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A Tiny Bit Biggerer: Tiny And Big

Everybody cut, everybody cut!

One more time around the Tiny & Big: Up That Mountain demo for us all! Whee! Black Pants Game Studio have updated the alpha once again. The world slicing content is the same, but there’s been an increase in attractiveness. I’m shallow enough to pick it up and play for that reason.
That and I really, really like it. I like it enough that I tried to get Valve to stick it into Portal 2, but they weren’t looking for any more indie influence at the time I shoved it under their noses. I did that because the world-slicing beam and grappling hook combination is particularly winning. I like the fact that you’re tearing down ancient looking structures, destroying impressive, important, huge ruins for something as ridiculous as a pair of underwear. The whimsy is delightful, even if the physics driven puzzles are still a bit loose. But that just means you have options, and I prefer that over a definite solution.

The game’s homepage is worryingly quiet, so I’d assumed it might have fallen into a big hole. Glad to see it’s still around. They seem to be focussing on updating everything but their own site. Observe this level demonstation of the full game that’s not linked anywhere.

Current release plans are for early 2012.

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Craig Pearson

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