical problems I’ve seen from the gameplay pass.

    Besides, it seems to be one of the few zombie games where you don’t have to kill every enemy you see, you actually have to avoid them in several cases.

    In case anyone’s interested, here’s a review from CVG:

    • Syra says:

      Yeah but its not looked, for one minute, since the first video they put out even, that they can pull it off.

    • SiplNico says:

      After watching both videos here and the review, my problem with the game is that Amy doesn’t speak (not at first, at least). That, coupled with the stiff animations and facial expressions, make it really hard to relate to her.
      I think they should have focused more on developing Amy’s personality. That way, it would have an appeal for some people, even being a subpar survival horror game.

    • Optimaximal says:

      There’s a reason Amy is distant and silent, as she has autism.

    • SiplNico says:

      I know, but if that means the only way she can communicate and express is non verbally, then I think the developers should have put more time into animations and facial expressions.

  3. CommanderZx2 says:

    First activity in the game beyond the intro… Fetch Quest!!!…

  4. matnym says:

    I’m pessimistic (and will come of as cynical). I don’t understand why so many game developers think that a third person/over the shoulder/looking around the side of the character- view is ideal for small, close quarter, corridor environments. Half of the time you can barely see what you’re interacting with (especially if it’s something small) because someones body is in the way and the camera is 6 ft. behind the it.

    It was annoying in Dead Space and even more so in L.A. Noire. In the latter I had to rely solely on audio clues and my controller vibrating when searching crime scenes. For a game were looking for clues is an important gameplay element, it’s irritating how unnecessarily frustrating they had to make it.

    • mondomau says:

      I generally prefer third person over 1st any time, but in this instance I wholeheartedly agree with you – these sorts of games are far more scary with the 1st person immersion.

  5. varangian says:

    How is it some of these ideas get incorporated into games? Personally I’ve never found that the iron bar or (on Sundays) stout wooden cudgel I use to bash people’s heads in ever deteriorate significantly with use. Firearms are different of course, even my trusty and near indestructible AK47 that I use for larger scale massacres benefits from a regular field strip and oiling, but the ‘hunt for a better stick’ game mechanic leaves my rather cold.

    • mondomau says:

      Yup, the “deteriorating weapon” mechanic pisses me right off. Particularly when it’s wildly exaggerated (Dead Island, I’m looking at you.)

  6. Optimaximal says:

    CVG reviewed this on console (PS3). Apparently it’s both dreadful & horribly broken at the same time.

    link to

    Yes, we may get the whole ‘PC release is fixed because we can be more agile & responsive’ but there are some fundamental design decisions that won’t be easy to fix.

    Shame really, as the idea behind it is totally fantastic.

    • V. Profane says:

      2/10 at Eurogamer

    • Baines says:

      Jim Sterling at Destructoid hated it so much that rather than wait for his review to be ready to go up, he made a news post to say that he thought it was a “shoe-in for the worst game of the year” and that it was theft to charge $10 for it.

      link to

    • Dominic White says:

      Jim Sterling gave Assassins Creed 2 a 4/10 and Deadly Premonition (which I like, but still, what!?) a 10/10. He’s a professional troll and has openly stated that he will say anything that brings in controversy hits. Hence, I avoid clicking on Destructoid links whenever possible.

    • Baines says:

      Yes, Sterling is a professional troll who practices the worst forms of tabloid journalism, posting grossly out of context or outright wrong information as news, goes for sensationalism over accuracy, refuses to correct or even acknowledge his errors (and will even stubbornly continue repeating his mistakes just to rile readers), is hypocritical, and a host of other issues… (If it isn’t obvious, I’m not a fan of him myself.)

      However, hyperbole aside, he disliked Amy enough to make a news post about it instead of just waiting to bash it in his review.

  7. bill says:

    And i come to the conclusion that watching someone walk around an empty level looking for something for 18 minutes isn’t the best entertainment.

    I can’t say it looks great… reminds me of Eternal Darkness or Buffy on the gambecube, but without much to do. the animations and lack of interaction with the world don’t seem to have improved much since then.

    Then again, playing these kind of games is often a lot more fun than watching someone else.

  8. Bagpuss says:

    Sounds like it’s one big long RE escort mission?.

    No thanks.

  9. Toberoth says:

    Is it just me, or is the camera’s constant lurching back and forth in the gameplay video kind of… distracting? If not nauseating? I normally have no problem at all with over the shoulder cameras, but something about this one felt horribly wrong. Is it something to do with the FOV?

  10. Velvetmeds says:

    Looks quite interesting.

  11. Jackablade says:

    Comment system ate my post. Fine then, here’s the short form version:

    I tried it on the XBox tonight. The whole thing feels very budget and hasn’t received the polish that it really needs to succeed. Movement and combat are clunky and cumbersome, animation is stiff and at times glitchy, writing and voice acting are amateurish. I feel like I need to play a bit longer to actually see the mechanics interacting with the little girl, but while there are some nice things – there’s a decent sense of atmosphere and the sound outside the voice acting is good at times (I like the trip-trapping of the protagonists footfalls over different surfaces), I don’t think it’s a game that I’m really going to be compelled to pay for beyond the demo.

    Ultimately, it feels like the developers overstretched their skill level and budgetry constraints which seems unfortunate. The concept is solid and there are signs of a quality game here and there. Maybe the delayed PC version will wind up being a little more polished.

  12. ahmedaak88 says:

    is this a sequal because they all seem a little to comfortablewith the zombies and how the hell did that guy get a DNA thinge to crack the door hes like batman .
    i feel like we gona have a game with a police station full of trap doors and puzzles for no real reason .

  13. Tei says:

    This dont look very interesting. The graphics are very old, like of a PS2 game. Some things just don’t made sense, like hidraulic doors everywhere. The gameplay is meh…
    Then theres a lot of the huge problems that console games sufer:
    – savepoints
    – vsync is off ( visible at 14:04 )
    – third person view
    – our character need a quicktimeevent even to jump to a crate (inside/outside train)

    Worts than that. Theres already much better games on this style, like Dead Space. Dead Space do everything this game seems to do, by much better.

    But a lot of the things to hate this game are console dogmas, so maybe the console guys will like this thing.

  14. DocSeuss says:

    Was there really any excitement for this game to begin with? Maybe I’m just a really amazing guy whose gut feelings are nearly always (I was SO wrong about I Am Alive; did not expect it to turn into what looks like a PSP game) right or something. I don’t know.

    What I do know–and did, ever since I first heard about Amy at E3 last year–is that this game was never going to be good.

    I mean, for fuck’s sake, the premise is “you must escort…”

    • Velvetmeds says:

      In the best game ever made, ICO, you escort someone, so your point is void.

    • Baines says:

      “Escort” is still a very large warning sign. ICO being good doesn’t change that.

      Just because someone wins money in a lottery doesn’t mean that lottery tickets are a good investment.

  15. jimjam says:

    Nice try to make a scary game but; All developers need to take into account that players have already played other games which have let them ‘experience’ being;
    1 A zombie killer
    2 A Colonial marine
    3 A Warlock, Warrior etc
    4 A Vampire
    5 Dragon born

    So in order to ‘reset’ the players mind you should have an opening level of doing normal things, this is what Valve did with Gordon, you developed ownership of the guy and a sense of what you could normally do by controlling/being him at the start when there are only hum drum things to do, then when it hits the fan you have an idea that you’re in PERIL.

    PERIL; this the point that needs to be sown in the minds of the gamer, and this game does not seem to get you into that fragile mind set. (Pariah was another example that failed to get me into the character)

    They need to take a page out of Skyrim as it DID start you as normal & in peril and had to just run away for quiet a while..

  16. Damien Stark says:

    “horrifying zombies vs woman-caring-for-little-girl game”

    I think you meant care-for-little-girl ’em up.